The document provides a d50 table for random carousing effects that can occur during downtime. Some possible results include getting married, waking up in strange places, acquiring new skills or injuries, and developing relationships or enemies. The random results are meant to add unpredictable narrative elements to a character's carousing activities between adventures.
The document provides a d50 table for random carousing effects that can occur during downtime. Some possible results include getting married, waking up in strange places, acquiring new skills or injuries, and developing relationships or enemies. The random results are meant to add unpredictable narrative elements to a character's carousing activities between adventures.
The document provides a d50 table for random carousing effects that can occur during downtime. Some possible results include getting married, waking up in strange places, acquiring new skills or injuries, and developing relationships or enemies. The random results are meant to add unpredictable narrative elements to a character's carousing activities between adventures.
The document provides a d50 table for random carousing effects that can occur during downtime. Some possible results include getting married, waking up in strange places, acquiring new skills or injuries, and developing relationships or enemies. The random results are meant to add unpredictable narrative elements to a character's carousing activities between adventures.
Jared Cassady (Order #31872590) Carousing Roll a d50 to see what happens/happened (in addition to other carousing rules you may use for xp gain):
1 Looked like an idiot (loss of reputation)
2 New tattoo (d6: 1 name, 2 map, 3 ridiculous symbol, 4 failed tattoo, 5 vulgar, 6 pretty cool) 3 Got caught in a tavern brawl 4 Married (with a d6 partner: 1-2 attractive, 3-4 average, 5 ugly, 6 awful) 5 Romance (d6: 1-2 engagement, 3-4 infidelity, 5 psychopath, 6 dowry story) 6 Liaison with the wrong person (d6: 1-2 sacred virgin, 3-4 young bride, 5 criminal, 6 sorcerer) Hazardous investment (spent/promised 1d4 x 50 gp; d6: 1-2 scam, 3-4 doubled in a month, 5-6 doubled or lost in a 7 month (50%)) 8 Set the tavern on fire (wanted by the guards) 9 Wakes up in prison (reason d6: 1-2 drunkenness, 3 exhibitionism, 4 provoked the wrong person, 5 theft, 6 murder) 10 Wake up with someone (see Married, line 4) 11 Wakes up in a bed next to a group member 12 Duel promise (d6: 1-2 PC does not remember, 3-4 opponent does not remember, 5 lower level, 6 higher level) 13 Wakes up in a (d6: 1 stable, 2 cellar, 3 bush / tree, 4 ship, 5 wagon, 6 temple) 14 Wakes up with a corpse (d6: 1-2 natural death, 3-4 overdose, 5 accident, 6 murder) 15 Wakes up with an animal (d6: 1 sheep, 2 goat, 3 hen, 4 cow, 5 donkey, 6 pig) 16 Has been badly beaten (-1 HP) 17 Made a thoughtless purchase (d6: 1 weapon, 2 armor, 3 mounts, 4 building / land, 5 jewel, 6 trinket) 18 Theft of an item (the character’s most valuable) Wakes up with an item (d6: 1 drug, 2 scroll, 3 gem, 4 bloody weapon, 5 card, 6 jewel; source: d6: 1-2 bought, 3 gift, 19 4-5 stolen, 6 set up) 20 Bad hangover (-2 to saving throws for the next day) 21 Enlisted in the local militia (pursued as a deserter) 22 Enlisted in a sect (d6: 1-2 harmless, 3-4 scam, 5 demon worshipers, 6 hivemind) 23 Reputation with the ladies/damoiseaux (d6: 1-2 good, 3-4 bad, 5 special, 6 to avoid at all cost) 24 Wakes up naked and without objects (they are d6: 1-2 in a hollow tree, 3-4 in a chest, 5 confiscated, 6 stolen) 25 Encounter from another world (d6: 1-2 hallucination, 3-4 planar traveler, 5 bad joke, 6 alien) 26 Sold his soul (for d6: 1-2 wealth, 3-4 glory, 5 love, 6 a pint of beer) 27 Lost one of his items 28 Made a new friend (d6: 1-2 drunkard, 3-4 waitress, 5 priest, 6 nobleman) 29 Joined by a new member (d6: 1-2 warrior, 3-4 thief, 5-6 magician) 30 Spotted by the wrong people (d6: 1-2 thieves, 3-4 slavers, 5 bounty hunter, 6 stalker) 31 Has been replaced (d6: 1-2 illusion, 3-4 clone, 5 doppleganger, 6 evil twin) 32 Offended the gods (punishment d6: 1-2 admonition, 3-4 ambush, 5 struck by a plague, 6 divine envoy) 33 Offended his companions 34 Soiled his clothes (d6: 1-2 urine, 3-4 vomit, 5 blood, 6 mix: reroll twice) 35 Made a promise that's hard to keep (1-2 military exploit, 3-4 friendship, 5 giving lots of gifts, 6 stop adventuring) 36 Learned from his debauchery (d6: 1-4 xp x 2, 5-6 +1 stat) 37 Did something illegal (d6: 1-2 drugs, 3-4 violated a sanctuary, 5 bets, 6 blasphemy) 38 Banned from the tavern (d6: 1-4 temporarily, 5-6 permanently) 39 Scar (d6: 1-2 neutral, 3-4 beautiful (+1 CHA), 5-6 ugly (-1 CHA)) 40 Particularly clingy admirer (d6: 1-2 kid, 3-4 tramp, 5 drunk, 6 fangirl/fanboy) 41 Made an enemy (d6: 1-2 adventurer, 3-4 husband, 5 guard, 6 noble) 42 Has been cursed 43 Has been blessed by a god of debauchery 44 Has taken the place of another(d6: 1-2 priest, 3-4 husband, 5 clown, 6 cultist) 45 Wakes up in a strange state (d6: 1 covered in hair, 2 abnormal color, 3 shaved, 4 deaf, 5 mute, 6 shaking) 46 Invitation card (for d6: 1 masked ball, 2 opera, 3 noble's house, 4 auction, 5 brothel, 6 thieves' guild) 47 Wakes up in bed (d6: 1-2 tied, 3-4 knocking on the door, 5 with 2d3 conquests, 6 outside) 48 Knows a piece of information (concerning d6: 1-2 treasure, 3-4 dungeon, 5 quest, 6 magic item) 49 Is sick (d6: 1-2 flu, 3-4 tapeworm, 5 herpes, 6 syphilis) 50 Big trouble (reroll twice and combine)