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--[[Genkadda_Omega (WIP) by Citrus]]--

--[[Version 2.1]]--

--[[Thank you to Fang and Asriel/Frisk for helping fix cero and adding the
nightshift blast]]--
--[[Thank you to PixelFir3 for the gauntlet]]--
--[[Credit to TheDarkRevenant for the original Genkadda]]--

--[[

--(2.1 just added a neat vanish on death feature + some stuff to remove the script
when you die using exploits)

Controls:

Q = Two sword swipes/Alternating sword attacks


E = Slap
R = Overhead downwards swing/Sting jab
T = Pelvic thrust
Y = Nightshift blast
G = Spinning attack/Boost spin
C = Charge attack
V = Large beam
Z = Grab
X = Kick (When not holding someone)/Throw (When holding someone)
Left Ctrl = Sprint/Dash
N = Boost jump
F = Toggle flight

H = Switch between dark/light (boosted) mode

Configuration:]]

BoostedAlwaysDashes = false --[[ Set to true to always dash when boosted. ]]

BoostedColorScheme = "Pastel light blue" --[[ BrickColor for use in boosted mode ]]

Profanity = false --[[ Enables/disables Genkadda's profanity when slapping someone


or pressing L ]]

AirHumpDamage = false --[[ Pressing T does damage. (Possibly buggy?) ]]

Hood = true --[[ Equips hood ]]

Cape = true --[[ Equips cape ]]

-----------------------------------------------------------------------------------
---------------------------------------->>
-----------------------------------------------------------------------------------
---------------------------------------->>
-----------------------------------------------------------------------------------
---------------------------------------->>
local rdname = math.random(69,9999999)
script.Name = rdname
local p = game.Players.LocalPlayer
local char = p.Character
local mouse = p:GetMouse()
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local hed = char.Head
local torso = char.Torso
local hum = char.Humanoid
local cam = game.Workspace.CurrentCamera
local root = char.HumanoidRootPart
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) *
CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local vt=Vector3.new
local deb = false
local CanAttack = true
local shot = 0
local animpose = "Idle"
local lastanimpose = "Idle"
local stanceToggle = "Normal"
local l = game:GetService("Lighting")
local rs = game:GetService("RunService").RenderStepped
math.randomseed(os.time())
hum.MaxHealth = 9001
wait(0.1)
hum.Health = 9001

for i,v in pairs (hed:GetChildren()) do


if v:IsA("Sound") then
v:Destroy()
end
end

Mesh2 = function(par,num,x,y,z)
local msh = _
if num == 1 then
msh = Instance.new("CylinderMesh",par)
elseif num == 2 then
msh = Instance.new("SpecialMesh",par)
msh.MeshType = 3
elseif num == 3 then
msh = Instance.new("BlockMesh",par)
elseif num == 4 then
msh = Instance.new("SpecialMesh",par)
msh.MeshType = "Torso"
elseif type(num) == 'string' then
msh = Instance.new("SpecialMesh",par)
msh.MeshId = num
end
msh.Scale = Vector3.new(x,y,z)
return msh
end

Weld2 = function(p0,p1,x,y,z,rx,ry,rz,par)
local w = Instance.new('Motor',par or p0)
w.Part0 = p0
w.Part1 = p1
w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
return w
end

function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end

function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp=Instance.new("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=brickcolor
fp.Name=name
fp.Size=size
fp.Position=torso.Position
NoOutline(fp)
fp.Material="SmoothPlastic"
fp:BreakJoints()
return fp
end

if Hood == true then


for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end
end
local hat = part(3,char,0,0,BrickColor.new("Really black"),"Hood",vt(0.5,1,1.02))
Mesh2(hat,'http://www.roblox.com/asset/?id=16952952',1.05,1.05,1.05) --hood
Weld2(char.Head,hat,0,-.25,0,0,0,0,hat)
end

if Cape == true then

local verlet = {}
verlet.step_time = 1 / 50
verlet.gravity = Vector3.new(0, -150, 0)

local char = game.Players.LocalPlayer.Character


local torso = char:WaitForChild("Torso")
local parts = {}
local render = game:GetService("RunService").RenderStepped

wait()

local point = {}
local link = {}
local rope = {}

local function ccw(A,B,C)


return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
end

local function intersect(A,B,C,D)


return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
end
local function vec2(v)
return Vector2.new(v.x, v.z)
end

function point:step()
if not self.fixed then
local derivative = (self.position - self.last_position) * 0.95
self.last_position = self.position
self.position = self.position + derivative + ((verlet.gravity +
(torso.CFrame.lookVector * -90)) * verlet.step_time ^ 2) --//
--[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
local pointE = self.position + torso.CFrame.lookVector * 100
local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p),
vec2(self.position), vec2(pointE))
if not doIntersect then
self.postition = self.position - torso.CFrame.lookVector * 10
end]]
end
end

function link:step()
for i = 1, 1 do
local distance = self.point1.position - self.point2.position
local magnitude = distance.magnitude
local differance = (self.length - magnitude) / magnitude
local translation = ((self.point1.fixed or self.point2.fixed) and 1 or
0.6) * distance * differance
if not self.point1.fixed then
self.point1.position = self.point1.position + translation
end
if not self.point2.fixed then
self.point2.position = self.point2.position - translation
end
end
end

function verlet.new(class, a, b, c)
if class == "Point" then
local new = {}
setmetatable(new, {__index = point})
new.class = class
new.position = a or Vector3.new()
new.last_position = new.position
new.velocity = verlet.gravity
new.fixed = false
return new
elseif class == "Link" then
local new = {}
setmetatable(new, {__index = link})
new.class = class
new.point1 = a
new.point2 = b
new.length = c or (a.position - b.position).magnitude
return new
elseif class == "Rope" then
local new = {}
setmetatable(new, {__index = link})
new.class = class
new.start_point = a
new.finish_point = b
new.points = {}
new.links = {}
local inc = (b - a) / 10
for i = 0, 10 do
table.insert(new.points, verlet.new("Point", a + (i * inc)))
end
for i = 2, #new.points do
table.insert(new.links, verlet.new("Link", new.points[i - 1],
new.points[i]))
end
return new
end
end

local tris = {}
local triParts = {}

local function GetDiscoColor(hue)


local section = hue % 1 * 3
local secondary = 0.5 * math.pi * (section % 1)
if section < 1 then
return Color3.new(0, 0, 0)
elseif section < 2 then
return Color3.new(0, 0, 0)
else
return Color3.new(0, 0, 0)
end
end

local function setupPart(part)


part.Anchored = true
part.FormFactor = 3
part.CanCollide = false
part.TopSurface = 10
part.BottomSurface = 10
part.LeftSurface = 10
part.RightSurface = 10
part.FrontSurface = 10
part.BackSurface = 10
part.Material = "Neon"
local m = Instance.new("SpecialMesh", part)
m.MeshType = "Wedge"
m.Scale = Vector3.new(0.2, 1, 1)
return part
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y,
back.y, right.z, top.z, back.z)
end

local function drawTri(parent, a, b, c)


local this = {}
local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
function this:Set(a, b, c)
local ab, bc, ca = b-a, c-b, a-c
local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
if edg1 < edg2 then
if edg1 >= edg3 then
a, b, c = c, a, b
ab, bc, ca = ca, ab, bc
abm = cam
end
else
if edg2 < edg3 then
a, b, c = b, c, a
ab, bc, ca = bc, ca, ab
abm = bcm
else
a, b, c = c, a, b
ab, bc, ca = ca, ab, bc
abm = cam
end
end

local len1 = -ca:Dot(ab)/abm


local len2 = abm - len1
local width = (ca + ab.unit*len1).magnitude

local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)

if len1 > 0.2 then


mPart1.Parent = parent
mPart1.Size = Vector3.new(0.2, width, len1)
mPart1.CFrame =
maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
else
mPart1.Parent = nil
end

if len2 > 0.2 then


mPart2.Parent = parent
mPart2.Size = Vector3.new(0.2, width, len2)
mPart2.CFrame =
maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 -
len2/2)
else
mPart2.Parent = nil
end
end
function this:SetProperty(prop, value)
mPart1[prop] = value
mPart2[prop] = value
end
this:Set(a, b, c)
function this:Destroy()
mPart1:Destroy()
mPart2:Destroy()
end
this.p1 = mPart1
this.p2 = mPart2
this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5,
this.p1.CFrame.Y * 0.5 + time())))
this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5,
this.p2.CFrame.Y * 0.5 + time())))
return this
end

function verlet.draw(object, id)


if object.class == "Point" then
local part = parts[id]
part.BrickColor = BrickColor.new(255, 0, 0)
part.Transparency = 0
part.formFactor = 3
part.Anchored = true
part.CanCollide = false
part.TopSurface = 0
part.BottomSurface = 0
part.Size = Vector3.new(0.35, 0.35, 0.35)
part.Material = "Neon"
part.CFrame = CFrame.new(object.position)
part.Parent = torso
return part
elseif object.class == "Link" then
local part = parts[id]
local dist = (object.point1.position -
object.point2.position).magnitude
part.Size = Vector3.new(0.2, 0.2, dist)
part.CFrame = CFrame.new(object.point1.position,
object.point2.position) * CFrame.new(0, 0, dist * -0.5)
part.Parent = torso
return part
end
end

function verlet.clear()
for _, v in pairs(workspace:GetChildren()) do
if v.Name == "Part" then
v:Destroy()
end
end
end

local points = {}
local links = {}

for x = 0, 2 do
points[x] = {}
for y = 0, 3 do
points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8
- 2, 2 - y * 0.8, 5 + y * 0.4))
points[x][y].fixed = y == 0
end
end

for x = 1, 2 do
for y = 0, 3 do
links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y],
1 + y * 0.08)
end
end

for x = 0, 2 do
for y = 1, 3 do
links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1],
1.2 + y * 0.03)
end
end

render:connect(function()
for x = 0, 2 do
for y = 0, 3 do
if y == 0 then
points[x][y].position = (torso.CFrame * CFrame.new(x * 1 -
1, 1, 0.5)).p
else
points[x][y]:step()
end
end
end
for i = 1, #links do
links[i]:step()
end
for i = 1, #tris do
triParts[#triParts + 1] = tris[i].p1
triParts[#triParts + 1] = tris[i].p2
end
tris = {}
for x = 1, 2 do
for y = 1, 3 do
tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position,
points[x - 1][y].position, points[x][y - 1].position)
tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x
- 1][y].position, points[x][y - 1].position)
end
end
end)
end
----------------------------------------------------
--[[Additional Variables]]

local lightspeed = math.random(0.1,0.2)


local holy = false -- Is in holy/boosted form?
local eColors = {"Dark indigo", "Really black"}
local idz = {"161006212", "161006195"}
local Effects={}
local attackvalue = 1

hs = Instance.new("Sound",torso)
hs.SoundId = "http://www.roblox.com/asset/?id=149560784"
hs.Pitch = 1.2
hs.Volume = 0.6
hs.Looped = true
ds = Instance.new("Sound",torso)
ds.SoundId = "http://roblox.com/asset/?id=149560784"
ds.Pitch = 0.3
ds.Volume = 0.4
ds.Looped = true

ds:play()

if holy == false then


eColors = {"Dark indigo", "Really black"}
else if holy == true then
eColors = {BoostedColorScheme}
end
end

local ptz = {0.7, 0.8, 0.9, 1}


local ptz2 = {1.5, 1.6, 1.7, 1.8, 1.9, 2}

partic2 = Instance.new("ParticleEmitter",torso)
partic2.Color =
ColorSequence.new(Color3.new(100/225,100/255,100/255),Color3.new(100/255,100/255,10
0/255))
partic2.LightEmission = .95
partic2.VelocityInheritance = 0.2
partic2.Rate = 300
partic2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
partic2.Lifetime = NumberRange.new(0.1,0.2)
partic2.RotSpeed = NumberRange.new(100,100)
partic2.Speed = NumberRange.new(2,6)
partic2.Enabled = false
partic2.LockedToPart = false

----------------------------------------------------
--[[Additional Functions]]

cf=CFrame.new
vt=Vector3.new

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Stepped:wait(0)
else
for i=0,num do
game:service'RunService'.Stepped:wait(0)
end
end
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

----------------------------------------------------
function newRay(start,face,range,wat)
local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
return rey,hit,pos
end

----------------------------------------------------

lmod = Instance.new("Model",char)

function Landing()
part=Instance.new('Part',lmod)
part.Anchored=true
part.CanCollide=false
part.FormFactor='Custom'
part.Size=Vector3.new(.2,.2,.2)
part.CFrame=root.CFrame*CFrame.new(0,-2,0)
part.Transparency=.7
part.BrickColor=BrickColor.new('Institutional white')
mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh.Scale=Vector3.new(8,3,8)

for i,v in pairs(FindNearestTorso(torso.CFrame.p,20))do


if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.random(20,30))
v.Humanoid.PlatformStand = true
coroutine.resume(coroutine.create(function()
wait(2)
v.Humanoid.PlatformStand = false
end))
v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
end
end

coroutine.resume(coroutine.create(function()
for i=0,3.8,0.05 do
wait()
part.CFrame=part.CFrame
part.Transparency=i + 0.5
mesh.Scale=mesh.Scale+Vector3.new(1, -0.1 ,1)
end
part.Parent = nil
end))
end
----------------------------------------------------
hs1 = Instance.new("Sound",hed)
hs1.Volume=1
hs1.Looped = false
hs1.Pitch = 1
hs1.SoundId = "http://roblox.com/asset/?id=419372077"
hs2 = Instance.new("Sound",hed)
hs2.Volume=1
hs2.Looped = false
hs2.Pitch = 1
hs2.SoundId = "http://roblox.com/asset/?id=419378177"

local DGU = function(p,txt)


hs1:Play()
hs2:Play()
local par = Instance.new("Part",game.Workspace)
par.Transparency = 1
par.Anchored = true
par.CFrame = p.CFrame
par.CanCollide = false
game.Debris:AddItem(par,10)
local f = Instance.new("BillboardGui",par)
f.Size = UDim2.new(1.2,0,1.2,0)
f.AlwaysOnTop = true
f.StudsOffset = Vector3.new(0,2,0)
local fr = Instance.new("Frame",f)
fr.BackgroundTransparency = 1
fr.Size = UDim2.new(1,0,1,0)
fr.ClipsDescendants = true
local fe = Instance.new("TextLabel",fr)
fe.Size = UDim2.new(1,0,1,0)
fe.BackgroundTransparency = 1

if holy ~= true then


fe.TextColor3 = BrickColor.new("Royal purple").Color
else
fe.TextColor3 = BrickColor.new(BoostedColorScheme).Color
end

fe.TextStrokeTransparency = 0
fe.Text = txt
fe.TextScaled = true
fe.Font = "Legacy"
fe.Position = UDim2.new(0,0,1,0)
fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5)
wait(2)
fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4)
for i = 0,10 do
wait()
fe.TextTransparency = fe.TextTransparency + .1
end
end

makeui = function(color,txt)
local par = Instance.new("Part",game.Workspace)
par.Transparency = 1
par.Anchored = true
par.CFrame = char.Head.CFrame
par.CanCollide = false
game.Debris:AddItem(par,10)
local f = Instance.new("BillboardGui",par)
f.Size = UDim2.new(1.2,0,1.2,0)
f.AlwaysOnTop = true
f.StudsOffset = Vector3.new(0,4,0)
local fr = Instance.new("Frame",f)
fr.BackgroundTransparency = 1
fr.Size = UDim2.new(2,0,2,0)
fr.ClipsDescendants = true
local fe = Instance.new("TextLabel",fr)
fe.Size = UDim2.new(1,0,1,0)
fe.BackgroundTransparency = 1
fe.TextColor3 = Color3.new(255,255,255)
fe.TextStrokeTransparency = 0
fe.Text = txt
fe.TextScaled = true
fe.Font = "SourceSansBold"
game.Debris:AddItem(f,4)
fe.Position = UDim2.new(0,0,1,0)
fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5)
wait(2)
fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4)
for i = 0,10 do
wait()
fe.TextTransparency = fe.TextTransparency + .1
end
end

