Professional Documents
Culture Documents
Action Check February 9
Action Check February 9
2
Editorial: Time to Play
Action Check
Sometimes I wonder if our group has mental problems, or if it’s just dedica-
Submissions
EDITORIAL
tion. We have folks that have missed family funerals to get to a game, and
we’ve had others (in the past) with excuses so lame you wonder if they have
To submit an article to Ac-
any control over their own lives. What I’m referring to is attendance and
tion Check magazine, read
campaign continuity. When faced with the facts that a regular player may and follow the guidelines
not be able to continue attending a session, we experiment with the same laid out at:
things game groups have for over 20 years:
www.thirdfloor.8m.com
Introduce a new player. This isn’t always easy for most groups. There are
always players looking for one another in game stores, online, or standing in And send all submissions
line at Burger King. Our group doesn’t really have this trouble. Jim and I (in txt, rtf or doc) to:
have happily surrounded ourselves with an overabundance of rabid gamers
actioncheck@hotmail.com
ready to tackle anything Alternity has to throw at them. But what about story
continuity? If you weave a story that involves multiple PCs and one player Regular Features:
leaves, how does that effect your story? Do you quickly clean up such
threads? What about the new player (or worse: players) who come into a The Oracle: Ask your Alter-
campaign not knowing anything about the relationships, Supporting Cast, nity rules questions to our
group history, or dynamics? Just tell them what happened and hope they fit all-knowing Oracle and
in? There’s also the question of how the regular players, set in their ways, watch the answers appear!
who developed relations with the now-missing PCs, will deal with this new
blood. Transmissions: adventure
hooks, along the lines of
those previously found in
End the campaign and start a new group. This might not be an especially Dragon Magazine for the
bad idea. And it doesn’t even spell the ‘doom’ of a campaign necessarily. various campaign settings.
What if you started a new focus? For example, if your Star*Drive game con-
centrated on Concord Marines, you could all roll up deep space explorers Gridsites: Alternity related
and continue in the same universe. This isn’t always practical, especially if Web sites that deserve rec-
you have players with widely erratic schedules or sudden changes in timing ognition and serve a spe-
that can cause their absence. It also isn’t fair for the reliable ones who want cific purpose.
to create a long-term character and watch him grow to have to keep creat-
Creature Feature: Aliens,
ing new characters because half the group had to change game nights.
Creatures, Xenoforms, etc.
for the Alternity campaign
End the campaign. Not even an option, really, especially if you dedicate settings.
yourself to running this one game a week. But in the old days I had my
share of this. In fact, if I’m not mistaken, research shows the number one Futuretech: Gear, equip-
reason folks don’t continue campaigns is schedule and player attendance ment, vehicles, weapons,
difficulties. If you really enjoy the game and the time put into it, you should armor and other hardware
take the initiative to find a way for it to continue. Even if that means running for the Alternity game.
a smaller group, or asking a player to run a few sessions while you concen-
Supporting Cast: NPC stats
trate on finding new game players in your area, a campaign running full for insertion in Alternity
speed only to fall victim to scheduling problems tugs at the heartstrings of a games. All submissions
dedicated GM who must get up, get going, and save that game! must follow the Supporting
Cast Template in the Alter-
Some groups use rewards to encourage players with regular attendance to nity GMG!
continue their good habits. Some groups don’t even start a game until they
have a signed contract that everyone will see it through! And others sort of Reviews: of Alternity or re-
lollygag through the situation, running stories that are little more than week- lated-use product.
to-week one shots dealing with missing folks with excuses from “the artifact
Special FX: New FX/Psi or
made him vanish” to “he has a hangover on spiked Yoo-Hoo and must sleep mutations.
this night off in engineering!” How does your group deal with attendance
difficulties, and more importantly, what kind of campaign do you run and Plus cartoons, details of
how does that deal with missing players or problem schedules? campaign ideas, star sys-
tems, full adventures, etc.
3
FLEET SYSTEMS GV-1M
FUTURETECH
By David A. Webb
By Neil Spicer
FAYE MACKEIGAN Personal Information:
(formerly KR905 22GNE) Sex: Female
A Free Agent SCM for Alternity Star*Drive Motivation: Discovery
Attitude: Ethical
(Note: This SCM is designed using the alternate Traits: Suspicious, Helpful
skill point system and the option for Psi Talents. If
you don’t use these rules, adjust her skills or level Background:
accordingly.) From the perspective of her superiors, Faye
MacKeigan was brought into the VoidCorp fold as
Level 5 Human Free Agent Explorer an orphan twenty-seven years ago, though she has
STR 9 (+1) INT 11 (+1) only officially worn the corporate mantle for five of
DEX 11 (+1) WIL 10 them. Today, she is a fugitive, having fled to the
CON 10 PER 9 jungles of Grith in order to hide from her masters.
Durability: 10/10/5/5 Since distinguishing herself as a capable explorer,
Action Check: 14+/13/6/3 she is privy to a number of secret VoidCorp survey
Move: sprint 20, run 12, walk 4 #Actions: 2 missions in and around the Corrivale system. The
Reaction Score: Ordinary/2 company currently views her as a security risk to
Last Resorts: 2 their plans for future development in the Verge.
