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Case Study Brainpop Aces
Case Study Brainpop Aces
Bradnei Avery
Building Capacity Using BrainPOP
BrainPOP:
BrainPop is an academic resource to assist with learning
and recently rolling out social and emotional resources to
help school aged children with skills and tools to cope with
ACES in a healthy and positive way, promote interest in
Preview of selected
school participation, and school related activities. polished designs.
Project duration:
August 2021- December 2021
Building Capacity Using BrainPOP
For this study I conducted both behavioral and attitudinal research to understand first what type of Adverse Child
Experiences (ACE’s) are students experiencing and gain a better understanding of how those ACE’S could or have
been heightened due to the COVID-19 Pandemic. Going into the study, I knew ACE’s have a profound impact on
regularly processes, social, and emotional, and behavioral regulation. Aside from the pre-existing challenges of
ACE’s the COVID-19 pandemic brought on a host of challenges and main concern was school aged children could be
experiencing unprecedented mental health challenges. Based on the study it showed that more school aged
children were dealing with issues that they never experienced before and also did not how to properly cope with.
Through the utilization of BrainPOP more students were able to develop skills to process their ACE’s and become
more interested in school in a still pre/post pandemic world.
User research: Pain Points
1 2 3
Limited Resources Implementation of School Budget
Online Tools Concern
Students are struggling Online resources are Desire to hire SEL
but resources are available but there are personnel but the
stretched thin learning curves budget may or may not
allocate for this current
time
Persona: Ashley
Problem statement:
Alexis is a school aged student that is experiencing mental health issues due to the
isolation of the COVID-19 pandemic.
”
Goals Frustrations
● To be reconnected with ● Feels often overwhelmed and
friends has trouble focusing
● To maintain a healthy balance ● Adjusting to not being able to
of school and afterschool connect with friends as much
activities ● At times feels isolated because
● To cope with the after affects of trauma from virtual learning
of the COVID-19 pandemic
Ashley
Ashley is a bright and youthful 8 year old from Atlanta, GA. She loves
Age: 8
to play with her friends and enjoys going to church on Sunday. Prior
Hobbies: Coloring, playing with friends
to the pandemic Ashley would see her friends every single day and
Extra Soccer, Cheerleading
hang out. Once the pandemic hit, Ashley was no longer able to
Curricular
socialize and became very sad and did not know how to express the
Activites: Mom, dad, 1 dog
frustrations that came along with the pandemic. She wants to
Family:
become more self aware and play with her friends like old times.
BrainPOP User Journey Map
The goal of this project is to implement BrainPOP SEL 3
times a week to promote positive outcomes.
Image of user
journey map
Understanding
BrainPOP ● Methods
● Low-fidelity prototype
● Usability studies
Methods:
1 Students were able to see characters 1 Students who stuck with the plan with
were dealing with similar challenges fidelity yielded positive results to
manage stress, depression, and ACE’s
2 Students visualized and understood
how to cope with ACE’s 2 Students developed interest in other
school based activities
3 This was also a way to reconnect with
3
peers Students showed a more positive
attitude overall.
Refining
● High-fidelity prototype
the design
High-fidelity
prototype
This module
will allow Insert first wireframe
students to example that
explore various demonstrates design
ways to
become more
thinking aligned with
Students could
aware of their also be
emotions and exposed to
how to build other
their capacity challenges
their peers are
facing
Accessibility Options BrainPOP
1 2 3
Students with disabilities Keyboard option only for Toggle Audio On/Off for
have the option for read limited mobility. Users do users who have language
alouds. not need a mouse barriers along with
captions available for
every video..
Building Capacity Using
BrainPOP
● Takeaways
● Next steps
Takeaways