Professional Documents
Culture Documents
Media Plan: Pham Khanh Duy - Hs160568
Media Plan: Pham Khanh Duy - Hs160568
Media Plan: Pham Khanh Duy - Hs160568
VNG Game
MEDIA PLAN
LECTURER:
INTRODUCTION
1.1. COMPANY
1.2. PRODUCTS/SERVICES/CUSTOMERS
CONCLUSION
1.1.COMPANY.
VNG is a famous company in Vietnam in the
technology world as well as those who often
1.INTRODUCTION
have the habit of playing video games. Lauched
in 2004, VNG has grown to become a leading
company in Vietnam in the field of technology
as well as developing video games (games).
VNG is a rich and diverse ecosystem that wins
1.3.CUSTOMER.
the trust of customers.
VNG's customers are not limited, they are
people with hobby of playing video games,
people of many different professions and ages.
But the age will be limited to some titles that
are not suitable for young ages. VNG not only
1.2. PRODUCTS / SERVICES. serves domestic but also foreign and
Currently, VNG is serving more than 100 international customers. Anyone in need can
million domestic and foreign customers. Build easily access the games distributed by VNG.
trust with consumers. Vng Company is
developing four strategic products and
services: online games, connectivity platforms,
financial payments, and cloud services. VNG
games is the field of game development,
domestic and foreign online games.
STRENGTHS 2.SWOT ANALYSIS WEAKNESS
As a pioneer in the field of The trends and tastes of
online games, building images consumers have not been
with many famous games and caught up, and there are still
applications as well as winning many shortcomings in the
prestigious awards in the security and copyright stages.
industry.
S W
THREATS
There are more and more
OPPURTUNITIES
competitors in the same field.
Online games and internet
Develop new games and apps
applications need new
O T
for different markets based on
breakthroughs Producing and
the company's long experience
promoting new products with
and brand The internet market
quality associated with the
in Vietnam is expanding in
established brand, building
many different fields
trust and support from users.
3. THE MEDIA STRATEGY PLAN
3.1 OBJECTIVE - SMART GOAL
VNG NOT ONLY PUBLISHES FOREIGN GAMES BUT VNG IS AIMING TO DEVELOP GAMES FOR FREE,
ALSO DEVELOPS PURE VIETNAMESE GAMES TO PLAYERS WILL NOT HAVE TO PAY RECURRING FEES
HELP BRING PLAYERS NEW BUT CLOSE TO USE THE GAME. VNG DOES NOT RUN AFTER
EXPERIENCES. AT THE SAME TIME, RELEASING HIGH PROFITS BUT DEVELOPS A COMMUNITY OF
MORE FREE GAMES TO ATTRACT A LARGE NUMBER PLAYERS, CREATING A HEALTHY PLAYGROUND.
OF PLAYERS. ORGANIZE OFFLINE EVENTS TO HAVE A MEETING
PLACE BETWEEN GAMERS AND GAME PUBLISHERS.
A. Websites and forums about games.
3.2. MEDIA STRATEGY First of all, this is a simple and quite effective promotional tool.
Most games build their own websites. This is the official
channel of information between publishers and players. It is
also the place where players update news about the game.
VNG
Game marketing
Games:
- Type of advertisements: banners in games.
- Valorant
- Frequency: low to medium.
- League of legent: Wild Rift
- PUBG Mobile VN
- Legent of Runeterra
Support media
- Big cities (Hanoi, Ho Chi Minh city, Da Nang,
- Digital billboards (in big revues of cities, Hai Phong, Can Tho).
attention-catching). - Estimated number of digital billboards in
Vietnam: 300.Regular billboards at every store.
Media within classes Media use decision
CSM
- Free installation at internet business - The CSM software will be freely installed and
locations. used as a business management tool and
- Using promotional interface for VNG and simultaneously providing VNG's services for
VNG's products. business such as scratch cards and game codes.
Internet Advertising
- Run image and video ads interspersed with
Google: information about promotional programs.
- Focus on optimizing Google algorithms). - Geographic scale: large, like VNG has internet
- Run online advertisements. business locations everywhere to promote
- Upgrade the official website themselves through CSM.
Media within classes Media use decision
Support
Media
Game
Marketing
Online
Website
CSM
4.2. EVALUATION AND FOLLOW UP
Generate interes
High reach and Wide coverage Wide coverage
Effective andexpansive
S
coverage Target precision
reach Easy to install Easy to install
Effective image Attention effectiveness
Creativity Easy to manage Easy to manage
showing
Easy tracking
GAME MARKETING Under 20% people exposed 20-40% people exposed More than 40% people
clicked the banner. clicked the banner. exposed clicked the banner.
5.CONCLUSION
With two clear goals, 5 main media classes were selected to
promote VNG (the pioneer and leading game brand in Vietnam)
about new foreign and pure Vietnamese video games. While there
are many strengths and weaknesses of each media type choice, they
work interdependently to deliver the best big picture compositing.
REFERENCES
TARGET CUSTOMERS AND MARKETING STRATEGY OF VNG:
HTTPS://TOC.123DOCZ.NET/DOCUMENT/466973-KHACH-HANG-MUC-TIEU-CUA-GAME-
ONLINE.HTM
VNGGAMES PUBLISHING
- END -