Perks: Photo Memory
Flaws: Moderate Infamy (trumped up charges), Faye’s parents were actually Lucullan Supervisors
Powerful Enemy, Untrained Talent that fled Penates after being identified as practicing
Psionic Points: 5 Mindwalkers. While trying to escape the system
their ship was attacked and damaged, causing a
Attacks: range of navigational and life support problems just
Unarmed 12/6/3 d4s/d4+1s/d4+2s before making starfall. They inadvertently arrived
Pistol, 9mm 12/6/3 d4+1w/d4+2w/d4m in the Corrivale system and became easy prey for
Stutter Rifle 12/6/3 d6+3s/d8+3s/d12+3s the Sesheyan corsairs operating in and around the
jungle moon of Grith.
Defenses:
CF Softsuit d6 (LI), d6 (HI), d6-1 (En) Both of Faye’s parents and their servants were
slain, but the looting of their ship was cut short by
Skills: the arrival of an escort vessel from Iphus United, a
Athletics [9]-climb [10], jump [10]; Acrobatics [11]- former VoidCorp entity whose mining interests were
defensive martial arts [12]; Modern Ranged Weap- reclaimed by the parent corporation upon its return
ons [11]-pistol [12], rifle [12]; Stealth [11]-sneak to the Verge. After being rescued, Faye was taken
[12]; Vehicle Operation [11]-land [12]; Movement in by a miner’s family and immediately given an
[10]-swim [11], trailblazing [12]; Stamina [10]- employee designation number. Since then she has
endurance [11]; Survival [10]-survival training: jun- joined the Division of Exploration and worked her
gle [11]; Business [11]-corporate [12]; ESP [11]; way up the corporate ranks to the title of KR905
Knowledge [11]-computer operation [12], first aid 22GNE.
[12], language: Standard [14], language: Sheyan
[12], stellar nation: VoidCorp [14], system: Corrivale In her early years, Faye assisted her co-workers by
[12]; Navigation [11]-surface [12]; Awareness [10]- surveying the landscape of Iphus for profitable min-
perception [11]; Investigate [10]-search [11], track ing sites, completely oblivious to her Mindwalking
[11]; Deception [9]-bluff [10], bribe [10]; Interaction heritage. Though not a full-fledged Mindwalker,
[9]. Faye is a psionic talent. Her skills manifested very
slowly, taking the form of a photographic memory
Gear: at first, which served her well in exploring and map-
CF softsuit, Sirocco 100 stutter rifle, 9mm charge ping the surface of her homeworld. She has always
pistol, combat knife, and sensor gauntlet. taken pride in the fact that she’s never become lost
SUPPORTING CAST
have grown to include rudimentary ESP. This dis- those she meets nowadays, never knowing if a
covery frightened her and to this day she is still re- VoidCorp agent lurks nearby. In some ways her
luctant to put the ability to frequent use. As a result, growing mental powers help to reassure her of
she is completely untrained in the various special- most people’s intentions, and after some initial shy-
ties of the skill. ness, she quickly adopts a friendly, helpful attitude.
7
STONES OF VENTRILOQUISM
FUTURETECH
By Dwayne L. Leonard
CREATURE FEATURE
By TerroX
The Tig Alien Species mended as a hero species as they dislike earth
(illustration on front cover of this issue) atmosphere and cannot communicate verbally.
10
DRIVE COURIER
FUTURETECH
By Chris West
SUPPORTING CAST
By Angelo Sargentini
Age 28 Reputation-
Reputation- A veteran of numerous battles, Sgt.
Ht. 1.75 meters. Vlasic has a reputation for being a courageous
Wt. 100 kg. and aggressive field tactician. His squad follows
Eyes: Brown commands without hesitation, confident that his
Hair: Black knowledge of battlefield environment has
Level 7 Combat Spec. snatched victory from the jaws of defeat on sev-
eral occasions. Most notable was his perform-
STR 11 (+1) INT 10 ance against the Klicks during the battle of
DEX 10 (+1) WIL 9 Rakke.
CON 9 PER 11
His position overrun by Klicks, the ammunition
Durability 9/9/5/5 Action Check 14+/13/6/3* exhausted, and his men dying around him, Vla-
Move:
Move sprint 20, run 12, walk 4 #actions:
#actions 3** sic called in orbital bombardment on his coordi-
Reaction score: Good/3 * Last resorts
resorts: 2 nates. Miraculously, he survived the barrage.
This action stalled the Klick advance and al-
* -d4 achievement bonus to action check. lowed dropships to evacuate survivors before
** Achievement bonus action. the Klicks could rally.
"Who ever controls the high ground, wins the To counter this, his squad trains intensively in
battle. " "hitting the deck" and working with extremely
close fire support. This training is made easier
"Never send a marine if you can send a bullet by upgraded Starmech smart munitions that can
instead." orient their blast patterns to have minimal effect
on friendly signals.
"He who laughs last usually initiated a pre-
emptive strike. " Despite the increase in energy weapon perform-
ance, they are usually relegated to combat in
To the casual observer, Vlasic gives the impres- vacuum or thin atmosphere environments. Bat-
sion of a stern-faced warmonger and adrenaline tlefield lasers are usually used in the point de-
junky. His eyes give the impression of a person fense role for their dazzling capability to defeat
who has witnessed events aging him more than optically guided warheads or blind enemy per-
his fit 28 year-old body shows. sonnel.
His men revere Vlasic as a freakish lucky charm. Man portable weapons lack the power to over-
Those that follow his orders without hesitation come the range limitations atmosphere causes.
finish campaigns intact, those that don't get their Additionally, most energy weapons when fired in
remains shipped home in a poly-carbonate a substantial atmosphere produce DEW (direct
sack. energy weapon) lines that disclose the shooter’s
position.
