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Annotated-Research 20proposal 20345-1
Annotated-Research 20proposal 20345-1
The genre of dystopian fiction in novels and television continues to be widely popular
since its inception in the early 20th century. Dystopian means, “A state in which the conditions
of human life are extremely bad as from deprivation or oppression or terror (or all three)”
(Green, 2021). Some modern examples include Aldous Huxley’s Brave New World and HW
Wells' The Way of the Worlds. Prior to the 20th century, there was a more positive outlook on
faith in human progress. But at the beginning of the 20th century, this perspective about human
nature began to change and was amplified with the destruction of World War I and World War II
(Baldwin, 2019). One of the reasons for the success of the genre in The West is because of the
culturally related representation lacking Anglo-American values such as freedom and individual
liberty (Zumbansen, 2020). Now, different countries have begun exploring the concept of
dystopian novels. Our analysis will be if there are significant differences among different
cultures' views on what is to be considered bad societal human conditions. The television shows
that have been selected are Black Mirror, created in the United Kingdom, and Squid Game,
Black Mirror, is a five-season television show that explores a diversity of genres but
mostly revolves around dystopian. “This sci-fi anthology series explores a twisted, high-tech
future where humanity’s greatest innovations and darkest instincts collide” (Netflix, n.d.). The
first two series aired on British Network Channel 4, and then the series moved over to Netflix in
2016.
The other show that was examined is Squid Game. In only one of the seasons so far,
Squid Game has already become the most-watched Netflix series globally and was the top-
viewed program in 94 countries (Pallotta & Kang, 2021). Squid Game’s dystopian premise is
that 456 players compete against one another for a large sum of money by playing childhood
games. The spin is, that if they lose a game then they are killed. Netflix has announced that there
will be a second season of Squid Game, but the date has not been announced yet (Spranger,
2022).
Methodology
The data that was analyzed for this study consisted of two initial episodes. The first two
initial episodes were located on the streaming platform, Netflix, and the episodes were called,
“One Lucky Day'', and “Smithereens”. The episode, “One Lucky Day”, was episode nine of the
series called, “Squid Game”. The second episode, “Smithereens”, was season five, episode two
of the series called, “Black Mirror”. For both of these episodes, they were both analyzed on a
deeper level relating to six different categories. Each episode was analyzed critically by each
group member (3) and placed into a category based on the following: structure of the narrative,
the credibility of characters, the believability of the story, the importance of the story, conflict,
and class system(s). The data collection took place on March 26th and 27th of 2022, for the first
two initial episodes. All three group members watched and critiqued each individual episode and
identified what each episode was based on the categories listed above.
After the first initial codebook testing, the intercoder reliability score of each variable is
as follows: Structure of narrative (V1) equaled a 66.667%, the credibility of characters (V2)
equaled a 66.67%, and lastly class system(s) equaled a 66.67%. However, the believability of the
story (V3) equaled 33.33%, the importance of the story (V4) equaled 33.33%, conflict(s) (V5)
equaled 33.33%, which are all below the main intercoder reliability score of a medium at 60%,
and Class System(s) (V6) equaled out to be 66.69%. Therefore, our group made some very small
changes in order to come to a mutual consensus in order for those scores that were below the
agreed-upon medium, to reflect at the medium or higher. The changes that were made following
in the categories relating to V3, V4, and V5. The changes included miscommunication, typing
wrong numbers, and putting numbers in the wrong category initially. However, after the group
came together and collaborated on the low scores, and came to a consensual agreement on what
exactly was wrong and identified what was wrong according to our codebook, the initial
numbers were identified and put in the correct category. At this point, the believability of the
story (V3) equaled 66.67%, the importance of the story (V4) equaled 66.67%, and conflict(s)
(V5) equaled 66.67% overall. The intercoder reliability for all six variables had a moderate
The work that went into (V5) Conflict(s), looks at conflicts and these conflicts are based
on Literature conflicts. Those examples are the following, man versus man, man versus nature,
man versus self, and man versus fate. The background of the creation behind Conflict(s) was
confirmed by the individual conflicts that are present within each character that is being
represented in each film series that was chosen. It is present that each main protagonist in each
chosen series has developed some form of conflict within the society that each character lives in.
