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Vitaar Rules
Vitaar Rules
The Qunlat word "vitaar," means "poison armour." It's called this because the markings are magical in
nature and actually harden their skin to an iron-like quality without hindering flexibility, and analysis
says the paint consists largely of poison. It is mixed with their own blood, which somehow prevents the
poison of having an effect on their health.
Vitaar can only be used by qunari—the race, not the faith—without being detrimental to one's health.
Other races often die instantly, or get too ill to do more than lie in bed for weeks.
Novice Vitaar
A character with at least the Journeyman Poison Making talent can also create any Novice Vitaar as a
Keen or Intense Vitaar.
Keen Vitaar: Twice as effective at three times the preparation or purchase cost.
Intense Vitaar: Three times as effective at five times the preparation or purchase cost.
Journeyman Vitaar
Dragonling Vitaar Take 1/2 damage from fire-based attacks and spells 30sp / 150sp
Gurgut Vitaar Take 1/2 damage from cold-based attacks and spells 30sp / 150sp
Master Vitaar
Poison Spider Vitaar +1SP when rolling doubles on a successful test 60sp / 3gp
Unique Vitaar
Preparing Vitaar
Anyone with the Poison Making talent can also make Vitaar, that is, if they found or learned the recipe.
For each dose they are creating, they take 1d3 penetrating damage if they are not a qunari.