SKULL BEETLE
"Frside a pale Bete serab bed atthe gloss. Dark
tbiches marked! tis sony carapace, sygeesting a
aaondts, af trying te Bite thrgh the glass.”
—Tower of Daom, pg. 165
Fine Vermin
Hit Dice: 1/2 8 (2 hp)
Initiative: +1 (Dex)
Speed: 20 fi, climb 10 fi.
AC: 19 (+8 size, +1 Dex)
Attacks: Bite +1 melee
Damage: Bite 1d2
Face/Reaeh: 1/2 fi by 1/2 0A
Special Attacks: Poison, Acid Spray
Special Qualities: Vermin
Saves: Fort +0, Ref +1, Will +0
Abilities: Str 1, Dex 13, Com 10, Int -, Wis 10, Cha 2
Skills: Spot +10, Hide-+5
Feats: Weapon Finesse (bite)
‘Climate/Terrain: Temperate forests, underground, and
urban
Organization: Solitary
Challenge Rating: 1/3
‘Treasure: None
Aligument: Always neutral
‘Advancement: 1d8 HD (Diminutive)
‘Skull beetles are disgusting creatures found in the damp
forests and cities of the Northern Core.
Bloated mackeries of normal beetles, skull bectles
are nearly six inches long from head to abdomen.
Loosely resembling rhinoceros beetles, skull beetles are
fut-bodied and almost totally white, with only their
backs marked with dark splotches that froma pattern
resembling human skull.
Unlike most beetles, the skull beetle’s carapace is
waxy, with a sofiness and flexibility more akin to
‘waxed leather than chitin. The skull beetle has wings
beneath its carapace, but they are insufficient to lift the
beetle’s bulk. The skull beetie’s mouth sports a large set
of spiny mandibles with which it delivers its deadly
bite.
‘Skull bectles are greatly feared throughout the
Northern Core. These loathsome and deadly vermin ean
bbe found from Darkon to Borea, though their greatest
concentration appears ta be in and around the eity of
\Nartok in Darkon. The skull beetle thrives in damp
conditions, and is frequently found in marshes, bogs
and swamps, forest undergrowth, sewers, catacombs,
and other underground structures.
‘The skull beetle is a stupidly aggressive creature,
attacking any other living thing it stumbles across,
‘including other skull beetles. Skull beetles will even
attack creatures hundreds of times their size, simply
because they can. Unfortunately, the virulence of the
skull Keotle's toxin often means that they stand a grad
chance of slaying whatever they encounter.
Because skull beetles will attack each ather at all
times, skull beetles never make face to face contact to
‘mate. Rather, the female skull beetle will drap a froth of
eggs in a sheltered place. Pheromones given off by the
egg froth atiracts any male beeiles in the vieinity, who
will then fight each other to femilize the eggs.
Doe to the honible qualities of skull beetles, the
people of Darkon believe that they are unnatural
‘ereatures, Popular lore has it that skull beetles were
created by the Nightmage as a means to punish his
‘enemies from afar. Another rumor claims that
darklings, goblyns, and other evil beings know recipes
that make skull beetles edible and find them delicious.
‘Combat
‘Skull beetles attack any living creature they sense,
scuttling at their target and attempting to bite or spit
acid. Fortunately, skull beetles are deeply stupid and
will continue to press their attack even if it fails to harm
their target or even results in harm to themselves.
Poison (Ex): The bite of the skull beetle carries
‘one of the most virulent poison known. Anyone bitten
bby a skull beetle must make a Fortitude save at DC 20
‘or die within Id4 rounds, literally popping open and
melting into a puddle of thick, naxious yellow slime,
‘Those who make the initial saving throw must make a
seenad Fortitude save at DC 15 ar lose the bitten limb,
in Id4 rounds,
‘The affected limb dissatves into a puddle of slime
as described above. Ifthe affected character was not
bitten on a limb, they take 146 Con and 1d6 Str for
initial and secandary damage. Those wha make the
second saving throw take 1d3 Con and 1d3 Str for
initial and secondary damage. Any character who falls
to-0 in.an ability seare from a skull beetle’s bite dies of
heart failure, but does not burst into a puddle of slime.
‘Acid Spray (Ex): Instead of their typical bite
attack, skull beetles may spit a stream of scid from their
mauths. This acid does 5d6 damage to a target within 2
feet. A successful Reflex save at DC 9 allows the target
to dodge out of the path of the acid