Halt Evil Doer! Second Edition

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NOV 2009

#548
BOOK ONE

PHIPPS LAFFERTY SUTTKUS


Austin Arnold (Order #33233371)
Credits

Credits
Authors: Charles Phipps, Michael Suttkus

Art: Charles Phipps, Fortman, Fur Trapper Studios, Dave Anderson, Olivier, Darren Bulmer, Darren Calvert,
Jon Gibbons

Contributing Editor: Mike Lafferty

Copy Editors: Jade Dance and Chuck Rice

Layouts and Book Design: Dave Anderson

Special thanks to Catsi563 and Thomas Schrupp

Find us on the web at http://PhippsGamingStudios.com

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Ronin Publishing and used with permission. Hero Points, Power Points, and Villain Points are Product Identity of Green
Ronin Publishing and are used with permission.The following text is Open Game Content: all game rules and stat blocks,
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2
Austin Arnold (Order #33233371)
Table Of Contents

Table of Contents
Credits. . . . . . . . . . . . . . . . . . . . . . . . .1 Asia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
India . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Table.of.Contents. . . . . . . . . . . . . . 2 Pakistan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
China . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Japan  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Prologue . . . . . . . . . . . . . . . . . . . . . 5
Australia and New Zealand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Europe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Introduction. . . . . . . . . . . . . . . . . . . 9
United Kingdom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Whomp! Wamp! Whoomp! . . . . . . . . . . . . . . . . . . . . . . . . . 9 France . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Middle East . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Chapter.1 . . . . . . . . . . . . . . . . . . . . . 10 Russia. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
A Long History of Heroism . . . . . . . . . . . . . . . . . . . . . . . . 10 Cities of Heroic Earth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Magic, High Technology, Faith, and Pulp . . . . . . . . . . . . 11 Falconcrest City (10,321,720) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Freehold (532,281) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Numerous Storytelling Styles . . . . . . . . . . . . . . . . . . . . . 11 Los Dios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Expansion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 New Amsterdam (12,211,211) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
A Coherent World View . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 New Foreign Countries . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Genesis Island (pop. 3,283,311) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Chapter.2. . . . . . . . . . . . . . . . . . . . . .12 Khanate (pop. 138,281,291) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Nestoria (pop. 5,829,211). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Primordial to Prehistoric . . . . . . . . . . . . . . . . . . . . . . . . . . 12
New Atlantis (pop. 10,553,021) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
The Age of the God Kings . . . . . . . . . . . . . . . . . . . . . . . . . 13 High Lemuria (pop. 118,822) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
The Age of Myth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Ruritania (pop. 20,328,917) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Who is the Leader? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
The Middle Ages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Zulan (pop. 10,118,183) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
The Age of Enlightenment . . . . . . . . . . . . . . . . . . . . . . . . 14 Special Locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
The Era of Pulp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 The Hollow Earth (pop. 6,228,215) . . . . . . . . . . . . . . . . . . . . . . . . . 43
The Lost World (pop. 321,289) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
The Time of Mystery Men (“The Golden Age”) . . . . . . . 15
Mass Castle (pop. 386) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
The End of an Era (“The Age of Spies”) . . . . . . . . . . . . . . 16 The Mansion of Nightmares (pop. 0 living souls) . . . . . . . . . . . . 44
The Dawn of Superheroes (“The Silver Age”) . . . . . . . . 17 Patriots Mansion (pop. Varies from 14 to 39) . . . . . . . . . . . . . . . . 45
Seventh Heaven (pop. 1). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
The Twilight of Superheroes (“The Iron Age”) . . . . . . . 18 Super-Alcatraz (pop. 8,212) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
The Modern Era (“The Platinum Age”) . . . . . . . . . . . . . . 19 Outer Space in the
Speculative Future . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Halt Evil Doer! Universe . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Whatever happened to the Futuremen? . . . . . . . . . . . . . . . . . . . . 19 Abaddon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Confederacy of Allied Worlds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
The Near-Dystopia (20XX A .D) . . . . . . . . . . . . . . . . . . . . . 20
Example Planet: Thundaria . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
The Future of Wonders (2XXX A .D) . . . . . . . . . . . . . . . . . 20 Example Planet: Mithran. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Timeline of Heroic Earth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Edenia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Africa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Mars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
The Thran Allegiance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Chapter.3. . . . . . . . . . . . . . . . . . . . . 26 Example Planet: Corvos Major . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
North America . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27  The Tsavong Hegemony. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Canada . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Example Planet: Tsavos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Mexico . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Other Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
United States of America . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
The Annihilation Zone (“A-Zone”) . . . . . . . . . . . . . . . . . . . . . . . . . . 53
South America . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Example Planet: Hell Earth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Antarctica . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

3
Austin Arnold (Order #33233371)
Table Of Contents

Hell Earth Doppelgangers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 International Crime League  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88


 Inferno . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 John Smith Society  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
The Mirror Realm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Past John Smith Society members: . . . . . . . . . . . . . . . . . . . . . . . . . 90
 Otherworld . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Knights for a Pure Mankind  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
The Liberty Men  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Chapter.4. . . . . . . . . . . . . . . . . . . . . 57 Past Liberty Men Members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Sources of Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 The Patriots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Past Patriots Members:  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Aliens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
P.H.A.N.T.O.M.  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Biology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Project: Icarus  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
High Technology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
The Psychotic Seven (a.k.a The Justicars)  . . . . . . . . . . . . . . . . . . . 99
Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
The Tomorrow Society  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Mythology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Past Tomorrow Society Members . . . . . . . . . . . . . . . . . . . . . . . . . 100
Motivations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Unity  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Altruism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Vampire Nation  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Chosen by Fate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 White Lotus Society  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Wealth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Void Knights  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Legacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 The Cosmic Blade Weapon of the Void Knights . . . . . . . . . . . . 105
Patriotism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Notable Members of the Void Knights . . . . . . . . . . . . . . . . . . . . . 106
Redemption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Void Patrol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Vengeance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Notable Members of the Void Patrol . . . . . . . . . . . . . . . . . . . . . . 107
Social Issues
of Superhumans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Chapter.7. . . . . . . . . . . . . . . . . . . . 108
Lamplighter Laws in the United States . . . . . . . . . . . . . . . . . . . . . 63 Pulp Heroes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Lamplighter Laws Internationally . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Doctor Aeon, Superhuman Man  . . . . . . . . . . . . . . . . . . . . . . . . . . 108
How accepted are Superhumans?. . . . . . . . . . . . . . . . . . . . . . . . . . 64 The Lurking Phantom, Gangland Executioner . . . . . . . . . . . . . 109
Fighting Crime vs. Fighting Cancer . . . . . . . . . . . . . . . . . . . . . . . . . 64 The Amazing Weiss, Magician and Investigator  . . . . . . . . . . . 110
Super Powered Golden Age Heroes  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Corporations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Antaeus a.k.a Titan Man, The World’s First superhero   . . . . . . 112
Graywing, Masked Vigilante   . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Chapter.5. . . . . . . . . . . . . . . . . . . . . 68 Ink Spot, Master of Disguise  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Black Wing’s Guide to Being a Costumed Crime Fighter . . . . . 68 Jenny Sprockets, Mighty Maiden  . . . . . . . . . . . . . . . . . . . . . . . . . 115
What do I need to possess to be a crime fighter? . . . . . . . . . . . 68 Kung Fu King, Martial Arts Master  . . . . . . . . . . . . . . . . . . . . . . . . 116
What sorts of gimmicks are beneficial? . . . . . . . . . . . . . . . . . . . . . 69 Modern Day Superheroes  . . . . . . . . . . . . . . . . . . . . . . . 117
What sort of costume should be chosen? . . . . . . . . . . . . . . . . . . 69
Avro Arrow  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
What sort of training should I undergo? . . . . . . . . . . . . . . . . . . . . 70
Athena, Goddess of Law  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Should I carry tools on me? What kind? . . . . . . . . . . . . . . . . . . . . 70
Black Wing, Former Sidekick turned Legacy   . . . . . . . . . . . . . . 121
How do I find criminals? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Dawn Wing II, Sidekick  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
What level of force should I use against criminals? . . . . . . . . . . 71
Crimson Tarantula II, Half-Vampire Heroine  . . . . . . . . . . . . . . . 123
Should I keep a secret identity? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Divinos, Golden Guardian  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Should I take a sidekick? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Splotch, Struggling Legacy  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
How does a superhero get around? . . . . . . . . . . . . . . . . . . . . . . . . 74
The Steel Commando, Icon for America  . . . . . . . . . . . . . . . . . . . 129
What sort of Headquarters should I have? . . . . . . . . . . . . . . . . . . 74
Demon Rider, Avenging Damned Spirit  . . . . . . . . . . . . . . . . . . . 130
When can I join the Patriots? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Phantom Archer, Avenging Metaman Bowman  . . . . . . . . . . . 132
Ultimatum, Boy in the Body of a Man  . . . . . . . . . . . . . . . . . . . . . 135
Chapter.6. . . . . . . . . . . . . . . . . . . . . 75
Valkyrie, Kid Superheroine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
The Black Hand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Ymir, The Radioactive Viking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
 Death’s Head . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
The Foundation for World Harmony  . . . . . . . . . . . . . . . . . . . . . . . 78 Independent Superheroes  . . . . . . . . . . . . . . . . . . . . . . . 142
The Foundation is organized into five divisions. . . . . . . . . . . . . 78 Angel Girl, Perky Superheroine  . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Galactic Guardsmen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Notable Guardsmen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Chapter.8. . . . . . . . . . . . . . . . . . . . .144
Galactic Guardsman’s Amulet and Bracelets . . . . . . . . . . . . . . . . 82 Cosmic Evils . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
The Gene Nation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 The Darkness Beyond Time, Entropy Personified . . . . . . . . . . . 144
Gene Nation Key Members:   . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Orkus, Demonic World Conqueror . . . . . . . . . . . . . . . . . . . . . . . . 145
Hero Force One . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
World Shaking Villains . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Notable Hero Force One members: . . . . . . . . . . . . . . . . . . . . . . . . 85

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Table Of Contents

Count Reich II, The Most Evil Man in the World. . . . . . . . . . . . . 147 Chapter.11. . . . . . . . . . . . . . . . . . . . 212
Death Mask III . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Dracula, Lord of the Vampires . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 Corporatism  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
General Venom, Anarchist for Freedom . . . . . . . . . . . . . . . . . . . 153 Generational Heroism  . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
General Venom Clones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Silver Age vs . Iron Age  . . . . . . . . . . . . . . . . . . . . . . . . . . 213
The Globalist, Terrorist for World Peace . . . . . . . . . . . . . . . . . . . . 155
The Iron Khan, Anachronistic Madman . . . . . . . . . . . . . . . . . . . . 156 Lost Secrets  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Red King, Utopian Demagogue . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 Politics and Terrorism  . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Ultramind, Mithran Supercomputer . . . . . . . . . . . . . . . . . . . . . . . 159
Amplitude, Terrorist of Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 Space Exploration  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Battle Czar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 Addendum  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Big Game Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Black Dragon, Jokester Ninja . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Doctor Necros, Multi-Armed Madman . . . . . . . . . . . . . . . . . . . . 167
Emerald Dragon, Deadly Martial Artist . . . . . . . . . . . . . . . . . . . . 169
Frankenstein, Split Personality Monster . . . . . . . . . . . . . . . . . . . 170
Godfather Gorilla, Intelligent Ape Don . . . . . . . . . . . . . . . . . . . . 171
Mister Hoppy, Near-Omnipotent Demon . . . . . . . . . . . . . . . . . . 172
Neptune, Mythological Mutant . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Paragon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Puzzles, Deformed Clone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Razortalon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Supreme, World’s Greatest Assassin . . . . . . . . . . . . . . . . . . . . . . . 178
Warbird Omega . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Aquarius, Exiled King of Atlantis . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Hecate, Corrupted Heroine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Jack Union III, Murderous Ex-Nationalist hero. . . . . . . . . . . . . . 184
Jane Union, Murderous Psychic . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Manhattan Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Moss Pit, Hulking Plant-Monster . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Red Leopard, Dispossessed Monarch. . . . . . . . . . . . . . . . . . . . . . 191

Chapter.9. . . . . . . . . . . . . . . . . . . . .194
Spies and Secret Agents  . . . . . . . . . . . . . . . . . . . . . . . . . 194
Dame Michelle Holmes  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Jacob Hunter, World’s Greatest Secret Agent  . . . . . . . . . . . . . . 195
Merlin, Master of the Mystic Arts . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Who is Mister X?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Morwen, Vain Evo-Lutionary Sorceress  . . . . . . . . . . . . . . . . . . . 199

Chapter.10. . . . . . . . . . . . . . . . . . . 202
Artificial Beings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Exterminators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Gods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Cosmic Eternal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Entropic Masters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Aliens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Djinn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Evo-Lutionaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Grigori . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Mithran . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Thran of Corvos Major . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Thundarians  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Tsavong. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210

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Prologue

Prologue
Darkest Before the Dawn

The cold and chilling winds around America’s capital


idealists that still held to the beliefs that a superhero was
reflected the mood of the heroes involved.
meant to serve the populace rather than rule it.
They were gathered around the Washington monu-
“How many does that make so far?” The second Black
ment, brightly lit as black helicopters fluttered through
Wing did not bother disguising his young and untested-
the air. The United States was on its highest level of alert
sounding voice. Alexander Timmons had more experi-
and it was well known to all that it would soon be under
ence than many of the older heroes. He had been trained
siege by beings that possessed power enough to level the
practically since birth by the first Black Wing and as his
city – and the world.
resolute sidekick, Dawn Wing, he’d faced every evil imag-
inable. Still, this would be the greatest test of his life.
At the base of the obelisk were two separate groups of
individuals, a collection of what the United States soldiers
Athena looked towards him with her cool gray eyes.
around them called ‘costumed freaks’ or ‘Metaman Men-
“We number somewhat less than fifty. More than a third
aces.’ Nevertheless, there were only a few of them that
of us have powers, though only ten of us are in the Alpha-
did not gladly welcome their aid in the coming struggle.
Class of Metamen.”
The first of these groups was a bastion of older su-
Black Wing nodded grimly at those figures. They were
perheroes. The great goddess Athena, armored in golden
actually larger than he’d expected, given how unforgiv-
steel that had been forged by her brother Hephaestus,
ing the past decade had been to superheroes of the
would wield a sword that held the power to slay even im-
“old school”. “Do we have any numbers on the Psychotic
mortals. Beside her were luminaries such as: Samson - the
Seven’s forces?”
Judge of Biblical Times come again; Isis the Incredible –
vessel and wielder of the powers of the Queen of Heliopo-
The Psychotic Seven were the root of this conflict.
lis and Captain Aeon, stellar warrior who had wandered
Numbering seven of the most infamous villains in the
and warred across the Galaxy and beyond. These were the
world, they had launched a surprise attack on the United
few superheroes that had not lost faith that freedom was
States. Aquarius, King of Atlantis, had defeated the United
worth fighting for.
States’ fleets. The gravity bending Jack Union had crushed
air reprisal. The Red Cheetah had used advanced Nestori-
Across from them was a group of younger individu-
an technology to cripple the United States military’s com-
als, though most were at least in their mid-twenties. The
munication. Ramses the Second had brought a vast horde
second Black Wing was wearing the costume of his men-
of Egyptian-themed warriors from the far future. The
tor predecessor and looking almost as formidable. Beside
radioactive Manhattan Project had threatened nuclear
him was the beautiful Angel Girl, possessed of nearly as
retaliation if other nations intervened. Finally, the psychic
much power as her older brother Divinos and the darkly
Jane Union had used her powers to convince several high
mysterious Red Queen. The second group was larger than
ranking Generals to order the men under their command
the first but lacked both their experience and raw power.
to stand down.
They were the offspring of older heroes and those few

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Prologue

“Over four hundred” Athena gave a grim but cool- Ymir’s face took on a serious cast as he finished hug-
headed answer. “They have rallied the vigilantes from ging his fourth - or perhaps his fifth - superhero. “The
dozens of cities across America. They have also emptied Jotuns have mounted an attack upon the Asgard and
the various super-powered wings of most of America’s cannot withdraw their forces to assist thee.”
prisons. Those that they do not kill they recruit to their
cause. More than half of them have powers, at least fifty “Dammit,” The second Black Wing growled at this
of them in the Alpha-class of Metaman.” news. The giants had been friends of the Earth’s people
since the Patriots had saved their Queen from a forced
“I see.” The new Black Wing sighed. There was little marriage to the god Phol.
they could do against such a force. “Is there any sign of
Divinos?” Ymir then slapped Black Wing II across the back, send-
ing him staggering forwards. “Take heart, for this act also
Divinos was the greatest of all superheroes. A strange prevents Thunaer from calling on reinforcements to aid
visitor from another galaxy, Divinos was stronger than his cause and old debts are not easily forgotten in Jotun-
any other superhuman on Earth. Even Athena, a genuine heim either. Fenrir the Mighty, King of all Werewolves will
Greek Goddess, could not match his power. Even more join us with his brother Garm. My old friend Loge, the God
than his physical might, the awe inspired by his appear- of Fire and Illusion, has promised to confuse their armies
ance alone would send many of their enemies scurrying while we battle. It may not defeat them but will save many
back to their holes. soldiers of America from death.”

“No” Athena shook her head. “We fight without him.” Athena gave him a kiss on the cheek. “That is good
news indeed.”
“So be it –” Black Wing was about to give a grim as-
sent when his eardrums practically burst at the sound of a Black Wing shook his head. “We won’t be able to de-
gigantic crash of thunder. feat them with just this team.”

“HAIL BRETHREN!” The voice boomed loudly as rain “Undoubtedly not,” Ymir seemed almost too pleased.
poured down and carried a black-haired figure on buf- “Death awaits us on this battle field. But can you imagine
feting winds. Lightning flashed above them and a cheer a worthier cause?”
went up from both groups. It was not Divinos, but it was
still a figure that all of them welcomed the sight of, Ymir The Red Queen answered this rhetorical question
the Half-Jotun. with a statement on the minds of many. “If I must meet
my death, I would have preferred it not be against those
Athena walked over and embraced the demigod. “It’s who were formerly friends.”
good to see you, old friend.”
The Psychotic Seven had all once been Patriots. Some
“And you, Lady!” He shouted. The atomic powered Vi- of their associates had been superheroes that had fought
king had updated his attire a bit from the original archaic and bled with those who’d agreed to fight beside Athena
chainmail he’d once worn. Now he had his hair in a pony- or Black Wing II. In some cases, marriages had been bro-
tail and an earring of all things, an incongruous mixture ken or sibling set against sibling by the choices made that
of styles. “I bring word from Jotunheim and have come to day.
fight by your side!”
The Psychotic Seven had promised that the United
Black Wing smiled at the figure. He knew that his ex- States’ citizenry would not be harmed. They had argued
aggerated theatrical speech was entirely an affectation. that Democracy had failed the American people and that
Miles Westlake - the true identity of Ymir - was a Canadian an age of super-powered beings meant that these godlike
and a former atomic physicist rather than a genuine son figures should rule mankind. They had promised that the
of Asgard. Finally, the black cowled hero spoke “May I ask new age would offer super-powers to all and advanced
what this news is?” technology to fix all the world’s problems. All that was

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Prologue

required was that everyone kneel to beings who believed the truth of Ymir’s words. Many superheroes had retired in
themselves above humanity. part because they had been expected to become darker
and grimmer with the world’s changing climate. The fact
“I have heard such rhetoric as they have given,” Athe- that the two had been lovers in the past only added to it.
na answered grimly. “From dictators like Julius Caesar and
Mussolini. A person who wields power with arrogance Ymir raised a hand, as if to apologize. “There are no
can never be a friend to the common people. They can easy answers to questions of morality, even amongst
only be tyrants.” those that can fly. In the 1940s, what the histories call the
Golden Age, it was permissible for heroes to kill in war and
Black Wing II took a moment to gaze across the sky- battle. In the 1980s, the Silver Age where you and I be-
line of Washington D.C., Knowing that it would soon be gan our careers, heroes were considered monsters if they
littered with corpses and witness to an epic battle that broke an arm. In the 1990s, what they’re already referring
the world had not seen since the days that giants like to as the Iron Age, blood spills like water, often without
Ymir’s kindred had walked the Earth. “I can understand it, rhyme or reason.”
despite that. We did not become superheroes to maintain
the status quo, but to change the world. For the better.” “Who knows what the next age will bring – is that
what you are saying?” The Goddess of Wisdom said calmly.
“Death Mask, The Iron Khan, both Count Reichs and Her temperament once more was even.
a host of other villains menace the world every year. Few
people remember Tlaloc, the Rain-God Champion of “Aye.” Ymir said calmly.
Mexico or Rent-A-Cop, the Robotic Guardsman. They died
upon the fields of battle, defending the world from the “I can tell you what the next age will bring. Unless we
evil of monsters like the late Blood Wing....” Ymir spat at win this battle, there will be no future for humans, super
the very mention of the monster’s name. “Yet superheroes or not,” Black Wing II said, his voice grim and matter of fact
are expected to hold a higher standard in battle, to obey as he stared down at the ground. His genius was unparal-
the law and to never take a life.” leled amongst human beings. Alex had discovered how
to revitalize croplands in Africa, created more efficient
Black Wing II scoffed at Ymir’s words, despite the fact fuel types, pioneered techniques how tto delay aging,
that so many of the older heroes agreed with them. “I even developed cures for several types of cancer. Argu-
have killed in battle and do not regret doing so. I’ve slain ably he did far more good as a scientist than he did as
alien invaders and contributed to the death of human a superhero. “The supervillains of the world will continue
foes that have been trying to take my life or the lives of their conquest. The Psychotic Seven will not stop here. The
the innocent. I do not set about to do so, but mercy is not remaining free nations will strike back with everything
always possible when facing foes that lack it.” they’ve got and the war will escalate out of control. The
world will eventually be nothing but a smoking cinder.”
Athena frowned at this statement. It was too much
like the justifications that had been given by the Psychotic “Then let us make our end, an end to be proud of!
Seven when they were still the Justicars. “Mercy is some- They shall not have the power to reign over the country if
times all that separates us from our enemies.” we strike with all our might and retreat not!” Ymir raised
his hammer above his head joyfully defiant, his voice
“There is a difference between being a warrior and an booming like thunder.
executioner,” Ymir, interjected. “And a difference between
an executioner and a murderer. Divinos left the Earth be- Black Wing II was about to give his silent agreement
cause he deliberately took a mortal life in order to save when another an explosion rocked the skies. This was
the entire planet. While it is good to admire his idealism, not Ymir’s familiar thunderclap. All of the heroes readied
such excessive guilt has brought us to this place every bit themselves for imminent battle. They believed it was the
as much as the Psychotic Seven’s bloodlust.” start of their enemies’ assault; the beginning of the end
for the heroes and perhaps all of humanity.
“HOW DARE ...” Athena started to say. Criticizing Divi-
nos was something that she would not tolerate, despite

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Prologue

But no attack came. The groups of heroes fell silent. A


figure of white and gold descended from the night sky;,
radiant as though he were illuminated in a shaft of sun-
light. From his back trailed a bright yellow cape.

Divinos had returned.

There were many heroes present at the Second


Battle of Washington D.C. There were legends, individuals
whose names would live forever in the annals of history,
titans that bestrode the world. The appearance of Divinos
though, caused them all to fall silent in awe.

Well, all except one.

Ymir looked up the Golden Guardsman and said sim-


ply, “Where the Hell have you been?”

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Introduction

Introduction
by Charles Phipps

Whomp! Wamp! Whoomp! The setting is deliberately designed to allow player


characters both the option of being part of a larger tap-
T
hese three words define what I love about super- estry of heroes or to become the foremost heroes on the
hero games. The appeal of superhero games comes from planet. We made a choice to make the power level of the
a variety of things. The ability to crisscross genres in a heroes less than other settings in order to give a slightly
single setting, the mind-boggling continuity that is so dangerous feel to the setting. The champions of Heroic
much fun to unravel, and archetypal characters engaged Earth have to struggle to protect their world and some-
in goodness knows what sort of struggles this month. times they fail.
When M&M came out, we had the chance to play our fa-
In writing this storyline, I’m also surprised to find
vorite comic book characters.
how many issues both serious and humorous came up.
Eventually, my group realized that we had our own Comic books have always been a medium for creators to
particular take on the superhero genre and wanted to convey their political viewpoint and they have their own
share it with the rest of the world. We’re not going to even internal logic. Comics have examined many social issues
bother trying to hide our inspirations. What influenced us at a depth surprising for an action tale of superheroic ad-
is pretty clear. The cultural myths behind superheroes are venture. In this setting supplement, I’ll try and touch on
timeless enough to tell the original tales we want while these issues to help Gamemasters add a bit more to their
also paying homage to the classic comics that inspired campaigns than ‘Find a bad guy and beat him up.’
them.
While Halt Evil Doer! Is a self-contained supplement, I
Halt Evil Doer! is a setting that we hope is able to ac- hope this will not be the last of its sourcebooks. This is a
commodate all tastes of those whom love superheroes. world that I hope will continue to be supported by both
Heroic Earth is a setting where superhumans have been myself and other members of my publisher’s press.
part of the established world for many years now and its
populace has grown accustomed to a certain level of the
surreal. Heroes have thus far managed to prevent most
terrible disasters from occurring, however, that could
change at any time.

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Chapter 1

Chapter 1
The Setting for Heroic Earth

Welcome to the world of Heroic Earth. It’s a planet A Long History of Heroism
of costumed crusaders with amazing powers, villains with Heroic Earth is a planet that has a lengthy history of
unbelievable might, and all of the conventions of comic individuals who have fought for truth, justice, and the
book heroism. Because of the flexibility and diversity of international way. This sense of tradition and legacy is an
the system, we’ve chosen to use the M&M Superlink important part of Heroic Earth’s reality. When someone
game rules for this setting. We believe it will work best puts on a costume to fight crime, it’s not something silly
for establishing the mood we want for our setting.The but part of a grand tradition. Many criminals and evil do-
book only requires the use of the M&M rulebook for play. ers have reason to FEAR those who do it. Still, despite the
Halt Evil Doer! presents all of the necessary material for a fact that many costumed heroes have come and gone,
long lasting campaign. Likewise, it is compatible with all the majority of Heroic Earth cities have never seen one.
other M&M settings. This chapter will deal with a few of Thus a superheroes’ arrival can still be greeted with awe,
the universal themes that should be remembered when disbelief, derision, fear, or speculation on their sanity.
designing a campaign within Heroic Earth.

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Chapter 1

Magic,.High.Technology,.Faith,.and.Pulp for player characters to unearth them.Even the mightiest


of Earth’s heroes will find that there’s always a bigger fish.
In our world there are stories of aliens, psychics, kung
fu moves that can block bullets, magicians, super talented
swordsmen, technology that can raise the dead, and peo- A.Coherent.World.View
ple who work the will of gods. Now assume for a moment
that all of these stories are true. The people of Heroic Earth One final thing that we want to emphasize as part of
are those who see proof of their world views every day. the Heroic Earth setting is the fact that it is all tied togeth-
Ironically, this hasn’t reduced the skepticism of critics. The er in a manner that makes sense. While magic, faith, super
seeming contradictory nature of many super powers has science, and aliens exist in a world together, they do not
resulted in most skeptics just trying to reclassify them all exist without influencing one another. Furthermore, these
under one scientific origin.The amazing nature of super- elements do not exist in such abundance that they cause
heroes has also had a curious affect on Heroic Earth’s fic- the world to become unrecognizable from our own.The
tion. Many people prefer to read about ‘true events’ than future of the world of Heroic Earth may change dramati-
fiction. The details may be inexact or wrong in these biog- cally depending on the PCs’ actions but it currently exists
raphies but they replace most action movies and comics in an uneasy balance. It is a place filled with many fantas-
in this world. Thus, your superhero may find a comic book tic things but it is also a place where most of the world
about him on the stands within months of his debut. still looks like the one outside your window. This is a state
that won’t last for long. All it takes is a single villain or hero
to change all of human civilization. Game Masters should
Numerous Storytelling Styles consider how the PCs’ actions will affect the entire world.
Heroic Earth is a setting where the PCs are expected to be
Gritty campaigns where child molesters are beaten a force for change in the world and not just a defender of
by urban vigilantes in dark alleys, a bright fantasy romp the status quo.Sadly, the heroes are greatly outnumbered
where a modern knight battles dinosaurs in the middle of by the villains. Even if they’ve been lucky so far, a bright
Manhattan, or a crazy space opera where an intergalactic future is by no means guaranteed. There are many battles
space cop patrols the star system looking for alien invad- to be fought…
ers? All of this is possible in Heroic Earth’s setting and it
can be changed from adventure to adventure. The world of
Heroic Earth is set up so that there’s plenty of strange and
bizarre goings on at any given time to satisfy the most di-
verse of styles. This doesn’t preclude campaigns focused
entirely on the grim but the world is meant to be able to
accommodate campaign styles in the vein of Buck Rogers,
James Bond, Indiana Jones, Sam Spade, and Superman.

Expansion

One thing that Heroic Earth is not filled with is a single


source of all the evil in the world. P.H.A.N.T.O.M’s fascist
agenda, the Gene Nation’s goal of genetic supremacy and
General Venom’s latest plot to take over the world are
all independent of one another. If they are all defeated
then it is entirely possible that some new evil will rise to
replace them. That doesn’t mean that the fight against
evil is futile but it does mean that it is never-ending. The
world is so filled with amazing things that Game Masters
can add new groups, previously unheard of, with nearly
unlimited resources and not break canon. Heroic Earth is
a world with many secrets and all of them are just waiting

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Chapter 2

Chapter 2
HISTORY OF HEROIC EARTH

colored memories of the divine beings that experienced


Heroic Earth’s history is similar to our own world’s this era.
history with only minor differences (if you think that a
single talented swordsman being able to defeat armies is The ‘Mythic Origin’ is genuinely agreed upon by
‘minor’). spiritualists: the Cosmic Eternals were formed by a be-
ing called the Hidden Light. This being has alternatively
The fact is that most legends and supposedly fictional been associated with Gaia, God, and a variety of ancient
characters are real. Their biographies were published pantheon heads from Ptah to Shang-Di of the Celestial
under fictional auspices and thus the world is filled with Bureaucracy.
a comic book sensibility stretching back to the days of
Gilgamesh. The Cosmic Eternals took it upon themselves to at-
tempt to bring order to a formless and chaotic universe. In
These “super men” drastically change some historical this quest chthonic creatures called the Entropic Masters
events from our world. This chapter will discuss how the opposed them.
history of the world was altered due to the presence of
superhumans. It is a world where Sherlock Holmes and The Entropic Masters were primordial and unnatural
Abraham Van Helsing lived. It is also a place where Hercu- creatures leftover from the time before the universe’s
les might have wrestled Samson in a long-lost tale. creation. The unholy monstrosity, the Darkness Beyond
Time, birthed many of them. A massive war raged across
Gamemasters are free to use Heroic Earth’s history to countless dimensions. An untold numbers of universes
provide continuity and inspiration for adventure. Indeed, were destroyed in this terrible conflagration and millions
ambitious Gamemasters may even use this information to of gods perished in the fighting.
run campaigns set in Heroic Earth’s distant past. There’s
also the option of time travel. The Entropic Masters were ultimately defeated by The
Cosmic Eternals and banished to their own private Hell di-
These time periods are hardly cut and dry set periods mension, forever wallowing in darkness. This nightmarish
but vary from place to place geographically. They repre- place was the horrific Annihilation Zone.
sent mostly a specific mood and cultural trend.
The Entropic Masters remain nearly omnipotent to
Thus the Prehistoric times themes might still be pos- this day. They have created servitor species to carry out
sible in certain spots across the globe while the Mythic their whims. They send these entities through dimen-
Age continues in others. sional gates to subvert mortals in hopes of eventually es-
caping. Thus far, those few that escaped have been either
Primordial to Prehistoric defeated or destroyed with the exception of their King,
Orkus. In all these battles, victory required incredible
The time before the universe’s creation is not as well heroism and the cost of many lives.
documented as many historians would like. Scholars must
contend with the bias of religious testimonies and the Some scholars indicate that the ‘Mythic’ origin of the
universe might in fact be bunk and a purely scientific

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universal origin is, in fact, true. The Cosmic Eternals, they Extra-dimensional invaders, misused super-weapons,
argue, are hardly unbiased and could have been created and the wrath of the Cosmic Eternals swept the Earth
by human worship. Others suspect that they might be clean of the God Kings‘ civilizations. Only a few scattered
powerful aliens lying in order to convince lesser races to survivors lived to carry on their memory. It is believed
worship them. that many of today’s most formidable heroes are direct
descendants of this time’s champions. A few might also
Suffice to say, the universe was created and human- be reincarnations of their most powerful heroes.
kind was hardly relevant to the eldest species. The raven-
ous Tsavong, the enlightened Mithran, the benevolent Remnants of Atlantis and Lemuria still exist on the
Grigori and several human like races were among the planet Earth, though they are mostly shadows of their for-
first dominant life forms in the universe. mer selves. Neither has the drive that initially drove them
to shake the pillars of Heaven.
On Earth, the Sauron arose from Dinosaurs but were
annihilated by a meteorite that plunged the entire planet
in a horrifying winter. This meteorite is believed to have The Age of Myth
carried a large amount of ‘Strange Property’ radioactive
isotopes that altered the course of evolution in drastic The Age of Myth represented the first stirrings of man
ways. to restore their lost civilization. With the power of magic
and the gifts of the gods, new empires arose across the
The surviving Sauron would eventually leave Earth, world. These empires were bloody and decadent places.
evolving over time into the scientific Thran. Worse, they were built on the backs of slaves. Still, they
were civilization.

The Age of the God Kings The Cosmic Eternals set themselves up as divinities
during this time. From there, they interbred with the
The Age of the God Kings is a time that immedi- strongest lineages and produced heroes with amazing
ately precedes recorded humanity history (approximately powers. Gilgamesh is often cited as the world’s first
50,000 to 10,000 years before the dawn of ‘proper’ human superhero by sages interested in the field of Superhu-
civilization). Sadly, most of the archives of this period have man History but he was far from the last. Likewise, the
been lost. Argonauts are believed to be the world’s first superhero
Structures like Stonehenge, Easter Island, the earliest team.
pyramids, and the Bermuda Triangle Warp Effect are the Contrary to popular belief, the vast majority of an-
only relics of this time. The rest was annihilated in the cient cultures were contemporaries. The use of magic
rapaciousness of the monsters that destroyed the world’s preserved “pockets” of thriving civilization well after the
oldest civilizations. rest of their culture had collapsed. It was not unusual for
It was a time when human beings were a much philosophers from the city-state of Athens to visit the
grander race than they are and were born with physical Great Pharaohs of Egypt before taking a boat to the grand
might which today only the strongest superhumans can courts of China before doubling back to Legendary Cities
match. These beings were extremely long-lived if not ac- of Gold that were ruled by feathered serpent men.
tually immortal and possessed of earth-shaking magical Amazingly, the gods during this time openly consort-
power. They also knew technological secrets far beyond ed with mortals and handed down judgments as they saw
anything humanity has achieved since. fit. The Aesir battled with giants, the lands of Egypt were
Civilizations known to have existed in this time pe- ravaged by plagues, and the gods of Olympus punished
riod are known by the names Atlantis, Mu and Lemuria. or rewarded capriciously. Humans seemed almost an
Accounts agree that the destruction of the God-men afterthought in this strange world of battling demigods.
came swiftly and was at least partly their own doing. It is The Age of Myth came to an end not with a bang but
believed that some of these civilizations benefited from a whimper. The power of magic seemed to wane across
contact with aliens or were actually the result of coloniza- the world overnight. Most of the mythic beasts retreated
tion by other species.

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to the realms of the gods as the dimensional barriers grew would escape, though, to menace the peoples of the
thicker. Earth for many more centuries.

The majority of gods departed the world and wizardry The Dark Ages ended with the return of learning to
became a rare art across the world. the world and a rise of a Renaissance that eventually lead
to the next age of heroes.

