A4Q S3 E1 Inhuman

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You may spend 1 Crystal to increase you Attack


or Defence by 1. Gain 3HP. Save your game status
(HP, Attack, Defence, food, XP). Start the next INHUMAN
3
adventure with your saved statistics and 1 Crystal.

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1-4 - 1-2 5 3 1 +1
5 1 3-5 1 3 5 1 +1
6 2 5-7 1 5 5 2 +3
8 2 6 6 3
1 - -2 8 1 1
2 -1 8 1 1
3 - 7-8 1 + 1
4 1 9 2 + 1
5 1 INHUMAN
PART 1/3
6 + 1
A4QuestGame
START - The first location that your hero will enters. Primal instinct - Activate an action die. Spend 1 Crystal and gain 1 Defence and
1 Attack.
ENEMY - enemy fight. Certain fight - some monsters have a fixed level (without
rolling adventure die). This is a value under the enemy icon Mysterious force - Activate an action die. Spend 1 Crystal and retrieve all dice
- corresponding to the value in the table. and gain +1HP.

TRAP ACTION - Activate an action die of any value. No other effect. Med kit - Activate an action die. Gain +1HP.

HUNT ACTION - Activate an action die of any value (add any modifiers) During movement phase, if you start in a location with this icon, lose 1 HP.
and check the result on the hunting table based on the value
of the action die you activated. Blood diamond - Activate an action die. Spend 1 Crystal to gain +3HP.

QUEST ACTION - Activate an action die of any value. Roll the adventure die and
check the result on the quest table based on the value of the adventure die. Gain 1 Food Exchange

SEARCH ACTION - Activate an action die of any value (add any modifiers) Gain 1 HP Re-roll a single die
and check the result on the search table based on the value of the action die in the prepared
Gain 1 XP dice area
you activated. If the result fits more than one reward, choose one.
Gain 1 Crystal Prepare 1 die
CRYSTAL - Activate an action die of any value. You get 1 crystal.
Increase your Defense by 1 Prepare 1 die and set
Sacrifice - Activate an action die. Change the value of any die to 1. Gain +2HP. it to any value
Increase your Attack by 1.

SETUP  ROUND STRUCTURE


1
Place the adventure page for the adventure you are 
5 Place the 6 stats markers on the appropriate spaces 1 Movement phase - you must move.
about to play in the middle of the play area. according to the starting values:
2
Ambush phase - resolve combat if there’s an enemy
2
Place the adventure details sheet for the current Attack: 2 XP: 0 at location.
adventure somewhere close by.
Defence: 2 Crystal: 0 3
Action phase - perform actions from the current
3
Place adventure die to the left side of the adventure
HP: 4 Food: 1
section.
page.
4 5 action dice. You may then re-roll up to two
roll 6
Place your hero figure next to the adventure page,
just to the left of the first location.
of them. After that place them in the prepared dice
area below. 7
Optional: Choose one companion.
 8
Check the adventure details sheet to see if there are
any additional setup instructions and carry them out
if necessary. A4QuestGame thistroygames

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