Sgt. Vlasic's unit is unofficially referred to as
"Raiko's Raiders." They are members of Mercury For these reasons, Raiko's Raider's use the
company’s 3rd platoon recon/marauding force 11mm charge rifle that remains the standard
operating in the Hammer's Star system. There is weapon issued to all marines. While operating
a mild competitive rivalry between Sgt. Vlasic in Klick territory, Raiko's Raiders use armor-
and Sgt. Luis Sanvictores (see pg.211 of the piercing ammunition and two squad support re-
Star*Drive Campaign Setting) con body tanks mounted with grenade launch-
ers outfitted with AP Blood Hound Smart gre-
nades.
14
DARKNESS DESCENDS
DARKNESS DESCENDS
By C. Kendrick Dunham
My campaign is a variant of the Star*Drive uni- surface dwelling Fraal as abominations of the
verse and can be easily adapted into any ongo- "pure" Illithid race. Racial hatred grew among
ing Star*Drive campaign. Let me know if this the Illithid communities, and they launched a
goes to publication by e-mailing me at massive attack on the Fraal by scorching the
kendunham@hotmail.com. skies and depriving the Fraal of sunlight. A war
that lasted centuries soon followed. The Fraal
-C. Kendrick Dunham were losing the battle with the much more mili-
tant Illithids, primarily because of their ene-
Summary of contents: mies’ powerful mind blasts that shattered the
1. Campaign Background History of "Darkness psyches of even the Fraal. The Illithids discov-
Descends" Campaign ered that consuming the minds of the Fraal en-
2. Major Themes abled them to increase the power of their mind-
3. Illithid Verge Operative walking abilities. They also developed psi-
4. The Xylos Fraal restraint devices and soon began enslaving
5. Hammer's Star Asteroid Klick Leader many captured Fraal. Finally, the Fraal ac-
6. Alien/New Technology of Campaign cepted defeat and abandoned their homeworld
7. About the author of Fra to move to a
neighboring planet
1. Campaign Background (New Fra) to settle, al-
History of "Darkness De- lowing the Illithids full
scends" Campaign control of their home-
My campaign is based on world. The Illithids
the Star*Drive universe, lacked space-traveling
with a few twists. In the technology, and began
beginning of the cam- plotting how to eradi-
paign, the heroes dis- cate the Fraal from the
cover that the Fraal fled neighboring planet.
genocide by an alien race
that they lived with on The Fraal moved to the
their original home planet. new planet and en-
The history combines the countered a semi-
lives of four alien races: the Fraal, Klick, Kroath, sentient species that resembled armored spi-
and the Illithids (Mindflayers adapted from the ders. The Fraal domesticated the animals.
D&D campaign). Soon, the Fraal leaders decided that the
"spider-aliens" would make useful shock troops
It appears that the Fraal and the Illithids share against the Illithids with a little genetic and
a common genetic heritage, and evolved from psionic modification. The entire technology of
the same ancient species. The Illithids devel- the Fraal went into developing a breed of spe-
oped an amphibious nature in the core of the cies designed to protect the Fraal from the Il-
planet’s underground seas, and they were lithids. Within a few generations, the Fraal had
highly psionic, like the Fraal. created the Klicks. The Klicks were designed to
be sentient, highly organized tool users that
When the two species met, an uneasy alliance had the capability to weaken the minds of all
was made. The Fraal were a peace-loving race species except other Klicks and the Fraal.
that embraced the Illithids. The Illithids, how- Thus, the Klicks' bioweakness field was de-
ever, were no so amicable. The Illithids saw the signed by the Fraal. The Klicks were therefore
16
nology, and many other Concord resources. The Average Verger
They have salaries as high-ranking Concord Believes that the Fraal are nice to help the Con-
DARKNESS DESCENDS
officers. the heroes all know the history of the cord and that the Concord is nice to destroy the
Campaign and are well-informed on External mysterious Klicks which may pose a threat to
alien profiles. However, they must follow the the entire Verge. As long as the Concord stays
often enigmatic orders of the Concord, are con- out of the Verger's business, the average Verger
sidered Black Ops, and their existence as doesn’t care what it does. They are clueless, in
agents of the Concord may be denied at the essence, to the real scheme of things.
whim of the governing body, and they can The Klicks
never, ever, leave the Concord. Listed below is One theory on the Klicks is that they are part of
information that the heroes of the campaign an initial scouting team that is terraforming the
know or at least suspect. Hammer's Star system for eventual coloniza-
tion. The current Black Shield theory is that the
The Concord Klicks are still operating outside the power of
The heroes are only one circle of many working the Illithids.
under the Black Shield operation. No circle
knows of the other and each operates inde- The Illithids--Featured as Alien External Spe-
pendently of the others. All circles are consid- cies for Alternity in Dragon Magazine
ered "expendable." The Concord uses the cir- Black Shield has holovid evidence of an assas-
cles to keep tabs on External activities. Very sin operating in Lisbon that shows an Illithid-
few outside the Black Shield operation have shaped form underneath an exoskeletal armor
knowledge of it, even within Concord com- suit. The assassin killed some Rhodium Miner
mand. The Concord is very interested in the Union officials. Autopsies of the officials reveals
Hammer, because due to the history of the that one was missing all of his brain and had a
Fraal's coming to this part of the Galaxy via a 3 cm diameter hole in the back of his skull. It is
wormhole, the Klicks may have arrived the believed that this is the work of an Illithid. Its
same way. Finding the location of the worm- relationship with the RMU and why it was at Lis-
hole (a first for any in the Verge or Old Space) bon is unknown. Black Shield xenobiologists
is of primary importance to the Concord. have proposed that the Illithids have developed
a taste for the brains of sentient species given
The Fraal the history of the Illithids devouring Fraal brains
Concord believes that the Fraal have double to increase their own mindwalking abilities.