The Middle Ages


The Age of Enlightenment
The Dark Ages that followed the Age of Myth were
nightmarish times to say the least. Bands of warriors ma- The Age of Enlightenment begins with the advent of
rauded, killing, torturing and stealing with impunity. the printing press. It is an age of contradicting values. Feu-
dal values dueled with the wave of technological progress
War, Plague, Famine and Death were spread by devil and humanism that spread across the Earth.
worshipping magicians allied with evil extra-dimensional
invaders. It was hoped by these cosmic horrors that they Technology begins its first great growths here. Man-
could weaken the universe‘s barriers enough to begin a kind is captivated by the strange and unusual things
full-scale invasion. being brought forth by scientific pioneers. Clockwork
robots (and later steam-powered ones) made their first
On the Isles of Britain, one of the last remaining appearance. Flying machines and bottled lightning are
great wizards was Merlin the Magician. Merlin gathered just some of the wondrous devices unleashed by human
together an army of super powered warriors in various genius. By the end of the 19th century, man is already fir-
manners to bring order to countryside. These became the ing capsules to the moon and traveling the ocean depths
Knights of the Round Table, another superhero team that in submarines.
would lay waste to the world’s many evils. The Knights
of the Round Table battled the evils of Morgan Le Fey, The Time Traveler, Sherlock Holmes, mad scientist
demons, dragons and even aliens (the knights incorrectly Victor Frankenstein, criminal genius Professor Mori-
believed the aliens to be faeries). arty and Abraham Van Helsing all lived in the last part
of this era. They are merely the most famous examples of
It is from the Knights of the Round Table that most this period’s heroes.
modern day heroes draw their inspiration. A united group
of equals that stands for justice and an ordered society. Due to the outrageousness of the stories of their
Alas, Camelot’s fall was infamous and has been detailed efforts, Queen Victoria insisted that all of them hide the
many times. truth of their activities under fiction. Only a handful of in-
dividuals would be informed of the truth of their exploits.
Excalibur was lost during this time and no one has yet She could not imagine that the ‘truth’ would become so
managed to find the mystic sword. It is said that the sword amazingly popular.
will provide its next wielder with even greater powers
than it did Arthur. Merlin, freed soon after Camelot‘s fall, Dracula would make his arrival in England during this
continues his manipulations across the world of Earth. time and begin his plot to take over the world. Dracula
would not be the only supervillain to arise in this time as
China briefly had a surge in magical power that came the world’s first global spanning criminal organization
from the rise of the Iron Khan. A Mongol Warlord who was created by Professor Moriarty. This later organiza-
discovered the secret of immortality, the Iron Khan man- tion would eventually evolve into the terrorist empire of
aged to rule China for several centuries. The evil mystic P .H .A .N .T .O .M .
managed this by murdering each successive Emperor and
impersonating them, often fostering civil war to hide his Historians still try to fathom how so many examples
movements. of strange technology could appear and then be aban-
doned. Great airships and moon rockets were appearing
Secrets of martial arts, alchemy, and magic flowed during this time and then suddenly ceased to exist.
freely under the Iron Khan but he was ultimately over-
thrown by an alliance of benevolent monks. These monks
were known as the White Lotus Society. The Iron Khan

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Suspicions rest that aliens, magic and a brief surge in The.Time.of.Mystery.Men..


superhuman intellect occurred during this time before
(“The.Golden.Age”)
vanishing. Alien scholars point to Earth’s strategic place in
a period of great galactic war around them. The invasion The approach to the Great War resulted in hundreds
of London briefly by ‘Martians’ being one of the most fa- of individuals feeling the call to fight against disorder. It
mous cases (it was actually a Tsavong scouting patrol). It is was during this time that strange abilities also started to
from this that many scientists are believed to have gotten appear for the first time in centuries. Advances in the life
their secrets of a future age. sciences were made from the notes of madmen like Doc-
tor Frankenstein. Ghastly experiments resulted in many
Once the first scientists who benefited from this sci-
people gaining astounding powers.
ence died out, all of their initial discoveries were lost.
Others believe a more organized conspiracy was at work, In the 1930s, organized crime finally started to break
possibly aliens attempting to minimize the exposure of under the strange abilities wielded by extraordinary
humans to ‘dangerous ideas.’ men. The first modern superhero team was created in
the Liberty Men. It was the first American team that was
determined to fight together against those foes that they
The Era of Pulp couldn’t face on their own.
The early 20th century is one that is remembered on The time of the Mystery Men overlapped with World
Heroic Earth as a mixture of lawless violence, epic war, War II. Adolf Hitler and his cronies believed that America’s
and fantastic leaps in technology. heroic supers represented a model that could be used to
World War I left deep scars on the minds of a genera- benefit their own regime. A mad scientist, codenamed
tion while giving mute testament to the dangers of un- Count Reich, privately began his own research into the
checked industrialized war. Many superheroes and super- possibility of creating an army of super-beings that could
villains all privately vowed to do their part to make sure be deployed during war. This project was codenamed
that the carnage of that conflict never occurred again. Operation: Bio-Blitzkrieg. Hundreds of super-powered
humans, robots, and superbly trained special agents were
Prohibition was the setting stage for the appearance created. These Uber Alles were released on European
of vigilantes eager to bring order to a lawless society. The battlefields or to bedevil America.
most famous of these was the Lurking Phantom, a grim
executioner armed with psychic powers and a smoking The US government retaliated by creating the Icarus
revolver. Against foreign agents and saboteurs emerged Project. Icarus was designed to create the United States’
the amazing Doctor Aeon, an unmatched intellect and own collection of super-humans. Until Icarus’ soldiers
athlete. were deployed during the end of the war, the United
States relied heavily on its vigilantes to fight against the
Even the supernatural grew to fear exposure as maga- Uber Alles threat.
zine novelists like Howard Phillips Lovecraft and Robert
Howard had stories recounted to them by wandering Many vigilante laws were altered and repealed dur-
adventurers (or obliquely wrote of their own occult ex- ing this time. With the looming threat of Nazism, the
periences). While few ever believed the veracity of their government was willing to make deals with all manner
stories, those ‘in the know’ realized that their secrets could of eccentric characters. Most of the early successes of the
be mass-produced. Icarus project were deployed overseas to become the
International Liberators.
Amongst the greatest of champions of justice during
this time was Ehrich Weiss. A man of profound ability as a There were countless casualties in the first super-
stage magician, Ehrich enjoyed doing battle with criminal human slugfests. The need to battle the Bio-Blitzkrieg
mystics both real and fraudulent. forces necessitated that the Liberty Men be flown in
for ‘special’ missions. The greatest of WW2 heroes, the
Steel Commando, would become as an important a cul-
tural icon as Uncle Sam or the Statue of Liberty.

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One notable European Metaman during this was He- unmasking or retirement occurred. Many superheroes
lios. The child of the Cosmic Eternal Apollo and a Polish retired in disgust or ended their careers in disgrace.
woman, Helios was born with incredible superhuman
intelligence and immortality. A frequent opponent of The greatest living superhero, Titan Man, then de-
Doctor Aeon, he eventually turned from the path of evil cided to do something about this and became a Senator
when the Nazis invaded Poland and joined with the Allies of the United States. Encouraging his fellow Mystery Men
to oppose the menace that had destroyed his homeland. to unmask, Titan Man believed that a new Golden Age
Helios apparently died fighting the Nazis in the mid 1940s. could emerge from government and superhero coop-
eration. Unfortunately, P.H.A.N.T.O.M delivered the ‘secure’
Ominously, the Icarus Project was part of a much secret identities of countless superheroes into the hands
grander project that had been organized by Franklin of America’s supervillains. Hundreds of innocent civilians
Roosevelt’s Intelligence Advisor, James Moriarty III. The were killed and numerous superheroes were assassinated.
English immigrant who was descended from genius used This became known as the Unmasking Massacre.
his favored position to suggest reviving the nearly defunct
criminal empire of his grandfather as a way to weaken the Titan Man, out of shame and remorse, ended his own life.
Nazis. Colonel Moriarty proceeded to hand pick the most The Golden Age ended in the beginning of the sixties
ambitious, cunning, and ruthless agents from the Allies to with the last of the Mystery Men having retired or having
create Project: Omni. been absorbed into the government as ‘super agents.’ To
Eventually, Hitler perished and the majority of the compensate for the loss of superheroes, the government
Nazi superhumans were killed when their headquarters, created The Foundation for World Harmony. This orga-
Castle Blitz, was blown up by allied bombing. Some be- nization immediately avenged the death of so many su-
lieve that this historic attack was aided by mysterious new perheroes and their families by finally killing Death Mask.
superheroes that no one could identify. The sixties and seventies were an intense period of
espionage and counterintelligence. Terrorists, madmen,
The.End.of.an.Era.. and super-scientists were still the threat they always
were but the government’s sanctioned operatives usually
(“The.Age.of.Spies”) prevented total disaster. Worse, groups like P.H.A.N.T.O.M
The Allied victory swiftly turned sour as America was often won as much as they lost.
betrayed by Project: Omni and its erstwhile Soviet Allies. America at this time was undergoing massive inter-
Europe was carved in half as the Allies found Project: nal strife and cultural shifts. Doctor S was one Metaman
Omni declaring its independence. Project: Omni renamed who was in the thick of the changing times in the US.
itself the Philanthropic Harmony Association for National Doctor S (the S stood for Solidarity) was a crime fighter
Treaties, Order, and Militarism (or simply P.H.A.N.T.O.M). in the 1960s, possessed of powerful precognitive abilities
The first Steel Commando heroically died attempting that allowed him to see crimes before they happened. His
to assassinate Colonel Moriarty before he could declare civilian identity was Alexander Byrne, an African Ameri-
his sovereign rule over post-war Ruritania. Sadly, despite can Baptist minister. Doctor S worked to protect black
Colonel Moriarty being horrifically scarred by the experi- communities from organized crime and racist violence, as
ence, the Steel Commando’s efforts were in vain. The Steel well as safeguarding African-American civil rights leaders.
Commando was killed along with his entire team of super He was shot and crippled while protecting a politician
powered operatives. from the bullet of a P.H.A.N.T.O.M. assassin (who had used
a neutrino diffusing shield to muddy Doctor S’s metahu-
P.H.A.N.T.O.M soon displayed its nuclear capacities man precognition).
and became a powerful “third side” during the Cold War.
Colonel Moriarty would emerge from this experience as
the diabolical Death Mask.

The tragic death of the Steel Commando resulted


in a significant cooling of superhero and government
relations. A series of superhuman trials and demands for

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The.Dawn.of.Superheroes.. These three figures would eventually form the heart


of the Patriots, a successor organization to the Liberty
(“The.Silver.Age”)
Men. The Patriots faced threats much more cosmic than
The world situation continued to grow worse rather their predecessors. Earth’s atomic bomb tests had drawn
than better. P.H.A.N.T.O.M reorganized under the grand- the attention of alien forcesthat were interested in pre-
son of Colonel Moriarty, Death Mask III who seized venting such a hostile and primitive species from becom-
power from his father Death Mask II after his lengthy but ing a threat to them.
disastrous reign. The Iron Khan returned to prominence
The first mission of the Patriots would be to repulse
with a variety of schemes designed to return China to
the Tsavong Invasion. While the Tsavong had scouted
its Imperial Days. Finally, the Vietnam War resulted in the
Earth during the 19th century and early 20th, they only
Steel Commando’s son turning terrorist and founding the
made a concentrated effort to conquer the Earth during
House of Serpents. It seemed that the constant nuclear
the mid-1980s. The fierce resistance posed by Earth’s
false alarms would eventually result in full-scale annihila-
advanced weapons and superpowered defenders took
tion of the world.
the Tsavong aback. The newly formed Patriots sabotaged
That was when Divinos arrived and changed everything. the Tsavong’s mothership and caused the entire fleet to
retreat after only a few hours of fighting.
Divinos was the last survivor of a planet of superior
beings that sacrificed themselves to defeat the Darkness The New Fighters for Freedom were formed during
Beyond Time. Arriving on our planet in a crumbling space this time. Made up of Android Man, Angel Girl, Ariel the
ship, he came bearing a message of peace and brother- Mermaid, Hecate, Rocket Boy, Madame Tomorrow, and
hood. Initially distrusted, Divinos nevertheless set himself Dawn Wing, the New Fighters were as prominent in the
above humankind’s petty concerned and used his power public eye as the Patriots for several years and inspired
to help others. scores of young heroes with their camaraderie and enthu-
siasm. During the early Iron Age, they were betrayed from
From his orbital space station, Divinos saved countless within by Hecate. Although they had bested a thousand
lives on both sides of the Iron Curtain. He stopped natural foes on the battlefield, the New Fighters could not cope
disasters, negotiated truces and aided the United Nations with this enemy from within. Demoralized and despon-
in peacekeeping. Divinos proved himself repeatedly by dent, the team dissolved.
defending the planet against a series of alien invasions by
ever more hostile species. It was because of Divinos that A vital development during the late Silver Age was
countless individuals were inspired to once more take up the sudden rise of the Metamen. Metamen were human
the role of superhero. beings born with supernatural powers that they gained
upon puberty. Many blamed the advent of nuclear power
Equally mighty in heroism and stature was the god- for their appearance but they were merely the result of
dess Athena. Athena left the ranks of her fellow Cosmic evolution resuming its natural course. Unfortunately,
Eternals to battle her insane half-brother Ares. Athena public distrust and paranoia regarding Metamen esca-
sacrificed much of her divine power to fight for the hu- lated as their population skyrocketed and the numbers
man race she loved. of superpowered criminals increased along with it. Due
to this drastic increase and the accompanying cultural
Divinos and she were known to engage in several
upheaval, some scholars refer to the late Silver Age as the
great battles over the years, usually the result of misun-
Age of Metamen Rights.
derstandings. These fights would become epic legend in
the annals of Earth history. Helios, a Polish Metaman who perished fighting the
Nazis during WW2 was resurrected during the early 1980s.
From the crime-ridden streets of Falconcrest City,
When graverobbers excavated his tomb – exposing him
Black Wing emerged, a cowl-wearing crusader for justice.
to direct sunlight – thanks to his divine bloodline (as the
Black Wing terrified criminals in a way that no other hero
son of Apollo), Helios was rejuvenated and gained solar-
could match. Though he had only minor magical abilities,
based superpowers in the process. Helios adopted the
his mastery of the martial arts and detective skill resulted
title ‘the Sun King’ in honor of his new powers and went
in the defeat of many supervillains.
out to investigate how the world had changed since his

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death. Seeing the rising population of Metamen and the and instead sought to gain fame as serial killers. The infa-
surging racism that accompanied it, Helios was convinced mous Blood Wing, Killer Clown, and Death Swarm are
that this was a critical moment for the survival of his race. just a few of the terrible names of this period. Many minor
He founded an organization dedicated to using violent superheroes were killed facing these insane monsters and
means to achieve Metaman liberation called the Alliance others retaliated by actively working to murder their foes
of Power. (One of the members of the Alliance of Power in cold blood.
was Cassius Mass – who was deeply influenced by Helios
and would go on to become the supervillain Red King and Though technically against the law, many in the
the leader of the Gene Nation.) public actively supported a permanent solution to these
menaces. The most shocking incident was when Divinos
During the 1980s, geneticist and Baptist minister was required to kill a fellow survivor of his home world,
Alexander Byrne (formerly the crimefighter Doctor S) did General Iblis. Iblis had suicidally arranged that the only
extensive research into the Super-Gene and determined way to save the planet Earth from destruction was to kill
that the increase in Metamen population worldwide was him. It was after this action that Divinos fled the Earth and
the natural path of evolution as a new species of human- an era of bleakness began.
ity (Homo Meta) emerged. Byrne would found the Future-
men when he saw the increase in the population of Meta- The difference between heroes and villains was
humans and the rise of their own cultural identity. Byrne particularly difficult to determine during the Iron Age as
felt called to shepherd and protect this movement, using many Super-crooks adopted causes or passed themselves
his precognitive powers to see where young Metamen off as warriors against crime in the pursuit of wealth or
would manifest their abilities so he could contact and fame.
guide them. Over time, he built his team – who shared Civilian casualties mounted as ‘heroes’ paid no atten-
his vision of peaceful coexistence between humanity and tion to collateral damage in their pursuit of ‘justice’. The
Metahumans. Doctor S and the Futuremen would clash government had rendered itself impotent by numerous
repeatedly with Helios and his Alliance of Power. attacks during the eighties against heroic supers of far
Ultimately both would meet their end united in greater moral standing. Legal precedents had been built
a fight for the survival of the Metaman race. Doctor S, out- up that prevented them from taking any effective action.
fitted with a battle suit, joined with the Helios to defeat Some Iron Age superheroes were simply too powerful to
Ultramind’s attempts to destroy all Metamen on Earth oppose by mundane authorities.
with a targeted nano-virus. Though Athena continued to fight the good fight,
Crime became more high tech and organized as she was increasingly an anachronism amongst her fellow
regular criminals were no longer content to allow them- champions. Athena was forced to battle her own sidekick,
selves to be hassled by costumed superheroes. Instead, Hecate. Hecate had embraced the power of Ares to wage
the International Crime League, founded by the bizarre her own war upon the ‘wicked.’
Godfather Gorilla, and its affiliate Crook Inc. were created Black Wing, fed up with what he believed was a flood
to make sure that superheroes were always busy fighting of ruthless killers inspired by his example, entered into
fires than going proactively against their businesses. the shadows completely, retiring. The Dark Avenger of
Still, the eighties were a time of relative innocence. Falconcrest turned over the Black Wing mantle to his side-
Divinos, Athena, and Black Wing established ‘superhero kick, Dawn Wing. Dawn Wing, loathing his teacher’s deci-
rules’ to be followed. They set an optimistic example that sion to abandon the cause of justice, took up the name
most aspiring champions of justice were eager to follow. Black Wing II.

The Era of Evil Superheroes ended with an attempted


The.Twilight.of.Superheroes.. coup of the United States government by the Psychotic
Seven, a group of “heroes” who believed they could do
(“The.Iron.Age”) better than the current democracy. The Psychotic Seven
In the early nineties, a series of truly reprehensible assembled an army of the more ruthless vigilantes and
villains appeared upon the scene. These murderers were proceeded to launch an attack on Washington D.C.
less concerned with using their powers to make money

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There, Athena and a returned Divinos gathered to- idolizing the original Golden Age heroes who killed only
gether all of the remaining ethical superheroes to battle it as a last resort but were unwilling to hold themselves up
out with the Seven’s armies on the White House Lawn. The above society’s laws on lethal force.
majority of the ruthless vigilantes were captured and the
public whole-heartedly embraced the peaceful heroes Many supervillains who just seek wealth and excite-
they’d left behind. ment find themselves uncomfortably associated with true
monsters. This has lead to the occasional uneasy alliance
To commemorate the new superhero age, President between heroes and villains. The environment of fame
George W. Bush appointed Stephen Shepherd to become and fortune that exists around super-beings has even
the Steel Commando III and represent the United States resulted in some villains being able to make a fortune for
interests abroad. themselves simply by being a part of the ‘scene.’

Metamen are no longer in such small numbers that


The.Modern.Era.. they can blend in with the rest of humanity. They have
(“The.Platinum.Age”)
emerged to the point that they can be considered a
genuine racial sub-type. Groups have emerged, en masse,
The Modern Era of Heroic Earth is one that’s currently that want to prevent Metamen from becoming any more
wracked with uncertainty. The Silver Age Heroes exist numerous. They are willing to use lethal force to keep
with heroes that have grown up in the shadows of the Metamen numbers low.
nightmarish Iron Age Champions.
Groups like the Tomorrow Society teach that Meta-
Many Iron Age superheroes still operate. They point men should use their powers for the great benefit of
out that their methods are necessary, in certain circum- humanity. However, organizations like the Gene Nation,
stances, to prevent greater loss of life. A few have taken to teach that regular humanity will never be able to accept
metas as equals. Instead, the Gene Nation teaches that
metamen should set themselves up at the top of soci-
Whatever happened to the Futuremen? ety through the exploitation of their incredible abilities.

Alexander Byrne’s team, the Futuremen, perished The issue of Superhero Registration has become
alongside him during his battle with Ultramind in the mid a major concern in recent years. The other dimensional
1980s. However, the few allies of the Futuremen who can invasion of the Demigod Orkus resulted in many argu-
still remember them are beginning to suspect that their ing that a worldwide super-powered draft should be
fate may have been much stranger. A handful of Metamen instituted in the event of extra-planetary invasion. This
still recall the Futuremen – but they have noticed that the issue has divided many superheroes. Some, like Steel
average people of Earth can’t seem to remember who Commando III believe that it is necessary to keep soci-
the Futuremen were and, increasingly, even references to ety functioning while others, like Black Wing II consider
them in newspapers and archival television footage have it an intrusion of bureaucracy into heroic activities.
started to fade and become blurry. Even some close as-
sociates of the Metamen have forgotten them completely It is a strange time for the champions of the new
or are struggling to recall details about them – as if their millennium’s first decade. It is a time that will require
memories are being siphoned away. heroes of a special fiber to navigate it successfully.

The mystery of the Futuremen is intended as an open


plot hook and the ultimate fate of the Futuremen is left Speculative Future
up to the GM. The world of Heroic Earth is a non-determinable
universe; which is to say: the world’s history can be
The members of the Futuremen were: Bean Sidhe, changed by time travel and the actions of divine beings.
Roc, Chaosmancer, Shadow Sabre, Dire Fang, Monolith Several times in recent history this has this happened
and Basilisk. and superheroes have been called to right attempts by
time travelers to alter the past to their liking. Because
of these temporal terrorist attacks, the people of Heroic

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Earth have a vague idea of the possibilities that remain for Ironically, P.H.A.N.T.O.M morphs into an organization
them in the future. called G .H .O .S .T (Global Hope Order Strength and Tech-
nology). G.H.O.S.T attempts to liberate the world from
These futures seem to be similar enough that it is OWO’s control under the control of Death Mask IV. Lead
entirely possible they’re ‘set’ by forces outside of normal by what is believed to be a superhero from the early part
temporal physics. Its also possible that larger cultural of the 21st century, G.H.O.S.T is hunted relentlessly by
trends or parallel universe theory allow for them to exist, OWO forces.
even if the past that produces them is interfered with. A
new academic field, speculative futurism, has sprung up The Tomorrow Society has been replaced with the
to steady the evidence that has emerged from these pos- Tomorrow Army. An organization of cybernetically en-
sible future timelines. hanced Metas and human sympathizers, the Tomorrow
Army actively attempts to destroy the Exterminators
and fascist government forces determined to wipe the
The.Near-Dystopia.. Super-Gene off the face of the planet. The Tomorrow
(20XX.A .D) Army has been assisted several times by time traveling
members of the Tomorrow Society.
In this possible future timeline (dubbed 20XX by
scholars of speculative futurism), the collapse of society Several attempts have been made by citizens of the
occurs in the not-so-distant future. year 20XX to go back in time to prevent their horrible
future from occurring. Sadly, while specific events have
Records are sketchy but a terrible disaster rocked the been altered, nothing has yet prevented the disaster from
planet Earth and resulted in the death of most superhu- taking place.
mans in one day. Most of the major governments collapse
and the rest of humanity degenerates into a brutal civil
war. Surviving superheroes either set themselves up as The.Future.of.Wonders..
fascist tyrants or succumb to despair. Technologically (2XXX.A .D)
inclined supervillains take over small nations or global
conglomerates which become their personal fiefs. The Future of Wonders is a time after the Near-Dys-
topia. Mankind has crawled itself up from the chaos and
The environment of the year 20XX has been hope- tyranny to heights never before achieved.
lessly devastated by unchecked corporate pollution. The
color of the skies is a dismal grey even during the daytime. The planet Earth has joined the rest of the galactic
Cancer and disease run rampant in the lower levels of so- civilizations in space by this time and has well over a hun-
ciety. One small benefit of this situation is that Metamen dred planets underneath its dominion. Man has become
are being born at a much more rapid rate. Unfortunately, a major power in space and is only going to become
many countries order Meta children killed at birth and of- stronger as time passes. All of Earth and her colonies pay
fer bounties for adult ones. homage to a single Galactic Earth Federation (GEF).

The technology of year 20XX is incredibly advanced, 2XXX (as it’s been dubbed by scholars) is a post-con-
however. Androids, cybernetics, and virtual reality are sumption society for the people of Earth. The planet Earth
available to the populous at large. Ironically, much of the is virtually crime-free with every single human being liv-
populous lives in half-starved slums despite the advanced ing in a state of utter luxury. Advanced medicine has more
technology they have access to. It is easier to get electron- or less wiped out disease and the average human being
ics than fresh water in many places. has to do little work to keep civilization running. Unfortu-
nately, this is not the case on many colonies where the old
The closest thing to a government is the One World social evils of prejudice and want are still very much alive.
Order (OWO). The former remains of the Foundation for
World Harmony, the One World Order now serves a coun- The Super-Gene has spread throughout the human
cil of corporate authorities lead by Ares-Sparta Corp . race and resulted in many ‘off-shoot races’ that have pow-
OWO soldiers are little better than jackbooted thugs who ers. Planets of humans with gravity controlling powers or
have a license to kill anyone who isn’t wealthy enough to control over magnetism is not without precedent. While
buy a small country. the majority of human beings do not have supernatural

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abilities, the prejudice against superpowered beings has being who may be the son of Athena and Divinos (or he
largely disappeared. might even be the latter having ascended into godhood
on his own.) Many heirs to the legacy of the Patriots are
The Foundation for Galactic Harmony protects the also part of the Cosmic Defenders, who recognize no bor-
people of the galaxy by deploying superpowered op- ders in their pursuit of justice.
eratives against the universe’s most dangerous criminals.
These operatives include aliens, talented humans, Metas, Several times, criminals from this future timeline have
and even sentient robots. They are assisted in this by the attempted to go back into the past in order to eliminate
Grigori’s Galactic Guardsmen. Earth’s greatest heroes and thus cripple the GEF before
it is created. The Cosmic Defenders and Foundation for
Unfortunately, for the galaxy, the menace of the En- Galactic Harmony have attempted to prevent this sort of
tropic Masters is not gone yet. Defeated centuries in the tampering by journeying back in the past to help. Other
past, the evil of Orkus is spontaneously resurrected by times, superheroes from the past have journeyed to the
the accumulated evil of humanity. Worse, the Tsavong future to be honored for their accomplishments. A few
and Thran remain bitter enemies of the Earth. The Thran have even trained there and gone back into the past
have grown weaker and more decadent over the years with fresh insights. How this affects the future is anyone’s
while the Tsavong have grown more civilized but both guess.
remain passionately warlike.

Perhaps the greatest force for good in the galaxy is


the Cosmic Defenders, a group of the galaxy’s most pow-
erful superheroes. They are lead by Divinity, a godlike

Timeline of Heroic Earth

Circa 13,700,000,000 B .C .E . The Darkness Beyond Time is banished by the Big Bang

Circa 1,000,000,000 B .C .E . The Cosmic Eternals and Entropic Circle take physical forms from the early thoughts of
various races.

Circa 80,000,000 B .C .E . The Djinn and Grigori races split apart. The Djinn are banished for their worship of the
Darkness Beyond Time.

Circa 108,300,000 B .C .E . The Grigori arise to being the dominant power in the galaxy and seed countless planets
with life.

Circa 63,000,000 B .C .E . The Sauron race evolves on Earth into an intelligent and powerful race of bipeds.

Circa 65,000,000 B .C .E . The Sauron civilization is annihilated by a meteorite that results in dramatic changes in
Earth’s biology.

Circa 10,000,021 B .C .E . The Mithran civilization evolves space travel and is aided by the Grigori in becoming one
of the dominant powers in the universe.

Circa 50,021,281 B .C .E . The Thran civilization emerges on Corvos Major and begins devoting itself to becoming
the universe’s predominant scientific power.

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Circa 13,000 B .C .E . Exiles from the Mithran race and Thran colonize Earth. Grigori gene engineering transforms the
human species into a super example of itself. Many great civilizations emerge on the planet.

Circa 8,000 B .C .E . Divine Retribution, War, Science Gone array, Extra-dimensional invasion, and an Ice Age result in
the annihilation of the advanced species on Earth. A few pockets survive.

Circa 5,000 B .C .E . The Grigori decide to form the Galactic Guard. Worthy mortals are chosen from all over the
universe.

Circa 6,000 B .C .E . The magic of Atlantis undergoes a rebirth in Egypt and other population centers. The greatest of
wizards of this time arise by merging their own superstitions with the advanced lore of the ancients.

Circa 1600 B .C .E . The Dawn of the Mythic Age of Mortals.

Circa 1000 B .C .E . Olympiana and Middle Atlantis is founded by divergent peoples of the Aegean.

431 B .C .E . The Athens and Spartan War results in the death of most of the last remaining great heroes.

202 B .C .E . Middle Atlantis supports its client state of Carthage against Rome but is defeated with secret help from
outside forces. The Entropic Masters visit horrible pestilence onto Middle Atlantis. The land falls to ruin for centuries.

479 C .E . Merlin the Magician uses his knowledge of the future to set up a Medieval chivalric Kingdom in the primi-
tive lands of Briton. The Knights of the Round Table are given supernatural abilities by Merlin or the divine.

513 C .E . Morgan Le Fey makes a deal with Ares and summons a horde of demons led by her son Mordred to conquer
Camelot. Excalibur is hidden by the Lady of the Lake‘s fairy minions.

779 C .E . Merlin escapes from his imprisonment underneath Wales.

1000 C .E . The Tsavong are genetically modified by the Djinn race. They begin a campaign of conquest and piracy
across the galaxy.

1476 C .E . Vlad the Third of Wallachia makes a pact with Orkus “The Devil” and becomes Lord of all Vampires.

1708 C .E . The Tsavong are freed from the control of the Djinn by a time-lost Ymir. They begin reverse engineering
captured Mithran vessels to create their own unique starships and technology.

1874 C .E . New Atlantis is formed by the survivors of Captain Nemo’s followers mating with the tribal remnants of the
Middle Atlantean people. The ‘Mysterious Island’ sinks beneath the waves.

1890 C .E . The heyday of Victorian ‘Gentlemen Heroes.’ Sherlock Holmes, Van Helsing, and the Traveler all engage in
numerous adventures both chronicled and un-chronicled.

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1898 C .E . The Invasion of London by the Tsavong is a disaster for the aliens. The entire force is wiped out by mutated
variant of smallpox. H.G. Wells incorrectly attributes the invaders to be from Mars.

1912 C .E . Naturalist Winston Grayhaven journeys to Antarctica and discovers the second Lost World. The Grayhavens
become one of the world’s great adventuring families.

1913 C .E . The Iron Khan begins plotting world domination. He is thwarted by the British secret service.

1926 C .E . Erich Weiss fakes his death to carry on the battle against supernatural evils.

1932 C .E . The Lurking Phantom signals the dawn of the Pulp Age.

1933 C .E . John Smith (Doctor Aeon) makes his impressive world debut. He forms the John Smith Society for Scien-
tific Progress and gathers a small army of devoted followers around him.

1935 C .E . Doctor Aeon breaks the Airspeed record in the Aeon-Flyer.

1938 C .E . The people of Grover’s Mill meets a scouting party of Tsavong that make short work of them before Doctor
Aeon defeats them.

Believing world wide panic will ensue if the truth came out, Doctor Aeon uses mass hypnosis to convince everyone
it was only a radio broadcast. Several Tsavong are marooned and forced to spend the rest of their lives on Earth.

1937 C .E . The Liberty Men form to defeat the criminal empire of James Moriarty II. The Golden Age of Superheroics
begins.

1938 C .E . Project Omni is created in secret to create a network of spies and saboteurs to threaten the Third Reich.

1940 C .E . Bio-Blitzkrieg results in the creation of over a hundred Nazi superhumans whom go across the world to
menace the world. Several supervillains are created from Japanese citizens and join the Eastern theatre against
America.

1945 C .E . Count Reich’s Bio-Blitzkrieg Project Headquarters is destroyed by the Allies, sealing the end of Germany’s
hope for the war.

1946 C .E . P.H.A.N.T.O.M is created from Project Omni as the leaders involved realize what sort of power they wield.

1947 C .E . The US government becomes aware of the existence of aliens when a Thran spaceship crash-lands in
Roswell, New Mexico. Majestic-13 is created by the U.S. government to study the alien technology within.

1953 C .E . The Second Steel Commando is murdered along with the Liberators by Colonel Moriarty. Moriarty takes
full control of Ruritania and declares himself the first Death Mask.

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1954 C .E . The Liberty Men break up in the scandal of the Unmasking Massacre. Most superheroes decide to retire or
become part of the US government’s developing superhuman military.

1960 C .E . John F. Kennedy is elected President and publicly thanks the Liberty Men and other heroes before, remov-
ing much stigma from the profession. He announces the Second Steel Commando, the original’s son, will take his
place.

1962 C .E . P.H.A.N.T.O.M’s activities result in the creation of the multi-national Foundation for World Harmony. MI6
Agent Jacob Hunter is one of the first recruits and scores many victories against this evil organization.

1970 C .E . The United States begins Project Icarus in full force and begins active testing of their improved Bio-
Blitzkrieg born genetics research. Many civilian trials are conducted without the patient’s knowledge. The Soviets
conduct similar tests with Project Hammer.

1974 C .E . The House of Serpents is formed by the second Steel Commando in secret to combat P.H.A.N.T.O.M infiltra-
tion. Richard Nixon is revealed to be an Inner Councilman and commits suicide. The House of Serpents is hailed as
heroes.

1975 C .E . The Vietnam War ends. The second Steel Commando becomes General Venom and decides to use the
House of Serpents to overthrow the United States government.

1979 C .E . The Darkness Beyond Time is briefly released and destroys countless worlds before the Mithran, Grigori,
and other races successfully manage to rebind it. One of the few survivors of the Mithran race makes his way then to
the nearest inhabited planet in a damaged spaceship.

1980 C .E . The appearance of Divinos signals the dawn of the Silver Age. Black Wing and Athena also make their
debut during this time.

1981 C .E . The International Crime League is formed by Godfather Gorilla.

1982 C .E . Athena prevents a nuclear war from occurring at the hands of Ares worshippers. Divinos tells the people of
Earth that he has no intention of involving himself in internal politics. The potential for destruction by government
superhumans contributes to ending the Cold War.

1983 C .E . Crooks Inc. is formed by the International Crime League to unionize supervillains.

1984 C .E . Many Lamplighter Laws are instituted after Blood Wing releases his poison gas upon Falconcrest City’s
subways to kill 500 people. A renegade hero in Robin Hood was on his way to stop Blood Wing when he was arrested
for breaking anti-vigilante laws. Superheroes can now operate overtly.

1985 C .E . The Patriots are formed to fight an alien invasion from the Tsavong.

1988 C .E . Angel Girl arrives and signals the beginning of a new generation of superheroes. Briefly she, Dawn Wing,
and other young heroes form the New Fighters for Freedom.

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1992 C .E . An attempt by the Patriots to globally police the world with United Nations Sanction ends poorly. Increas-
ingly vapid, silly, or morally inferior heroes start to appear and make the effort look ridiculous.

The embarrassments result in their global sanction being removed. It is later revealed that renegades from the Foun-
dation for World Harmony were responsible for these incompetent heroes.

1995 C .E . General Iblis is killed by Divinos to save the planet. The super crusader leaves the planet to reconcile with
his deed. The Justicars appear for the first time to preach their creed of ‘Extreme Force.’

1996 C .E . After the Justicars destroy a city block to take out Blood Wing only to be pardoned, the original Black Wing
retires. The media renames the Justicars the Psychotic Seven. Dawn Wing becomes the new Black Wing.

1998 C .E . The New Fighters for Freedom dissolve with Hecate’s betrayal. The increasing distance between members
is also a factor.

1999 C .E . The Psychotic Seven are defeated in their attempt to take over the United States.

2000 C .E . The Gene Nation appears for the first time as their leader attempts to take over a U.S. Nuclear Silo. He is
thwarted by the newly formed Tomorrow Society.

2001 C .E . Using stolen alien technology, Genesis Island becomes a civilized First World Nation overnight.

2004 C .E . General Venom becomes the first supervillain to successfully conquer the world when he uses the Pyramid
of Light to rewrite history and make himself President of the Earth.  Black Wing II and Steel Commando III convince
him to forsake his power when they reveal the Pyramid’s corruption of his state into a fascist tyranny.

2005 C .E . The Red King kills the superhero Robin Hood.

2006 C .E . The Bermuda Triangle island of Olympiana’s population of immortals is wiped out by Count Reich II using
atomic weapons.

2007 C .E . Zulan’s dictator, General Amn Batani is overthrown by the Foundation for World Harmony. He is replaced
by The Leader.

2008 C .E . Orkus invades the planet Earth and over a hundred thousand people are killed before he is driven off. He
is defeated by an alliance of the world’s superheroes and supervillains.

