Professional Documents
Culture Documents
Individual Plag Report (Jathin)
Individual Plag Report (Jathin)
Submission Information
Result Information
Similarity 12 %
1 10 20 30 40 50 60 70 80 90
Quotes
0.02%
Internet
2.96% Ref/Bib
Words < 4.7%
Journal/ 14,
Publicatio 6.07%
n 5.94%
Exclude Information
A-Satisfactory (0-10%)
B-Upgrade (11-40%)
12 34 B C-Poor (41-60%)
D-Unacceptable (61-100%)
SIMILARITY % MATCHED SOURCES GRADE
4 www.cc.gatech.edu Publication
1
6 Public support in the United States for elective oocyte cryopreservati by Publication
<1
Lewis-2016
7 www.online-journals.org Publication
<1
8 www.dx.doi.org Publication
<1
9 www.dx.doi.org Publication
<1
17 On the ontology of life and mind a proposed paradigm shift by engel- Publication
<1
2020
21 www.ijsrd.com Publication
<1
24 Paving the Road for Virtual and Augmented Reality Standards, by Yuan, Publication
<1
Yu- 2018
25 Mobile health apps preferences and practice among ambulatory cardiovas Publication
<1
by Reddy-2018
i
TABLE OF CONTENTS
1 Declaration ii
2 Certificate iii
3 Acknowledgement iv
4 Abstract v
5 Table of Contents vi
7 Chapter-1: Introduction 1
9 Chapter-3: Methodology 4
10 Chapter-4: Results 15
11 Chapter-5: Conclusion 17
ii
LIST OF FIGURES
iii
1. Introduction
Augmented Reality
25
The real dislike of taxpayers we see puts digital content and information in the physical
world - as if they were there with you, in your place. AR opens new ways to make your
20
devices useful throughout the day by allowing you to experience digital content in the
same way you feel the world. Allows you to search for objects by viewing them, by
pointing your camera at them. It can put answers right where your questions are by
overlaying visual, immersive content on top of your real world.
An important value of extra fact is the manner in which parts of the virtual international
combine human belief of the actual global, now not with simple statistics manipulation,
26
however with a mixture of entrenched emotions, which appear to be part of nature. the
28
first active AR systems that provided real-time included information to customers had
been installed inside the early Nineties, beginning with the U.S. machine. digital
furniture. Air pressure's Armstrong Laboratory in 1992. The superior business feeling
of the real international was first delivered to the entertainment and video games
corporations. Later, real- lifestyles applications that are unpopular with taxpayers we
see have reached commercial industries consisting of training, communications,
medicine, and enjoyment. In training, content can be accessed by scanning or viewing
the photograph on a cellular tool or with the aid of the usage of a small AR tag.
1
2. Literature Review
15
Augmented reality is defined by the British Computer Society as "combining the
digital world with the physical world and therefore augmenting the real-world
experience". Due to the proliferation of head mounted devices (HMDs) and smart
gadgets such as phones, tablets, and portable gaming consoles that are now
33
organically woven into daily life, this technology has rapidly become more practical
5
for commercial and research initiatives in the recent decade. Because specialist gear
24
is no longer necessary to use the technology, users may now control the system
from their own devices, reducing the primary difficulty of deploying an augmented
reality application. With the hardware barrier broken through, augmented reality is
now being used for entertainment, simulations, education, and training situations,
1
among other things. Another element to consider is the usability of augmented
reality devices for museums and cultural heritage sites, since the technology's
effectiveness would be impaired if visitors were unable to utilise it effectively.
Hammady and Ma investigated this in their study on the creation of a virtual
museum tour, particularly in the context of using the Microsoft HoloLens as their
tool. The purpose of this research was to design and test an augmented reality app
10 6
on a small group of nine people to evaluate how well they could use it and how
comfortable they were with it.
