3
ACROSS THE YEARS
New Scenarios for SIXTH FLEET
‘Unalrecently, naval participation in any const
between the forces of NATO and the Warsaw Pact
‘has been ignored in wargaming forall practical pur
poses. With the release of Joe Balkowski's SIXTH
FLEET game, this situation has. been happily
‘reversed Now devoted payers can simulate the Vit
‘aval activity that eould determine the outcome on
NATO’ southern flank in Europe,
‘As a game, SINTH FLEET provides an interest.
ing eross-setion of modern naval warfare and the
participating navies. Several diffrent sconarios
‘epresenting types of operations and situations have
been provided. These scenarios can be, for those
of us never happy with the limitations ofthe pub-
lished version, modified by using one or more of
the suggested variants presented in this article to
‘Simulate the use of diferent ships aswell s changes
Jn both technology and politcal climate.
I order to use some ofthe variant material here-
in, players will be required to make additional
‘counters. This can be done by using a az0r-point,
felttipped pen and Bank counters. Required ship
silhouetes ‘may be found in any good book on
‘modem naval affairs or technology. (UW! suggest
Jane's faves) All additonal counters use the same
format as the orignal game counters. Unless other-
wise mentioned below, any of my variant options
‘may be used with any scenario in the game,
1950s Scenarios
During the late '50s und the Cuban Missile Crisis,
there was avery distinct possibility of military con-
fick with the Soviet Union. This g70up of variant
resi intended Yo be used in conjunction with the
Scenatios o simulate the possible conduct and out-
‘come of such a naval war withthe Soviets in the
Mediterranean during the 1980-196 period. Players
should understand that an “exact simulation" ie not
possible using the existing countermix and game
hans, but the situation may be duplicated.
‘The following variant roles must be used when
simulating a seenario from the 1950-1964 time
petiod. Unless otherwise mentioned, all reinforce:
ment schedules, game length and victory conditions
Femain the same. Scenarios recommended for use
‘wih these variant rules include IS, 211, 2L3, 214
and 23168,
1) Only two U.S. carriers may be present on the
sap in any single tra. Any other US. cari
cligible to enter play must be kept ofthe mep unt
fone of the othe carrer is eliminated or withdrawn,
Jn which case st may enter asa reinforcement next
game tun
'2) No FAS or AEW air units may be used
13) No SSMS o cruise missles may Be used by
either player.
4) No NATO country except the Urited States may
tse SSNs, All diesel-powered submarines may be
used. The Soviet player may use Echo and Sulit
‘lass submarines.
'5) No vessel except cruisers and aircraft carries
may use area AA values when resolving antairrat
combat.
{6 All attacks made on surface vessels by ai
must be bombing atacks,
"D) The U.S. player receives victory points for
damaging Soviet bases as in 2.3; in ation to all
Usual ones, a Soviet base exists in Tartus which
[NATO may attck
‘The Soviet player may attack French, alan
American and Cyprus bases as in 177, an ational
an
By James E. Meldrum
Us, tase exis in Trp which he Soviets my
‘9 Spain, Egypt. Isl, Yugoslavia, Algeria,
‘Morocco and Tunisia ae neutral for game purposes.
Libyan forces are not used in 1950s scenarios,
10) The following clases of surtace vessels may
notte sed in these senarios: Nimita, Ticonderoga,
“Tenas, California, Arliegh Burke, Olver H. Pery,
New Jersey. Los Angeles; Kiev. Moskva,
Slava, Sovremeny, Usaloy; Georges Leyuges,
Tounille, Brazen and Garibaldi
1 NoNATO court except Gress an Trey
may use PCS.
12) The B52 air uit is always availble to the
United States on Turn
13) The Soviet T20 air unts are substituted for
the Backfire units and use the Backfires surface
sack strengths,
14) The total number of U.S. Marine and Soviet
Paratroop units is halved
15) Nuclear weapons may be delivered by ar uits
only
1970s Scenarios
SIXTH FLEET simulates well NATO:Warsaw
Pac conflicts that may take place inthe "808. With
{sta bit of modification, the existing Scenarios can
be uted as «starting point to simulate situations that
might have occured during the "70s, Payers should
understand that here, asin scenarios sti the 'SOs,
‘that with existing game equipment itis not possible
to produce a completely accurate simulation. In
‘Stead, the situation which might have existed at this
time can be hypothetically recreated. To simulate
‘ch @ hypothetical naval conflict, all the fllow-
ing ules must be used. Unless otherwise mentioned,
all victory conditions. schedules and game lengths
‘ill be enforced, Recommened scenarios for pos-
‘ble 1970s sation include 18.1-3, 21 1,21.3.nd
B16,
1) Subsite Kara andor Kyndi clas vesels for
the Kirov and Slava class vessels.
2) The Kirov, Slava, Udaloy, Sovremeny. Oscar,
Alfa and Kilo class vessels ae not used. Substiate
‘any osher Soviet vessels.
3) The following U.S. class vessels are not used:
‘Ticonderoga, Kid, Arliegh Burke, Oliver H. Perry
and New Jersey. Substitute any other U.S. carree
for the Nimit,
‘4 Delete any two U.s. AAS and any four Soviet,
AAs
'5) Delete all British Broadsword class FFs
6 Delete all French George Leyuges and D’Estienne
Orves class ships except the Moulin and the
‘Blaison. Delete all Ribis and Agosta. class
submarines
7) Delete all Malian Garibaldi CGs, Maesrale
«lass FFs, and Natario Sauro class submarines
8) The folowing countries are neutral and do not
participate inthis scenario: Libya, Spain, Alge
Morocco and Tunisia,
9) All Egyptian Descubiert and Greck Eli class
‘units are deleted from the order of battle
10) No F-15s may be used.
