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Module 3 Consumer Behavior
Module 3 Consumer Behavior
- Ted Levitt
consumer decision process
evaluation post-
need information
of purchase purchase
recognition search
alternatives evaluation
step 1: need recognition
Need
Recognition a buyer becomes
a buyer realizes
aware of a
that something
difference between
must be done to
Information a preferred state
achieve the
Search and the present
desired state
condition
Evaluate
Alternatives
Present State = Actual State
Postpurchase
Evaluation
step 2: information search
Need Depends on:
Recognition
How much information you have
Information
Ease of obtaining information
Search
Purchase
Decision
Postpurchase
Evaluation
step 3: evaluate alternatives
Need awareness set
Recognition
evoked set
Information
Search
Consideration
Evaluate set
Alternatives
Purchase
Decision
Postpurchase
Evaluation
evoked set model
All Brands
Known Unknown
Brands Brands
Purchased Rejected
Brand Brands
evoked set model
Awareness Set All Brands
Known Unknown
Brands Brands
Purchased Rejected
Brand Brands
evoked set model
Evoked Set All Brands
Known Unknown
Brands Brands
Purchased Rejected
Brand Brands
evoked set model
All Brands
Consideration Set
Known Unknown
Brands Brands
Purchased Rejected
Brand Brands
consumer behavior
-3 -2 -1 0 1 2 3
step 3: evaluate alternatives
1. Multi-attribute
List outcomes, rate each outcome on
importance
How strong is belief that each alternative
can meet outcome
Weighted total derived by multiplying
importance rating by your evaluation
step 3: evaluate alternatives
2. Conjunctive Rule
Set minimum standards for one or more
attributes
Reject any brands that do not meet ALL minimum
thresholds
"And" rule: must meet standards for this attribute
and the second attribute and the third attribute…
step 3: evaluate alternatives
3. Lexicographic Rule
Rank the attributes in order of importance
Find the brand(s) that is best on the most important attribute
If there is a tie, then find the brand(s) among the survivors
of the first round that is best on the second most important
attribute
Continue until you have one winner
“Best on most important attribute”
decision making models: four vacation choices
Impor- Minimum
Attribute tance Cutoff Bali Hawaii Europe Alaska
Hot 5 -2 +3 +2 -2 -3
Neat things
10 +3 +3 +3 +3 +3
to do
Inexpensive 4 -2 -3 -3 -1 -2
Accommodations 3 +1 -1 +2 +1 -1
Wife wants to go 7 +1 +2 +2 +1 +3
Great nightlife 1 -2 +2 +1 0 -3
1. Multi-attribute
Determine weighted total for each option by multiplying the importance
rating by attribute evaluation and summing
Impor- Minimum
Attribute tance Cutoff Bali Hawaii Europe Alaska
Hot 5 -2 +3 +2 -2 -3
Neat things
10 +3 +3 +3 +3 +3
to do
Inexpensive 4 -2 -3 -3 -1 -2
Accommodations 3 +1 -1 +2 +1 -1
Wife wants to go 7 +1 +2 +2 +1 +3
Great nightlife 1 -2 +2 +1 0 -3
1. Multi-attribute
Determine weighted total for each option
by multiplying the importance rating by
attribute evaluation and summing
CHOICE: Hawaii
2. Conjunctive Rule
Set minimum standards/cutoffs for one or more attributes; reject any
brands that do not meet ALL minimum thresholds ("And" rule)
Impor- Minimum
Attribute tance Cutoff Bali Hawaii Europe Alaska
Hot 5 -2 +3 +2 -2 -3
Neat things
10 +3 +3 +3 +3 +3
to do
Inexpensive 4 -2 -3 -3 -1 -2
Accommodations 3 +1 -1 +2 +1 -1
Wife wants to go 7 +1 +2 +2 +1 +3
Great nightlife 1 -2 +2 +1 0 -3
2. Conjunctive Rule
Set minimum standards/cutoffs for one
or more attributes; reject any brands
that do not meet ALL minimum
thresholds ("And" rule)
Impor- Minimum
Attribute tance Cutoff Bali Hawaii Europe Alaska
Hot 5 -2 +3 +2 -2 -3
Neat things
10 +3 +3 +3 +3 +3
to do
Inexpensive 4 -2 -3 -3 -1 -2
Accommodations 3 +1 -1 +2 +1 -1
Wife wants to go 7 +1 +2 +2 +1 +3
Great nightlife 1 -2 +2 +1 0 -3
3. Lexicographic Rule
Best on most important attribute
Impor- Minimum
Attribute tance Cutoff Bali Hawaii Europe Alaska
Hot 5 -2 +3 +2 -2 -3
Neat things
10 +3 +3 +3 +3 +3
to do
Inexpensive 4 -2 -3 -3 -1 -2
Accommodations 3 +1 -1 +2 +1 -1
Wife wants to go 7 +1 +2 +2 +1 +3
Great nightlife 1 -2 +2 +1 0 -3
3. Lexicographic Rule
Best on most important attribute:
Tie between all four on most important attribute
(“neat things to do”)
Alaska is best on second most important
attribute (“wife wants to go”)
