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Brain Control Car
Brain Control Car
Submitted to
Bachelor of Engineering
In
Mechanical Engineering
Assistant Professor
Department of Mechanical Engineering
PES College of Engineering, Mandya
Submitted By
Vignesh R
4PS17ME108
CERTIFICATE
Signature of
Examiner 1 : ………………….
Examiner 2 : ………………….
CONTENTS
Chapter-1 Introduction 1
I. Artificial Intelligence 2
Chapter 2
History 5
Chapter-3
I. Brain-Computer Interface 7
Chapter-4
I. Automatic Navigation
System 13
Conclusion
16
Reference
17
List of Figures
Fig 1.1 Brain Controlled Car for Disabled 1
Chapter-1
INTRODUCTION
Autonomous cars play an important role in current robotics and A.I. research. The
development of driverless cars started in the late ’70s and ’80s. Ernst Dickmann’s
Mercedes Benz achieved a travel velocity of 100 km/h on restricted highways without
traffic. In the DARPA Grand Challenge 2005, autonomous cars drove off-road on desert
terrain, several of them reaching the finish line. DARPA’s Urban Challenge of 2007
demonstrated that intelligent cars are able to handle urban scenarios and situations with
simulated traffic.
Lately, autonomous cars have been driving through real-world traffic for testing
purposes in urban and rural areas alike. This research leads to the introduction of various
driver assistance systems for street cars. One key aspect for driver assistance systems is
how the interface between human and machine affects usability. This interface question is
more important for people without full bodily control. Brain Computer Interfaces can be a
solution here. Recently, BCI- systems have become relatively affordable and allow people
to interact directly with their environment. Another big field lies in human interaction
within computer games, e.g. in the research game “Brain Basher” or in. As a sub-field of
BCI research, BCI using motor imagination brain patterns has become popular, where the
user has to think of a motion instead of performing it physically. In other work, users
could control mechanical device switch EEG patterns. In this paper we want to present a
solution where a human controls a car just by using brain signals, i.e., without need for
any physical interaction with the car.
I. Artificial Intelligence:
Humankind has given itself the scientific name Homo sapiens — man the wise because
our mental capacities are so important to our everyday lives and our sense of self. The
field of Artificial Intelligence or AI, attempts to understand intelligent 11 entities. Thus,
one reason to study it is to learn more about ourselves. But unlike philosophy and
psychology, which are also concerned with intelligence, AI strives to build intelligent
entities as well as understand them. Another reason to study AI is that these constructed
intelligent entities are interesting and useful in their own right. AI has produced many
significant and impressive products even at this early stage in its development. Although
no one can predict the future in detail, it is clear that computers with human-level
intelligence (or better) would have a huge impact on our everyday lives and on the future
course of civilization.
Chapter-2
History
Wheel Chair:
The earliest records of wheeled furniture are an inscription found on a stone slate in China
dating 6th and 5th century BC. The first records of wheeled seats being used for transporting
disabled persons date to three centuries later in China, the Chinese used early
wheelbarrows to move people as well as heavy objects. A distinction between the two
functions was not made for another several hundred years, when images of wheeled chairs
made specifically to carry people begin to occur in Chinese art.
In 1901 the basic chair was invented. It closely resembles the modern design of
wheelchairs used today. It had a seat, footrests and four wheels – two smaller wheels at the
front and two larger at the back.
In 1950 after World War II, demand for wheelchairs spiked. There were thousands
of wounded veterans who needed mobility assistance. A Canadian, George Klein, saw the
need and invented the electric wheelchair for veterans. The original design was a standard
wheelchair with a motor added. Later designs had the motor and battery built into the chair
under the seat. Additional developments in ergonomics, controls, comfort, and
performance were created as new technologies were developed.
In 1980 Niche wheelchair designs began to come to market. During this time, the
rigid wheelchair was created. It was intended for athletes. They are self-propelling and
some can reach speeds of up to 30 km/hr.
Chapter-3
I. Brain-Computer Interface (BCI):
For generations, humans have fantasized about the ability to communicate and
interact with machines through thought alone or to create devices that can peer into
person’s mind and thoughts. These ideas have captured the imagination of humankind in
It is believed that there exists a large opportunity to bridge the burgeoning research
in Brain-Computer Interfaces and Human Computer Interaction, and this book attempts to
do just that. We believe that BCI researchers would benefit greatly from the body of
expertise built in the HCI field as they construct systems that rely solely on interfacing
II. The Evolution of BCIs and the Bridge with Human Computer
Interaction:
The evolution of any technology can generally be broken into three phases. The
initial phase, or proof-of-concept, demonstrates the basic functionality of a technology. In
this phase, even trivially functional systems are impressive and stimulate imagination.