Because there are so many different conflicts throughout the episodes of each film with each
series and episode. In each chosen episode, there is an obvious presence of class system(s) being
portrayed throughout each episode. It is important to consider class system(s) when analyzing a
film, series, or individual episode in order to find other specific chosen variables within the
product for content analysis. Class system(s) are a current infrastructure that is currently still
being used within today’s society in the United States, and in countries all around the world.
Class system(s) are not necessarily brought to attention in most modern films and media
production within today’s society as well. Therefore, when a class system is portrayed through
any kind of media production, it is important to recognize it as well as analyze it from a different
perspective in order to bring it to attention so that others can educate themselves on the topic.
Results
For research V1, we decided to analyze the structure of the narrative. This followed on
the premise of a traditional and conventional story narrative, based upon Joseph Campbell’s
Heroes Journey (Schriever, 2021). With that in mind, we primarily focused on the narrative
consisting of a beginning, middle, and end. Following that, all researchers reached a consensus
on definitions for beginning, middle, and end. For the beginning, we determined that there must
be context given for what is happening at the beginning. For the middle, there must be a build-up
to the climax. In the end, there needed to be a resolution to the problem or conflict.
Our results for V1 showed that the overwhelming majority of episodes from both Squid
Game and Black Mirror (7 out of 8 episodes) did possess a structure of the narrative. The only
outlier was one episode from Squid Game, which did not have a structure of the narrative.
For our research V2, we decided to investigate the credibility of characters. The premise
of this was based on if the characters fit in according to the context of the show and if they
seemed to fit in by interacting with other characters. All researchers reached a consensus on this
definition.
The results for V2 showed that every episode reviewed from both Squid Game and Black
Mirror did possess the credibility of characters (8 out of 8 episodes). Each episode that was
was if the story is rooted in reality and is believable. This was more focused on the overall
Our research findings were that Black Mirror had the most episodes that were believable
(3 out of 4 episodes), contrasted with Squid Game which only had one believable episode. This
is related to the overall narrative differences between the two dystopian shows. Squid Game had
two episodes that were not believable, and one episode was labeled not sure. The researchers all
The results were that all of Black Mirror (4 out of 4 episodes) fit into the category of
having an important story. Squid Game only had two episodes that fit into the category of having
an important story, while two other episodes did not fit into that category.
For our V5, we examined overall character conflict. The consensus reached was that a
character must represent some form of conflict. Our premise for conflict included character vs.
character, character vs. self, character vs. society, character vs. nature, and character vs.
supernatural. As long as one of these conflicts was present, we agreed to accept it as a conflict.
Every episode from both Black Mirror and Squid Game (8 out of 8 episodes) did have a
form of conflict in them. Each character faced a form of conflict with one of the five that we
listed.
For our V6, we decided to look into the class system. The consensus reached regarding
class was that if it’s visible that any of the characters who were a part of an episode belong to a
Contrary to all of our previous findings, all Squid Game episodes fit into the category of
having a class system (4 out of 4 episodes). Meanwhile, only three episodes from Black Mirror
fit into the category of having a class system. One of the episodes did not fit into the category of
class systems.
Discussion
(All) Our research study consisted of consuming a total of eight episodes, split evenly between
four episodes of Squid Game and Black Mirror. At the time of selecting the two shows, we were
unaware of what our results would find based on comparing and contrasting a Western dystopian
show with an Eastern dystopian show. Surprisingly, there was a balanced mix of similarities and
differences.