----------------------------------------------------
Debounces = {
CanAttack = true;
CanJoke = true;
NoIdl = false;
Slashing = false;
Slashed = false;
Slapping = false;
Slapped = false;
ks = false;
}

local Touche = {char.Name, }


----------------------------------------------------
function HasntTouched(plrname)
local ret = true
for _, v in pairs(Touche) do
if v == plrname then
ret = false
end
end
return ret
end
----------------------------------------------------
function weld5(part0, part1, c0, c1)
weeld=Instance.new("Weld", part0)
weeld.Part0=part0
weeld.Part1=part1
weeld.C0=c0
weeld.C1=c1
return weeld
end
----------------------------------------------------
mod=Instance.new('Model',char)

function Burst()
part=Instance.new('Part',mod)
part.Anchored=true
part.CanCollide=false
part.FormFactor='Custom'
part.Size=Vector3.new(.2,.2,.2)
part.CFrame=root.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0)
part.Transparency=.7

if holy ~= true then


part.BrickColor=BrickColor.new('Really black')
else
part.BrickColor=BrickColor.new(BoostedColorScheme)
end

mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh.Scale=Vector3.new(10,5,10)
part2=part:clone()
part2.Parent=mod

if holy ~= true then


part2.BrickColor=BrickColor.new('Dark indigo')
else
part2.BrickColor=BrickColor.new(BoostedColorScheme)
end

mesh2=mesh:clone()
mesh2.Parent=part2
mesh2.Scale=Vector3.new(5,2.5,5)
coroutine.resume(coroutine.create(function()
for i=0,1,0.1 do
wait()
part.CFrame=part.CFrame
part.Transparency=i
mesh.Scale=mesh.Scale+Vector3.new(1,1,1)
part2.CFrame=part2.CFrame
part2.Transparency=i
mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
end
part.Parent=nil
part2.Parent=nil
end))
end
----------------------------------------------------
mod4 = Instance.new("Model",char)

ptez = {0.7, 0.8, 0.9, 1}

function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude <
Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if(v.Torso.Position -Position).magnitude <= Distance then
table.insert(List,v)
end
end
end
end
end
return List
end

function Slam()
part=Instance.new('Part',mod4)
part.Anchored=true
part.CanCollide=false
part.FormFactor='Custom'
part.Size=Vector3.new(.2,.2,.2)
part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
part.Transparency=.7

if holy ~= true then


part.BrickColor=BrickColor.new('Really black')
else
part.BrickColor=BrickColor.new(BoostedColorScheme)
end

mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
mesh.Scale=Vector3.new(3,3,3)
part2=Instance.new('Part',mod4)
part2.Anchored=true
part2.CanCollide=false
part2.FormFactor='Custom'
part2.Size=Vector3.new(.2,.2,.2)
part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
part2.Transparency=.7

if holy ~= true then


part2.BrickColor=BrickColor.new('Dark indigo')
else
part2.BrickColor=BrickColor.new(BoostedColorScheme)
end

mesh2=Instance.new('SpecialMesh',part2)
mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh2.Scale=Vector3.new(3,1.5,3)

wait(.1)
--x:Play()
--x1:Play()
for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
if v:FindFirstChild('Humanoid') and holy == true then
holyslamdmg = math.random(99999999,99999999)
v.Humanoid:TakeDamage(holyslamdmg)
coroutine.resume(coroutine.create(function()
wait(2)
v.Humanoid.PlatformStand = false
end))
elseif v:FindFirstChild('Humanoid') and holy ~= true then
slamdmg = math.random(65,75)
v.Humanoid:TakeDamage(slamdmg)
coroutine.resume(coroutine.create(function()
wait(2)
v.Humanoid.PlatformStand = false
end))
end
so("http://roblox.com/asset/?id=206082327", torso, 1, 1)
so("http://roblox.com/asset/?id=142070127", torso, 1, 0.7)
so("http://roblox.com/asset/?id=263610111", torso, 1, 1)
so("http://roblox.com/asset/?id=263610131", torso, 1, 1)
so("http://roblox.com/asset/?id=166221646", torso,1,1)
so("http://roblox.com/asset/?id=200632875", torso, 1, 1)
end

coroutine.resume(coroutine.create(function()
for i=0,0.62,0.13 do
wait()
part.CFrame=part.CFrame
part.Transparency=i
mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
part2.CFrame=part2.CFrame
part2.Transparency=i
mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
end
part.Parent=nil
part2.Parent=nil
end))
end
----------------------------------------------------PUNCH FUNC
function Punch()
part=Instance.new('Part',mod4)
part.Anchored=true
part.CanCollide=false
part.FormFactor='Custom'
part.Size=Vector3.new(.2,.2,.2)
part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
part.Transparency=.7

part.BrickColor=BrickColor.new('Really black')
mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
mesh.Scale=Vector3.new(3,3,3)
part2=Instance.new('Part',mod4)
part2.Anchored=true
part2.CanCollide=false

part2.FormFactor='Custom'
part2.Size=Vector3.new(.2,.2,.2)
part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
part2.Transparency=.7
part2.BrickColor=BrickColor.new('Dark indigo')
mesh2=Instance.new('SpecialMesh',part2)
mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh2.Scale=Vector3.new(3,1.5,3)
for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.random(2,6))
end
end
coroutine.resume(coroutine.create(function()
for i=0,0.62,0.4 do
wait()
part.CFrame=part.CFrame
part.Transparency=i
mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
part2.CFrame=part2.CFrame
part2.Transparency=i
mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
end
part.Parent=nil
part2.Parent=nil
end))
end
----------------------------------------------------
GroundWave = function()
local HandCF2 = CFrame.new(root.Position - Vector3.new(0,3,0)) *
CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local Colors = {"Dark indigo", "Really black"}
local wave = Instance.new("Part", torso)

if holy == false then


wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
else
wave.BrickColor = BrickColor.new(BoostedColorScheme)
end

wave.Anchored = true
wave.CanCollide = false
wave.Material = "Neon"
wave.Locked = true
wave.Size = Vector3.new(1, 1, 1)
wave.TopSurface = "Smooth"
wave.BottomSurface = "Smooth"
wave.Transparency = 0.35
wave.CFrame = HandCF2
wm = Instance.new("SpecialMesh", wave)
wm.MeshId = "rbxassetid://3270017"
coroutine.wrap(function()
for i = 1, 14, 1 do
wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
wave.Size = wm.Scale
wave.CFrame = HandCF2
wave.Transparency = i/14
wait()
end
wait()
wave:Destroy()
end)()
end
--------------------------------------------------------------------
Magik = function()
Spawn(function()
local function lerp(a,b,c)
return a+(b-a)*c
end
local function rndRange(rng)
return math.random(-rng*1000,rng*1000)/1000
end
local magik = Instance.new("Part", larm)
local Colors = {"Dark indigo", "Really black"}
magik.Anchored = true
magik.Locked = true
magik.Material = "Neon"
magik.FormFactor = "Custom"
magik.Size = Vector3.new(1.2, 1.2, 1.2)
magik.TopSurface = "Smooth"
magik.BottomSurface = "Smooth"
magik.Transparency = 0
magik.CanCollide = false

if holy == false then


magik.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
else
magik.BrickColor = BrickColor.new(BoostedColorScheme)
end

local mr = math.rad
local rnx,rny,rnz =
mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
local cf = larm.CFrame * CFrame.new(0, -.8, 0) *
CFrame.Angles(rnx,rny,rnz)
magik.CFrame = cf
for i = 0, 1, .05 do
local newTrans = lerp(0.5, 1, i)
local ns = lerp(1,1.2,i)
magik.Transparency = newTrans
magik.Size = Vector3.new(ns,ns,ns)
magik.CFrame = cf
rs:wait()
end
magik:Destroy()
wait()
end)
end
----------------------------------------------------
Magik2 = function()
Spawn(function()
if stanceToggle == "Melee" then
local function lerp(a,b,c)
return a+(b-a)*c
end
local function rndRange(rng)
return math.random(-rng*1000,rng*1000)/1000
end
local magik2 = Instance.new("Part", rarm)
local Colors = {"Dark indigo", "Really black"}
magik2.Anchored = true
magik2.Locked = true
magik2.FormFactor = "Custom"
magik2.Size = Vector3.new(1.2, 1.2, 1.2)
magik2.TopSurface = "Smooth"
magik2.BottomSurface = "Smooth"
magik2.Transparency = 0
magik2.Material = "Neon"
magik2.CanCollide = false

if holy == false then


magik2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
else
magik2.BrickColor = BrickColor.new(BoostedColorScheme)
end

local mr = math.rad
local rnx,rny,rnz =
mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
local cf = rarm.CFrame * CFrame.new(0, -.8, 0) *
CFrame.Angles(rnx,rny,rnz)
magik2.CFrame = cf
for i = 0, 1, .05 do
local newTrans = lerp(0.5, 1, i)
local ns = lerp(1,1.2,i)
magik2.Transparency = newTrans
magik2.Size = Vector3.new(ns,ns,ns)
magik2.CFrame = cf
rs:wait()
end
magik2:Destroy()
elseif stanceToggle ~= "Melee" then
wait()
end
end)
end
----------------------------------------------------
function lerp(a, b, t) -- Linear interpolation
return a + (b - a)*t
end

function slerp(a, b, t) --Spherical interpolation


dot = a:Dot(b)
if dot > 0.99999 or dot < -0.99999 then
return t <= 0.5 and a or b
else
r = math.acos(dot)
return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
end
end

function matrixInterpolate(a, b, t)
local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 =
a:components()
local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 =
b:components()
local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) --
Position
local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
-- Vector right
local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
-- Vector up
local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
-- Vector back
local t = v1:Dot(v2)
if not (t < 0 or t == 0 or t > 0) then -- Failsafe
return CFrame.new()
end
return CFrame.new(
v0.x, v0.y, v0.z,
v1.x, v1.y, v1.z,
v2.x, v2.y, v2.z,
v3.x, v3.y, v3.z)
end

function Tween(a,b,c)
return a+(b-a)*c
end
----------------------------------------------------
function genWeld(a,b)
local w = Instance.new("Weld",a)
w.Part0 = a
w.Part1 = b
return w
end
function weld(a, b)
local weld = Instance.new("Weld")
weld.Name = "W"
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:inverse() * b.CFrame
weld.Parent = a
return weld;
end
----------------------------------------------------
function Lerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = v+(com2[i]-v)*al
end
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end
----------------------------------------------------

newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)


local wld = Instance.new("Weld", wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
end
----------------------------------------------------
newWeld(torso, larm, -1.5, 0.5, 0)
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, rarm, 1.5, 0.5, 0)
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, hed, 0, 1.5, 0)
newWeld(torso, lleg, -0.5, -1, 0)
lleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(torso, rleg, 0.5, -1, 0)
rleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(root, torso, 0, -1, 0)
torso.Weld.C1 = CFrame.new(0, -1, 0)
----------------------------------------------------
--local SIDz = {"167985102, 163752916"}--181449739, 167161785, 148274436,
167985102, 163752916
z = Instance.new("Sound",char) --music
z.SoundId = "rbxassetid://0"--..SIDz[math.random(1,#SIDz)]
z.Looped = true
z.Volume = 1
z.Pitch = .72
wait(1)
z:Play()

hum.WalkSpeed = 15
hum.JumpPower=70

coroutine.resume(coroutine.create(function()
while wait() do
if hum.Health <= 0 then --Whenurded
for i = 1, 20 do wait()
for i,v in pairs(char:GetChildren()) do
if v:IsA("Part") or v:IsA("BasePart") then
if v.Transparency < 1 then
v.Transparency = v.Transparency + 0.05
elseif v.Transparency >= 1 then
v:Destroy()
end
end
end
end
end
end
end))

coroutine.resume(coroutine.create(function()
while wait() do
if hum.Health <= 0 then
for i,v in pairs(char:GetChildren()) do
if v:IsA("Part") or v:IsA("BasePart") then
local wee = Instance.new("BodyVelocity", v)
wee.MaxForce = Vector3.new(4000,4000,4000)
wee.Velocity = Vector3.new(math.random(-
16,16),16,math.random(-16,16))
wee.P=1250
end
end
end
end
end))

coroutine.resume(coroutine.create(function()
while wait() do
if hum.Health <= 0 then
wait(2)
script.Parent = nil
end
end
end))
--[[partic = Instance.new("ParticleEmitter",hed)
partic.Color =
ColorSequence.new(Color3.new(15/225,0,225/45),Color3.new(20/255,0,205/255))
partic.LightEmission = .95
partic.VelocityInheritance = 0
partic.Rate = 300
partic.Texture = "rbxassetid:// 241650934" --56561915392079955
partic.Lifetime = NumberRange.new(0.1,0.2)
partic.RotSpeed = NumberRange.new(100,100)
partic.Speed = NumberRange.new(2,6)
partic.Enabled = true
partic.LockedToPart = true]]