agents within Black Shield, but hasn't found a
mole yet. The Fraal fear what the knowledge of The Kroath
their history with the Klicks would do, and strive One Kroath ship was recovered in an acciden-
to keep it a secret. The Fraal have agreed to tal discovery by a group of freelance Rhodium
help the Concord by providing them with elite traders. The Kroath ship was built for speed
special forces troops in the battles in the Ham- and had little weaponry. Inside the ship, an
mer's Star System and Mindwalkers throughout exoskeletal armor similar to that worn by the
the Verge and Old Space. In exchange, the Illithid on the holovid (above) was discovered.
Concord keeps the history of the Fraal and This exoskeleton is currently in the possession
Klicks a secret and does not allow the Xylos of Black Shield scientists. Any information link-
Fraal near the Hammer's Star System. The Xy- ing Kroath to the Illithid is of primary concern to
los Fraal are trying to negotiate with the Con- the BS.
cord to allow the cityship in the system. They
feel that knowledge of how the Klicks got to the The Thuldans
Hammer would help them find their way back A Black Shield agent codenamed "Victor" disap-
home. They illegally send unmarked scouting peared after sending a secure DriveSat mes-
vessels into the Hammer system for recon and sage suggesting that the Thuldans have formed
information. some type of treaty with the Kroath. Any infor-
mation discovered by agents about this issue is
17
of primary concern to the BS. [12]*, Powered Weapon [14]; Acrobatics [14];
Ranged Weapons Modern [14] – Pistol [15];
DARKNESS DESCENDS
3. Illithid Verge Operative/Assassin Stealth [14] – Hide [15], Sneak [15]; Movement
B'rorithid: Illithid, Biowarrior Mind Walker Lvl: 5 [16]; Knowledge [14] – First Aid [15] Life Sci-
ence, Genetics [17]; Resolve [14]; Deception
B'rorithid is the only known Illithid in the Verge. [13]; Interaction [13]
He receives his orders from the Highmind via
an alien artifact. He was the assassin in the Perks & Flaws: Alien Intuition (situational
holovideo. checks); Obsessed 1 (+1 penalty on all actions
when triggered = Must have 2d4 Thralls under
STR 11 (+1) INT 14 (+2) his command or will not follow his orders).
DEX 14 (+2) WIL 14 (+2)
CON 16 PER 13 EQUIPMENT: Bioholster, Protective goggles,
Pouches (2), 5 First aid kits, 5 RxPsi enhancers,
Durability 16/16/8/8 Action Check
Check 16+/15/7/3 Sensor gauntlet (in Illithid Exoskeletal Armor), 5
Action Check Modifier –d4 Psi-restraint collars, Illithid Highmind Necklace
Move:
Move sprint 24, run 16, walk 6, Easy swim 6, (contains parts of the HighMind's essence al-
Swim 12 #actions:
#actions 4 lowing B'rorthid to remain connected with his
Reaction score:
score: Amazing/4 Last resorts:
resorts 3 kin and communicate with the Highmind, also
allows communication with his thralls).
Attacks
Can make 1 Psionic attack plus one of the 4. The Xylos Fraal
above M-Loi "War Mind" Fraal-Xylos Clan Female
Unarmed [untrained]: 5/ 2/ 1 d4+1s/d4+2s/d4+3s Mind Walker Mind Knight
unarmed combat modifier +d4 Honorable Deeper Meaning Honest, Confident
Melee Weapons [11]* - Blade [12], Bludgeon Athletics [7] – Climb [8]; Unarmed Attack [7] –
18
Power Martial Arts [11]; Manipulation [7]; Athletics [13] - Climb [18], Jump [16]; Unarmed
Ranged Weapons Modern [7] – Pistol [8]; attack [13] - brawl [18]; Modern Ranged Weap-
DARKNESS DESCENDS
Stealth [7] – Sneak [8]; Vehicle Operation [7]; ons [11] –SMG [16], Rifle [16]; Stealth [11] -
Stamina [10]; Biokinesis [10] – Bioarmor [11], Hide [14], Sneak [14]; Stamina [12] - Endurance
Bioweapon [11], Heal [14]; Computer Science [16]; Movement [12]; Awareness [12] - Intuition
[12]; Knowledge [12]; ESP [12]; Awareness [16]; [14], Perception [16]; Knowldedge [12] - Com-
Telekinesis [16]; Kinetic Blow [17], Kinetic puter Operations [14]; Tactics [12] - Infantry
Shield [17]; Interaction [7] - Interview [8]; Te- [14], Space [14]; Leadership [10] - Command
lepathy [7] - Contact [11], Illusion [11], Mind [12]
Blast [11], Suggest [11]
Perks 6. Alien/New Technology of Campaign
Fast Recovery 3 ("Mindwalking" book) The Illithid equipment was inspired by the Il-
Increased Energy ("Mindwalking" book) lithid Monstrous Arcana D&D sourcebook.
