Professional Documents
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The Europa Magazine #11
The Europa Magazine #11
The Europa Magazine #11
$4
a
. .
“1‘0
World War II in Europe m
In this issue:
Complete list of German Unit IDs
New Map Art
Inside Europa
News from GRD
and much more!
GAMA
Now, and for the future, Europa. . .
Europa on line
Game Research/Design and
GEnie, the General Electric network
information exchange, have joined forces to
give you access to the best gaming system
through your computer and modem.
GRID will now offer electronic Europa.
Some of these features will include:
PElectronic mail
GEnie PGame Library information
has a special pCurrent Errata
offer for Europa DBulletin Board of what's what
players for a limited PNational Real Time Conference
period of time... DOpponents Wanted
"Europa - by - Computer
Cost to join the PMagazine articles
GEnie network neoming events
$0 DDirect communication with GRID
and anything else we can think of...
January/February 1990
CONTENTS
News from GRD
by Winston Hamilton ....................................................... 2
-
by John Astell ................................................................. 4
-
bigger; we are getting better! own and operate a printing And the winners are... We are
company (Grinnell Graphix); and pleased to announce the winners
The Second Front Playtest Kit is John Astell and own and
I
for the Europa magazine "Best
out and about. First and second operate Game Research/Design. I
Awards“. These awards are
waves have landed in the testers' am also the Secretary of the presented to authors who have
mailboxes and everyone is busy Game Manufacturers Association produced the best article for the
cutting out about 6,000 counters. I (GAMA) and will be taking over year in one of two categories:
did the entry on the Mac for these the Executive Directorship of the Historical Article and Gaming
counters and they are only same this next Origins. Now, that Article. There were many fine
playtest versions. The final is one full plate and to break it articles to choose from and we
counters will look great. We did a down it goes as follows: deeply appreciate all the time our
mock-up on some here in the print insurance for the money, printing contributors have taken to help us
shop and they looked good on our for the interesting work, and GRD produce this magazine. The
equipment. When we get the first - well. as a young boy alwaysI
awards for 1989 were determined
draft of the Balkan Front wanted to produce wargames, run by the staff. In the last issue of
counters done it will be on a 2400 a wargame company, and be this year's magazine there will be
dots per inch machine and should involved with the industry (which a ballot and we will determine
really look super. The playtest kit many of us gamers grew up the winners for 1990 based on
was a monster to do. I spent much wanting to do, I suspect). work I
how you, the readers, vote. But
time and effort getting the for GAMA because I want to be this year's winners are: Jack
counters done. Many other souls heavily involved in the Radey, “The Battle for Kiev“,
participated in the preparation of organization of the gaming issue #7 for Historical Article; and
the kits and we all owe them a community and want to have a Roy Lane, “Russian Tactical
debt of thanks. hand in building this fine Doctrine', issue #7 for Gaming
association that will benefit all Article. Congratulations. Watch
Now want to discuss a topic that
I facets of the hobby. for this year's ballot in issue #16
has appeared on GEnie and in the of Europa.
mail to me. Most of you know I
have had a close association
Page 3
for the Ghost of Europa drawing tried and true old guard of the everyone to vote on the Origins
for a free game. Now, the system. It should stimulate the Ballot that will be included in the
deadline for entry (postmarked) series, increase exposure of the next issue and strongly urge
will be as follows: Issue #10 and system, and bring in some new
#11 are combined and the everyone to vote for us next year
players. Given the state of the for the origins awards. also
I
deadline is March 31, 1990. As wargame market at this time, it believe that our system should be
each Ghost is presented you will should be a shot in the arm. voted into the Hall of Fame as
be told what the deadline is. Can't
one of the most outstanding and
really say who the Ghost for #10 Media Review and a Plug: certainly the longest running
is yet, but we will announce in
series of WWII games ever to hit
Issue #12 the Ghost for #10 and I
would like to say a few words the market.
#11, along with the winners of about the magazine trade in our
the two drawings. We are going field of WW II gaming. I
would like to start the campaign
to offer the winner of each Ghost for putting the series in the “Hall
contest a free game of choice. There is a current state of unrest of Fame“ right now and ask all of
The list of games available to in the market as a period of
choose from will be mailed to you to vote for Europa next year
“adjustment" is upon us. In the when the ballot comes out.
each winner. next issue of our magazine we
will be publishing a ballot for your That wraps up this edition. G'day
Balkan Front votes on the "best" in a number of mates.
categories. This year we did not
Get thee ready. BF is getting enter the field of publications for The Ghost is below. (2
ready for playtest. Elsewhere in
the magazine there is a more
detailed ad for the game. We are
about to send out the auto-ship
order forms to the distributors.
THE GHOST OF EUROPA
My estimation for the release is
now May/June of this year. We A bit of trickery here, chaps. Below is a tank, obviously.
will want some playtest time to
insure that the game works and to But what kind of tank, whose tank , and where did this
double check "things" in the tank see service. What we are looking for is the make,
production stream (my model, nationality and any other tidbits you can tell us
responsibility). The box art has about this hunk of steel. Deadline for entry: 1 Apr 90.
been completed (neat) for the
Collector Series' box. Say
goodbye to the grid. We are doing
something that has never been
done before to my knowledge and
it should prove to be a distinctive
box. The black and gold color
scheme will get the attention of
anyone looking at games, the
remainder of the box will be
useful and interesting to look at.
We will have our name and
address on this box and 3 UPC
label (Uniform Product Code) as
well. The game will feature
revised 085 for the national
armies that took part in the actual
campaign, more scenarios, more
forces (the Bulgarians), and a few
other items, such as the new
maps, which should be well
received. This will be no small
matter to us here at GRD. This is
our first real game and we will do
a good job of presenting it to you.
Page 4
31:8“:
John
Europa
by Astell
EVOLUTION, REVOLUTION, movement, you could take the 1) In a few places, the coastline
or STASIS train. There were rail lines will be redrawn to eliminate
everywhere, with no rail capacity movement problems.
Europa is a living, growing game or regauging bottlenecks to slow
system. As with living things, you down. In WD, admin. 2) Ports will be designated with
growth means change. ls change movement was necessary due to specific symbols, showing their
necessary? It depends upon the the lack of rail lines in many location and size.
change, but in general the answer areas. The admin. movement rule
is yes. We could try to lock the in WD was very conservative: it 3) Fortifiedhexsides will be
existing parts of Europa into got the job done in a form I was printed on the maps, in place of
stasis, but this wouldn't help the certain wouldn't upset the play of the 'wandering' fortified hexside
system. It wouldn't speed the the other games. As I worked on counters.
completion of Europa , which is subsequent games, gradually
I
paced mostly by the ongoing relaxed and expanded the admin. 4) Crossing points for sea and lake
historical research, the designing movement rule, based on my and hexsides will be shown on the
of rules to cover new material, other Europa players cumulative maps. These will display the
and the testing of new games. It experience with the rule. Each crossable hexsides such as the
also wouldn't improve Europa. time the rule became more Kerch Straits, the Bosporus, the
Instead, it would result in a game powerful, and the process Straits of Massina, and so on,
system that when "finished" continues (and, I hope, ends) with replacing the special rules on
would already have a list of Second Front. (More on this them.
improvements waiting in the later.) This evolutionary process
wings. This makes little sense to has ensured that the rule works 5) Reference points and names
me - let's add the improvements throughout Europe. Had I tried to will be added to the maps, in
to Europa as we come up with get the full rule into WD in one small type. These will locate and
them. shot, it might have taken a form name small but important cities,
that caused problems in the other rivers, major mountains, and so
Given change, should it be games. forth - Bastogne, the Volga River,
evolutionary or revolutionary? If and Shewvood Forest will be
you have followed the series for The latest evolutionary change is named on the maps. (I'm just
any length of time, you'll know happening with the maps. Over kidding about Sherwood Forest.)
the answer to that onel Europa the years, a variety of
supports evolutionary change. geographical information not 6) Currently, "roads“ on the maps
Revolutionary changes would be displayed on the maps has crept are more often low-capacity
made if something was seriously into the rules, such as ports, port railroads (hence Scorched
wrong with the core system. That sizes, special crossable sea Earth's upgrading rule) than just
hasn't happened yet, as Europa is hexsides, and so on. Rather than roads. We'll distinguish between
built on a solid foundation, and I require players to remember it all, the two cases on the new maps.
hope it never will. Evolutionary I've long wished that it could be
change means working within the displayed directly on the maps, And, now for the big point. The
existing rules and components. together with the names of new style maps don't make your
changing or enhancing them only various features. When GRID current ones obsolete! You'll be
when definite, worthwhile undertook the commitment to able to mix and match both types.
improvements are developed. reprint all of the Europe games, using whatever combination of
this made it possible to consider them you have on hand. While
Administrative movement is a upgrading the maps. The upgrade there'll be a very limited number
case in point. Up until Western will make the maps easier and of overlap discrepancies. there'll
Desert (WD), admin. movement more interesting to use, but will be no more than the overlap
(faster movement for units that only slightly change their look. problems among the existing
don't engage in combat We won't be changing the colors maps - which doesn't cause any
operations or enter enemy or dimensions of the maps, or real trouble - and these will be
territory) wasn't covered in anything else that would disturb listed in a guide. Not only will the
Europa, mostly because it wasn't their ”look and feel'. Instead, the two map styles work together
especially needed. In earlier upgrade mainly involves the functionally, they will also be
games if you needed faster following areas: esthetically compatible. Mate
,
W
them up, step back, take a look,
and the enhanced new style maps
will be virtually indistinguishable
from the current ones. You'll
notice the difference only through
the ease of play the new ones
allow.
MARCHING ORDERS
Duane's comments about mobile YOU ASK. l ANSWER to use them when playing the
defenses and envelopments being
made “impossible, or. . . far less
common than they should be" by
' your ”Inside Europa" last
In
issue, you said that USAAF P-38D
games.
The only other semiofficial
the movement system is off-base. counters cover models D and 6 material is my “Rails through the
Both are possible and present in together. But. these models are Russias' article in TEN #7. This
the game. Massive, deep actually very diffean and you addresses a problem area in
envelopments are possible, with list P—3865 on the 08, but no 05. Scorched Earth's rule on
the classic problem of trying to What gives? upgrading roads to railroads. It
close off the pocket with isn't completely official, for two
motorized forces while the Sorry. my typo. meant the P-
I
reasons: 1) It hasn't been tested
infantry takes a turn to come up. 47Ds covered models D and G, thoroughly enough, Although it
Mobile defense is present, which are similar. should work. there possibly may
exactly in the form that Duane be a problem or two lurking in it -
claims is missing: trading space ’ What's OFFICIAL Europe? The which will be discovered through
for time and launching magazine has so many rules repeated play. 2) It's a somewhat
counterattacks against targets of suggestions. variants, additional messy fix to the problem,
opportunity. Indeed, more often
I
counters, etc., that I get confused introducing more rules and
get the complaint that mobile trying to figure out what rules l'm counters. Do we really need to
defense is too powerful in the supposed to be using. Help! add 27 0-6 German railroad
game! Pulling back in the face of engineer battalions to the game? I
the enemy and launching hit and Don't let all the Europe ~ talk mix hope that can think of a better
I
run armored attacks against a you up. The published games, fix here. (Currently, I think it may
haphazard advance can be very together with the published be possible to cut the battalions.
effective. Perhaps things don't errata sheets, are official Europa, The basic problem is that the
work exactly the way they would and nothing else is. If it's not in German's don't have enough
if Duane had designed the game, the rules of a game or on the higher headquarters to absorb all
but that's a different subject than errata sheet, it's not official, and the battalions at the start of the
movement rates. you don't have to bother with it if game. hesitate to make up
I
"mobile pillbox' aspect, the Tigers the important units, and it takes the attacker to pour across while
Would rate 4-2-8, but I boosted a lot of typing time simply to the defender is stuck in his
them to 4-3-8 to cover their enter this information correctly. It peacetime positions until the
defensive abilities. think 4-8
I
takes you a lot of time to set up next player turn isn't always
would overrate them defensively. units using exact placements - correct. Sometimes, it captures
much more than sorting and the surprise attack correctly.
