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Create Realistic Environments in Blender: Chapter // 02 Lesson // 13
Create Realistic Environments in Blender: Chapter // 02 Lesson // 13
realistic
Environments
in
Blender
Chapter // 02
Lesson // 13
In this lesson, we will inspect Eevees lighting and reflection options. Since Eevee is a raster-based
engine, we can’t rely on rays bouncing around in our scene. We need to capture the environment in
some other way. This is where light probes and irradiance volumes come in.
Let’s begin by looking at reflection cube maps. To add a reflection cube map go to “Add->Light probe-
>Reflection cube map” You can also use “Shift+A” to bring up the add menu.
This means that we can use these images, not only as a surrounding background but for lighting a
scene. Keep in mind that HDRIs are not ideal for lighting with Eevee since Eevee does not have
support for shadows coming from light from an hdri. But for reflections they work fine.
Click the “open” button and browse for the hdri image.
We can lower the strength value to something like 0.3
to have less light come from the hdri and avoid light
that doesn’t add to our shadows.
// 2
Next we will look at the irradiance volume. We add it the same
way as the reflection probe. “Shift+A->Light probes->Irradiance
volume”.
This time we get a box with small dots placed in a grid inside the
box. These dots are points that will capture indirect light during
the same baking process as the reflection probe.
It is important that none of the dots are inside one of our dice
or we may get artifacts. Also, no dots should be below the floor
plane.
Delete the light cache once again and bake again. Now our scene
has something to reflect and probes to capture both the
reflections and indirect light.
// 3