--Nah

----------------------------------------------------

----------------------------------------------------
local m = Instance.new("Model")
m.Name = "Genkadda"
p1 = Instance.new("Part", m)
p1.Material = "Metal"
p1.BrickColor = BrickColor.new("Really black")
p1.Name = "BladePart"
p1.FormFactor = Enum.FormFactor.Symmetric
p1.Size = Vector3.new(1, 1, 1)
p1.CFrame = CFrame.new(103.003883, 10.755723, -7.61905956, 5.61699271e-005, -
7.1823597e-006, 0.999998987, -0.984785616, -0.173714966, 3.55839729e-005,
0.173720747, -0.984761655, 5.9530139e-006)
p1.CanCollide = false
p1.Locked = true
p1.Elasticity = 0
p1.BottomSurface = Enum.SurfaceType.Smooth
p1.TopSurface = Enum.SurfaceType.Smooth
b1 = Instance.new("BlockMesh", p1)
b1.Name = "Mesh"
b1.Scale = Vector3.new(0.299999923, 1, 0.120000005)
p2 = Instance.new("Part", m)
p2.Material = "Metal"
p2.BrickColor = BrickColor.new("Really black")
p2.FormFactor = Enum.FormFactor.Symmetric
p2.Size = Vector3.new(1, 1, 1)
p2.CFrame = CFrame.new(103.00399, 10.7255898, -6.52608919, 0.00135809346,
0.00169118668, -0.999996662, 0.965820193, 0.259168088, 0.0017684648, 0.259154975, -
0.965800881, -0.00130418094)
p2.CanCollide = false
p2.Locked = true
p2.Elasticity = 0
p2.BottomSurface = Enum.SurfaceType.Smooth
p2.TopSurface = Enum.SurfaceType.Smooth
b2 = Instance.new("BlockMesh", p2)
b2.Name = "Mesh"
b2.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927)
p3 = Instance.new("Part", m)
p3.Material = "Metal"
p3.BrickColor = BrickColor.new("Really black")
p3.FormFactor = Enum.FormFactor.Symmetric
p3.Size = Vector3.new(1, 2, 1)
p3.CFrame = CFrame.new(103.004028, 11.1456547, -6.819067, 1.43263023e-005, -
2.88564479e-006, 0.999998987, -0.882936299, -0.469471544, -7.18829688e-006,
0.469469696, -0.882911503, 1.35099981e-005)
p3.CanCollide = false
p3.Locked = true
p3.Elasticity = 0
p3.BottomSurface = Enum.SurfaceType.Smooth
p3.TopSurface = Enum.SurfaceType.Smooth
b3 = Instance.new("BlockMesh", p3)
b3.Name = "Mesh"
b3.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927)
p4 = Instance.new("Part", m)
p4.Material = "Metal"
p4.BrickColor = BrickColor.new("Really black")
p4.Name = "BladePart"
p4.FormFactor = Enum.FormFactor.Symmetric
p4.Size = Vector3.new(1, 1, 1)
p4.CFrame = CFrame.new(103.003372, 10.965373, -6.66876507, 1.57370523e-005, -
6.04354591e-006, 0.999996603, -0.965898931, -0.25886938, -7.14969246e-006,
0.258875549, -0.965874314, 1.58735529e-005)
p4.CanCollide = false
p4.Locked = true
p4.Elasticity = 0
p4.BottomSurface = Enum.SurfaceType.Smooth
p4.TopSurface = Enum.SurfaceType.Smooth
b4 = Instance.new("BlockMesh", p4)
b4.Name = "Mesh"
b4.Scale = Vector3.new(0.299999923, 1, 0.120000005)
p5 = Instance.new("Part", m)
p5.Material = "Metal"
p5.BrickColor = BrickColor.new("Really black")
p5.Name = "Hilt"
p5.FormFactor = Enum.FormFactor.Custom
p5.Size = Vector3.new(1, 0.400000006, 1.60000014)
p5.CFrame = CFrame.new(103.003395, 11.0653381, -6.1687479, -0.99999404,
5.54991711e-005, -0.000617815298, -0.000594727404, -0.000124425016, 0.999983907,
2.66434654e-005, 0.999962509, 0.000109782166)
p5.CanCollide = false
p5.Locked = true
p5.BottomSurface = Enum.SurfaceType.Smooth
p5.TopSurface = Enum.SurfaceType.Smooth
b5 = Instance.new("BlockMesh", p5)
b5.Name = "Mesh"
b5.Scale = Vector3.new(0.299999923, 0.399999917, 0.799999952)
p6 = Instance.new("Part", m)
p6.Material = "Metal"
p6.BrickColor = BrickColor.new("Really black")
p6.Name = "Handle"
p6.FormFactor = Enum.FormFactor.Custom
p6.Size = Vector3.new(1.29999995, 1, 1)
p6.CFrame = CFrame.new(103.000061, 11.0688219, -5.5480547, -1.23393656e-005, -
1.36360759e-005, 0.999994218, 5.37017331e-006, 0.999984086, -9.45257489e-006, -
0.999962509, -9.28580994e-006, 1.64470257e-005)
p6.CanCollide = false
p6.Locked = true
p6.BottomSurface = Enum.SurfaceType.Smooth
p6.TopSurface = Enum.SurfaceType.Smooth
b6 = Instance.new("SpecialMesh", p6)
b6.MeshType = Enum.MeshType.Cylinder
b6.Name = "Mesh"
b6.Scale = Vector3.new(1, 0.200000003, 0.200000003)
p7 = Instance.new("Part", m)
p7.Material = "Metal"
p7.BrickColor = BrickColor.new("Really black")
p7.FormFactor = Enum.FormFactor.Symmetric
p7.Size = Vector3.new(1, 1, 1)
p7.CFrame = CFrame.new(103.000099, 11.0688391, -4.79808855, -0.000332629686,
0.00429873355, -0.99998492, -4.5920292e-006, 0.999974728, 0.00432178052,
0.999962449, -8.49941443e-006, -0.000361445156)
p7.CanCollide = false
p7.Locked = true
b7 = Instance.new("SpecialMesh", p7)
b7.MeshId = "http://www.roblox.com/Asset/?id=9756362"
b7.TextureId = ""
b7.MeshType = Enum.MeshType.FileMesh
b7.Name = "Mesh"
b7.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
p8 = Instance.new("Part", m)
p8.Material = "Metal"
p8.BrickColor = BrickColor.new("Really black")
p8.Name = "BladePart"
p8.FormFactor = Enum.FormFactor.Symmetric
p8.Size = Vector3.new(1, 1, 1)
p8.CFrame = CFrame.new(103.003326, 10.6254845, -8.59870911, -2.92104669e-005, -
1.10579058e-005, 0.999994218, -0.996175766, -0.0871899351, -5.3152442e-005,
0.0872026458, -0.996152997, 2.03179661e-005)
p8.CanCollide = false
p8.Locked = true
p8.Elasticity = 0
p8.BottomSurface = Enum.SurfaceType.Smooth
p8.TopSurface = Enum.SurfaceType.Smooth
b8 = Instance.new("BlockMesh", p8)
b8.Name = "Mesh"
b8.Scale = Vector3.new(0.299999923, 1, 0.120000005)
p9 = Instance.new("Part", m)
p9.Material = "Metal"
p9.BrickColor = BrickColor.new("Really black")
p9.Name = "BladePart"
p9.FormFactor = Enum.FormFactor.Symmetric
p9.Size = Vector3.new(1, 1, 1)
p9.CFrame = CFrame.new(103.003311, 10.625597, -9.51878738, -2.59891603e-005, -
1.34348729e-005, 0.999994218, -0.996185422, 0.087079078, -4.78096408e-005, -
0.0870626047, -0.996165276, 1.31400229e-005)
p9.CanCollide = false
p9.Locked = true
p9.Elasticity = 0
p9.BottomSurface = Enum.SurfaceType.Smooth
p9.TopSurface = Enum.SurfaceType.Smooth
b9 = Instance.new("BlockMesh", p9)
b9.Name = "Mesh"
b9.Scale = Vector3.new(0.299999923, 1, 0.120000005)
p10 = Instance.new("Part", m)
p10.Material = "Metal"
p10.BrickColor = BrickColor.new("Really black")
p10.Name = "BladeTip"
p10.FormFactor = Enum.FormFactor.Symmetric
p10.Size = Vector3.new(1, 1, 2)
p10.CFrame = CFrame.new(103.00309, 11.1081867, -11.6109829, -0.999994099, -
0.000455793255, 4.643387e-005, 0.00045133481, -0.965918779, -0.25878337,
0.000134008093, -0.258763671, 0.965901971)
p10.CanCollide = false
p10.Locked = true
p10.Elasticity = 0
p10.BottomSurface = Enum.SurfaceType.Smooth
p10.TopSurface = Enum.SurfaceType.Smooth
b10 = Instance.new("SpecialMesh", p10)
b10.MeshType = Enum.MeshType.Wedge
b10.Name = "Mesh"
b10.Scale = Vector3.new(0.119999997, 0.299999923, 0.699999928)
p11 = Instance.new("Part", m)
p11.Material = "Metal"
p11.BrickColor = BrickColor.new("Really black")
p11.Name = "BladePart"
p11.FormFactor = Enum.FormFactor.Symmetric
p11.Size = Vector3.new(1, 1, 1)
p11.CFrame = CFrame.new(103.003296, 10.7956495, -10.4587727, 2.83485351e-005, -
1.54050977e-005, 0.999994218, -0.96592474, 0.258761972, 8.27970416e-006, -
0.258742362, -0.965907693, 2.1241216e-005)
p11.CanCollide = false
p11.Locked = true
p11.Elasticity = 0
p11.BottomSurface = Enum.SurfaceType.Smooth
p11.TopSurface = Enum.SurfaceType.Smooth
b11 = Instance.new("BlockMesh", p11)
b11.Name = "Mesh"
b11.Scale = Vector3.new(0.299999923, 1, 0.120000005)
p12 = Instance.new("Part", m)
p12.Material = "Metal"
p12.BrickColor = BrickColor.new("Really black")
p12.Name = "BladeTip2"
p12.FormFactor = Enum.FormFactor.Custom
p12.Size = Vector3.new(1, 1, 2.4000001)
p12.CFrame = CFrame.new(102.999977, 10.6319504, -10.4398403, -0.999994218, -
5.5769262e-005, 6.55075928e-005, 4.61044419e-006, 0.882887006, 0.469551951, -
0.000112806956, 0.469529003, -0.882874727)
p12.CanCollide = false
p12.Locked = true
p12.Elasticity = 0
p12.BottomSurface = Enum.SurfaceType.Smooth
p12.TopSurface = Enum.SurfaceType.Smooth
b12 = Instance.new("SpecialMesh", p12)
b12.MeshType = Enum.MeshType.Wedge
b12.Name = "Mesh"
b12.Scale = Vector3.new(0.119999997, 0.239999995, 0.699999928)
p13 = Instance.new("Part", m)
p13.Material = "Metal"
p13.BrickColor = BrickColor.new("Medium stone grey")
p13.Transparency = 1
p13.Name = "HitBox"
p13.FormFactor = Enum.FormFactor.Custom
p13.Size = Vector3.new(6.0999999, 0.400000006, 1.5999999)
p13.CFrame = CFrame.new(103.009995, 10.9988394, -9.2679081, 1.22519814e-005, -
0.999994218, 1.36361559e-005, -5.27501106e-006, 9.45320426e-006, -0.999984264,
0.999962687, -1.65344682e-005, 9.20891762e-006)
p13.CanCollide = false
p13.Locked = true
p13.BottomSurface = Enum.SurfaceType.Smooth
p13.TopSurface = Enum.SurfaceType.Smooth
w1 = Instance.new("Weld", p1)
w1.Name = "Part_Weld"
w1.Part0 = p1
w1.C0 = CFrame.new(11.9124546, -5.63626003, -103.00383, 4.33940659e-005, -
0.984795153, 0.173719674, 1.85460614e-009, -0.173719659, -0.984795094, 1,
4.27345876e-005, -7.53657105e-006)
w1.Part1 = p2
w1.C1 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229,
0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616,
0.00176132878, -0.00129072159)
w2 = Instance.new("Weld", p2)
w2.Name = "Part_Weld"
w2.Part0 = p2
w2.C0 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229,
0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616,
0.00176132878, -0.00129072159)
w2.Part1 = p3
w2.C1 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -
0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008,
2.05215755e-008)
w3 = Instance.new("Weld", p3)
w3.Name = "BladePart_Weld"
w3.Part0 = p3
w3.C0 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -
0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008,
2.05215755e-008)
w3.Part1 = p4
w3.C1 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -
0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0,
2.38418579e-006)
w4 = Instance.new("Weld", p4)
w4.Name = "Hilt_Weld"
w4.Part0 = p4
w4.C0 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -
0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0,
2.38418579e-006)
w4.Part1 = p5
w4.C1 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -
0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -
0.000604184228, 0.999999821, 0.000119112243)
w5 = Instance.new("Weld", p5)
w5.Name = "Handle_Weld"
w5.Part0 = p5
w5.C0 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -
0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -
0.000604184228, 0.999999821, 0.000119112243)
w5.Part1 = p6
w5.C1 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-
008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008)
w6 = Instance.new("Weld", p6)
w6.Name = "Part_Weld"
w6.Part0 = p6
w6.C0 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-
008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008)
w6.Part1 = p7
w6.C1 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335,
7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -
0.999990642, 0.00431239465, -0.000344927335)
w7 = Instance.new("Weld", p7)
w7.Name = "BladePart_Weld"
w7.Part0 = p7
w7.C0 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335,
7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -
0.999990642, 0.00431239465, -0.000344927335)
w7.Part1 = p8
w7.C1 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -
0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -
4.36998489e-005, 3.82696771e-006)
w8 = Instance.new("Weld", p8)
w8.Name = "BladePart_Weld"
w8.Part0 = p8
w8.C0 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -
0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -
4.36998489e-005, 3.82696771e-006)
w8.Part1 = p9
w8.C1 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -
0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -
3.83570004e-005, -3.35119148e-006)
w9 = Instance.new("Weld", p9)
w9.Name = "BladeTip_Weld"
w9.Part0 = p9
w9.C0 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -
0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -
3.83570004e-005, -3.35119148e-006)
w9.Part1 = p10
w9.C1 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424,
0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -
0.258782327, 0.965935647)
w10 = Instance.new("Weld", p10)
w10.Name = "BladePart_Weld"
w10.Part0 = p10
w10.C0 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881,
0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327,
3.10284122e-005, -0.258782327, 0.965935647)
w10.Part1 = p11
w10.C1 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -
0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1,
1.77332167e-005, 4.7507956e-006)
w11 = Instance.new("Weld", p11)
w11.Name = "BladeTip2_Weld"
w11.Part0 = p11
w11.C0 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -
0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1,
1.77332167e-005, 4.7507956e-006)
w11.Part1 = p12
w11.C1 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -
9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005,
0.469554722, -0.882903397)
w12 = Instance.new("Weld", p12)
w12.Name = "HitBox_Weld"
w12.Part0 = p12
w12.C0 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -
9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005,
0.469554722, -0.882903397)
w12.Part1 = p13
w12.C1 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -
4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
w13 = Instance.new("Weld", p13)
w13.Name = "Weld"
w13.Part0 = p13
w13.C0 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -
4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
m.Parent = char
m:MakeJoints()
----------------------------------------------------
local cor = Instance.new("Part", char.Genkadda)
cor.Name = "Thingy"
cor.Locked = true
cor.BottomSurface = 0
cor.CanCollide = false
cor.Size = Vector3.new(1, 9, 1)
cor.Transparency = 1
cor.TopSurface = 0
corw = Instance.new("Weld", cor)
corw.Part0 = rarm
corw.Part1 = cor
corw.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(0),
math.rad(90))
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0),
math.rad(0))
weld1 = Instance.new("Weld", char.Genkadda)
weld1.Part0 = cor
weld1.Part1 = p6
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(0),
math.rad(0))