CHOICE: Alaska
3. Lexicographic Rule
Best on most important attribute
Impor- Minimum
Attribute tance Cutoff Bali Hawaii Europe Alaska
Hot 5 -2 +3 +2 -2 -3
Neat things
10 +3 +3 +3 +3 +3
to do
Inexpensive 4 -2 -3 -3 -1 -2
Accommodations 3 +1 -1 +2 +1 -1
Wife wants to go 7 +1 +2 +2 +1 +3
Great nightlife 1 -2 +2 +1 0 -3
3. Lexicographic Rule
Best on most important attribute
Impor- Minimum
Attribute tance Cutoff Bali Hawaii Europe Alaska
Hot 5 -2 +3 +2 -2 -3
Neat things
10 +3 +3 +3 +3 +2
to do
Inexpensive 4 -2 -3 -3 -1 -2
Accommodations 3 +1 -1 +2 +1 -1
Wife wants to go 7 +1 +2 +2 +1 +3
Great nightlife 1 -2 +2 +1 0 -3
3. Lexicographic Rule
Best on most important attribute
Impor- Minimum
Attribute tance Cutoff Bali Hawaii Europe Alaska
Hot 5 -2 +3 +2 -2 -3
Neat things
10 +3 +3 +3 +3 +2
to do
Inexpensive 4 -2 -3 -3 -1 -2
Accommodations 3 +1 -1 +2 +1 -1
Wife wants to go 7 +1 +2 +2 +1 +3
Great nightlife 1 -2 +2 +1 0 -3
step 4: purchase decision
Need
Recognition Factors that may affect the sale:
Brand to purchase is selected
Information
Search
price delivery
Evaluate
Alternatives warranties
Postpurchase
Evaluation
step 5: post-purchase evaluation
Need
Recognition
Postpurchase
Evaluation
step 5: post-purchase evaluation
High Product
Purchased A
Preference
No A
Cognitive
Dissonance B
B
Low
Prepurchase Purchase Post-Purchase
Phase Point Phase
step 5: post-purchase evaluation
High Product
Purchased B
A
Preference
Cognitive
Dissonance Buyer’s
Unresolved Regret
B A
Low
Prepurchase Purchase Post-Purchase
Phase Point Phase
step 5: post-purchase evaluation
High Product A
Purchased
A
Preference
Successful
Cognitive Dissonance
Resolution
Dissonance
Resolved
B Buyer’s B
Regret
Low
Purchase Post-Purchase
Point Phase
consumer behavior
situational and
social influences
influences on decision process
social
psychological
situational
influences on decision process
social
psychological
situational
situational influences
physical time
surroundings perspective
buyer’s
momentary
mood and
condition
influences on decision process
social
psychological
situational
social influences: role
Role:
Actions and activities that a person in a particular position is supposed to perform based on
expectations of the individual and surrounding persons
friend citizen
son/ club
classmate
daughter president
social influences: reference groups
direct
primary secondary
membership
indirect
aspirational disassociative
membership
social influences: opinion leaders
Opinion Leader:
A knowledgeable, accessible individual who provides information about a specific sphere of
interests to followers
movie buff
family doctor experts
friend
club
gym trainer
president
language spending
lifestyle
patterns habits
social influences: culture
Culture Sub-Culture
psychological influences
influences on decision process
social
psychological
situational
psychological influences: perception
Attempts by marketers to influence consumer choices fail because of:
Remembering
An individual’s
The process of information inputs
changing or twisting
selecting inputs to that support
of information when
be exposed to our personal feelings
it is inconsistent
awareness while and beliefs and
with personal
ignoring others forgetting inputs
feelings or beliefs
that do not
psychological influences: needs
esteem
social
safety
physiological
psychological influences: learning
gaining
additional indirect
knowledge information from
through seller- other
provided purchasers/users
information
psychological influences: personality and self-concept
Lifestyle:
An individual’s
pattern of living
expressed through
activities, interests,
and opinions
psychological influences: beliefs
Objective/subjective
psychological influences: attitudes
A motive is a need
(biogenic or psychogenic)
that is sufficiently pressing to
drive a person to act
psychological influences: attitude formation
B = get a tattoo
BI = intention to get a tattoo
Aact = your attitude toward
getting one
SN = what influence others
have on you
central-route processing: theory of reasoned action
(Aact) + (SN) = BI = B
bi ei b i x ei
will hurt +3 -3 -9
will be cool +1 +2 +2 Aact = -2
expensive +2 -2 -4
self-expression +3 +3 +9
central-route processing: theory of reasoned action
SN = Influence of others
SN = sum of NBj x MCj
all scales range from -3 to +3 SN = +6