-5 N Proficiency Ease The Amazon, starting at 4th Level, will gain Proficiency in 2 weapons for each Weapon Proficiency Slot earned, and may gain Proficiency in a single weapon for a cost of 1 Character Point. -10 N Multiple Mastery The Amazon may gain the effects of Mastery in more than one weapon (Proficiencies must be used normally). -5 Y Followers On reaching 9th Level, a Amazon may establish a stronghold, and attract followers using the Amazon charts. -10 Y The Amazon may establish her stronghold, and attract a band of followers, at any Level she wishes. -10 Y Extra Followers After a Amazon has gained Followers, she may gain a new unit at each level. There is a 10% chance, cumulative at each new Level, that the unit is composed of Elite troops, and is rolled on that chart. Otherwise, they are normal troops, and rolled as such. -5 Y Increased Followers At the time the Amazon gains her followers, she rolls for an additional unit of regular troops, which are added to the troops she gains normally. -5 Y Regent Bodyguards: Amazon gains Bodyguards as a starting Regent upon gaining Regent status. -5 Y Commanding Presence The Amazon may, starting at 7th Level, command a number of troops equal to 100 per Level. -10 Y As above, but the Amazon may begin commanding troops at 1st level. -10 N Inspiring Leader Troops that the Amazon leads into battle gain +1 to THAC0, and suffer no penalties to Morale as long as the Amazon is actively involved in the battle. -10 Y Complete Strategist Any Unit (War Card) that the Amazon is attached to gains +1 to its MR. -10 Y True Defender Any Unit (War Card) that the Amazon is attached to gains +1 to its Defense. -10 Y True Leader Any Unit (War Card) that the Amazon is attached to gains +1 to its Melee (Melee or Missile if the Amazon is an Elf and is attached to an Elf unit). -5 Y Defensive Constructions The Amazon may, starting at 6th Level, oversee the building of defensive works, such as entrenchments, stake-pits, moats, ditches, and the like. -10 Y As above, but the Amazon may oversee such construction at 1st Level. -10 N Move Silently The Amazon may Move Silently, with a percentage equal to her Dexterity plus her Level, modified for Stats, armor, and Race as the Thief Skill. -10 N Plane Touched The Amazon may strike creatures that require magical arms to be struck. The bonus her strikes are equivalent to is equal to her Level divided by 4, rounding up, to a maximum of +4. The effect is the same as that of a magical weapon, and is effected by distance from the fighter’s home plane. -5 N Surprising Strike Attacks made by the Amazon from Surprise cause double the damage rolled on the weapons die. -5 N Horse Archery The Amazon suffers no penalty for firing from horseback while moving up to 1/2 the animals move, and only -2 to THAC0 while moving up to full. Should the Amazon also have the Horse Archery Style Proficiency, she receives no penalty at up to the animals full movement. -5 Y Fearless The Amazon is +2 to Save vs. Fear and fear-based effects, but is at -2 to Save vs. Taunt. -15 N Bravery The Amazon exhibits unnatural bravery. she gains +1 to her Saves vs. Fear-based effects at 1st, 6th, 11th, and 15th level. She also gains +1 to Horror Checks at 11th and 15th. The Amazons own bravery inspires her allies as well, granting them +1 to Save vs. Fear-based effects at 1st and 6th Level, and +2 to such Saves at 11th, and 15th Level. -10 N Enduring Warrior The Amazon can call upon reserves of strength and fortitude beyond those of most men, fighting on after mortal wounds. Until the Amazons’ Hit Point total drops to -5, she can still continue the battle. Should she reach -6 or less Hit Points, or if she is at 0 to -5 Hit Points when her enemies are defeated, she will pass out, losing Hit Points as normal. -10 N Deadly Strike The Amazon gains +2 to Damage with a specific weapon of choice. -15 N Beast Riders Bond The Amazon is a member of a tribal society which relies on certain animals for survival and defense. A such, she gains many benefits with the tribes animal companions, but faces the scorn of more civilized societies, and is very limited in the level of technology available at the start of her career. The Beast Rider gains a riding beast (see the list elsewhere), as a bonded mount, for free. With other animals of the mounts type, the Beast Rider gains +5 to Reaction Checks. When touching her mount, or within line-of-sight, she has a telepathic rapport which allows non-verbal communication with the animal, and allows her empathic knowledge of the mounts needs and feelings. Should either be hurt, the other will know of it, and sense the approximate distance and direction to the other. Should the mount be killed, the Beast Rider takes an immediate 2d6 Damage, and must Save vs. Spells or suffer from an effect similar to the spell Feeblemind for 2d6 hours. The Beast Rider is initially limited to using natural armors (as the 5 Point Warrior Penalty), shields, and a limited selection of weapons (as the 5 Point Warrior Penalty of Cultural List). Those weapons are: Short Bows; Light Lance; Spears; Javelins; and Long, Bastard, and Saddle- swords. Do to the prejudice that many civilized peoples have against barbarians and savages, the Amazon Beast Rider suffers an additional -3 to Reaction Checks with such NPCs. -5 N Bow Bonus: +1 to Hit with Bows (Dwarves may use Crossbows) -10 N +2 to Hit with Bows (Dwarves may use Crossbows) -5 Y Archery The Amazon may add her Str. bonus to Hit and Damage, and her Dex. Missile Adjustment to Damage, when using a bow -5 Y Called Shot Bonus: +2 to all Called Shots with Bow/Crossbow, offsetting normal penalties -10 Y Sniper Attack May Backstab, with all attendant bonuses, using Bows. (Those races which are not required to use the bow may designate a different missile or thrown weapon, instead) -15 Y Missile Backstab is at +6, with multiplier figured normally -5 Y Exquisite Shot Figure Missile Backstab as if the Amazon were 2 levels higher -5 Y Bow Masters’ Attacks May use Weapon and Non-Weapon Proficiency Slots to purchase special attacks from Bowmasters’ Attacks. -10 N Missile Master The Amazon begins play with Specialization in the Bow of her choice, and Tight Group, Bows. She then gains automatic Mastery of the weapon chosen at 3rd level, High Mastery at 9th, and Grand Mastery at 12th. -15 N Amazon's Bonus The Amazon gains the Bowman’s bonus: Double Damage at 7-20’; 6-30’ at 2nd, 5-40’ at 3rd, 4-50’ at 5th. At 3rd, +2 to THAC0 at point blank with bows and +3 to Damage; +3 THAC0 and +4 Damage at 6th; +4 THAC0 and +5 Damage at 9th. At 7th she gains +2 THAC0 at all ranges. Also at 9th, she may fire at Extreme range. -15 Y Order of the Arrow An Amazon who is Specialized with the bow may join the Order of the Arrow, gaining the ability to cast spells from that list, using the Order of the Arrow progression, without using any proficiency slots to do so. -15 Y Spell-Archer An Amazon who is a multi-classed spell user, may cast any Touch-ranged spell she can cast, into an arrow, and fire it in the same round, at the rate of one spell and arrow per round. Such spells take effect upon striking a target. -5 Y Amazons’ Privilege The Amazon may purchase 1 ability from the Fighter, Bowman, or Archer lists.