----------------------------------------------------

cmod=Instance.new('Model',char)

function charge()
hed.Velocity=hed.CFrame.lookVector*200
part=Instance.new('Part',cmod)
part.Anchored=true
part.CanCollide=false
part.FormFactor='Custom'
part.Size=Vector3.new(.2,.2,.2)
part.CFrame=hed.CFrame*CFrame.Angles(math.rad(90),0,0)
part.Transparency=.7
part.BrickColor=BrickColor.new('Institutional white')
mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh.Scale=Vector3.new(6,2,6)
part2=part:clone()
part2.Parent=cmod
part2.BrickColor=BrickColor.new(BoostedColorScheme)
mesh2=mesh:clone()
mesh2.Parent=part2
mesh2.Scale=Vector3.new(20,10,20)
part3=part2:clone()
part3.Parent = cmod
part3.BrickColor=BrickColor.new('Institutional white')
mesh3=mesh2:clone()
mesh2.Parent=part3
mesh3.Scale=Vector3.new(30,200,30)
coroutine.resume(coroutine.create(function()
for i=0,1,0.1 do
wait()
part.CFrame=part.CFrame
part.Transparency=i
mesh.Scale=mesh.Scale+Vector3.new(1,1,1)
part2.CFrame=part2.CFrame
part2.Transparency=i
mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
part3.CFrame=part3.CFrame
part3.Transparency=i
mesh3.Scale=mesh3.Scale+Vector3.new(1,1,1)
end
part.Parent=nil
part2.Parent=nil
part3.Parent = nil
end))
end

function ChargeAttack()
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
chrg = lleg.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
--[[if Debounces.Slashing == true and Debounces.Slashed
== false then
Debounces.Slashed = true]]--
chargedp =
hit:FindFirstChild("Humanoid")
hit:FindFirstChild("Humanoid"):TakeDamage(5)
hit:FindFirstChild("Humanoid").PlatformStand =
true

coroutine.resume(coroutine.create(function()
wait(2)

chargedp.PlatformStand = false
end))
hit:FindFirstChild("Torso").Velocity =
hit:FindFirstChild("Torso").CFrame.lookVector * -70
--Debounces.Slashed = false
--end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
--[[ if Debounces.Slashing == true and Debounces.Slashed
== false then
Debounces.Slashed = true]]--

hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
hit:FindFirstChild("Humanoid").PlatformStand =
true
hit:FindFirstChild("Torso").Velocity =
hit:FindFirstChild("Torso").CFrame.lookVector * -70
--Debounces.Slashed = false
end
end
end
end)

so("http://www.roblox.com/asset/?id=199145659",hed,1,1.5)

for i = 1, 14 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 0.6,
-.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -
0.7, -0.2) * CFrame.Angles(-0.2, 5, math.rad(5)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, -
0.8, 0.1) * CFrame.Angles(-0.3, 0, math.rad(10)), 0.2)
if Debounces.on == false then break end
wait()
end
Debounces.Slashing = true
so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
coroutine.resume(coroutine.create(function()
for i = 1, 14 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (90),math.rad(-40),math.rad(80)),
0.35)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)
*CFrame.Angles(math.rad(0),math.rad(0),math.rad (- 70)), 0.35)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.35)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.2, -1) *
CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.35)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.35)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles
(math.rad(0), math.rad(-30), math.rad(0)), 0.35)
if Debounces.on == false then break end
wait()
end
end))
partic2.Enabled = true
charge()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://200632875"
z.Volume = 1.5
z.Pitch = .8
z1 = Instance.new("Sound",hed)
z1.SoundId = "rbxassetid://200632875"
z1.Volume = 1.5
z1.Pitch = .9
z:Play()
z1:Play()
wait(0.5)
partic2.Enabled = false
z:Destroy()
z1:Destroy()
chrg:disconnect()
Debounces.Slashing = false
cor.Weld.C1 = CFrame.Angles(0,0,0)
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.on = false
Debounces.NoIdl = false
end
end
end
----------------------------------------------------
----------------------------------------------------
function CeroBeam()
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
char.Humanoid.WalkSpeed = .01
Debounces.on = true
Vanish()

xx = Instance.new("Sound")
xx.SoundId = "http://www.roblox.com/asset/?id=199145659"
xx.Parent = char.Head
xx.Looped = false
xx.Pitch = .88
xx.Volume = 1
wait(.1)
xx:Play()

if holy == true then


so("http://roblox.com/asset/?id=231917788",hed,1,1)
else
end

if holy ~= true then


for i = 1, 20 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
10), 0, math.rad(-10)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) *
CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-
10), math.rad(-70), 0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,
math.rad(84), 0), 0.4)
if Debounces.on==false then break end
wait()
end
wait(1)
else
for i = 1, 5 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-
10), 0, math.rad(-10)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) *
CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-
10), math.rad(-70), 0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,
math.rad(84), 0), 0.4)
if Debounces.on==false then break end
wait()
end
wait(1)
end

x = Instance.new("Sound")
x.SoundId = "http://www.roblox.com/asset/?id=142070127"
x2 = Instance.new("Sound")
x2.SoundId = "http://www.roblox.com/asset/?id=183763506"
x.Parent = char.Head
x2.Parent = char.Head
x.Looped = false
x2.Looped = false
x.Pitch = .88
x.Volume = 1
x2.Pitch = .88
x2.Volume = 1
wait(.1)
x:Play()
x2:Play()
Debounces.on = false
Debounces.Here = false

for i = 1, 6 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.4)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(90), 0, math.rad(101)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) *
CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) *
CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8),
math.rad(-84), 0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,
math.rad(90), 0), 0.4)
wait()
end
local rng = Instance.new("Part", char)
rng.Anchored = true

if holy ~= true then


rng.BrickColor = BrickColor.new("Really black")
else
rng.BrickColor = BrickColor.new(BoostedColorScheme)
end

rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng.Material = "Neon"
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(10, 10, 1)
local bem = Instance.new("Part", char)
bem.Anchored = true

if holy ~= true then


bem.BrickColor = BrickColor.new("Really black")
else
bem.BrickColor = BrickColor.new(BoostedColorScheme)
end

bem.Material = "Neon"
bem.CanCollide = false
bem.FormFactor = 3
bem.Name = "Beam" .. shot
bem.Size = Vector3.new(1, 1, 1)
bem.Transparency = 0.35
bem.TopSurface = 0
bem.BottomSurface = 0
local bemm = Instance.new("SpecialMesh", bem)
bemm.MeshType = 4
bemm.Scale = Vector3.new(1, 4, 4)
local out = Instance.new("Part", char)
out.Anchored = true

if holy ~= true then


out.BrickColor = BrickColor.new("Really black")
else
out.BrickColor = BrickColor.new(BoostedColorScheme)
end

out.Material = "Neon"
out.CanCollide = false
out.FormFactor = 3
out.Name = "Out"
out.Size = Vector3.new(1, 1, 1)
out.Transparency = 0.35
out.TopSurface = 0
out.BottomSurface = 0
local outm = Instance.new("SpecialMesh", out)
outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
outm.Scale = Vector3.new(2, 2, 2)
local bnd = Instance.new("Part", char)
bnd.Anchored = true

if holy ~= true then


bnd.BrickColor = BrickColor.new("Really black")
else
bnd.BrickColor = BrickColor.new(BoostedColorScheme)
end

bnd.Material = "Neon"
bnd.CanCollide = false
bnd.FormFactor = 3
bnd.Name = "BEnd"
bnd.Size = Vector3.new(1, 1, 1)
bnd.Transparency = 0.35
bnd.TopSurface = 0
bnd.BottomSurface = 0
local bndm = Instance.new("SpecialMesh", bnd)
bndm.MeshType = 3
bndm.Scale = Vector3.new(4, 4, 4)
out.CFrame = rarm.CFrame * CFrame.new(0, -1.75, 0)
bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0,
math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
Debounces.Shewt = true
coroutine.wrap(function()
for i = 1, 20, 0.2 do
rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
rng.Transparency = i/20
wait()
end
wait()
rng:Destroy()
end)()
if Debounces.Shewt == true then
char:WaitForChild("Beam" .. shot).Touched:connect(function(ht) --Here
print("Hit")
hit = ht.Parent
if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
print("Yes")
if HasntTouched(hit.Name) == true and deb == false then
deb = true
coroutine.wrap(function()
hit:FindFirstChild("Humanoid").PlatformStand = true
hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(18,63))
wait(1)
hit:FindFirstChild("Humanoid").PlatformStand = false
end)()
table.insert(Touche, hit.Name)
deb = false
end
elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
print("Yes")
if HasntTouched(hit.Parent.Name) == true and deb == false then
deb = true
coroutine.wrap(function()
hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140
wait(1)
hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
end)()
table.insert(Touche, hit.Parent.Name)
deb = false
for i, v in pairs(Touche) do
print(v)
end
end
end
end)
end
for i = 0, 200, 7 do
bem.Size = Vector3.new(i, 1, 1)
bem.CFrame = rarm.CFrame * CFrame.new(0, -2.5 -(i/2), 0) * CFrame.Angles(0, 0,
math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 0)
wait()
end
wait()
Debounces.Shewt = false
bem:Destroy()
out:Destroy()
bnd:Destroy()
char.Humanoid.WalkSpeed = 10
Debounces.Ready = false
for i, v in pairs(Touche) do
table.remove(Touche, i)
end
wait()
table.insert(Touche, char.Name)
Debounces.NoIdl = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
cor.Weld.C1 = CFrame.Angles(0,0,0)

Debounces.on = false
Appear()
end
end
end
----------------------------------------------------

function Kick()

if Debounces.CanAttack == true then


Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
Debounces.ks = true
rleg.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
if Debounces.Slapping == true and Debounces.Slapped ==
false then
Debounces.Slapped = true
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380538"
z.Volume = 1
z:Play()
Debounces.ks=false
end
hit:FindFirstChild("Humanoid"):TakeDamage(10)

hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 90
wait(.5)
Debounces.Slapped = false
z:Destroy()
end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
if Debounces.Slapping == true and Debounces.Slapped == false
then
Debounces.Slapped = true
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Volume = 1
z:Play()
z2 = Instance.new("Sound",char)
z2.SoundId = "rbxassetid://200632136"
z2.Pitch = z1.Pitch
z2.Volume = 1
z3 = Instance.new("Sound",char)
z3.SoundId = "rbxassetid://200632136"
z3.Pitch = z1.Pitch
z3.Volume = 1
z1:Play()
z2:Play()
z3:Play()
Debounces.ks=false
end

hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
wait(.5)
Debounces.Slapped = false
z:Destroy()
z1:Destroy()
z2:Destroy()
z3:Destroy()
end
end
end
end
end)

if holy == true then


hum.WalkSpeed = 1
for i = 1, 14 do
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-16),math.rad(0), math.rad(0)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0)
* CFrame.Angles(math.rad(40), 0,math.rad(-20)), 0.7)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(-40),math.rad(0), math.rad(20)), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -
0.6) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -
0.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
if Debounces.on==false then break end
rs:wait(2)
end
Debounces.Slapping = true
for i = 1, 20 do
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(10),math.rad(-10),math.rad(10)),0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(16),math.rad(0), math.rad(0)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0)
* CFrame.Angles(math.rad(40), 0,math.rad(-20)), 0.7)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(-40),math.rad(0), math.rad(20)), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10), 0, 0), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5)
* CFrame.Angles(math.rad(80), 0, 0), 0.7)
if Debounces.on==false then break end
rs:wait(2)
end
elseif holy ~= true then
hum.WalkSpeed = 1
for i = 1, 14 do
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-16),math.rad(0), math.rad(0)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0)
* CFrame.Angles(math.rad(40), 0,math.rad(-20)), 0.7)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(-40),math.rad(0), math.rad(20)), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -
0.6) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -
0.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
if Debounces.on==false then break end
rs:wait(2)
end
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169445092"
z.Volume = 1
wait(0.1)
z:Play()
Debounces.Slapping = true
for i = 1, 20 do
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(10),math.rad(-10),math.rad(10)),0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(16),math.rad(0), math.rad(0)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0)
* CFrame.Angles(math.rad(40), 0,math.rad(-20)), 0.7)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(-40),math.rad(0), math.rad(20)), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10), 0, 0), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5)
* CFrame.Angles(math.rad(80), 0, 0), 0.7)
if Debounces.on==false then break end
rs:wait(2)
end
end

if BoostedAlwaysDashes == true and holy == true then


hum.WalkSpeed = 50
elseif BoostedAlwaysDashes == false and holy == true then
hum.WalkSpeed = 10
elseif holy == false then
hum.WalkSpeed = 10
end