As seen from charts 1, 2, 5, and 6, there were lots of similarities in our analysis. Both
shows from different sides of the hemisphere with different cultures still had commonalities
related to the structure of the narrative, the credibility of characters, conflict, and class systems.
Our findings suggest that these are universal themes across the globe, hence why they are present
in two different dystopian shows. Meanwhile, based on charts 3 and 4, there is also a good
amount of variation between the shows. Particularly highlighted were the believability of the
What was fascinating as a general takeaway was that both shows approached the
dystopian genre much differently, even though there were similar films. Honing in on charts 3
and 4, Black Mirror focused on a more realistic approach compared to Squid Game. Black
Mirror’s episodes were more believable and conveyed specific messages which related to the
importance of the story. Conversely, Squid Game focused on a more extreme approach. The
episodes were less believable and there was somewhat of a lack in the messages being conveyed.
Nonetheless, both shows took different approaches to reach similar conclusions. Overall, both
to spotlight the importance of such overarching themes. We believe that Black Mirror focused on
more technological aspects, while Squid Game focused on the class system.
Fears of Technology
(Henry Bascilia) Black Mirror episodes primarily deal with technology going wrong.
That was the case for the episodes that I watched, which was Black Mirror Metalhead, revolving
around robotic dogs. In a post-apocalyptic world, these robotic dogs with thermal vision chase
after human beings and try to kill them. The fear of Technology becomes very surreal. When
you look at the image above and you watch the episode of Black Mirror, you can see there is a
true fear of technology because the dog that is being used in Black Mirror is very similar to the
real product that Boston Dynamics has designed. The other episode that my partner watched
revolved around a virus infecting a teenager's laptop. The teenager ends up facing a daunting
choice of deciding to listen to the virus that's on his laptop or face the computer exposing his
most sensitive and private secrets. The fear of technology is very simple in this episode because
computer viruses are something that can happen anytime and anywhere and expose our most
personal information. We know this episode is very technologically surreal because we've seen
multiple cyber-attacks here in the US. They can impact a major company or our everyday way
of life. Who didn’t feel the rise in gas prices when that major gas line was hit with ransomware?
It impacted everybody who drives a car and the cost of everything that is shipped on the road. In
this computer virus episode of Black Mirror, the virus impacted how this person operated their
life and day-to-day activities. The fear of Technology became surreal to my group who can
relate to Twitter and other major social media companies. When we Watched Black Mirror
Smithereens, it dealt with a Rideshare driver taking a hostage, who is a social media intern
working for a big social media company. The scene takes place in a car in a field with police
surrounding the vehicle while the Rideshare driver holds the intern at gunpoint in hopes of
speaking to the CEO over the phone. Eventually, the Rideshare driver explains his emotional
backstory, after he finally can get in contact with a CEO. The climatic end of the scene comes
Variable six on our code sheet is class systems and is very significant to the shows we
chose to watch. Squid Game dealt with upper-class and one-percenters betting on lower-class
citizens to kill each other by showing the upper-class exerting power. We do not see a change for
the lower class until the final episode when one of the characters gets his hands on the game
show money but decides to stay in the middle class. Then we see the main character go through a
slight change. The character moves up to the middle class. But if you pay attention to Black
Mirror, each character represents one of the class systems that makes where-as Squid seem to
focus more on the lower-class upper class. However, both these shows do help with exploring
So, the difference is that the two tv shows that our group watched this semester back,
Mirror and Squid Game, is that when watching these shows, you can notice in these shows are
that Black Mirror is entirely science fiction, while Squid Game is horror fiction. When taking a
deeper look at the plot, Squid Game revolves around people competing for money in a violent
game show, whereas in Black Mirror, each episode plots. Changes. The cast for Black Mirror
consists of a variety of genders and races, while Squid Game are primarily Asian male and
female genders.
(Bryce Matthews) Our results connect to the Narrative Paradigm theory in multiple different
ways regarding each of the variables that were set into place. With the structure of the narrative,
society is developing films regarding dystopian themes and settings in very similar ways.