2009 C .E . Present Day.

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Chapter 3
Geography OF HEROIC EARTH

H
eroic Earth is a planet very physically similar to our Africa’s few superheroes hope to stabilize the conti-
own.  However, there are certain geopolitical and cultural nent in the face of the ravages of civil war and predation
differences that make it a very different place indeed.  by foreign criminal factions.  African superheroes are not
always trusted by the populace, but they are greatly pre-
The United Nations is a powerful organization that ferred by most to foreign heroes like the Patriots – who
has most of the world’s countries as members.  This orga- have been known to make appearances in the land for
nization manages the Foundation for World Harmony and humanitarian missions.
several other planet-spanning groups.  It is a powerful
and effective body which causes many smaller nations to One of the best known African heroes is Maureen
occasionally feel threatened. Moungar, an ethnic Sara from southeast Chad who goes
by the heroic code name of Monsoon. Her Metaman
The very nature of superhumans, likewise, results in weather-controlling abilities manifested in her teenage
many countries being outright hostile to them.   Several years and she has spent several months out of every year
countries have initiated universal drafts or have imple- since using her abilities to halt the southward spread of
mented secret extermination programs.  The United Na- the Sahara desert further into Chad and across Africa. She
tions has thus far been powerless to stop these activities.  has rebuffed numerous invitations from the Gene Nation
and actively harasses their attempts to recruit Metamen
Africa in Chad. She sees the Gene Nation’s activities in Chad (and
the rest of Africa) as simply another form of neo-colonial
 Africa is a continent that is in constant struggle due exploitation of Africans – charges that the Red King stren-
to the actions of the Gene Nation, International Crime uously denies. In her view, Africa needs all of its heroes,
League, and P.H.A.N.T.O.M.  Entire countries have been and she’s sick of outsiders pillaging her continent for its
created or destroyed by their activities.  The Foundation, resources.
in conjunction with African heroes, has had only limited
success in trying to stop these three groups from exploit- In Africa’s interior, especially the Congo, there are
ing the continent..  several regions which hold secrets hidden from the rest
of the world.  Those who have ventured far into its depths
While the majority of African superhumans come have reported alien cultures, lost groups of advanced civi-
from Nestoria (including the most well known African lizations, and even dinosaurs. 
superhuman, the Red Jaguar), in general Metamen are an
increasingly rare sight within Africa.   This is due to the fact The United Nations, believing that they have thor-
that the above three organizations make a concentrated oughly explored this region, maintains that this is just
effort to recruit or destroy them whenever they are identi- poppycock and the result of childish fancies.  The idea of
fied. This stirs up simmering resentments about foreign extra-dimensional rifts and magical pocket dimensions
exploitation and these organizations face more grass- is just too ridiculous for United Nations inspectors to be-
roots opposition than they do in other areas. lieve in.

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North America This is amazing, since it has a much smaller population than
the United States, yet nearly half as many superhumans.
  North America remains the birthplace of superhu-
mans in most people’s minds.   It is also where they are For the most part, Canada has less superhuman crime
most prevalent.  Government statistics indicate that there than the United States.  Canada’s few supercriminals also
is something on the order of twenty thousand super pow- tend to be less violent than America’s own superpowered
ered individuals in the United States alone. criminals.  They are more likely to be thieves and smug-
glers than murderers.  This doesn’t mean that there are no
The people of North America have an adoration for violent supercriminals in Canada, just that they are rare.
their celebrity superhumans (such as the Patriots) that Aliens and the supernatural threaten Canada more than
borders on the farcical.  Both Canada and the United supervillains do.  Canada was attacked during both the
States have the majority of super powered heroes in the Tsavong and the Orkus invasions.  These events resulted
world, although Mexico has also developed its own tradi- in a drastic increase of Canada’s military budget and also
tion of masked heroes.  These three nations are the ones resulted in the recruitment of Canada’s superhero team,
most accepting of superhumans and allow them the most Hero Force One.
leeway in using their powers; superhumans can be found
in both law enforcement and national defense. Otherworld is also a serious threat to Canada, as di-
mensional borders are weaker there than in other parts of
Perhaps predictably, this enthusiasm has radicalized the world. As a result, the country has often been assault-
the opposition.  While a minority, those who hate super- ed by Jotuns and Dark Elves from the Norse pantheon,
humans are at their most militant in North America.  Many and creatures like Werewolves and the dreaded Yeti are
movements to actively harm, suppress, or prohibit super- not unheard of.  Canada has only barely been able to repel
humans from living in the country have formed, and they some of these incursions.
have become quite influential in some circles.  Neverthe-
less, the media is in love with superheroes and television While Hero Force One is not as famous as the Patriots,
constantly broadcasts their exploits to the detriment of all it is arguably the second most effective superhero team in
other topics. the world.  Even the Tomorrow Society cannot match Hero
Force One for sheer efficiency.  Lead by Canada’s golden
North America is also somewhat infamous for the fact girl, Avro Arrow, the team has repulsed many attacks by
that the continent has over ten times the Metamen popu- forces from beyond.  The team was originally founded by
lation of most other countries.  This is believed to be the Ymir the Radioactive Viking, but his move to Los Dios has
result of deliberate genetic tampering on the part of the deprived them of his leadership.
American government during the Cold War.  The govern-
ment, to avoid the bevy of lawsuits that would result, has Project: Icarus and the Gene Nation are also major
thus far denied the obvious. threats to public security in Canada.  Due to the large
amount of wilderness in the country, both groups have
 P.H.A.N.T.O.M is always trying to spread its influence been able to set up laboratories and training bases to car-
in North America but most attempts have failed (largely ry out experiments on the genetically diverse populace. 
thanks to the continent‘s heroes).  Oddly, in North Amer- Avro Arrow and Ymir have both vowed to crush the inhu-
ica, the House of Serpents occupies much of the position man activity being performed covertly within Canadian
that P.H.A.N.T.O.M has in the rest of the world.  General borders.
Venom’s army is as devoted in its attempts to root out
P.H.A.N.T.O.M as the Foundation for World Harmony is.
Mexico

Canada Mexico has a rich history of costumed heroes.  Two of


Heroic Earth’s greatest heroes, the Lurking Phantom and
Canada is the third most populous nation for super- Graywing, owe their history to the nation in some way. 
humans in the world after the United States and Genesis While its population of superhumans is not so large as ei-
Island.  There are speculated to be around ten thousand ther the United States or Canada, it still has an abnormally
superpowered individuals within the country’s borders.  large one compared to most other nations.

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Unfortunately, the current situation in Mexico is less Despite America’s reputation as a land of superheroes,
than ideal.  Mexico’s greatest superheroes, the Golden only a few major cities have costumeds vigilante to pro-
Brothers of the Fist sacrificed their lives to defeat the Psy- tect them.  Being a superhero is no indication of quality,
chotic Sevens’ coup attempt.  It is a sacrifice which many however.  Many individuals attempt to become superhe-
feel that the United States has insufficiently honored.  roes but end up failing miserably, while others can barely
Many modern day luchadores take up the vigilante path hold their own against superpowered criminals.
in honor of the Golden Brothers. The International Crime
League is now the predominant power in Mexico.  Hav- Meta-Racism is a major issue in the United States. 
ing managed to subvert most major criminal syndicates Government sanctioned heroes attract a level of fame
to its cause, the government is almost powerless to stop and adulation usually reserved for rock stars and actors,
them.  Worse, many of Mexico’s surviving heroes, along but that acceptance doesn’t extend to the general Meta
with their families, have been systematically targeted by population. To the average citizen of the United States, the
the foul organization. existence of Metas  is cause for alarm.  It is a constant fight
on Capital Hill to strike down laws that would suspend the
Ironically, the Psychotic Seven are probably the most liberties of superpowered citizens.  Several vigilante hate-
powerful superheroes currently operating in Mexico.  Ad- groups like the Knights for a Pure Mankind exist to try to
ministering their own brand of justice to anyone who gets reduce the Meta population by force.
in their way, the Psychotic Seven are too powerful for the
Mexican government to apprehend.  Attempts by the Pa- Being the most powerful nation in the world, all of the
triots or the Tomorrow Society to discover their location major factions of Halt! are represented to some degree
have also failed. in the United States.  The most powerful are undoubt-
edly the House of Serpents and the International Crime
Mexico is noteworthy for being routinely assailed League.  General Venom wages a covert war of bribery,
by demons from the Inferno and by Aztec mythological politics, and terrorism to take over the United States from
spirits from the Otherworld.  Mexico’s branch of the White within.  Simultaneously, Godfather Gorilla runs the most
Lotus Society, predominantly Catholic in nature, opposes vicious crime syndicate in the world from Las Vegas.
these groups with equal fury.  Mister Hoppy also seems
to have it in for Mexico and occasionally will launch capri- America’s richest citizens, billionaires Kenneth Kane
cious attacks on the country with things like gigantic fire- and Alexander Timmons, are, curiously, both superhu-
breathing pinatas or hordes of undead conquistadors.  He mans themselves.  Kenneth Kane is secretly the villainous
is referred to as “El Diablo Conejo.” Death Mask III while Alexander Timmons is Black Wing II.

United States of America South America

The United States of America, rightly or wrongly, is  South America is a continent that is deeply divided
considered the superhuman capital of the world.  This is on the subject of superhumans.  Self-styled superheroes
debatable since Genesis Island has more superpowered have made the unstable political situation in many coun-
inhabitants. It should noted that most Metamen in the tries even worse. Many superheroes in this region are
United States are considered criminals whether they’ve extremely radical by comparison to their North American
done anything wrong or not. brethren.  Some have communist or socialist beliefs that
involve glorious revolutions for the downtrodden.  Others
The most famous superheroes in the United States are fanatical defenders of the status quo and willing to
are undoubtedly the Patriots.  Blessed with government kill large numbers of people to guarantee their country’s
sanction, they spend most of their time running from one security.  In some countries, it may be difficult to tell who
crisis to the next but still can only handle a small amount the hero is and who is the villain.
of the superhuman crime in the world.  Sadly, most su-
pervillains go unpunished.  America’s other superhero P.H.A.N.T.O.M is, unfortunately, extremely powerful in
team, the Tomorrow Society, is a group of outlaws that this continent.  The insidious terrorist group has been con-
also battle Meta crime while at the same time struggling ducting a covert war against various local governments
to protect Metahumans from the rising tides of bigotry for nearly six decades now.  The United States has made
and persecution in the US. the situation worse by covertly funding anti-P.H.A.N.T.O.M

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groups no matter what the cause.  This has lead to the to be ascendant, with both China and the Khanate fo-
United States secretly supporting branches of the House cused on each other or dealing with internal Metahuman
of Serpents and International Crime League. threats (as China must contend with regular Metamen
uprisings in Tibet.) Pakistan was formerly a regional player
P.H.A.N.T.O.M prefers to fight its war of conquest by in terms of superhuman capability – but the appear-
proxy.   Unfortunately, this results in a rather frustrating ance of a Void Knight in Northern Pakistan was a major
circle for the group.  No sooner does P.H.A.N.T.O.M prop super-military crisis that destroyed the bulk of Pakistan’s
up one of its governments than the Foundation for World national superhuman forces.
Harmony attempts to have it overthrown.  Worse, during
the Cold War, P.H.A.N.T.O.M would sometimes ally with   China is perhaps the worst nation in Asia to be a
the United States and sometimes with the Soviet Union to Metamen. China is extraordinarily repressive to super-
oppose the other.  Likewise, the United States sometimes humans and this has resulted in those either fleeing the
allied with the Soviet Union to oppose P.H.A.N.T.O.M.  country or becoming supervillains. In general, treatment
Nearly a million people have died in this ridiculous game of superhumans under the communists was nightmarish,
of political musical chairs. including human experimentation and extermination.  It’s
gotten gradually better. Human and Meta rights groups
  The current situation has settled down to a dé- still regard China as one of the worst nations in which to
tente with most of the current P.H.A.N.T.O.M-backed be born a Metahuman.
governments having been accepted as the ‘legitimate’
authority in the nations they rule.  It is here that most of While Metahumans face cultural bias and discrimina-
P.H.A.N.T.O.M’s training bases, laboratories, and ammuni- tion on the subcontinent both the Indian and Pakistani
tion stockpiles are located.  governments have taken an official position of Metamen
tolerance. Their enlightened policy has been motivated
They are especially active in ruins in the Amazon.  more by military necessity than anything else. Both na-
P.H.A.N.T.O.M depends on neighboring governments tions have historically been worried about the other gain-
reluctance to bomb these historical locations to protect ing the upper hand militarily – and so neither can afford
their bases from destruction. to cast aside a weapon as potent as their Metamen popu-
lation. Additionally, wile the Soviet Union’s superhuman
Antarctica “manufacturing” process (Project:Hammer) has slowly
filtered down through most of the central Asian nations
 Antarctica is not a completely barren wasteland.  with crude, nasty, but occasionally very effective results.
Both India and Pakistan both devoted extensive resources
 The Lost World that exists on a thousand mile stretch
to reverse engineering (and improving) on the process.
of land is one that is one of the most fascinating loca-
tions in the world.  Heated by artificial heat ducts from The Iron Khan’s nation of Khanate operates as the chief
the center of the world and preserved by a special dome supporter of superhuman crime in the entire continent.
that keeps its climate, this is but one of the exotic features Despite the brazenness with which the Khanate allows
that is known to exist on the strange continent.  It should superpowered criminals to use their territory as a safe
be noted that this Lost World is the larger twin of another have, no nation wants to invade, due to its store of nuclear
that exists in South America.  weapons, superhumans, and magic. Tense, sporadic, and
inconclusive negotiations between the Khanate and the
Secret bases, hidden fortresses, and remains of Say-
United Nations have been dragging on for years.
ron civilizations have all been hidden or preserved neatly
in the frosty continent’s borders.  These have not all been The Asian Underworld is dominated by a conflict
explored, even in the 21st century, due to the dangers between the International Crime League and the Black
involved. Hand, with the Old Tongs, Yakuza, and so on being forced
to pick a side or slowly being forced out.
Asia

India, China and the Iron Khanate are the 3 Metahu-


man super-powers of the Asian continent. India appears

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India a chess-master – pitting rival factions against each other


and manipulating them into battles. Daksha sometimes
Indian scientists have unraveled most of the se- arrives at a street battle she has orchestrated to summar-
crets of the old Soviet Union’s super-soldier program ily execute all survivors and dine on the flesh of the dead.
(Project:Hammer). These techniques have been employed Her actual mob is relatively small and controls only a few
to build up a sizeable superhuman division, the Rama blocks of Delhi’s slums but through her spells, illusions and
Brigade, in the Indian Army. Prior to the decimation of deception, she manipulates the entire city’s underworld.
Pakistan’s superhuman population, the Rama Brigade was
primarily concerned with handling other security issues Daksha’s arch-nemesis is The Peregrine. A genius
along the Indian/Pakistani border and the India/China inventor at Delhi University, Sudhir Rao decided to use his
border. Since late 2008, and the Void Knight Incident in gifts to protect Delhi from the many threats that assailed
Northwest Pakistan, border security with Pakistan has it. Rao invented the Peregrine Mark II Light Urban Combat
been a much lower priority and the Rama Brigade has Suit. By night he patrols the streets and rooftops, fighting
been deployed throughout India on various humanitar- the tide of violence that plagues the city. He is Daksha
ian and security missions. Khan’s most determined enemy and the only one who
suspects how far-reaching her influence is.
The Rama Brigade is under the supervision of India’s
premier (if somewhat middle-aged) super-team, the
Defenders of India. The Defenders were 10 children born Pakistan
throughout the nation on the night that India became a The recent emergence of a Void Knight in Northern
state (August 15, 1947). They are gifted with powerful psy- Pakistan spawned a major military and humanitarian cri-
chic abilities including telekinesis, force field projection, sis that destroyed the bulk of Pakistan’s national superhu-
telepathy, teleportation and precognition. Although they man forces before the appearance of Galactic Guardsman
are strained by class and regional differences and internal Mar-Ann resolved the situation
strife, they have always united to face common threats.
There are several conflicting rumors regarding the
Much less well known than the Defenders (at Void Knight who devastated much of Northern Pakistan
least outside of intelligence and security circles), the along with the nation’s military resources and Metaman
Brotherhood of Thadha Pennoo is a secret society of the population. The most widely accepted reports hold that a
aboriginal Khond tribe in the eastern Indian state of Oris- Cosmic Blade fell into the possession of one Gulzada Bib
sa. Led by a powerful Khond sorcerer, Sachi Prasad, who –  a young woman in rural Warizstan who had recently re-
uses the ancient secrets of lycanthropy (achieved through ceived 40 lashes by her tribal council after being accused
meditation, ingesting certain potions and magical incan- of “crimes of immorality” by her father and brothers.
tations) to empower a highly successful order of merce-
nary assassins.  In addition to their shape-shifting abilities, Cosmic Blades (see the entry on the Void Knights for
all members of the Brotherhood undergo rigorous train- more information) are items of considerable might that
ing by a retired officer from the Garud Commando Force seek out individuals consumed with rage and empower
– a segment of the Indian Special Forces. They have no them with a battery of abilities including flight, energy
political agenda and will accept missions from the highest control and force-field projection. Gulzada (if that was
bidder. Generally, their assignments are regional – such indeed the Void Knight’s identity), wielding the power of
as rubbing out crime lords or minor government officials the Cosmic Blade, decimated her tribe’s male population
in India, Pakistan or neighboring countries. However, the in November of 2008 and went on to do the same for sev-
brotherhood has on occasion taken jobs that carry them eral surrounding villages and towns.
overseas – sometimes at the behest of such clients as the
CIA or P.H.A.N.T.O.M. Her thirst for vengeance continued until she had
significantly decreased the male population of Waziristan
The International Crime League has made inroads (governmental reports estimate that upwards of 40 per-
into India in recent years largely through recruiting cent of all men and boys in the territory were killed --while
Daksha Khan to their fold. Khan, a learned sorcerer the Red Crescent estimates the true figure is closer to 50
who allowed herself to be possessed by a Rakshasa to percent) and completely wiped out three Pakistani mili-
increase her power, controls the underworld of Delhi like tary bases on the border of the tribal areas. Eventually, the

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Galactic Guardsman for Earth’s space-sector, Guardsman superhumans died out in conflicts with the Chinese
Marr-Ann, defeated Gulzada and drove her away from armies.  History was altered by the fact that Mao could
Earth. (See the section on the Galactic Guardsmen for not completely overcome the Iron Khan’s formidable su-
more information on Marr-Ann.) pernatural abilities and was forced to cede much of the
nation to his dominion.
The bulk of Pakistan’s super-human defenses fell in
battle with her. Pakistan’s Metaman population was se- The death of Mao has softened China’s attitude to-
verely impacted and will be recovering for years.  During wards superhumans.  No longer are identified Metamen
the 1980s, Pakistani scientists had obtained and improved executed on sight.  Instead, they are offered a chance to
upon the Soviet Union’s Project: Hammer’s Metamen register with the government and use their powers for the
creation technology. Additionally, because of the close good of the Chinese state.  Privately, the Chinese govern-
cooperation in recent years between Pakistan and the US, ment still orders all expectant mothers screened for the
some elements of Project: Icarus technology have trans- Supergene and likely Metas aborted.  This has resulted
ferred as well. Currently the Pakistani military is trying to in a number of devastating terrorist attacks by the Gene
leverage these disparate Metamen creation technologies Nation.  The Tomorrow Society runs a secret pipeline into
on a massive scale to replenish their depleted superhu- China and helps Metamen either hide their abilities or
man forces and address the perceived “superpower gap” escape to more tolerant countries.
with India. The newly reconstituted supersoldier force is
being organized as Special Services Group Omega. P.H.A.N.T.O.M has almost no presence in China proper. 
That organization’s alliance with the Iron Khan has made
The attempted genocide of the male population of the country ruthlessly efficient in eliminating their agents
Wazirstan has had the unintentional side-effect of quell- wherever possible.  Likewise, the House of Serpents has
ing much of the radical militant activities in both southern little interest in supporting Chinese nationalism (though
Afghanistan and northern Pakistan. This has led to a pow- a few dissident groups have adopted General Venom’s
er void in Northern Pakistan. US allied Afghani warlords rhetoric).  The Foundation for World Harmony branch in
(some with the Metamen enforcers) are attempts to as- China is believed to be amongst the most efficient and
sert their dominance in their region. They are increasingly ruthless departments in the world.
clashing with the International Crime League who had
moved into the area in force in an attempt to establish a The Black Hand and International Crime League have
base of operations in the area in order to safeguard smug- had more luck in influencing the Chinese government. 
gling routes and to gain a larger toe-hold in narcotics pro- Despite the government’s hatred of the Iron Khan, many
duction. Pakistan’s government, still recovering from the Chinese officials also fear his power.  The Iron Khan and his
events of 2008, has remained powerless to assert itself in minions secretly influence most of the Chinese criminal
its northern provinces. underworld.  The International Crime League has also
started making significant inroads, having one of their
largest branches in Hong Kong.  The Triads are not fond
China of the International Crime League but are willing to work
with them in the name of mutual profit.
China has a somewhat spotty history with superhu-
mans.  Before the fall of Imperial China, the country was Tragically, the White Lotus Society has been steadily
host to a series of immortal demigods and magicians who growing smaller in China rather than larger.  Its members
fought for and against the people.  Usually, these individ- are ruthlessly persecuted by China’s superhuman corps,
uals fought demons from the Inferno and monsters from the Great Army Corps.  The Great Army Corps consists
the Otherworld.  They were also bitter enemies with the of individuals given special dispensation by the Chinese
Iron Khan.  Much of Chinese history was shaped by the government to hunt down enemies of the state.  While
conflict between the Iron Khan’s immortal evil spirit and officially China’s superhero team, many superhero teams
the various heroes opposed to him. think of it more as a secret police.
Unfortunately, the Chinese Civil War changed this. 
Mao Zedong was an avowed believer in the equality of
men and determined to wipe all superhumans from
the face of the planet.  Most of the Imperial-aligned

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Japan  Thus far, the Australian public seems curiously fasci-


nated with its supervillains. Many of the Aussie Metahu-
In modern Japan, a famous team of young female man criminals are, predictably, driven by mercenary mo-
Meta’s, dubbed Psychic Girl 7 Squadron, wages an ongo- tives but there are many who also launch attacks against
ing fight against a conspiracy of undead monsters. Mar- the more sadistically violent and psychotic criminals
tial arts masters wield unbelievable power in their fights (both powered and non-powered). Sometimes these
against criminal ninja clans, cybernetic soldiers slug it attacks are simply to eliminate a dangerous rival. But, in
out with marauding Yakuza robots, and humanoid giant as many cases, the criminal Metahuman who is acting as
mecha are an increasingly common sight in the Japanese a vigilante is operating by the unusual code of the Aus-
Defense Force.  Alien invaders, extra-dimensional evil, and tralian Meta underground in which supervillains police
monsters from the ocean depths also routinely menace themselves to a certain degree. Under this unwritten
the country. code, attacks against police and government targets are,
of course, acceptable (as is a certain amount of collateral
Japan is a nation that has embraced Metamen whole-
damage.) However, Metahuman criminals who indulge
heartedly. While it’s debatable whether the sheer number
in indiscriminate violence against civilians will be hunted
of Japanese superhumans rivals the US, it was clearly
down by their colleagues in the criminal underworld. It
surpassed America in terms public acceptance of Metas.
is a confusing situation with plenty of the rogues
The Japanese public eagerly embraces its superheroes
receiving as much positive publicity as heroes would
and thus far there have been no major incidents (such as
in another nation.
the attempted coup by the Psychotic Seven in America)
amongst them.  However, the fame, fortune, and praise The current legal system is also very difficult for cos-
that follow superheroes in Japan has resulted in at least a tumed vigilantes.  Australian law makes no allowance for
few citizens becoming costumed crusaders for less than fighting crime by non-professionals.  This has resulted
noble reasons. in even do-gooders becoming outlaws.  Conversely, the
Gene Nation has its own embassy.  The Gene Nation oper-
The International Crime League keeps its Asian head-
ates scrupulously above the law as Genesis Island is one
quarters within Japan.  The Japanese authorities have
of Australia’s chief trading partners for medical supplies.
been reluctant to openly assault the organization.  Too
many prominent officials and corporate heads are impli- P.H.A.N.T.O.M and the International Crime League
cated in the organization’s activities to attempt a full scale both maintain branch offices in Australia but neither
dismantling of the Japanese branch.  Likewise, the Inter- seems eager to expand their presence.  This situation may
national Crime League launders trillions of yen through change drastically as the Foundation for World Harmony
Japanese banks. has decreed that its new Pacific headquarters will be lo-
cated in Sydney.
The Foundation for World Harmony office in Japan
is one of the most efficient in the world.  Recently, they Despite Australians being slightly more relaxed in
successfully managed to locate and kill the P.H.A.N.T.O.M their hatred of Metamen than Americans, the Church of
regional director for Japan.  The Foundation in Japan has Mankind is based in Sydney.  It is primarily supported by
almost total support from the country’s superhumans and wealthy foreigners who bankroll its operation, but is in-
is widely held up as a model for other nations to follow. creasingly popular among Australians due to growing re-
sentment against the Gene Nation’s economic influence.
Australia and New Zealand
Unique to New Zealand, the House of Serpents is a
 Australia has only recently developed problems with recognized political party.  A group of political dissidents
superhuman crime.  This crisis is exacerbated by the fact created their own version in homage of the American
that very few costumed heroes have actually emerged organization.  The two groups have cordial relations but
on this continent.  The last significant ones were from the are otherwise unrelated.  This development worries the
1940s, like the Metaman Skyraider who was considered Australian government.
the national hero of Australia for a time.  After his death at
the hands of the villainous Razortalon, most of Australia
lost interest in superheroes.

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Europe European heroes from both sides of the now-irrelevant


Iron Curtain decided to fill the void.
Europe, as a whole, has a somewhat jaded view of
superhumans.  Having endured the wrath of Hitler’s su- The West German vigilante Iron Hand, the French
per soldiers, they are extremely reluctant to allow them hero Phantom Archer, the British super Repulse, the East
to operate in the manner they do in America or Japan.  German mystic Idunn and the Polish hero People’s Guard-
This hasn’t prevented Europeans from becoming heroes ian (renamed to simply Guardian) became the core mem-
or villains though. International groups like the Tomor- bership of Euroforce and they constructed their HQ at a
row Society and Gene Nation openly recruit from the central location in Belgium. A former East German hero,
disenfranchised Metamen in this area.  They simply do Warbird, who chose to adopt the name Freedom Eagle
so without government sanction or support.  There are and went on to become a national hero for the united
a few exceptions to this, such as the United Kingdom, Germany was soon inducted.  Comrade Psychonaut, a for-
which has a surprisingly large number of superheroes. mer Soviet super-soldier, serves Euroforce a mentor and
In recent years, the UK has begun reconstituting their intelligence analyst and seldom leaves the Aerie, their
national super-team, the Home Guard. The French gov- HQ in Brussels. In the late 1990s, Icemariner, a Norwegian
ernment also maintains a squad of super-soldiers affili- super-soldier, and Omega Cosmonaut, a former Soviet
ated with their military – Les Défenseurs de la République super-soldier, joined as well.
(The Defenders of the Republic).
Euroforce faces a variety of threats such as the heavy
The International Crime League is especially powerful European presence of the International Crime League,
in Europe and has mostly consolidated its control over increasingly super-powered mafias in Russia and Italy,
crime here (though Sicilian mafia holdouts, who have continental super-powered threats such as the Globalist
their own Meta muscle, continue to resist incorporation).  and Battle Czar, frequent covert P.H.A.N.T.O.M. sponsored
Many of the International Crime Leagues’ most powerful terrorist activities, and the occasional rampaging Norse
bosses make their home within Europe’s borders, usually giants in Scandinavia.
in the Balkans or elsewhere in Eastern Europe.  They are
nearly untouchable here, with most of these governments United Kingdom
preferring to accept their lucrative bribes and not take the
monumental risks that attacking these kingpins with their The United Kingdom has a relatively small number
superhuman bodyguards would involve. of superhumans, numbering only in the hundreds.  How-
ever, these superhumans tend to be remarkably powerful. 
P.H.A.N.T.O.M, shockingly, operates openly in Europe.  The heyday of British superheroes was from the Medieval
One can simply visit their embassies or arrange an ap- Era through World War II, but that doesn’t mean that it is
pointment at their international headquarters in Paris if currently without superheroes.
one wants to meet with their executives.  P.H.A.N.T.O.M
has done its best to avoid open violence on European soil.   In the U.K., numerous superheroes are known to op-
Instead, they operate through covert agents and exist- erate from Glasgow to London to Cardiff to Belfast.  The
ing criminal enterprises.  Many political parties, mostly majority of superhumans are in the service of the govern-
extremist conservative ones, are openly aligned with the ment and ordered to keep a low profile when not in active
Shadow Government. service.  The secret identity concept is very important in
the British Isles.  Only a few superheroes are known by
The nation of Ruritania, just south of modern day their true identities and almost all of them are legacies
Eastern Germany, is a special case and will be discussed from the Golden Age.
in its own section.
The greatest United Kingdom hero is undoubtedly
Despite the national differences and the myriad dif- John Bull.  Blessed with superpowers from an early Brit-
ficulties of being a superhuman in Europe, several Meta- ish experiment with captured Nazi technology, John Bull
human heroes have banded together to protect the con- was also cursed with the appearance of a minotaur.  Now
tinent. Euroforce is a European Union-sanctioned team of immortal, John Bull is patriarch of a small clan of superhe-
Metas who defend Europe. The team was formed after the roes who have inherited powers from his lineage.
end of the Cold War when, faced with the withdrawal of
NATO forces, including various super-teams, several of the

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The United Kingdom’s greatest disgrace is undoubt- Metamen rights are increasingly fashionable with
edly that of Jane Union and Jack Union III.  A pair of leg- the upper and middle classes of France, particularly in
acy superheroes drunk on their own power, both became response to the abuse that Metamen suffer in the urban
instrumental in the Psychotic Seven’s attempted coup of North African immigrant communities. The issue has be-
the United States and are now hiding out in Mexico in dis- come one more sore point in the already tense relations
grace. Ironically, both have spawned a legion of anarchist that mainstream French society has with the large North
imitators. African immigrant population.

P.H.A.N.T.O.M maintains many cells within the United In the summer of 2009, Paris erupted in riots after an
Kingdom.  The most powerful of these is the Social Elite, Algerian youth riding a motorcycle was killed during a
a group of extremely powerful Meta aristocrats who assist police chase. French police, with the assistance of several
the organization in their efforts to take over of the world.  deputized Algerian immigrant Metamen, were successful
The Gene Nation is allied with the Social Elite and the two in quelling the unrest in immigrant neighborhoods. As a
groups cooperate in attempts to destabilize the current result, immigrant Metamen face even stiffer harassment
British government.  The International Crime League also in their communities – and many more are fleeing for the
has a presence in London, but its activities are generally more accepting mainstream French society.
restricted to manipulating events from the shadows and
dominating the thriving British underworld. Ruritania has an embassy in Paris. These relatively
normal relations with the P.H.A.N.T.O.M. controlled nation
Anti-terrorism is the chief occupation of British super- are an abnormality as France has a reputation for react-
heroes.  All British superheroes must register their identi- ing vehemently to fascism. While many observers across
ties with the Foundation for World Harmony in order to the Atlantic sniff about how this is a classic example of
get a license to fight crime.  They must also pass a series European corruption or weakness, some in the French
of tests to prove their competency.  Oddly, this system establishment might argue that this is actually a case of
has gone very smoothly with most superheroes willing keeping your friends close and your enemies closer.
to cooperate with their government.  Only in Northern
Ireland does this run into substantial trouble.  Many Irish
Middle East
superheroes do not trust the London-based Foundation
for World Harmony and believe that they would be used The Middle East is a hotbed of civil war and unrest,
against their neighbors, though this is usually not true. even more so than in our world.  Eastern Israel is currently
locked in a low level war between P.H.A.N.T.O.M-support-
France ed ultra-nationalists and House of Serpents-supported
Arab guerillas.  Neither organization has any intention of
In WW2, the French military paid dearly for not hav- letting the other have the territory they’ve staked out.
ing a superhuman deterrent to the German’s Bio-Blitz
program. However, during the Nazi Occupation, several The United States’ invasion of Iraq has caused sev-
Metamen fought with the Resistance. eral other nations to believe they might be next.  This has
resulted in many attempting to find Metamen amongst
After the war, in the 1950s, France established a na- their citizenry in order to craft an army capable of repel-
tional super team, the Defenders of the Republic, which ling an American assault.  Others have turned to the In-
is under the control of the French Army and solely con- ternational Crime League in hopes of aquiring sufficient
cerned to defending the nation although they will (with arms to protect themselves.
proper authorization) get involved in extra-national situa-
tions. The most internationally well known French hero is Prejudice against Metahumans is very high in the
Phantom Archer II, who has recently joined the Tomor- Middle East.  Many religious teachers have interpreted
row Society. Additionally France has several high profile their abilities as a sign of God’s disfavor and have con-
aquatic-based heroes (best known are the amphibian vinced the populace to react accordingly.  Likewise, cer-
Gargouille, and the water elemental Ouragan), and has tain other Metamen have attempted to use their powers
the closest ties with Atlantis of any surface-world nation. to pass themselves off as miracle workers.

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It is likely that all of this conflict will come to a head Cities of Heroic Earth
soon but no one can predict what the Middle East will
look like after. The world of Heroic Earth is like ours, but not.  Having
evolved in a different way thanks to the presence of su-
Russia
perhumans, many things are almost identical to the ‘real‘
world.  Other things are changed completely. 
  Russia is a nation currently in turmoil.  It struggles
with the International Crime League’s attempted takeover These fictional cities are designed to provide homes
and internal dissent with its most powerful superhumans.  for player characters that want to have their own cities to
Likewise, P.H.A.N.T.O.M has been making an active cam- protect.  Because they are fictional, Gamemasters should
paign to reverse the countries’ democratic reforms.  So not feel bad about drastically altering them or even de-
far, the current government has managed to keep these stroying them outright.
threats at bay. Barely.
Falconcrest City (10, 321, 720)
  Though Russia has abundant superhumans, many
of its older superheroes are die-hard communists.  These “Falconcrest City may not be Hell on Earth but that’s just
champions find themselves at odds with the newer because it hasn’t been re-zoned.”
generation of superhumans in Russia.  Many of these su- -Falconcrest City citizen.
perheroes come to blows over their ideology rather than
work together against outside threats.  Falconcrest City is simultaneously one of the wealthi-
It is perhaps a mixed blessing that the International est, and most violent cities in America.  An Illinois steel
Crime League and P.H.A.N.T.O.M are each equally inter- community, Falconcrest City was deeply immersed in
ested in preventing the other from benefiting from the organized crime during the Great Depression.  The capi-
“New Russia.”  The most powerful corporate body in Rus- tal of James Moriarty the Second’s bootlegging empire,
sia is Dragon Industries, a corporation run by the sinister it remained under the control of gangsters after the end
Dracula. of Prohibition.  The modern Falconcrest City was, until re-
cently, the home base for the International Crime League
An unlikely alliance has emerged in post-Communist and it remains one of the cities most strongly in that orga-
Russia. After the Russian branch of the Foundation for nization’s grip.
World Harmony decimated both groups, the nation’s
Gene Nation and House of Serpents sympathizers banded Falconcrest City has a strangely dramatic Gothic feel. 
together.  The two organizations have allied to create Most of the buildings were constructed during the early
their own new militant pro-communist organization in part of the 20th century with an eye towards merging
defiance of their hostile parent organizations’ mutually European and American influences.  Unfortunately, the
exclusive agendas.  This movement is called The Red Spi- results are rather grotesque.  Many of the larger buildings
der.   It is rumored that the organization is secretly being loom ominously and are covered in gargoyles.  Residents
controlled by the former Soviet superhero Battle Czar. often feel like they’re being watched or living in the
shadow of evil gods. 
The Soviet Union’s fall has also revealed a substantial
number of private projects on the development of su- Violence is a daily part of life in Falconcrest City.  De-
perhumans.  Many of these were horrible failures and the spite being protected by the first and second Black Wings,
victims were sealed away in prisons or special chambers the cities’ vigilantes have only managed to reduce rather
meant to hold them indefinitely.  Various powers are now than eliminate the rampant violence.  Feuding gangsters
spending huge fortunes in attempts to acquire these lo- frequently allow innocents to be caught up in their never-
cations for their own use.  Some have speculated that Rus- ending struggles for dominance.  Worse, there is a genu-
sia’s current government is also interested in re-opening ine serial killer epidemic in Falconcrest City as the com-
the defunct Project: Hammer. munity produces at least two a year.  No one knows why
Falconcrest City produces so many violent sociopaths.
The current feeling of the populace is mixed and the
next few years will decide the place in society of Russia’s The divide between the rich and the poor in
superhumans. Falconcrest City cannot be overstated: an elite circle of

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super-wealthy families owns most of the city.  The only ex- distinctly unfriendly stance towards Splotch, he’s actually
ception is the Timmons family whose consistent support beloved by the city’s populace.  Freehold is also home to
of superheroes have left them social pariahs.  The poor, the Tomorrow Society, with Mass Castle existing only
on the other hand, struggle to live in a city where money a dozen miles outside the city limits.  Most Freeholders
is everything.  Crime often becomes the only way for the despise the Tomorrow Society and resent their incursions
poor to feed their families. into the city (usually to combat some Metaman threat).