Also, some unique devices designed for Black
Miscellaneous Gear Shield agents are presented
Passive ER
Cyber Tolerance 5/3/2 *The Illithid Psi Sword
Powered Psionic Weapon
5. Hammer's Star Asteroid Klick Leader Standard Damage: En/O
Kl' Kl' Klickic Kl Klick Leader d6+1w / 2d6w / d4+3m
Skill for use --Powered Weapon and/or
Kl' Kl' Klickic Kl is a commander for an asteroid Bioweapon (see below)
base in the Hammer's Star system (Use the Description--Like a Jedi Lightsaber except that
Klick Clack module for more information on the handle is filled with a viscous fluid made of
these asteroid bases). His asteroid has a spe- the cerebrospinal fluid (CSF) of the wielder, an-
cial function, it has a Drive engine. Why? Only other Mindwalker (whose life is sacrificed in the
the Klick command knows. Klickic doesn't think process), and a rare crystal found in the core of
the expense was worth it, but he's just following the planet Fra. Each Psi Sword is unique and
orders. His men have managed to capture a has a special ability (determined by the chart
live Kroath (located in the prison cell of the below). An Illithid who donates his CSF to the
base). pommel may activate the Psi Sword by mere
thought. When the sword is activated, the Il-
STR 13 (+2) INT 12 (+1) lithid can use the standard damage (see above)
DEX 11 (+1) WIL 12 (+1) or may seek to enhance the weapon’s power by
CON 12 PER 10 rolling against his Bioweapon skill (cost 10
psionic points). The results of that roll last for
Durability 22/11/6/6 Action Check 16+/15/7/3 10 rounds and are as follows:
Move:
Move sprint 28, run 18, walk 6 #actions:
#actions 2
Reaction score Ordinary/2 Last resorts:
resorts 2 Critical Failure = Psi Sword overloads and ex-
plodes causing 1d6+1w damage in a 15 meter
Attacks radius. Psi Sword is ruined.
Pincers (x2): 18/ 9/ 4 d6+2w/d8+2w/d4+2m Failure = Psi Sword malfunctions and is inac-
Blk Laser SMG: 16/ 8/ 4 d6+1w/d6+3w/ tive for 2d6 rounds.
d4+1m F/B/A 20/80/200 Ordinary = Psi Sword acts as a Good grade
weapon (En/G)
Defenses Good = As Ordinary, but damage is doubled
Armor: d8+1/d68+1/d8+2 unless victim struck is a Mindwalker (indicates
extra damage caused to psyche of an un-
DURABILITY trained mind)
Stun 22, Wound 11, Mortal 6, Fatigue 6 Amazing = As Good, plus can attack double
the normal rate per round (indicates a mental
19
link with weapon that is beyond comparison) Illithid). Knives have combat values of LI/G
d4+1w/d4+2w/d4+3w. Cannot use any other
DARKNESS DESCENDS
Any Mindwalker or Illithid that tries to use a Psi attack form (except psionics) when utilizing
Sword that wasn't designed for him can do so these extensions.
with the Bioweapon skill. He can NEVER en- Suit acts as a hard e-suit when in space
hance the weapons functions. To determine (adapted for Illithid skin/mucus secretion physi-
the capacity of the Psi Sword in the new owner's ology, unacceptable for other aliens)
hands, roll the Bioweapon skill. Undetectable to IR scans (suit AI matches heat
signature to surrounding environment)
Critical Failure = Psi Sword overloads and ex-
plodes causing d4m damage in a 15 meter ra- Black Shield Cyber Implant--Mental Armor
dius. Psi sword is ruined. Cybernetic Enhancement (cost = 0 cyber toler-
Failure = Psi Sword overloads and explodes ance points)
causing 2d6w damage in a 15 meter radius. Psi This top secret device gives a +3 step penalty
sword is ruined. to any Mindwalker trying to affect the mind of a
Ordinary = Psi Sword is En/O weapon with Black Shield agent carrying this device
1d4w/1d6+1w/1m damage, user must reroll the (Suggestion, and Mind Reading for example).
next time he tries to activate the weapon. The device is permanent, and attempts to re-
Good = Psi Sword acts as normal. Must reroll move the device causes d4m damage to the
to reactivate weapon. agent and has a 19 in 20 chance of destroying
Amazing = Psi Sword acts as normal and user the device. The device has antiscan properties
has mastered control over weapon. As long as and is undetectable by most top line security
the Mindwalker is the only one that tries to use devices. All Black Shield agents have this im-
the Psi Sword, he does not have to reroll. If the plant
Psi Sword is used by another mindwalker then
the original mindwalker must reroll (despite Black Shield Blast Ring
Amazing result). Military Grade Weapons Device
Every agent has access to an antiscan weave
All users of a Psi Sword use the Melee enabled ring that has one of the two following
Weapon – Powered skill to hit. In the hands of powers: Act as a Powered Cestus for 10+d6
non-Mindwalkers, the Psi Sword does nothing. rounds or fires 4 bolts as if it was a Laser Pistol.
No other alien species has the technology to Using the weapons requires the appropriate
make a Psi Sword. If they studied for a year or skill checks. This weapon is generally used by
two, a Fraal psi-tech team might be able to de- agents in "tight" situations. Each ring is custom
cipher its construction. designed for use with an individual's biofield
(thus, is unusable for others). On a Critical Fail-
Illithid Exoskeletal Armor ure the ring causes d6 stun damage to the
Powered Armor acts as Cerametal Armor with wearer and is effectively destroyed. Once used
the following exceptions. the ring regenerates power in 1 Solar week.