* Why can 't a divisional unit use placing them according to their sometimes not. In Fire in the
its own organic engineer assignment in higher East/Scorched Earth, it doesn't.
capabilities to build fortifications? headquarters. My time's limited. The Soviet forces are spread out
and suspect yours is. too, so we
I
on 22 June 1941, with rarely
This may surprise you, but it can should only spend the time here if more than a division per hex. If
and it does. You don‘t see this it's worthwhile. But, is it? don't
I
the game forced these
directly, as it's built into the way think so. For historical interest. placements, we'd have a game
Europa works. The Europa it's fun to have a snapshot of the more resembling Pacman than
combat system assumes that exact dispositions at the start of Barbarossa - feldgrau stacks
units build field fortifications the campaign. Beyond this, exact munching on (overrunning) all
whenever they can - which is placement has at best a Soviets within reach. Despite the
essentially all the time. Troops meaningless impact on play and surprise the Germans did achieve
can dig in very quickly on their at worst a harmful one. It's at the start of the campaign, it
own, and the divisional engineers meaningless in that the first time wasn't of Pacman magnitude.
can help out by building bunkers, you move a unit a single hex Instead, the Soviet field forces
antitank ditches. weapons pits, you've already broken the reacted as best they could, with
and so on. At the time scales precision of the exact placement. the frontier forces falling back
we're dealing with in Europa, field Also, Europa gives you command under attack and local reserves
fortifications need not be of the armies and allows you to being rushed fowvard to stiffen up
considered separately and instead conduct the campaign as you see the front line. While the Germans
are intrinsic to the system. fit, within historical guidelines. It broke through at important points,
doesn't force you to move the which lead to the pocketing and
Other types of fortifications are forces exactly as your historical subsequent destruction of maior
another case. An Europa fort counterparts did - you're playing a Soviet forces, they did have to
represents much more than just game, not staging a reenactment. break through, and not simply
field fortifications. It involves Why should you be forced to march forward in triumph. The
substantial augmentation of the deploy your forces exactly as deployment rules in FITEISE
defensive abilities of the local your historical counterparts did? attempt to recreate these
terrain, involving an appreciable Instead, it makes sense to me to conditions, by allowing the
expenditure of resources. allow you to deploy your forces Soviets to deploy their frontier
Divisional engineers aren't up to as you want, within historical forces in a reasonable defensive
this task. In particular, divisional guidelines. line, which the Germans then
engineers have their hands full smash as best they can.
performing their usual tasks, such Exact placement can actually
as building field fortifications,
repairing and maintaining the
harm the playing of the games. in
some cases. The reason for this is
' You had unkind words for
Manteuffel in a recent column,
local roads. and so on. They that it can give the attacker an yet his Panzer Battles is one of
haven't the time nor sufficient unfair advantage over the my favorite books on WW II. Why
equipment or manpower to take defender. Armies not engaged in are you down on him?
on a new, big task such as military operations tend to keep
building an Europa -Ieve| fort. their forces spread out, for a Actually, Manteuffel‘s Panzer
Instead, you have to bring in the variety of reasons (such as not Battles is one of my favorites.
construction troops. wanting to disrupt the civilian too. He gives a very interesting
economy). When operations account of his experiences in the
“‘
Many early Europa games begin, both sides quickly war. and he does it
gave exact placements , hex by implement their attack or defense entertainingly. However, his book
hex, for the units at the start of plans. The attacker crosses the is by no means impartial, nor is it
the games. Recent games no border, moving along preplanned always accurate, especially about
longer do this. Why? routes with specific goals in mind. his enemies. This is also the case
The defender concentrates his for the books by the other
In part to save both of us time, frontier forces and brings up German generals, such as
and in part because exact defensive reserves and Guderian's Panzer Leader and
placement is somewhat counterattack forces. This goes on Manstein's Lost Victories. Their
meaningless. It takes me a lot of simultaneously in reality, but books give many useful insights
research time to pin down the Europa abstracts reality through on the war, particularly
precise starting locations of all sequential movement. Allowing concerning German military
M
———————____—_—____—__
'
operations. However, the books
lack objectivity in many areas,
such as:
1) Hitler and the Nazis. With
Hitler dead and the Nazis
discredited after the war, they
got blamed for all the mistakes in
the war, by the generals and by
many other Germans. While Hitler
was responsible for a large share
of the blunders, the generals
weren't blameless themselves.
2) The Soviets. The Soviets,
particularly the Communists, are
often portrayed as inhuman
beings resorting to measures
outside civilized behavior. This
view, tinged with Nazi racial
propaganda and fear of
Communism. helps justify the
atrocities perpetuated by the
Germans themselves in the
USSR. Also, the books foster the
false image of noble German
warriors going down to defeat
solely due to the mass attacks of
Slavic and Asiatic hordes. This
hides the fact that the German
generals themselves were
defeated in the field by their
Soviet counterparts, both
strategically and, by the end of
the war. operationally.
3) War Crimes. Many German
through my lines, he often sends
weak, motorized AA and antitank
units out by themselves to cut
railroads and block supply lines.
These are support units, which
wouldn't do that under real
conditions. Shouldn’t there be a
rule preventing this?
No! What's going on are several
things, all good: 1) Breakthroughs.
An enemy breakthrough is a very
disruptive event for the
defenders, causing all sorts of
confusion as enemy units fanned
out. If anything, the
disruptiveness of breakthroughs
are understated, and i don't want
to further limit their
effectiveness. 2) Defense in
Depth. You really shouldn't have
all your front line forces right on
the front line itself. Instead, have
divisions (units with ZOCsl one or
two hexes behind the line,
covering the area with ZOCs. This
way, even if your front line is
pierced, the exploiting forces are
slowed down as they try to push
through the ZOCs. If done well,
then there will be fewer targets
of opportunity for the 'support'
units to grab. And, yes. l've heard
the argument that no one has
enough forces to do this well
everywhere, but that's part of the
fortunes of war. You do your best
Page
generals, particularly those on the - if the enemy breaks through in a game system assuming the units
eastern front. were involved in weak sector, you take your lumps stacked together in a hex form
war crimes, either actively and try to do better next time. 3) the proper tactical groupings as
endorsing them or passively Reserves. Despite the claims of needed. The only time it seems
condoning them. The books try to some, Europa does reward those odd is when a small unit goes off
rehabilitate the reputation of the who maintain reserves. Among by itself. Sure, a motorized
German Army by minimizing the other things, reserves limit the antitank battalion is unlikely to
atrocities and by implying that damage done by breakthroughs. drive 160 miles forward to seize a
only a few fanatics were The enemy's weak motorized rail junction by itself. However, it
responsible for them. units will be less effective is reasonable that a battalion-
exploiting into your rear area if sized battle group could and
The books aren't all bad, and they you have reserve forces guarding would do so - say, a scratch force
contain lots of useful material, key points there. Again, sure, no of a motorized infantry company,
not only about the Germans but one has enough forces to an antitank gun battery, and a
also occasionally about enemy maintain reserves everywhere —
recon or machine gun company.
operations. For example, fortunes of war. But, do you Since this level of breakdown is
Manteuffel's comments about maintain reserves anywhere? beyond the scope of Europa,
how poorly the British handled What, no reserves, no defense in
their armored forces in the desert letting the motorized antitank
depth, and a front line which can battalion stand in for such a
campaigns are very good. it's just be pierced by enemy motorized battle group works fine.
that you can't trust everything he forces? Maybe you'd better check
says, particularly concerning the your playing style instead of the That's all for now. l'll be back next
Soviets, as being accurate all the rules! time with a whole new showl Q
time.
' When the German player breaks By the way, believe the rules
I
Page 10
Hlndsight and a Look Ahead especially in the area of charts. that it usually arrives before
These were discovered so late in we're ready for it." Arnold H.
-'Educetion is learning what you the process that correction would Glesow
didn't even know you didn't have delayed shipment of the
know." --- Daniel J. Boorstin magazines by more than two With 1989 gone, what is on tap
weeks. This was unacceptable as for 1990 for TEN .7 First if all, the
Well, 1989 is over, drawing the we were already late, so the magazine is no longer The Europa
curtain on a very hectic, yet most errors stayed. The more notable News; our publication is now
exciting year. After ten months as ones are hereby documented for entitled the Europa magazine.
editor of The Europa News my correction: For 1990 we have an abundance
enthusiasm is undimmed, despite of first class material in the
being administered several strong Page 5: The third division in Table pipeline. There will be up-to-date
doses of reality. During this One's 2-6 lnf XX section should reports on pending Europa
period have been learning my
I
be 62, not a duplicate 61. The releases; historical articles on a
new craft through on-the-iob two regiments of this division wide variety of Europa -related
training and no small amount of should be the 1 15 and 116. topics; and "how-to" articles on
trial and error. Being a
game play covering such subjects
perfectionist by nature, this has Page 22: The two Gds SP Arty III as the proper usage of engineer
been a frustrating process. There in the 6th Guards Army Chart units, a "forward defense" set-up
just aren‘t enough hours in a day should be numbered 333 and 335. for the Soviets in FitE/SE/Urals,
to lavish unlimited attention upon In the Guards Combined Arms and a discussion of strategy in the
each issue, keep up with my Army Chart, the 1 Gds Army on new '1943 Scenario' from the
reading, play Europa. and meet 5.12.42 was redesignated 3 Gds Urals, to name just a few items.
the demands of a real-life job and XXXX (not XXX). 7 Gds Army If all goes according to plan, one
family simultaneously. was formed from 64 XXXX (not should start to note a shift in
XXX). 9 Gds Army was formed balance towards more game-play
. "Whoever wants to reach a from 7 XXXX and various Gds articles during the course of the
distant goal must take many small Abn xx, and should reference year.
steps.‘ --- Helmut Schmidt the note <3>.
i would like to extend to each
However, looking back on the Page 23: The 5th Guards Army reader a personal invitation to
past year I must conclude that the Chart is actually the 5th Guards contribute some material to the
magazine is steadily improving. Tank Army Chart. in the Guards Europa magazine during 1990.
This improvement is the direct Tank Army Chart at the top right There are so many interesting
result of the momentum of the page, the line between 2 points to be examined. Need a
established by Winston Hamilton and 3 XXXX is misdrawn. It suggestion or two? How about an
and Ben Knight, the outstanding should be one row higher. falling article on the "Panther Line?“
articles submitted by our authors, between Cmdrs:... and 5.43... . Luftwaffe jet fighter forces? The
the thoughtful advice and input Also, the note <2> does not apply 'Wallonien Legion“? Pro—Axis
from our readers, the growing to 4 Tank Army, but only 5 Tank partisans? How to make the best
wizardry of Winston‘s graphics, Army. use of truck units in SE?
and perhaps most importantly, Presenting a case for insertion of
the personal involvement of John Page 24: The Cavalry-Mechanized a resource point schedule into
Astell. To all of those who have Group consisted of 4 Gds Cav 'War in the Desert“ to keep
helped TEN progress and mature, XXX and 1 Gds Mach XXX (not construction within reasonable
you have my heartfelt thanks. XXl. bounds? An article on strategy
and tactics in your favorite game?
