Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Tides of Time:

Tides of Time: in Arms Tides of Time: In Arms variant


The Military Trait
In Arms
5- 8
by Ripcordian
Disclaimer: This is an un-official variant, cre-
ated out of love for the game. I am in no way
This variant adds a rethemed version of the
Madness mechanism from Tides of Madness.
affiliated with the games creator or publisher,
nor do I intend to make any money from it.
During the rise and fall of a great kingdom, its state Enjoy!
Whenever a player adds a card to his or her of militarization varies greatly.
First, read the cards in this pdf, in order from
kingdom with a printed VP value of 5–8, im- As your kingdom expands into new territory, it 1–4, and you will know everything you need
mediately put one Military token on that card. will assimilate various regions and tribes, where to get going.
some are more inclined to or skilled at war than
The player who acquired most Military during You don’t actually need to know what the
others. As it accumulates knowledge, some of it will
a round may choose to either use the army to “Madness mechanism” is, to play this vari-
lead to advancements in weapons engineering and
win 4 VPs, or to reduce the Military influence ant. But If you want to, I suggest you check
military tactics. And at times, religious cults with out a video tutorial of Tides of Madness and
in the kingdom by discarding 1 Military token. a strong military component may gain influence then return here.
If you choose to set a 5–8 card as your Relic of over the kingdom and its people.
1. Printing instructions
the Past, it gains 1 new Military every round. You might enjoy the victories a large army com- Note: there is a printer friendly version
If any player has 9 or more Military after any mands – after all, a dog to unleash makes a man on the next page. You only need one of
scoring, civil war breaks out and destroys the feel safe. But beware, you may one day turn around them, printed on a single side.
kingdom. You lose the game immediately. to find that he has grown into a beast that no longer
a) Print this or the next page at 100 %,
can be controlled ...
Leave this side face up on the table. 2 1 no scaling. Should work for both A4 and
Letter printers, let me know other wise.
b) Cut along the grey background
Tides of Time: in Arms Tides of Time: in Arms c) Fold at the striped line in the middle,
I suggest putting a standard playing card
Added Card Text Round Scoring Aid in the middle for thickness.

On the only two cards without printed VP. Note: this replaces step 2 in the original player aide. d) Trim around from one face.
Note: original text still applies. e) Stick them in a clear sleeve.
When both players have played their last card for
the round, they score in the following order: f) Leave page 2 up front on the table, give
1. Sum up your Military token for this round: each player a sleeve with p. 3–4.
each card within the range of 5–8 printed VPs. 2. Military Tokens
Or receive 1 VP per
You can use any kind of token. Black or
Military acquired this round. 2. Player who acquired most Military this round
metal is preferred as a lot of colours are
may choose to gain 4 VPs, or reduce Military
used in the base game for symbols. I use
The Roof of the World by discarding 1 token. black 8 mm wood cubes.
3. Now, check your cards for their scoring condi- 3. Changes to The Roof of the world
tions. Write down your points on the notepad. As you gain access to this high vantage
Pay attention to the two cards with changed point in the mountains, you feel safe and
Also, take 1 Military scoring conditions! (See back of this card.) start giving out your army for money.
from your opponent. 4. If any player has 9 or more Military after 4. Changes to Kings Nest
any scoring, you lose the game immediately. The rumors that you win all ties, attracts
Kings Nest If this happens simultaneously, no one wins. more warriors to your kingdom from the
neighboring kingdom.
Kings nest: as the cards are resolved after the
Military, this will not win you a tie in Military. 4 Added Card Text
3 All card effects are resolved after Military
scoring: The Military you receive from
your opponent does not benefit you (un-
less you also have The roof of the world).
Tides of Time: in Arms Tides of Time: in Arms Win all ties does not mean you win a tie
in Military.
Added Card Text Round Scoring Aid 5. Why play this variant?
On the only two cards without printed VP. Note: this replaces step 2 in the original player aide. * Makes the game more interesting
* Makes for less “hate drafting”
Note: original text still applies.
When both players have played their last card for * If you like ToT art better.
the round, they score in the following order:
6. Why 5-8?
1. Sum up your Military token for this round: Please take a look at the designer diary I
each card within the range of 5–8 printed VPs. published at BGG, I explain the process
Or receive 1 VP per there. For theme however, as 5–8 are sort
Military acquired this round. 2. Player who acquired most Military this round of the middle cards, I like to think of it as:
may choose to gain 4 VPs, or reduce Military
The Roof of the World by discarding 1 token. In the Kingdom, there are the weak, re-
gions, who keep their head down and try
3. Now, check your cards for their scoring condi- to aggravate no one.
tions. Write down your points on the notepad.
Pay attention to the two cards with changed There are also the strong, the lucky. They
feel safe under the wings of the ruler, and
Also, take 1 Military scoring conditions! (See back of this card.)
turn their attentions to the finer details of
from your opponent. 4. If any player has 9 or more Military after life, such as politics – and wine.
any scoring, you lose the game immediately. But then there are the middle classes: re-
Kings Nest If this happens simultaneously, no one wins. gions who has a strive upwards, who are
motivated to climb the ladder of influence
Kings nest: as the cards are resolved after the
Military, this will not win you a tie in Military. 4 Added Card Text
3 and power, at any cost.
Tides of Time:
Tides of Time: in Arms Tides of Time: In Arms variant
The Military Trait
In Arms
5- 8
by Ripcordian
Disclaimer: This is an un-official variant, cre-
ated out of love for the game. I am in no way
This variant adds a rethemed version of the
Madness mechanism from Tides of Madness.
affiliated with the games creator or publisher,
nor do I intend to make any money from it.
During the rise and fall of a great kingdom, its state Enjoy!
Whenever a player adds a card to his or her of militarization varies greatly.
First, read the cards in this pdf, in order from
kingdom with a printed VP value of 5–8, im- As your kingdom expands into new territory, it 1–4, and you will know everything you need
mediately put one Military token on that card. will assimilate various regions and tribes, where to get going.
some are more inclined to or skilled at war than
The player who acquired most Military during You don’t actually need to know what the
others. As it accumulates knowledge, some of it will
a round may choose to either use the army to “Madness mechanism” is, to play this vari-
lead to advancements in weapons engineering and
win 4 VPs, or to reduce the Military influence ant. But If you want to, I suggest you check
military tactics. And at times, religious cults with out a video tutorial of Tides of Madness and
in the kingdom by discarding 1 Military token. a strong military component may gain influence then return here.
If you choose to set a 5–8 card as your Relic of over the kingdom and its people.
1. Printing instructions
the Past, it gains 1 new Military every round. You might enjoy the victories a large army com- Note: this is the printer friendly version,
If any player has 9 or more Military after any mands – after all, a dog to unleash makes a man the full is on the prev. page. You only
scoring, civil war breaks out and destroys the feel safe. But beware, you may one day turn around need one of them, printed on a single side.
kingdom. You lose the game immediately. to find that he has grown into a beast that no longer
a) Print this or the prev. page at 100 %,
can be controlled ...
Leave this side face up on the table. 2 1 no scaling. Should work for both A4 and
Letter printers, let me know other wise.
b) Cut along the dotted line.
Tides of Time: in Arms Tides of Time: in Arms c) Fold at the striped line in the middle,
I suggest putting a standard playing card
Added Card Text Round Scoring Aid in the middle for thickness.