Protection = d6+1/d8+1/d6 LI/HI/En
+2 step penalty added to a psionic attack di- 7. About the author.
rected at the Illithid wearing the armor C. Kendrick Dunham has been playing RPGs
The helmet has Glare Goggles, Binoculars, and for about 15 years. At the age of 26 Ken is now
Sensor Gauntlet built in (activated by psionic at medical school in North Carolina and can't
thought of wearer) and may have Cybernetic seem to find the time to game anymore. If you
Tentacle Combat Knife extensions each one ten are interested in Ken's Dungeons and Dragons
feet long (makes 4 tentacles project retractable (2nd edition) adventures, he has posted some
combat knives that make separate attacks to at http://kendunham.tripod.com/rpg.htm
one or two opponnets in front of or flanking the
20
ASK THE ORACLE
AKA “Sage Advice” ness of these weapons for his or her campaign
style.
Q: How does the metal a weapon (melee and
ranged) is made of affect its accuracy? Its dam-
dam- A number of house rules can be put forward to
age? Its range? What about advanced cera ceram-
m- explore such an element of realism in the game.
ics? Titanium javelins might enjoy a greater throwing
range. Depleted uranium or tungsten ammuni-
A: Presumably the whole idea of weapons manu- tion would certainly cause greater damage and
facturing lies within producing an item from the possibly enjoy a greater level of accuracy. Re-
toughest material (so it won't break, chip, or lose gardless of what new alloy a Gamemaster
its edge) while keeping it lightweight (so it's eas- chooses to make available within the game, cer-
ier to wield, throw, and carry) and yet still pre- tain aspects must be kept in mind when decid-
serve the original goal of causing the greatest ing how to adjust a weapon’s statistics based
damage. Of course, cost and practicality often upon it. Weight, flexibility, etc. all factor into the
follow closely behind these things. In addition, equation. A titanium sword might be incredibly
there are always trade-offs among these criteria, durable but would be more flexible than steel. A
leading to the huge variety of weapons that are weapon like the T-Bar, although made out of the
available on the open market, both today and toughest alloy, would be incredibly heavy.
presumably in the future as well. These things make the alloy less useful in some
weapon designs and more useful in others. The
No distinct rules have been set down in the Alter- bottom line is to fully research any real-life met-
nity system for denoting how different sub- als that you choose to use in order to preserve
stances contribute to accuracy, damage, and the realism. Otherwise, just go with what the
range. It's more or less implied in the damage game system already provides or use your
ratings for the weapons that are scattered imagination.
across the various Progress Levels. A club, for
instance, being made of wood, does less dam- Q: In Gamma World, What advantages and dis- dis-
age than a metal shortsword: d4+1s/d4w/d4+1w advantages are there to having a duralloy sword
vs. d4w/d6w/d6+2w. A katana, after going and shield? In addition, can the current duralloy
through hundreds of folds in the forging process, be cut like the old version? Is it still a total con-
con-
is slightly better than a saber: d4+2w/d6+2w/ ductor of heat?
d4+1m vs. d4w/d4+2w/2d4+1w.
A: Duralloy is a fictional metal in the Gamma
Despite those examples, it’s obvious that such World universe that has gone through almost as
factors do figure into the accuracy, damage, many incarnations as the game itself. Origi-
and range that are assigned to various weapons nally, it was described in the 1st edition of
in the Alternity system. For example, in the Gamma World as being virtually impervious to
Star*Drive campaign setting the T-Bar TN Blade all other substances and most energy sources.
is made from tungsten-neutronite, the toughest Duralloy was to Gamma World what tungsten-
conventional alloy known to man in the year neutronite is to Star*Drive; it was quite simply
2502. As such, it carries a much higher damage the toughest substance known at the time. You
rating than a normal dagger: d6w/d6+1w/d4m couldn’t even dent it.
LI/G vs. d4w/d4+1w/d4+2w LI/O. There’s no ex-
planation for exactly how to adjust the numbers Later, the 4th edition of Gamma World changed
based on whether a weapon is manufactured or elaborated upon duralloy’s description as
from such a superior alloy. It’s pretty much left having the “…unusual property of absorbing
up to each Gamemaster to judge the effective- and dissipating most forms of energy as heat.”
Lighthouse (which would have been crippled as incredible technology and psionic powers of the
a result of using the weapon), but also the I’krl Theocracy. In that event, the Lighthouse
Phlegethon’s tachyon cannon. Would the trade- would have expended itself in a single fruitless
off have been worth it? Perhaps. But there are a attack before falling victim to the rest of the
few other reasons why the Verge Alliance might Exeat forces. This seems unlikely, however, con-
have withheld using such a last ditch effort. sidering that the Battle of Aegis ended with the
Verge Alliance driving away the invaders.