11) No NATO vessels except cruisers may make
[SSM axtacks
12) One is subtracted from each side's close AA
value; however, in no instance may the close AA
‘lve for either side's units be reduced to less than
13) The United States player may alway
vse the
B52 unit but no cruise missile attacks may be made
from the B52
14) United States and NATO aircraft may’ base
in Crete, Sicily and Turkey,
‘Sumarines Only
‘This is 2 simple variation of the “World War
“Three” scenario 23.6). Its based onthe assump-
jon that the war has been in progres for some ime
Dror tothe beginning ofthe game. Most of thes
face ships ofboth sides have been sunk inthe initial
orgy of bombings, missile salvos and gunfire duels;
whole task forces have disappeared in nuclear bursts
for been rendered ineffective by the effects of the
clouds. Atthis point in the confit, the fighting is
being cartied on by surviving aircraft and sub-
‘marines as both alliances near exhaustion
"When played. both sides deploy their forces on
the map inthe normal manner, in a state of high
Preparedness. Next one die is rolled foreach CV,
CHG. CG, CGN and BCGN: on ade rll of "1-4"
the ship is considered to have been lost and is re-
‘moved from play. This die roll does ot affect sut-
face units arriving as reinforcements. A die is then
rolled forall eher types of surface vessels; ifthe
ie rolls even, the ship has been sunk prior to play
‘Al submarine and air units are deployed normally
Carrier Down,
‘Any conflict in the Mediterranean could easily
‘open witha surprise atack made upon a U'S. carter
tusk force by a Soviet submarine. At the start of
any ofthe advanced scenarios, one die is rolled for
any ‘single US. aireaft carvier of the Russian
player's choice deployed onthe map. IF the die ral
‘Seven, the cari is sunk immediatly and removed
from ply: i 04, theatack has no effect. Only one
carrer may be unk in this manner. If an American
‘arr is suk, the nearest Soviet nuclear submarine
{s likewise eliminated, If there is no Soviet nuclear
submarine within a ten-hex radius, then the nearest
Soviet of Sovictallied submarine of any type is
removed
‘New Naval Construction
Several new classes of surface ships and subs
marines have entered service with both the United
States and Soviet navies recently. These can be
readily added to SIXTH FLEET. Players refer tothe
‘able Below for vas foreach of thee new classes
‘Sea Contra Ship:
During the 1970s, Admiral Elmo Zumvalt pro-
posed the construction of "sea contel ships, which
tere actually t be austere ASW carters, 1 take
the place ofthe attack carriers in high-threat areas
‘The sea control ships would have been smal,
relatively affordable, and consequy uit in large
renter, ie CS would tive cred SHS
‘ASW helicopters and three AV-8 Harrier aire
‘fhe Base, Pant Delese Missle Sytem ea
Sparrow) would have been carried onboard.
"These Sea control ships would have take the place
‘ofthe forware-deployed large carer in high-hreat
“reas like the Mediterranean. The SCS would serve
to blunt the threat posed by Soviet surface action
‘groups in any conflict here. After hostilities began,
the big carriers could move in to replace or ein-
force the sea contol ships. The sea control ships
were, however, never built. Ths variant assumes
that they were sx sea control ships may be made
for use with the game.2
‘These SCS counters may be substituted for any
U.S. carrier in the appropriate scenarios. In
skvanced scenarios Bepianing na stat of either low
for moderate readiness, one U'S. CV and CO are
Seleted from the inital deployment and enter the
fame later as reinforcements in company with the
first other American CV entering play normally.
‘As an alterative, two SCS may Be substituted for
cach American CV during setup
Sirike Cruser:
‘The U.S. Navy's muclear-powered strike erulser
‘was an attempt o build a vessel comparable in per-
ormance to the Soviet navy's Kirov elas battle
cruisers. The American ship would have been armed
the full spectrum of weapons, including cruise
tmistiles and the new light-weight inch guns for
‘bombardment or surface combat. An Aegis fe con-
{tol system would have been carried to coordinate.
‘The strike cruiser, however, proved to be nearly
as expensive as a Nimitz class CV to build: con-
sequently none were ever completed.
Let us suppose that the U.S. Navy decided wo build
several CSGNS instead of reactivating the Towa class
BBs. IF this was the case, the CSGNs may be sub-
stituted forthe New Jersey or any single CGN in
ny scenario, CSGNs may make two cruise missile
attacks per game
New Jersey—Final Configuration:
In is final coniguation, the USS New Jersey was
planned tobe a hybrid gun/eruise misie/VSTOL
Sircrat platform. To simulate this design, reduce
the New Jersey's gunfire stength to "6" and allow
IRto.cary one AV. Harrier unit a though it were
tan itera carver. The New Jersey may be used in
{his configuration in any scenario in which t would
‘normally appear.
Soviet Submarines
Recently the Soviet Union has launched another
class of nuclear-powered attack submarines—the
"Mike™ clas. I is noteworthy because it features
teardrop shaped hulls similar to those used in
‘American nuclear submarines since the 1960s, This
isa significant departure from the previous Soviet
practice of conventional hull design. This new class
Df attack submarine also highlights trend in the
Increase of size for Soviet submarines.
Ship Characteristics
Sea Control Strike
‘Ship Cruiser
Type
Nationality
Movement
Defense
‘SSM Range
SSM Attack
Gunnery
‘Area AA
Close AA
ASW
Torpedo
ERD
g
Zobunouaes
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