On the only two cards without printed VP. Note: this replaces step 2 in the original player aide. d) Trim around from one face.
Note: original text still applies. e) Stick them in a clear sleeve.
When both players have played their last card for
the round, they score in the following order: f) Leave page 2 up front on the table, give
1. Sum up your Military token for this round: each player a sleeve with p. 3–4.
each card within the range of 5–8 printed VPs. 2. Military Tokens
Or receive 1 VP per
You can use any kind of token. Black or
Military gained this round. 2. Player who acquired most Military this round
metal is preferred as a lot of colours are
may choose to gain 4 VPs, or reduce Military
used in the base game for symbols. I use
The Roof of the World by discarding 1 token. black 8 mm wood cubes.
3. Now, check your cards for their scoring condi- 3. Changes to The Roof of the world
tions. Write down your points on the notepad. As you gain access to this high vantage
Pay attention to the two cards with changed point in the mountains, you feel safe and
Also, take 1 Military scoring conditions! (See back of this card.) start giving out your army for money.
from your opponent. 4. If any player has 9 or more Military after 4. Changes to Kings Nest
any scoring, you lose the game immediately. The rumors that you win all ties, attracts
Kings Nest If this happens simultaneously, no one wins. more warriors to your kingdom from the
neighboring kingdom.
Kings nest: as the cards are resolved after the
Military, this will not win you a tie in Military. 4 Added Card Text
3 All card effects are resolved after Military
scoring: The Military you receive from
your opponent does not benefit you (un-
less you also have The roof of the world).
Tides of Time: in Arms Tides of Time: in Arms Win all ties does not mean you win a tie
in Military.
Added Card Text Round Scoring Aid 5. Why play this variant?
On the only two cards without printed VP. Note: this replaces step 2 in the original player aide. * Makes the game more interesting
* Makes for less “hate drafting”
Note: original text still applies.
When both players have played their last card for * If you like ToT art better.
the round, they score in the following order:
6. Why 5-8?
1. Sum up your Military token for this round: Please take a look at the designer diary I
each card within the range of 5–8 printed VPs. published at BGG, I explain the process
Or receive 1 VP per there. For theme however, as 5–8 are sort
Military gained this round. 2. Player who acquired most Military this round of the middle cards, I like to think of it as:
may choose to gain 4 VPs, or reduce Military
The Roof of the World by discarding 1 token. In the Kingdom, there are the weak, re-
gions, who keep their head down and try
3. Now, check your cards for their scoring condi- to aggravate no one.
tions. Write down your points on the notepad.
Pay attention to the two cards with changed There are also the strong, the lucky. They
feel safe under the wings of the ruler, and
Also, take 1 Military scoring conditions! (See back of this card.)
turn their attentions to the finer details of
from your opponent. 4. If any player has 9 or more Military after life, such as politics – and wine.
any scoring, you lose the game immediately. But then there are the middle classes: re-
Kings Nest If this happens simultaneously, no one wins. gions who has a strive upwards, who are
motivated to climb the ladder of influence
Kings nest: as the cards are resolved after the
Military, this will not win you a tie in Military. 4 Added Card Text
3 and power, at any cost.

You might also like