First, Administrator Wakefield never knew about
the superweapon. Michael Thayne was the real The second scenario seems more likely. Only a
power behind that secret and only shared it with handful of people knew about the Lighthouse’s
a select few individuals. Secondly, ejecting the secret weapon. Michael Thayne, Captain
station’s stardrive as a projectile weapon would Wistzec, Engineer Kevin Ochoa, the First
have totally wrecked the entire engineering sec- Prophet Galindus and his peers in the Orlamu
tion and killed any crewmembers in that section Theocracy, Prelate Tassina as their on-board
of the Lighthouse. Third, the remnants of the sta- representative, and lastly, Commander Jacob
tion would also have been crippled, largely with- Cohn, who was the weak link whom Captain
out power, the ability to function, or even move. Wistzec informed about the Lighthouse’s capa-
It would have been totally defenseless, and with- bilities despite Thayne’s blanket order to keep
out quick relief anyone in the station’s city would the secret to himself. Commander Jacob Cohn
have perished as well. Lastly, it would have could easily have fallen prey to a Teln tangle or
been more worthwhile to the Verge Alliance to a VoidCorp interrogation team that would have
keep the Lighthouse operational for as long as taken steps to disable the superweapon so it
possible in order to save their planetary head- couldn’t be used in the battle. This would have
quarters and the lives of the population of Aegis. forced Wakefield to continue the fight with just
Trading the station for the Phlegethon would not his conventional weaponry.
have staved off the inevitable. The Externals still
had enough forces to finish off the remainder of The third scenario certainly provides us with the
the Verge Alliance. So, the Lighthouse would most heroic image possible. In a last-ditch effort
probably have valiantly fought until the bitter to deny the Externals the use of the Precursors’
end, unwilling to cripple its remaining guns by tachyon cannon and win the Battle of Aegis, Mi-
using its superweapon in a single attack that chael Thayne and Administrator Wakefield may
may or may not have worked against the supe- have agreed to fire the superweapon. Their vic-
rior technology of the Externals. tory in retaining the system would have been
short-lived as they realized that the Phlegethon
Despite these reasons, we don’t actually know if still survived and was simply starfalling in order
the Lighthouse refrained from using its super- to regroup. And, as the rest of the External ships
weapon or not. Like many other products in the bore down on the defenseless space station to
line of Alternity Star*Drive, the Externals ESD finish it off before following their flagship into
leaves much of the truth clouded in mystery, drivespace, the two Concord representatives
mostly so that Gamemasters are free to decide would have realized their sacrifice had accom-
their own interpretation. It’s important to note plished very little except to buy the Verge Alli-
that three other possibilities exist. The Light- ance more time.
house could have used the superweapon and
had it turned aside by Phlegethon’s shields. Or, Any of these are possible scenarios. Without fu-
it could have attempted to use the superweapon ture products from Hasbro/Wizards of the Coast
and had it foiled by the sabotage of an External for the Alternity Star*Drive line, we may never
spy or a VoidCorp traitor. Or, it could have used know exactly what happened to the Lighthouse.
the device and succeeded only partially in dam- But in the interim, feel free to choose your own
aging the Phlegethon, thereby driving it away, interpretation. And, in the words of one well-
but falling victim to the rest of the Exeat forces as respected member of the A-list…Good gaming!
it lay defenseless in the void of space following
24
LETTERS
LETTERS
By Action Check Staff
“Worst column name ever.” ble with a white board fitting the exact dimension of the
-Comic Book Guy. table. We can write everywhere on the table with a dry
ink pen. A true white board is quite expensive, but you
So, in the footsteps of so many magazines and can use a white sheet that goes in the bathroom walls to
comics before us, we’re holding a contest to name "look like" ceramic. Around 25$ Canadian for a 4 X 8
our new Letters page. Yes, Action Check is getting feet sheet. Cut the sheet to fit the size of your table and
feedback, more and more feedback, and there’s a put it on the table. Now you have a really large drawing
lot of wisdom out there to be shared. So send in board on your table....but you need some scaling markers
your ideas to actioncheck@hotmail.com! Send us to help you out for drawing the maps on it. You could
your letters on any Alternity topic. We may edit for draw a grid with a permanent pen on the board but we
content, but not necessarily editorial errors! found a better way. Instead, use a hammer and a nail and
make a tiny hole at each inch on your white board.
PREPARATION FEEDBACK I You'll get a grid made of tiny holes that won't go off
when you wash the board.
First, let me congratulate you for your excellent "Action A sound system is installed in the gaming room for mu-
check" monthly magazine. I am a veteran GM (first sic and the room is lighted with 5 oil lamps and some
game in 1983, with the D&D red box!) and I really ap- candles, for intimacy and ambiance. The room also has a
preciate all the efforts you put in that great magazine. computer for use by the DM and the players. On the
In your last magazine, you requested some feedback on computer, we display scanned maps, we play the MP3
the game preparation work we find invaluable. So here is messages I've done earlier, we use it as our mailing list
some information I'm willing to share with you. server, and we also use it to webcast our game to our
Here is how I get ready for my gaming sessions: remote players or spectators.