Things still go wrong, however. Page 25: The 144 Tank Destroyer The possibilities are endless.
TEN #10 suffered from an acute unit in the 3rd Gds Cavalry Corps
shortage of time brought on by an is a regiment. During 1990 we plan to publish a
exceptionally heavy schedule at number of scenarios and variants.
my company and the demands of Page 26: 9 Gds Tank Corps was i
am particularly interested in
the holiday season. Due to formed 20.11.44. developing a group of Europa
logistics problems. a higher than mini-games, tentatively titled
usual number of errors crept in, - "The trouble with the future is “The Europa Battle Series", for
publication in these pages. These Dean was recently accorded the - 'Everything in war is very
games would last 3-6 turns and position of Assistant Editor. simple, but the simplest thing is
would cover a specific battle or difficult.“ Karl von Clausewitz
short campaign of the war. They In addition to being a genuinely
would use one (or part of one) delightful fellow. Dean brings to And so it goes with the playtest
map and a manageable number of the magazine a tremendous kits. But do not despair! Be of
existing counters. 'The Battle knowledge of military history good humor, for your patience
Series' games would be easy to (WW I! in particular) and a love of will be rewarded: Second Front
set up. playable in one sitting, the Europa system. Although an and For Whom the Bell Tolls
and could be used for competitive old hand at wargaming, having playtest kits are now reaching
or tournament play. A bare been playing since the ripe old players hands and the playtesters
minimum of special rules would age of 10, he is a relative are swinging into action. Jeff
be used; the simpler, the better! newcomer to Europa, having Millefoglie's prototype FWBT kit
As a hypothetical example, "The joined our brotherhood only about looks fantastic! Jeff (who
Battle of Kasserine Pass' would three years ago. i view this as a provides insight on the game's
use only Map 25, start on Feb I! benefit; Deen lends a fresh design in this issue's "FWBT
43 and and May I! 43, and rely on perspective and sometimes sees Design Update") and John Gee
existing counters and basic rules. things we old-timers have are to be congratulated. And for a
Malta and all rear areas would be overlooked through force of habit. brief look at the Second Front
"factored out". The 08s would kit, see this issue's “First
address only forces active in the Dean hooked up with Europa in a impressions: Second Front".
Tunisian Campaign and victory somewhat novel way. He had just
conditions would be extremely won $750 from the SSG computer - "Idon't want to achieve
competitive. Sound interesting? game company, having tied for immortality through my work. I
(the invasion of Sicily in 1943), trying to decide what to splurge got my idea for "Slick and Sick
the Crimean Campaigns of 1941- on when an “Europa Notes” Tricks' from Nuts & Bolts‘ ‘Tricks
42, Operation Market-Garden, article caught his eye. It 8i Treats“. This hadn't specifically
and (as mentioned above) the mentioned the game DNO, which occurred to me, but after some
Battle of Kasserine Pass. Here is Deen had seen and admired back reflection concluded 'Tricks &
I
another area where input from in his college days. At the end of Treats“ probably was my
our readers is invaluable. A few the article he spied a GDW inspiration, as I had greatly
of you may actually have a advertisement on the Europa enjoyed these and wished there
variant or scenario of this nature series and was so taken with it had been more. (i don't apologize;
in rough, or even finished form. that he ordered every game at after all, imitation is the sincerest
Or perhaps you would like to try form of flattery.) In any case,
one shot, sight unseen! !
your hand at doing such a mini- was soon scrambling for my N&B
game. Finally, we need to do Deen has two degrees from Texas notebook to reacquaint myself
some playtesting prior to A&M, one in engineering and with these oldie-goldies. It turned
publication. If you are willing to another in marketing. For the last out there were even fewer 'Tricks
help in any of the above areas. six and a half years he has & Treats" than had recalled,
I
drop me a line and let's get worked in the field of oil and gas numbering only six in all, with
together. exploration. most recently five appearing in issue #10/11 and
concentrating on natural gas one lone trick (or was it a treat?)
-”Expert advice is a great pipeline distribution. Welcome showing up in issue #12. No
comfort. even when it's wrong." -- aboard, pardner! author is credited. For this
- Ellen Currie month's "Slick and Sick Tricks', I'd
Another notable addition to the like to review these Nuts & Bolts
During my tenure as editor have
I
masthead is Jason Long. who has classics, along with some
slowly been developing a network assumed the position of Text commentary on their applicability
of Europa volunteers to assist in to current play of SE.
Manager (which means he gets to
reviewing articles and providing key articles onto disk that were
feedback on the many new submitted in manuscript form). l Trick #1: FitE Soviets
concepts of play which land in my have no doubt Jason will prove a
mailbox. The most steadfast and valuable contributor to the team. 'Base elements of the Baltic Fleet
willing of these volunteers has in forward positions. The Fleet
been Dean Wood. Because of his can add tremendous power to the
hard work and invaluable service. defense of Riga. Such ships do
Page 12
m
not run the risk of destruction
until they withdraw back to
Leningrad. A Battleship and a
Heavy Cruiser can add seven
points to the defense {not to
mention the additional flak)!
Basing Fleet elements at Hango is
counterproductive as the Fleet
must sail back to the Soviet Union
for replenishment. '
This is indeed a tactic which a
Soviet player determined to wage
a forward defense and hold Riga
into July might wish to employ.
However, as written above, this
trick contains a major
misconception, namely that "Such
ships do not run the risk of
destruction until they withdraw
back to Leningrad." Ships in the
Riga hex must either be 'at sea”
or "in port". If 'at see” they not
only risk destruction via
Luftwaffe tactical bombing (SE
optional rule 38E is especially
useful for this task), but are
further susceptible to the slings
and arrows of Baltic Restrictions
Rule 2885. This would argue that
the units be declared 'in port," but
then they run a 33% chance of
being scuttled (Rule 2834) if the
that this ploy works, while my happen. Most of the commentary and lavishly produced, Fire in the
sick trick from TEN #8 was illegal, for Trick #4 applies in this case East stands as the definitive
due to the presence of the port at also. Notice that Tricks #4 and #5 operational treatment of the
Parnu, which allows the German only work to good effect (if at all) entire East Front." couldn't have I
naval transports to lend their during the Jun ll 41 turn while the said it better myself!
cargo and remain in the hex in the mechanics of the German double
friendly port.) move are in force. Congratulations to GDW and John
Astell. Q
The lesson to be learned here is Trick #6: FitE Axis
NEVER, EVER leave Parnu
unoccupied in the opening 'If the option is there. reduce a 7-
deployment. Letting the Axis land 6 division, rather than an 8-6; this :
' '
Aiso’ciation”
a bunch of guys in your rear is will cost less to rebuild.‘
39““
'
2
equivalent to strategic suicide. : :
Parnu during the deployment of which, along with a 7-6. could benefits 'fdr'thefiein‘tire Ye.
the border military districts with a make up the 8 points of losses.
Page 14
disputes between senior British planned as two Med Rgts, an AA any evidence that the second
planned medium regiment was specialised to some extent, but all Also during Aug 1941, the 2/1st
formed. were trained as infantry. Sub- and 2/2nd Boring Sections were
I do
sections were sufficiently self- formed in Syria and Palestine
not yet know if the Corps AA contained to be detached for days
and Lt AA Rgts were formed. respectively. They assisted with
at a time in support of an lnf Bn. tunneling.
in any case at least three Rgts (Bn My guess at a rating would be a
sized units) of artillery represent The RCMG built the Beirut-Tripoli
1-8 Mot Eng Bn. I Aus. section (66 miles) of the Haifa-
a Corps level asset, perhaps a 38
Art X, | Aus. Tripoli railway, supported by
RAILROAD ENGINEERS labourers including African
ENGINEERING UNITS Auxiliary Pioneers from
The railroad engineers were also Basutoland, Bechuanaland and
Corps units, but I will treat them Swaziland. The decision to build
By March of 41, all the separately due to their
engineering units had arrived in the line was taken in 1940, and
specialised nature. The Railway the 280 km stretch was completed
the Middle East. They were: Construction and Maintenance in less than 1 year, 6 months
6 XX Eng:
Group (RCMG) was authorised 28 ahead of schedule. The project
Feb 40. the units being raised in required considerable tunneling
2/22nd Fd Pk Coy, 2/1st, 2/2nd, April.
and 2/8th Fd Coy and bridging. The Haifa-Beirut
section was built by the SA
The HO, 2/2nd Railway Engineering Corps and NZ
7 XX Eng: Construction Coy (RCC) and half
2/25th Fd Pk Coy. 2/4th, 2/51h, and Engineers. The RCMG moved to
of the 2/3rd RCC were diverted to Syria between Sep 41 and Mar
2/6th Fd Coy the UK, arriving in mid July. After 42. Two tunnels in the Australian
9 XX Eng:
being used for siding construction section were driven by 61st
and repair of bomb damaged Tunnelling Coy SAEC, specially
2/24th Fd Pk Coy, 2/3rd, mm and, tracks, they sailed for the Middle raised from experienced Rand
;
2/13th Fd Coy East in January 41, arriving at the miners. The route was opened 20
Canal 10 March 41. Dec 42 and put to use the next
I
Corps:
2/23rd Fd Pk Coy, 2/9th, 2/14th, 2/ day.
The 2/1st Railway Survey Coy,
15th, and 2/16th Fd Coy, l Aus the 2/1st RCC and the other half
Corps Petrol Coy The Railway Construction
of 2/3rd RCC were delayed in Company organization provided
Fremantle, reaching the Middle for dilution by unskilled labour of
Zilst Fd Park Coy was converted East in October 40. Work included
to 2/13th Fd Coy, and 2/2nd 4:1, in practice generally 10:1 and
reconditioning of the Afula- sometimes 30:1. RCMG (about
through 2/5th were renumbered Nablus-Talkarm railway, an ammo
to 2/22nd through 2/25th to avoid 1,000 all ranks) supervised 2100
confusion with the Fd Coys.
depot at Wadi Sarar, 30 miles of African Auxiliary Pioneers, and up
sidings at Rafa, and other sidings to 8,000 skilled and unskilled
at Barbara. civilian labourers during
The 8 XX Eng at this time were:
2/26th Fd Pk Coy (perhaps not construction of Beirut to Tripoli
Tasks of the reassembled RCMG line.
renumbered), 2/10th Fd Coy. 2/ included work on the Kantara
11th Fd Coy, 2/12th Fd Coy. These East-El Shatt railway following
latter 8 XX units were not On 28 Jan 43 2/1 st and 2/3rd
deployed to the Middle East.
mining of the Suez Canal in April
41 (the railway on the western ley Cons Coys embarked at
Suez with RCMG HQ for
side of the canal was shown to be Australia. The rest sailed a few
So what are we left with? Four Fd unable to cope), handed over to
Eng Coy, a Fd Park Coy and a SA Engineering Corps later; work
days later.
