This document provides guidance on creating a 2x2 independent variable (IV) experimental design for a psychology lab report. It explains that the design requires two IVs, each with two levels, creating four experimental conditions. An example memory experiment is described using music type (classical vs. EDM) as the first IV and lighting type (soft vs. harsh) as the second IV. Hypotheses are generated for each IV and their interaction, predicting worse recall under more distracting conditions. A table is shown to cross the two IVs and represent the four resulting experimental cells.
This document provides guidance on creating a 2x2 independent variable (IV) experimental design for a psychology lab report. It explains that the design requires two IVs, each with two levels, creating four experimental conditions. An example memory experiment is described using music type (classical vs. EDM) as the first IV and lighting type (soft vs. harsh) as the second IV. Hypotheses are generated for each IV and their interaction, predicting worse recall under more distracting conditions. A table is shown to cross the two IVs and represent the four resulting experimental cells.
This document provides guidance on creating a 2x2 independent variable (IV) experimental design for a psychology lab report. It explains that the design requires two IVs, each with two levels, creating four experimental conditions. An example memory experiment is described using music type (classical vs. EDM) as the first IV and lighting type (soft vs. harsh) as the second IV. Hypotheses are generated for each IV and their interaction, predicting worse recall under more distracting conditions. A table is shown to cross the two IVs and represent the four resulting experimental cells.
Before you can conduct your experiment, you will need to present 4 design ideas to the lab instructors and they will help you to choose the best one. These designs are a 2x2 independent variable (IV) design, where each IV must have 2 levels, which creates 4 conditions. At the least, you should come up with a hypothesis for each IV (how do you think your dependent variable (DV) will change based on the 2 levels?) and for bonus you can come up with a hypothesis comparing the 4 different conditions. You should also be able to operationalize each IV and provide rationale for your hypotheses.
The example below is mostly conceptual, as it is designed after a memory experiment. To get a clearer idea for how to use this specifically for Sniffy, you can see the example in the Example Sniffy Design file.
RECALL MEMORY EXPERIMENT DESIGN EXAMPLE
Let’s say I am interested in the research question of ‘how does environmental distraction affect memory?’ I will choose to conduct a recall experiment for a list of words, and for my DV I will measure the percentage of words recalled (out of the total in the list).
For my first IV (IV1), I will examine music. I operationalize music as a song playing softly in the background while students are studying. I want to compare different types of music to see whether one type is more distracting and thus detrimental to the percentage of words recalled, and so for the first level of my IV I will choose a classical music song, and for the second level of my IV I will choose an electronic dance music (EDM) song. • My hypothesis for IV1 is that percentage of words recalled will be worse (lower) when participants study while listening to EDM, as compared to when they study while listening to classical music. • The rationale behind this hypothesis is that classical music may be more soothing and less distracting than EDM, allowing participants to better focus on studying and thus improving the amount of information they retain for the recall test. • I am controlling for music here because instead of simply having music on or off, I am varying the type of music playing, and music will always be playing (remain constant during studying).
For my second IV, I will examine how lighting affects memory. Lights will be on while students are studying the word lists, and I will compare different types of lighting to see which type is more distracting. Level 1 of the IV will be soft lighting (e.g., warm, floor lamps, ambient lighting), and level 2 of the IV will be harsh lighting (e.g., florescent, overhead lighting). • My hypothesis for IV2 is that the percentage of words recalled when participants study under harsh lighting will be worse (lower), than the percentage of words recalled when participants study under soft lighting. • The rationale for this hypothesis is that soft lighting is less distracting as it creates a sense of calm and comfort which will make participants more relaxed and better at studying, leading to a higher percentage of words recalled (as compared to harsh lighting) during the recall test. • I am controlling for light here because instead of simply having lights on or off, I am varying the type of light in the room, and light will always be on (remain constant during studying).
Once you define your 2 IVs and each of their 2 levels, you can construct a table. Crossing each level of your IV gives us 4 conditions. Here, the 4 conditions we can create are: (1) classical music and soft lighting, (2) classical music and harsh lighting, (3) EDM and soft lighting, and (4) EDM and harsh lighting. These are the conditions participants will be in when studying the word lists and from which we will measure the number of words they can recall. Music Type (IV1) Lighting Type (IV2) Classical EDM Soft Harsh
The chart you construct for your experiment design might look like that above, whereas the DV values you place inside each cell like you would use for the table in your report might look like that below.
Music Type (IV1) Lighting Type (IV2) Classical EDM Lighting marginal means Soft Classical and soft EDM and soft cell Soft lighting marginal mean cell mean mean Harsh Classical and harsh EDM and harsh Harsh lighting marginal mean cell mean cell mean Music marginal Classical music EDM music means marginal mean marginal mean
For interaction effects (hypothesis about each of the 4 conditions, cell means, pink), I might predict that when participants are in a soft lighting condition and with classical music playing, they will have the highest percentage of words recalled, but while they are in the condition where EDM music is playing and there is harsh lighting, they might have the lowest percentage of words recalled.
Compiled and re-written by Caitlin Tozios, 2019-2021