Throughout both series of Black Mirror and Squid Game, the structure of the narrative seemed to
be misrepresented more frequently revolving around the beginning, middle, and end. Although
the structure of the narrative is present throughout the Squid Game series, it is more common to
find a lack of structure of narrative in the Black Mirror series. As the results show, an average
percent agreement of 66.667% was made based upon the amount of ‘yes’ and ‘no’ responses. For
example, throughout the Squid Game series, an anti-hero was presented and while the anti-hero
was presented, the entire story plot regarding the beginning, middle, and end revolved around
that anti-hero. As for Black Mirror, each episode is different, some episodes lack a complete
storyline and just present bits and pieces of the core information that may confuse the audience
For the credibility of characters, throughout both series, all individual characters
represented their roles correctly when contributing to the narrative paradigm theory. Throughout
each episode, every character, protagonist, and anti-hero fulfilled each role successfully when
fitting with each context of the story; in addition, represented the story thoroughly. As the results
show, an average percent agreement of 100% was made based upon the amount of ‘yes’
responses.
With the believability of the story, some present areas are unsure when trying to
accurately pinpoint the believability of a particular story considering the dystopian themes that
are being researched. Not every story that was being analyzed was exactly believable; however,
some areas within the story of the episode could be potentially believable if society was currently
living in a dystopian world. As the results show, an average percent agreement of 66.67% was
made based upon the amount of ‘yes’ (3), ‘no’ (2), and ‘unsure’ (1) responses. For example,
when focusing on the character(s) within Black Mirror, the character has fought with capitalism
beliefs and how the actual world works; however, this, in turn, has pushed the characters to fight
with the character’s very own character flaws. These emotions are depicted throughout the
episode to establish their tale and reflect it to others who are interacting with each character
topic. In the series Black Mirror, it was evident that there was an individual theme; in addition, it
was agreed upon the fact that the message was unique and entailed a particular overarching topic.
However, when analyzing certain episodes about Squid Game, it was evident throughout our
codebook analysis and results, that there was not a present topic that was relative to the overall
narrative. For example, several of the games just show people losing and ultimately being
murdered. This is primarily to set the scene for the series. Random children's activities that
culminate in death are less significant for a tale. Overall, this discussion provides how the results
connect to the Narrative Paradigm Theory when focusing on variables one through four.
(Vincent Mallardi)
The results of two dystopian films from different cultures are surprisingly similar. Most
relevant would be the class system, because that has been a continued theme throughout both
Black Mirror and Squid Game. Power, finances, and hierarchy are all related to the class system
and it’s something observed in every country. What is fascinating is that both Black Mirror and
Squid Game felt the need to include a major theme of the class system. Related to globalization,
this shows that even different cultures often share a lot in common. An example of this would be
the awareness of the class system and other related problems (money, power, government) in
movie and television themes. Along with that, countries worldwide can influence one another
regarding sensitive topics, universal themes, or articulate storytelling. Due to this new
connections with each other. Movements such as human rights, equitable treatment based on
color, and many more have become global phenomena rather than in single countries.
One of the best examples of media globalization would be American studios premiering
their movies abroad before in America. This has broken the traditional thought that the U.S.
movie interest impacted global performance. One of the most well-known cases would be Steven
Spielberg releasing The Adventures of Tintin in Brussels and Paris roughly a month before it
premiered in the U.S. With the relationship between the U.S. and other countries media, there is
likely going to be an increase in universal themes between movies created from all over the
globe. This was witnessed in our study where both shows, even though from different
hemispheres, both brought the class system to the forefront of their episodes. While that is only
one universal theme, many more are coming to the forefront of media.