Petrol Coy. Together these are on the Western Desert railway,
the equivalent of a Bn. So, ignoring the impact of a half
particularly near Amiriya; and Bn of RR engineers in the UK in
construction of a rail line from 1940, we can say that by 10 Mar
Each company consisted of HO Ma’an to Naqb Ashtar using
and four sections (later called 41 there was an Australian RR
material from the 70 miles of the engineer Bn in the Middle East.
platoons). Each section (65 men of Ma’an to Saudi Arabia line
all ranks) had four sub-sections. My guess at a rating would be 0-6
each of 12 men under an NCO, destroyed by Lawrence in WW1 RR Eng Bn. RCMG.
which linked up with the road
and each with its own 3-ton truck. from Naqb Ashtar to Aqaba built
Every man had a place in a THOUGHTS 0N RAILROAD
by the Royal Engineers, and the
vehicle, with room for his kit and port of Aqaba built by the NZ
consrnucriow
hand tools. In addition the section engineers in case the canal zone
had tool lorries. Sub-sections The RCMG does raise a few
was captured. interesting questions, particularly
Page 1 6
————-——-—-———
in light of John Astell's ”Rails begin to distinguish between engineers have been scrapped. It
through the Russias' in TEN #7. roads, minor railroads and major may be better to represent them
Clearly in the Levant construction railroads. as a 2-8 Eng X, l Aus Pnr or even
units did get ”into the railroad to bracket them with the Corps
business” even if this was ”a AUSTRALIAN PIONEERS AND engineers as a 3-8 Eng X, Aus
I
could breakdown into four RR the three brigades and the three do not know if the large numbers
Engineer battalions as for the regiments of artillery: of Canadian forestry troops
Germans. Then we wouldn't need should be similarly regarded.
a special rule allowing a 9 Aus XX:
construction unit to assist the 9 Aus Div Cav Rgt, 2/2nd (MG) "WHAT IF" UNITS - 1 AUS
Australian RR Engineer. Bn, 2/3rd Aus Pnr Bn. ARMD XX AND 8 XX
The fouran thus formed could be 44 Brit XX: The decision to form 1st
designated l/RCMG through IV/ 6 Cheshire (MG) Bn Australian Armoured division for
RCMG. and rated as 0-6 RR Eng service in the Middle East was
[Is 51 Brit XX: taken in Nov 1940. Its units were
1/7 Mx (MG) Bn, 51 Reece Rgt formed during July 1941. By
How do we account for December it was grouped for
construction of roads, railroads, 44 XX is rated 7-8, 51st is rated embarkation, but was still
and ports such as completed by 8-8. Even without the 2/3rd Pnr it virtually without tanks. It was
the Allies to give them an looks as though 9 Aus XX should expected that the British would
alternative supply route through rate as 8-8. (By the way 44 XX, a equip it on arrival in the Middle
Aqaba in the event the Canal first line territorial division, was East. The Japanese involvement
zone was lost? Where are the NZ disbanded in the Middle East 31 in the War effectively prevented
and SA Eng units? Jan 43. Also 51 XX appearing in deployment of the division to the
”WitD' is a second line territorial Middle East, but it need not have.
A word on terrain. Under SE division redesignated from 9 XX Indeed the British even offered to
rules, the Levant RR could not be to 51 XX to replace the 51 transfer two infantry divisions to
built, as one hex is a mountain regular XX lost in France which Australia if the Armoured division
hex. In fact it was. Conversely, appears in FoF). In the early part were released.
the existing narrow gauge line to of the game 2 NZ division rates as
Dames could be regauged easily 8-8 on the basis of the extra 28 It was under a similar scheme
under SE rules, yet the Allies (Maori) Infantry Bn. whereby the US agreed to send a
discarded this route as too division to Australia that the 9
difficult for the standard gauge would also complain on behalf of
I
Aus XX remained in the Middle
link and chose the coast route SA division, which had an Armd
1 East until after Alamein.
(really only a road) instead. We Car Rgt and two MG an.
can fix the first of these issues by The 1st Aus Armd Division was
prohibiting upgrades in hexes So if the pioneers are not in the organised along British lines, that
containing ONLY the mountain divisions where are they? Ra- is, it would be an 8-7-10 Armd
terrain symbol, or across rating the divisions would deny XX, 1 Aus with a 3-8 Armd Cadre,
mountain hexsides. The second is the use of these as engineers. 1 Aus on the back. To reflect the
probably not fixable unless we particularly now that divisional lack of tanks it should only
become available as a cadre, to
be rebuilt with British armour
points.
The 8th Division was never sent
to the Middle East as planned. It
would also be a 7-8 lnf XX. If it
were sent then it is likely that its
associated Pioneer Bn would also
have been sent. This could be
covered by conversion of the 2-8
Eng X, l Aus Pnr to a 3-8 Eng X.
INITIAL DIVISIONAL TO&E
. -
1 j.
1939..
.
31 December
.
.. 1949 1941- .
1944 1945 Totals
Rifles 303m. n/a- 20,942 279,858 101,600 145,900 47,000 15, 690 4.1.1..050. .
1077
.
.
..
.2 pdr.AT Gun 576.
' .
1.580
~' '
.
I:
- ;
,GpdrATGun.
.
- .- fl’.900'.;'
.217pdrAT Gun. .
'
104' 326' ‘_
522 q 11.905 ‘
75 , 219
.40. mm AA Gun: 75 290
3.7m. AAGun :3j:-' .:'-: 497
Owen SMG .21. 555 8,710' 45, 463
2, 283 1'6 565
.
,AUsten .SM :
1,057. 19. 905 V.
l-j'. 1..2.83 717, '
-. 2,000
"
».
-
104 -~‘
. ‘
on odd months, 1 on even transport counters to avoid Cnv: 2 x 3.8 Inf X 16 Aus,
months), 2 in 1944, O in 1945. abuses. In this case units 17 Aus
available in Australia can be in
TRANSFERS TO/FROM the Middle East within two turns, to: 3 x 2-8 lnf X 16 Aus, 17 Aus,
AUSTRALIA but the transports will take two 19 Aus
more turns to get back.
Based on the actual convoys and May I 40
their travel times, think a I
ORDER OF APPEARANCE 1x 3-8 Inf X 18 Aus
suitable abstraction is to have
off-map boxes for Australia. Allunits appear in Australia Jun ll 40
Columbo, and Cape Town. Units unless otherwise noted. Units not 1 x Inf XXX Counter | Aus
in an off-map box can move as available to be sent to the
follows: European theatre are not shown. Jul ll 40
Division H0 appearances are still Cnv: 1 x 3-8 Inf X 18 Aus
Australia: shown, rather than equipment to: 1 x 2-8 lnf X 18 Aus
Cape Town box or Columbo box. points. The 8 Aus XX is still and 1
x1-6Ian25 Aus
omitted.
Columbo: Oct ll 40
Cape Town box, Australia box or Jan I 40 2 x 2-8 Inf X 20, 21 Aus
any Suez, Red See or Persian Gulf 1 x 3~8 Inf X 16 Aus
port. Novl40
Aprl40 1x8|anXHO 6Aus
Cape Town:
Australia box, Columbo box,
1 x 3-8 Ian 17 Aus
Dec I 40
Gibraltar, any UK, French For this conversion, 16 Aus X and Cnv: 1x 16 Inf X 25 Aus
Atlantic, Suez, Red See or Persian 17 Aus X must be able to trace an to: 1 x 2-8 Inf X 25 Aus
Gulf Port. LOC between them. Simply
substitute the new 16 Aus X and Jan I 41
Any of these movements require
expenditure of all a unit's MPs.
17 Aus X counters for the old and 1x8lanX HO 9Aus
stack the 19 Aus X counter with 2 x 2-8 Inf X 24 Aus, 26 Aus
either. Of course they must be in
Because of the large distances a city to convert. Feb I 41
involved, it will probably be 1x8lanX HO 7 Aus
necessary to use abstracted May II 40 1x1—8 Mot Eng Eh I
Corps
1 x 0-6 RR Eng Bn RCMG Feb I 42 (JE +4)
withdraw: Recruitment Table.
1x8|anX H0 7Aus
‘
Apr 41 l
A.i.F. Gross, Mommy
1 x 2-8 Eng X lAus Pnr 3 x 2-8 Inf X 18 Aus, 21 Aus,
25 Aus Recruiting Figures 1
'
5
..
Jul I 41 September . _
1
Octoben
to: 1 x 8-8 lnf XX 9 Aus Novemwer
Aug I 41 December .
'
217:
RR Eng X (RCMG X) 19 Aus March'.;_j 1,316
x lnf XXX Counter Aus 5,441"
V
|
April
_
348,196"
Sap l 41 The 9 Aus XX was held in the
July
Augu'sts:_
‘
11,022:
“-32.524"
Replacements: 1 Aus inf Middle East to help counter the September ,
"1.048
threat to Egypt. Without that October
'
895
Nov I 41 threat it would have departed November '
1,028
Replacements: 1 Aus inf sooner, and it may have stayed December 2,4415
longer had the threat continued.
Dec I 41 Accordingly if in any 1,9451
1 x 3-8 Armd Cadre 1 Aus Commonwealth initial phase on or January
,'
2,572,
after JE+6 there are no Axis units February. 2,594
‘
'
September .. 4.453,
RCM G. October 4,016
Historically, Japan entered the November 4,702
war Dec 41, aborting plans to
I
Dec I 42 (Clear) December 10 669
send 1 Aus Armd XX to the
Middle East. If variable Japanese to garrison:
entry (JE) is used, then from JE no 1x8|anX HQ 9Aus
further reinforcements may be 3 x 2-8 lnf X 20 Aus, XX to be withdrawn at any time
sent to the Middle East. The 24 Aus, 26 Aus on or after JE+6. If this is done
however. the 41 US XX is
_
Memorial
John
ETC #6
M.
Desert', GDW
M
————_—_——___—_
Canberra, Australian War
It
2/2nd Australian
Pioneer Battalion, AI.F.,
for
Melbourne, 1953
John Robertson, Australia at War
1939-1945, Heinemann,
Melbourne, 1981, CWRL 940.5394
ROB
ANZIO BRIDGEHEAD
E
24 Hurricane 1's were bought
from Britain in 2 batches with
deliveries of the first batch
commencing on 15 December
1938 and the second in February
1940 along with a licence to build
them in Yugoslavia. Orders were
placed for 60 aircraft by the Zmaj
factory and an additional 40 by
Rogozarski, with production
expected to reach 8 a month from
each factory by mid-1941. At any
rate, Zmaj had produced only 20
aircraft by the time Yugoslavia
was overrun. In an interesting
experiment, the Yugoslavs
mounted a DB 601A engine from
a Me 1095 in a Hurricane as a
part of a program to evaluate
new engines for the lK-Z fighter.
This hybrid could outclimb both
the Hurricane and the Me 109E
and was only slightly slower than
the latter.
Negotiations began with the
Germans as early as January
1938 over the supply of Me 109's.
Goring tried to dissuade the
Yugoslavs, commenting "There is
too much with which your pilots
are unfamiliar in this new aircraft.
They should convert by degrees
to such fast warplanes or they
will suffer many casualties,
particularly during landings, and
will develop a fear of really
advanced fighters." Nevertheless,
the Yugoslavs persisted and
eventually signed a contract for
50 Me 109E's and 25 spare
engines on 5 April 1939. A
supplementary contract was
signed in June for another 50
aircraft. They were to be paid for
by deliveries of raw materials.
Deliveries began in the early
autumn of 1939, but only 73 had
actually been delivered by April
1941. The provision of spares
proved to be grossly inadequate
and the Me 1098 spent most of
the time grounded. The Me 109,
with its difficult ground-handling
characteristics, proved Goring
correct, as many Yugoslav pilots
transitioning on to the Me 109.
The Yugoslavs had a very
competent indigenous aircraft
design and manufacturing
capability as exemplified by the
Ikarus IK-2 and lK-Z fighters. The
lK-2 was a high-wing monoplane
powered by a 920 hp Hispano-
Suiza 12Ycrs engine with an
armament of a 20mm cannon and
2 x 7.92mm Browning machine
guns.Eight survivors of the twelve
ordered were in service when the
Germans invaded. The lK-Z was a
low-wing monoplane with a
retractable undercarriage that
had the same engine and
armament as the lK-2. Despite
the low-powered engine, the lK—Z
was as fast as the Hurricane and
more maneuverable than either
the Me 109 or the Hurricane, but
was shorter-ranged. The initial
order for 12 had been completed
by April 1941, but after the
Rogozarski factory finished its 40
Hurricanes it was to build another
25 lK-Z's. Four were in overhaul
when the Germans attacked. A
Merlin engine had been installed
in another IK-Z for tests designed
to check the suitability of the IK-Z
airframe for more powerful
engines (as the H-8 12Y—51
engines of 1,100 hp planned for
the second batch had become
unavailable when France fell), but
this had not flown by the time the
Germans invaded.
The Yugoslavs were working on
several new aircraft designs
when they were overrun. These
included the lK-S, a twin-engined
fighter that was to be built in two
versions. a single-seat interceptor
and a two~seat destroyer.
Construction of the prototype had
just begun by April 1941. There
was a program for a fast attack
bomber that had three
competitors: the Ikarus Orkan,
Rogozarski R-313 and the Zmai R-
1. The prototype Orkan was
powered by two 840 hp Fiat A 74
low-powered engines (although
performance of the production
versions would have suffered,
due to the additional weight of
armaments and radios). It had a
planned maximum bomb-load of
1764 pounds with a forward-firing
armament of 2 x 20mm cannon
and 2 x 12.7mm Breda machine
guns with 1 x 20mm cannon in the
dorsal position and a 7.92mm
Darne machine gun firing through
a ventral hatch. The Rogozarski Fl-
313 prototype was of all wooden
construction and was powered by
two Walter Sagitta l-SR engines
of 500 hp and was delivered in
early 1940. It carried 882 lbs. of
bombs and was armed with a
20mm cannon in the nose and a
dorsal 8mm Browning. Maximum
speed of the prototype was 286
mph and the range was some 800
miles. A decision to power the
production R-313's with either the
Marlin or the DB 601 had not
been made by the time of the
German invasion. The prototype
crashed at Niksic airfield when it
was taking off to escape to
Greece. l'm still trying to locate
information on the H-1, but l'm
certain that the prototype was
never finished. [See Chart at end]
Europa 03:
Apr I 40:
1
1
1
1
1
x Fury
x Blen
1xSM.79
1 x Do 22K
2F2 0/5
x Me109E7F5 1/7
x Hurri 1 5F5 0/8
x Do 17Ka 3B3 1-1/19
1
Group Allowance: 7
Nov I 41:
1 x Hurri
Jan I 42:
1 x Do 17Kb
1
333 14/20
233 1-2/21
152 1/25
5F5 0/8
4B3 2-2/17
GA increase: +1;
Service History
The primary goal of Fliegerkorps
had a difficult time converting RC 38 engines that produced an Vlll in the south. aside from
from the forgiving Fury biplane. estimated top speed of 342 mph
Some pilots had to spend 10 providing ground support, was the
with a range of 1394 miles neutralization of the JKRV.
hours on the more docile without any armament. This was
Hurricane, then 20 hours on the Attacks on airfields were planned
truly outstanding performance to try to catch the Yugoslav
Me 108 liaison plane, before from a plane powered by such planes on the ground, but this
Ewas less than perfectly executed
as the Yugoslavs were expecting
the German attack. The Luftwaffe
did gain some successes in the
south as 17 Me 109's of l(J)/LG 2
with a few Me110's of "/26 26
attacked the Furies of 32 Grupa,
destroying 11 Furies and
damaging two more while losing
one Me 109 and two Me 110's,
including one that was rammed
by a Fury. A similar effort was
planned for 35 Grupa, but the Me
109E's couldn't find the well-
camouflaged Furies and had to
settle for destroying the 16
Breguet XlX's of 2 VIGrupa at a
nearby airfield. The Do 17K's of
63 Grupa at Petrovac suffered a
similar fate with German attacks
leaving only four Do 17's flyable.
Upon hearing of the disaster
which befall their sister unit. 64
Grupa immediately took off and
bombed the German armor which
was still in a 17 mile-long column
in Bulgaria, but without much
effect. While waiting for their
next target, 64 Grupa was strafed
by 10 Me 109's that destroyed or
damaged 15 Do 17's. Total losses
by Fliegerkorps Vlll for the day
included seven Me 109's. two Me
110's, two Ju 87's, two Do 17's,
two Hs 126's and a Hs 123,
although this includes losses due
to accidents.
In the North the primary mission
of Luftflotte 4 was to punish the
Belgrade government, as per
Fuhrer Directive 25. A massive
punitive mission of 74 Ju 87's and
160 He 111P and D0172 bombers
of KG 2, 3 and 4, escorted by Me
110's of l/ZG 26 and 100 Me 109's
of JG 54 and 77 was intercepted
by 29 Me 109 and 5 lK-Z fighters
of 32 and 51 Grupa. The
Yugoslavs lost seven Me 109's
and two lK-Z's in this first combat.
Additional raids continued
throughout the day, with German
losses totaling one Me 109, five
Me 110's, two Do 17's and four Ju
87's. The Germans continued to
was shot down by flak.
The Yugoslav defenses in the
west were limited to some AA
guns and the nine fighters of the
Independent Fighter Eskadrila at
Mostar. Attacks by 4 Squadra
Aera and Fliegerkorps X based
in Italy and Sicily destroyed only
two Avia BH-33's. two SM.79‘s
and damaged several more
aircraft for the loss of a Cant
Z.1007bis and a Ju 87.
The Yugoslav bombers played
little part in the day's activities.
Aside from the ill-fated Dorniers,
only a few sorties were flown.
Targets in Austria, Albania, and
Rumania were attacked with little
result for the loss of four
Blenheims. Sonics for the day
totaled 474: 377 by fighters, 93
by bombers, and 4 by recon
planes. Losses totaled 47 fighters,
45 bombers. and 3 reconnaissance
planes destroyed or damaged.
The fighters defending Belgrade
took their toll of the German
attackers on 7 April, but suffered
in the process, shooting down
three Ju 88's and a Do 17 while
the JKRV lost eight Me 109's shot
down and others damaged. Two
Hurricanes of the independent
Fighter Flight intercepted a small
formation of Ju 88‘s, but were
bounced by escorting Me 109's
and shot down. With the fighters
flying defensive patrols, the
bombers flew unescorted
missions against Hungarian
airfields, Austrian railroads, and
German columns in Yugoslavia
losing nine Blenheims shot down
by fighters and flak, and eleven
more damaged. Meanwhile 3 and
7 VIGrupa and 201 Training
were wiped out by marauding Me
110's and Stukas.
Grupa
%
24 Hurricane 1's were bought
from Britain in 2 batches with
deliveries of the first batch
commencing on 15 December
1938 and the second in February
1940 along with a licence to build
them in Yugoslavia. Orders were
placed for 60 aircraft by the Zmaj
factory and an additional 40 by
Rogozarski, with production
expected to reach 8 a month from
each factory by mid-1941. At any
rate, Zmaj had produced only 20
aircraft by the time Yugoslavia
was overrun. in an interesting
experiment, the Yugoslavs
mounted a DB 601A engine from
a Me 109E in a Hurricane as a
part of a program to evaluate
new engines for the lK-Z fighter.
This hybrid could outclimb both
the Hurricane and the Me 109E
and was only slightly slower than
the latter.
Negotiations began with the
Germans as early as January
1938 over the supply of Me 109's.
Goring tried to dissuade the
Yugoslavs, commenting "There is
too much with which your pilots
are unfamiliar in this new aircraft.
They should convert by degrees
to such fast warplanes or they
will suffer many casualties,
particularly during landings, and
will develop a fear of really
advanced fighters.“ Nevertheless,
the Yugoslavs persisted and
eventually signed a contract for
transitioning on to the Me 109.
The Yugoslavs had a very
competent indigenous aircraft
design and manufacturing
capability as exemplified by the
lkarus lK-2 and ”(-2 fighters. The
lK-Z was a high-wing monoplane
powered by a 920 hp Hispano—
Suiza 12Ycrs engine with an
armament of a 20mm cannon and
2 x7.92mm Browning machine
guns.Eight survivors of the twelve
ordered were in service when the
Germans invaded. The lK-Z was a
low-wing monoplane with a
retractable undercarriage that
had the same engine and
armament as the IK-Z. Despite
the low-powered engine, the lK-Z
was as fast as the Hurricane and
more maneuverable than either
the Me 109 or the Hurricane, but
was shorter-ranged. The initial
order for 12 had been completed
by April 1941, but after the
Hogozarski factory finished its 40
Hurricanes it was to build another
25 lK-Z's. Four were in overhaul
when the Germans attacked. A
Merlin engine had been installed
in another lK-Z for tests designed
to check the suitability of the lK-Z
airframe for more powerful
engines (as the H-5 12Y-51
engines of 1,100 hp planned for
the second batch had become
unavailable when France fell), but
this had not flown by the time the
Germans invaded.
low-powered engines (although
performance of the production
versions would have suffered,
due to the additional weight of
armaments and radios). It had a
planned maximum bomb-load of
1764 pounds with a forward-firing
armament of 2 x 20mm cannon
and 2 x 12.7mm Breda machine
guns with 1 x 20mm cannon in the
dorsal position and a 7.92mm
Darne machine gun firing through
a ventral hatch. The Rogozarski R-
313 prototype was of all wooden
construction and was powered by
two Walter Sagitta l-SR engines
of 500 hp and was delivered in
early 1940. It carried 882 lbs. of
bombs and was armed with a
20mm cannon in the nose and a
dorsal 8mm Browning. Maximum
speed of the prototype was 286
mph and the range was some 800
miles. A decision to power the
production R-313's with either the
Merlin or the DB 601 had not
been made by the time of the
German invasion. The prototype
crashed at Niksic airfield when it
was taking off to escape to
Greece. I'm still trying to locate
information on the FM, but I'm
certain that the prototype was
never finished. [See Chart at end]
Europa OB:
Apr I 40:
1
1
x Fury 2F2 0/5
x Me 109E7F5 1/7
1 x Hurri 1 5F5 0/8
g
m
——_——_———_—____—__—_
The Italians attacked Mostar
airfield, destroying several
SM.79's and a Me 109.
The Germans captured Bjeljina
airfield in a coup de main on 14
April when 17 Ju 52's, escorted
by 11 Ju 87's, 23 Me 110's, and 18
Me 109's, landed troops which
swiftly overwhelmed the
defenders; they captured 210
Yugoslavs while losing 3 dead
and 4 wounded.
The Yugoslavs started an 'air
bridge" to Greece on 15 April with
the few remaining serviceable
aircraft, mostly Do 17's, Do 22's,
and $M.79's. The Yugoslav
government fled to Greece via
the air bridge along with much of
the country's gold reserves. Two
Hurricanes, two Furies, 3 SM. 79,
and a Do 17 were captured along
with numerous trainers and 28
floatplanes. Approximately 40
aircraft of all types reached
Greece, but many were destroyed
by the enemy once their airfields
were discovered. Only four
SM.79's, two Do 17's, eight Do
22's, and a Sim XIV escaped the
German onslaught and reached
Egypt
The SM.79's were assigned to 117
squadron where they supported
the route between Takoradi, the
Gold Coast, and Khartoum. Sudan
by which most of the aircraft
delivered to the Middle East. The
last one was written-off in
January 1944. Of captured
aircraft, the Italians only
@
squadron under July, 1971
Xlarge. Please indicate your R.A.F. command. Green, W. and Swanborough, G.:
choice when you order from us. Some 40 pilots flew "Plane Facts" Air Enthusiast. 2:3.
out to join the March, 1972
(M1130a m—a-n-y.
“hill-p
Allies, as well as
some 200 aircrew.
The saga of the
Yugoslav aircraft
Green, W. and Swanborough, G.:
'SM.79: The Hunchbacked
Sparrow" Air International, 27:1-
2. July’August, 1984
Jerin, Zoran: “The Blenheim in
was not quite over Yugoslavia", Air Enthusiast 16,
as the Croatian Air 1981
Force used several Mason, Francis: The Hawker
Blenheims that Hurricane
were repaired by Prieskop, Franklyn G.: "The
lkarus after the Yugoslav Army', The Grenadier,
collapse of No. 7, August, 1979
organized Shores, Christopher and Cull,
resistance. but Brian: Air War for Yugoslavia,
serviceability was Greece, and Crete
Order your T-Shirt from us by low and they rarely Weal, Elke et al: Combat Aircraft
flew. Also, eleven of World War Two (2
sending name, address 8: $9.95 Do 17Kb-1's, were
+ $1 shipping and handling to: ultimately
GRD transferred to the
PO BOX 591 Bulgarian Air Force
from the Croatian
GRINNELL, IA 50112 Air Force.
ALLOW 4-6 WEEKS DELIVERY
Bibliography:
Abate, Rosario:
Order of Battle - 6 April 1941
Unit Base Equipment Supporting
Vrhovna Komanda [Air Force High Command]
11 Ind. Grupa Burma 9 Blenheim 1, 2 Hind 21 81 22 Eskadrila [Flight]
81 Grupa Master 14 SM.79 261 81 262 Eskadrila
Ind. Fighter Eskadrila Mostar 3 Hurri 1, 3 Me 109E,
3 Avia BH-33E
1 Lovacka Vazduhoplovna Brigada [Fighter Air Brigade]
2 Puk [Regimentlz
31 Grupa Susicko Folio 19 Me 109E 101 and 141 Eskadrila
52 Grupa Knic 15 Hurricane 1 163 and 164 Eskadrila
6 Puk:
32 Grupa Prnjavor 27 Me 109E 103, 104. and 142 Eskadrila
51 Grupa Belgrade 10 Me 109E, 6 lK-Z 102, 161, 162 Eskadrila
2 Mesovita Vazduhoplovna Brigade [Mixed Air Brigade]
4 Puk:
33 Grupa Aleksandrovac 13 Hurricane 1 105 and 106 Eskadrila
34 Grupa Aleksandrovac 7 Hurricane 1 and 8 lK-2
107 and 108 Eskadrila
8 Puk:
68 Grupa Rovine 12 Blenheim 1 215 and 216 Eskadrila
69 Grupa Rovine 12 Blenheim 1 217 and 218 Eskadrila
3 Mesovita Vazdulloplovna Brigada
3 Puk:
63 Grupa Petrovac 30 Do 17K 205-207 Eskadrila
64 Grupa Petrovac 30 Do 17K 208-210 Eskadrila
5 Puk:
35 Grupa Kosancic 15 Fury 109 and 110 Eskadrila
36 Grupa Rezanovacka 15 Fury and 112 Eskadrila
111
4 Bombarderska Vazduhoplovna Brigada [Bomber Air Brigade]
1 Puk:
61 Grupa Davidovac 11 Blenheim 1 201 and 202 Eskadrila
62 Grupa Bjeljina 12 Blenheim 1 203 and 204 Eskadrila
7 Puk:
66 Grupa Preljina 13 SM.79 211 and 212 Eskadrila
67 Grupa Gorobiije 13 SM.79 213 and 214 Eskadrila
Army Aviation equipped with Potez 25 and Breguet XIX):
(all
1 VlGrupa Ruma 15 planes 131 Army
2 VlGrupa Sorlince 16 planes 5th Army
3 VlGrupa Stare Topolje 19 planes 2nd Army
4 VlGrupa Kurilovac 18 planes 4th Army
5 VlGrupa Tetovo 14 planes 3rd Army
6 VlGrupa Brezice 16 planes 7th Army
7 VlGrupa Sm. Palanka 18 planes 6th Army
Coastal Army Commando Mostair 4 planes
Naval Aviation:
2 Hidroplanska Komanda [Floatplane Command]
3 Hidrogrupa:
5 Hidroeskadrila Tijesno 5 Sim XIV
25 Hidroeskadrila Zlarin 6 Do 22K], 1 PVT-H
4 Hidrogrupa:
26 Hidroeskadrila Krapanj 5 Do Wei, 1 PVT-H 4 more Blenhelms were undergoms_ _
15 Hidroeskadrila Vodice 2 Sim XIV, 6—7 I0, 1 Sim/XII overhaul at the time of the invasion,
'
{Filmer}
[1mest Wind] [Fatima
by Rick Gayler
The first wave of Second Front iftheir hex is attacked (in other words. The Bulge
(SF) playtest kits set sail in eafly the potential of destroying the The stacking limit modification
Febmary 1990, and I. like many other invasion force on the beach is very mentioned earlier applies to the
eager Europa testers, received mine real if the Germans are able to mount a Germans also, so big stacks might
with a great deal of delight. For those viable counterattack). Units may be appear on the German side of the line
readers of the magazine not involved swapped in and out of this corps prior to the jump—off of the Ardennes
in the playtest. l have prepared this marker anytime during a player's turn. Offensive. One could hardly disguise
article to share a brief look at the this. so anticipated a Surprise Attack
I
playtest mics and 08s. and the Needless to say. there are also many rule might be included. However.
impending changes and rules pertaining to amphibious assault there is no provision for one at this
enhancements to the system they will and naval movement. These in fact time. instead, the Germans have the
bring. Understand that there has not make up the largest part of the new ability once per game to ”declare an
been time to revise maps, paste and rules. I will not attempt to explain or emergency." Once declared, the
cut counters, or actually play the interpret them at this time. would
I
German player receives emergency
game prior to this report. Likewise. my anticipate. however , that creative replacements at a rate of 12 infantry
views on how the SF changes will gamers will exercise these quite and 20 armor RPs on the turn of
I
impact previously published games in thoroughly. testing the effect of each month for three consecutive
the series when retrofitted are further invasions, as well as alternate months. suppose the Germans can
I
necessarily preliminary as well, and so D-Day sites, on the course of the accumulate quite a few of these, use
not presented here. With those game. them all at once to raise new units and
disclaimers out of the way, let‘s hit the rebuild weakened ones, rush them to
beach. Westwall the front. and launch their “surprise
At the start of play the Westwall is in a attack" in that fashion.
D-Day state of neglect; however, the
One of the first questions to be German player may refurbish it by The effects of poor weather on
answered in the design of SF was declaring an emergency restoration if combat will henceforth be more
how to pack all the units of the an Allied unit is within 14 hexes of a directly felt by one's cardboard
Overlord invasion force imo a Westwall hex. While this consumes all minions. There is now a -2 modifier for
beachhead of several hexes. John his resource points and RAD all attacks made in mud weather and a
Astell, the designer. has addressed (equivalent to the "Soviet Workers") —1
for all attacks in snow and winter
this with a major modification to the capabilities for two turns. it sounds weather. This latter constitutes a new
stacking rule. Briefly stated. there are like a great buy. After restoration the weather category falling between
no stacking limits in SF (although Westwall hexes are treated as follows: frost and snow in severity and
John is toying with the idea of Westwall hexes negate AEC, units covering “typical western European
establishing a 50 RE maximum). defending in them are not required to winter conditions: rainy, muddy
However. before you get too retreat. and the number printed in the weather with occasional frost or
enthused with the concept of huge Westwall hex (ranging from one to snowy spells. and snow in the
stacks overmnning everything in three) is subtracted from the Allied mountains." However. there is now a
sight. let me fill in some details. Only attackers die roll. it captured by the provision for partial AEC in winter and
those units which adhere to the Allies, they are considered destroyed snow weather; if one's stack has 1/2
normal Europa stacking limits (i.e., and have no further effect on contat. or more AECA or AECD. there is a -1
the frontline units) are actually kept on modifier to the die roll. would imagine
I
the board. The remainder of the The German will also get some benefit the Germans would wait for such a
overstacked units are represented by from the destroyed Maginot Line turn to launch their armored offensive
a corps marker and placed in its box Ourvrages. These, for now at least. on a section of the Allied front held
off-board. While overstacked. these are treated as forts. without any primarily by infantry. Sound familiar?
excess units do not contribute to the expenditures for restoration. As |
attack or defense, nor are they interpret the rule. the Allies receive The Air War
considered in exchange calculations, the same benefit upon capturing any As expected. the huge USAF will
but they do suffer any adverse effects of these hexes. require some changes to airbase
M
—-—_———_—___—_—_—__
considerations. This is addressed by
allowing players to build up to four
airbases in a hex.
;[—D
Range-in hexes:
Attack
Die
Roll
Modifiers:
~1
gf—D
1
2
3
4
_5
6
V-WEAPONS CHART
v1 Attack v2 Attack
12 Hexes
MISS
MISS
MISS
HIT
HIT
HIT
also hits one air unit stationed there, to the trucks, there is a counter Toaddress the problem of "5-1
bombing player‘s choice. Any hit on bearing the name "Little David". This Abused“ (explained by A.E. Goodwin
an air unit works the same as under counter accompanies a US siege in E TO #28) there is an experimental
the old air unit bombing mission, artillery unit (rated 4-0-6) around the modification to the CRT that moves
which is now absorbed by the above board and represents the ability of the EX result to the "-1" row and the
(almost like two missions for the price this unit to launch an atomic bomb EX result to the '0" row. No more
of one). This sounds like bad news for attack against Reich torces. if "Little almost guaranteed exchanges at 5-1
Goring's guys. David“ supports an Allied ground [-6]! (And l suppose the reference to
attack against an adjacent Gemian "NE' above is no longer correct, as
The Opponents occupied hex. the counter is John has changed this result to "RA”
I will
make only a few comments here expended and the result of the attack ('Repulsed Attack“), which works the
about some of the new units and is an automatic DE. This blows a hole same, but sounds more palatable.
related details. in the German line of course
(although units with cadres would There are several movement changes
One poim of interest is that the yield some potential survivors), but related to the extensive paved road
Germans continue to rule supreme in the US player has to think twice about net in western Europe. For example,
the area of special replacements, still dashing through. Any unit entering units may move along roads at the
being the only national force (other the hex during that or the next tum rate of 1 MP per hex. even in the
than the Finns), to have a 25% suffers possible radiation sickness, worst weather. Admin. movement
recovery rate for unisolated losses. which afflicts units with a 33% chance has also been liberalized. Units using
This surprised me somewhat; had I
of elimination. (For the curious, John admin._are no longer restricted to
thought the Americans were the ones explains it is unlikely that the bomb roads and clear terrain; due to the
to break easily, but quickly ralty (or is would have been delivered by air due intensive road infrastructure admin. is
Page 28
now allowed in all terrain and across all This report covers just a few of the
hexsides except prohibited terrain space constraints. Be assured there
many highlights and entertaining willbe more reports to follow as the
and mountain or major river hexsides. features of SF. It must necessarily be playtest progresses. Q
John says, "In case you're wondering, brief and incomplete due to time and
the dividing line between the
extensive road net and the sparse
llnllmn Front
one (SE admin. rule) matches fairly
well the German-Soviet demarcation
line."
Italy's dream of empire turned to nightmare in the
In another experimental modification mountains of Albania. The Italian army,
to the admin. rule, players are now cautiously advancing into Greece in October 1940,
allowed to move admin, through was sent reeling back into Albania by merciless
hexes made friendly during their Greek counterattacks. During the winter, the
current movement phase, so long as Greek offensive grouind to a halt as both sides
these hexes are owned at the time exhausted themselves. Behind the scenes, the
the unit moves and the other
restrictions of admin. movement are
Germans and British iockeyed for influence with
met. the other Balkan states, striving for the best
position in the coming showdown in the spring. . .
Air combat is modified in the case
where several air units are firing at a Balkan Front recreates the campaigns in the
single air unit: the exchange of fire Balkans from October 1940 to the summer of
halts immediately when the player 1941. Balkan Front is a complete revision of
with the several air units achieves a R, Marita-Merkur, bringing the state of the art
A, or K result. Thus some interceptors Europa rules to this classic game. From the box to
(or escorts) may not get to fire at all. the rules, counters, and maps, everything has
The final entry in this partial and
been updated and upgraded for this collectors'
arbitrary list is a change to the
edition.
construction mles which varies the
amount of constmction capability
based on the size of the oonstnicting
unit. Thus, for 1/2 RE construction
. One and a half "new style" maps
covering Yugoslavia, Albania, and
Greece
units MP/turn costs are doubled, 720 counters covering the campaign
a brigadesized unit is treated as
.
while
forces of Italy, Greece, Yugoslavia,
being two construction units for
Germany, Britian, Hungary, and - for
purposes of quick construction. the first time - Bulgaria
Victory
This is kept simple at this stage of the State of the art rules, based on the
playtest (we're in Stage One. which is C award-winning Scorched Earth and
the 1944 Campaign Scenario, forthcoming Second Front Rules.
covering France. Italy. and Western
Germany from the spring of 1944 7+ scenarios, covering the grand
through the summer of 1945). To win
decisively, the Allies must take all the
0 campaign and the individual campaigns
in Greece, Yugoslavia, and Crete.
major cities on the map. Lesser levels
of Allied victory or German victory are
Political rules cover the web of Balkan
also determined based on ownership O duplicity and intrigue, from unstable
of major cities.
Yugoslavia to territory-hungry Bulgaria.
Getting the kit out and the playtest Balkan Front is under preparation and will be
started is a victory of sons in itself. I'd released this spring by Game Research/Design.
like to commend all oi the people who
worked so hard to make this kit a 0 Copyright 1990, Game Research/Design. All rights reserved.
reality. Thanks folks!
r - Page 29
Additional Norwegian
Islands. Add the islands of
Huttaroy (10A:3217/ 11A:1402,
clear terrain) and Otroy
(10Az2308, clear terrain).
—
“
Narrow Strait
10A:3417/3317 Stord ferries
Narrow Strait
10A'3317/3318 one mile wide
Narrow Strait
10A:3317/3316 Tysnes/Stord ferry
Narrow Strait
10Az3317/3217 Huttaroy ferry
Narrow Strait
10A:3117/3217 Huttaroy ferry
Narrow Strait
10A:3116/3117 Store ferry
Narrow Strait
10A'3116/3016 Hosnoy/Askoy
Narrow Strait
Narrow Strait
ferries
10A13117/3016 two miles wide
Narrow Strait
Narrow Strait
ferry
10A:3110/3010 Kaupanger ferry
10A:2911/2912 Balholm ferry
Narrow Strait
10A:2714/2715 two mile strait
Narrow Strait
10A:2411/2410 Gurskoy ferry
Causeway
10A:2410/2409 Ulstein bridge
Causeway
10A:2409/2408 Alesund bridge
Narrow Strait
10A:2202/2103 Froya ferry
Narrow Strait
Narrow Strait
53:2028/1929 Rorvik ferry
Narrow Strait
Narrow Strait
53:1622/1523 Donna ferry
Narrow Strait
53:1622/1522 Nesna ferry
page
Coming Attractions
Europa #12 will feature an article on German tactical
doctrine in the summer of 1941 by Roy Lane. In addition, John
Gee will launch a discussion on the Armed Forces of the
belligerents in the Spanish Civil War, A.E. Goodwin continues
to hang ten along the coast of Sweden, Tom Johnson takes a
look at the proper usage of engineer units in Europa , John
Astell concludes his study of Soviet Guards, and Mark
Pitcavage starts a series of articles on Europa strategy. We
will finally take a look at SE play balance (delayed again by
lack of space), and of course there will be our regular columns
and features.
M
—————.—_——_—_—
and could have produced
I
I
Despite the advantages of an
already existing core system, and
even a published game on the
same subject, working on the
rules set for FWBT has been a
very humbling experience.
Whenever and wherever possible,
have swiped John Astell's (and
John Gee's) prose word for word.
I've also borrowed liberally from
the many fine submissions
SE. with a healthy dose of 'WitD'
thrown in (Bill Stone has already
explored and covered much of
this synthesis in his 'Hitler Turns
South” scenario, and General
Stein articles in E T0). Wherever
applicable, SE enhancements
(such as the 1/7th AEC/ATEC
proportion, partisan attacks, local
drafting, etc.) have been adapted
and included. Among the
subsystems exported from the
desert, the most crucial is the
concept (and mechanic) of attack
supply. This was an idea which
had been considered as far back
as NH and rejected as being an
unnecessary complication.
Besides, limiting the logistics for
both sides would get in the way
of 'settling hash,‘ a phrase used
around these parts to describe
seriously offensive behavior (i.e.,
a lot of combat).
One of the most endearing
qualities of mm was the wild
and crazy, non-stop, thrill-a-
minute action, particularly during
its opening turns. While this may
have had little historical validity.
it sure was fun, and played out
I
Acknowledgements
I
would like to take this
opportunity to again thank the
aforementioned David Bolt (who
has played 181 turns of FWBT
with me over the last year end a
half, and contributed
immeasurably to the evolution of
the game), Arthur Goodwin (who
not only provided the maps, but
ably served as our quality control
in reviewing the various drafts),
Bill Stone (from whom borrowed
directly related to their own several turns a -1 die mod to The Wiesbaden Kriegspielers
defense is handled with reflect the digging of trenches,
deployment restrictions, now :.- are looking for more! I.
-
m
weather zone attack an adjacent Soviet unit in
the B weatherzone? Can a partisan unit
attack an adjacent position AA unit which is
outside its operational area? Can a cavalry
unit attack an adjacent enemy unit in the
arctic from zone B? ls it allowed to attack
Finnish units in Friend wh'le Finland is
neutral? The answer to all at these questions
is 'No' because of where Europa combat
oowrs. Again, here is a solid concept players
may use I) resolve many questions which arise
without having to write 'Rules Court.‘
Europe Basic
- in an HX or EX situation, it the larger sized
force is required to reduce a division to
cadre, must this cadre retreat like those of
the smaller sized force? It so, who retreats
first? (Rule QC)
Careful reading of the HX and EX results
indicates that the instructions for
implementing HX and EX results are split into
two parts: the first part describes what the
side with the lower printed combat strength
(or the defender if both sides are equal)
must do, while the latter part describes what
the player with the larger size force
subsequentlymust do. Notice that only units
in the smaller sized force which are reduced
to cadre must retreat. The attackers cadres
not only don'thave to retreat but they may
advance, if desired.
Scorched Earth
.Do position AA or truck units affect AEC/
ATEC calculations? (Rule 100)
No,unitswhichdonollaveastadringvalw
are not included in AEC/ATECcalculations.
The same is true for ninten‘zation, enginem
arid other combat calarlations involving REs.
oWhenus‘ngtherandomFmishWarAims
rule, swpose a two is drawn, wl'tich causes
Finland to remain neutral. It the Russians later
invade Finland or violate Finnishair space.
what does the war level escalate to? (Rule
390)
Violation of neer air space or invasion of a
neutral country with ground forces is not
allowed by either side within the framework
ofSE. See Rue SIB.
answeris yes.
- When
W,
in Ruie 22At?
Rule 32A2 specifies Bessarabia becomes
part of Rumanla
an NKVD political
unit is present in a
defending stack, on what CRT results is the
apply to all German units bearing either the articles to their newsletters (plus, it A two-LP turn is not the average in these
Panzer or Parachute-Panzer symbol. seemed that whenever wrote a letter to
I
parts; there must be something to the
the editor, the newsletter folded or theory that music increases productivity,
The AECA, AECD, and ATEC ratings for a changed its name). | now get TEN, of after all !
Panzergrenadierunit are found in the third course. and am a member of the Europa
section of the chart. Since this is a German Association. am absolutely amazed at
I
Rey Kanorr
unit, its ratings would be those listed in me the amount of information and the good
'All Other' row, namely, '1/2, 1/2, Full.‘ Of gibes. There are very few put-downs or What exactly is Europa T
the units bearing that particular symbol, only negative ('You're not 0.K.') type
Soviet Corps (which the USSR referred to responses. In the vast majority of the print I
have felt for a while that quite a bit of the
as 'Mechanized') are rated 'Full, Full, Full. ' on this wondrous system, I've seen controversies that crop up with regard to
nothing but the healthy exchange of ideas our panicular hobby are involved with the
- Clarification: As stated in A.E. Goodwin's and the gladly accepted building on others' question, misapprehension,
'Touring the Europa Seashore” article in TEN ideas, modifications, and errors. am very
I
miscommunication, and/or vagueness
#10, when usingFtule 39A, a wusewaymay be impressed and I want to do what can to I
regarding what Europa is. Is it a series of
captured, demolished, and repaired in the help it to continue. 'games' (in the sense of a competitive
same mamerasabridgeacrossamaiorriver. pastime, like contract bridge or
People who sent this question to GDW Well, Forrest, your string is intact. As you backgammon) that happen to share
previously may have received an incorrect have no doubt noticed on the cover of this certain basic constructed equivalencies
answer. issue we have changed our name to the (scale, terrain, movement rates, etc),
Europe magazine. which enable the 'games' to be combined
into a sort of supergame, though the bases
Page 40
(like chess)?
Is it
W
(plural of basis) of the games may have
only the remotest connection to reality
an accurate political/economidmilitary
Is it
simulation of the state of Europe at some
time during the 1930's, and progressing
through the mid-1940's, open-ended as to
what might (within reason and capability)
happen or have happened in Europe
during this period of time, and
encompassing all reasonable (which is a
vague judgment that someone will have
to make) alternate possibilities and
outcomes in this geographical area with
and between the nations, territories,
dependencies, and colonies involved (note
that even the use of the term Europe is
stretched to include Northern Africa, the
region known as the Middle East, and in all
ways except territorially, many of the
states of the Americas)?