Debounces.Slapping = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end

function Throw()
if Grab == true then
Grab = false
stanceToggle = "Normal"
for i = 1, 16 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-50)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(50), 0), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
if Debounces.on == false then end
rs:wait()
end
for i = 1, 16 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(20)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,1.5,-.4)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(20)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(-10),0), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-15), math.rad(-15), math.rad(20)), 0.3)
if Debounces.on == false then end
rs:wait()
end
if gp ~= nil then

coroutine.resume(coroutine.create(function()
tossed = gp:FindFirstChild("Torso").Parent.Humanoid
wait(3)
tossed.PlatformStand = false
end))

z3 = Instance.new("Sound",torso)
z3.SoundId = "rbxassetid://200632136"
z3.Pitch = 0.7
z3.Volume = 1
z3:Play()

for i,v in pairs(larm:GetChildren()) do


if v.Name == "asd" and v:IsA("Weld") then
v:Remove()
end
end
bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
bv.maxForce = Vector3.new(400000, 400000, 400000)
bv.P = 125000
bv.velocity = char.Head.CFrame.lookVector * 70

for i = 1, 12 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6, 0,
-.75)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(20)), 0.5)
if Debounces.on == false then end
wait()
end
ht=nil
Spawn(function()
wait(0.5)
bv:Destroy()
end)
stanceToggle = "Normal"
Debounces.on = false
Debounces.NoIdl = false
elseif ht == nil then wait()
Grab = false
Debounces.on = false
Debounces.NoIdl = false
end
end
end
---------------------------------------------------- Gauntlet

m=Instance.new('Model',char)

local function weldBetween(a, b)


local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end

it=Instance.new

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=char.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854))
MNweld=weld(m,char["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394,
0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -
0.999960065, -0.00742506143, -0.0049710935))
TR7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR7",
Vector3.new(1.09732866, 0.274332285, 1.09732854))
TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -
0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983,
0.000261111214, -1.00000393))
mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
MD9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854))
MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,
0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-
05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158))
mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
MD1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116))
MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728,
0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631,
0.999988079))
mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1.00999999, 1.00999999))
MD10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854))
MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -
2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08,
3.0733645e-08, 1.3564204e-08, 1.00000799))
mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
MD11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138))
MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08,
3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08,
1.3564204e-08, 1.00000799))
mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(0.415454358, 1, 1.00999999))
MD12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138))
MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-
08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08,
1.3564204e-08, 1.00000799))
mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(0.415454358, 1, 1.00999999))
MD13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854))
MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08,
3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08,
1.3564204e-08, 1.00000799))
mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
MD14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854))
MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08,
3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08,
1.3564204e-08, 1.00000799))
mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
MD15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854))
MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957,
0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491,
0.000520619913, -1.00000381))
mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
MD16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854))
MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08,
3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08,
1.3564204e-08, 1.00000799))
mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
MD19=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854))
MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -
0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983,
0.000261111214, -1.00000393))
mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.5, 1.01999998, 1.01999998))
MD18=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854))
MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -
2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08,
3.0733645e-08, 1.3564204e-08, 1.00000799))
mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
MD2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116))
MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134,
0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1.00999999, 1.00999999))
MD3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116))
MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127,
0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1.00999999, 1.00999999))
MD4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116))
MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -
0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372,
0.964563668))
mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1.00999999, 1.00999999))
MD5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116))
MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -
0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038,
0.71105516))
mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1.00999999, 1.00999999))
MD6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116))
MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -
0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467,
0.00537188631, 0.999988079))
mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
1.00999999, 1.00999999))
MD7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -
0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983,
0.000261111214, -1.00000393))
mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
MD8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really
black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854))
MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -
2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08,
3.0733645e-08, 1.3564204e-08, 1.00000799))
mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5,
1.01999998, 1.01999998))
TR1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR1",
Vector3.new(0.266768694, 0.54866457, 0.548664272))
TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -
4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594))
mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0,
0),Vector3.new(0.415454358, 0.700000048, 0.700000048))
TR2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR2",
Vector3.new(1.09732866, 0.266768783, 1.09732854))
TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-
05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05,
0.25876832, 0.965943277))
mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
TR3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR3",
Vector3.new(1.09732866, 0.266768783, 1.09732854))
TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -
2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07,
1.00000775))
mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
TR4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR4",
Vector3.new(1.09732866, 0.266768783, 1.09732854))
TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -
2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07,
1.00000775))
mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
TR5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR5",
Vector3.new(1.09732866, 0.274332285, 1.09732854))
TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -
2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08,
3.0733645e-08, 1.3564204e-08, 1.00000799))
mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
TR6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR6",
Vector3.new(1.09732866, 0.266768783, 1.09732854))
TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -
2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08,
3.0733645e-08, 1.3564204e-08, 1.00000799))
mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0,
0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
MD21=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone
grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272))
MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-
0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -
1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -
0.000262471847))
mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0,
0),Vector3.new(0.411340952, 0.900000036, 0.900000036))

--[[TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal
purple","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603))
TG1weld=weld(m,char["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0,
0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -
0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407,
0.138798028, 0.0145102367))
mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0,
0),Vector3.new(0.415454358, 0.5, 0.5))]]

local edit = function(name,mat,col)


name.Material = mat
name.BrickColor = BrickColor.new(col)
end

local dark = function()


edit(TR1,"Neon","Royal purple")
edit(TR2,"Neon","Royal purple")
edit(TR3,"Neon","Royal purple")
edit(TR4,"Neon","Royal purple")
edit(TR5,"Neon","Royal purple")
edit(TR6,"Neon","Royal purple")
edit(TR7,"Neon","Royal purple")
edit(MN,"Neon","Royal purple")
--

end
local light = function()
edit(TR1,"Neon",BoostedColorScheme)
edit(TR2,"Neon",BoostedColorScheme)
edit(TR3,"Neon",BoostedColorScheme)
edit(TR4,"Neon",BoostedColorScheme)
edit(TR5,"Neon",BoostedColorScheme)
edit(TR6,"Neon",BoostedColorScheme)
edit(TR7,"Neon",BoostedColorScheme)
edit(MN,"Neon",BoostedColorScheme)
--

end

dark()

----------------------------------------------------
--ATTACK FUNCTIONS--
----------------------------------------------------

function slashattack1()
attackvalue = 2

if holy == true then


for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)),
0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)
*CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -0.2, 0) *
CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait(2)
end
else
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)),
0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)
*CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait(2)
end
end

z = Instance.new("Sound", hed)
z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
wait(.01)
z:Play()

if holy == true then


--so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
so("http://roblox.com/asset/?
id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
else
so("http://roblox.com/asset/?
id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
end

Debounces.Slashing = true

if holy == true then

for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) *
CFrame.Angles(math.rad(-40),math.rad(-50),math.rad(40)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) *
CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) *
CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.2, 1) *
CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles
(math.rad(-50), math.rad(30), math.rad(0)), 0.35)
if Debounces.on == false then break end
rs:wait(2)
end

z1 = Instance.new("Sound", hed)
z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
z1.Pitch = ptz[math.random(1,#ptz)]
z1.Volume = 1
wait(.01)
z1:Play()
if holy == true then
--so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
so("http://roblox.com/asset/?
id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
else
so("http://roblox.com/asset/?
id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
end

else

end

if holy == true then


for i = 1, 360, 48 do
torso.Weld.C1 = CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(i), math.rad(0))
rs:wait(4)
torso.Weld.C1 = CFrame.new(0, -1, 0)
end
else
end

if holy == true then

for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) *
CFrame.Angles(math.rad(40),math.rad(20),math.rad(-20)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)
*CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -0.2, 0) *
CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait(2)
end

else

for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) *
CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) *
CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) *
CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) *
CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
if Debounces.on == false then break end
rs:wait(2)
end

end
z1 = Instance.new("Sound", hed)
z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
z1.Pitch = ptz[math.random(1,#ptz)]
z1.Volume = 1
wait(.01)
z1:Play()

if holy == true then


--so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
so("http://roblox.com/asset/?
id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
else
so("http://roblox.com/asset/?
id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
end

Debounces.Slashing = true

for i = 1, 26 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (90),math.rad(-40),math.rad(80)),
0.35)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)
*CFrame.Angles(math.rad(0),math.rad(0),math.rad (- 70)), 0.35)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.35)
if holy == true then
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.2, -1) *
CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35)
else
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) *
CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35)
end
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.35)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.35)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles
(math.rad(0), math.rad(-30), math.rad(0)), 0.35)
if Debounces.on == false then break end
rs:wait(2)
end

end

---[[Secondary attack swipes]]

function slashattack2()
attackvalue = 1

if holy == true then


for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)),
0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)
*CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -0.2, 0) *
CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait(2)
end
else
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)),
0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)
*CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait(2)
end
end

z = Instance.new("Sound", hed)
z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
wait(.01)
z:Play()

if holy == true then


--so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
so("http://roblox.com/asset/?
id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
else
so("http://roblox.com/asset/?
id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
end

Debounces.Slashing = true

if holy == true then

for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) *
CFrame.Angles(math.rad(-40),math.rad(-50),math.rad(40)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) *
CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) *
CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.2, 1) *
CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles
(math.rad(-50), math.rad(30), math.rad(0)), 0.35)
if Debounces.on == false then break end
rs:wait(2)
end

z1 = Instance.new("Sound", hed)
z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
z1.Pitch = ptz[math.random(1,#ptz)]
z1.Volume = 1
wait(.01)
z1:Play()

if holy == true then


--so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
so("http://roblox.com/asset/?
id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
else
so("http://roblox.com/asset/?
id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
end

else

end

if holy == true then

for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) *
CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) *
CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -0.2, 0) *
CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait(2)
end

else

for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) *
CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) *
CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) *
CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) *
CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
if Debounces.on == false then break end
rs:wait(2)
end

end
z1 = Instance.new("Sound", hed)
z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
z1.Pitch = ptz[math.random(1,#ptz)]
z1.Volume = 1
wait(.01)
z1:Play()

if holy == true then


--so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
so("http://roblox.com/asset/?
id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
else
so("http://roblox.com/asset/?
id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
end

Debounces.Slashing = true

for i = 1, 26 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (90),math.rad(-40),math.rad(80)),
0.35)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)
*CFrame.Angles(math.rad(0),math.rad(0),math.rad (- 70)), 0.35)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.35)
if holy == true then
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.2, -1) *
CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35)
else
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) *
CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35)
end
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.35)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.35)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles
(math.rad(0), math.rad(-30), math.rad(0)), 0.35)
if Debounces.on == false then break end
rs:wait(2)
end
end
----------------------------------------------------
function Vanish()
for i = 1, 10 do wait()
for i,v in pairs(char.Genkadda:GetChildren()) do
if v:IsA("Part") or v:IsA("WedgePart") then
if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
v.Transparency = v.Transparency + 0.1
end
end
end
end
end
----------------------------------------------------
function Appear()
for i = 1, 10 do wait()
for i,v in pairs(char.Genkadda:GetChildren()) do
if v:IsA("Part") or v:IsA("WedgePart") then
if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
v.Transparency = v.Transparency - 0.1
end
end
end
end
end
----------------------------------------------------
local player = game.Players.LocalPlayer
local pchar = player.Character
local mouse = player:GetMouse()
local cam = workspace.CurrentCamera

local rad = math.rad

local keysDown = {}
local flySpeed = 0
local MAX_FLY_SPEED = 150

local canFly = false


local flyToggled = false

local forward, side = 0, 0


local lastForward, lastSide = 0, 0

local floatBP = Instance.new("BodyPosition")


floatBP.maxForce = Vector3.new(0, math.huge, 0)
local flyBV = Instance.new("BodyVelocity")
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
local turnBG = Instance.new("BodyGyro")
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)

mouse.KeyDown:connect(function(key)
keysDown[key] = true

if key == "f" then


flyToggled = not flyToggled

if not flyToggled then


stanceToggle = "Normal"
floatBP.Parent = nil
flyBV.Parent = nil
turnBG.Parent = nil
root.Velocity = Vector3.new()
pchar.Humanoid.PlatformStand = false
end
end

end)
mouse.KeyUp:connect(function(key)
keysDown[key] = nil
end)

local function updateFly()

if not flyToggled then return end

lastForward = forward
lastSide = side

forward = 0
side = 0

if keysDown.w then
forward = forward + 1
end
if keysDown.s then
forward = forward - 1
end
if keysDown.a then
side = side - 1
end
if keysDown.d then
side = side + 1
end

canFly = (forward ~= 0 or side ~= 0)

if canFly then
stanceToggle = "Floating"
turnBG.Parent = root
floatBP.Parent = nil
flyBV.Parent = root

flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)


if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
else
floatBP.position = root.Position
floatBP.Parent = root

flySpeed = flySpeed - 1
if flySpeed < 0 then flySpeed = 0 end
end

local camCF = cam.CoordinateFrame


local in_forward = canFly and forward or lastForward
local in_side = canFly and side or lastSide

flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF *


CFrame.new(in_side,
in_forward * 0.2, 0).p) - camCF.p) * flySpeed

turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed /


MAX_FLY_SPEED)), 0,
0)
end

game:service'RunService'.RenderStepped:connect(function()
if flyToggled then
pchar.Humanoid.PlatformStand = true
end
updateFly()
end)
----------------------------------------------------
p13.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
randmg = math.random(20,25)
if Debounces.Slashing == true and Debounces.Slashed == false
then
Debounces.Slashed = true
hit:FindFirstChild("Humanoid"):TakeDamage(randmg)

wait(.3)
Debounces.Slashed = false
end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
randmg = math.random(20,25)
if Debounces.Slashing == true and Debounces.Slashed == false
then
Debounces.Slashed = true

hit.Parent:FindFirstChild("Humanoid"):TakeDamage(randmg)
wait(.3)
Debounces.Slashed = false
end
end
end
end
end)

p13.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name and hit:FindFirstChild("Humanoid").Health > 0
then
if Debounces.Slashing == true and Debounces.Slashed ==
false then
DGU(hit:FindFirstChild("Head"),randmg)
else
end
else
end
end
end
end)

----------------------------------------------------
idz = {"161006212", "161006195"}
mouse.KeyDown:connect(function(key)
if key == "q" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true

if attackvalue == 1 then
slashattack1()
elseif attackvalue == 2 then
slashattack2()
end

