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BM - Lec 4 - Conservation of Angular Momentum and Projectile Motion
BM - Lec 4 - Conservation of Angular Momentum and Projectile Motion
M cm 0
Why is the COM position important?
Segment and Total Body COM
m1 gd1 m2 gd 2 m3 gd 3 mbodygd cm
F1d1 F2 d 2 F3d 3 M
Segment and Total COM Relation
♀ ~ 55% BH
♂ ~ 56-57% BH
Angular Momentum
• Angular Momentum (H)
M I
– Product of moment of inertia d
and angular velocity M I
– Units are kgm2/s dt
dI
• The rotational equivalent of M
linear momentum (m·v) dt
• Moment (M, torque, moment of
H I
force) is equal to the rate of dH
change of angular momentum M
dt
Conservation of Angular
Momentum Example
• From Newton’s first Law…if no external moment
acts on a body, the angular momentum remains
constant [H = I · ω]
• Thus, moment of inertia and angular velocity are
inversely related:
• In other words…
Decrease moment of inertia (I)…
Increase angular velocity (ω)
Increase moment of inertia (I)
Decrease angular velocity (ω)
Conservation of
Angular Momentum
When gravity is the only external force acting on an
object, the angular momentum (H) remains constant
↓ I then ↑ ω
↑ I then ↓ ω
• End of Skill
– Position: Straightens from shape
– Mechanics:
• Increase moment of inertia
• Reduces angular velocity
– Impression:
• Stopping rotation to drop and land on feet
Generating Twist
3 ways to generate twist for aerials:
1. Contact Twist
2. Cat-Twist
3. Tilt-Twist
• Once in flight…
– Increase rate of twist by pulling the arms in closer to
the body (thus reduce the moment of inertia and
increase spin)
– Vice versa if slowing spin is desired (abduct or flex
arms to increase moment of inertia and reduce spin)
Cat Twist
• Twist is started after take-off
– Rabbits and cats
– When dropped upside down with no angular
momentum…
– Create twist by rotating the upper body one way while
“holding” the lower body fixed
– This creates twist about longitudinal axis
• Why does this occur?
– Angular momentum is constant
– Thus rotation in one direction is countered by rotation
in opposite direction, and net momentum remains 0.
• How much twist can be generated this way?
Tilt Twist
• When somersaulting…
• If the body is tilted away from the plane of rotation, then
twist will be initiated.
• This twist results so the cumulative (net) angular
momentum will remain constant about all the axes.
Projectile Motion
Projectile Motion
“No man will ever throw a dwarf”
• Projection Angle
– Take-off angle
• Projection Velocity
– Take-off velocity
– Horizontal Component
– Vertical Component
• Projection Height
– Height of take-off
Affects of Take-off Height
SVert. Bench S
Vert. Ground
SHor. Ground
SHor. Bench
Constant Acceleration
Equations of Motion
vf = vi + a·t
v f vi
This is simply a rearrangement of: a v a
t t
s = vi·t + ½·a·t2
VV
Projectile Motion
• Trajectory
– Magnitude and direction of take-off velocity
Vv = 0 m/s
Vi
VVi
θ
VHi
The Curve
Vv = 0 m/s
sv
½ sH sH ½ sH
Vertical Height
s = vi·t + ½·a·t2
sv = ?
½ sH sH ½ sH
Take-off Velocity
vf = vi + a·t
sv
t
½ Flight Time ½ Flight Time
Vi = ? m/s Vv = ? m/s
½ sH sH ½ sH
• Start with…
s = vi·t + ½·a·t2
Solution
Use the second part of the curve…need only the decent phase
s = vi·t + ½·a·t2
s = 0 (0.7) + ½(-9.81)(0.7)2 sv
s = 0 + ½(-9.81)(0.49) ½ Flight Time ½ Flight Time
s = 0 + (-2.40) ½ sH
s = -2.40 m (why is this negative?)
Flight Time (s)
½ sH sH ½ sH
Vi
VVi Resultant Take-off Velocity
θ
VHi
Initial Horizontal Velocity
Take-off Angle
vf = vi + a·t
s = vi·t + ½·a·t2
Initial Conditions
sv
Vi
VVi
VHi
½ sH sH ½ sH
Vertical Height
s = vi·t + ½·a·t2
sv = ?
½ sH sH ½ sH
Take-off Velocity
vf = vi + a·t
sv
t
½ Flight Time ½ Flight Time
Vi = ? m/s
½ sH sH ½ sH
½ sH sH ½ sH
sin cos v v 2 g s
2 2
Range
v x y
g
• Range is the horizontal displacement
• vx is the horizontal component of velocity
• vy is the vertical component of velocity
• s is the vertical displacement
• Equation derives from s = vi·t + ½·a·t2
Range Equation Components
• Vertical
vy 2 g s
2
Time
v y
g
– Where s is the vertical displacement, and g is the
acceleration due to gravity (can anyone say…quadratic equation?)
• Horizontal
Range v x time
Part 2 – Review Questions
• What is the optimal angle of release for a projectile
launched from the ground?
• What is the trade off when jumping or throwing for
maximum distance?
• When a projectile is released above the ground, what is the
relation between height of release, angle of release and
distance traveled?
• You should be comfortable resolving vectors and using the
equations of constant acceleration. You are not expected
to remember the equations, just apply them.
• What forces are acting on a projectile once it is airborne?
• What is the magnitude of horizontal acceleration
constantly acting on a projectile?
• What is meant by “range” of a projectile?
Problem 1 (5 parts)
Given a potato is launched from the ground. If the
total flight time for the potato is 2.4 seconds, and the
horizontal displacement is 315 meters, calculate the
following: