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Core Team

Contributors

Inspiration

Thorough Feedback á
Ready to Strike
Falling from Wounds

Recovering Wounds
Option: Realistic Bleeding Option: Bleeding Out of Combat
Expanded Exhaustion
Excess Soft Exhaustion

Option: Mental Exhaustion

Option: Combat Fatigue

Option: Combat Stress


Frightened

Panicked [New]

Nauseated [New]

Poisoned
Full Rest
Overrun & Tumble
Ranged Actions
(Ranged Weapon)

Movement Actions
Charge

Drive Back
Tactical Movement

Engage (Move)

Dash (Action)

Intercept (Reaction)
Casting While Engaged

Flanking While Engaged

Disarming While Engaged


Stealth
Passive Perception Hiding While Invisible

Maintaining Stealth

Enemy Alertness

Hiding Clarification
Damage Reduction
Grappling

Hooked

Mounted Strike
Suffocating

Sundering

Sweeping

Threatening
Misfire

Pellets

Point Blank
Lodged Arrows and Bullets
Melee Weapon Conditions
Weapon Degradation
Structures and Materials


Siege Damage Injuries
Character Options
Ingenious Proficiency

Personality Profile

Creating a Personality Profile


Sleight of Hand

Stealth

Constitution
New Skill: Endurance
Lore
Nature
Containers

Inventory Slots and Weight


Realistic Encumbrance
Encumbrance

Size and Body Shape

Feats of Strength
Realistic Opponents

Concept

Attributes Conditional Damage


Abilities

Spellcasting

Legendary Actions
Monster Rating

Modifying CR

Characters as Enemies
Horde Commander
Hordes

Horde Template

Horde Actions

Stampede

Protect

Surround
Using Milestones

High Magic

Option: Spellcasting Limits

Option: Wider Proficiency


Variant: Realistic Defense

Armor Class [AC]

Types of Damage

Abilities
Variant: Wounds and Vigor

Vigor

Injuries

Wounds

Healing

Injury Recovery
Lifestyle Description
Option: Family Expenses

Lifestyle Risks

Lifestyle Influence
Running a Business

Managing a Business

Creating a Business
The Travel Route
Determine Terrain

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Camp Activities

Attune Magic Item

Camouflage Camp

Cook Hearty Meal

Fortify Camp

Hunt & Forage


Rest and Recuperate

Tend to the Wounded


Mounted Travel Perils of Travel

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Optional Detail

Foraging - Water

Hunting

Foraging - Plants








Creating Hazards

Hazard Examples
Avalanches, Rockfalls and Mudslides

Blizzard
Magma Eruptions

Poison Clouds and Spores

Rapids

Rogue Wave

Sandstorms

Unsteady Ground

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