Debounces.Slashing = false
z:Destroy()
z1:Destroy()
cor.Weld.C1 = CFrame.Angles(0,0,0)
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)
-------------------------------
pts = {4, 4.2, 4.4, 4.6, 4.8, 5, 5.2, 5.4}
mouse.KeyDown:connect(function(key)
if key == "e" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
Debounces.ks = true
larm.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
if Debounces.Slapping == true and Debounces.Slapped ==
false then
Debounces.Slapped = true
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Volume = 1
z:Play()
z1 = Instance.new("Sound",char)
z1.SoundId = "rbxassetid://261010715"
z1.Pitch =
pts[math.random(1,#pts)]
z1.Volume = 1
z2 = Instance.new("Sound",char)
z2.SoundId = "rbxassetid://261010715"
z2.Pitch = z1.Pitch
z2.Volume = 1
z3 = Instance.new("Sound",char)
z3.SoundId = "rbxassetid://261010715"
z3.Pitch = z1.Pitch
z3.Volume = 1
if Profanity == true then
z1:Play()
z2:Play()
z3:Play()
else end
Debounces.ks=false
end
hit:FindFirstChild("Humanoid"):TakeDamage(10)

hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 90
wait(.5)
Debounces.Slapped = false
z:Destroy()
z1:Destroy()
z2:Destroy()
z3:Destroy()
end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
if Debounces.Slapping == true and Debounces.Slapped == false
then
Debounces.Slapped = true
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Volume = 1
z:Play()
z1 = Instance.new("Sound",char)
z1.SoundId = "rbxassetid://261010715"
z1.Pitch =
pts[math.random(1,#pts)]
z1.Volume = 1
z2 = Instance.new("Sound",char)
z2.SoundId = "rbxassetid://261010715"
z2.Pitch = z1.Pitch
z2.Volume = 1
z3 = Instance.new("Sound",char)
z3.SoundId = "rbxassetid://261010715"
z3.Pitch = z1.Pitch
z3.Volume = 1
z1:Play()
z2:Play()
z3:Play()
Debounces.ks=false
end
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
wait(.5)
Debounces.Slapped = false
z:Destroy()
z1:Destroy()
z2:Destroy()
z3:Destroy()
end
end
end
end
end)
for i = 1, 14 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,
0.5, -.3) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.5)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,
0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)
* CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -
1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(0), 0, 0), 0.5)
if Debounces.on==false then break end
rs:wait(2)
end
Debounces.Slapping = true
for i = 1, 20 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,
0.7, .3) * CFrame.Angles(math.rad(50), 0, math.rad(-110)), 0.6)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,
0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)
* CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -
1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
if Debounces.on==false then break end
rs:wait(2)
end
Debounces.Slapping = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)
-------------------------------
mouse.KeyDown:connect(function(key)
if key == "r" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
if holy ~= true then
for i = 1, 20 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1,
0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(40)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,
0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(-40)), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(math.rad(30), 0, 0), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)
* CFrame.Angles(math.rad(50), 0, 0), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -
1, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,
-.2, -.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0)
* CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35)
if Debounces.on==false then break end
rs:wait(2)
end
else
for i = 1, 10 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) *
CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0, -1) *
CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) *
CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) *
CFrame.Angles(math.rad(-10), math.rad(18), 0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) *
CFrame.Angles(0, math.rad(-60), math.rad(-10)), 0.6)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) *
CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35)
if Debounces.on==false then break end
rs:wait(2)
end
end
Debounces.Slashing = true

z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://206083107"
z.Pitch = .75
z.Volume = .65
wait(0.1)
z:Play()
z1 = Instance.new("Sound", hed)
z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
z1.Pitch = ptz[math.random(1,#ptz)]
z1.Volume = 1
wait(.01)
z1:Play()
if holy == true then
so("http://roblox.com/asset/?
id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
else
so("http://roblox.com/asset/?
id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
end

if holy ~= true then


for i = 1, 20 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1,
0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,
0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(-40)), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2,
0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)
* CFrame.Angles(math.rad(10), 0, 0), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0,
-.7) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
-.1) * CFrame.Angles(math.rad(-40), 0, 0), 0.3)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0)
* CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35)
if Debounces.on==false then break end
rs:wait(2)
end
else
for i = 1, 10 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(-21), math.rad(50), math.rad(-40)), 0.46)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, 0.5, 0.5) *
CFrame.Angles(math.rad(0), 0, math.rad(18)), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) *
CFrame.Angles(math.rad(-14), 0, math.rad(-10)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) *
CFrame.Angles(math.rad(6), 0, math.rad(10)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) *
CFrame.Angles(math.rad(-14), math.rad(-36), 0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) *
CFrame.Angles(0, math.rad(36), 0), 0.6)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) *
CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35)
if Debounces.on==false then break end
rs:wait(2)
end
end
Debounces.Slashing = false
cor.Weld.C1 = CFrame.Angles(0,0,0)
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)
-------------------------------
mouse.KeyDown:connect(function(key)
if key == "t" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
Debounces.ks = true

if AirHumpDamage == true then


torso.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
if Debounces.Slapping == true and Debounces.Slapped ==
false then
Debounces.Slapped = true
if Debounces.ks==true then
so("http://www.roblox.com/asset/?id=169380528",torso,0.4,1)
so("http://www.roblox.com/asset/?id=169380538",torso,0.4,1)
Debounces.ks=false
end
hit:FindFirstChild("Humanoid"):TakeDamage(10)

hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 1
wait(.5)
Debounces.Slapped = false
end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
if Debounces.Slapping == true and Debounces.Slapped == false
then
Debounces.Slapped = true
if Debounces.ks==true then
so("http://www.roblox.com/asset/?id=169380528",torso,0.4,1)
so("http://www.roblox.com/asset/?id=169380538",torso,0.4,1)
Debounces.ks=false
end

hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
wait(.5)
Debounces.Slapped = false
end
end
end
end
end)
end
for i = 1,20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, .4) *
CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.2)
if Debounces.on==false then break end
rs:wait(2)
end

if AirHumpDamage == true then


Debounces.Slapping = true
end

for i = 1,20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -.4) *
CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.2)
if Debounces.on==false then break end
rs:wait(2)
end

if AirHumpDamage == true then


Debounces.Slapping = false
end
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)
-------------------------------
local ptz3 = {0.5, 0.6, 0.7}
mouse.KeyDown:connect(function(key)
if key == "g" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
Debounces.Slashing = true

z = Instance.new("Sound", hed)
z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1

if holy == true then


eColors = {BoostedColorScheme}
for i,v in pairs(char.Genkadda:GetChildren()) do
if v:IsA("Part") or v:IsA("WedgePart") then
if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
v.BrickColor = BrickColor.new(BoostedColorScheme)
v.Material = "Neon"
end
end
end

char.Humanoid.WalkSpeed = 50

GroundWave()
so("http://roblox.com/asset/?
id=200633077",hed,1,ptz3[math.random(1,#ptz3)])
so("http://www.roblox.com/asset/?id=241816017",hed,1,0.5)
so("http://www.roblox.com/asset/?id=241816017",hed,1,1)

else
so("http://roblox.com/asset/?id=200633029",hed,1,0.9)
end

for i = 1, 8 do
z:play()
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,
0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), 0.8)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,
0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.8)
if holy ~= true then
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, 0, 0), 0.8)
else
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -
0.2, 0) * CFrame.Angles(0, 0, 0), 0.8)
end
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)
* CFrame.Angles(0, 0, 0), 0.8)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -
1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(math.rad(0), 0, 0), 0.8)
if Debounces.on==false then break end
rs:wait(2)
end
if holy == true then
for i = 1, 2880, 48 do
torso.Weld.C1 = CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(i), math.rad(0))
rs:wait(4)
end
else
for i = 1, 1440, 48 do
torso.Weld.C1 = CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(i), math.rad(0))
rs:wait(4)
end
end

torso.Weld.C1 = CFrame.new(0, -1, 0)


Debounces.Slashing = false

if Debounces.CanAttack == false then


Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false

if BoostedAlwaysDashes == true and holy == true then


char.Humanoid.WalkSpeed = 50
elseif BoostedAlwaysDashes == false and holy == true then
char.Humanoid.WalkSpeed = 10
elseif BoostedAlwaysDashes == true and holy == false then
char.Humanoid.WalkSpeed = 10
end

end

end

end

end)
----------------------------------------------------
pt = {6.6, 6.8, 7, 7.2, 7.4}
mouse.KeyDown:connect(function(key)
if key == "l" then
if Debounces.CanJoke == true then
Debounces.CanJoke = false
if Profanity == true then
u = Instance.new("Sound",char)
u.SoundId = "http://www.roblox.com/asset/?id=261303790"
u.Pitch = pt[math.random(1,#pt)]
u.Volume = 1
u2 = Instance.new("Sound",char)
u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
u2.Pitch = u.Pitch
u2.Volume = 1
u3 = Instance.new("Sound",char)
u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
u3.Pitch = u.Pitch
u3.Volume = 1
wait(.01)
u:Play()
u2:Play()
u3:Play()
wait(1.5)
u:Destroy()
u2:Destroy()
u3:Destroy()
else end
if Debounces.CanJoke == false then
Debounces.CanJoke = true
end
end
end
end)
------------------------------- Conditional Grab/Kick Key

mouse.KeyDown:connect(function(key)

if key == "x" then


if Grab ~= true then
Kick()
elseif Grab == true then
Throw()
end
end

end)

----------------------------------------------------Cero
mouse.KeyDown:connect(function(key)
if key == "c" then
if holy ~= true then
CeroBeam()
else
ChargeAttack()
end
end
end)
-------------------------------

----------------------------------------------------EDIT END
Grab = false
mouse.KeyDown:connect(function(key)
if key == "z" then
Debounces.on = true
Debounces.NoIdl = true
Debounces.ks = true
if Grab == false then
gp = nil
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(70), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
if Debounces.on == false then break end
rs:wait(2)
end
con1=larm.Touched:connect(function(hit) -- this is grab
ht = hit.Parent
hum1=ht:FindFirstChild('Humanoid')
if hum1 ~= nil then
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://200632821"
z.Volume = 1
z:Play()
Debounces.ks=false
end
hum1.PlatformStand=true
gp = ht
Grab = true
asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-
1,1.5),CFrame.new(0,0,0))
asd.Parent = larm
asd.Name = "asd"
asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
stanceToggle = "Grabbed"
--[[elseif hum1 == nil then
con1:disconnect()
wait() return]]--
end
end)
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(-30), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
if Debounces.on == false then break end
rs:wait(2)
end
con1:disconnect()
Debounces.on = false
Debounces.NoIdl = false
elseif Grab == true then
Grab = false
--[[for i = 1, 16 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(-70), 0), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) *
CFrame.Angles(0, math.rad(40), 0), 0.3)
if Debounces.on == false then end
rs:wait()
end]]--
for i = 1, 16 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-50)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(0, math.rad(50), 0), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
if Debounces.on == false then end
rs:wait()
end

Slam()

coroutine.resume(coroutine.create(function()
if holy == true then
DGU(larm, holyslamdmg)
elseif holy ~= true then
DGU(larm, slamdmg)
end
end))

if gp ~= nil then
for i,v in pairs(larm:GetChildren()) do
if v.Name == "asd" and v:IsA("Weld") then
v:Remove()
end
end
for i = 1, 16 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
if Debounces.on == false then end
rs:wait()
end
stanceToggle = "Normal"
--[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
bv.maxForce = Vector3.new(400000, 400000, 400000)
bv.P = 125000
bv.velocity = char.Head.CFrame.lookVector * 200]]--
ht=nil
Debounces.on = false
Debounces.NoIdl = false
elseif ht == nil then wait()
Grab = false
Debounces.on = false
Debounces.NoIdl = false
end
end
end
end)
----------------------------------------------------
Charging = false
chargewait = false
mouse.KeyDown:connect(function(key)
if key == "h" then
if Charging == false and chargewait == false then
Charging = true
chargewait = true
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true

if holy ~= true then


holy = true
else holy = false
end

for i = 1,20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)),
0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0,
0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-
0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4,
-0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
pt=Instance.new('Part',torso)
pt.Anchored=true
pt.CanCollide=false
pt.Locked = true
pt.Material = "Neon"
pt.FormFactor='Custom'
pt.Size=Vector3.new(1,1,1)
pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
pt.Transparency=.6

if holy == true then


pt.BrickColor=BrickColor.new(BoostedColorScheme)
else
pt.BrickColor = BrickColor.new("Really black")
end

msh=Instance.new('SpecialMesh',pt)
msh.MeshId='http://www.roblox.com/asset/?id=20329976'
msh.Scale=Vector3.new(8,4,8)
pt2=pt:clone()
pt2.Parent = torso
pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)

if holy == true then


pt2.BrickColor=BrickColor.new(BoostedColorScheme)
else
pt2.BrickColor = BrickColor.new("Royal purple")
end

msh2=msh:clone()
msh2.Parent=pt2
msh2.Scale=Vector3.new(10,5,10)

custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48
,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,7
6,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-
26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-
46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-
66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-
86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}

bl = Instance.new("Part", char)
bl.Locked = true
bl.Name = "Shell"

if holy == true then


bl.BrickColor = BrickColor.new(BoostedColorScheme)
else
bl.BrickColor = BrickColor.new("Really black")
end

bl.Anchored = true
bl.Material = "Neon"
bl.CanCollide = false
bl.Transparency = 0
bl.Reflectance = 0
bl.BottomSurface = 0
bl.TopSurface = 0
bl.Shape = 0
blm = Instance.new("SpecialMesh",bl)
blm.MeshType = "Sphere"
blm.Scale = Vector3.new(1,1,1)

so("http://www.roblox.com/asset/?id=340722848",hed,2,1.2)
so("http://www.roblox.com/asset/?id=340722848",torso,0.5,0.8)
so("http://roblox.com/asset/?id=168586621",torso,1,0.5)

if holy == true then


light()
ds:stop()
hs:play()
eColors = {BoostedColorScheme}
for i,v in pairs(char.Genkadda:GetChildren()) do
if v:IsA("Part") or v:IsA("WedgePart") then
if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
v.BrickColor = BrickColor.new(BoostedColorScheme)
v.Material = "Neon"
end
end
end

else
dark()
hs:stop()
ds:play()
eColors = {"Dark indigo", "Really black"}
for i,v in pairs(char.Genkadda:GetChildren()) do
if v:IsA("Part") or v:IsA("WedgePart") then
if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Metal"
end
end
end

end

coroutine.resume(coroutine.create(function()
for i=1, math.huge, 4 do
if Charging == true then
rs:wait()
bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
blm.Scale = blm.Scale + Vector3.new(0.5, 0.5, 0.5)
bl.Transparency = bl.Transparency + 0.05
pt.CFrame = root.CFrame*CFrame.new(0,-1,0) *
CFrame.Angles(0,math.rad(i*2),0)
pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) *
CFrame.Angles(0,math.rad(-i*2),0)
msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
elseif Charging == false then break
end
end
end))

repeat
local p = Instance.new('Part',torso)
p.formFactor = 'Custom'
p.Size = Vector3.new(1,1,1)

if holy == true then


p.BrickColor = BrickColor.new(BoostedColorScheme)
else
p.BrickColor = BrickColor.new("Really black")
end

p.CanCollide = false
p.Transparency = 0
p.Anchored = true
p.Locked=true
p.Material = "Neon"
s = math.random(1,40)/10
local m = Instance.new("BlockMesh",p)
m.Scale = Vector3.new(s,s,s)
p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-
math.random(5,7),custommath[math.random(1,#custommath)]/
10)*CFrame.Angles(math.random(),math.random(),math.random())
--[[coroutine.wrap(function()
wait(2)
while Charging == true do
wait(2)
GroundWave1()
wait(2)
end
end)()]]--
Spawn(function()
while rs:wait() do
if Charging == true then
rarm.Weld.C0 =
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-
20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
larm.Weld.C0 = CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-
20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
hed.Weld.C0 =
CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.rando
m(-5,5)),math.rad(0))
torso.Weld.C0 = CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)),
math.rad(math.random(-20,-10)))
rleg.Weld.C0 = CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)),
math.rad(math.random(10,20)))
elseif Charging == false then break
end
end
end)
Spawn(function()
while rs:wait() do
if p.Transparency >= 1 then p:Destroy() break end
p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))
+Vector3.new(0,0.2,0)
p.Transparency = p.Transparency+0.01
end
end)
wait(.3)

until Charging == false


end
end
end
end)