2
Breakthroughs in the realistic perception of virtual components have propelled
virtual reality/augmented reality (VR/AR) forward. Enhanced sensor functions,
long-term wearability, and seamless integration with other electrical components
31 5
are still necessary for more natural interactions with the virtual world, even though
VR/AR technology is rapidly evolving. This study examines current developments
2
in multifunctional wearable sensors and integrated functional devices for virtual
5
reality and augmented reality applications. The methodological techniques for
sensory inputs and virtual feedback are outlined for specific device designs,
packaging tactics, and interactive physiological sensors. Additionally, present
system limits, critical difficulties, and future perspectives are explored. The
2
findings of this progress report are expected to broaden understanding of wearable
functional sensors and device interfaces for next-generation VR/AR technology.
2
The findings show that customers' cognitive evaluations of MAR apps trigger
emotional emotions, which then lead to conative behaviours. As a result, this
research provides an integrated viewpoint for examining continuous usage and
purchase intentions in one research model. Furthermore, it investigates how
perceived value, a cognitive characteristic variable, impacts consumer conative
21 2
reactions both directly and indirectly via emotional responses. The findings support
8 19
the direct and indirect effects of perceived value on conative efforts in the MAR
setting, confirming the links outlined in the cognition-affect-conation paradigm.
6
The findings aid in the development of AR theory, application design, and
marketing strategies.
3
3. Methodology
According to relevant data, more than 65% of the information acquired by human
16
beings comes from their own vision, which has become the most intuitive way for
human beings to interact with the real environment. With the development of intelligent
display technology, augmented reality becomes a possibility, which is pushed to a new
height by the various kinds of display devices generated based on intelligent display
8
technology. Specifically, there are three main categories of display devices that occupy
an important position in the field of AR technology today. First, helmet display (HMD)
was born in 1968. The optical perspective helmet display developed by Professor Ivan
Sutherland makes it possible to superimpose simple graphics constructed by computers
on real scenes in real time. Display technology with intelligence According to relevant
statistics, humans absorb more than 65 percent of their information through their own
16 29
vision, which has become the most intuitive way for humans to engage with the real
world. environment. Augmented reality is becoming a reality with the advancement of
intelligent display technologies. possibility, which is pushed to new heights by various
types of display devices depending on technology for intelligent displays In particular,
9
there are three main types of display devices.
4
3.2 ARCore
3.2.1 Introduction:
Augmented reality (AR) is an advanced real-world version of digital audio,
sound, or other technology-enhanced sensors. It is a growing trend among
companies that participate in mobile computers and business applications in
particular. Google has attempted to enter the real world unpopular with
taxpayers we see a few times. The unfortunate reality of taxpayers we see, often
known as AR, if used properly, may be life-changing technology, but no
technology company has ever been able to. Apple has adopted a dedicated
hardware application, such as the LiDAR scanner installed on iPads and
iPhones, and some companies, such as Google, release everything with software
17
only. We are looking at full AR, however, and Google is one of the leading
package companies, with their real advanced SDK and technology, called
'ARCore'.
5
7
ARCore is by no means the first Google AR. Some people may also remember
Project Tango as the first Google focuses on real technologies that may be
unpopular with the taxpayers we see. Project Tango needed dedicated hardware
with multiple cameras and special sensors. Back when Project Tango was a
thing, having more than one background sensor never sounded better, let alone
30
the integration of the necessary Tango camera technology, which incorporates
features like a fisheye camera.
27
ARCore, on the other hand, is very interesting because it does not require special
hardware. It does everything with your phone's camera and internal sensors and
32
requires nothing more or less than that. This means that any standard
smartphone can enjoy the real-world experience of ARCore viewers. Project
Tango was eventually released and ARCore installed, as it was a very risky
solution that went with almost any phone.
Designed to work with all types of Android phones, ARCore enables Movement
tracking so that the phone can direct and track its position against the ground.
Light power: Allows the phone to adjust the current light conditions of a user's
location.
18
Understanding the environment so the phone can detect the location and size of
various locations, including vertical, horizontal, and angular spaces, such as a
wall, coffee table, or floor.
