CAVE ANTS
°« Degp ise ths wre i cob of cave ants
Slese creatures never see the ight. When they de,
ty aft ext Ty rt dng
that rb offen the sare...”
—Baroness of Blood, pg. 57
Fine Vermin
Hit Dice: 1/8 d8 (1 hp)
Initiative: +2 (Dex)
Speed: 20 fi.
AC: 18 (48 size)
Attacks: None
Damage: None
Face/Reach: 1/12 ft. by 1/12 ft./0.8.
Special Attacks: Secret Drug, Dig
Special Qualities: Vermin
Saves: Fort +0, Ref +0, Will +0
Abilities: Str, Dex 10, Con 10, Int -, Wis 10, Cha 2
Skills: Hide +15
jimate/Terrain: Underground
Organization: Colony (20-100)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: 1/4 d8 HD (Fine)
Originally found in mountainous caves in the barony of
Kislova, cave ants have since been found in caverns
beneath a number of realms. These creatures are
ffensive, but are capable of producing a by-product
‘that many mages, alchemists, and doctors are interested
Cave ants are small ants with vibrant green,
translucent bodies and large blind white eyes. The cave
ants have no sting and their mouths are useless for
biting. The ants live by harvesting molds and other
inoflensive growths from eave walls. Cave ants fill one
of the lowest niches in the underground ecosystem.
Cave ants live only in lightless, sandy-floored
underground chambers. Colonies tunnel under the sand
and construct small cities with their cement-like spittle.
‘The most useful aspect of cave ants is that when
they are exposed to light of any kind, the ants panic,
secreting large amounts of psychotropic chemicals into
the sand around them. This sand, when ground with the
bodies of a few cave ants, creates a powerful
psychoactive chemical called “battle wind,’ once used
by the Obour family on the battlefield, which acts as an
altered form of the confusion spell with the results as
seen on the table below.
1d10 Behaviour
1 Wander about babbling for I round
2-3. Stare at hallucinatory lights, colors, and
sounds for | round
4-9 Attack nearest creature for | round
10 Sit and weep for I round
This effect is completely chemical and is not
affected by dispel magic or similar effects.
Itis possible that eave ants could be used to
produce magic items with similar effects. Civil
authorities in Darkon, Dementlicu and Nova Vaasa
have recently been attempting to halt the trade in a new
drug called ‘green sand," that is believed to be derived
from ‘battle wind.”
Combat
Cave ants have no means of attack. They are merely
inoffensive creatures that produce an unusual by-
product. If attacked, they will take one of two actions,
Seerete Drug: When panicked, either by attack or
by light, cave ants will secrete the psychoactive
chemical that is the primary ingredient of “battle wind’
and “green sand,’ This has no effect on characters
attempting to combat cave ants,
Dig: Cave ants may attempt to escape by digging
into the sand in which they may their home. Cave ants
can travel at their full movement rate in any direction
through sand.