----------------------------------------------------
mouse.KeyUp:connect(function(key)
if key == "h" then
if Charging == true and chargewait == true then
chargewait = false
wait(1)
Charging = false

--[[for i,v in pairs (torso:GetChildren()) do


if v:IsA("Sound") then
v:Destroy()
end
end]]

if holy == true and BoostedAlwaysDashes == true then


hum.WalkSpeed = 50
elseif holy == true and BoostedAlwaysDashes == false then
hum.WalkSpeed = 10
elseif holy == false then
hum.WalkSpeed = 10
end

--so("http://roblox.com/asset/?id=160867463",torso,1,0.7)

pt:Destroy()
pt2:Destroy()
bl:Destroy()
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
Debounces.grab = false

end
end
end
end)
----------------------------------------------------
Sit = false
mouse.KeyDown:connect(function(key)
if key == "b" then
if Sit == false then
Sit = true
hum.WalkSpeed = 0.1
stanceToggle = "Sitting"
elseif Sit == true then
Sit = false
if holy ~= true then
hum.WalkSpeed = 10
elseif holy == true and BoostedAlwaysDashes == true then
hum.WalkSpeed = 50
elseif holy == true and BoostedAlwaysDashes == false then
hum.WalkSpeed = 10
end
stanceToggle = "Normal"
end
end
end)
-------------------------------
Melee = false
mouse.KeyDown:connect(function(key)
if key == "m" then
if Melee == false then
Melee = true
Vanish()
stanceToggle = "Melee"
elseif Melee == true then
Melee = false
Appear()
stanceToggle = "Normal"
end
end
end)
-------------------------------
mouse.KeyDown:connect(function(key)
if holy ~= true then
if string.byte(key) == 50 then
if Debounces.CanAttack == true then
if stanceToggle ~= "Floating" then
char.Humanoid.WalkSpeed = 60
Burst()
elseif Debounces.CanAttack == false then
elseif stanceToggle == "Floating" then
wait()
end
end
end

elseif holy == true then


if string.byte(key) == 50 then
if Debounces.CanAttack == true then
if stanceToggle ~= "Floating" then
char.Humanoid.WalkSpeed = 60
Burst()
elseif Debounces.CanAttack == false then
elseif stanceToggle == "Floating" then
wait()
end
end
end
end

end)

mouse.KeyUp:connect(function(key)
if string.byte(key) == 50 and holy ~= true then
char.Humanoid.WalkSpeed = 10
elseif string.byte(key) == 50 and holy == true then
char.Humanoid.WalkSpeed = 10
end
end)
-------------------------------
mouse.KeyDown:connect(function(key)
if key == "p" then
if CanAttack == true then
CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
for i = 1, 20 do
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) *
CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 1, -.5) *
CFrame.Angles(math.rad(130), math.rad(0), math.rad(40)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, 1, -.5) *
CFrame.Angles(math.rad(130), math.rad(0), math.rad(-40)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) *
CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) *
CFrame.Angles(math.rad(-20), 0, math.rad(10)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) *
CFrame.Angles(math.rad(20), math.rad(0), 0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 12, 0) *
CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
if Debounces.on == false then
break
end
wait()
end
wait()
z = Instance.new("Sound")
z.SoundId = "http://www.roblox.com/asset/?id=159218913"
z.Parent = char.Head
z.Looped = false
z.Pitch = 1
z.Volume = 1
wait(.01)
z:Play()
Debounces.Slashing = true
for i = 1, 20 do
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) *
CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, .5, -.5) *
CFrame.Angles(math.rad(10), math.rad(0), math.rad(40)), 0.6)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, .5, -.5) *
CFrame.Angles(math.rad(10), math.rad(0), math.rad(-40)), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1.5, -.5) *
CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -.5, -1) *
CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) *
CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) *
CFrame.Angles(math.rad(0), math.rad(0), 0), 0.6)
wait()
if Debounces.on == false then
break
end
wait()
end
Debounces.Slashing = false
Debounces.NoIdl = false
wait()
if CanAttack == false then
CanAttack = true
end
end
end
end)
----------------------------------------------------
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "v" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true

if holy ~= true then


for i = 1, 15 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1,
0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -
1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1,
0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait(2.7)
end
so("http://roblox.com/asset/?id=231917788",hed,1,0.7)
x = Instance.new("Sound",char.Head)
x.SoundId = "rbxassetid://183763515"
x.Pitch = 0.7
x.Volume = .8
x3 = Instance.new("Sound",char.Head)
x3.SoundId = "rbxassetid://183763487"
x3.Pitch = 1
x3.Volume = .8
wait(.1)
x:Play()
x3:Play()

else

for i = 1, 15 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0,
0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -
0.2, -0.5) * CFrame.Angles(-0.2, 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -
0.7, 0.1) * CFrame.Angles(-0.3, 0, math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait(2.7)
end
so("http://roblox.com/asset/?id=231917788",hed,1,0.7)
x = Instance.new("Sound",char.Head)
x.SoundId = "rbxassetid://183763515"
x.Pitch = 0.7
x.Volume = .8
x3 = Instance.new("Sound",char.Head)
x3.SoundId = "rbxassetid://183763487"
x3.Pitch = 1
x3.Volume = .8
wait(.1)
x:Play()
x3:Play()

end

if holy == true then


so("http://roblox.com/asset/?id=233091161",hed,1,0.6)
so("http://roblox.com/asset/?id=2233091183",hed,1,1)
else
end

Debounces.on = false
Debounces.Here = false
shot = shot + 1
local rng = Instance.new("Part", larm)
rng.Anchored = true

if holy ~= true then


rng.BrickColor = BrickColor.new("Dark indigo")
else
rng.BrickColor = BrickColor.new(BoostedColorScheme)
end

rng.Material = "Neon"
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng2 = rng:clone()
rng3 = rng2:clone()
rng4 = rng2:clone()
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(10, 10, 1)
rngm2 = rngm:clone()
rngm2.Scale = Vector3.new(5, 5, 3)
rngm3=rngm2:clone()
rngm3.Parent = rng3
rngm3.Scale = Vector3.new(8, 8, 1)
rngm4 = rngm2:clone()
rngm4.Parent = rng4
rngm4.Scale = Vector3.new(6, 6, 1)
local bem = Instance.new("Part", larm)
bem.Anchored = true

if holy == false then


bem.BrickColor = BrickColor.new("Really black")
else
bem.BrickColor = BrickColor.new(BoostedColorScheme)
end

bem.CanCollide = false
bem.Material = "Neon"
bem.FormFactor = 3
bem.Name = "Beam" .. shot
bem.Size = Vector3.new(1, 1, 1)
bem.Transparency = 0.35
bem.TopSurface = 0
bem.BottomSurface = 0
local bemm = Instance.new("SpecialMesh", bem)
bemm.MeshType = 4
bemm.Scale = Vector3.new(1, 4, 4)
local out = Instance.new("Part", larm)
out.Anchored = true
out.Material = "Neon"

coroutine.wrap(function()
for i = 1, 10, 0.5 do
bem.Transparency = (i/16)
out.Transparency = (i/16)
wait()
end
end)()

if holy == false then


out.BrickColor = BrickColor.new("Really black")
else
out.BrickColor = BrickColor.new(BoostedColorScheme)
end

out.CanCollide = false
out.FormFactor = 3
out.Name = "Out"
out.Size = Vector3.new(4, 4, 4)
out.Transparency = 0.35
out.TopSurface = 0
out.BottomSurface = 0
local outm = Instance.new("SpecialMesh", out)
outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
outm.Scale = Vector3.new(6, 4, 6)
local bnd = Instance.new("Part", larm)
bnd.Anchored = true
bnd.BrickColor = BrickColor.new("Really red")
bnd.CanCollide = false
bnd.FormFactor = 3
bnd.Name = "Bend"
bnd.Size = Vector3.new(1, 1, 1)
bnd.Transparency = 1
bnd.TopSurface = 0
bnd.BottomSurface = 0
local bndm = Instance.new("SpecialMesh", bnd)
bndm.MeshType = 3
bndm.Scale = Vector3.new(8, 8, 8)
out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0,
math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
Debounces.Shewt = true
coroutine.wrap(function()
for i = 1, 20, 0.2 do
rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1)
rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1)
rng.Transparency = i/20
rng3.Transparency = 1/24
rng4.Transparency = i/26
wait()
end
wait()
rng:Destroy()
end)()
if Debounces.Shewt == true then
larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
hit = ht.Parent
if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
if HasntTouched(hit.Name) == true and deb == false then
deb = true
coroutine.wrap(function()
hit:FindFirstChild("Humanoid").PlatformStand = true
hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
end)()
table.insert(Touche, hit.Name)
deb = false
end
elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
if HasntTouched(hit.Parent.Name) == true and deb == false then
deb = true
coroutine.wrap(function()
hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
wait(1)
hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
end)()
table.insert(Touche, hit.Parent.Name)
deb = false
for i, v in pairs(Touche) do
print(v)
end
end
end
end)
end
for i = 0, 260, 8 do
bem.Size = Vector3.new(i, 3, 3)
out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0,
math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
bnd.Size = Vector3.new(1,1,1)
bndm.Scale = Vector3.new(8,8,8)
if i % 10 == 0 then
local newRng = rng2:Clone()
newRng.Parent = larm
newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) *
CFrame.Angles(math.rad(90), 0, 0)
local newRngm = rngm2:clone()
newRngm.Parent=newRng
coroutine.wrap(function()
for i = 1, 10, 0.5 do
newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3)
newRng.Transparency = i/10
wait()
end
wait()
newRng:Destroy()
end)()
coroutine.wrap(function()
for i = 1, 10, 0.5 do
bem.Transparency = bem.Transparency + 0.005
out.Transparency = out.Transparency + 0.005
wait()
end
end)()
end
wait()
end
wait()
Debounces.Shewt = false
bem:Destroy()
out:Destroy()
bnd:Destroy()
Debounces.Ready = false
for i, v in pairs(Touche) do
table.remove(Touche, i)
end
wait()
table.insert(Touche, char.Name)
Debounces.NoIdl = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
end
end
end
end)
----------------------------------------------------
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "n" then
if holy == true then
hum.WalkSpeed = 0
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
wait(.1)
so("http://www.roblox.com/asset/?id=169445572",hed,1.5,1.5)
so("http://www.roblox.com/asset/?id=169380495",hed,1.5,1.5)
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles
(math.rad (45),math.rad(0),math.rad(32)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-
8)),0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) *
CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) *
CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles
(math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
if Debounces.on == false then break end
wait()
end
wait(0.5)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Institutional white")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.5
rng.TopSurface = 0
rng.BottomSurface = 0
rng.Position = torso.Position - Vector3.new(0,2,0)
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0),
math.rad(0))
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(1, 1, 2)
x = Instance.new("Sound",torso)
x.SoundId = "http://www.roblox.com/asset/?id=169445602"
x.Looped = false
x.Pitch = .7
x.Volume = 2
x:Play()
partic2.Enabled = true
coroutine.wrap(function()
for i = 1, 60, 8 do
rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
rng.Transparency = i/60
wait()
end
wait()
rng:Destroy()
end)()
hum.WalkSpeed = 50
BV = Instance.new("BodyVelocity", torso)
BV.maxForce = Vector3.new(0,200000,0)
BV.P = 100000
BV.velocity = Vector3.new(0,150,0)
for i = 1, 20 do
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) *
CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10), 0, 0), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) *
CFrame.Angles(math.rad(0), 0, 0), 0.7)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0,
200, 0), 0.3)
if Debounces.on == false then break end
wait()
end
x:Destroy()
BV:Destroy()

coroutine.resume(coroutine.create(function()
for i = 1, 2880, 48 do
torso.Weld.C1 = CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
rs:wait(4)
end
torso.Weld.C1 = CFrame.new(0, -1, 0)
end))

for i = 1, 30 do
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) *
CFrame.Angles(math.rad(20), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) *
CFrame.Angles(math.rad(-30), 0, 0), 0.3)
if Debounces.on == false then break end
wait()
end

if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then


for i = 1, 30 do
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) *
CFrame.Angles(math.rad(10), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) *
CFrame.Angles(math.rad(-20), 0, 0), 0.3)
if Debounces.on == false then break end
wait()
end
end
local ry,ht,ps=nil,nil,nil
while ht==nil do
ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-
3,0),4.1,{char})
wait()
end
Landing()
z = Instance.new("Sound",torso)
z.SoundId = "rbxassetid://142070127"
z.Volume = 2
wait(.1)
z:Play()
partic2.Enabled = false
hum.WalkSpeed = 0
for i = 1, 25 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3)
*CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) *
CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) *
CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) *
CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(1.5, 0, 0) *
CFrame.Angles(0, 229.5, 0), 0.3)
if Debounces.on == false then break end
wait()
end
wait(0.2)
Debounces.on = false
Debounces.NoIdl = false
cor.Weld.C1 = CFrame.Angles(0,0,0)
if holy == true and BoostedAlwaysDashes == true then
hum.WalkSpeed = 50
elseif holy == true and BoostedAlwaysDashes == false then
hum.WalkSpeed = 10
elseif holy ~= true then
hum.WalkSpeed = 10
end
if Debounces.CanAttack == false then
Debounces.CanAttack = true
end
end
end
elseif holy ~= true then
end
end)
----------------------------------------------------
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "y" then
if CanAttack == true then
CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
for i = 1, 20 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0.5, -1) *
CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, 0.5, -1) *
CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) *
CFrame.Angles(math.rad(-26), math.rad(0), 0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) *
CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
if Debounces.on == false then
break
end
wait()
end
wait()
if Daytime == true then
Daytime = false
l.TimeOfDay = 24
else
Daytime = true
l.TimeOfDay = 12
l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039)
end
char.Humanoid.MaxHealth = math.huge
c = Instance.new("Sound")
c.SoundId = "http://www.roblox.com/asset/?id=152758283"
c.Parent = m
c.Looped = false
if Daytime == true then
c.Pitch = -1
elseif Daytime == false then
c.Pitch = 1.12
end
c.Volume = 1
wait(.01)
c:Play()
local Shockwave = function()
local Wave = Instance.new("Part", game.Workspace--[[?]])
Wave.Name = "Shockwave"
Wave.BrickColor = BrickColor.new("Really black")
Wave.Size = Vector3.new(1, 1, 1)
Wave.Shape = "Ball"
Wave.CanCollide = false
Wave.Anchored = true
Wave.TopSurface = 0
Wave.BottomSurface = 0
Wave.Touched:connect(function(hit)
print(hit.Name)
if hit.Parent:findFirstChild("Humanoid") and
hit.Parent:findFirstChild("Torso") then
if hit.Parent.Name ~= char.Name then
print("Damaged " .. hit.Parent.Name)
hit.Parent:findFirstChild("Humanoid").Health =
hit.Parent:findFirstChild("Humanoid").Health - 1
hit.Parent:findFirstChild("Torso").Velocity =
hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
end
end
end)