One of the major factors paired with globalization is the new phenomena of U.S. media
corporate activism. Recently, Disney took an active stance to broadcast that they are seeking to
help repeal Florida bill HB 1557, known by critics as the “Don’t Say Gay” bill. Disney is a
massive organization, with big ties in the media. Disney is a media conglomerate, owning Pixar,
Walt Disney Studios, Lucasfilm, ABC news, and ESPN (Lakritz, 2020). While our focus was
only on the genre of dystopian television, future research could easily expand on the topic of
genre and theme importance to analyze similarities and differences between genres.
Another important factor paired with globalization is the ambition of other countries to
export media. Specifically related to our research, South Korea which produced Squid Game has
been a recent dominating force in exported media. Its goal is to become the world’s leading
exporter and importer of entertainment and media (Department of Commerce, 2021). Their
ambition in the global media industry, along with others such as Bollywood and Nollywood,
continues to help the spread of media globalization. The Korean government is placing its bet on
entertainment and media to be a large industry and really impact the future growth of their
national economy. This has already begun to be seen with the massive export of South Korean
entertainment and media. Squid Game surpassed 111 million views on Netflix in just a month.
This has surpassed the previous record held by Bridgerton (Ioannou, 2021). During the Academy
Awards in 2020, the movie, Parasite, came into the international spotlight. Winning four Oscars
including the Best Picture Award, it marked the first time that a non-English language movie
With an increasingly globalized media, our findings suggest that universal themes are not
limited to any particular country. Along with that, there might even be an acceptance of themes
valued higher in other countries. For instance, support for LGBT+ rights in the U.S. is high. In
other countries, there is still a significant amount of pushback regarding LGBT rights.
According to an international Pew Research Center poll, people in the U.S., India, South Africa,
Japan, South Korea, and Mexico have had the largest gains in public acceptance of gay rights
(Bhatia, 2020). Although this would need to be studied more in-depth, a possible correlation
could be that these countries consume a significant amount of U.S. media. While the U.S. leads
at the forefront of media, other countries’ media is rapidly advancing and improving. This
potentially could lead to more massive shifts regarding certain topics or themes, all based on the
Based on our dystopian theme, the genre provides a dramatic highlight of fears,
problems, and even solutions. According to Pew Research, the top perceived threats by
hatred (Desjardins, 2015). Interestingly enough, each of these perceived threats has been
incorporated into popular dystopian films or television show themes. This highlights the global
fears while also raising awareness of the issues, potentially in the hopes that resolution follows.
In conclusion, some of the most popular films internationally are associated with
universal fears. With global widespread fears such as nuclear warfare during the Cold War and
disease due to the global pandemic of COVID-19, the world oftentimes witnesses fear
coherently. Not only does fear scare us, but in a sense, it stimulates us. As witnessed through our
research, vastly different countries share universal themes. While the dystopian genre aims at the
extreme, usually to highlight a fear or problem, there is a great insight into the themes portrayed.
With increasingly globalized media, universal fears and problems portrayed can potentially
create an informed global public, which would possess the potential to create global solutions.
References
Baldwin, M. (2019). The Evolution of Dystopian Literature. Ramapo College Honors Program,
1–5. https://www.ramapo.edu/honors/files/2019/08/Baldwin-Senior-Project.pdf
Bhatia, J. (2020, June 25). Global Acceptance of LGBTQ on the Rise. US News.
https://www.usnews.com/news/best-countries/articles/2020-06-25/lgbtq-acceptance-
growing-in-us-and-other-countries-over-time
Desjardins, J. (2015, February 11). The World’s Greatest Fears. Visual Capitalist.
https://www.visualcapitalist.com/worlds-greatest-fears/
https://foreignpolicy.com/2012/10/08/hollywood/
Green, M. B. (2021, February 14). What is Dystopian Fiction? Definition and Characteristics.