As if this wasn’t enough reason for the city to be classi- Freehold is, overall, a pleasant New England city with
fiable as a cesspool of scum and villainy, it has other prob- a rich cultural heritage but is not without its dark side.  In
lems too.  Corruption is endemic at all levels of Falconcrest addition to its many superhuman problems, the city is
City.  Organized crime has managed to buy most the city also located on a series of ley lines that draw supernatural
government and nearly half of the police force.  The city terrors to the place like a moth to flame.  Worse, the House
is also one of the most polluted in America with filthy air of Serpents maintains a number of bases within the city
and toxic water further reducing the residents’ quality of limits.  
life.
Los Dios
Freehold (532, 281)
“The city of the Heavens is closest to Hell.”
“Liberty was born in this city and we shall live by that rule.” -Los Dios citizen.
-Freehold citizen.
“The City of God” was a struggling California com-
Pirates who used the location as their personal port munity that existed in the shadow of its bigger sister Los
for raiding British shipping founded Freehold.  While the Angeles.  Los Dios’ fortunes changed when it became
dreaded Black Jack O’Hara was eventually defeated, the host to the Project: Icarus military base during World War
port itself remained.  The Massachusetts city eventually 2.  Millions poured into the city as it also became host
proved instrumental in the American Revolution and be- to a cottage film industry based around chronicling the
came known as the “City of Liberty.”  Freehold gained a deeds of emerging superhumans.  The city’s true prosper-
certain degree of notoriety, as it was the headquarters ity came when Doctor Aeon retired to the city and began
of the Liberty Men during World War 2.  Celebrating its sculpting it into his personal wonderland.
position as the place where the first American superhero
team was formed, Freehold now is home to the National The modern Los Dios now rivals Los Angeles in terms
Superhero Museum and Institute for Superhuman of prosperity.  It is also known as the “City of Tolerance” for
Research. the fact that it has one of the nation’s largest Metaman
populations.  Part of this is due to Project: Icarus’ many
Despite it’s relatively modest population, Freehold experiments on the populace but also because of the ac-
has more than its share of superhuman crime. Due to the cepting nature of the people.  Many Metamen migrate to
nature of the research conducted at some of Freehold’s Los Dios in hopes of living in a community that tolerates
famous universities like F.I.T (Freehold Institute of Tech- them.  While its Valleywood studios are not large enough
nology) and the Mass University of Genetic Research,  to rival Hollywood, they are the source of yearly block-
there are a substantial number of superhumans in the busters starring superhumans.
city. Some supercriminals are offered reduces sentences
if they will volunteer as study subjects at these institu- The goddess Athena and the Radioactive Viking
tions.   Supercriminal escape attempts are frequent and Ymir  protect Los Dios.  Ironically, because this pair tend
the public has grown quite sick of superhuman crime.  to attract enemies from their respective mythos, the city
Local newspapers and media outlets have adopted a de- is subject to a great deal of mythological crime. The locals
cidedly hostile stance to superhumans. have also become aware that numerous gateways to Oth-
erworld exist near the city.  It is the only city in the world
The protector of Freehold is the superhero Splotch.  with a substantial minority of elves, dwarves, and other
The inky superhero can frequently be seen leaping from “fairy-tale” creatures.
rooftop to rooftop in order to help the local police cope
with their myriad superhuman cases.  While the media is

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Street crime is quite dangerous in Los Dios.  In addi- unknown.  Citizens of New Amsterdam have become ac-
tion to Metahuman gangs, there are numerous genetics customed to unusual sights as a result.
firms who use the unique biology of Los Dios residents
to test their latest weapons (especially SpartaCorp).  As a Away from downtown New Amsterdam, where the
result, drugs like Hyper exist that briefly bestow super- architecture predates Divinos’ arrival, the city starts to
human abilities on gangbangers and hired killers.  Also, look like a more traditional American city.  Some of the
groups like the Knights for a Pure Mankind give advanced residents actively resent the weirdness that has come
weapons to any gang that is willing to kill “freaks.” into their lives.  Here, citizens deal with the same issues of
crime and pollution that every other major American city
The Gene Nation is especially influential in Los Dios.  must struggle with.  Even Divinos can’t be everywhere,
Many citizens are proud of their ‘genetic birthright’ and and there is a thriving underworld in New Amsterdam. 
feel sympathy for the terrorist organization.  It doesn’t It is suspected, correctly, that Kenneth Kane, the CEO of
help that many local businesses are deeply involved with SpartaCorp, is controlling many of the criminal gangs.
Genesis Island.

New Foreign Countries


New Amsterdam (12, 211, 211)
 There are numerous countries in the world of Heroic
“The City of Tomorrow! Today!”
Earth that do not exist in our world.  These are made by
-New Amsterdam slogan.
the will of supervillains, superpowered conquerors, and
powerful minds that have carved them from the hands of
Until recently, New Amsterdam was considered New larger governments.  There are dozens of these scattered
York City’s ugly stepsister.  A much smaller and less im- throughout the world.  Many of these new nations are
portant New York State location, New Amsterdam was growing in influence while ‘traditional’ nations weaken.
transformed in the 1980s by the arrival of Divinos the
Golden Guardsman.  Choosing to live in New Amsterdam, Supervillains do not rule all of these countries; some
he shared much of his technology and thousands chose are merely the remains of ancient cultures that did not
to move there simply to be in a city under his protection.  entirely die out.  These ‘lost civilizations’ are often centers
With New York City damaged extensively during the for strange and unbelievable magic.
Tsavong Invasion, New Amsterdam received an influx of
immigrants who helped transform it into America’s sec- Genesis Island (pop. 3, 283, 311)
ond most prosperous city.
Genesis Island’s origin begins with Asteroid-1010, set
Much of downtown New Amsterdam was restructured into Earth orbit by the Thran.  The Asteroid was hollowed
within the last two decades and it is at the cutting edge out and turned into a listening post to observe human-
of world architecture.  Advanced technology recovered ity’s genetic development.  The Red King used his keen
from aliens and reverse engineered by SpartaCorp and intellect to forge a pact with these Thran before turning
Raven Enterprises has been incorporated into the city.  the asteroid into a military base.  Fearing orbital attack,
Advanced technology is so readily available in New Am- the United Nations authorized an attack by the Patriots
sterdam that even common criminals have been known that ended with the asteroid being knocked from space.
to wield laser pistols.
Divinos, straining to the very limits of physical
Unfortunately, New Amsterdam’s prosperity has not strength, successfully lowered the asteroid safely into the
been without a price.  The concentration of advanced South Seas.  It was believed, briefly, that the Red King had
technology and tremendous wealth means that there perished in the conflagration.  Cassius Mass survived the
is a ridiculous amount of superhuman crime in the city.  disaster and later claimed the island as sovereign territory
Foreign countries seeking industrial secrets, Meta ter- of the Gene Nation.
rorists, and even escaped experiments imperil the city. 
New Amsterdam is also home to the consulates for the Surprisingly, the United Nations chose to recognize
interstellar empires of the Confederacy, Thran Allegiance, the sovereignty of Cassius Mass and Genesis Island. 
and Tsavong Hegemony.  As such, alien attacks are not Having discovered a cure for cancer and several other

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plagues, Cassius bargained his genetic knowledge in Heading the Eastern Division of P.H.A.N.T.O.M, the
exchange for political favors.  Utilizing Thran technology, Iron Khan has one of the most modern and well-trained
he transformed the barren island’s surface into a lush armies in the world.   The Iron Khan has undisguised ambi-
fertile paradise while constructing futuristic housing for tions to control all of China, but fears nuclear annihilation
the Metaman Empire that he envisioned.  Cassius then as a consequence for full-scale invasion.
opened his borders to the Meta refugees of the world,
offering unlimited education and healthcare to those The Khanate is a capitalist nation, but one frozen in
who met his genetic requirements.  Seemingly overnight, China’s dynastic past.  A scholar class of mandarins serves
Genesis Island bristled with hundreds of thousands of the Iron Khan as though he were Emperor of all China. 
inhabitants. While nominally a P.H.A.N.T.O.M nation, most of the
soldiers in the land are loyal to the Iron Khan instead of
Genesis Island is a sovereign monarchy with Cassius Death Mask III.
Mass as Emperor.  The Red King does little ruling, but
instead focuses his efforts on plotting against the rest of Worse, the Khanate is headquarters to the twisted
the world.  Instead, the Chessboard handles the majority cult of the Black Hand.  The Black Hand carries out numer-
of the country’s decisions. the Chessboard being an elite ous assassination missions throughout Asia on behalf of
council composed of Metamen and human servants.  the Iron Khan.  The conquest of China is only a small part
The Chessboard rules absolutely but is not particularly of the Iron Khan’s ambitions.  In truth, he intends to domi-
tyrannical. nate the whole of Asia before the end of the 21st century.

Genesis Island has the world’s largest population The Khanate is largely composed of walled cities ruled
of Metamen, with close to a hundred thousand.  Meta by the Iron Khan’s minions.  The Iron Khan, aka Temujin, ap-
refugees from all over the world are welcomed in Gen- points governors from his most slavish and self-debasing
esis Island, often fleeing persecution in their homelands.  followers.  He makes it a point to never appoint anyone
Despite Cassius Mass’ best efforts, most of the population who is too competent or who might wrest the loyalty of
is not eager to go to war with the rest of the world.  The the troops from his ‘Imperial Personage.’
population of Genesis Island also includes regular hu- The Khanate’s peasants are forced to wear clothing
mans who handle most of the physical labor on the island.  styles from centuries ago and are educated in state run
There have been civil disturbances and even a brief war schools.  These schools reinforce the idea that the entire
fought over the rights of regular humans. Cassius Mass world will eventually come under the Iron Khan’s rule. 
has learned he cannot take his ‘normal’ human popula- While the Khanate is ostensibly a modern, civilized na-
tion for granted. tion, only a small number of peasants are educated to
Genesis Island’s economy is chiefly based on medical modern standards.  These children are taken from their
exports.  It is one of the most advanced nations in the parents at an early age and indoctrinated to be servants
world, thanks to the Red King’s inventions and reverse-en- of P.H.A.N.T.O.M or the Black Hand.
gineered Thran technology.  It is a nuclear-capable nation
and no country in the world wants to attempt to oppose
the Red King with the threat of annihilation hanging over
their head.  Ironically, its nuclear power is mild compared
to the power of its most powerful Metas.

Khanate (pop. 138, 281, 291)

  Covering much of the Eastern mountains of China,


the Khanate kingdom is a land that the Chinese govern-
ment would dearly like to reclaim from its current dictator. 
Separated from the government in WW2 by defecting
soldiers, the region has been built up by the Iron Khan
ever since.  It is now an impregnable stronghold of
the Black Hand. 

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The Palace of the Iron Khan is a massive mountain for- Nestoria is currently one of the leading countries in
tress that is isolated from the rest of the nation.  Called ‘The the areas of genetic research, space travel, and fusion
Grand Palace of Bones’, it is filled with numerous mythical power.  They are, strangely, held in contempt by their
supernatural creatures and the results of his magical neighbors and the world at large.  This is in part due to the
experiments.  It is also a pleasure palace for those few he fact that Nestoria is a monarchy and its populace shows
takes into his confidence.  Many women are imprisoned no desire to modernize to a Western form of government. 
here for the Emperor’s amusement as he struggles in vain Allan Quatermain’s descendents are rumored to be the
to conceive an heir.  source of the current royal lineage.

Terrifying screams resound from the Iron Khan’s dun- Though they maintain an army, it is only for self-
geons day and night.  defense, but many allege that they are building super-
humans to take over all of Africa.  The country is unfortu-
nately at a very weak period in its history as its army was
Nestoria (pop. 5, 829, 211)
recently ravaged in a civil war.  Because of this, Nestoria is
The mythical kingdom of Prestor John was inspired by developing super-humans to defend its borders. 
the small nation of Nestoria.  It is a country that borders
The throne is currently empty in Nestoria.  The infant
Sudan, Libya, and Egypt.  Nestoria is a wealthy country
nephew of the disgraced superhero Red Leopard is the
that isolated itself from the rest of the world until recent
official King but he is not expected to take up rule of
centuries. Gaining much knowledge from Chinese and
Nestoria for another two decades, and regency is being
Arabic visitors, they never went through a Dark Age like
maintained through the Twelve Great Tribal Chieftains.  It
Western Europe. 
is an uneasy situation with many hating the Red Leopard
The land is lush and fertile despite being positioned in for his failed attempt to take over the United States.
an otherwise arid region.  Furthermore, Nestoria is located
Nestoria is a Coptic Christian Nation that speaks
over a vast collection of natural resources including dia-
Nestorian.
monds, titanium, and oil, though the people of Nestoria
have been extremely reluctant to endanger their fragile
ecosystem by attempting to tap any of these.  New Atlantis (pop. 10, 553, 021)

They are aware that numerous powers would very The current Atlantis is the third kingdom to bear that
much like to acquire these resources for themselves.  name.  Only related to the Ancient Atlanteans in the most
P.H.A.N.T.O.M and the House of Serpents have both dis- distant sense, Atlanteans nonetheless take an immense
patched mercenaries to try to take over the country.  So pride in their ‘ancient heritage.’  This pride is occasionally
far, none of them have managed to hold the nation for so overblown that modern Atlanteans come off as pomp-
very long. ous.  Ironically, their current nation is only a little over a
hundred years old.  Most modern Atlanteans are the di-
rect descendents of Captain Nemo’s multi-national crew.

New Atlantis is an underwater civilization that believes


itself to have claim on all of the world’s oceans.  Its single
major city is Nautilus.  It is this city and its surrounding
territories that largely defines the borders of New Atlantis.
Countless older Atlantean cities dot the area around it but
they lie in ruins.

The Patriots deposed New Atlantis’ monarch, Aquari-


us, after his failed coup attempt against the United States. 
Atlantis is now without a leader.  The people are bitterly
divided over whether a child of Captain Nemo’s blood is
required to rule the kingdom. All attempts to appoint a
new monarch have deadlocked.  Unfortunately, Atlantis’
laws of succession would put the villainous Neptune on

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High Lemuria (pop. 118, 822)

The Grigori have an almost unmatched reputation


for maturity and moral superiority.  Unfortunately, this
reputation is occasionally undeserved.  One of their more
questionable acts in the past was to gather a horde of
genetically advanced individuals from ancient Earth and
proceed to accelerate their evolution.  The result of this
experiment was the Evo-Lutionaries, a race of unique
Metamen that was superior to humanity in almost every
way.

The Grigori proceeded to teach the Evo-Lutionaries


advanced science and technology, allowing them to be-
the throne.  Because of the terrorist activities of Aquarius, come one of the more advanced races in the cosmos.  It
it is unlikely he will ever be allowed to set foot in Atlantis was their hope that the Evo-Lutionaries would use their
again. This is a bitter pill for many Atlanteans, as Aquarius superior abilities to protect humanity and lead it towards
was a very popular leader. becoming one of the ‘guiding lights’ of the cosmos.  Un-
fortunately, the Evo-Lutionaries looked at the rest of
Atlantis is a technologically advanced nation with fu- humanity as little better than apes and decided to use
sion power, tide control technology, and a fleet of the best their powers to conquer them.  They formed the empire
submarines on Earth.  Atlanteans are an amphibian race of High Lemuria and declared themselves Earth’s kings.
with the ability to breathe underwater as well as above it. 
They are otherwise indistinguishable from regular human The Grigori responded by using their tremendous
beings.  Several superhero Atlanteans exist.  These beings power to banish the Evo-Lutionaries from physical real-
are usually the result of Atlantis’ genetic experimentation ity into the Annihilation Zone.  This was manifested in a
with its royal bloodlines.  The most prominent is Princess massive forty-day energy wave that covered the Earth. 
Ariel. The Grigori, furthermore, removed all mention of the Evo-
Lutionaries from human history, repairing most of the
New Atlantis’ architecture is based upon Captain damage done by their brief reign.  The only trace of the
Nemo’s idea of a perfect underwater civilization; Greek Evo-Lutionaries was in the Biblical legend of the Nephilim
columns mix with Indian opulence and Roman grandeur.  and the Great Flood.
The interiors of these strange buildings have a Jules Verne
feel.   A rather intriguing aspect of Atlantean culture is The High Lemurians would have remained imprisoned
their odd habit of mixing Victorian sensibilities of science indefinitely if not for the actions of the John Smith Society
and imperialism with Indian religious practices.  and the Patriots.  Following a lead into the Annihilation
Zone, they discovered the lost continent of High Lemuria
The culture has evolved past Nemo’s initial design, and were nearly executed before escaping.  Nevertheless,
but the Victorian pirate has left an undeniable mark on the event resulted in the High Lemurians discovering
his people.  Most Atlanteans see nothing wrong with us- how to breach the barrier between dimensions.  The Evo-
ing terrorism as a means to achieve the results they want.  Lutionaries proceeded to transport their capital city and
Likewise, they are all possessed of a certain sense of noble surrounding countryside into the Pacific Ocean.
entitlement.
The Evo-Lutionaries, led by the mad self-styled tyrant
Atlantis is a member state in the United Nations. At- King Evillutionary, were stunned by the world’s sharp
lantis frequently threatens secession due to the fact that spike in superhumans.  Furthermore, Earth’s technol-
it is given little attention.  Atlantean concerns over the de- ogy, while primitive, was no longer incomparable to the
population of sea life, pollution, and other environmental Evo-Lutionaries’ own.  A short war was fought, with the
issues have been so far shrugged off. Evo-Lutionaries’ armies being defeated by a combined
alliance of superheroes and supervillains.  The King Evillu-
tionary was apparently killed, resulting in the High Lemu-
rians being forced to select a new one.  They have since

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selected Tyranos, a blind and one-armed Metaman who


nonetheless has vast telekinetic powers.  He is assisted by
his seven daughters, known as the Sisters of the Moon.

The High Lemurians are a proud people who are still


recovering from close to 3,000 years of forced isolation. 
It is difficult for Evo-Lutionaries to take regular humans
seriously and their recent military defeats have left them
deeply confused.  Earth’s governments are largely hostile
to the High Lemurians and despise the arrogant tone that
they take with the rest of the world.  The only govern-
ments that maintain cordial ties with the Lemurians are
Atlantis and Genesis Island.

The High Lemurians are the most advanced people However, Ruritania is a modern First World nation
on Earth, possessing technology equal to the Thran He- with its pleasant little villages hiding a substantial indus-
gemony and other star empires.  They are unwilling to trial base.  Modern hospitals and business centers are
share this technology with the rest of the world and have located primarily underground (a precaution instituted
largely stagnated in the area of research and develop- by Death Mask II against nuclear war).  Furthermore, the
ment.  The High Lemurians suspect, correctly, that many artificially expanded mountains of the region are host to
of Earth’s scientists could do more with it than they have massive factories that produce some of the most techno-
in the past 3,000 years.  They are particularly advanced in logically advanced weapons in the world.
the fields of biology and are able to control Meta muta- Ruritania is a socialist nation with free education,
tion to a startling degree. health care, and guaranteed employment for all citizens. 
Few Evo-Lutionaries do any real work.  Instead, they
rely on Bioroids, barely sentient clones of human stock Who is the Leader?
who do the major work on the island nation. Bioroids
are incapable of violence and cannot even conceive of The identity of the Leader, whether he is an existing
disobeying an order.  The plight of Bioroids has been character or an entirely new one, is being left deliber-
something that many humans are deeply concerned over, ately ambiguous.  Basically, the Leader is whoever the
while the Evo-Lutionaries regard them as merely artificial Gamemaster wants him to be.  With so many villains who
constructs that have no claim to human rights. possess the resources of an entire nation, this is an op-
portunity for the Gamemaster to give their player charac-
Ruritania (pop. 20,328,917)
ters a genuine shock.  The player characters may struggle
through a horde of Revolutionary Guard members, battle
Occupying a position between eastern Germany and a host of Exterminators, and then ultimately face....who?
the Czech Republic, Ruritania is a picturesque Germanic
kingdom that seemed like a paradise.  Through sheer Phipps Gaming Studios has no intention of revealing
luck, the small nation escaped severe damage during who the Leader is.  It is a mystery that shall always be re-
both World Wars. Ruritania also managed to avoid a Com- solved at your gaming table.  This prevents the surprise for
munist takeover.  Unfortunately, the price for this was players being ruined by them possessing a supplement
becoming the headquarters for P.H.A.N.T.O.M. with the answer.  It might be an alternate-universe double
Modern Ruritania has changed little outwardly from of the heroes, a resurrected General Iblis, an old nemesis
the tiny kingdom described by author Anthony Hope in of the heroes, or even a deeply disturbed normal human. 
the Prisoner of Zenda.  To all appearances, the 20th century The answer is up to you.
seems to have passed much of the populace by, and peo-
ple continue to dress in fashions that were anachronistic
sixty years ago.  The peasants seem happy and comfort-
able with the absolute monarchy under which they exist. 

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Unfortunately, the government strictly controls its econ-


omy.  All citizens effectively work for P.H.A.N.T.O.M. in one
capacity or another.  Foreign P.H.A.N.T.O.M. soldiers are an
everpresent and unwelcome feature in Ruritania.  Like-
wise, all crime and dissent is dealt with by firing squad.

The most prominent feature of the land is Castle


Totenkopf.  A former Schutzstaffel holding, Death Mask I
eliminated all of Himmler’s loyalists within and claimed it
for himself.  The location is now filled with strange ma-
chinery and bizarre technological devices that the people
fear will someday destroy the nation.

The nation speaks German and is primarily Roman


Catholic.  The only holidays celebrated in Ruritania are of Metas.  The fact that the Leader is talented enough to
Easter, Christmas, and the Archduke’s Birthday (which fight even such powerful individuals as the planet’s two
celebrates the birth of Death Mask III). most powerful superhero teams is cause enough to worry
the world’s strongest governments.
Zulan (pop. 10,118,183)
Both P.H.A.N.T.O.M and the Gene Nation are bitterly
  A country to the south of Saudi Arabia, Zulan is a opposed to the new Zulan government.  P.H.A.N.T.O.M
military dictatorship formerly ruled by the insane General loathes the Leader for depriving them of their oil reserves,
Amn Batani.  Zulan is a former P.H.A.N.T.O.M possession while the Gene Nation despises the Leader for his anti-
but British secret service agent Jacob Hunter assassinated Meta policies.  Both groups might be willing to assist any
the murderous despot and Foundation-funded revo- heroes that are interested in overthrowing the evil dicta-
lutionaries successfully overthrew the hated dictator’s tor.  The International Crime League has made an alliance
armies. with Zulan’s corrupt Revolutionary Guard and makes a
fortune by quietly exporting oil to nations that publicly
For a time, it looked like Zulan would become a flower condemn Zulan’s government.
of democracy in a turmoil-ridden region.  Unfortunately,
less than a year after General Batani’s overthrow, the The populace is glad that General Batani is dead, and
Revolutionary Guard managed to overthrow the interim their lives have generally improved since his overthrow. 
government.  A mysterious, brutal new dictator was ap- They are reluctant to become involved in another revo-
pointed as absolute ruler of the country.  This man was lution, despite their loathing of the Leader’s tyranny.  It
cryptically referred to as simply “the Leader”. would take a hero of exceptional charisma and courage to
convince them to become involved in another revolution.
The Leader has begun screening the population for
the Super-Gene and orders every child with it taken from
their parents.  The parents are then summarily declared Special Locations
‘genetically undesirable’ and executed.  No one knows
what happens to these orphans but most suspect that the  There are ‘special locations’ throughout Heroic Earth
Leader has them euthanized.  Anti-Meta propaganda is –  exotic and mysterious locales that can be the basis for
broadcast daily and the country is patrolled by Extermina- all manner of exciting adventures.  These locations can
tor robots.  No one knows where the Leader has acquired be mystical mansions, lost valleys, ancient temples, and
all of his advanced weaponry, but the Revolutionary space stations.  Heroic Earth is filled with surreal locales
Guard is now one of the best armed forces in the world. that go unnoticed in the constant buzz of daily life.Even
into the 21st century, not all portions of the world have
The Foundation for World Harmony has sent several been fully explored.
operatives into Zulan but almost all of them have been
killed.  Both the Patriots and the Tomorrow Society have
endured hair-raising missions into Zulan in order to res-
cue political dissidents, or prevent the mass execution

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The Hollow Earth (pop. 6,228,215) Unlike in the Hollow Earth, there are very few rem-
nants of the Sayron themselves in the Lost World.  Nazi
The Hollow Earth is the result of the Sayron race at- agents who arrived in the Lost World just before World War
tempting to escape obliteration during the last days of 2 largely wiped out the few remaining Sayron.  These Na-
the dinosaurs.  The Sayron created a vast network of caves zis (and their descendants) have constructed a civilization
that lead to a pocket dimension above the Earth’s core.  here based around maintaining an apartheid control over
The plan took too long to enact and they were only able the various nonhuman species of the Lost World.  These
to save a tiny portion of their race.  The rest migrated into fascists have since become interested in necromancy and
space and abandoned the Earth altogether.  Mutated and are members of the Death’s Head.
twisted descendents of the Sayron still inhabit the Hollow
Earth.  These Sayron worship Entropic Masters that they The surviving Sayron are mostly monks and enlight-
call The Great Old Ones. ened psychics.  These Sayron live simple lives of contem-
plation and mostly attempt to pass on their teachings
The Hollow Earth is a lush tropical land that most of pacifism to those they meet.  The Sayron monks call
human beings would consider a paradise.  An interior themselves the Monks of the Hidden Circle, and have
miniature Sun warms the location.  Most inhabitants of educated numerous superheroes.  A number of humans
the Hollow Earth confuse this glowing orb for the planet’s have also joined their order.
core.  It is summer all year round and the climate is natu-
rally moist due to ancient Sayron weather control devices The Lost World is dotted with ancient stone ruins of
that still function. the Sayron and civilizations that developed after after
them.  In addition to the Sayron survivors and Nazi im-
The degenerated Sayron are not the only inhabitants migrants, there are also races created by the Sayron’s
of Hollow Earth.  Gigantic humans migrated from Earth genetic engineering.  These include the highly advanced
during the mythic age and remain largely as they were ape-men who dwell in the city Siminia (whose insulting
during mankind’s height.  Likewise, bizarre life forms have name is a human invention, since their “ape language”
been created from the leftover technology from the Say- name cannot be pronounced).  Other notable races are
ron’s once grand civilization.  Mythic monsters dwell freely the savage Beastmen and primitive human tribes who
with dinosaurs that continue as they were more than sixty tend to worship superhumans as gods.
million years ago.
P.H.A.N.T.O.M and the House of Serpents have made
The Hollow Earth is a savage realm where the rule be- several failed attempts to take over the Lost World for
longs to the strongest.  The Hollow Earth’s human beings their own use.  The advanced Sayron technology and
are a savage but noble people who honor those warriors the significant material resources to be found in the Lost
who display personal integrity.  A superhero would be World (diamonds, oil, and superanium ore) are a signifi-
able to become a king or even a god in this place. cant lure for the terrorist organizations.
The Hollow Earth is accessible through a few tunnels These invasions have been thwarted by the Gray-
that exist in the ‘Lost World’ of Antarctica.   Very few ex- haven family, who are the self-proclaimed defenders and
plorers have returned from expeditions to the Lost World explorers of the Lost World. The Greyhavens, descendants
and thus Hollow Earth remains largely mythical.   of English nobility, are a family of adventurers with a
peculiar affinity with wild animals. They came to the Lost
The Lost World World as explorers and subsequently inspired several Pulp
(pop. 321,289) heroes with their real-life adventures.  They are sworn en-
emies of the dire Beastmen, and of the Nazi holdouts who
The Lost World is another enduring relic of the Sayron inhabit the Lost World.
civilization.  When the Earth’s climate began to drasti-
cally change, the Sayron constructed the Lost World as
Mass Castle (pop. 386)
an artificial environment where they could survive.  The
Antarctic Lost World is not the only one of these “Arks” but  Mass Castle is the central headquarters of the Tomor-
it remains one of the few to survive to the modern era. row Society and the home of its Alpha Team.  The castle
was moved from Germany, stone by stone, to its current

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location outside of Freeport, Massachusetts.  The forbid- surroundings, but it is always a beautiful upscale residence
ding Gothic castle rests outside the city and is shunned with an ‘N’ emblazoned on the doors, no matter what the
by the locals.  The concentration of hundreds of  Metahu- country or alphabet.  The Mansion of Nightmares is a
mans in one place is enough to give most average citizens titanic shifting residence, one that contains rooms from
pause.  a hundred different cultures throughout history.  It is infi-
nite in size and its contents are shaped only by the will of
The caste is permeated by a surreal atmosphere be- its malevolent spirit.
cause of the chaotic and reality-warping nature of Serena
Mass’ powers. The result is that parts of the castle’s archi- The Mansion of Nightmares has shown up in nu-
tecture and even interior decorations will rearrange them- merous stories and tales throughout history.  It was the
selves periodically –sometimes in response to Serena’s Labyrinth the Minotaur traveled through, it was the place
moods or whims and sometimes seemingly at random. where Black Wing II and Cynthia Van Helsing defeated
Accepting the strangeness of the school environment is Dracula, and it was the inspiration for a song about a hotel
one of the first steps that Metamen must make in order to in California 
become part of the Tomorrow Society.
The Mansion is a place that ‘invites’ individuals inside
Mass Castle has been altered by the mysterious its walls.  There they are subject to the most dreadful
John Smith Society to be a state of the art facility.    It fancies imaginable.  Thankfully, it is rare that individuals
is equipped with training rooms, gymnasiums, satellite catch the ‘notice’ of the malevolent spirit that inhabits the
communication, its own private airport, and even arcane house.  When it does, it is impossible to escape the house
laboratories. It is also equipped with high-tech equip- until it is satisfied with the courage of its prisoners (or it
ment acquired from looting Gene Nation bases.  The Pa- has destroyed them). 
triots have also covertly assisted the Tomorrow Society in
outfitting its headquarters. Imprisoned houseguests are often required to fulfill
some macabre objective like laying a ghost to rest, or
The place is filled with bizarre architecture, rooms solving a murder that occurred in the long distant past. 
that resemble M. C. Escher paintings, and trophies from Time has no meaning in the Mansion of Nightmares.  In-
previous Tomorrow City missions.  habitants might find themselves transported back to the
1920’s, or even the Middle Ages.  The only consistent thing
The majority of people who stay at Mass Castle are is that no one can leave the mansion grounds unless the
children with newly developed Metahuman abilities.  Mansion wills it.
Many of the teachers there are former members of the
Tomorrow Society.  Students are encouraged to look be- The origin of the Mansion of Nightmares is lost in his-
yond appearance and the nature of their powers to see tory but it seems to have started as an ‘ordinary’ haunted
the person within.  Sadly, Serena Mass is not perfect in house that slowly absorbed countless other ghosts over
her ability to bestow good values on her students. Some the centuries. 
students have gone on to become supervillains, or have
defected to the Gene Nation.  Now, the ghosts of ten thousand or more restless spir-
its inhabit the Mansion.  Its interiors are utterly mutable
Mass Castle has a cemetery outside of its main keep and it can manifest a bizarre and diverse cast of characters
where members of the Tomorrow Society are buried.  who are often unaware they’re dead.
This place is one of the few places that does not become
warped by Serena Mass’ chaotic magic.  Serena can often The Mansion of Nightmares cannot be damaged in
be found here, mourning, and attempting to communi- any way that it cannot repair.  If, by some miracle, all the
cate with her lost friends. spirits of the house are exorcised then its supernatural
powers will remain.  This fascinating building might make
an unconventional but serviceable headquarters for a
The Mansion of Nightmares group of aspiring heroes.
(pop. 0 living souls)

 The Mansion of Nightmares is a bizarre structure that


moves throughout the planet.  It shifts forms to match its

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Patriots Mansion Seventh Heaven is a fascinating combination of


(pop. Varies from 14 to 39) laboratory, library, nature preserve, and superhero head-
quarters.  It serves the needs of not only Divinos, but all of
 Patriots Mansion is the primary headquarters of the the heroes that have impressed him.  Once one is given
Patriots team.    The mansion is the property of George access to Seventh Heaven, one may use its facilities freely.
Timmons, the original Black Wing, but has been turned
over to the team.  The mansion has been destroyed on Seventh Heaven is usually empty but is always hum-
several occasions but Alexander Timmons has always re- ming with Mithran robots.  These machines care for the
built it sturdier than ever. machinery and animals that inhabit the space station. 
Mithran shuttles are used by the Patriots to travel to and
The mansion is in the heart of New Amsterdam and from disaster areas.
it is one of the more luxurious buildings in the city.  The
four-story mansion contains over two hundred rooms. All Seventh Heaven is crystalline in structure.  It’s comput-
of these rooms are equipped with luxury furnishings and ers and machinery are so far above human understanding
high tech equipment.  Patriots members are also able to that  even the most brilliant mortal minds cannot repli-
customize them at will, with Black Wing II sparing little cate them. 
expense for the World’s Greatest Heroes.
The space station contains the original version of the
Since taking it as a headquarters, the Patriots have A.I. Ultramind 2. She sorts all of the information gathered
modified the building extensively.  The Patriots have on Divinos’ travels as well as monitoring the Earth for
added a super computer center, a ‘battle zone’ that uses crises.  Without Ultramind 2, Divinos’ efforts to help hu-
hard-light holograms to simulate their worst enemies for mankind would be severely compromised.
training, and a vault containing the world’s largest pri-
Ultramind 2 is the ‘daughter’ of the supervillain Ul-
vately owned comic book collection.  Both Splotch and
tramind, and is partially organic in nature. Appearing as
Dawn Wing can frequently be found in the last room.
a human-seeming android, Ultramind 2 will eventually
Patriot Mansion’s security is run by an affectionate become ancestor to the superhero Ultramind 10 in the
A.I. known as Ultramind 2.  Ultramind 2 maintains an an- Utopian Future.
droid body with the appearance of a “French maid” which
The station, though powerful, has fallen and been de-
is often found ‘dusting’ the place (actually patrolling for
stroyed several times in struggles with Divinos’ enemies,
intruders). 
but it has always been regenerated by the efforts of Ultra-
The mansion is protected by an elaborate security mind 2.
system that is non-lethal in nature but can disable most
attackers.  It is useless against the Patriots’ more danger- Super-Alcatraz (pop. 8,212)
ous foes but serves nicely against minor supervillains. 
Super-Alcatraz is the superhuman prison.  An artificial
Patriots Mansion is infamous for its sarcastic and island constructed off Los Dios, Super-Alcatraz is based
unpleasant butler, Thomas London.  The Cockney con on the original Alcatraz’s architectural design.  Alexander
man is serving the Patriots as an alternative sentence to Timmons (the second Black Wing) created it with the in-
twenty years in prison. Acting as a butler, de facto “media tent of dealing with the problem of supervillain breakouts.
liason” and bouncer, Tom spends most of his time dealing
with reporters and uninvited guests, usually in a way that Super-Alcatraz’s cells are made of super hardened
makes most of them never want to come back. steel.  They are monitored by several different sensor
systems.  Furthermore, each cell is specifically designed
for containing the supervillain resident inside. Quite a few
Seventh Heaven (pop. 1)
of the cells are created in anticipation of a supervillain’s
The space station  Seventh Heaven looms above the arrival.
planet like a glowing star. It originally belonged to the evil
Lastly, the island is also equipped with guards who
General Iblis, but he lost it in an early battle with Divinos. 
wear a powered-down version of the Steel Commando’s
It is a former Mithran battle-cruiser but has since been
own battle armor.  They are specially trained for handling
stripped of its weapons and left to float in Earth’s orbit.

