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L.D. College of Engineering: Gujarat Technological University
L.D. College of Engineering: Gujarat Technological University
L.D. College of Engineering: Gujarat Technological University
UNIVERSITY
Chandkheda, Ahmedabad
A Project Report On
“Operative Logisim”
Under Subject
DESIGN ENGINEERING I-B
Academic Year
(2021-2022)
Submitted by:
Group:
1 Introduction 1
2 AEIOU Canvas 5
3 Mind Mapping 8
5 Ideation Canvas 12
7 LNM Canvas 18
8 Prototype 19
9 Conclusion 21
Chapter 1 INTRODUCTION
1
The given diagram defines the steps to detect the problem andsolution
of the problem by Design Thinking.
2
1.2 Abstract
There are many different ways for people to be educated and trained
with regard to specific information and skills they need. These methods include
classroom lectures with textbooks, computers, handheld devices and other electronic
appliances. The choice of learning innovation is dependent on an individual’s access
to various technologies and the infrastructure environment of a person’s surrounding.
3
1.3 Survey
Not all humans have same grasping power, especially in kids. So,
sometimes kids weak their motivation towards the education and that leads to big
problems further. According to several researchers, they have suggested that learners
can strengthen their motivation for learning and enhance their educational realism-
based practices with augmented reality.
4
Chapter 2 AEIOU CANVAS
Observation through AEIOU methods.
1. Activities:
2. Environment:
• Workplace
• School
• College
• Anywhere
5
3. Interactions:
• Human to AR Model
• AR Model to Human
• Camera to Real world place
4. Objects:
• Phone
6
5. Users:
• Students, Teachers
• Photographers
• Photo & Video editors
• Kids
• Mentors
7
CHAPTER 3 Mind Mapping
“A mind map is a visual representation of hierarchical
information that includes a central idea surrounded byconnected branches of
associated topics.”
Benefits:
Helps brainstorm and explore any idea, concept or problem.
Better understanding of relationships and connections between
ideas and concepts.
Make it easy to communicate new ideas and thought
processes. Allow students to easily recall information.
Help students take notes and plan tasks. easy to
Make it organize ideas and concepts.
8
CHAPTER 4 EMPATHY CANVAS
9
Stakeholders:
College
School
Companies
Hospital
Laboratory
Users:
Kids
Students
Teacher
Mentor
Photographer
Photo/ Video Editor
Activities:
Render AR Model
Save and share the photos and videos
Control that Model by (angle, size, model)
Capture Videos and Photos of that model with real world place.
Story Boarding:
A kid once lost his connection with his teacher because of some circumstances
and he could not manage to learn his syllabus. one day his mentor suggested him to
use 3D AR Camera. Now he is back to his academic life and learning his topic
happily.
Happy:
A kid once lost A kid was suffering from his school project of solar system due
to lack of imagination. Later he used "3D AR Camera" application and now he has
lots of 3D AR Models so that he can easily view any stars and planets.
Sad:
A kid was suggested to use "3D AR Camera" app but that app needs latest
generation's mobile. That kid did not have capable device so he could not study with
the help of that app.
10
Happy:
A student had project to make video of human body. She had found "3D AR
Camera" app, she made video by rendering various body parts onto plain wall of her
room and she achieved 10 stars ranking.
Sad:
Now kids are too dependent on "3D AR Camera" app for learning anything,
they are decreasing their power to imagine something by their own mind.
11
Chapter 5 IDEATION CANVAS
1. People
2. Activities
Render AR Model
Save and share the photos and videos
Control the model by (Angle, Size, Distance)
Capture video & photo of that model with real world place.
12
3. Situation/Context/Location
Workplaces
Colleges
Schools
Home
Anywhere
4. Props
13
Chapter 6 PRODUCT DEVELOPMENT CANVAS
Purpose
People
▪ Teachers
▪ Students
▪ Kids
▪ Photographers
▪ Mentors
▪ Photo/Video Editors
▪ Best Guide
▪ Free Available
▪ Easy to use
▪ Portable
Product Functions
▪ Self-Learning
▪ Accurate
▪ Automatic Render
15
Product Features
Components
▪ Microprocessor ▪ Microphone
▪ Various types of sensors ▪ Database
▪ Higher version of operating system ▪ Touchscreen
16
Customers Revalidation
▪ Client
Validation
▪ Coder
Validation
▪ Continuous Updating
▪ Updating user Interface
▪ Increase the
Accuracyfor 3D
Model are smoothly
17
Chapter 7 LEARNING NEEDS MATRIX CANVAS
18
Chapter 8 PROTOTYPE
19
Prototype- A sample model of an actual Project.
This shows the flow of the application and also explains how ourapplication
named “3D AR Camera” works.
20
Chapter 9 CONCLUSION
By using “3D AR Model” users will have better option for learning especially
when study is in online mode. Teachers will teach any topics practically with an
entertainment. Users will have larger varieties of models those will help them to make
more attractive projects. Students will get basic knowledge and experience of what is
AR Technology because in future these types of technologies have bright future.
21