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Ioannou, T. (2021, October 13). Netflix’s Squid Game Breaks Records with 111 Million Views in
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Lakritz, T. (2020, January 31). 14 companies you didn’t realize Disney owns. Insider.
https://www.insider.com/companies-disney-owns
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pop-culture
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works,as%20individual%20liberty.%20Dystopian%20fiction%20sparks%20our%20inter
est
CODEBOOK
2. Locate specific websites for each individual theme for questions or a further explanation
of content regarding each episode.
1. Yes
Squid Game Episode 9 is a good example of what is a classic narrative structure. At the
beginning of the episode, the 5 W’s are answered (Who, what, where, when, why). Following,
the episode builds up throughout to the climax. The climax is where two characters dual to
become the winner of the Squid Game. In the end, the resolution is that the main character wins
the Squid Game.
2. No
In Black Mirror Season 3 “Shut Up and Dance,” the episode does not follow a classic narrative
structure. At the beginning of the episode, there are many questions as to what is going on. While
the middle does build-up to the climax, the ending does not give a resolution. It ends on a
cliffhanger which traditionally doesn’t belong in a classic narrative.
1. Yes
In Squid Game, the series takes place in South Korea. All of the characters in the show are South
Korean. All of the signs in the cities are South Korean. The food that they eat is South Korean.
Because of this, the credibility of the characters related to the setting is perfect for the context.
*Have not seen an example of a lack of credibility of characters. In all of the episodes that we
have watched so far, each character fits in with the context of the story.
1. Yes
Ex.) Black Mirror (U.K.) The character has struggled with the ideologies of capitalism and with
the way the real world works; in addition, this pushes him to internally struggle with his
character defects. Throughout the episode, his emotions are portrayed to build his story to reflect
those who are interacting with him within the episode, and with the audience who is watching.
2. Unsure
Ex.) Squid Game (S. Korea) is focused on playing children’s games and losing results in death.
While this has not happened yet in the world, there is always a chance that something like this
could occur. During ancient Rome’s gladiatorial games, they would fight to the death will huge
crowds cheering them on.
1. Yes
Black Mirror Season 2 “Shut Up and Dance” reveals the dangers of getting cyber hacked. This is
something very real in modern society, as most people have some form of technology. Because
of this relevant threat, it is an important story.
2. No
Squid Game: In some of the games throughout the series, it just shows individuals losing and
then getting killed. This is more to build up context around the show. I would say that random
children’s games resulting in death are not as important for a story. But, by following our rule, so
long as we reach a consensus we will be fine to label it as whatever we all deem fit.
V5. 5 Conflicts
Does the character represent conflict within himself and express this conflict within society?
Description: In today’s society, character versus self-conflict is a form of internal conflict that
occurs within the individual psyche of a character. In this particular situation, it is shown within
an episode of Black Mirror, called “Smithereens”. Within this episode(s), the main character
portrays an inner fight with self-doubts, a moral problem, and within the nature of a typical
conflict.
1. Yes
Ex.) Black Mirror (U.K.) The character kidnaps an intern for a highly recognized company and
then holds him hostage with a gun to the male threatening him to get in contact with the head
CEO; in addition, if not in contact the character will then commit suicide.
*Cannot be any no’s in this. Every narrative must have one of these types of conflicts. What we
intend to do is measure how many we view. At the end of it, we will tally up and analyze what
conflicts were the most prevalent in the dystopian shows.
1. Yes
Ex.) In Squid Game episode nine, Seong Gi-hun Can be seen receiving a call from an
unidentified voice Asking how his wife has not changed ever since he had won the money in
Squid game. This is a primary example of the class system Seong Gi-hun Is still living in the
lower class System. Eventually, towards the end of the episode, The audience can infer that he
has moved to Upper-middle-class but is not entirely super-wealthy as he has given away the
money to someone deeply in need of cash.
2. No
Ex.) In the Black Mirror season 2 episode “Shut up and Dance,” there are no class system
differences. The main character works in a restaurant, and almost everybody else in the episode
works there as well. Throughout the film, there is no highlighted interaction between people of
different classes.