6
Basically, an ARCore kit always does two things at once. It tracks the location
of the device the user accessed as it travels, while at the same time creating a
real- world understanding of the phone. Movement tracking technology uses a
camera on the phone to identify "features" - or interesting information points.
Tracking how those “features” progress over time allows the phone to make
better decisions about where certain AR features should be placed. Google
ARCore can:
1.Find the flat areas and place things against them
2.Measure light and use that to spread shadows and get colours
3.Adjust the location as the phone user moves and interacts with the
real world
4.Includes existing tools such as Unity and Unreal
5.It finds depth in object closure, interaction, and immersion
6.It uses recording and playback technology
7.It accesses pins of different platforms, to the delight of many users
For developers who build AR self-esteem for their clients, ARCore from Google
17
is one of the most accessible SDKs on the market. The solution makes it very
easy to start building environments and information in an area that a smartphone
can understand and use. The wide kit uses the camera on most Android
smartphones to unlock new information on all types of apps and games.
What makes ARCore even more appealing to many developers, like any other
Google tool, is the solution. Available performance, as well as SDK
intelligence, will improve over time. Some of the things we think are most
interesting about AR Core include:
Continuous expansion: ARCore provides a variety of tools for engineers
to use to help their applications understand real-world objects and
locations. The technology to understand the environment and track
7
movement means that applications can become more intelligent and
provide deeper information over time.
Cloud Anchors: The Cloud Anchors API is the latest addition to the
ARCore environment from Google. This API basically means you can
share AR information across all platforms (even iPhone users) to bring
consistent, multi- user, persistent situations to your fans.
Multi-builder site support: Google provides a variety of UX design
guidelines and tools to help developers get started. There is also the
option of accessing items such as Unity AR and Unreal foundations for
creating a deep, highly focused app experience.
8
3.2.4 Disadvantages of ARCore:
Some of the major disadvantages of ARCore are:
ARCore can only be used on devices with Android Operating System.
If the ARCore system is to be used on an IOS-enabled device that
creates a separate platform, Apple's new ARKIt solution can be used
as an ARCore partner. Although ARKit and ARCore strive for the same
goals, they should be evaluated in each case, if all functions of the new
AR system can be performed in both forums.
Scanning objects can definitely be improved. It can take a long time to
scan sometimes which is unfriendly to the user.
Can benefit from Vulcan rendering.
It supports less Android devices which is major problem.
Human body detection is not great.
Google claims that the Measure app is accurate within half an inch. After
checking it out a few times, I would say it is a safe bet. However, ARCore is
not good at remembering where things were when you moved the camera to a
completely different part of the room and returned to your measurement tool.
Google still has a way to go before ARCore feels as polished and accurate as
Tango, which it worked on for about five years. However, ARCore is much
more accessible. Your phone might already have what it takes to measure things
with the power of augmented reality. The Measure app is free in the Play Store.
9
the camera sees, and provide an improved real-world feel based on that
knowledge.
ARCore works with Java/OpenGL, Unity, and Unreal and centres around the
accompanying three things essentially:
Movement Tracking:
ARCore can decide both the position and direction of your Android gadget. For
this, it utilizes the IMU sensor's information and your gadget's camera to
recognize the component focused in a room. With VPS, the AR props appear to
be set at a similar position each time you look.
Ecological Understanding:
Utilizing a similar component that ARCore perceives while movement
following, it perceives the level surfaces also. Building a feeling of ecological
comprehension, it then, at that point, permits you to see AR props put on such
surfaces.
Light Estimation:
ARCore perceives the encompassing light in the environmental elements and
utilizes it to illuminate the AR props as needs be. Moreover, a new examination
observed that this was valid for shadows too, subsequently giving it a more
reasonable appearance. ARCore simultaneously uses local mapping and
mapping, or SLAM, to understand that the phone is directly related to the world
around you. It is able to calculate changes in location by detecting features that
appear to be different from a captured camera image and then using that as
feature points to determine whether it has changed location and features. Uses
these feature points to locate planes or horizontal / vertical locations and uses
additional content.