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supervillains, in a course designed by the Patriots them- before Orkus dispatches his armies to strip the planet of
selves.  Each of the guards has a mixture of police and anything useful. This is only a prelude of what is to come.
military experience.
If the planet is inhabited then Orkus will attempt to
 Sadly, the experiment has had mixed results. enslave as much of its population as possible.  The cap-
tives are herded onto Orkus’ space ships and taken back
Super-Alcatraz has fewer superhuman escapes from to Abaddon.  The process is a slow and devastating one
custody than any other prison but it is not escape proof.  with most planets rendered lifeless within the span of a
Alexander Timmons was unable to cope in his designs week.
with the problem of corruption.  Many supervillains are
fabulously wealthy, and guards have been known to ac- When the planet is suitably ‘softened up’, Abaddon
cept bribes in exchange for ‘errors’ during the handling stretches forth massive tendrils that slowly break the
of prisoners.  Likewise, the sheer variety of super powers planet up into digestible pieces.  The entire process of de-
that a villain might display means that some are able to vouring a world usually takes a little less than a standard
escape their customized cells. Earth month.  Each planet is enough to keep Abaddon
operating for another year.
Worse, the prison has come under heavy criticism by
certain lobbies.  Super-Alcatraz is hideously expensive to Abaddon has six hundred and sixty six layers stretch-
run and many believe that a less extravagantly equipped ing down from the surface to the planetary core.  These
prison would suffice.  Others argue that locking away all layers can vary in size from a human sized hallway to
superpowered offenders in one prison is inherently racist. miles in height.  Slaves taken from Orkus’ many conquests
populate each layer,all of whom live and die in abject mis-
Finally, some forward thinkers have also noted that if ery and torment, laboring day and night to manufacture
there ever was a full-scale jail break, then having all the weapons for the demigod’s armies.  All are eventually
world’s superpowered offenders in one place would have worked to death.  Orkus does not care if he expends his
apocalyptic consequences. labor force carelessly, he’ll just find another inhabited
world to enslave.
Outer Space in the The only layers that have anything resembling joy
Halt Evil Doer! Universe and mirth are the last three.  These layers are, ironically,
the most Hellish.
Earth is the central location of the Heroic Earth uni-
verse, however, it is not the only potential location for The first layer is where Orkus’ many soldiers live.  They
adventure.  live lives of sadistic luxury and decadent hedonism in be-
tween missions.  Almost all of Orkus’ Demon Drones are
The galaxy is extremely well populated.  Many alien aware that they will probably die in some minor conquest
races exist with varying degrees of technological devel- for their master, and celebrate their life accordingly. 
opment.  Earth has no regular contact with these powers
but is aware of their existence. The second layer is where Orkus’ Royal Court lives. 
It is a bizarre Wonderland of surreal colors and bizarre
games.  All of the Royal Court are certifiably insane and
Abaddon are allowed to pursue their own twisted amusements as
they see fit.  Superheroes are often brought to the 665th
Abaddon is a planet-sized space station that powers
level in order to be broken to Orkus’ service.  Most of the
itself by devouring worlds.  This is the home base and
Royal Court is either Metamen empowered with Orkus’
headquarters for the monstrous galactic dictator, Orkus.
own essence, or fallen Celestial Masters.  A few Half-Gods
The ‘front’ of the planet is a gigantic metallic iris.   At or fellow Entropic Masters exist amongst their ranks. 
Orkus’ order, this iris opens up to reveal a massive fac- None are as powerful as Orkus, however.
tory complex existing underneath Abaddon’s surface.  A
The planetary core is where Orkus dwells.  His in-
gigantic tractor beam then shoots forth to embrace its
destructible palace exists within the massive station’s
prey.  The victim planet suffers terrifying earthquakes and
generator systems.  It is here that Orkus dwells alone and
natural disasters which will ultimately destroy it, but not

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broods upon his next galactic campaign.  Occasionally, Empress, Aria the Merciful, is doing her best to try and
Orkus will entertain another Entropic Master in his palace, preserve the Confederacy against countless usurpers.
but even they tend to find the location too grim.
The Confederacy of Allied Worlds controls five thou-
Abaddon is utterly immune to conventional attack.  sand worlds and has nearly a thousand individual races
Even the mighty Grigori, Mithran, and Celestial Masters represented in its Intergalactic Senate.  Real power rests
combined couldn’t destroy the planet.  It might be vulner- with the High Chancellor, who does his best to attend to
able to a group of superpowered saboteurs but whatever the needs of all species present.  Most of the populace,
is needed to destroy a location of such supernatural evil however, tends to look to Aria rather than the democratic
is anyone’s guess. government.

Orkus has a secret that he keeps from his fellow En- The Confederacy of Allied Worlds has its own military
tropic Masters.  Abaddon is actually the body of the late and Star Police, but it is also defended by the Galactic
Queen of Horrors.  The Queen of Horrors is the mother Guardsmen of the Grigori.  Every race of the Confederacy
of Orkus, and a true Entropic Master.  Unlike most of the has a Galactic Guardsman protecting it it and sometimes
modern ones, she is PL X and nearly omnipotent.  Orkus two or three if they are particularly important.  The Ga-
prevents the twisted elder god from resurrecting herself lactic Guardsmen are revered champions of justice in the
by constantly expending her excess energy on war.  Nev- Confederacy.
ertheless, he is routinely confronted with manifestations
of her that torment him with the knowledge of his human Earth is technically allied with the Confederacy, but
‘taint.’ the High Chancellors have so far vetoed any attempts by
the planet to join.  The High Chancellors believe, perhaps
correctly, that the Thran and Tsavong might be willing to
Confederacy of Allied Worlds go to war over the blue planet.  A strong undercurrent of
sympathy exists for the Terrans in the Confederacy due to
The Milky Way galaxy has always teemed with life. 
their repeated defeats of Tsavong and Thran invaders.
The Cosmic Eternals, and later the Grigori, did their best
to seed various worlds with intelligent life.  When these The most powerful race in the Confederacy is current-
races reached a certain level of maturity, the Grigori ly the Thundarians.  While the Grigori are more influential,
would approach them.  The races would be then be as- they are not technically part of the Confederacy.  Instead,
sisted in achieving the advanced social and technological they remain aloof from galactic affairs and merely send
development necessary to become a part of galactic so- representatives to that body.
ciety.   The first race that they did this to was the Mithran. 
Later, the Mithran joined the Grigori in helping dozens of
other races join together in an alliance devoted to mutual Example Planet: Thundaria
benefit. Thundaria is the current capital of the Confederacy. 
The Confederacy of Allied Worlds stood proud and After the destruction of Mithran, the Thundarian
victorious for nearly ten thousand years before the Emperor Kyros proceeded to attack all the major worlds
Cleansing Wars against Orkus resulted in many of their of the Confederacy and conquer them in one fell swoop. 
worlds being destroyed.  Even worse, the Darkness Be- He ruled as a brutal dictator of the galaxy for the better
yond Time annihilated the Mithran soon after.  For a de- part of two decades before being overthrown.  While the
cade, the Confederacy of Allied Worlds collapsed.  Instead, populace is largely ashamed of Kyros’ actions, many hard-
the Confederacy worlds were ruled by the mad Emperor liners secretly long for another ruler like him.
Kyros the Murderous.
Thundaria is a cosmopolitan world that has liter-
Recently, Kyros was overthrown by the Tomorrow ally trillions of inhabitants.  The entire planet is covered
Society acting in concert with Black Wing II and Special in cities and it survives only by the constant import of
Agent Jacob Hunter.  The result was the collapse of the evil foodstuffs and recycling of waste matter.  While it is the
tyrant’s regime and the propping up of a new democratic homeworld of the Thundarians, they only make up half
government under a figurehead monarchy.  The current of the planetary population.  The rest is composed of im-
migrants from the Confederacy’s many other worlds.

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The architecture of Thundaria tends towards tower- Plant life was, sadly, extremely rare on the planet, and
ing skyscrapers and floating citadels.  The Thundarians only found in isolated gardens.  All animals on Mithran
despise being constrained by the ground and many Non- were the genetically engineered pets of the people.
Thundarian citizens possess anti-gravity belts when they
cannot afford aircars.  Unfortunately, this means that The capital of Mithran was the city of Ahura.  Ahura
the lower levels of the planet are neglected.  Thundaria’s was an ancient city that disappeared from the planet just
depths are referred to as the Abyss and they are wretched before Mithran’s destruction.  Some have speculated that
cesspools of crime. Some levels are even abandoned, Mithran mystics may have brought it into another dimen-
inhabited only by outcasts who have degenerated to can- sion.  This resulted in the capital of the government being
nibalism, among other unsavory habits. transferred to Ahura’s sister-city of Mazda. 

Thundaria is protected by a vast fleet of Confederacy The government of Mithran was a representative de-
warships.  It would take the entire military force of the mocracy with a strong disposition towards leaders who
Thran or Tsavong in order to destroy it.  Thundaria fears came from historically great families.  In fact, the majority
the day that it might be attacked by Orkus or the Dark- of bureaucratic affairs were handled by Ultramind.
ness Beyond Time, however.  They do not have sufficient   The entire planet was linked together under the
resources to be able to defeat beings of that power. super-computer’s domination.  Ultramind was created
The most important buildings on Thundaria are the from the greatest minds of all previous Mithran leaders
High Senate Building, the Imperial Palace, and the but often lacked their more humane qualities.
Citadel of War.  It is from these three places that all the Mithran was defended by a series of powerful satellite
vast duties of government are performed, and the crip- cities that encircled the planet.  One of them, Gnosis, sur-
pling of even one would do immense damage to the Con- vived long enough to bring the young heroine Angel Girl
federacy.  Despite its civilized atmosphere, punishment to the planet Earth.  The others were destroyed in battle
on Thundaria is rather barbaric.  Individuals accused of with the Darkness Beyond Time.
murder or other high crimes are sentenced to duke it out
in the Coliseum of Judgment.  There, the gladiator fights Now the Mithran race is almost extinct.
are used to entertain the populace and swiftly dispose of
troublemakers.
Edenia

Example Planet: Mithran  Edenia is a paradise world that exists at the heart of
the galaxy.  Resting just above a super-massive black hole,
  Mithran is a dead world now, with nothing but it is in this exceptionally hostile environment that the uni-
blasted buildings, monsters, and strange matter pockets verse’s most peaceful planet exists.  A world that is free
lingering in the atmosphere.  All life has been sucked out from bigotry, disease, poverty, and strife,  it is the place
of the planet but for a few horribly mutated creatures.  where the strongest resistance to the galaxy’s myriad evils
The most tragic poignant aspect of the world is that the is coordinated.
world’s once-great beauty can still occasionally be seen.
Edenia is the homeworld of the enlightened and
At its height, Mithran was a world of crystals and light, evolved Grigori.  The Grigori long ago cast aside the ways
inhabited by a hyper-advanced society of supermen.  The of war and constructed a place that they could retire to in
populace had emerged from a long history of war and di- solitude.  Edenia is not just a planet, but also an entire star
vision to become a peaceful race of scientists and mystics.  system that exists in the folds of a Dyson Sphere.
Mithran was sparsely populated when compared to the
Earth.  The total population of the world numbered at just The peculiar planet is populated not just by the Grigo-
under a billion. ri, but by many races that they have raised to equal levels
of enlightenment.  Edenia is considered something of a
Much of the planet’s architecture served the dual pur- Shangri-La for philosophers and scientists in the universe. 
pose of being functional and invoking a state of awe in To be invited to live on Edenia is considered the highest
the viewer.  Anti-gravity technology was freely employed, honor that any being can be paid.
with holograms to make each city all the more surreal. 

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Violence is strictly forbidden on Edenia.  Indeed, it theories that range from Tsavong attack to the entire plan-
is actually impossible to engage in violent activity.  The et’s populace choosing to migrate off the world; whatever
powerful spells that govern the world’s ecology are de- the case, the planet Mars is not presently inhabited. 
signed so that permanent injury is impossible. 
The United Nations has thus far forbidden any travel
Just because it is impossible to harm anyone on to explore Mars’ ruined landscape.  This seems a ridiculous
Edenia doesn’t mean that the planet is one of pacifists.  holdover from a time before extensive alien contact, but
Edenians are a people that believe in safeguarding the others believe that Mars’ close proximity still renders it
universe.  The Grigori sponsor several powerful organiza- a ‘special’ case.  Most supporters of the law believe that
tions that attempt to keep order throughout the cosmos.  there’s still too much unknown about the Martians’ de-
These are the Galactic Guardsmen, the Temporal Secu- struction to open the world to large-scale exploration.
rity Agency, and the Celestial Order of Archwizards.  All
three are famous among civilized species as champions The Martian civilization was a mixture of nomadic
of good. tribesmen, warrior culture, advanced science, and ancient
traditions.  Its’ architecture peculiarly resembles a mixture
Those who wish to explore Edenia are advised to start of Arabic and American Indian influences. 
with the great capital of the Grigori, New Asgard.  Con-
structed by the Cosmic Eternal Balder, the city is one of Some speculate the answer might require astral pro-
the grandest in the entire known universe.  It is a center jection.  Certain Earth mystics have discovered a means
where gods mingle freely with mortals, and species from of transporting themselves psychically to Mars.  It might
the whole of creation are teleported in to share their be that this method is a way of subverting the United Na-
wisdom.  The Grigori almost all dwell in a massive temple tion’s decree against physical exploration.
known as the Citadel of Light.  It is here that they pass The ultimate fate of the people of Mars is left for
down their wisdom to those races that come seeking it. Gamemasters to decide.
Despite remaining neutral in most matters that do not
involve great evil, the Edenians have managed to incur a The Thran Allegiance
great number of enemies over the years.  The Entropic
Master Orkus has publicly stated his desire to see Edenia Corvos Major was once a desolate and rocky planet
destroyed and its peoples enslaved.  Equally powerful, inhabited by cruel despotic serpent men.  These serpent
The Darkness Beyond Time fears Edenia as the only planet men were the descendents of the ancient Sayron race that
that has the power to oppose him.  Less threatening but had long ago fled from Earth’s devastation in cryo-ships. 
still noteworthy are the Thran and Tsavong who would With the aid of the benevolent Grigori, these cryo-ships
like to plunder Edenia’s technology for their own. managed to reach a planet that was suitable for their
needs.
Thus far, Edenia has managed to weather all of the
threats that have endangered it.  It remains to be seen if it The Thran’s existence was a harsh and troubled lot un-
can continue to do so. til the rise of the first Praetor Prime. Birthed with strange
abilities that separated him from the majority of his race,
the Praetor Prime proceeded to enslave the whole of his
Mars race.  The Praetor Prime then realized that others were
  Mars is a dead planet with no evidence of present similarly blessed with his strange abilities.  Instead of de-
inhabitation.  However, it was not always so.  Less than stroying them, the Praetor Prime invited them to be part
two centuries ago, Mars was inhabited by a thriving of a new ruling class. 
civilization.  The people of Mars called their world a dif- Thus was the Thran Allegiance born.
ferent name and an unnamed American adventurer first
explored it. The Thran Allegiance is a genetic feudal state.  The
Praetor Prime rules as an Emperor selected from the best
Since that time, a massive calamity has wiped clean genetic stock in the Thran race, while the nobility are
any trace of the Martian people.  Scholars are rife with cultivated from the populace that displays superpow-
ers.  Noble children who do not display superpowers are

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frequently culled from the bloodline.  Thran without su- The vast majority of Corvos Major’s populace is made up
perpowers are treated as middle managers, given author- of immigrants from their subject worlds.  Non-Thran on
ity over non-Thran but rarely allowed to rise higher than Corvos Major are not treated particularly well, but none of
the rank of common soldier.  them want to bring down the wrath of their red-skinned
masters.
The Thran Allegiance controls the better part of ten
thousand worlds and rules over nearly three hundred dif- Those accustomed to the chaotic bustle of Earth will
ferent species. These species are not precisely enslaved, find themselves deeply unnerved by Corvos Major’s sym-
but they are considered second-class citizens and exist in metry.  Every city on the planet is virtually identical; unfeel-
a kind of apartheid.  The majority of their labors go to pro- ing super computers handle the day-to-day bureaucracy
viding the Thran Allegiance with resources to continue and must approve all new buildings. .  Given the promi-
their relentless quest to dominate all of space. nence of the military, most humans tend to think Corvos
Major is nothing more than a futuristic fascist state.
The Thran Allegiance recognizes Earth as the home-
world of the Sayron race.  As such, they desire to conquer They would be right.
the world as a symbolic gesture.  Also, humanity’s rising
number of Metamen has convinced the Thran that hu- Corvos Major’s Alien Districts are somewhat more
mans have the potential to become a race as powerful as tolerable.  Amongst themselves, the client peoples of
them.  The Thran would do almost anything to prevent the Thran Allegiance are much more laid back than their
this from happening. totalitarian masters.  Most of them hate the Thran to some
degree or another but few are willing to take an active
At present, the Thran Allegiance has a non-aggression stance so long as their homeworlds are held hostage.
treaty with the Confederacy of Allied Worlds and the
Grigori.  This is only so they can focus on destroying their One major weakness of the Thran is the fact that
mortal enemies, the Tsavong. nearly everything is centralized.  Nearly all of the Empire’s
communications are routed through one central hub.  The
Master Control is the most heavily guarded location in
Example Planet: Corvos Major the Allegiance.  However, should the Master Control be
destroyed then the resulting chaos might cripple the Al-
Modern Corvos Major is the center of the Thran Al-
legiance for years.
legiance.  Corvus Major is the heart of their vast bureau-
cracy and military command.  Corvus Major is essential to
guarantee the Thran’s domination of the galaxy.  If com-  The Tsavong Hegemony
munications were disrupted from the planet for even a
day, chaos would ravage much of the Allegiance worlds. The popular perception is that the Tsavong are a race
of intergalactic star conquerors who have little love of art
The Praetor Prime manages the planet from the High or learning.  That they are a race focused purely on the
Palace and controls the Military Senate with an iron fist.  pursuit of hedonistic delights and conquest.  Like most
The Thran’s ruthless genetically engineered super-soldiers stereotypes, this is inaccurate and misleading.
patrol nearly every street in the capital.  These cloned
troopers are known as the Purity Corps. The Tsavong are a product of the genetic engineering
of the Djinn race.  Uplifted from their primitive caveman-
With the destruction of the Mithran and the neutral- like existence, they were given almost unlimited knowl-
ity of the Grigori, the only powers that remotely approach edge and technology, but almost no culture to acclimate
the Thran’s are those of the Tsavong.  The Thundarians them to it.  Instead, the Djinn deliberately set the Tsavong
cannot even hope to match the influence and power of loose on the galaxy in order to spread destruction and
the Thran Allegiance. chaos.

Surprisingly, the Thran themselves are outnumbered The Tsavong would have eventually been used up
by ‘outsiders’ on their homeworld.  The Thran’s deep devo- and discarded by the Djinn like so many other races cre-
tion to racial purity and belief in their own inherent supe- ated by them, if not for the assistance of a time-lost Ymir. 
riority has limited them to taking positions of leadership.  The Radioactive Viking led a revolt on their homeworld
of Tsavos and successfully freed them from the Djinn’s

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control.  Unfortunately, this placed them under the con- Tsavos is now a blasted desert world filled with craggy
trol of the equally despotic Tsavong Masters. canyons and pitted mountains.  Almost all metal has been
harvested from the world and the majority of the Tsavong
The Tsavong Masters are as devoted to intellectual race has long since migrated to space.
pursuits as the regular Tsavong are devoted to pleasure
and war.  Directing the Tsavong race to capturing new Tsavos is dotted with prefabricated industrial cities. 
technology as much as wealth, the Tsavong Masters re- These cities are designed by the Masters to provide the
verse engineered much of what they found.  Rapidly, the Tsavong war machine with all that it requires to expand
Tsavong Masters transformed their race into one of the their burgeoning space empire.  Massive numbers of
most advanced species in the galaxy.  The Tsavong also slaves work in these hellish cities and do their best to
were further genetically modified so that they could breed avoid becoming the target for Tsavong wrath.
with nearly any other race in the galaxy, with the result-
ing children always being Tsavong.  Finally, the Tsavong Curiously, there are almost no schools on Tsavos.  The
recruited those races that displayed military prowess into current generation of Tsavong warriors has no desire to
their armies. subject itself to book learning when there is plunder to be
had.  Likewise, the Tsavong masters prefer to individually
As a result, the Tsavong Hegemony has grown from educate their underlings.  This has resulted in a society
being a single slave race to a vast Star Empire that controls that has almost no appreciation for scholarship or educa-
more than eight thousand worlds. Close to two hundred tion.  The planet is filled with art and sculpture but this is
species have willingly joined the Tsavong Hegemony as merely plunder that the Tsavong trade with other races
fellow warriors and nearly a hundred more have been con- for useful materials.
quered.  The shockingly rapid expansion of the Tsavong
Hegemony has caught most of the galaxy off-guard.  Part Tsavos is a planet of immense predators.  It is due to
of this has to do with the frequent intermarriages and these incredibly deadly beasts that the Tsavong ideal of
rapid breeding of the Tsavong.  It is said that the only thing ‘survival of the fittest’ and ‘kill or be killed’ emerged as
the Tsavong like more than fighting is mating. their dominant cultural trait.  Hunting down one of the
immense predators and killing it is still held up as a rite of
Despite the frequent attempts by the Tsavong to con- passage amongst Warrior Tsavong. 
quer the Earth, the Hegemony is currently at peace with
the planet.  The Tsavong Hegemony has learned to respect Prisoners who impress the Tsavong with their bravado
humanity’s skill in battle and believe they might be won are often sent out to do battle with these creatures.  This
over with diplomacy rather than conquest.  Many sleeper is actually more of a method of execution than anything
agents are covertly influencing humanity’s leadership to else.  A slave who manages to kill a predator is recognized
this point of view.  The Tsavong have also assisted humans as a Tsavong warrior, but few have ever managed this feat.
in gaining space travel as part of their long-term goals.  Merchants come from all over the galaxy to trade with
This doesn’t stop independent Tsavong warlords and the Tsavong.  While the Tsavong take what they want, the
pirates from attempting to seize the planet on occasion. Tsavong Masters long ago figured out that it was wiser
The Tsavong are currently at peace with the Confeder- to trade ‘worthless’ plunder from the worlds they looted
acy of Allied Worlds but are locked in a genocidal struggle for weaponry and raw materials.  Many have become
with the Thran Allegiance. fantastically rich by selling war material to the Tsavong. 
Unfortunately, the next world that the Tsavong conquer is
all too frequently that of the merchant who sold off all of
Example Planet: Tsavos their planet’s military secrets.
Tsavos is the homeworld of the Tsavong.  It was once
a lush and tropical world that has since been mercilessly
Other Dimensions
exploited to near ruin. The planet will not survive the cur-
rent rate of environmental devastation for more than a  There are an infinite number of alternate dimensions
century; at this time, the Tsavong believe they can simply the Omniverse of Heroic Earth.   The majority of them are
move to another world when this happens.     unknown to the average person.  Only a blessed few ‘en-
lightened’ souls are aware of them all.

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The Annihilation Zone (“A-Zone”) work in horrible conditions on fungus farms, or to serve
as meals for the ruling elite.  Petty warlords are a common
 The A-Zone is a place where the regular laws of phys- sight outside of the places controlled by the Djinn.  It is
ics do not apply.  It is a place of strange matter, inscrutable not Hell, yet it is hard to imagine Hell being much worse.
life forms, sanity-blasting monsters, and endless void.  A
person can be randomly attacked by storms of ‘living Scientists on Earth have discovered how to open
gravity’ that can spread one’s atoms across the cosmos.  portals to this dimension from captured equipment from
General Iblis’ labs. International law currently forbids
The Annihilation Zone is named such due to the high opening any portal thanks to the release of several el-
prevalence of free-floating anti-present in the dimension.  dritch horrors.  A few brave explorers have nevertheless
Many scientists have speculated, mostly from Divinos’ ignored these rules.
descriptions, that this is the place to which the Darkness
Beyond Time was banished.  Others speculate that the A-
Zone is actually the Darkness Beyond Time’s body.  More Example Planet: Hell Earth
disturbing is the possibility that the Darkness Beyond Hell Earth is a creation of the diabolical Orkus. 
Time is merely one of the many cosmic horrors that dwells
in this reality. Having been thwarted several times by Earth’s
champions in the past, Orkus became interested in what
Shockingly, the Annihilation Zone is not uninhabited.  allowed the human race to defeat him where so many
The Mithran banished thousands of their criminals to this other races had been destroyed in the past.  Harnessing
horrific universe, a sort of bloodless execution that few of the immense power of his magic and sacrificing millions
their rank survived.  Those remaining survivors in the An- of slaves to power the spell, Orkus created a new planet in
nihilation Zone are now so insane that to release them on the Annihilation Zone.  This world was the dark mirror of
the galaxy would be tantamount to genocide. the planet Earth.
Races other than the Mithran have chosen to send
their people to this dimension.  Some have actually at- Hell Earth Doppelgangers
tempted to form colonies in it.  A few diabolical races
have evolved in the A-Zone as well.  Most of these peo- Hell Earth is a justification for the classic story trope of
ples are savage and cruel beyond reason.  The Annihila- a “Mirror Universe.”  In this case, the heroes are confronted
tion Zone is home to such terrible villains as The Hive with evil versions of themselves.  If a Gamemaster wishes
Master, The Terror King, and Kuldarr the Destroyer. to use villains from Hell Earth, then he should probably
just use the same stats as their normal universe counter-
The A-Zone is also home to the Djinn.  A brutal off- parts.  The same justification applies for Gamemasters
shoot of the Grigori, the Djinn rule most of the A-Zone.  who want to set the player characters up against their
Unlike their positive-matter-universe cousins, the Djinn own doppelgangers.
are ruthless conquerors who worship evil.  They have
countless slave species serving them and use them to
One thing to note about Hell Earth is that there’s
spread destruction throughout the Omniverse.
nothing preventing the player characters from making a
Even more ominous are the imprisoned Entropic positive difference on the planet.  It is trapped in a ter-
Masters.  The majority of these fell beings are trapped rible dimension ruled by demonic gods but that doesn’t
in states of eternal slumber.  They are often the size of mean that its humans are innately any different from the
small planets, or exist in states beyond conventional ones on Earth.  If the player characters want to try and
description.  Their psychic abilities are so powerful save Hell Earth, then they should be able to do so.  It’ll be
that they spontaneously form monsters as they dream.  difficult, but it might make a very interesting adventure
These creatures stalk the Annihilation Zone and devour to have player characters take the roles traditionally given
whatever they find. to supervillains.

There are no cities as such, or even civilizations in the


Can they conquer the world in the name of justice? 
A-Zone.  Instead, compounds are built on asteroids and
Let them try!
food is scarce.  Roving gangs of slavers take stragglers to

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Hell Earth is a twisted reflection of the planet Earth the souls of the Damned burn eternally might result in a
that could only have come to pass by deliberate design.  panic.
The culture of the Hell Earth inhabitants is so morbid
and violent that it is impossible for it to exist on its own.  Inferno follows no single depiction of the dimension,
Eventually, Hell Earth will fall to complete anarchy and but incorporates elements from Christian, Chinese, Norse,
collapse, but not before Orkus has successfully deduced Greek, and even alien myths.  It is a place populated by
the hidden weaknesses of the human race. countless demons that seem to take a special delight in
tormenting those souls brought before them.  Scientists
Hell Earth has a “false history” where the most noto- have yet to determine if souls come to this dimension
rious villains of Earth successfully triumphed over their naturally or if they have to be ‘captured’ by the demons
enemies.  Religious and moral values are reversed on Hell through some unknown method.  What is known is that
Earth. Charity is considered an indulgence, compassion these beings routinely make offers for the souls of mortals
is derided as weakness, and love is replaced with naked or their eternal allegiance. 
self-interest.
The rulers of this dimension, known as the Nine Lords
The Traitors currently rule the planet.  Reverse reflec- of Nightmare, are not terribly interested in the mortal
tions of the Patriots, the Traitors are a group of tyrants plane, which only means that they have not yet made
who dominate the world using their tremendous physical an attempt to fully invade this dimension.  The names in-
powers.  Law and order are enforced through fear alone.  clude such infamous demons as Asmodeus, Beelzebub,
Even their names are twisted variants of the Patriots’ own.  Lilith, Mephistopheles, Sinmaster, The Tormentor,
Infernius, Blood Wing, Twilight Wing, Eris, Steel Cor- Doranthor the Doom-bringer, and Nightmare-walker. 
rupter III, The Lethal Gorgon, and Devil Girl. Curiously, the most powerful of the Nine Lords of Night-
mare is the adorable and terrifying Mister Hoppy.  Mister
Several times, the Traitors have attempted to escape Hoppy is a cartoon rabbit who alternates between playful
the Annihilation Zone and attack the planet Earth.  Always, and malevolent, and is sometimes both at once. 
the Patriots have managed to drive them back.  Curiously,
the experience has usually left the Traitors deeply shaken.  The Nine Lords of Nightmare have been known to
Something about the Patriots exposes the Traitor’s lives randomly menace people on Earth for no reason at all. 
as empty and meaningless.  The Patriots have also at- They have an especially strong craving for the souls of
tempted to help the people of Hell Earth several times.  the heroic.  Many superheroes have been offered their
While they have failed to overthrow the Traitors, their ap- wildest dreams or incredible riches in exchange for their
pearance has “infected” Hell Earth with such concepts as souls.  Occasionally, superheroes take up these offers and
hope and tolerance. find themselves corrupted to the forces of evil.  A few
noble heroes even have gained their superpowers from
The Djinn have recently become aware of Hell Earth the Inferno, waiting for the day that their masters will call
and are interested in the possibilities that it represents for in their due.
universal conquest.  It is quite likely they will attempt to
conquer Hell Earth for themselves.  Whether heroes from The Inferno is a place where magical energy flows
the normal universe take any interest in who wins this war freely.  It connects to all realms in the Omniverse.  Many
is anyone’s guess. magicians willingly journey to this land to seek out pow-
erful demons to gain a fraction of their power.  Most of
these bargains do not involve the wizard’s soul but instead
 Inferno
the souls of others, lives, or the promise to create physical
 Heaven has not yet been conclusively proven to ex- bodies for the largely intangible (in Earth’s dimension)
ist.  Encounters with angels are treated as still unproven creatures.
phenomenon.  Hell and demons, on the other hand, have
Not all souls are believed to journey here upon
been repeatedly shown to exist.
death and many refuse to accept Inferno as the ‘real’
The discovery of this dimension by scientists of Earth Hell but instead believe it just a dimension that strongly
has been largely suppressed by the United Nation’s de- resembles it.
cree.  The Foundation for World Harmony believes (cor-
rectly) that the revelation there is there is a Hell where

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The Mirror Realm  Otherworld

Quantum physics got it right and got it wrong.  All  Believed by some to be the opposite of the Annihila-
potential possibilities for reality exist, but they only exist tion Zone, the Otherworld is a dimension where magic
within the Mirror Zone.  The Mirror Zone is believed to be has replaced technology.  It is a place where many human
a reality with the peculiar property to absorb the events beings from the European Middle Ages and other times
of physical reality it touches and create alternate varia- fled when their culture began to collapse.  Ancient civili-
tions on it.  In other words, anyone who enters the Mirror zations like those of Egypt, Greece, and Rome still exist in
Zone creates an alternate universe. the Otherworld.

The Mirror Realm does not contain all possibilities but The ‘native’ inhabitants of the world are the Fae.  Elves,
it certainly contains the majority of important ones.  Peo- dwarves, talking animals, dragons, giants, and mythical
ple who enter the Mirror Zone will often find themselves beasts all populate this world.  Strangely, humans have
transported to a reality of startling personal relevance.  If come to outnumber them all.  Humans are now the domi-
a superhero is driven by the tragic death of their uncle, nant species in Otherworld.
they may find a world where that uncle never died.
The Otherworld is ruled by a powerful series of Sor-
The dimension responds to thought.  Attempts to cerer Kings known as the Lords of Winter.  Many of these
navigate it often end up in world travelers sliding to a wizards are tyrannical and want to expand their domains
variety of new worlds rather than escaping the Mirror over the magically weak planet Earth.  It is believed that
Realm.  The Mirror Realm is the destination for the major- the Lords of Winter used to be balanced out by magi-
ity of errant time travelers and the source of people from cians called the Lords of Summer, but these benevolent
‘alternate realities’.  Attempts to change the past usually magicians were conquered long ago.  The most powerful
result in the time traveler being dumped into this dimen- Lord of Winter is the Dark Undermaster. He is an expan-
sion.  The time travelers usually find themselves in a world sionist monarch who seeks to conquer both Earth and the
that is disastrously wrong from whatever change they Otherworld.
made.
While the people of Otherworld live anachronistic
Agents of the Temporal Security Agency can some- lives, it’s important not to underestimate their magical
times be found patrolling the existing worlds of this devices.  The people of Otherworld have luxuries similar
dimension.  They seem to consider the preservation of to Earth’s most advanced cultures; sorcery just replaces
these planets to be a primary concern.  This is because the technology.
people of Mirror Zone worlds are still alive and deserve the
same consideration as the people in the ‘normal’ universe. It is speculated that this dimension may in fact be
artificial, created by powers unknown in order to ‘bleed
Likewise, numerous strange beings known as the off’ magic from physical reality.  That would explain why
Dukes of Paradox fly in and out at will.  The Dukes of the Otherworld only contains a single galaxy.  In truth, it is
Paradox seem to consider the Mirror Zone ‘their’ reality the creation of Orkus. Orkus intends to ‘harvest’ all of the
and are seemingly omnipotent within it.  Describing the magic within when the dimension has reached maturity.
Dukes of Paradox is an exercise in futility since they con-
stantly change from moment to moment.  They will often Earth’s equivalent in the Otherworld is Arcadia.  Arca-
assume one form for heroes, however. dia is a planet that used to be ruled by a reasonably be-
nevolent monarchy known as the Orichalcum Dynasty. 
Even the best scientists of Heroic Earth only vaguely They have since been overthrown by the Lords of Winter
understand the Mirror Realm.  It is a subject strenuously and the planet has been carved up between them.  It is
avoided by the Cosmic Eternals and by the Grigori.  It is be- believed Ehrich Weiss might be hiding the family’s only
lieved that the Grigori might have created the dimension surviving heirs, but few suspect that they are actually liv-
accidentally during some long ago scientific experiment. ing on Earth as Ultimatum and the Valkyrie.

The Patriots have visited Otherworld on several occa-


sions and thus the people there are familiar with the con-
cept of superheroes.  The Patriots actually dislike visiting

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Otherworld and try to foist its crises onto other heroes. 


Seeing the inspirations for Alice and Wonderland and the
Wizard of Oz simply make it too difficult for them to take
the world seriously.

Otherworld operates at a different time pace as Earth. 


This oddity results in individuals living long lifetimes in
Otherworld while only moments pass on Earth or a short
time in the fantasy land leaving years behind on the Mor-
tal Plane.