If it is a 'game,‘ then
anything can be done
does mean that there needs to be some
clear indication given by someone. as to
what part of Europe is a game (are all of
the air factors just rated in relation to each
other, in someone's opinion, and therefore
not necessarily directly related to some
sort of 'reality'?), what part is historical
mandate (if there is no other way in which
something could happen, or in which some
unit could be used, then there should be a
rules prohibition against any alternatives;
if not, then there should not be a
prohibition),what part is visual
amusement (my own thoughts in this
area lean toward units that are 'factored
in', rather than explicitly denoted, but
there are, of course, other possibilities),
and what part of it is political/economic!
military simulator (any number of points
could be indicated here, that being the
nature of something that is open-ended.
The creation of alternative mixes of units,
given different national priorities,
however, seems to be one candidate for
examination, as in: what would the
Germans have had to give up to complete
the naval Z-plan ships?)
called for the destruction of the Red Army weather, finally slowed the Nazi tactical air strike and using a special abort rule. The
nest of the Dnepr-Dvina river lines. The evolutions on the battlefield to a rate result was that Soviet air power was
campaign issue that arose in late June equal to the Soviet capability. overrun on its fields during the first several
early July was not over the level of fight in turns. This result coincided with history in
the Red Army, but over the strength of the However, just when it seems that Europa some cases.
fled Army beyond the reach of the initial solutions require difficult fixes, along The problem is that German air power
German attacks. My attempt to suggest comes an article like Duane Romfoe's does not seem to exert the result it did in
an alternative to the existing two-turn 'Forward... Marchl' in TEN #10. The real life. Conversely. it seems much too
(surprise and first) hammering of the Red simplicity of the suggestions and the detail effective at the same time. Let me explain
Army does not stereotype the game any with which Romfoe builds his case whatl mean! Williamson Murray has
more than the existing lack of Soviet encourages me to suggest that this rule be examined the German in-service rate for
response to surprise turn attacks. By doing quickly adopted. Yet, the apparent fix on the Luftwaffe. After the opening of the
away with the surprise turn and allowing one side opens a problem on the other. campaign it declined rapidly. At most
the Soviets to execute their plan much as Soviet forces were simply not capable of points in the campaign it was about 50%.
the French-British move into Belgium, executing these maneuvers during the The Soviets were hit even harder by the
much as the British collapse the ltalians in summer-fall. Neither by hasty training nor lack of spare pans and new production.
Africa, or the British dash to Norway, the by logistics support could Soviet forces Rates as low as 254096 were not
game follows the pattern caused by it move to this system. As Romfoe indicates, uncommon. Now don‘t wish to propose
I
being an operational simulation of an the rule needs to be tempered by existing another logisticalstraitiacket, but air
already existing strategic situation. conditions. Deny this ability to Soviet power doesn't seem as effective as it
infantry the first summer-fall. Indeed, the ought to be if used in force and
Victor is concerned that a German player advance after combat rule could be denied concurrently seems damned too plentiful
who knows that the Soviets will attack to regular Soviet rifle divisions. Since for both sides at all times. So here is
can rig the information to benefit himself. attacks were especially prepared by another suggestion for the weary. Again I
Yes, this is true. However, under the Soviet forces, only Guards and other caution that this needs work. Try a two—
current conditions, Moscow knows the 'elite' units should perhaps possess this phase air system, first a strategic strike
strength. advance rates, targets, and ability. phase, and then a tactical phase. The
weather which will influence the first purpose is not to give you twice the bang
campaign. Moscow further knows on turn i believe this fix
goes to the heart of my for the buck, but rather to make you think
one that its Army can't win at the border. I
argument that Soviet forces have abilities about the uses of the air force. if air power
can assure you that no Soviet general in game terms that did not exist in the real files a strategic and a tactical mission
was privy to any of that information as world. Battle-trained German infantry (that‘s right. two separate missions in the
discussed above. Further, where did we with several campaigns under their belts same tum), roll for attrition labortsl in the
get these victory conditions? Who selected should be expected to perform better than middle of the turn.
Germany's allies for this fight and who raw Soviet recruits. Romfoe uses historical
decided on their level of participation? documentation to represent this point. Meanwhile, German repair rates are
These conditions are all straitjackets for Now I suggest the same. German infantry much too generous. Likewise, Soviet
the German player that were picked from dld perform better in the summer-fall. Not repair (roll = 1) never was that good in the
history - not from simulations. in all cases, but in a great many. That could first summer. These should be devalued,
be attributed to excellent junior officers, perhaps using a two dice table.
Victor is right that my suggestions go to bettertraining, superior logistics, and
the problem of mobility. During my writing better equipment. The combat rating With this approach. air power can do
of Soviet Strategy during the Great covers the obvious, the movement more, but at a penalty. There will be
Patriotic War. one issue continued to recur advantage is also the result of the obvious. plenty of aircraft; they iust won‘t be in-
in Soviet operational conversations during With the Soviet fix, both doctrine and service.
the summer—fall campaign. The problem logistics now have some measure of
centered around the existing German involvement with the cardboard units that Charles Sharp
capabilityto exceed Soviet mobility in the pretend to be the Red Army.
tactical battlefield. Couple this to the ...To add my two cent's worth to
German ability to reorganize and redeploy Finally. i wish to return again to the the “Victory Possibility“ debate: l
their operational forces quicker than the question of the air game. I have read more have to agree with Rotunda, in
Red Army could respond. and the situation comment on the air game than any other that cannot imagine any way the
I
was created that basically equal strategic element in recent days. During playtesting German military could have
forces were meeting on the operational of both mi and SE. l remarked conquered the Soviet Union.
battlefield at points of decided German oominuously that the masses of Soviet air Now, a German state that had
superiority. Worse, once the Nazi power never intervened to such effect in started real economic mob-
breakthrough occurred, the superior 1941. Charles Sharp's historical ilization for war and kept at it in
German logistics system was allowing deployment and proposed rules that something other than the semi-
their forces to continue advancing faster appeared many years ago in The feudel and slipshod fashion the
than Soviet forces could seal the breach. Grenadier provoked much comment in Nazi state did, and a political
Result: German advances continued to my circle of players. even tried a playtest
I
leadership that was willing to
occur until losses, logistics, and yes, with the air units deployed for a surprise enlist the Soviet subject peoples
in a real “Crusade Against by 1942 had lost over 50% of its had less than half the tanks and
Communism," might have brought motorized equipment, not very only 2/3 the artillery of the
Stalin's state crashing down. The plentiful in the first place, and the "static' Western theater around
fall would have been as much Panzer formations outside of the Moscow, and less artillery and
from internal stress as external, units specially rebuilt for the men than the defenses around
however, because the German campaign in the south averaged Leningrad and vicinity! Only in air
military alone could not strike less than 70 tanks each. Finally, power was there a significant
deep enough and hard enough to (and also from recent VIZ articles) massing on the StalingradNolga
crush the Soviet forces. the 'massive' counteroffensive at front. Of course, the strategic
Stalingrad that trapped and reserves were shunted south
Just for example, in spite of truly destroyed the spearhead of an after the counteroffensive proved
amazing victories in 1941, the entire German army was a success: but the initial attacks
German Army in Russia was launched by the THIRD largest on 19 November 1942 that
actually weaker in both firepower grouping of Soviet forces at the isolated or destroyed almost 15%
and mobility at the beginning of time (see the attached chart). of the Axis divisions on the
the 1942 campaign than it had eastern front was launched by a
been less than a year earlier! The A glance will show that the relatively modest Soviet force.
average German infantry division Soviet forces around Stalingrad 0
rSTRATEGlc AREA Men Artillery Tanks Aircraft‘
Karelia + 7th Army 340,000 3,931 220 171
These figures do not include lhe PVO, VMF, or ADD (Air Defense, Naval. or Long Range Air Forces).
Europafest ll will take place simultaneously with Dallascon,the annual regional gaming convention. Dallascon will be at the same hotel,
but the Europafest gaming area will be on a separate floor. A Europafest badge will allow access to all Dallascon activities as well, which
will include dealer's room and an auction. hope to have a separate program book as well as the separate badges and playing
area, in
I
The gaming area itself will be a large. somewhat irregularly shaped hall. After some experimentation with an automated PC basedlayout
routine, I am confident that we can accommodate some 18 events simultaneously, including 3 Eastern front setups, 2 'War in the Desert'
setups, 2 or 3 Second Front's, and the balance being the smaller games. This includes space for extra tables for the off-map displays as
well asthe tables for the maps themselves. The exact event mix expect will be based on input from participants.
I
In general, anticipate that the scenarios will be defined by and the games will be provided by you, the participants. expect that my role
I
I
will be that of a coordinator who arranges for space needed by players who want to play a particular game, and co—ordinate teams for
the larger events if needed. don't expect to have a dozen different events set up for people walking in to play, because frankly, i don't
I
expect to find the people locally to help me carry that sort of thing off.
The Dallascon convention hours are roughly 1 PM Friday
to 5 PM Sunday. have a commitment from the Dallascon manager to allow
I
preregistered Europafest participants access on Friday morning, and a VERY limited number of preregistered folk access Thursday night
for setup of the exceptionally large events. If you need this for your event, contact
me early on.
lhave held out one section of the hall for a banquet area. The current layout accommodates 66 people, maximum, commit
so early to
guarantee a place. expect the banquet to be Saturday evening. Banquet costs are $18 for a prime rib dinner. [See Chan on
I
reverselPreregistration will be done nationally through the Europa magazine. lwill work with \Mnston in the near future to define the
details. If anyone has specific events in mind to do though, go ahead and contact me now. My mailing address is: 4437 Denver Dr., Plano.
TX75093. Please mark Europafest correspondence as such on the envelope. Regards.
@urohaieét 31110
Site - the LeBaron Hotel, Dallas Texas
Dates - August 3 - 4 - 5, 1990
Admission - $16 for pre-registered attendance;
$18 at the door.
The second Europaiest will be held with John Astell, Rick Gayler, Winston Hamilton.
and many others in attendance. We will have a series of seminars, the famous
Europafeast dinner, Grand Europa Round Table, and other events sandwiched
between some(l) gaming. For more details. read the report in this issue of the
magazine.
Event map on the reverse of this pre-registration lorm. Fill out this form and return it
to the address listed below. We hope to see you at this convention which is the only
convention held for one wargame system. Space is somewhat limited this year and
we want to make sure that you have a chance to attend. Please take this
opportunity to register for our second convention.
EUROPAFEST TWO
4437 Denver Dr.
Plano, TX 75093.
address:
zlp code
phone
(opflonan
Pre-reglstratlon D $ 16
Our annual Europateast Annual DlnnerD $ 13
dinner this year will be $18
for a Prlme Rib dinner.
Total enclosed $
Page 44
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SIDE
ENTRY
Origins '90
Atlanta
June 28, 29, 30, & July 1 at the
downtown Hilton, in Atlanta, Georgia
Convention Information (to get advance
registration, and all the rest) just call:
404- 925- 28 13
24 Hours a day!
Atlanta Hilton & Towers reservations can
be made by calling:
404- 659-2000
eiefisfls-
geg’ea
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[In all frants. ..
' From Gama Dosigners' Workshop, scheduled for later this year.