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DA Old Forum Statblocks
DA Old Forum Statblocks
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In this section you'll find stats for unique creatures or bosses from the Dragon Age franchise that I
find interesting.
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Hurlock Dragon-Tamer is a Hurlock responsible for training Dragons for the Architect. It
can be found in the Silverite Mine, near the Dragon pens. The Dragon-Tamer broke the legs
of the Grey Warden Keenan and took his wedding ring. During the Last Wishes side-quest,
Keenan asks the Warden-Commander to kill the hurlock and retrieve the ring. (In your game,
the PCs can be the ones to find the battered Keenan and receive his last wish.)
Facing the dragon tamer at his territory also means facing at least one dragonling per
character in the party and a full grown drake (DA: Core, page 295). Notice that the Hurlock
Dragon Tamer has a master level in the Animal Training talent, thus his 'pets' should have
increased stats (Dexterity or Strength +1 and the Willpower (Morale) focus).
Victorious characters can loot the Leg-Crusher maul described below from the Dragon
Tamer (which can be sold for about 6 gold) and maybe a few dragon eggs that can be used by
an alchemist or mage or even as part of a potion to unlock the Reaver specialization.
Leg-Crusher
This maul is badly unbalanced and difficult to swing but ideally suited for crippling
opponents.
Weapon Type: White steel two-handed maul; Minimum Strength: 3; Talent Level Bonus:
No; Focus Benefit: No; Attack Bonus: No; Damage Bonus: +3; Other Benefits: The user
of this weapon can perform a special Leg Crush stunt for 2 stunt points. The target of this
attack loses half its Speed until he or she receives magical or mundane healing. A second use
of this stunt reduces the target's Speed to 0 until magical or mundane healing is applied.
Undead Ogre
Threat Level: Major
Boss Rank: Epic Progression (Strength +3, Constitution +2, Dexterity +2, Magic +1,
Perception +1, Willpower +1, Health +20, Armor +3, five extra focuses, three extra talent
degrees).
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Communication: 0; Constitution: 10 (Stamina x2); Cunning: -1; Dexterity: 3 (Throw x2);
Magic: 2; Perception: 3 (Smelling x2); Strength: 12 (Intimidation x2, Might x2);
Willpower: 4 (Courage, Morale)
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Favored Stunts: Crush (3 SP), Lethal Blow (3 SP), and Stomp (2 SP).
Regeneration: The risen ogre can take a breather as a minor action, regaining 15 Health.
Crush: For 3 SP, the risen ogre can perform a special Crush stunt after an Smash attack. It
grabs the target and begins to squeeze, inflicting 1d6+12 penetrating damage. The risen ogre
can maintain the crush as a major action and inflict this damage each round, or hurl away a
grabbed target as a minor action, inflicting 1d6+12 penetrating damage, but (obviously)
letting go of the victim. To escape on their own, a victim must use a major action to make an
opposed Strength (Might) or Dexterity (Acrobatics) test vs. the ogre’s Strength (Might). An
adjacent ally can also perform a special 2 SP stunt to automatically free the victim.
Howling Madness: The energies reanimating the risen ogre quite obviously make it insane.
The risen ogre automatically passes any Willpower (Morale) test it is required to take.
Smash: The Ogre’s strength is so overwhelming that it can use Strength (Might) instead of
Dexterity (Brawling) for unarmed attacks.
Stomp: As a major action, an ogre can stomp the ground with great force and knock all
targets within 6 yards to the ground.
Tough Hide: Its undead hide empowered by magic gives the risen ogre an Armor Rating of
10.
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Speed: 12; Defense: 13; Armor: 10
Health: 100; Mana: --
Attacks: Smash +15 (damage 2d6+12), thrown rock +6 (damage 3d6+12)
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Equipment: None
Inquisition
Varghest stats
I thought I'd share with fellow forums users a familiar creature form Dragon Age
Inquisition that I intend to unveil with my players - the Varghest. I studied the profiles for
bears and great lions, and added in some aspects from the wyvern. Watching some battles with
Varghests from the computer game on YouTube confirmed the different attacks it can make, and I
decided to make it a little fire resistant too. The 'Live Prey' quality was added for flavour reasons, as
indicated in its codex entry below.
Varghest
The varghest is now known to be a distant relative of wyverns and dragons, but in ancient times, it
was believed to be a spirit manifest in the world. Ciriane legend says that the varghest hunts those
who have committed great wrongs against their own kin, and when the creature finds its quarry, it
drags the guilty party to the gods for judgment. This is perhaps due to the beast's hunting habits:
varghest prefer to bring prey still living to their nests to feed their young.
—From A Study of the Southern Draconids by Frederic of Serault, published in the University of Orlais
Health: 65
Speed: 13
Defence: 13
Armour: 4 (treat as 1 higher vs flaming damage)
Com: -1
Con: 6 (Stamina)
Cun: -2
Dex: 3 (Bite)
Mag: 0
Per: 2 (Smelling)
Str: 5 (Might, Claws)
Wil: 2 (Courage)
Weapon:
Bite, Att Roll: +5, Damage 2d6+5
Claws, Att Roll: +7, Damage 2d6+5
Tail Lash, Att Roll: +5, Damage 1d6+5
Special Qualities
Slashing Claws: Following a successful bite attack, theVarghest can make an additional claw attack
against any adjacent creature for 2SP. Doubles on the claw attack do not generate stunts.
Tail Lash: As a special 2 SP stunt, a Varghest can make aTail Lash attack against any adjacent
opponent. Rolling doubles on this attackdoes not generate stunt points, but targets that are hit must
make a TN 15 STRENGTH (MIGHT) test or be knocked prone.
Scales: Varghest scales are tough and fire resistant, giving it an Armour Rating or 4, which is
increased to 5 against any flaming damage.
Live Prey: Varghests prefer to drag their prey alive to their nests to consume. They pull their killing
blows, as per page 52 of the core rulebook.