Minor Project Synopsis

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AMITY SCHOOL OF ENGINEERING & TECHNOLOGY

Project Synopsis
B. Tech (CSE)
Project Title: Self learning AI in a simulated Enviornment
Academic Session: 2021-2022
Project Guide: Dr. Achyut Shankar
Project Team: Mr. Sarthak Vijayran, Mr. Arjun Singh

Programme:- Year/Semester:-
S. No. Enrollment No. Name Signature
1 A023116118012 Sarthak Vijayran

2 A12405218004 Arjun Singh

Abstract/Project summary (at least 250 words):


Despite deep learning's enormous contributions to artificial intelligence, there's a major
flaw: It requires enormous amounts of data. On this point, both deep learning's
proponents and its detractors agree. Due to a lack of useful data and computing power to
process it, deep learning didn't become a leading AI technique until a few years ago. It's
one of the top priorities for AI researchers to reduce deep learning's reliance on data.

For example, computer vision and some areas of natural language processing can benefit
from supervised deep learning. When it comes to sensitive applications such as cancer
detection, the use of deep learning is becoming increasingly important. There are other
areas where its use is particularly valuable, such as when analysing massive amounts of
content posted on social media sites every day (with some caveats).

For example, deep reinforcement learning has produced impressive results in games and
simulation, according to researchers. A number of games that were previously thought
to be beyond the reach of artificial intelligence have been conquered by reinforcement
learning in the past few years In StarCraft 2, Dota, and the ancient Chinese board game
Go, AI programmes have already decimated human world champions.

It's important to note, however, that these AI programmes learn to solve problems in a
very different way than people do. This is because the reinforcement learning agent
starts out with a blank slate, and it's limited in what it can do. Finally, the AI is left to
learn on its own by trial and error and how to get the most out of it.

There is a good chance that this model will work when the problem space is simple and
you have enough computing power to run a lot of trial-and-error sessions. Usually,
reinforcement learning agents need a ridiculously large number of sessions to master a
single game. Reinforcement learning research has been restricted to wealthy tech
companies' research labs due to the high costs.

Methodology to be adopted:-
● Literature survey
● Applying existing application development and simulation development techniques uning
unity and unreal engine.
● Using AI and deep learning to make the simulation selfware.

Resource requirement (software):-


We will be using the following software:
1. Blender
2. Unity
3. Spydr

Justification of the project:-


Nowadays more and more fields are moving towards the practical application of any
technology and hence the are relying on the various significant methods like AI, deep
learning, Machine learning and hence arises the need for self learning AI in a
stimulated environment.

PERT Chart/Schedule of project completion:-


S.No. Name Duration Start Finish Predecessors Resource Name
1 Problem Identification 15 days
2 Literature Review 30 days
3 Hardware Identification 15 days
4 Minor Project Report
Writing 30 days
5 Implementation 60 days
6 System Integration 15 days
7 Testing 15-20 days
8 Report Writing 30 days

References: Research papers / books / websites etc.:-


Youtube.com
https://unity.com/
github.com
opensource.org
spyder.ai

Signature(s) of project team Name and Signature of


project guide
Date: 05/08/2021

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