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House Rules For The Zombie Game
House Rules For The Zombie Game
House Rules For The Zombie Game
Reloading a firearm with an already filled box magazine or speed loader is a move action. Reloading a
revolver without a speed loader, or reloading any firearm with an internal magazine, is a full-round action.
Actions
A full attack and a move. OR
Two Move Actions
Free actions (as many as GM approves)
Special actions:
Fight Defensively: -4 to hit, +2 Dodge bonus to AC
Total Defense: No attack or other activity, +4 to AC
Run: Move 4x your base speed in a straight line, No Dex to your AC, but you do get +2 for speed versus ranged
attacks.
Withdraw: Move up to 2x your base speed, no AoO. You may not use any form of movement that requires a skill
check (i.e. climbing)
Condition Summaries pg 140 of D20 Modern (blinded, dazed, nauseated)
Item Hardness and HP pg 150
Encumbrance is important!
Carrying Capacity
Load Max Dex Check Penalty Base Spd 30ft Base Speed 20ft Run
Medium +3 -3 20ft 15 X4
Heavy +1 -6 20ft 15ft X3
All items taken have a weight that must be accounted for!
At 6th level, all PCs gain a bonus to damage equal to ½ their level. Not a lot of magical items laying around.