They are also sometimes misunderstood and doubted. As an example, when moving 14
pictures were first developed, people were amazed by simple footage shot with stationary
cameras of flowers blowing in the wind or waves crashing on the beach. Similarly, when
the computer mouse was first invented, people were intrigued by the ability to move a
physical device small distance on a table-top in order to control a pointer in two
dimensions on a computer screen. In brain sensing work, this represents the ability to
extract any bit of information directly from the brain without utilizing normal muscular
channels.
In the second phase, or emulation, the technology is used to mimic existing
technologies. The first movies were simply recorded stage plays, and computer mice were
used to select from lists of items much as they would have been with the numeric pad on a
keyboard.
Similarly, early brain-computer interfaces have aimed to emulate functionality of
mice and keyboards, with very few fundamental changes to the interfaces on which they
operated. Itis in this phase that the technology starts to be driven less by its novelty and
starts to interest a wider audience interested by the science of understanding and
developing it more deeply.
Finally, the technology hits the third phase, in which it attains maturity in its own
right. In this phase, designers understand and exploit the intricacies of the new technology
to build unique experiences that provide us with capabilities never before available. For
example, the flashback and crosscut, as well as “bullet-time” introduced more recently by
the movie the Matrix have become well-acknowledged idioms of the medium of film.
Similarly, the mouse has become so well integrated into our notions of computing that it is
extremely hard to imagine using current interfaces without such a device attached. It
should be noted that in both these cases, more than forty years passed between the
introduction of the technology and the widespread development and usage of these
methods.
It is believed that brain-computer interface work is just now coming out of its
infancy, and that the opportunity exists to move it from the proof-of-concept and
emulation Figure.2- Asynchronous Switch Design 15 stages into maturity. However, to do
this, we will have not only had to continue the discovery and invention within the domain
itself, but also start to build bridges and leverage researchers and work in other fields.
Meanwhile, the human computer interaction field continues to work toward expanding the
effective information bandwidth between human and machine, and more importantly to
design technologies that integrate seamlessly into our everyday tasks. Specifically, we
believe there are several opportunities, though we believe our views are necessarily
constrained and hope that this book inspires further crossover and discussion. For
example:
• While the BCI community has largely focused on the very difficult mechanics of
acquiring data from the brain, HCI researchers could add experience designing interfaces
that make the most out of the scanty bits of information they have about the user and their
intent. They also bring in a slightly different viewpoint which may result in interesting
innovation on the existing applications of interest. For example, while BCI researchers
Maharaja Institute of Technology Mysore Page 9
Brain Controlled Car for Disabled Using Artificial Intelligence
maintain admirable focus on providing patients who have lost muscular control an
alternate input device, HCI researchers might complement the efforts by considering the
entire
Chapter-4
Free drive with the brain and Brain Chooser gives a glimpse of what is already
possible with brain-computer interfaces for commanding autonomous cars. Modifying the
route of a vehicle with a BCI is already an interesting option for applications that help
disabled people to become more mobile. It has been proven that free driving with a BCI is
possible, but the control is still too inaccurate for letting mind-controlled cars operate
within open traffic. The semi-autonomous Brain Chooser overcame this weakness, and
decisions were performed with a high precision. Improvements of the BCI device could
have multiple positive effects. One effect, of course, would be a more accurate control of
the car, i.e., a more accurate steering and velocity control in free drive mode. Further, it is
desirable to be able to distinguish more than four brain patterns in the future. This would
enable the driver to give further commands, e.g., switching lights off and on, or setting the
on-board navigation system to the desired location by thought alone.
More detailed experiments regarding this decline of concentration over time and
within the context of car driving will be future work as well.
References
[1] Uc.edu. 2022. [online] Available at:
<https://www.uc.edu/content/dam/uc/ce/docs/OLLI/Page%20Content/OLLI%20-
%20AN%20INTRODUCTION%20TO%20NEURAL%20SENSING%20HEADSETS
%20.pdf> [Accessed 29 May 2022].
[6] Mamta s. kalas, DR B.F.Momin"Stress Detection and Reduction using EEG Signals"
978-1-4673-9939-5/16/$31.00 ©2016 IEEE.