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Camera Stuff
Camera Stuff
Camera matrix P
The perspective matrix (camera matrix) P is a 3 × 4 matrix which converts points from 3D to
pixels on camera (using homogeneous coordinates):
𝑝𝑖𝑥𝑒𝑙𝑥 𝑝𝑜𝑖𝑛𝑡𝑥
𝑝𝑜𝑖𝑛𝑡𝑦
( 𝑝𝑖𝑥𝑒𝑙𝑦 )=𝑃 ×( )
𝑝𝑜𝑖𝑛𝑡𝑧
ℎ𝑜𝑚𝑜𝑔𝑒𝑛𝑜𝑢𝑠𝑃𝑎𝑟𝑡
1
It can be constructed by a multiplication of intrinsic and extrinsic camera parameters:
𝑃 = 𝐾 × [ 𝑅|𝒕 ]
𝑓𝑥 𝑠 𝑥0
Where 𝐾 = ( 0 𝑓𝑦 𝑦0 ) is the intrinsic parameters matrix ( 𝑓 are focal lengths and 𝑥0 , 𝑦0 are
0 0 1
the principal point in pixels), and [ 𝑅|𝒕 ] is the extrinsic parameters matrix which includes 𝑅 - the
rotation transformation and t the translation vector which transforms points from the lab frame of
reference to the camera frame of reference.
The camera origin 𝐶 and rotation 𝑅 c relative to the lab coordinates can be obtained using:
0 = 𝑅𝑪 + 𝒕 ⟹ 𝑪 = −𝑅 −1 𝒕
𝑅𝐶 = 𝑅 −1
The opposite transformation is given by:
𝒕 = −𝑅𝑪
The camera direction (z axis in camera coordinates) can be given by:
R−1 𝑧̂
(Need to add Pdf from the good website)
(Add camera geometry book)
Epipolar lines
𝑥
Homogeneous representation of points: (𝑥, 𝑦
𝑦) → ( )
1
𝑎
Homogeneous representation of lines: 𝑎𝑥 + 𝑏𝑦 + 𝑐 = 0 → (𝑏 )
𝑐
The fundamental matrix F
Derivation:
𝑃+ 𝑃 = 𝐼 (𝑝𝑠𝑒𝑢𝑑𝑜 𝑖𝑛𝑣𝑒𝑟𝑠𝑒)
𝑋(𝜆) = 𝑃+ 𝑥 + 𝜆𝑪
𝑙 = 𝑃′ 𝐶 × 𝑃′ 𝑃+ 𝑥
𝐹 = [𝑒 ′ ]× 𝑃′ 𝑃+
𝑙 ′ = 𝐹𝑥 𝑙 = 𝐹 𝑇 𝑥′
𝑇
𝑥 ′ 𝐹𝑥 = 𝑥 ′𝑇 𝑙′ = 0
𝑦′ = ℎ + 1 − 𝑦
𝑦 ′′ = ℎ + 1 − (𝑦 + 𝑐𝑧𝑦 )
𝑥 ′′ = 𝑥 + 𝑐𝑧𝑥