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Chapter 4
Sources of Power, Laws, and
Mythology in Heroic Earth

interstellar refugees that judge Earth to be a remarkably


While the history of Heroic Earth can tell you much well-guarded and ‘neutral’ world. It is likely that there are
about how things got to be the way they are, its equally over a thousand aliens currently living on the Earth.
important to understand the underlying themes that coat
Heroic Earth. Both the Thran and Tsavong empires have both ex-
pressed a strong desire to conquer the Earth and neither
This chapter will discuss aspects of the world that are of them has given up on this desire despite earlier failures.
important to maintaining the Heroic Earth ‘feel.’ Thankfully, they are interested in taking the planet intact.
Were either star empire to dispatch an interstellar fleet to
Sources of Power simply pummel the planet into submission then it is un-
likely that even the Patriots could stop them from doing
The world of Heroic Earth is motivated by ‘The Five Pil- so.
lars.’ These are: Aliens, Biology, High Technology, Magic,
and Mythology. While there are sources of superpowers Earth has no regular contact with any existing alien
aside from these, we’ve made a conscious effort to make peoples except the Grigori. The Grigori, unfortunately, are
sure these are considered the origin of most superhumans. not interested in sharing their vast technology with Earth’s
Players are advised to look at the Five Pillars when creat- people. Instead, they mostly appear on the planet to warn
ing their characters to see if they tie to any one of them. of impending invasion or dire events in the future. Earth is
By placing a character within one of these categories, it eager to establish friendly relations with interstellar pow-
helps establish an overriding theme for the character. This ers but so far, all three major powers in the universe have
theme can be used in making villains or imagining what rebuffed their attempts.
sort of circles they travel in. The Foundation for World Harmony is officially in
charge of Earth’s defense against alien threats and has sev-
Aliens eral hyperspace capable starships. The Patriots, likewise,
have their own trans-galactic vehicles. Captured alien
Humanity has known that aliens exist since the 19th technology has allowed the people of Earth to traverse
century. Since then, humans have encountered a dozen the cosmos but so far no attempts to explore outside of
species both hostile and friendly. Thanks to the efforts of their system have been launched. Mostly, the people of
friendly aliens like Divinos and Angel Girl, most humans Earth rely on maps retrieved from alien computers.
are willing to treat aliens as they would other people. Un-
fortunately, invasions of the Earth by Thran and Tsavong Aliens as a source of super powers is a common
have permanently soured the reputations of these two enough origin on Heroic Earth. Elder races like the Grigori
peoples. routinely conduct enigmatic experiments on human be-
ings to advance our evolution. Likewise, the Thran and
A small number of aliens have also decided to take Tsavong are obsessed with harnessing humanity’s ge-
up permanent residence on the planet Earth. These netic potential as a weapon. Player characters may even
include the remnants of previous invasion forces and

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be aliens as they come from planets where generating person that is revealed as a Metaman will often find him-
flame is as natural an act as breathing. self the subject of prejudice, unless until he can prove
himself to have gotten his powers from a source other
Thran or Tsavong heroes would face daily prejudice than being born with them. Likewise, the Gene Nation
and mistrust from the populace and governments of the and Tomorrow Society will attempt to recruit any new
Earth, who would almost certainly suspect them of being Metamen that they find. A player character may find their
a saboteur or spy. Mithran heroes would almost certainly entire lives turned upside down by the discovery of their
be held up to the same lofty standard as Divinos (and that powers. Old friends may turn on them while complete
is a hard act to follow). strangers will attempt to befriend them.

Biology High Technology


The human race is one that possesses unfathomable The technology level of Heroic Earth has spiked well
potential in its genome. The initial meteor strike that past our own world‘s advances. Ironically, it has not yet
destroyed the dinosaurs irrevocably altered the genetics gotten to the point that it can actually utilize most of its
of the creatures that evolved into humans. Tremendous recent discoveries.Countless new inventions, recovered
abilities are dormant in the average human being and bits of alien technology, and discoveries in physics have
only need the right stimulus to awaken them. been brought to humanity’s attention in only a few short
While Earth scientists speculate that Metamen are the years. Many scientists have had truly prosperous careers
next stage in human evolution, in fact, the potential has just by reverse engineering what has been found by
been there all along. It is only now that the process for superheroes.
awakening these dormant abilities is abundantly avail- Black Technology, as it is known, is the most danger-
able making the prejudice against Metamen is all the ous and controlled machinery currently in existence.
more nonsensical. Alien devices, time machines, reality altering devices, psy-
Most human beings will manifest their powers by chic enhancers, resurrection machines, and the like have
puberty if they are going to manifest them at all. The all been discovered. These are mostly held in government
body’s changes during this time are usually enough to research labs away from prying eyes. Only authorized
awaken a person with strong Supergene potential. Ironi- personnel and the most respected geniuses are allowed
cally, while all human beings have potential for multiple to examine these devices. Most of these items cannot be
powers, almost all powers are mutually exclusive. Once a readily duplicated and are irreplaceable.
person awakens to a few powers, he loses the ability to Red Technology is machinery that is still being tested
gain more. Player characters, of course, are the exception. for side effects and may soon find itself in the hands of the
Once puberty passes, it becomes almost impossible public. Cybernetics, fusion power, energy guns, mecha,
to awaken a person’s Metamen potential. Scientists on power suits, robots, and hyperspace capable starships
Earth have spent countless hours trying to dissect what have all been thoroughly tested and proved by repeat ap-
exactly can trigger a person’s powers but it seems to vary plication. Red Technology is in widespread usage across
from person to person.Superheroes and Supervillains are military and high security civilian circles. While restricted,
not ‘mass-produced’ on Heroic Earth due to the dangers it is mostly the mammoth cost that keeps it from the pub-
such experiments pose. This is why supervillains groups lic’s hands.
tend to be able to produce more superpowered beings The public now benefits from gene therapy, laser sur-
than law-abiding organizations like the Foundation. Su- gery, and limited nanotechnology. Life spans should be
pervillains rarely mention to volunteers how many have extended to nearly a century and most disease has been
died before them. cured. Sadly, alien contact has resulted in stronger and
Oddly, ‘Natural Metamen’ suffer a prejudice that more contagious diseases becoming prevalent on Earth
‘Transformed Metamen’ do not. Those born Metamen that may prove to be as difficult to eliminate as the com-
are suspected of being a different species than regular mon cold.
humanity. Transformed Metamen, on the other hand, are
considered a lucky accident or the product of science.A

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Heroes who are technology based will usually be The two other greatest sources of magic in the world
an agent of the government, a employee of one of the are the Black Hand and the White Lotus Society. Both
world’s major technology firms, or a genius inventor with organizations liberally employ the mystic arts in their
enough money to make his own devices (sometimes in pursuit of the others’ destruction. Likewise, both train
just the back of his garage). vast numbers of students in the ways of the arcane. Both
societies began in the Far East but have since expanded
While The Foundation is the source for most High to cover the entire world. Both organizations now include
Technology Heroes, it’s not the only one. Raven Enter- Western magical traditions as part of their studies.
prises, owned by Alexander Timmons (Black Wing II), is
the world’s largest technologies firm. Raven Enterprises Those who study under the Black Hand will find them-
supplies the United States government with most of its selves learning how to use magic for their own personal
Red Technology. It also employs thousands of scientists in gain and profit. The Black Hand makes no restrictions on
the pursuit of a ‘better tomorrow.’ how its students use their sorcery and encourages them
to become powerful in the mortal world. Unfortunately,
Less scrupulous is SpartaCorp. Secretly owned by it also demands that they perform soul-damaging tasks
P.H.A.N.T.O.M’s head, Death Mask III, SpartaCorp is one in exchange for the power it imparts. Ultimately, all mem-
of the world’s worst corporate exploiters. SpartaCorp is bers of the Black Hand answer to the Iron Khan. Those
always working to create ever more destructive devices who attempt to learn from the Black Hand and then flee
that they can market to their buyers. Countless illegal ex- will find themselves hunted for life.
periments are conducted willingly and unwillingly on hu-
man test subjects in order to create the next generation Students of the White Lotus Society, however, learn
of super weapon. Perhaps a PC will escape one of these to use their magic to help others. Students are discour-
experiments or steal one of SpartaCorp’s prototypes. aged from using their power for their own selfish gain
and charged with protecting the world from supernatural
forces. Unfortunately, this means that White Lotus Society
Magic
members will find themselves with a ready-made list of
Magic is real on Heroic Earth but it is a poorly un- monstrous foes to face almost as soon as they graduate
derstood thing. Most scientists still dismiss it as hocus their studies. The White Lotus Society is filled with people
pocus and trickery. With Metaman abilities and the super- willing to help a player character when they need it, but
science displayed by some aliens, it is easier to dismiss a they expect the same in return.
magician’s claims of supernatural powers than it is to ac-
Aside from these two giant groups, it is possible to
cept he has eldritch might.
learn magic from other sources. Demons in the service
The most powerful mage on Heroic Earth is Merlin the of beings like Mister Hoppy are always willing to impart
Magician. Enigmatic and scheming at the best of times, magical power, for a price. Faeries from the Otherworld
Merlin is not a pure force for good. Many times, he has re- have a long tradition of bartering magical favors to mor-
cruited heroes to aid him against a seemingly titanic evil, tals but the price they enact is almost as demanding as a
only to betray them at the last possible moment. Merlin demon’s.
has the best interests of the planet at heart but heroes
The most powerful patron a magician might have is
experienced with his manipulations are wary of allying
one of the Cosmic Eternals. The gods of Heroic Earth have
with him.
nearly infinite power that they are willing to share with
Merlin is obsessive about returning the powers of their servants. However, the tasks they ask of them are
magic to the world at large. Many player character ma- often Herculean.
gicians might be interested in becoming his apprentice,
No one ever said being a wizard was easy.
despite the terrible rumors around. Merlin is a gener-
ous master and being his student would result in much
prestige from the rest of the magical community. Unfor- Mythology
tunately, Merlin never gives anything for free and always
demands more than he gives. Mythology is a motivation that many people tend to
be rather shocked by when confronted with it. The irre-
ligious and religious alike are often stunned by the fact

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that nearly every god from every religion in Earth’s history Listed below are the most common motivations for
is real. The fact that they are literal and physical beings is superheroes found on Heroic Earth.
something that stuns even those that believe in them. A
man who holds his religion dear to his heart can still be
Altruism
surprised by the appearance of an angel.
A select few heroes on Heroic Earth risk their lives for
To be honest, humans are largely in denial about the
nothing more than a desire to help their fellow man.
true nature of the cosmos.
Sometimes this is the result of the being in question
While Athena has battled with Ares on numerous oc-
being already godlike in stature. Athena and Divinos both
casions, the majority of people do not take her claim to be
come paradise like realms where all want and need is
the goddess as anything but a publicity stunt. Monsters
eliminated. Both believe that it is within man’s capabilities
from ancient tales have been taken as aliens, genetically
to find this sort of happiness on their own.
engineered monsters, or even Metamen adopting a his-
toric guise. Religion is simply too important to people’s Others, like Splotch, were simply raised with values
lives to adjust so radically as the truth requires. that taught them to help their fellow man as best they
could. While most superheroes are showered with praise,
This doesn’t mean that events haven’t resulted in
many altruists suffer from a belief that they are not doing
some changes though. The Vatican has released an abject
enough. Worse, some superheroes come to believe that
denial of the existence of other gods and that those who
they aren’t making a difference.
venerate them are committing a mortal sin. Similar state-
ments by most organized religions have been made with Being motivated by altruism doesn’t guarantee that
only the Hindu and Buddhist faiths having little problem one is a good person. Many terrorists on Heroic Earth
with the idea.Cults have sprung up not only to mythologi- have the same goals as the superheroes they fight. Gen-
cal heroes but also to figures like Divinos. Religious funda- eral Venom, the head of the House of Serpents, is as much
mentalists have also taken the appearance of superpow- motivated by his desire to help others as his misguided
ered individuals as a sign of the End Times. Those who sense of patriotism.
venerate the Olympians have found themselves starkly
divided over whether to accept Athena the superheroine Altruists do tend to hold a special place in the hearts
as the ‘real’ Athena of myth. of most superheroes. They provide the idealism that is
necessary to drive the superheroic profession forward.
Certain scientists are also extremely skeptical of the Most altruists unwittingly find themselves shoved into
Mythological with many eager to classify the ‘gods’ as the role of leader.
just another type of superhuman. Others find themselves
drawn to tangible ‘proof’ of the divine and abandon all Players should define why their character feels that
skepticism for the comfort of ‘confirmed’ religion.Most they should use their powers to help others and why they
Mythological superheroes are going to be half-gods or have chosen to use them to fight crime as opposed to us-
ancient heroes rather than Cosmic Eternals themselves. ing them in some other fashion.
Those who wish to be a god should probably give some
explanation as to why they no longer have the awesome Chosen by Fate
might that they used to. Cosmic Eternals are simply too
powerful for most games. Not all superheroes have a choice to become what they
are. In this case, Chosen by Fate can be literal or figurative.

Motivations If the Cosmic Eternal Thor shows up to your door and


says that you’re to fight Frost Giants then you really don’t
Motivation is important for superheroes in Heroic have much of a choice. Defying the gods is even more dif-
Earth. The quality of the world’s heroes is often deter- ficult in Heroic Earth than it is in the real world. You can
mined by why they chose to become superheroes in the beg, whine, and plead all you like but events will probably
first place. force you into doing what the god wants in the end. After
all, why would they have chosen you if not because you’re
the best man for the job?

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Likewise, some other superheroes often find them- Legacy


selves in a no-win situation when it comes to their pro-
fession. Maybe a crime lord is threatening your family Heroic Earth is a world with a long and proud tradi-
and there’s no one else that can bail them out but you. tion of heroism.
In the end, the player character must rise to the occasion
A character might find he’s the distant ancestor of a
because the alternative is unthinkable.
Robert E. Howard character. That kind of connection can
 Groups like the White Lotus Society do their best to inspire an otherwise normal person to want to take a
watch for ‘destined’ heroes with their magic. The group is stand.
not always right and sometimes they miss the heroes that
Heroic Families exist with proud traditions of super-
they were supposed to train. Worse, sometimes groups
heroism. The Helsings continue their valiant battle against
like the Black Hand end up training those that were sup-
the world’s vampires, the Grayhavens live on in the Lost
posed to end up fighting them. The complicated tangle
World, and King Arthur’s kin continue to feel a call towards
of destiny is one that very few heroes are able to fully
the defense of Great Britain. The Moriarty and Holmes
understand.
feud has lasted to the modern era. This time, the world
In any case, heroes chosen by fate tend to resist their caught between the competing forces of P.H.A.N.T.O.M
destiny to the bitter end. It is ironic that the very courage and the Foundation for World Harmony.
that encourages so many heroes to rebel against their
Being from a heroic family has its ups and downs. It’s
destiny is the very same one that allows them to rise to it.
certainly much easier to become a superhero when one’s
family has been doing it for years. Unfortunately, Heroic
Wealth Families tend to hold their children to impossibly high
standards of excellence. Some children find the pressure
Disturbing as it may sound, there’s money to be made so great that they snap and become supervillains instead.
in superheroism. While Divinos is aghast at the commer-
cialization of his profession, the simple fact is that not all Legacy characters are not limited to family either. It
superheroes are able to resist the huge amounts of cash is possible to be inspired by a hero so much that one at-
that corporations are willing to throw at them. tempts to carry on the torch, with or without permission.
This runs the serious risk of friends or relatives of the hero
Superheroes motivated by fortune may not be after attempting to seek revenge. The luckiest legacy heroes
money at all. Instead, they might have self-esteem issues get the tacit blessings of their predecessors to carry on in
that they attempt to resolve by becoming one of the their name.
world’s beloved champions. The rush of danger mixed
with the thrill from saving lives is enough to attract an-
other set of people to try superheroism. Patriotism

Fame and Fortune are not exactly the best motivation There are a shocking number of nationalist heroes
for superheroes. After the initial glitz and glamor wears and villains in Heroic Earth. Nothing seems to motivate
off, most come to the conclusion that it is a lot more dan- superheroes quite like King and Country. It also helps that
gerous than it appears on TV.Worse, those drawn to the the governments of Heroic Earth are always eager to re-
profession for purely selfish reasons are often under quali- cruit superheroes into their service.
fied for what needs to be done in a crisis. Fortune driven
The United States is especially (in)famous for sending
superheroes are treated as the red headed stepchildren of
out supersoldiers draped in the flag. Some, like the origi-
the superhero world. Worse, supervillains seem to actively
nal Steel Commando, are credits to their country. Others,
resent their presence. Quite a few end up in the morgue
like his son, are bitter anti-heroes that let their national-
within their first year.
ism do their thinking for them.
Fortune driven superheroes will always exist in Heroic
Almost all modern nations on Heroic Earth have their
Earth, however. The actual people wearing the costume
own state sponsored superheroes. These heroes tend to
are less important than the corporations that sponsor
have better funding and support than independent super-
them. SpartaCorp, ironically, fosters good relations by
heroes. They are also backed up by the entire military of
sponsoring new superheroes at a rate of one per year.

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their government. Ironically, not all Patriotism motivated their crimes. The redeemer’s crimes do not even have to
heroes are affiliated with the government. Some patrio be particularly severe; it is the nature of their personalities
ts believe that the idea of their nation is more important that they are tormented by it.
than the government currently administrating it.
The redeemed often have a difficult time finding ac-
Patriotism motivated heroes often find themselves ceptance from other heroes, especially if their past deeds
occupying a peculiar place in the public’s mind. As the liv- are well known.
ing embodiment of their country, public patriotic heroes
are called to task for actions by their government. Like-
Vengeance
wise, patriot heroes are expected to represent the ‘values’
of their nation. The later can be especially troublesome as Vengeance is a motivation for both superheroes and
patriot heroes are often held to a higher standard than supervillains. It usually requires a great tragedy to set
regular superheroes. a human off on the path of vengeance. Strangely, the
path of vengeance is motivated by the individual’s reac-
Patriotic superheroes that work for the government
tion to loss rather than the actual loss itself. Even the
are often members of a spy agency in addition to being a
most traumatized individuals rarely turn to revenge as
soldier. They can be expected to perform missions above
a lifestyle. The hatred that must be nurtured to sustain
and beyond the duties usually expected of a super soldier.
a lifestyle of vengeance is tremendous.Those who need
These can be as harmless as appearing in public relations
revenge must constantly pursue the act. To abandon
exercises or as dangerous as taking out a superhuman
the cause of revenge means that one usually abandons
dictator.
it forever. The human heart is not made for such an in-
Those patriotic superheroes that belong to teams tense and brutal mindset.
do not necessarily need to fear being called away to solo
Indeed, they often have to restrain themselves from
missions since many governments encourage their su-
crossing the line that would transform them from super-
perheroes to join teams in order to gain the aid of their
heroes into supervillains. It was during the Iron Age that
comrades!
the majority of vengeance driven heroes appeared. Vil-
lains of the Silver Age wronged many of these so-called
Redemption heroes. These heroes often became indistinguishable
from the evil-doers they fought.
Redemption is a common motivation amongst super-
heroes on Heroic Earth.The Iron Age produced many he- Vengeance driven heroes are rarely accepted amongst
roic killers that have since repented of their crimes. While more nobly driven heroes. Likewise, vengeance driven
some supervillains have decided to attempt to repay their heroes often find other heroes to be soft, complacent, or
debt to society. The road to redemption is long and dif- a disturbing reminder of what they’ve left behind. Thus,
ficult since it is impossible to bring the dead back to life the majority of vengeance driven superheroes are loners.
(usually).
Those vengeance seekers that do find themselves in
Redemption is a demanding and difficult course for superhero teams are often distant from their fellows. They
a superhero to follow. Rarely do those seeking redemp- hover at the edge of the group and use their time away
tion ever satisfy their guilt and most spend the rest of from the team to carry out their mission of revenge. Very
their lives trying to atone. Interesting stories can be told rarely, a group of superheroes will be devoted to revenge
around someone trying to convince the player character against the same target.These teams are often ticking
that his guilt is unwarranted. Though they may never find time bombs. The storm of emotions that underlie them
forgiveness, they may find some measure of peace and are a constant threat to group unity.
happiness.
To prevent player characters from simply hanging
Those motivated by a need for redemption are usually up the mask once their object of revenge is defeated,
the most intense superheroes except for those motivated it is recommended that players have their characters
by vengeance (see below). They go through periods of motivated by a broader target than one individual. Ter-
intense activity followed by bouts of self-loathing.Many rorist organizations like P.H.A.N.T.O.M or organizations
of them suffer from nightmares or similar reminders of like the International Crime League are good targets for

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the revenge driven hero.Indeed, an interesting concept For superhero teams or cities that choose to ‘sponsor’
is the hero who seeks revenge against a target that is a hero, they even have a public defender that is appointed
long dead. Unable to ever satisfy his need for revenge, to handle all claims without their appearance; this led to
the hero seeks out an ever greater body of targets to the creation of the position of Deputized Marshal. A super-
satisfy their revenge on. hero must simply be sponsored by another hero whose
identity is known to the government and pass a series of
tests to become one. They must also have not committed
Social Issues any known crimes while in their current identity.
of Superhumans
Lamplighter Laws are not absolutes even where they
Social Issues are important to address whenever a do exist. A criminal must be unharmed when subdued
Gamemaster attempts to make a setting more ‘realistic‘ and no one must be killed or injured during their appre-
(at least as realistic as a setting with flying crime fight- hension. If a criminal is injured or someone is harmed, a
ers can be). This section talks about a number of factors superhero must theoretically stay to make a police state-
relating to Heroic Earth’s relationship to its superheroes. ment. Otherwise, he risks forfeiting the benefits that allow
Gamemasters are encouraged to modify or alter anything him to remain a ‘legal’ superhero.
that does not reflect their needs. The Modern Era is espe-
cially versatile in the way that player characters can affect The Foundation for World Harmony maintains a
global opinion or how people react. voluntary registration for superheroes worldwide. This
information is kept under the tightest security and re-
mains confidential to all but the highest-ranking officials
Lamplighter Laws in the United States of the Foundation. It has worked so well in smoothing
over diplomatic incidents that some, like the second Steel
The United States has a long tradition of having to
Commando, believe it should be made mandatory for all
deal with problems its police and even military are ill
superheroes.
equipped to handle. To this end, the United States was
the first nation to legalize the role of superheroes in Even if a hero chooses to be an outlaw and give no
fighting crime. respect to the police or due process, many police make
only a halfhearted effort to pursue them. Only the most
Lamplighter Laws, as they are called, allow a con-
violent and sadistic of vigilantes are hunted down, usually
cerned citizen to detain a person in the process of com-
with the help of other superheroes.
mitting a crime or who is recognized as an escaped felon.
If this concerned citizen happens to be a man wearing
a flag-covered outfit then it is hardly the government’s Lamplighter Laws Internationally
business.
Lamplighter laws exist in Australia, Canada, France,
These initial laws were expanded to allow said ‘con- Mexico, Japan, the United States, and the United Kingdom.
cerned citizens’ to remain anonymous after arresting a Most other nations have very strict laws about citizens in-
subject. Likewise, they make allowances for the subject terfering with the business of police. Those who subdue a
to leave the scene after subduing their captive. A recent criminal can be charged with assault, false arrest, reckless
addition to the law, championed by Black Wing II, actu- endangerment, or any number of other charges. Worse,
ally allows a superhero to testify in court under his as- the criminals are often allowed to go free due to the fact
sumed name. that they have had their rights violated.

  These laws have been frequently challenged in This results in the majority of superheroes being
court and have been overturned for short periods. One forced to act either in secret or as part of the government.
of the chief benefits of these laws is the immunity from Those that choose to act in secret and are later captured
civil suits if it can be confirmed that there was a ‘clear and find themselves prosecuted to the fullest extent of the law.
present danger to the public at large when extreme force Those who work for the government must remain hidden
was employed.’ and only use their powers during sanctioned missions.
Only rarely do these countries advertise that they have
a superhero team. In these cases, they often make sure

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that they are fully costumed to protect their identities or outlawing superheroes. Precognitive seers and telepaths,
otherwise free from being targeted by enemy powers. for example, are forbidden from using their powers in the
business world. This doesn’t stop corporations like Sparta-
The Foundation for World Harmony is surprisingly Corp from employing them, though.
dangerous to rogue superheroes. Most governments pre-
fer to use it to apprehend super powered ‘heroes’ rather It should be noted that many hate groups against su-
than employ their own agents. perhumans exist, particularly Metamen. Whether driven
by racial supremacy, religious motives, or some past
difficulty with powered individuals; these groups are ev-
How accepted are Superhumans?
erywhere. While they do not yet have much broad public
The planet Earth has been developing its relation- support, this could change if there is ever a major disaster
ship with superhumans for nearly a century. Thus, the involving superhuman powers gone wild.
appearance of a rampaging monster in down town New
York doesn’t have quite the same effect that it would on Fighting Crime vs. Fighting Cancer
our own world. The initial shock of superhumans existing
wore off a long time ago. As part of the setting’s mood, it should be noted that
not all superhumans immediately put on tights upon dis-
Most human beings accept supervillains the same covering their powers.
way that they accept terrorists. Likewise, the threat of
alien invasion is a looming fear in the back of people’s The world of Heroic Earth is filled with superpowered
minds. Very much like the threat of nuclear war during citizens that choose to do nothing more with their abili-
the Cold War, many humans fear the day that the Tsavong ties than possess them. Likewise, there are many super-
bomb the planet to atoms. humans that attempt to use their abilities to profit in an
existing field.
Superheroes are treated in the same way that fa-
mous celebrities are treated. Almost every superhero is a While a person with the power to heal might be a tre-
subject of intense scrutiny but few ever expect to meet mendous asset on the battlefield,  most people on Heroic
them face-to-face. Still, not all superheroes are equal in Earth would comment that they’d do a great deal more
the public’s opinion. Those who hide behind masks, work good simply by working in the trauma ward of a hospital.
at night, and deliberately cultivate fearsome images are Indeed, most Metamen with power over the life sciences’
far more distrusted than those that operate openly.The find themselves swiftly recruited by the medical industry.
majority of people feel a mixture of envy, fear, and awe
towards superhumans. While everyone loves Divinos, the Likewise, super-geniuses on Heroic Earth rarely be-
simple fact is that most people would feel a lot safer if come villains for monetary reasons. Those individuals
superpowers didn’t exist. This is a gut reaction and not at that can design giant robots and shrink rays will swiftly
all accurate. Without superheroes, the world would have find themselves snatched up by one corporate body or
been conquered by the Thran or Tsavong long ago. How- another. Even super geniuses that are guilty of capital
ever, the populace can’t get over its fundamental fear of crimes often find themselves able to barter their way to
the unknown. freedom thanks to the value of their skills.

The public is divided on the subject of those superhe- Super powers are still very rare on Heroic Earth. There
roes that kill with many actively sympathizing with those are perhaps a total of 500,000 super powered beings in the
that take permanent solutions to the ‘criminal problem.’  world, some existing in large groups and even communi-
The number of these has diminished with the end of the ties while most being spread out amongst the populace.
Iron Age. This number is growing but the vast majority of people
will never run into a person with extraordinary abilities,
There are many superhumans that also don’t take let alone a superhero or supervillain, in their lifetime.
up the profession of being heroes or villains. These use
their powers for personal gain or simply live out their Being a superhero is actually more about the mindset
normal lives draw more muted reactions.Lawyers have rather than the powers. Most people who become super-
been much more successful in making laws against use heroes are those who actively seek out the job rather than
of superpowers for private gain than they have been in simply are ‘born’ to it. Surprisingly, many people choose to

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become superheroes well before they gain super powers own television network, movie studio, theme parks, and
and spend a good amount of their time trying to get into merchandising empire. America Entertainment cultivates
a program that will help them achieve their dream. a family-friendly image that produces brain-numbingly
sweet programs that encourages conformity and blind
Keeping these facts in mind will make the Burger patriotism. America Entertainment’s mascot of Sneckie
World manager who can levitate things with his mind less the Snake is one of the most recognizable cartoon char-
strange. acters in the world.

Unsurprisingly, America Entertainment is a front for


Super Powered the House of Serpents. The corrupt nature of studio book-
Corporations keeping launders the terrorist organization’s billions. The
company also provides a form of insidious brainwashing.
Aesculapius Incorporated:  Formerly the world’s Whether through the mindless action films distributed
largest pharmaceuticals firm. Aesculapius Incorporated’s under its video label or the ridiculous values espoused by
finances have been devastated by the rise of Genesis Sneckie, the populace is slowly being brought around to
Island’s importance in the medical industry. Unable to the House of Serpent’s point of view.
compete with the alien technology that the Red King has
access to, Aesculapius Incorporated seemed destined for Some Foundation for World Harmony agents have
bankruptcy. That was when Aesculapius Incorporated’s deduced that there may be more to America Enter-
board of directors was secretly approached by Project: Ica- tainment than merely being a source of badly written
rus. They were offered this Faustian bargain: in exchange children’s entertainment. A few robot manufacturing
for their advanced genetics knowledge and technology, plants and secret military bases have been found under-
Aesculapius Incorporated would provide Project: Icarus neath their facilities. So far, America Entertainment has
with work facilities and test subjects to operate on. avoided any implication but the evidence is only likely
to grow with time.
Since that time, Aesculapius Incorporated has rein-
vented itself as an Anti-Metaman themed corporation. It is believed General Venom cryogenically froze the
The company is now one of the leading producers of founder of America Entertainment, Gault America. This
drugs designed to suppress and control superpowers. It was, apparently, part of a deal between the two individu-
has also patented devices for law enforcement to knock als to secure Gault’s immortality and General Venom’s
unconscious or even kill superpowered opponents. Its financial future.
most controversial new business venture, which has
resulted in the Gene Nation bombing several labs, is its Dragon Industries:  Prince Vlad III of Wallachia has a
pursuit of a “cure” to the Supergene. This is an elaborate distinctly Medieval mindset. He tends to think in terms of
scam designed to discredit the Red King and encourage aristocracy, fiefs, and holdings. This attitude makes him a
federal funding for Aesculapius Incorporated’s research. poor fit for modern Democratic societies but gives him a
decided edge for handling business. Dragon Industries is
The Tomorrow Society has already had several run-ins how Vlad III intends to dominate the modern world, using
with the corporation since its transformation. They sus- currency and wealth to bring the world under the control
pect, quite rightly, that its profit concerns are slowly being of the Vampire Nation.
replaced with a broader Anti-Meta agenda. Several major
executives have been replaced with individuals more Dragon Industries was founded roughly two decades
interested in destroying Metamen than making money. ago after the fall of the Soviet Union. A product of the
Its current CEO, Niles Hodges, has already begun kid- switch to capitalism, Dracula helped himself to much of
napping Metamen in hopes of discovering the secret of Russia’s vast natural resources. Dragon Industries controls
their abilities. Project: Icarus intends to turn Aesculapius everything from lumber to oil to mining. It has alliances
Incorporated into nothing more than an extension of its with such august bodies as Hyperion Power and Sparta-
crusade. They are close to succeeding. Corp and friends at nearly every level of modern Russia’s
government. Even the Russian mafia knows better than
America Entertainment: Apple Pie, Mom and Pop to involve itself in Dragon Industries’ business, unless it is
stores, and Old Time American values. America Enter- with proper respect.
tainment is the decidedly saccharine company with its

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The majority of Dragon Industries’ upper level execu- Randolph Curwen, an aged Canadian businessman
tives are vampires. The taint of vampirism has also begun who many believe to be pure evil, controls Hyperion
spreading through the world, partially through the ef- Power. Despite lacking superpowers of his own, Randolph
forts of the corporation. Many companies have willingly Curwen has been responsible for the deaths of many su-
merged with the Vampire King’s multinational through perheroes in the past.
the offer of immortality to its owners. Other supernatural
creatures like faeries, golems, and werewolves are em- Paragon International: Paragon International is
ployed by the organization. A few despondent ex-Soviet the wholly owned corporation of Sydney Smythe a.k.a
superheroes have also allowed themselves to be corrupt- Paragon. The Australian billionaire founded Paragon
ed by Dragon Industries’ offer of eternal life. International with an eye towards exploiting his former
status as a superhero. It controls many movie production
The biggest enemy of Dragon Industries in Russia is, houses, television production studios, and newspapers
ironically enough, the Red Spider. Battle Czar has no love worldwide. Paragon International is also partnered with
for the supernatural and considers the capitalist organi- countless companies that wish to advertise their products
zation to be an embodiment of everything he despises. on its many media outlets.
There is a certain symmetry to blood-sucking vampires
and Western exploitation of the working class in his mind. Paragon International has a less than wholesome
Several times, heroes have been caught up in conflicts image thanks to the increasingly militant politics that it
between the two terrorist groups. markets too. The company is outright bigoted against
Metamen and spews an almost never-ending diatribe
Hyperion Power: Hyperion Power is a relative against superhumans. Its partnership with the Church of
newcomer to the corporate scene but has managed Mankind that Sydney Smythe founded has not helped its
to purchase such luminary businesses as AresGroup, reputation either. Many believe the Church of Mankind is
Brittex Oil, and Environ Inc. The world’s largest energy a cultish scam at best and a terrorist organization at worst.
conglomerate, Hyperion Power is wealthy enough to pur- Paragon International would probably have its assets fro-
chase small countries. It is the world’s largest oil producer zen if it was discovered that it was financing the Knights
after OPEC and does business with most of those nations. for a Pure Mankind.
In addition to Hyperion Oil and Gas it also owns such
famous businesses as Burger World, Monarch Beer, Na- Paragon International does not manufacture weap-
tional Firearms, Titan Tobacco, Worldmart, and several ons for the Anti-Metamen groups that it subsidizes.
hundred other famous corporations. Instead, it relies on SpartaCorp to produce the advanced
devices that it uses against its targets. Paragon is unaware
Hyperion Power is the third largest corporation in the that SpartaCorp is controlled by P.H.A.N.T.O.M but prob-
world after Raven Enterprises and SpartaCorp. It is be- ably would not care so long as it assists in his cause.
lieved that it will soon move into the second largest posi-
tion soon, surpassing Raven Enterprises by its process of Raven Enterprises:  The world’s second largest cor-
hostile takeovers followed by mergers. Few corporations poration. Raven Enterprises was formerly Timmons Fi-
can compete with any Hyperion subsidiary in terms of fi- nancial Holdings, the business empire owned by George
nancial resources. Generous kickbacks to the government Timmons. Alexander Timmons is a genius that took
have prevented anyone from interfering with Hyperion over the corporation when he was eighteen. Patenting
business. hundreds of inventions within his first year in office, he
aggressively marketed these machines while purchasing
Hyperion Power is surprising in that it genuinely is what companies that could help him distribute the benefits of
it appears to be. Its board of directors is interested in profit his inventions. Benefiting from his unique access to alien
rather than world domination. Unfortunately, it is willing to technology and future discoveries, Alexander Timmons
do whatever it takes in order to acquire wealth. This means has remained at the vanguard in nearly every technology
employing large numbers of supervillains and even outfit- in the world. Its current greatest sources of wealth are
ting its own corporate mercenaries. Hyperion Power has a computers, electronics, fusion power, and customized
friendly relationship with the International Crime League. operating programs.
This allows Hyperion executives to rent the services of su-
perpowered assassins, saboteurs, spies, or thieves. Raven Enterprises is a corporation that is not en-
tirely happy with its dependent relationship on its genius

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playboy owner. Raven Enterprises’ board of directors advantages that P.H.A.N.T.O.M has is that its enemies are
has tried repeatedly to oust Alexander Timmons with usually using SpartaCorp weaponry a couple of genera-
his lazy, hands-off approach to running the corporation. tions behind it.
Several times, they’ve sued over his use of company funds
to finance superheroes. Unfortunately, for the company, Ultimate Construction:  Petty supervillain The
Alexander has always managed to fall back on his genius Constructor, had the Metaman ability to liquify matter
to get his way. Simply put, there is no Raven Industries and then transform it into shapes that fit his desires. In
without his genius and this situation is making the more exchange for time off from his sentence, The Constructor
conservative board members desperate. realized there was money to be made in rebuilding dam-
age from superhuman attacks. The Tsavong Invasion was
Raven Enterprises has a reputation for charity, pro- a golden opportunity to put his superhuman abilities to
environment policies, and responsible business practices. work. Founding Ultimate Construction, the Constructor
The company has also pioneered Metaman assistance recruited a number of other Metamen and claimed that
programs in order to help individuals cope with their they could rebuild the aftermaths of various disasters bet-
powers and parents with superpowered children. This has ter than anyone.
resulted in significant controversy for the organization
and a few terrorist attacks. The majority of Ultimate Construction employees do
not have any special abilities whatsoever. However, they
SpartaCorp:  SpartaCorp is the world’s most power- employ advanced Raven Enterprises and SpartaCorp
ful conglomerate and the center for much of the planet’s technology to get the job done faster than anyone else.
finance. It is the largest arms manufacturer on the planet Ultimate Construction also specializes in building facili-
and supplies most of the modern weaponry used by every ties that are harder to take down and more durable than
First World Nation. SpartaCorp even has its own private normal buildings. The aftermath of Orkus’ Invasion has
army of military contractors. The highest bidder in dozens allowed Ultimate Construction to purchase several other
of nations employs this army across the globe. It has been larger firms and rebuild entire cities from the ground up.
nicknamed, with no irony “War Inc.”
It is quite certain that Heroic Earth would be much
Kenneth Kane is the richest man in the world and worse off if Ultimate Construction didn’t exist. The com-
the individual who attempts to continue SpartaCorp’s pany also capitalizes on its odd reputation by portraying
relentless expansion. For Kenneth Kane, economics is just the Constructor as a reformed supervillain turned super-
another form of war and SpartaCorp attempts to gain hero. He doesn’t even go by his original name on com-
control of any business that could possibly have any use pany logos and has had it legally changed. This is all a lie,
in conflict. Everything from grain products to steel is be- while the Constructor was never a vicious criminal, he’s
ing confiscated in order to make sure that the company primarily out to make a quick buck.
can operate with as little outside interference as possible.

