Professional Documents
Culture Documents
Research Paper (Chapter II)
Research Paper (Chapter II)
"
Page | 1
06/01/22
Title : "What are the impacts of online gaming addiction to a student?"
ICT-ANIM
OF AMACC ORMOC
decade, research has accumulated suggesting that excessive Internet use can
considered as a serious threat to mental health and the excessive use of the
The aim of this review is to identify all empirical studies to date that used
particular brain areas that are involved in the development and maintenance of
addiction.
literature review online gaming addiction among children and young adults: A
past two decades, research into Internet Gaming Disorder (IGD) has markedly
Pleva, Raian Ali. Defining Digital Addiction: Key Features from the
Literature. Journal: Psihologija, 237-253 (2020). Within recent years there has
been increasing societal concern around the compulsive and excessive use of
digital and Internet-enabled devices, such as the use of social media or online
mental health issues in any major diagnostic system in Western countries and
Addiction: Some Case Study Evidence. Int J Ment Health Addiction 8, 119–
Page | 5
125 (2010). Research into online gaming addiction is a relatively new area of
psychological study. Furthermore, there are studies that have claimed that
very excessive use of up to 80 h a week. This study uses data from two case
addictive gaming. Both of the gamers in this study claimed to be playing for up
motivation and the meaning and experience of gaming within their lives. It is
gaming but that the other player is not based on context and consequences. The
two cases outlined highlight the importance of context in the life of a gamer
and demonstrates that excessive gaming does not necessarily mean that a
other areas of the gamers’ lives rather than the amount of time spent playing. It
are few (or no) negative consequences in the player’s life even if the gamer is
playing 14 h a day.
Local Literature
The Asian Adolescent Risk Behavior Survey (AARBS) screens and compares
countries. A total of 5,366 adolescents aged 12–18 years were recruited from
six Asian countries: China, Hong Kong, Japan, South Korea, Malaysia, and the
use in the 2012–2013 school year. Internet addiction was assessed using the
Internet Addiction Test (IAT) and the Revised Chen Internet Addiction Scale
online gaming ranges from 11% in China to 39% in Japan. Hong Kong has the
Internet addiction is highest in the Philippines, according to both the IAT (5%)
Addiction in Mobile Gaming among Tertiary Students in one University in the Page | 7
that the growing market for mobile games has drawn several ethical setbacks.
Two of the setbacks arising from mobile gaming are addiction and
aimed to examine the pooled prevalence rates of Internet addiction and gaming
respectively.
Yik Shen New, Donna May Rodriguez and Micaela Santos. Gaming
Addiction and Depression among Students Ages 15-19 Years Old in Cavite, Page | 8
Philippines. 2020. Gaming, in many ways and forms, has turned from an
Danilo B. Buctot, Nami Kim, Sun Hee Kim, The role of nomophobia
and smartphone addiction in the lifestyle profiles of junior and senior high
smartphones. They find it difficult to go about their daily lives without using
adolescent lifestyle profiles (ALPs). Furthermore, gender and grade (i.e., junior
and among participants with and without smartphone addiction are determined.
Foreign Study
Page | 9
Marloes L.C. Spekman, Elly A. Konijn, Peter H.M.P. Roelofsma, Mark
2150-2155, 2013. Although the general public appears to have embraced the
has focused on problematic behavior from the gaming activity itself and there
Research, Volume 43, Issue 7,Pages 739-747, 2009. The aim of this study was
of the brain areas associated with the cue-induced gaming urge. Ten
study of the association between online gaming addiction and enjoyment Page | 10
had gained more and more attention from the whole world. However, the
with online gaming addiction and healthy controls are not well unknown;
neither was its association with the impaired cognitive control ability. High-
character and emotional bond expose to gaming addiction? Two studies on Page | 11
Behavior, Volume 92,Pages 297-305, 2019. This study aims to analyze virtual
were conducted to test the relations between VSDs (i.e., idealized vs utopian
utopian avatar) and by the avatar identification, which also mediated the
Page | 12
B. S. Fabito, R. L. Rodriguez, M. A. Diloy, A. O. Trillanes, L. G. T.
growing concern that increases the user's risk for physical and psychological
health problems. Video game addiction is part of the so-called Internet Gaming
other hand, is also an ethical concern that has affected several young
3(6), 1205–1210, (2018). This study was conducted to assess and find out the
technologies that caught attention over the last decade. Despite the positive
Yap and Miriam Estrada, Level of Addiction to Gaming and Risk Depression Page | 14
unanimous when it comes to its negative effects on mental health. There are
China, Hong Kong, and Singapore but there are limited data available in the
students. However, it cannot be disputed that the growing market for mobile
SPACING: 2