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Sorcery of the

Enchanted
Woods
Garden of Glory
Place the Garden of Glory token
in any clearing as your piece. Any
player who rules the clearing with the
Garden of Glory at the start of their
evening gains 1 VP and draws a card.
Enchanted Objects
When you craft an item, you may do
the following based on which item:
- Initiate a battle; - Take a move;
- Draw a card; - Remove any warrior;
- Draw 2 cards then discard 2 cards;
- Craft another card ignoring it’s cost;
- Place 2 warriors in a clearing you rule;
Living Buildings
Your buildings increase your maximum
rolled hits by 1 in their clearing and
count double for rule.
Onyx Cauldron
When any number of your warriors are
removed in battle you may place them on
this card. At the start of your evening you
may spend a card to move 2 warriors from
this card to a matching clearing you rule.
Misdirection
When you are declared as the defender in
a battle and there is another legal target in
the same clearing, discard this to force
the battle to be resolved against a
different legal target (of your choice).
????????

Hailstorm
?
??
Remove a piece in each clearing, you

?
cannot remove buildings or tokens if
any faction has a warrior in the
chosen clearing. Each Vagabond
damages an item. Discard this card.
Scepter of Majesty
Once per turn: you may discard
3 matching cards to gain 3 VP.
Mantra of Frenzy
e first time you resolve a battle
each on your turn, you may
initiate another battle.
Favor of the Phoenix
After any battle in which any
number of your tokens or
buildings is removed by hits,
draw 1 card.
Foresight
When battling as the attacker you may
discard this to cancel an ambush played
against you. If you do, look at the defending
players hand and take a card from it.
? ?

Knowledge of the Fallen


? e first time you battle each
? turn, you and the opponent
you battled each draw a card.
? ?

Knowledge of the Fallen


? e first time you battle each
? turn, you and the opponent
you battled each draw a card.
Visions From Beyond
Whenever you would draw any
number of cards, instead draw one
more card then discard a card.
Treewalking
Once per turn when your forces move from
a clearing, they may move to an adjacent
forest. If they do, all warriors in that
forest must immediately move to a
clearing adjacent to that forest.
The Wizards Tower
Put the Wizards Tower Building into
play in a clearing you rule as your piece.
e Wizards tower acts as a crafting
piece of any suit.
Summon River Beast
During battles in clearings with a
river: Spend a card matching the
clearing to gain 1 bonus hit.
Enchanted Gifts
Once per daylight: Give another player
a crafted item to look at their hand.
Choose a card to take from them.
Enchanted Gifts
Once per daylight: Give another player
a crafted item to look at their hand.
Choose a card to take from them.
Spell of Flight
During Daylight, discard this to
take a move ignoring rule and
treating rivers as paths.
Spell of Flight
During Daylight, discard this to
take a move ignoring rule and
treating rivers as paths.
Fire and Lightning
During a battle in which you are
the attacker after dice are rolled,
discard this to gain 1 bonus hit.
Fire and Lightning
During a battle in which you are
the attacker after dice are rolled,
discard this to gain 1 bonus hit.
?

Dispel
At the start of birdsong:
? discard this to discard
a crafted improvement.
?

Dispel
At the start of birdsong:
? discard this to discard
a crafted improvement.
?

Dispel
At the start of birdsong:
? discard this to discard
a crafted improvement.
Ambush!

You may ambush in any clearing.


At start of battle, defender may play to
deal two immediate hits, then discard.
Cancel if attacker plays matching ambush.
Ambush!

You may ambush in any clearing.


At start of battle, defender may play to
deal two immediate hits, then discard.
Cancel if attacker plays matching ambush.
Birdy Bindle

, +1 en
discard.
Woodland Runners

, +1 en
discard.
Arms Trader

, +2 en
discard.
Crossbow

, +1 en
discard.
Ambush!

You may only ambush in a fox clearing.


At start of battle, defender may play to
deal two immediate hits, then discard.
Cancel if attacker plays matching ambush.
Gently Used Knapsack

, +1 en
discard.
Root Tea

, +2 en
discard.
Travel Gear

, +1 en
discard.
Protection Racket

, +3 en
discard.
Foxfolk Steel

, +2 en
discard.
Anvil

, +2 en
discard.
Ambush!

You may only ambush in a rabbit clearing.


At start of battle, defender may play to
deal two immediate hits, then discard.
Cancel if attacker plays matching ambush.
Smuggler’s Trail

, +1 en
discard.
Root Tea

, +2 en
discard.
A Visit to Friends

, +1 en
discard.
Bake Sale

, +3 en
discard.
Ambush!

You may only ambush in a mouse clearing.


At start of battle, defender may play to
deal two immediate hits, then discard.
Cancel if attacker plays matching ambush.
Mouse-in-a-Sack

, +1 en
discard.
Root Tea

, +2 en
discard.
Travel Gear

, +1 en
discard.
Investments

, +3 en
discard.
Sword

, +2 en
discard.
Crossbow

, +1 en
discard.
Dominance
If spent for suit, make available.
If you have at least 10 points, play during
Daylight and remove your score marker

You win the game if you


rule two opposite corners
at the start of your Birdsong

In games of four or more,


as Vagabond, you may
form a coalition.
Dominance
If spent for suit, make available.
If you have at least 10 points, play during
Daylight and remove your score marker

You win the game if you


rule three mouse clearings
at the start of your Birdsong.
In games of four or more,
as Vagabond, you may
form a coalition.
Dominance
If spent for suit, make available.
If you have at least 10 points, play during
Daylight and remove your score marker

You win the game if you


rule three rabbit clearings
at the start of your Birdsong.
In games of four or more,
as Vagabond, you may
form a coalition.
Dominance
If spent for suit, make available.
If you have at least 10 points, play during
Daylight and remove your score marker

You win the game if you


rule three fox clearings at
the start of your Birdsong.
In games of four or more,
as Vagabond, you may
form a coalition.
Dominance
If spent for suit, make available.
If you have at least 10 points, but less
than 4 crafted improvement, play during
Daylight and remove your score marker

You win the game if you


have 6 crafted improvement
at start of your Birdsong.

In games of four or more,


as Vagabond, you may
form a coalition.
Spy
May play
at no cost.

In Daylight, reveal an order.


en, if not discarded, you
may swap any two orders.

If the spy reveals a fox


card, discard the spy,
making it available.
Spy
May play
at no cost.

In Daylight, reveal an order.


en, if not discarded, you
may swap any two orders.

If the spy reveals a mouse


card, discard the spy,
making it available.
Spy
May play
at no cost.

In Daylight, reveal an order.


en, if not discarded, you
may swap any two orders.

If the spy reveals a rabbit


card, discard the spy,
making it available.
Spy
May play
at no cost.

In Daylight, reveal an order.


en, if not discarded, you
may swap any two orders.

If the spy reveals a bird


card, discard the spy,
making it available.
- e Wizards Tower building.
Can be used like
craft tool, in phase
crafts of your faction.

- Garden of Glory token.


Provides 1 VP to the owner
of the clearing

If this token or building is removed


from the game, you discard their card as well.
If their card is discarded, then the
or the building is removed from the game.
Note: e Wizards Tower can be used any time
you are instructed to craft even if your factions
board specifies a specific type of piece. So the
Lizardfolk can use the tower to craft outside
the outcast suit. e Riverfolk company can
use it to supply one crafting material per round
without committing funds (consider it to be a
crafting action with 0 funds committed but an
extra material supplied)

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