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Electric Guitar
Electric Guitar
{
// Time before you can swing the weapon again
"refire_delay" "1.0"
// Animation prefix - not sure what this is used for just yet
"anim_prefix" "anim"
"decapitates" "1"
"activity_deploy" "ACT_DEPLOY_GREN"
"activity_shove" "ACT_TERROR_SHOVED_FORWARD_BAT"
"addon_attachment" "melee"
"addon_offset" "4 0 0"
"addon_angles" "175 100 95"
// Sound data
// define the hit and miss sounds
SoundData
{
"melee_miss" "Melee.Miss"
"melee_hit" "Guitar.ImpactFlesh"
"melee_hit_world" "Guitar.ImpactWorld"
}
// How long after attacking until the weapon enters its idle animation state
"weapon_idle_time" "1.6"
// hud textures
"sprite_active" "icon_guitar"
}