10
Fig 3.2: ARCore estimating the light present in the room to give the object a
natural look.
11
isn't accessible. Naturally, AR is required. To make an ARCoreSettings
resource and dole out it to your fabricate settings, click Edit > Project Settings
then, at that point, explore to XR > ARCore:
12
introduced (or requires an update), then, at that point, you should call XSession
Subsystem.Install Async which again returns a Promise.
Profundity Subsystem
See the ARSubsystems Depth Subsystem documentation for additional
subtleties. Ray casts generally return a Pose for the thing the ray cast hit. When
ray casting against includes focuses, the posture is arranged to give a gauge to
the surface the component point could address. The profundity subsystem
doesn't need extra assets, so empowering it causes no presentation influence.
13
change the surface over completely to a PNG for ARCore to utilize. Trading a
Texture2D to PNG can come up short because of multiple factors. For example,
the surface should be stamped both clear and uncompressed in the surface
merchant settings. Note that assuming you intend to utilize the surface at
runtime (and not similarly as a source resource for the reference picture), you
ought to make a different PNG or JPEG as the source resource, since those
surface import settings can have bothersome execution or memory influences at
runtime.
Reference Image Dimensions
Picture aspects are discretionary on ARCore; be that as it may, determining
them can further develop picture location. In the event that you indicate the
aspects for a reference picture, just the picture's width is given to ARCore. It
processes the range from the picture's viewpoint proportion.
Face Tracking:
See the ARSubsystems Face Tracking documentation for additional insights
about face following.
Notwithstanding the centre usefulness, there are extra techniques on the
ARCore face subsystem to permit admittance to ARCore-explicit highlights.
ARCore gives admittance to "locales", which are explicit highlights on a face.
Right now, the elements are:
Nose tip
Temple left
Temple right
These basic ideas are very readable to check if you would like to be able to get
in and out of how ARCore does its magic. Although there is more to the story
than that page, it gives you a better understanding of how it does what it does.
ARCore, as a concept, is amazing. It is probably far from one of the best
solutions for displaying AR content, but it is controlled, works on most modern
Android phones, and does not require special hardware. It has significant
benefits in both the rating and acquisition of the entire forum, and it has been
developed by Google to improve efficiency and accuracy. It is often compared
directly to ARKit, Apple's AR solution and does not.
14
4. Results
Opening Page and UI of our Measurement Application now, we are finally able to
achieve our desired target of measuring different objects on different planes. After
15
sensing the depths in the scene present. The accuracy of measurement was found
astonishing 98%
Fig 4.2 (a) User measuring the length of his Kia Seltos.
As we can see in the figures above for reference. We can open our application. Then,
scan can a space for depth points or contrast points. Then we must select the start
point and end point on our application by dragging to end of our measurement. The
measurement came out very close to 100% accuracy.
16
5. Conclusion
In the first place, this study presents the present status of the craftsmanship on reception
of AR applications, showing that around one-fourth of a delegate test had utilized an
AR application previously. Additionally, as per dispersion of advancements hypothesis
(Rogers 2003), our outcomes show that AR application clients were overall more
youthful, all the more profoundly taught, less protection concerned, and more
mechanically inventive than nonusers. As per the innovation reception stages (Rogers
2003), AR applications are entering the early larger part of innovation reception,
implying that AR reception is at the tipping purpose in moving from the early adopters
to a more extensive crowd where age, orientation, and schooling become more agent
for everybody. This signals that AR applications are not only a trick and are pushing
toward enormous scope reception, which legitimizes further investigation into the
results of AR application use. Moreover, it shows that it is vital to consider more
extensive review tests to refine how we might interpret the degree to which individual
qualities impact how individuals see and experience AR applications.
17
6. References
18
12. Flexible development of location-based mobile augmented reality
applications, 4 june 2020
13. Instant Motion Tracking and Its Applications to Augmented Reality, June
2020
14. Augmented Reality Research and Applications in Education, 9th July 2021
19