After reading the adventure many times, and writing Yes, we do live webcast our gaming sessions via the
down the npc sheets on my custom made template, then I web. This is useful for the player that could not make it
print some random names from a name generator (just in at this week gaming session, also for the occasional re-
case I need them), after that I try to find some mote player and to the friends that wish to take a look at
"messages" in the adventure that I could record in MP3 our games. The game is recorded and made available for
format. Exactly like the one on the TSR web site from one week. It is broadcasted via a cable modem at a 56k
the silver bell colony. I usually end up with more mes- quality. 2 Microphones and a webcam are used to broad-
sages that I have time to record. Could be a simple voice cast, along with the microsoft windows media encoder.
mail from a PC friend to the enigmatic "Mission impos- Roger Wilco is used and hosted on the gaming room
sible" type message from their superior. You can have a computer for people wishing to exchange comments on
look at the messages I've done so far at http://alternity. our game channel during the live broadcast.
homeip.net/Sounds/, they are all in french and so is the Our mailing list. Any player that wish to talk to our com-
web site...sorry. rades may use our lyris free list manager to send an
The messages are done with Goldwave and Multiquence, email to everyone. No need to know the emails of every
great sharewares available on the net. The background player, he just sends in the email to the designated ad-
noises and special effects are taken from all over the dress and the list manager will do the job. All the mes-
internet, I still have some great sites on my other com- sages sent to this mail list are available on a news server
puter bookmarks so I can send them to you later if you're and also on a web server. This feature is really useful
interested. Once the messages are done, if a message is and appreciated from the players.
private (means for a single Character only) then I sent it After each game, the DM does a resume of the gaming
via email to that player. Other than that, they will be sessions and put it online. Then, he sends a message to
played during the game. I had a really good feedback the mailing list to notify everyone.
from many players about those messages and I think it's Our web site is used to keep track of the group finances
really worth it. Your players look at you with big eyes and ship status, it's the center of all things for the cam-
saying Wow! paign. The mp3s, the maps, photos, links to roger wilco,
The gaming session setting is quite impressive I think. webcast, maillist server, the resumes of each gaming ses-
Over the years, we added some really nice features to sions, etc. we could not do it anymore without the inter-
our sessions. net and the computers...funny ehh...where are the good
The table, we use no ordinary table. We covered the ta- old games with dices, pc sheet and a pencil?
25
One special note on our gaming sessions. You know, the most important rules to German language.
when the players all have kids, wife, home and work oc- Thus, I have now a fully 200 pages Rulebook and
cupations it may be difficult for them to be present each sometimes I write on (at the moment I translate the
LETTERS
week for each gaming session. Some of them are more different Stellar Nations).
absent then others, so to give some reward to the players Before I start to play a game session, I always
that are always present and to help everyone being on translate some few lines about the different star-
time (which is also a problem)....when the games begins systems my people are going to visit. After this I
at exactly 19h00 we throw 1D4. If it's a 1, then everyone always make copies of the maps and then I am
present will get 1 experience point for his charac- going to figure out the plot of the adventure.
ter. If not, then better luck next week :-) This is also one reason I write this email, because
Hope this helps, if you could put together an article in my opinion, it could be a good thing to collect
with the best suggestions from everyone that some of the adventure ideas of all the Alternity
would be great, I'm sure there is something we did fans out there, just like in the Alternity and
not think of and we'd like to try in our gaming ses- Stardrive books, and share it to everyone who
sions. reads your magazine.
Technically, we have, Steven, this column! In fu- I secretly can’t help but wonder how many re-
ture months we’ll be asking more direct questions quests you’ll get for that translation work! I know
in our editorials for feedback and your suggestions what you mean about Alternity being the perfect
are not just state of the art, but in some ways may engine for running a sci-fi campaign of your own
present the future of gaming, excellent suggestions! creation. That was my first draw to, and experi-
-JEFF ence with, Alternity as well. Sounds like your
group appreciates the efforts, long live your cam-
PREPARATION FEEDBACK II
paign! -JEFF
My name is Oliver and I guess I am one of the very
WHATS IN A NAME?
few Alternity - Players in Germany. First I wish to
thank you for the great work, you are doing with
www.kabalarians.com
the Action Check magazine. I like it very much. This is an incredibly useful site, both for the player and
Next, you ask in the last issue, which kind of the GM. One thing which I and others have had some
preparation a gamemaster does for the Alternity trouble with is deciding on a good name for a character,
RPG. Thus, I have to say, that it is a lot of work. whether my own PC or an SCM that I'm introducing
In December 1998 I bought the core - rulebooks (usually with no forward planning whatsoever). This
and I figured out, that these rules are some of the website boasts over half a million names, male and fe-
best I ever had the pleasure to read (we are also male, and I've found quite a few interesting ones that I've
playing CoC, Shadowrun, Vampire and a german used for my characters. But this site goes far beyond
RPG, calld "Das schwarze Auge"). simply listing thousands of names, it also includes a
After this I bought the Stardirve books too and I brief analysis of what it means to have a particular name.
was fascinated about the possibilities to create a The Kabalarians have devised a systematic method for
mainstream SF - plot with a whole new back- determining a person's personality traits, gifts and hin-
ground, unknown by my friends and players. You drances, as well as health tendencies. In short, the brief
know, I like it to have my "own universe", not just description that goes with a name gives one a great
Starwars, older Startrek, which everyone knows guideline for an interesting personality to go along with
very well, and perhaps to well. it. I've gathered quite a few different names, with the
My problem was the fact, that only three of the personality descriptions and printed them out so that I
members of my RPG - group could understand have at my fingertips a unique and memorable SCM to
your language. Thus I have to translate some rules interact with the players on the fly. And for the player
and the background. who's stumped on what kind of character to try
At first I translated the timetable and after that I next, a good name and Kabalarian analysis can
whole historical story of human kind. After this I really jump-start the creative juices. Check it out:
translated the Character Creation with skills and click the button that says “What's in YOUR
vehicle- and combat rules. Finally I took the Mind- Name? - demonstration analysis.”
walker, Dataware and Starships books and get -Fredric Stewart
-ZomBvision@cy-co.com
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