It is a semi-public secret that SpartaCorp has ties


with P.H.A.N.T.O.M. The global terrorist organization does
nearly all of its business through SpartaCorp and the two
organizations have a symbiotic relationship. Even the
Foundation for World Harmony has no idea of what the
truth is, that Kenneth Kane is actually the villainous Death
Mask III. Death Mask III keeps a number of genetically
obedient clones of himself to keep up appearances that
he’s actually running the corporation full time.

SpartaCorp is not afraid to break any law in the


pursuit of further wealth and power. Thanks to its head,
SpartaCorp has access to alien technology and inventions
well beyond that possessed by even modern nations. A.I.,
military robots, and spaceships are just some of the Red
Technology they have in their possession. One of the chief

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Chapter 5
Crime Fighter’s Guide

The following document was allegedly written by the second Black Wing and distributed over the internet by
Valkyrie. It has since been taken as a manifesto by many superheroes. Others look to it as the basis for starting a career as
a vigilante. The original work has since been added to by other superheroes. The most current document is novel length.

Black Wing’s Guide to Being a Costumed Crime Fighter 

By. Black Wing (who else?)

So you want to be a crime fighter?  My suggestion is that you should join


the police, study law to be a District Attorney, become an FBI agent, or
visit the Foundation’s recruitment office. 

To have respect for the people in uniform is the first lesson every cos-
tumed crime fighter should learn. They make the wheels of society go round
and they handle work that the majority of costumed crime fighters I‘ve met
would never have the patience for. Its honestly much easier to dismantle a
rampaging robot than it is to build a case against a drug lord. 

Nevertheless, the majority of people that have decided to take serious


steps to fighting crime in a cape are not going to be dissuaded from the path
by a few simple words from me. Perhaps it is the loss of a loved one that
motivates you or that Zeus has chosen you. It doesn‘t matter. This document
will not judge your reasons but merely give some suggestions on how to strike
fear into the hearts of criminals.

Use this knowledge well.

What do I need to possess to be a crime fighter?

All crime fighters, ultimately, need a gimmick. It’s garish to admit it


but it’s true. They require a superhero name, a costume, and something that
allows them to actually contribute to the fight against evil (be it a mastery
of martial arts or the power to move mountains). 

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  The first two are usually easy to come up with while the latter is much
more difficult to acquire.   Other things like specialized training, gadgets,
vehicles, headquarters and the like are secondary to these above concerns. 

What sorts of gimmicks are beneficial?

The point of the ‘gimmick’ is, essentially, to become memorable to crimi-


nals and the public. If your goal is to terrify criminals then dark and
ominous attire might be appropriate. If you want to inspire the public to
unabashed love of their government then you might incorporate the flag into
your costume. One should never try to cross genres or you will ultimately
just look silly. The Amazing Spider-Robot Demon Patriot looks better on paper
than it does in reality.

Those with an impressive gimmick almost invariably find tales of their


abilities exaggerated. Better still, opponents will often make mistakes when
fighting them. Some criminals may even be frightened into submission without
even the need to throw a single punch. 

A gimmick can be chosen from folklore, mythology, history, or primordial


fears. Animal themes are always common amongst heroes and villains and for
good reason. Everyone understands that ‘Tigerman’ is supposed to be fierce
and dangerous, even if he’s not. If you have super powers, you may want to
advertise them in your name. Gravity Girl may not sound impressive but most
criminals will hesitate when faced with a woman who can alter the fundamental
laws of physics. 

One thing I stress, a hero who attempts to take the name of another hero or
copy his gimmick runs the risk of being insulting. Worse, he might undercut
himself by drawing immediate comparisons to his inspiration. A good rule of
thumb is to check with the hero whose name you’re borrowing, if he’s still
alive.

I recommend leaving a calling card or typing a letter to the media when


you make your debut. There’s no point in picking a superhero name if you’re
going to be named something completely different by the media.

I also stress, the media has no taste in gimmicks. If I’d left it up to


them then the world would know me as ‘Sparky the Boy Genius.’

What sort of costume should be chosen?

Now that you’ve chosen your gimmick, you must design your costume accord-
ingly. Most superheroes are not tailors but hopefully they are smart enough
not to employ one if they hope to keep their identity secret. 

As a consequence, most starting superheroes have homemade costumes of poor


quality. More established champions of justice end up having a uniform issued

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Chapter 5

to them by their super team or getting access to people who can be trusted
to make a decent spandex covered Kevlar costume.

All superheroes that are not invulnerable are advised to wear body armor
underneath their uniform. You would be surprised at how many amateurs, pow-
ered or not, make this mistake. They usually do not last longer than a single
night in the hero ‘profession.’  I personally recommend costumes that cover
one’s entire body except for one’s mouth. One runs the risk of suffocating
or being unable to communicate if you cover that.

A word of advice to the exhibitionists amongst you. While I can understand


why many of you feel that being a superhero is ‘sexy’, real superheroes wear
clothes (both male and female). I’ve actually had to beat a few amateurs up
that just got into this business to get laid. Ashley Morgan proves that one
can wear skintight clothing and be protected against bullet fire.

Finally, one should always keep a spare change of costume or several


pairs. Whether because of flame, ice, or eye blasts; your first costume will
probably not be your last. Simple stress will wear through most of these.
Just remember to dispose of your costume in a secure location. The garbage
men don’t always ignore cowls sticking out of your bags, especially if it’s
not Halloween.

What sort of training should I undergo?

It doesn’t matter if you can cut guns in half with your mind, there are
still fists and knives to deal with. A superhero should first always be able
to take care of themselves in a fight. Standard martial art training is an
excellent start but usually lacking unless ones instructors have been in a
real fight.

A hero would do well to seek out those who have gained experience fighting
under real conditions before they actively seek out crime to suppress. Train-
ing against weapons is also a necessity. Remember, the only rule in combat is
to walk away alive. The best heroes master multiple styles of martial arts
before they even think about fighting crime.

Other training that is useful is in detective work, criminology, running,


acrobatics, and non-lethal weapons training. All of these contribute to being
a better crime fighter. 

Should I carry tools on me? What kind?

Most superheroes carry a few tools around in addition to their powers (if
they have any). Even Divinos is known to keep a ‘tool kit’ around his waist.
Gadgets can mean the difference between a superhero’s life and death. The
trick is to know how to maximize the benefit while minimizing the space taken
up.

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I personally recommend carrying the following items; handcuffs, a minia-


ture police scanner, grappling hook, rope, knock out gas (best used after a
victim is already pummeled), a miniature camera, and a recording device.  

All of them help make sure that criminals stay unconscious and tied up.
Likewise, they can help make sure that you have evidence of them committing
a crime when the police come around. These things are best ordered over the
internet or via catalogs and in bulk. 

While I carry things like anti-venom tablets, boomerangs, grappling hooks,


and an extendable staff, most superheroes are not looking to become human
Swiss Army Knives.

How do I find criminals?

Most experienced crime fighters have ‘territories’ that they patrol. These
are usually the most crime-ridden parts of the city. Just waiting around for
crime to happen isn’t very satisfying, though, nor is it effective.

A police scanner is almost a must for every crime fighter. The ability to
know when an emergency is in progress is essential. Most of the time, the
police do not need the help of their ‘special friends’ but I’ve yet to know
an officer who didn’t at least grudgingly welcome help against armed and
dangerous criminals.

Once you’ve established a reputation, unfortunately, criminals will start


finding you. The police will come to rely on your support and many will at-
tempt to contact you in the event of an emergency. This is what the Patriots
rely on, albeit on a slightly grander scale than most street vigilantes are
used to.

Worse, some criminals will develop a decided grudge against you. Whether
mafia families or Toldaz the Conqueror, people will remember that you thwarted
them in the past. If the prison system can’t contain them, and sometimes they
can’t, then they will probably be itching for some payback. 

A successful superhero should always prepare for the criminals they catch
today to be the enemies of tomorrow.

What level of force should I use against criminals?

 A question that is frequently asked me by less experienced heroes is ‘At


what point does lethal force become advisable?’  Most superheroes I know man-
age to train themselves in using their powers to subdue an opponent without
killing them. Even if Divinos can crack the side of a planet, he’s aware of
just how much of a punch it takes to knock a man out without permanent injury.

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Divinos would argue that a superhero should never, ever, kill anyone. He
believes very strongly that all life is precious. It’s why having to kill
General Iblis was so traumatizing to him. My mentor, the first Black Wing,
never killed anyone in his entire career. However, I would be foolish and
irresponsible to say that I believe lethal force is never justified.

The majority of costumed supervillains are mostly after attention and easy
money. I wouldn’t recommend using lethal force on them. There’s a practical
reason for this in addition to a moral. Many supervillains have the power to
level city blocks with their powers. If it becomes a question over whether
they’ll survive or whether they’ll die, they might do something stupid.

  More troublesome is the case of the genuine monsters amongst human so-
ciety. Serial killers like Blood Wing and mass murderers who wear costumes
may test the virtue of even the most dedicated hero. In general, I abide by
the rule that lethal force is justified against them if they’re attempting
to kill someone. I resist the urge to play executioner, even if I don’t blame
those superheroes who cross the line. Most governments employ lethal force
with these creatures after their first escape, anyway.

Terrorists are another matter still. In many ways, they’re even worse
than serial killers. A serial killer will usually focus on one victim while
terrorists make statements with high body counts. When racing against the
clock to save the lives of innocent people, I suggest that lethal force is
an entirely appropriate reaction. You don’t have to kill as Divinos shows,
but it is an option.

Wartime is another matter entirely. During the Tsavong invasion, I blew up


a dozen ships via sabotage. No doubt thousands of aliens died due to this.
I’m not particularly bothered by it. 

Likewise, during my jaunts to World War II, I didn’t use restraining force
against the Nazis I encountered. I do not believe soldiers who kill in war-
time are murderers. I do point out that even wars have rules according to
the Geneva Convention and suggest that superheroes remember that they’re to
lead by example.

Finally, I don’t consider lethal force to be a problem against supernatu-


ral monsters. Demons, the undead, and mindless creations of magic are not
possessed of the same rights that regular humans possess. They are unable to
be anything more than they are and heroes are advised to remember that you
can’t kill what’s not really alive.

Robots are a special case. Ultramind 2 is alive as any woman I know.


However, most machines I encounter are little more than kill-crazy mecha. I
suggest that superheroes judge the robots they encounter on a case-to-case
basis. I do note that most robots can be repaired without problem, if they
have back ups to their programming. Humans, unfortunately, do not have that
luxury.

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Should I keep a secret identity?

The choice to maintain a secret identity is something that all heroes must
cope with. A great part of what makes a superhero effective is their autonomy
from supervillain retribution. That goes out the window when Godfather Go-
rilla is hunting your loved ones.

A hero with a secret identity cultivates an aura of mystery around him-


self. He has a powerful psychological advantage over his foes. Yet, those
that choose to be open about their true names gain the benefit of public
trust and easy access to their fellow heroes’ help.

I won’t lie to you, most secret identities are anything but. The Foundation
for World Harmony has a face recognition program that can identity almost
anyone from the contours of their features, even under a mask. Likewise,
magic can reveal your identity with almost too little effort. Thankfully,
these kinds of resources are not available to the average criminal.

My recommendation is that a crime fighter should maintain a secret identity


unless they’re part of the government or otherwise under some form of state
protection. Also, I suggest that superheroes be honest with their families.
The majority of secret identity related deaths occur due to the fact that
loved ones are not aware that they are potentially in danger.

Unfortunately, there’s no good answer here.

Should I take a sidekick?

A question especially appropriate for me. I used to be a sidekick. 

Unfortunately, the majority of people who ask this question are only
interested in someone who makes them look good by comparison. I hold these
people in contempt for the most part as heroism is 90% the desire to do good
as opposed to 10%  talent..

The sidekick is for the most part a person who latches onto an existing
superhero in order to learn the ‘tricks of the trade.’  Those who don’t think
that a sidekick candidate will ever graduate to being a ‘true’ crime fighter
should not take them on. Furthermore, if one is not actually experienced
enough to teach a sidekick in the ways of battle then one should pass on it.

An especially strong notation is the fact that the majority of “kid” side-
kicks are usually in their late teens at the earliest. Legal agencies rarely
take “I’m training him to be as a superhero” as a response for why a boy is
allowed on a battlefield. 

No matter how talented, most adolescent sidekicks are still children and
will end up dead or severely injured. 

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How does a superhero get around?

How does a superhero get around?  Those lucky enough to have the power of
flight or teleportation do not have this problem.

For the rest of us, getting across town in the event of an emergency is
a matter of paramount concern. I maintain a variety of vehicles to help
navigate the city. I even have a satellite link up to make sure that I can
successfully move about traffic without having to wait. For those of you who
do not have several million dollars worth of electronics to blow on avoiding
stoplights, I recommend keeping a good map of your area. 

Motorcycles are excellent devices for navigating the spaces between build-
ings and require less room than cars. Likewise, if you can cover your tracks
or your secret identity is not a concern, a good helicopter will get you
across the city in no time. I suggest getting a trustworthy pilot as well.

Low-tech solutions include the rooftops of the city and the storm sewers.
It’s easy to get lost in the second and its not a pretty solution but they
are options for people that want to escape in a hurry.

What sort of Headquarters should I have?

A headquarters is something that I don’t recommend for all heroes. Splotch


operates out of his apartment and does a fine job. On the other hand, I
operate out of Patriots Mansion and have a number of “Raven’s Nests” that
contain my special equipment. Divinos, at the top of this scale, has his own
space station.

 In the end, a good headquarters should always allow a superhero to store
his equipment and get a few hours shuteye between missions. It’s best if
he can come and go from this place without being noticed. Likewise, a good
headquarters should also be accessible by those that a superhero works with. 

I recommend that every superhero team get a headquarters but individual


crime fighters may operate with or without one.

When can I join the Patriots?

When we ask you.

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Chapter 6

Chapter 6
Societies and Organizations
of Heroic Earth

T
he Heroic Earth Universe is riddled with cults, History and Organization: The Black Hand is an or-
secret societies, super-corporations, superhero teams, ganization that was created during the Boxer Rebellion
and terrorist organizations. None of these groups exist in 1899 by disenfranchised members of the White Lotus
in a vacuum; some are allied while some groups actively Society who had grown weary of foreign influence. Offer-
despise others.  ing their allegiance to one of the society’s traditional ene-
mies, the newly formed Black Hand believed the power of
Player characters may confront and destroy some of the Iron Khan would allow them to drive out the ‘foreign
these groups but this might result in another taking their devils.’ However, after the failure of the Boxer Rebellion,
place. All actions have consequences on Heroic Earth.  the Iron Khan abandoned his plans to drive out foreign
intruders. Instead he sought revenge by developing a
In general, individual societies have operatives long term scheme to gain control of the outside world.
that can use appropriate material from the M+M main Much to the displeasure of the xenophobic Boxers, this
book. Rather than post slight variations on these stats, meant recruiting members from the very foreigners that
we advise Gamemasters to simply consult M+M for the Black Hand had initially hoped to run out of Asia. The
the proper archetypes. organization inducted power hungry mystics and trained
assassins from across the world: The Black Knights of
Mordred in England, the Hashshashin order of Syria, the
Demon Head ninjas of Japan, the Thuggee of India, and
The Black Hand 
others became part of the Black Hand.
“No one lives who opposes the Black Hand!”  The current Black Hand is consists of three separate
 The Black Hand is a society of assassins and wizards. Its divisions. Each of these divisions is led by a Dark Master
agents are recruited from all over the world and are feared who answers directly to the Iron Khan and his daughters.
worldwide for their supernatural and martial abilities.  Every Dark Master has astonishing power and is capable
of taking over the Black Hand should the Iron Khan fall.
All supposedly live to serve the will of the nigh im-
mortal sorcerer-warlord Iron Khan (who rules a significant The first part of the Black Hand is the Black Lotus
portion of what is China in our world). However, while Society. A group of sorcerers and mystics, the Black Lotus
the Black Hand is still technically under the control of the Society is the largest collection of wizards in the world.
Khan, the group has grown in power and independence The Black Lotus Society is the least organized of the Black
over the years and not all members automatically accept Hand’s divisions. They are also the most powerful. Most
his orders as law. How long before the Black Hand openly of its members operate in solitude, although some of the
declares their independence, or the Iron Khan violently Black Lotus mystics will occasionally take on an appren-
reasserts his control, is anyone’s guess. tice. Many of the Black Lotus Society’s masters rival the
Iron Khan in terms of mystic power.

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The Black Dragons are the second division of the to break down the humanity of recruits in the society.
Black Hand. The Black Dragons are an organized corps of While some recruits come of their own free will, children
assassins. Trained in the martial arts and ninjitsu, the Black from all over the world are kidnapped or purchased for
Dragons are among the most feared killers in the world. training at the Palace. Only a fraction of these children
Its high-ranking members live lives of extreme privilege survive the training to reach adulthood, and those who
in between missions. do become the most feared and loyal members of the
Black Hand order, often joining the Black Dragons or the
The third segment of the Black Hand is the Wives Wives of Sorrow. 
of Sorrow. A collection of beautiful but deadly women,
the Wives of Sorrow  are all orphans (often the surviving It is said that the Divine Shadow Hand techniques
daughters of men assassinated by the Black Hand) raised of martial arts originated here. This is a fighting style that
from childhood to be instruments of violence.   Some mixes Shaolin kung fu with Wudang sword fighting com-
environments are so secure that it would be a challenge bined with the Black Hand’s own ruthless techniques. It is
even for a force of Black Dragons to penetrate them, and one of the deadliest fighting styles in the world. 
these are the missions handled by the Wives of Sorrow.
A beautiful woman with the gift of persuasion can often
 Death’s Head 
walk right into places that would be difficult for the most
skilled ninja to infiltrate. The training and biological con- “HEIL NIHIL!!” 
ditioning a member of this group receives gives her the
ability to make her skin poisonous to the touch at will – al- The dream of the Third Reich died with Adolf Hitler.
lowing her to kill with a mere caress. They also serve as the Unfortunately, many took up the banner of National
Black Hand’s torturers and internal security. Socialism after his death – like the famous Death’s Head
terrorist army. The distinction should be made that the
The Black Hand has exceptional influence in the Asian Death’s Head is not politically a Nazi organization, how-
Underworld and has expanding their reach for the better ever. Instead it is the personal army of the insane Ludwig
part of a century. As well as carrying out missions for the Von Mass – who goes by the melodramatic codename of
Iron Khan, they work to bring more of the world’s criminal Count Reich II . Von Mass employs the trappings of the
syndicates under their power. The International Crime Third Reich and his own twisted methods to serve a far
League has only recently come into contact with the Black darker master than the ghost of Nazism.
Hand and considers the organization to be encroaching
on their territory. The League is severely outmatched in History and Organization:  Ludwig Von Mass was a
terms of operative quality but the League’s access to su- mystic who foresaw the rise and eventual failure of Nazi
perhumans is enough to even up matters considerably. Germany years before the Second World War began and
had an overarching plan in place to exploit it for his own
The Black Hand is the antithesis of the White Lotus gain. He ingratiated himself with Hitler and used the high
Society. Members of the two groups are expected to kill position he gained within the Nazi’s bureaucracy to fun-
one another on sight. The White Lotus Society tends to nel vast amounts of wealth to overseas accounts. 
emerge victorious from these confrontations but the
Black Hand is now the larger of the two organizations. But Ludwig’s only true loyalty was to himself and to
the demon with whom he had he made a Faustian pact
  Ancient pacts exist between the Iron Khan and the in return for his magical abilities. Shortly before D-Day, he
Lords of Nightmare. Because of this, the Black Hand em- began negotiations with the American government that
ploys many supernatural creatures in addition to hired were of invaluable help in defeating the Third Reich. This
thugs. These include demons, golems, dragons, and the was due to the invisible hand of Ludwig’s demonic master,
undead.  Orkus, who Von Mass had served loyally since he’d bound
his soul to him in a Black Mass in the 1920s. Orkus knew
Headquarters:  The Black Hand’s headquarters is the
that he needed an agent amongst humanity to prepare
Palace of Bones located in the Khanate. This is the original
the world for his coming and found Ludwig perfect to fill
monastery where the Iron Khan trained and it has now
the bill.
been converted into a training center for the order. The
palace is littered with the bones of the dead and other un- After the end of WW2, Ludwig Von Mass spent a short
nerving relics as part of the psychological process meant time in the US. After a failed attempt to topple the US

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government in the 1950s, he fled to the safety of South using robotic insects to unleash nightmarish biological
America. Using escaped Nazi remnants as his member- plagues across South America and Africa and staging a
ship base and recruiting whatever disaffected foreigners daylight raid on the White House with a platoon of jet-pack
he could entice into his ranks, he created the Fourth Reich. equipped, super-intelligent mutant gorilla storm troop-
Although employing the trappings, rhetoric and imagery ers. So far all of these plots have been foiled but Count
of the Third Reich, this covert army’s only real guiding prin- Reich II is nothing if not persistent. Lesser plots have been
ciple was the enrichment and aggrandizement of Von Mass. more successful, causing massive property damage and
the deaths of countless innocents. His minions are aware
Its most famous scheme was a complicated coup at- of the erratic nature of the Count’s leadership but assume
tempt during the height of the Cold War. In a plot remi- there is a greater genius at work guiding their activities.
niscent of a Stanley Kubrick movie, they would detonate
a nuclear warhead on American soil which would precipi- There isn’t.
tate a full nuclear exchange between the super powers
and lead Von Mass and his Fourth Reich to easily destroy Unlike Death Mask III – or even the Iron Khan – Count
the remaining forces and rule over the irradiated remains Reich II truly is as irrational as he is monstrous. His time
of Europe and North America in the aftermath. It was the in Astral Hell robbed him both of mercy and sanity and
greatest success of the second Steel Commando’s career deeply twisted his considerable intellect. He regularly
that he thwarted this disaster and killed Ludwig Von Mass murders his own subordinates (although he often raises,
personally. Unfortunately for the world, Ludwig saw death or re-raises them, as the case may be, as undead), and
as more of a suggested conclusion than an absolute finale. devotes massive resources to whatever plan strikes his
fancy. He is as likely to create a host of cannibal zombies
Restored to life by the black magic of Thule Society in Argentina as he is to steal a horde of golden treasure
sorcerers in the Fourth Reich, Count Reich II resumed con- from a Parisian museum to finance further operations.
trol of the organization a few short years later. However, There is no method to the organization’s madness except
in the interim, his previously tenuous sanity was further to please his demonic master so that he may avoid a re-
eroded by the tortures inflicted in the Astral Hell that turn trip to the Astral Hell.
awaited him after death. The Fourth Reich has suffered
as a result and is much less organized and effective than Disturbingly, the ranks of Death’s Head are growing
before his resurrection. (A fact that has not escaped a few larger as time passes. Many of its members are undead
of his more ambitious lieutenants.) Von Mass vacillates Nazis who were restored to life by the same necromancy
between moments of clarity when his cold calculating that resurrected Von Mass and have been persuaded to
intellect devices intricate plans and his normal state of worship Orkus as he does. There are also several hundred
delusion, paranoia and mania. “normal” human operatives in the organization as well
– primarily mercenaries or unbalanced and disaffected
After his return from the dead, Ludwig threw out all individuals attracted by the danger and reward.
subtlety. He reorganized and renamed the Fourth Reich
into the Death’s Head, a purportedly anarchist organiza- Headquarters: With Mass Castle currently being used
tion with the stated goal of overthrowing all world gov- by the Tomorrow Society, Ludwig Von Mass has relocated
ernments. In truth, the goal of the organization is merely his operations to northern Norway deep within the Arctic
to weaken the world order so that it will be child’s play Circle. There, inside a subterranean bunker he has dubbed
for Orkus to conquer the planet. While he suffering vari- the Death’s Head Palace, Ludwig Von Mass coordinates
ous depredations at Orkus’ hand in Astral Hell, his master the operations of the Death’s Head army. Death’s Head
made it very clear to Von Mass that his only purpose after Palace is a bizarre location filled with warped science,
his return to earth would be to lay the groundwork for his occult objects and a stockpile of nuclear weapons that
infernal invasion of Earth. Count Reich II is considering setting off when he finally
grows tired of his immortal life. So far, his fear of a return
The organization’s methods are bizarre. Even by the trip to Astral Hell and Orkus’ tender mercies has been his
strange measure of other supervillains, Count Reich II is most significant deterrent.
known for over the top schemes such as opening mul-
tiple massive gateways to infernal dimensions around The self-styled Second Fuhrer has numerous other
the world to trigger a full-scale global demonic incursion, bases spread throughout the world, including an under-
water city, a hidden mountain stronghold seized from an

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advanced race of immortals and even a moon-base that for World Harmony was shut down in the United States
once belonged to a Thran scouting party. Why he has not and operated only with skeleton crews abroad.
yet made use of such formidable resources is anyone’s
guess…  Intelligence-obsessed President George H. W. Bush
recognized that this situation was unsustainable and
re-opened the Foundation for World Harmony. Giving
The Foundation for World Harmony  clearance to most super heroes as a way of justifying their
police actions, he also made a proposal to shift the focus
“In a world of heroes, there still need to be people who
of the Foundation from N.A.T.O to the United Nations.
get their hands dirty.” 
Combining itself with the remnants of the Hammer [Or-
Global security in a world where people can walk ganization], the Foundation was reborn. Career spy Dame
through walls and summon demons is a spotty busi- Michelle Holmes was selected to be its new director.
ness. In order to combat the increasing prevalence of
The Foundation now devotes itself to international
super-powered threats, the N.A.T.O nations gathered
anti-terrorist operations as its primary duty. It also has au-
together to create a defense force that would transcend
thority to requisition the military assets of United Nations
international boundaries. In the early days of the 21st
member organizations to operate against global threats
Century the Foundation for World Harmony has had
like alien invasions, super villains, and other-dimensional
its authority transferred to the United Nations Security
incursions.  
Council.
The Foundations’ record is hardly spotless, as the
With the ability and willingness to ignore national
enemies it has fought against have compromised it from
law in the interests of world security mixed with reverse
within times. Dame Michelle Holmes has actually had
engineered alien technology, the Foundation for World
national governments overthrown and sovereign rulers
Harmony is a very formidable organization. Certain
assassinated in order to guarantee world security and has
individuals believe, rightly, that the potential for abuse
been (perhaps rightly) pilloried by various human rights
by its members is tremendous. In truth, although the
groups for these actions.
Foundation has occasionally been heavy-handed in
wielding its power, most of its operatives are genuinely Despite its seemingly formidable power, there are few
decent people. The world’s superheroes and govern- full time Foundation agents and the organization is con-
ments generally trust its leadership, and given the na- stantly fighting for more funding and resources. Instead,
ture and severity of the threats that menace the world most of its agents are recruited for temporary assignment
on a regular basis there is no better solution at this time from existing intelligence organizations (CIA, MI6, Mossad,
than to continue to allow it to operate. The Foundation etc. Occasionally, these operatives will impress Dame Hol-
is simply too vital to global security. mes and be invited to join the Foundation on a permanent
basis. The Foundation also conscripts superheroes into its
History and Organization:  The Foundation for
service on a regular basis and even has been known to
World Harmony was founded in the 1960s as an Anti-
commute the sentences of certain supervillains in order to
P.H.A.N.T.O.M. organization. Under the late Colonel Vic-
get the best results. The Foundation for World Harmony will
tory, it also broadened its efforts to eliminating Tsavong
gladly create problems down the line for short-term results.
infiltrators and thwarting communist plots by its op-
posite number, the Hammer organization. Despite the
Cold War, Hammer and Foundation operatives cooper- The Foundation is organized
ated several times against larger threats to the globe. into five divisions.

In the 1970s, the Second Steel Commando (Jack Directorate I: The Command Division. Dame Michelle
Washington Jr.) became de facto leader of the organiza- Holmes and the Sub-Directors (one for each member of
tion and changed its focus from low-tech espionage to the United Nations Security Council) coordinate opera-
high tech counter-terrorism. With the revelation of Pres- tions for the organization. While Dame Michelle Holmes
ident Nixon’s P.H.A.N.T.O.M. ties, more than a third of the has veto power, each of the Sub-Directors is appointed
organization chose to defect to become the basis for directly by their home nation and has nearly unlimited
the House of Serpents. With this action, the Foundation authority within their territories.

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Directorate II: The Anti-Terrorism Division. Devoted to Headquarters:  The Foundation for World Harmony
the destruction of P.H.A.N.T.O.M..(despite that group’s at- employs a little fewer than 10,000 full-time personnel
tempts to seek legitimacy) Directorate II also fights groups worldwide. While all United Nations Security Council na-
like the Black Hand and the Gene Nation. Operatives tend tions have large complexes devoted to Foundation busi-
to function as mixtures of secret agents and commandos. ness, most nations barely devote a building to their ac-
tivities. Like embassies, all Foundation for World Harmony
Directorate III: The world Anti-SuperHuman Crime buildings are considered sovereign territory.
Division. Superseding Interpol and local authorities in
matters of super-powered criminals, Directorate III is The largest bases that the Foundation for World Har-
mostly called in to detain super criminals when other mony possesses are Northstar Command and Founda-
forces defeat them. Directorate III has acquired a notori- tion Island. Northstar Command  is a Canadian Space
ous reputation for employing excessive force against Facility that is commanded by Tsavong Defector Mister
super criminals. Human rights (and Meta rights) groups Morrison. Mister Morrison, despite formerly being a
have compared Directorate III to a “UN sanctioned hit member of an alien invasion force, is a trusted Foundation
squad.” asset though he is considered quite odd by his staff. This
is largely due to his peculiar habit of using his Tsavong
Directorate IV: The Anti-Extraterrestrial Threat Divi- shape-changing abilities to appear as various dead popu-
sion. The Foundation uses this division to coordinate anti- lar musicians from decades past. 
alien response missions that have at times involved the
whole of humanity’s military resources. More often, they Foundation Island is a literal, man-made island. It is an
send out two- to four-man teams to pick up or eliminate artificial construct off the coast of New Amsterdam that
small alien incursions. houses the United States headquarters of the Foundation.
Dame Michelle Holmes makes her home here and Michael
Directorate V: The Special Agent branch, which is Specter is rarely in attendance, leaving her to supervise
something of a euphemism. Directorate V agents are the facility. 
either licensed superheroes like the Patriots or agents so
skilled they can involve themselves in the activities of all
other Divisions. Galactic Guardsmen 

The current Sub-Director of the United States is “As a Guardsmen,


Michael Specter. Specter is a draconian Anti-Metaman I vow to defend all being’s rights,
zealot and a career espionage agent. Specter is also a I pledge to protect civilization’s lights,
mole for the House of Serpents. This is the primary reason Through darkness, shadow and nights,
that the Foundation has been ineffective in rooting out Against evil I will wield the Guardsman’s might!” 
the House of Serpents in America.
The Galactic Guardsmen are an order of intergalactic
  There is a distinct rivalry with the Foundation for peacekeepers created by the Grigori millennium ago in the
World Harmony and the intelligence agencies of other early days of sentient life in the cosmos. The Guardsmen
nations such as the CIA, MI6, Mossad, the GRU and NSA all protect civilization everywhere but particularly focus on
have a special distaste for the group. The heads of these guarding the planets and space-ways of the Confederacy
agencies would all personally love to see the Foundation of Allied Worlds – a union of 30,000 inhabited worlds that
disbanded. This is because of the fact that the Foundation forms the largest interstellar civilization in the universe.
makes a deliberate effort to recruit members from their
The rank and file of the organization is comprised of
ranks. Unsurprisingly, many politicians feel that the Foun-
most known species. Guardsmen are equipped with an
dation intrudes on their national sovereignty.
amulet that serves as a universal translator and a set of
The Foundation for World Harmony uses a British bracelets that give them a formidable battery of powers –
Naval ranking system for its ranks and Director Holmes energy projection, flight, and teleportation through warp
is also considered a Fleet Admiral when coordinating gates.
military operations.
History and Organization:  While the Galactic
Guardsmen are active throughout the known universe,
much of the specifics surrounding this organization are

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still shrouded in legend and hearsay. Throughout their cannot fathom and that they are aware of a “greater plan
long history, the Guardsmen have battled space pirates, for the universe” that requires some tragedies to occur in
slavers and expansionistic empires such as the Thran and order for a better future to arise.
the Tsavong. Recently, they helped the Terran hero Ymir
restore the Confederacy after the Thundarians staged a Individual Guardsmen are often granted significant
coup and usurped control. leeway in determining their posting and assignments, but
must account for their actions to the Central Guardsmen
Despite their long and heroic history, the Guardsmen Council (and by extension, the Grigori) eventually. The
have often been criticized for not assuming a more proac- Central Guardsmen Council is composed of senior Galac-
tive role in policing the universe and for waiting for explicit tic Guardsmen who have retired from active duty in order
direction from the Grigori before responding en masse to a to take up an advisory role.
crisis. This policy of waiting for specific orders has resulted
in the Guardsmen sitting out some notable catastrophes Headquarters: The Guardsmen HQ is High Galactica,
such as the Tsavong invasion of Earth, the Prell purging of which is also the capital of the Confederacy and coordi-
the Kronath homeworld and the obliteration of Hetua IV nate their activities with the Star Patrol (the investigate
by the Swarm. The rationale of the Guardsmen Council is agency of the Confederacy) and the Star Legions (the
that the Grigori have a perspective that “lower life forms” space fleet of the Confederacy). The Guardsmen HQ is a

Notable Guardsmen Rimil Romorag (Star Sector 167):  An expert tacti-


cian from the warrior caste of the avian Vanusian race,
Rantal Dor (Star Sector 45):  Rantal Dor was a Hetuan Romorag was severely injured during a skirmish with
Guardsmen who served for many decades with distinc- the Void Patrol. Romorag had his personality engrams
tion before being promoted to the Guardsmen Council. uploaded into an assault robot (colloquially referred to
When an insectoid race called the Swam threatened his as a ‘Guardbot’) and continues to serve as a front line
home system, he pleaded with the Council to help him Guardsman. Romorag now goes by the designation
defend it. When the Grigori gave no specific instruc- ‘Guardbot Android X9-41A’.
tions regarding the defense of his home world, Hetua
IV, Rantal went alone and tried to defend his planet Yuri Torrack (Star Sector 978):  Yuri Torrack born onto
with his just own powers and the Hetuan space fleet. a mining colony in an ore rich asteroid belt. Before he
Rantal managed to stave off the Swarm long enough grew to adulthood, his life was shattered when his min-
for a handful of vessels to escape Hetua, but the vast ing outpost was destroyed by Tsavong raiders. With
majority of his species died when their planet was over- no family, no planet to call his own and no prospects
run. Rantal Dor quit the Guardsmen in disgust and was Torrack drifted into crime, stole a light space cruiser
immediately offered a Void Knight sword. He accepted, from a trading post and became a brigand, preying on
but used psionic technology to keep the sword from the space-ways. Torrack was captured when a Legion-
overwhelming his free will. He has founded a splinter naire task force tracked down and destroyed his pirate
group of the Void Knights called the Void Patrol. squadron. Surprisingly, while he was being held in an
energy cell at High Galactica, Torrack was chosen by the
Marr-Ann (Star Sector 615): Marr-Ann is not like other Grigori to become the replacement for the Guardsmen
Thran. She was altered by her people to infiltrate the of Sector 978 who had died while on deep space pa-
human race and prepare for their conquest. However, trol. Bowing to the wisdom of the Grigori, the Council
she came to love and trust humanity Upon the realiza- allowed Torrack to join the Guardsmen after he had
tion that she had come to care for the planet and its sworn to atone for his earlier crimes. Although he is still
people, she chose to betray the Thran Allegiance. After kept under close watch, Torrack shows every indication
Earth repulsed the Thran invasion, Marr-Ann’s heroism of wanting to reform and become a model Guardsmen.
was noted by the Grigori and she was gifted with the
equipment of the previous Terran Galactic Guardsman
(a samurai from the Warring States Period of Japan).

