This document discusses different plot elements for player characters to become the prince, including assassinating the current prince, gaining a powerful position in the court, and then betraying the prince. It notes that the challenges are getting close enough to kill the prince without being traced for the assassination, and hiding the betrayal from allies for the betrayal plot. It also presents options like framing the prince for unpopular acts to turn the court against him as a way to remove him without obvious involvement.
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Pages from WFRP 2E - Renegade ng the Border Princes_Redacted 4_Redacted
This document discusses different plot elements for player characters to become the prince, including assassinating the current prince, gaining a powerful position in the court, and then betraying the prince. It notes that the challenges are getting close enough to kill the prince without being traced for the assassination, and hiding the betrayal from allies for the betrayal plot. It also presents options like framing the prince for unpopular acts to turn the court against him as a way to remove him without obvious involvement.
This document discusses different plot elements for player characters to become the prince, including assassinating the current prince, gaining a powerful position in the court, and then betraying the prince. It notes that the challenges are getting close enough to kill the prince without being traced for the assassination, and hiding the betrayal from allies for the betrayal plot. It also presents options like framing the prince for unpopular acts to turn the court against him as a way to remove him without obvious involvement.
This plot element can be attempted at any time. The chances of success, and of success in seizing power, greatly increase if the If you are feeling cruel, the old prince can have a young Player Characters do some groundwork first. son, his “natural heir.” This is cruel because, if the Player Characters do not kill him, he becomes a magnet for The challenge is getting to the prince and killing him without discontent. Internal problems appear at a score of 25, rather anyone tracing the crime back to them. If they succeed, then the than 15, until he is eliminated. On the other hand, can the court is plunged into anarchy as people struggle for power. The Players handle murdering a Human child? If they do, they PCs do what they can within that. If they fail, the hunt for the had better make sure that no one finds out it was them; assassins is on. Very clever Players might be able to strengthen their murdering the heir immediately sets the Internal Trouble position at court by framing an enemy for the attempt. Score to 30, and the same applies if evidence that they were responsible comes out later. Second-Tier Elements Once the Characters have established themselves in the court, they A large part of the challenge of this plot element is coming up with can prepare the groundwork for their takeover and betraying the the treacherous scheme. It is important for the GM to remember prince. that the prince trusts the PCs (that’s why he gave them a powerful post), and he does not know they are trying to get him killed. Gain a Powerful Position If they lure the prince into a fight with powerful foes and do not The Player Characters aim to take control of a powerful position come to his aid, you need to play out the fight. The prince might within the principality, such as treasurer, general, or chief justice. survive, but you should not simply decide that. Instead, give the In a large principality, control of a fortress and a few settlements opponents to the Players, and have them try to kill the prince in would also qualify. The important thing is that the position is one a full combat. If the prince does survive, the Players will really with enough authority to make its holder a strong candidate for feel that it is their plans that failed. Similar considerations apply being the next prince if something unfortunate should happen to to other traps; although, it may not be as obvious how you can the current one. involve the Players. In order to even try for a powerful position, the Characters must The second challenge is hiding the betrayal. If the Characters fail have the prince’s trust and more allies than enemies. (If they have to hide the betrayal from their allies, their allies abandon them. no enemies, they must have at least one ally.) Getting the position Any ally who knows that the Characters betrayed the prince should involve a further challenge. immediately ceases to be an ally; he can no longer trust them. An ally who was actually loyal to the prince becomes an enemy, which Have the has consequences for the chances of the Characters seizing power successfully. Frame the Prince If the Characters can convince the court that the prince is a worshipper of the Ruinous Powers, in league with Greenskins, or a weak-willed “ethical” person, they might be able to get general agreement to remove him. They still have to fight to take over in his place, but at least they do not need to hide the fact they were involved in getting rid of him. Some princes might actually be corrupt, but corruption lets the PCs off lightly, so it is not recommended. Framing a prince for being ethical is e eme if the Players can s s would not be able to be nt to make him at lea trying to assassinate them. By this stage, the Characters’ allies and enemies should have figured into at least four plot elements, which Faking and prese set up the Characters’ activities at this point. element. The PC usted position to have If the Characters succeed, they have the powerful position. Characters are si osed to believe the Char Betray the Prince The Player Char y The purest form of treason: the Player Characters manoeuvre the present the evide their prince into a dangerous situation and then abandon him to his subjects accuse t , there fate. The Characters must hold a powerful position to attempt this is likely to be a c gather plot element, as no one with a lesser status has enough influence before that time, over the prince. 81