Instance.new("SpecialMesh", Wave).MeshType = "Sphere"

Delay(0, function()
--
-- Okay.
if Daytime == false then
for i = 1, 38, 1 do
Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
Wave.CFrame = char.Torso.CFrame
local t = i / 38
Wave.Transparency = t
wait()
end
else
for i = 38, 1, -1 do
Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
Wave.CFrame = char.Torso.CFrame
local t = i / 38
Wave.Transparency = t
wait()
end
end
Wave:Destroy()
end)
Delay(0, function()
while wait() do
if Wave ~= nil then
Wave.CFrame = char.Torso.CFrame
else
break
end
end
end)
end

Shockwave()

for i = 1, 20 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) *
CFrame.Angles(math.rad(120), 0, math.rad(-100)), 0.6)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) *
CFrame.Angles(math.rad(120), 0, math.rad(100)), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) *
CFrame.Angles(math.rad(-30), 0, math.rad(-20)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) *
CFrame.Angles(math.rad(-30), 0, math.rad(20)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) *
CFrame.Angles(math.rad(35), math.rad(0), 0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) *
CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.6)
wait()
if Debounces.on == false then
break
end
wait()
end
wait(2)
Debounces.NoIdl = false
if CanAttack == false then
CanAttack = true
wait()
end
end -- for the canattack thing
end
end)
-------------------------------
local animpose = "Idle"
local lastanimpose = "Idle"
local grab = false
local sine = 0
local change = 1
local val = 0
local ffing = false
local jump = false
-------------------------------
--[[if stanceToggle == "Sitting" then
if wait(math.random(1,2)) == 1 then
stanceToggle = "Sitting2"
wait(8)
stanceToggle = "Sitting"
end
end]]--
-------------------------------
game:GetService("RunService").RenderStepped:connect(function()
if char.Humanoid.Jump == true then
jump = true
else
jump = false
end
char.Humanoid.FreeFalling:connect(function(f)
if f then
ffing = true
else
ffing = false
end
end)
sine = sine + change
if jump == true then
animpose = "Jumping"
elseif ffing == true then
animpose = "Freefalling"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
animpose = "Idle"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
animpose = "Walking"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
animpose = "Running"
end
if animpose ~= lastanimpose then
sine = 0
if Debounces.NoIdl == false then
if stanceToggle == "Normal" and holy ~= true then
for i = 1, 2 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-
20),math.rad(0),math.rad(-20)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14),math.rad(50),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,
math.rad(-50), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
end
elseif stanceToggle == "Sitting" then
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65+0.1*math.cos(sine/30),0)*CFrame.Angles(math.rad(10),math.rad(0)
,math.rad(20+2*math.cos(sine/30))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) *
CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-
10), 0, 0), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-
20), math.sin(sine/60)/3, 0), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) *
CFrame.Angles(math.rad(-6), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) *
CFrame.Angles(math.rad(-56), 0, 0), 0.3)
elseif stanceToggle == "Floating" then
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-
12),math.rad(10+2*math.cos(sine/14))), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0,
CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-
16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) *
CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0,
math.rad(-8-2*math.cos(sine/14))), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0,
math.rad(8+2*math.cos(sine/14))), 0.4)
wait()
end
else
end
end
lastanimpose = animpose
if Debounces.NoIdl == false then
if animpose == "Idle" then
if stanceToggle == "Normal" and holy ~= true then
change = 0.5
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),
math.rad(40+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0,
CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-
20),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14+1*math.cos(sine/14)),math.rad(50),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,
math.rad(-50), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
elseif stanceToggle == "Normal" and holy == true then
change = 0.8
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-
12),math.rad(10+2*math.cos(sine/14))), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0,
CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-
16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) *
CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0,
math.rad(-8-2*math.cos(sine/14))), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(-0.5,
0, math.rad(8+2*math.cos(sine/14))), 0.4)
elseif stanceToggle == "Melee" and holy ~= true then
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),
math.rad(20+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0,
CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0)
,math.rad(-20-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,
math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
elseif stanceToggle == "Melee" and holy == true then
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-
12),math.rad(10+2*math.cos(sine/14))), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0,
CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-
16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) *
CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0,
math.rad(-8-2*math.cos(sine/14))), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(-0.5,
0, math.rad(8+2*math.cos(sine/14))), 0.4)
elseif stanceToggle == "Sitting" then
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) *
CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-
10), 0, 0), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5-0.06*math.cos(sine/25), -.2) *
CFrame.Angles(math.rad(0-20*math.cos(sine/25)/2), math.sin(sine/50)/2.4, 0), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) *
CFrame.Angles(math.rad(-6), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) *
CFrame.Angles(math.rad(-56), 0, 0), 0.3)
elseif stanceToggle == "Floating" then
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-
12),math.rad(10+2*math.cos(sine/14))), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0,
CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-
16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-
14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) *
CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0,
math.rad(-8-2*math.cos(sine/14))), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0,
math.rad(8+2*math.cos(sine/14))), 0.4)
elseif stanceToggle == "Grabbed" and holy ~= true then
grab = true
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),
math.rad(40+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0,
CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.c
os(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-
4*math.cos(sine/14)),0), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,
math.rad(-70), 0), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-
10), math.rad(-15), math.rad(20)), 0.3)
elseif stanceToggle == "Grabbed" and holy == true then
grab = true
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),
math.rad(40+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0,
CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.c
os(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0,
CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-
4*math.cos(sine/14)),0), 0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) *
CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(-0.5,
0, math.rad(8+2*math.cos(sine/14))), 0.4)
end
elseif animpose == "Walking" then
if stanceToggle == "Normal" and holy ~= true then
change = 1
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-
20), math.rad(-20),math.rad(40)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,
-math.sin(sine/8)/2.8)*CFrame.Angles(math.sin(sine/8)/4, -math.sin(sine/8)/2,
math.rad(-10)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-
8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) *
CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -
0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3,
0, 0), .4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -
0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3,
0, 0), .4)
elseif stanceToggle == "Normal" and holy == true then
for i = 1, 2 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-
16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-
16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-
14),0,0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) *
CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-8+2*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-
8+2*math.cos(sine/14)), 0, math.rad(8)), 0.4)
end
elseif stanceToggle == "Melee" and holy ~= true then
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4),
math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3,
math.rad(10+2*math.cos(sine/4))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/4), -
math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3,
math.rad(-10-2*math.cos(sine/4))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-
8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) *
CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -
0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3,
0, 0), .4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -
0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3,
0, 0), .4)
elseif stanceToggle == "Melee" and holy == true then
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-
16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-
16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-
14),0,0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) *
CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-
8), 0, math.rad(8)), 0.4)
elseif stanceToggle == "Floating" then
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-
12),math.rad(10+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0,
CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-
16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-
14-4*math.cos(sine/14)),0,0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.2*math.cos(sine/14), 0) *
CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
elseif stanceToggle == "Grabbed" and holy ~= true then
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-
20), math.rad(-20),math.rad(40)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-
8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) *
CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -
0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3,
0, 0), .4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -
0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3,
0, 0), .4)
elseif stanceToggle == "Grabbed" and holy == true then
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-
20), math.rad(-20),math.rad(40)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-
14-4*math.cos(sine/14)),0,0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) *
CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
end
elseif animpose == "Running" then
if stanceToggle == "Normal" and holy ~= true then
change = 1
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles
(math.rad(44), math.rad (0), math.rad(0)), 0.15)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.1*math.cos(sine/14), -1) *
CFrame.Angles(math.rad(- 80), math.rad(0), 0), 0.15)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad
(0), math.rad(50), math.rad(-40)), 0.15)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(-50), math.rad(40)), 0.15)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(8), math.rad(0), math.rad(- 10)), .15)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(8), math.rad(0), math.rad(10)), .15)
elseif stanceToggle == "Normal" and holy == true then
change = 1
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(250),math.rad(350),math.rad(-
30+2*math.cos(sine/14))), 0.2)--cfawm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/
14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) *
CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) *
CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) *
CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-
12), math.rad(10), math.rad(0)), 0.4)
elseif stanceToggle == "Floating" then
rarm.Weld.C0 = Lerp(rarm.Weld.C0,
CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-
12),math.rad(10+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0,
CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-
16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 =
CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-
10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) *
CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05)
end

elseif animpose == "Jumping" then --JUMPING ANIM

if stanceToggle == "Normal" and holy ~= true then


change = 0.8
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(-10),math.rad(0), math.rad(0)),0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) *
CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10), 0, 0), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) *
CFrame.Angles(math.rad(0), 0, 0), 0.7)
--cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) *
CFrame.Angles(0, 200, 0), 0.3)
elseif stanceToggle == "Melee" and holy ~= true then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(-10),math.rad(0), math.rad(0)),0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) *
CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10), 0, 0), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) *
CFrame.Angles(math.rad(0), 0, 0), 0.7)
--cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) *
CFrame.Angles(0, 200, 0), 0.3)
elseif stanceToggle == "Melee" and holy == true then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(-10),math.rad(0), math.rad(0)),0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) *
CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(-10), 0, 0), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) *
CFrame.Angles(math.rad(0), 0, 0), 0.7)
--cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) *
CFrame.Angles(0, 200, 0), 0.3)
elseif stanceToggle == "Grabbed" and holy ~= true then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) *
CFrame.Angles(math.rad(10), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) *
CFrame.Angles(math.rad(-20), 0, 0), 0.3)
elseif stanceToggle == "Grabbed" and holy == true then
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,
0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-
1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) *
CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) *
CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) *
CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0,
0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
end

elseif animpose == "Freefalling" then --FF ANIM

if stanceToggle == "Normal" and holy ~= true then


change = 0.8
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) *
CFrame.Angles(math.rad(10), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) *
CFrame.Angles(math.rad(-20), 0, 0), 0.3)
--cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) *
CFrame.Angles(0, 200, 0), 0.3)
end
elseif stanceToggle == "Normal" and holy == true then
change = 0.8
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) *
CFrame.Angles(math.rad(10), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) *
CFrame.Angles(math.rad(-20), 0, 0), 0.3)
--cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) *
CFrame.Angles(0, 200, 0), 0.3)
elseif stanceToggle == "Melee" and holy ~= true then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) *
CFrame.Angles(math.rad(10), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) *
CFrame.Angles(math.rad(-20), 0, 0), 0.3)
--cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) *
CFrame.Angles(0, 200, 0), 0.3)
elseif stanceToggle == "Melee" and holy == true then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) *
CFrame.Angles(math.rad(10), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) *
CFrame.Angles(math.rad(-20), 0, 0), 0.3)
--cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) *
CFrame.Angles(0, 200, 0), 0.3)
elseif stanceToggle == "Grabbed" and holy ~= true then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) *
CFrame.Angles(math.rad(10), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) *
CFrame.Angles(math.rad(-20), 0, 0), 0.3)
elseif stanceToggle == "Grabbed" and holy == true then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5,
0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) *
CFrame.Angles(math.rad(10), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) *
CFrame.Angles(math.rad(-20), 0, 0), 0.3)
end
end
end)

spawn(function()
while wait() do
updateFly()
end
end)

spawn(function()
while wait(.1) do
Magik()
end
end)

spawn(function()
while wait(.1) do
Magik2()
end
end)
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning
module
local magz = (Part0 - Part1).magnitude
local curpos = Part0
local trz = {-Offset,Offset}
for i=1,Times do
local li = Instance.new("Part", torso)
li.Name = "Lightning"
li.TopSurface =0
li.Material = "Neon"
li.BottomSurface = 0
li.Anchored = true
li.Locked = true
li.Transparency = Trans or 0.4
li.BrickColor = BrickColor.new(Color)
li.formFactor = "Custom"
li.CanCollide = false
li.Size = Vector3.new(Thickness,Thickness,magz/Times)
local Offzet =
Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
local trolpos =
CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
if Times == i then
local magz2 = (curpos - Part1).magnitude
li.Size = Vector3.new(Thickness,Thickness,magz2)
li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
else
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
end
curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
game.Debris:AddItem(li,.1)
end
end

BodyParts = {}
for _, v in pairs(char.Genkadda:GetChildren()) do
if v:IsA("Part") and v.Name ~= "HitBox" and v.Name ~= "Thingy" then
table.insert(BodyParts, v)
end
end

Bounding = {} -- Calculate the bounding boxes


for _, v in pairs(BodyParts) do
local temp = {X=nil, Y=nil, Z=nil}
temp.X = v.Size.X/2 * 10
temp.Y = v.Size.Y/2 * 10
temp.Z = v.Size.Z/2 * 10
Bounding[v.Name] = temp
end

while wait(lightspeed) do

if Melee ~= true then

if holy == true then


lightspeed = math.random(0.1,0.2)
else
lightspeed = math.random(0.5,1)
end

local Body1 = BodyParts[math.random(#BodyParts)]


local Body2 = BodyParts[math.random(#BodyParts)]
local Pos1 = Vector3.new(
math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
)
local Pos2 = Vector3.new(
math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
)
local SPos1 = Body1.Position + Pos1
local SPos2 = Body2.Position + Pos2

Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56)

end
end

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