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oppose the persecution of Metamen throughout the


Galactic Guardsman’s Amulet and world. Though A terrorist organization, the society has
Bracelets an arguably admirable goal. 
Amulet of Comprehension (Device 2) (hard to lose) Cassius Mass (who uses the codename the Red
King) leads the Gene Nation and his dreams of a
Comprehend 3 (Languages - Speak All, -Understand All, Metaman utopia overwhelm the better angels of his
Be Understood)  nature. Individual members also are not only dedi-
Galactic Guardian Bracelets (Device 22) (hard to lose, cated foes of Metaman oppression, but often racist
restricted to chosen Guardsman) against Homo sapiens. Indeed, some of the most
fanatical members desire nothing less than the total
10 (DC 25; Penetrating) extinction of “normal” humans.
Strike 8 (Alternate; DC 23; Penetrating) The Gene Nation is an influential organization with
many sympathizers in positions of power around the
Flight 7 (Speed: 1000 mph, 8800 ft./rnd) world and extensive resources – which include its own
Force Field 10 (+10 Toughness; Impervious) sovereign country, Genesis Island. Despite its influence,
many observers feel that its continual militant activities
Immunity 9 (Life Support) for the cause of greater Metaman rights will inevitably
lead to open conflict with other nations.
Protection 10 (+10 Toughness; Impervious [8 ranks only])
History and Organization: The excesses of the
Space Travel 3 (Speed: 5x light speed) Iron Age (particularly the coup attempt in the US by
the Psychotic Seven) resulted in a huge worldwide
surge of suspicion and fear regarding Metamen. With so
tall spire known as the Guardtower where centralized many superhumans considering themselves above the
command and control functions are carried out. A space laws of ‘normal humans’ and having turned to crime, the
station, known as Guardstar 1, is in geosynchronous or- public demanded registration for Metamen and the incar-
bit above the Guardtower and contains barracks, deten- ceration of any who refused. Foreseeing a movement that
tion cells and the Guardsmen Council Chamber where would aim to destroy Metamen as an emerging race, the
the leadership of the organization meets to debate Red King began a terrorist campaign to combat this rising
strategy and receive intermittent and cryptic direction tide of superhuman persecution..
from the Grigori. Taking his example from the Metamen separatist He-
The Guardsmen maintain a network of space stations lios the Sun King, The Red King soon attracted a dedicated
across the cosmos. Known as Guardposts, these stations brotherhood of Metaman followers who followed him ab-
are spread throughout the cosmos – approximately one solutely. While the Red King attempted to minimize civil-
per every 50 star sectors. These small, fortified space sta- ian casualties, in the early 2000’s, he made several brutal
tions are essentially sized-down versions of Guardstar ‘examples’ out of racist groups and hate mongers that he
1. They provide Guardsmen in the far-flung reaches of believed deserved no mercy.
space with a secure, defensible location as well as living These ‘examples’ backfired and further radicalized the
quarters, automated medical facilities, holding cells and a United States sentiment against Metamen. The American
direct communication link with the Guardtower.  government responded by greatly expanding the num-
ber and scope of programs to regulate and control all
The Gene Nation  Metamen within its borders. Measures once considered
extreme and unthinkable, such as the towering Extermi-
“To save one Metaman life, we must be prepared to kill nator robots, control collars, and heavily armed squads of
ten humans.”  government troopers hunting down Metamen became
The Gene Nation is the largest and powerful Meta- common. It seemed that war in the US was inevitable be-
man organization in the world. Its mission is to violently tween Metamen and humans; a war that Metamen likely
couldn’t win.

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Irritatingly, a group of fellow Metamen led by his a mixture of genuinely good people and fanatical terror-
own sister Serena mass (aka the Madame Tomorrow), ists. The Chessboard is based on Genesis Island where
the Tomorrow Society opposed the Red King more than they compose a sort of modern nobility.
any other group. Despite the fact that he believed he was
fighting primarily for his sister, The Red King was opposed Finally, there are the Harbingers. The Harbingers are
at every turn by her and her followers. Their blood ties a wetworks assassins group of Metamen who are officially
prevent either group from moving to destroy the other disavowed by the Red King but who serve him just the
outright, but their enmity is violent and entrenched. same. Trained soldiers and powerful Metamen, the Harbin-
gers exist to eliminate all threats to Metakind. Unknown to
The Red King attempted to construct a haven for the Red King, they have recently fallen under the sway of
Metamen in space, on an asteroid that he had converted an apocalyptical religious ideology that all humans should
into a massive orbital colony. Unfortunately many world be destroyed. (This is due to the secret influence of Count
leaders were concerned that this base would place him in
a position of absolute tactical domination over the planet
below. The asteroid was knocked out of the sky by the
Patriots and crash landed in the Pacific. However the Red
King rallied and transformed his downed asteroid into an
island paradise for Metamen. He pleaded for legitimacy
before the UN and was pardoned for his crimes. To the
world at large, Genesis Island is simply another member
of the brotherhood of nations, and the Gene Nation is no
longer a terrorist force and has become simply a militant
political party. 

They could not be more wrong.

           Cassius Mass has no desire to make peace with


humanity. Thrown forward several decades in time dur- Reich II.)
ing a mission, the Red King saw a dystopian future that Headquarters:   The Gene Nation base of operations
convinced him that war between Metamen and Homo is the DNAscension Palace. The Palace is a floating citadel
sapiens is inevitable – and he’s determined to make sure stationed over Genesis Island. Reserved as a base for the
that his side wins. Everything he has done, from found- Chessboard, it is a marvel of engineering and technology, 
ing a Metamen nation to pleading with the UN to pardon Chessboard members enjoy tremendous luxuries and are
him, has the aim of giving him the time, freedom and fete’d like gods in between missions. The D.N. Ascension
resources he needs to prepare for this ultimate conflict. Palace can travel anywhere in the world and has often been
Some might suggest that the Red King is paranoid and used as a base for missions against opponents of Metaman
irrational. He would respond that his fears are based in
the future he has seen first hand. A war is coming and
he and his army will be prepared to do what they must. Gene Nation Key Members:  

 The largest portion of the Gene Nation is the Sym- Archbishop X:  Reverend Hamilton Strauss was an Epis-
pathizers Corps. Ironically, the Sympathizers Corps copalian priest before he discovered his ability to bestow
is composed of regular human beings allied with the Meta powers on others. Almost immediately, bigots fire-
Gene Nation in exchange for cures to terminal diseases bombed his church, and an Exterminator robot murdered
or the promise of power. The Sympathizers are not his family during a botched capture attempt by the United
treated particularly well by Metamen members but are States government. Left mentally broken, he was rescued
well armed and highly trained. by Cassius Mass and allowed to heal on Genesis Island.
The Chessboard is the ruling court of the Gene Hamilton Strauss nurtured his hatred and eventually
Nation. Composed of superhumans, the Chessboard codified it into religious belief. The church he founded,
is assigned ranks based on Chess pieces. Chessboard
members are handpicked by the Red King and include

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the Siblinghood of Living Gods,  has become the pre- super-soldier (the original Red Knight) who managed
dominant religion on the Island. It is violently militant, to avoid prosecution for war crimes. Determined to
teaching that Metamen will inherit the Earth rather than make up for his relative’s failings, Jacob has pledged his
humanity. While Cassius Mass appreciates Archbishop allegiance to the Red King. Jacob sees the Red King as
X’s ability to motivate his citizens, the venom Strauss di- a noble champion of the oppressed who will rule the
rects toward normal humans unnerves him.   Hamilton world justly once he takes it over. Despite being a nor-
Strauss, holding the rank of Red Bishop, desires nothing mal human, he is arguably Cassius Mass’ closest friend.
less than the extermination of humanity and its replace-
ment with Metamen. He considers Cassius to be weak, All who fight Jacob Schwarzwald consider him a worthy
and a coddler of humans. opponent. He goes out of his way to prevent civilian
casualties and has assisted heroic groups against world
Red Queen:  Alice Merriweather had a decidedly normal threats on numerous occasions. He also is passionately
life before discovering her Metaman abilities. Blessed devoted to his own code of honor. Jacob clings with
with the power to heal, she was initially a member of equal fervor to the delusion that Cassius Mass is a great
the Tomorrow Society with the code name Chirona. It man and worthy of service.
was during this time that Serena Mass captured her
brother Cassius (the Red King) and held him prisoner for   War and Peace:  Not all Metamen are haunted and
a time – effectively crippling the Gene Nation. During persecuted individuals. Some are born to extreme
his captivity, Alice and Cassius fell in love, she took up wealth and privilege. Frederic and Francesca Moran
the role of the Red Queen and he abandoned his war are the fraternal twin children of Colonel Wilhelm Mo-
against humanity. However, his happiness was to be ran, a commander in P.H.A.N.T.O.M’s armies. Growing
short-lived. During a mission with the Tomorrow Soci- up in an exceedingly, indeed excessively, rich family
ety, Death Mask III kidnapped the Red Queen. Under his they lived a playboy lifestyle while concealing their
supervision, Alice was brainwashed and trained to use unique gifts. Frederic (War) is an advanced telekinetic
her healing powers to kill. At Death Mask’s orders, Alice and Francesca (Peace) is a powerful telepath. When
took up the code name of the Black Queen and formed they touch, they can each use the others ability, and
an insurgent Meta group that was dedicated to taking have their own talents enhanced. 
over Genesis Island and killing Cassius. During the early years of the Gene Nation, War and
Cassius Mass eventually captured his wife and managed Peace defected from P.H.A.N.T.O.M. to join for the fledg-
to undo most of the brainwashing. For a short time, she ling Metamen army because of their strong sympathies
took up the name of the Red Queen once more and for the Metamen cause. The Red King received them en-
(after she resigned from the Tomorrow Society) served thusiastically into the ruling elite of Genesis Island and
on the Chessboard as one of his trusted lieutenants. Un- they were given the rank of Red Rook in the Chessboard
fortunately, soon thereafter, while on a mission in Hong soon after. In addition, both serve as diplomats from
Kong, she was killed by members of the Black Hand. Genesis Island to the world as a whole.  
This tragedy has sealed Cassius’ ever-lasting hatred of The defection of Frederic and Francesca was a ruse and
humanity. they are, in fact, P.H.A.N.T.O.M. double agents within the
The position of Red Queen is currently empty because Gene Nation. War plans to eventually overthrow Cas-
Cassius Mass is keeping Alice Merriweather’s corpse in sius and become the new Red King and ruler of Genesis
a state of suspended animation. He hopes to eventu- Island. He would be horrified to learn that his sister has
ally revive her. It is a state secret of the highest order fallen completely in love with Cassius and wants to
that their daughter, Alice Mass, is a seemingly normal become his new consort. Both War and Peace believe
human being. Cassius is completely fooled by their defection to the
Gene Nation. In fact, he is aware of their deception and
Red Knight II:  A quixotic Austrian man who is the dis- uses them to feed misinformation back to P.H.A.N.T.O.M.
tant relative of Jack Washington, Jacob Schwarzwald is He is also disgusted by their amoral selfishness, considering
the nephew of a World War 2 battlesuit-wearing German them to be spoiled brats. 

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rights. It is from here that the Red King rules over Genesis
Island and directs the Gene Nation personally. Notable Hero Force One members:

The Gene Nation also has many local bases. These Avro Arrow:   Lieutenant Katherine “Kitty” Richardson is
tend to be a mixture of military installations and recruit- the leader of the Avro Arrow Squadron – the Royal Cana-
ment offices. Many Metaman assistance centers are dian Air Force’s team of battlesuit soldiers and the current
secret locations to bring confused and scared superhu- leader of Hero Force One. Katherine is the granddaughter
mans into the terrorist organization.  of Avro Arrow Squadron founder (and the designer of the
Arrow battlesuits), Ken Richardson. Katherine was active
on the NATO super-team, the Freedom Alliance, during
Hero Force One
the Cold War and proved herself time and again on mis-
Hero Force One is the government sponsored su- sions against both supervillains and the super-powered
perhero team of Canada. Hero Force One is charged threats of the Warsaw Pact.
with defending the nation against aliens, natural
Katherine is a woman displaced in time. While on a mission
disasters, other-dimensional invaders, and superhu-
in the mid 1990s, she was sucked into a trans-dimensional
man criminals. Despite the relatively low crime rate of
portal and was listed as missing in action for 10 year.
Canada, Hero Force One manages to stay busy.
She only recently returned to our world. Although only
All of the team’s members are deputized agents minutes passed for her, a decade passed on Earth and
of the Canadian government as well as superheroes. much had changed. Her husband, the second Canadian
This cuts through a significant amount of red tape but Commando, had gone insane and attempted a coup. The
also means that they are frequently called to national Psychotic Seven had attempted to take over the US and
defense and must subject themselves to routine perfor- the world was a much darker place. While she is still an
mance reviews. So far, Hero Force One has managed to excellent combatant and field commando, Katherine is
live up to its reputation as the world’s most honorable struggling to adapt to the modern world. 
superhuman strike force
Canadian Commando:  Colonel Michael Ray is a much
History and Organization:  Hero Force One is an idealized patriot figure to Canadians as the Steel Com-
the first public superhero teams assembled after the mando is to Americans. A former member of the Devil’s
Unmasking Massacre. Hero Force One was assembled Brigade during WW2, he underwent an experimental
by the Canadian government due to a rise in Metaman treatment through Project: Icarus that gave him superhu-
crime that was predicted by social scientists. One of its man abilities. Colonel Ray also wields a mystical shield
first recruits was the Canadian nuclear physicist turned that was given to him by Athena. The shield is triangular
superhero, Ymir (also known by the nickname given to and decorated with a white background and a red maple
him by the Canadian press: the Radioactive Viking.) leaf. Joining the International Liberators, Canadian Com-
mando performed many covert operations against the
Hero Force One was ready for action when the Nazis and Uber-Alles. 
Tsavong Invasion occurred during the mid-1980s.
Joined by Freedom Alliance member Avro Arrow, they Colonel Ray did not participate in the final mission of the
managed to successfully disable or destroy nearly all Liberators in Ruritania and survived the Unmasking Mas-
of the Tsavong craft that attacked Canada. The Patriots’ sacre. Preserved to a remarkable degree by the Supergene
nearly single-handedly turning back the Tsavong force formula, the Canadian Commando went on one final mis-
in space overshadowed the Hero Force victory, they sion to protect Canada during the Tsavong Invasion. He
were nevertheless lauded as Canada’s saviors. perished after sabotaging a number of their tripod death
machines, saving Ottawa from destruction. 
Hero Force One has not been without setbacks
or tragedies. Its first leader, Ymir, has left Canada and Canadian Commando II:  Harold Marshal is a figure that
moved to Los Dios in order to support the cause of most Canadians don’t talk about anymore. Harold Mar-
Metaman rights as a member of the Tomorrow Society. shal was a brilliant inventor who adapted and improved a
For nearly the entire Iron Age, Avro Arrow was believed variation on the Avro Arrow battlesuit for himself and also
lost in Otherworld. Its most significant loss was during underwent the same supersoldier process that created
the Iron Age – the high treason of its then-leader, the

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the original Canadian Commando. Briefly leading Hero demeanor, many superheroes actively avoid dealing
Force One after Ymir, Harold fell in love with and married with the Lawman.
Avro Arrow.
Gerard Saint Croix:  A French fur trapper of the 18th
Unfortunately, the supersoldier process addled his brain century, Gerard Saint Croix was transformed by a wan-
and Harold became increasingly controlling and filled dering vampire but steadfastly refuses the allure of hu-
with rage. Joining with the Psychotic Seven, he led a man blood. Saint Croix copes with his thirst by drinking
coup attempt in Canada similar to their effort in the U.S. animal blood and generally coping much like a recover-
before being defeated by Avro Arrow and Jacob Hunter. ing alcoholic. He fights the forces of Canada’s Vampire
General Venom, of the House Of Serpents, later captured Nation and although he often teams with Hero Force he
and executed Harold Marshal for disgracing the Cana- is not officially a member of the team.
dian Commando uniform.
Mapleleaf:  The living manifestation of the spirit of
Dreadmaster: Jeff Sheehan was a mid-level financial Canada, Mapleleaf   has incarnated in several people
executive at Hyperion Oil in Vancouver in the late 1990s. since the creation of the Canadian dominion. Despite
He uncovered financial wrongdoing at his company awesome power, Mapleleaf has also been killed on nu-
and was on the verge of turning evidence over to the merous occasions. When this occurs, the spirit moves on
government. Before he could, his house was firebombed to a different host to hold its powers. Able to manipulate
and his family killed. Jeff would have also died, but the the four elements within the borders of Canada, Maple-
trauma activated his latent Metaman powers of in- leaf has proven almost powerless outside of it.
creased healing.
The current Mapleleaf is Jim Sternman, the Director of
Afterwards, with his home and family gone, Jeff was a Foundation for World Harmony activities in Canada. A
broken man. Sheehan drifted into alcoholism. He prob- Silver Age Hero, Jim Sternman is an African-Canadian
ably would have ended his life except for the events of who has retired and is currently looking for someone to
one fateful night when an agent of the Black Hand gave pass along his powers to.
him a gift and a mission. The stranger told him that fate
had chosen him to punish the guilty that were beyond Snowflake:  Wynessa Midnight is a Newfoundland su-
the reach of mortal agencies. He was given two blades – perheroine who is all of 19 years old. An Olympic Silver
the Scimitars of Karma. The swords gave Jeff the ability Medalist in figure skating, she lost her standing when
to read minds and to force the guilty to feel the pain they it was discovered she was a Metaman. Possessed of the
had inflicted on their victims. ability to manipulate cold and ice at will, Wynessa is em-
bittered about her powers and is not terribly enthusias-
He adopted the name Dreadmaster and became a noctur- tic about being a superheroine. Her costume is based on
nal vigilante – meting out harsh justice to the underworld. her figure skater’s outfit and has drawn more attention
(Despite the fearsome reputation he has developed, he than her talent as a crime fighter. Wynessa would go to
has yet to find the man responsible for killing his family.) great extremes to get back her credibility as a competi-
tive skater.
Dreadmaster was reluctant to accept the invitation to
Hero Force One and was cajoled into it by Avro Arrow. He The Sportsman:  Washed up hockey star Pierre Dubois
always returns to his nightly vigilante patrols the minute would give his soul for a chance to get back into the
any missions with the team are completed. limelight. Which is exactly what he gave. While he was
drunk one night in an alley behind a bar, a six-foot-tall
The Lawman:  A superpowered RCMP officer; Percy demonic lagomorph, Mr. Hoppy, offered him a chance
Dukes is a Metaman blessed with super speed, strength, to restore his shattered self-image. Signing away his im-
and invulnerability. Despite being over a hundred years mortal spirit to the infernal rabbit, Pierre was given the
old, the Lawman shows no sign of slowing down despite ability to master any sport he tried. Instead of his using
aging at a diminished but noticeable rate. Overtly na- his abilities to get back into professional athletics, he
tionalistic, the Lawman never passes on an opportunity decided to become a superhero. Dressing like a cross
to show up foreign superheroes. Given his drill sergeant between Rambo and a goalie, he fights crime where he

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finds it as he travels across Canada. Pierre has mixed feel- Mapleleaf is Jim Sternman, the Director of Foundation
ings towards Wynessa, seeing much of his own plight in for World Harmony activities in Canada. A Silver Age
the young woman. The much older man has also the Hero, Jim Sternman is an African-Canadian who has re-
buddings of romantic interest in her, but refuses to act tired and is currently looking for someone to pass along
on it due to the difference in their ages.  his powers to.

            Most Canadians think Pierre is insane and of The current Mapleleaf is Jim Sternman, the Director
questionable value to Hero Force One. Pierre is one of of Foundation for World Harmony activities in Canada.
the most self-sacrificing and enthusiastic of heroes in A Silver Age Hero, Jim Sternman is an African-Canadian
the Great White North. Knowing that he will eventually who has retired and is currently looking for someone to
pay for his deal with eternal hellfire, he is determined pass along his powers to.
to do as much good as a hero as possible.The current

Canadian Commando II.   This particular tragedy was es- intends to overthrow the government. Then the society
pecially grievous one and the scars have yet to heal fully will institute its own version of democracy.
either on the team or with the Canadian public.
In recent years, the House of Serpents has actually
Hero Force One is part of the Canadian Foundation grown beyond American soil. Allying itself with various
Intelligence Service (C-FIS), which is affiliated with revolutionary movements around the globe, the House
the World Foundation for Harmony. C-FIS has authority of Serpents has become a worldwide phenomenon. The
to override most police officers and request assistance organization is by no means as large as P.H.A.N.T.O.M., but
from the military. Due to their close ties with C-FIS, Hero it is rapidly becoming a major world player.
Force One members must complete a six-month training
course before they are ‘certified’ to be superheroes and History and Organization: Founded in the early
annual recertification exams. 1970’s by the second Steel Commando, the original
House of Serpents was meant to expose the corruption
Headquarters:  Hero Force One operates from an endemic in the United States government. Ironically, its
elaborately stacked building called The Beehive. The transformation into a full-blown terrorist organization
oddly designed structure is a full-fledged military base came about because of its success.
that contains all of the functions of C-FIS. This includes
the barracks of Canada’s Foundation soldiers, bureau- When Jack Washing Jr, the second Steel Commando,
cracy of the Foundation, and training facilities for all discovered ties between then-President Richard Nixon
their agents. In addition, it has a prison facility for the and P.H.A.N.T.O.M. (and Project Icarus), he decided that the
containing of superhuman enemies. entire government needed to be remade from the ground
up.” Washington then took the alias of General Venom.
In the event of a war, there is a vast underground The House of Serpents has since repeatedly clashed with
facility beneath the Beehive that contains all the equip- the FBI, the CIA, the Foundation for World Harmony, the
ment for managing the government should most of Patriots, and P.H.A.N.T.O.M.
the major arms of Canada’s leadership be destroyed by
enemy attack.  The House of Serpents is organized, loosely, along the
lines of the American government and military. General
House of Serpents  Venom holds the position of President of the Union and
Supreme Commander. The group also has its own thir-
 “GIVE ME LIBERTY OR I’LL GIVE YOU DEATH!”  teen member Congress that serves as the Supreme Com-
mander’s advisory board. There is even a Supreme Court
The House of Serpents is a United States-based
that patrols the House of Serpents for Foundation moles
terrorist organization that believes itself the inheritors
and treasonous behaviour. Below these three bodies are
of the original Minutemen’s legacy. Believing that the
the House of Serpents Armed Forces and the Citizen’s
United States government has failed to live up to the
Militia.
promises of the Bill of Rights, the House of Serpents

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The House of Serpents is much more liberal with its


violence abroad, often engaging in wetworks missions
against foreign governments. The average soldier in the
House of Serpents Armed Forces couldn’t care less about
anyone not born in America. Its activities are primarily
focused on gathering arms, building a power base and
making the United States’ work abroad more difficult. 

Disturbingly, no one in the United States govern-


ment realizes just how large the House of Serpents really
is. Several times, the United States has destroyed one or
two bases and believed that it has wiped out the entire
organization. Confusing the issue is that General Venom
has successfully developed a set of androids that can
The House of Serpents Armed Forces is a fairly tradi- perfectly mimic his mannerisms. No one can ever tell,
tionally structured army that is mobilized to defend the not even the House of Serpent’s Congress, whether they
organization’s many bases. General Venom is very clever are dealing with the real General Venom or not. Thus, the
in hiding his bases in plain sight with nearly a hundred anonymous nature of General Venom has allowed him to
scattered across the United States proper and twice as fake his death on several occasions.
many in North America as a whole. The House of Serpents
The House of Serpents is utterly committed to the
Armed Forces blend in seamlessly with the rest of the
destruction of P.H.A.N.T.O.M. It has willingly forsaken sev-
population and do their best to avoid drawing attention
eral profitable alliances with the group and even attacked
to themselves.
their bases in the past. General Venom’s hatred for the
The Citizen’s militia includes financiers, lobbyists, organization that killed his father is beyond all reason.
politicians, and professors who attempt to spread the
Headquarters:  The House of Serpents moves around
ideology of General Venom across the world. Members
its headquarters constantly. General Venom might be
of the Citizen’s Militia are even more careful than House
staying in an Alaskan relay station one day, in a missile
of Serpents Armed Forces’ members in hiding their alle-
silo in Nebraska the next. Most of his lieutenants commu-
giance. General Venom makes it clear to all members that
nicate through holographic imagery, or accompany him
any member of the Citizen’s Militia that is captured can
on these journeys.
expect to liberated or killed within 24 hours.

Of special note is that General Venom also has his International Crime League 
own privately trained bodyguard force. The Deadly Cobra
Soldiers are all multi-talented mercenaries and assassins. “We don’t want your allegiance. Just your money.” 
They also are all beautiful women. The original Deadly
Cobra Soldiers unit has since retired and become the The International Crime League is an organized
mentors for the next generation. Rumors that they also body of American street gangs, Italian mobsters, Rus-
serve as General Venom’s harem have not been confirmed. sian crime lords, South American drug lords, Tongs,
Triads, Yakuza, and every other group of lawbreakers
The House of Serpents rarely engages in indiscrimi- out there. 
nate terrorism. Instead, it attempts to eliminate targets
that pose a threat to their slow takeover of America. They Though it doesn’t control anywhere near all crime
are especially fond of blackmail, brainwashing, and kid- in the world, it is the largest organized syndicate in
napping plots to make sure that their influence grows.  history. The International Crime League doesn’t desire
world domination, it only wishes to continue its ruthless
The House of Serpents does, on occasion, actively pursuit of profit.
sabotage government programs that pose a direct threat
to them. They have destroyed entire American bases that History and Organization: The International Crime
have secretly been engaged in super-soldier research.  League is a fairly recent phenomenon. Its origins are sur-
prisingly banal.  Under the direction of Godfather Gorilla,

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several struggling crime syndicates joined together and used to. Worse, the Foundation has the authority to take
threw away their existing codes of behavior to start de- actions that can seriously hamper operations. Were it to
vouring those gangs around them. ever capture a board member, the Foundation might ac-
tually crack the organization wide open.
The International Crime League is organized along
corporate lines.  The Board of Directors is composed of The contempt that the League has for superheroes
the richest and most ruthless kingpins  in the organiza- can be shown in the yearly Pay-Per-View Hero Rumble.
tion. Crime bosses beneath them are rewarded with Heroes from all over the world are kidnapped and forced
shares in exchange for their loyalty and service.  to fight in gladiator contests for the crowd’s amusement.
Despite the best efforts of the Foundation, they haven’t
Competition amongst the International Crime even been able to curb the sale of bootleg DVDs or stop
League’s stockholders is tremendous. The only restriction the event. The Gene Nation has also sworn to stop this
is that any infighting resulting in a loss of profit is ruth- yearly blood sport and the Red King has made it a per-
lessly quashed by the organization’s assassins. sonal vendetta.
Unlike Hollywood’s depiction of the mafia, the Inter- Headquarters:  The International Crime League has
national Crime League has no organized code of behavior established control over the city of Las Vegas’ underworld.
or ethics. They willingly kill cops, kids, women and anyone As a result, the number of super-criminals in the city is
else who gets in their way. No act is too reprehensible for growing constantly. The International Crime League has
the organization to engage in if it turns a buck. The Inter- most of its upper level membership in the United States
national Crime League associates with slavers, terrorists, living in Las Vegas permanently. It is the one city in the
and tyrants as part of its daily business. world where cleaning out The League would deal a seri-
To cope with the problem of superheroes, the Interna- ous blow to the organization’s total strength.
tional Crime League has created Crooks Inc.  Effectively, The most famous of the International Crime League’s
Crooks Inc. is a hotline that allows any of the International controlled casinos is the Golden Monkey, a building
Crime League’s affiliated bosses to call on supervillain shaped like a gigantic gold gorilla. This exotic locale is
muscle.  where Godfather Gorilla is known to spend much of his
Crooks Inc. makes an effort to get its agents the best downtime. 
lawyers that money can buy or, barring that, to arrange
for them to be transferred to minimum-security prisons John Smith Society 
from which they can easily be busted out.
“For Justice and SCIENCE!” 
The International Crime League is affiliated with
P.H.A.N.T.O.M. but the two groups do not co-exist com- Doctor John Smith MD, Ph.D, etc - alias Doc-
fortably. Death Mask III and the Iron Khan both look down tor Aeon - remains an inspiration for the entirety of
on the organization, while the International Crime League the planet Earth and despite his mysterious disap-
dislikes the attention that P.H.A.N.T.O.M. draws. The House pearance, his family and former colleagues carry on
of Serpents considers the League to be a dangerous crimi- his work to benefit humanity through the power of
nal organization that the current American government is science! 
too weak and corrupt to deal with effectively. The elimi-
The John Smith Society is not viewed very favor-
nation of the League is one of the first things on General
ably in the larger scientific community, since they
Venom’s agenda when he takes over the US. . 
have a habit of getting into “adventures,” and coming
The biggest threat to the International Crime League up with crackpot inventions that are economically im-
is probably the Foundation for World Harmony. With In- practical, but none can deny their raw genius, sheer
terpol recognizing its own powerlessness in the face of enthusiasm, or nobility.
the League’s depredations, they have turned over their
The John Smith Society is not technically a group
files on the League to the Foundation. 
of superheroes, since the majority of its members are
The agents of the Foundation are considerably tough- non-powered individuals who happen to have an en-
er to bribe and kill than the local cops that the League is thusiasm for science and utopianism. It’s just that they

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Past John Smith Society members: and more brutal. Both of her children are concerned that
their mother is slowly becoming what they used to fight.
Captain Aeon:  The leader of the Aeon Knights and the
third smartest man in the world after Black Wing II, and Cynthia Van Helsing:  The matriarch of the John Smith
his father (a title he bitterly disputes), Joshua Smith is Society, Cynthia Van Helsing is the only surviving mem-
the self-styled heir of Doctor Aeon and one of the galax- ber of the original Sensational Six. Bitten by the Vampire
ies’ greatest adventurers. With his rocket ship, the Von King Dracula during their most recent encounter, her
Braun, he’s explored much of the galaxy for the human natural Van Helsing immunity and Christian faith pre-
race and is the inventor of humanity’s first hyperdrive. vented her from fully transforming into a vampire. In-
stead, she is just exceptionally long lived and resembles
A two-fisted man’s man of the 1960s, Captain Aeon a woman only in her mid-forties. Unmarried, she refuses
maintains his youth thanks to Thran longevity potions. to name the father of Joshua and Tabitha Smith (Their
Despite his best efforts, he comes off as more of a blow- last name is Smith because Doctor Aeon formally ad-
hard than he really has to. He is fiercely protective of opted them before his disappearance).
his sister Tabitha, and always eager to prove humanity’s
worth to the galaxy at large. Joshua has no powers but Still the world’s greatest vampire hunter, she has taken
is an excellent athlete, boxer, and fencer. He is known to a more administrative role in the John Smith Society in
wield a non-lethal laser gun and an energy sword as his recent years. Nevertheless, fate routinely maneuvers
preferred weapons. her into ending up on missions with her children. The
death of Bill Bruiser has affected her deeply and she is
Captain Aeon has three children and two grandchildren beginning to think seriously about retirement. However,
from previous marriages.  He is currently unmarried af- Cynthia is unlikely to leave the superhero game for good
ter his Thundarian wife annulled their marriage due to until she has permanently destroyed Dracula. .
her father’s mind control.
Bill Bruiser: The deceased husband of Miss Aeon, and
Miss Aeon:  Tabitha Smith is the daughter of Cynthia a Vietnam veteran, Bill Bruiser’s credentials as an astro-
Van Helsing and an unknown father. One of the world’s naut were often overlooked in favor of his fighting skills.
first Metamen, she displayed her talent for telepathy A voice of practicality in the madcap science fiction
and telekinesis early on. Utilizing her powers to supple- adventures of the John Smith Society, he routinely got
ment her brother’s adventures, Tabitha frequently felt into confrontations with Captain Aeon. Still, the Aeon
overshadowed by his exploits. This changed when she Knights were in universal mourning when Bill Bruiser
began a relationship with Bill Bruiser. Under his encour- gave his life to stop the overload of a Tsavong reactor.
agement, she became more assertive and soon was
second in command of the Aeon Knights. Jacob Hunter has filled Bill’s role as “muscle” on the team
since his death. . This is done as a favor to the John Smith
Biologically still only in her early thirties thanks to the Society by the assassin; due to the tremendous debt
Thran treatments she’s received, she has taken the death that he feels he owes the late Bill Bruiser for saving his
of her husband extremely hard. She has become colder life during a mission.

have a notable tendency to become involved in battles History and Organization: The John Smith Society
against interstellar warlords and other-dimensional hor- traces itself directly back to Doc Aeon and his Sensational
rors. Supervillains seeking to misuse their devices for evil Six, who made links with an enormous number of oddball
purposes also occasionally attack their facilities. associates during their lengthy careers of pulp adventure.
When Doc Aeon disappeared, most believed the organiza-
Almost anyone can join the John Smith Society, even tion would disband. Instead, Cynthia Van Helsing took the
if their love of science transcends the practical ability to reins and stated that no single man could take the place
actually perform feats of science-heroism. Many mem- of Doctor Aeon, but that many hundreds could carry on
bers simply desire to assist the John Smith Society’s more his dreams of a utopian scientific future.
“larger than life” members in whatever way they can. Thus,
it is an eclectic and eccentric bunch, to say the least. Since that time the John Smith Society has carried on
as a network of both armchair theorists and two-fisted

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adventurers. They’ve been a thorn in the side of the The Gonzo Institute contains all manner of research
Gene Nation, P.H.A.N.T.O.M., and even the extra-dimen- facilities, training grounds, and warehouses for the weird
sional Djinn. Its members are not often called upon to trinkets that members tend pick up on their travels. Some
give their lives for Earth’s safety, but it is likely that there of them are even harmless.
would be no human race today if not for their occasional
heroic sacrifices.
Knights for a Pure Mankind 
The most important division of the John Smith Soci-
“Humans own the Earth. Not Metas or Aliens or Robots.” 
ety is the Aeon Knights, a collection of the John Smith
Society’s most talented and experienced adventurers. The Humans have a substantial ability to hate what is
Aeon Knights take an active stance against evil through- different from them, embodied by the Knights for a Pure
out the world and field-test the devices cooked up in Mankind.    A hate group founded by the former super-
the Society’s labs. Only a few of the Aeon Knights have hero Paragon, the Knights for a Pure Mankind believes
powers but most make up for it with surreal gadgets and that humanity is threatened by the existence of nonhu-
raw determination. Cynthia Van Helsing still technically mans. They are devoted to wiping out all aliens, artificial
leads the Aeon Knights despite her retirement from active lifeforms, and Metamen on the planet Earth.
adventuring, but her children have largely taken over her
duties and may soon pass them on to their own children. The Knights for a Pure Mankind are considered radi-
cals and terrorists by most civilized nations. This doesn’t
Beneath the Aeon Knights are the Tesla Laborato- mean that they do not have sympathizers at all levels of
ries, a place for scientists who are interested primarily society. Fear of Homo Meta is growing and they are sur-
in research rather than profit. Quite a few of the inven- prisingly successful at capitalizing on this and recruiting
tions produced are genuinely useless but they are pat- individuals with a strong hatred for Metamen.
ented nonetheless. The John Smith Society has a standing
agreement with famous scientist and the head of Raven History and Organization:  The Knights for a Pure
Enterprises Alexander Timmons to market anything gen- Mankind began with the Church of Mankind. Created by
uinely profitable they do come up with. Often, Timmons the vigilante Paragon during the Iron Age, it was a science
researchers tend to find the science behind the inventions fiction religion based on ridiculous ideas. According to
more useful than the actual inventions themselves. the Church of Mankind, aliens altered the human race’s
D.N.A during its infancy in order to eventually create a
Finally, there are the Hong Kong Irregulars, a col- race of supermen that would destroy all Homo sapiens.
lection of all the regular and irregular citizens who are Their dogma also stated that humans were the only spe-
committed to assisting the John Smith Society’s more cies in the universe with souls and that all other races
adventurous members whenever possible. Despite the were innately evil and desired to steal human souls. The
name, they are not actually based in Hong Kong; the Aeon religion was manufactured from the beginning and orga-
Knights just thought it sounded cool. nized like a multi-level marketing scheme, but nonethe-
less attracted several celebrity members who began to
Headquarters: The heart of the John Smith Society is
aggressively promote it.
undoubtedly the Gonzo Institute. Located in the middle
of Arizona, this facility is largely viewed as “the heart of It is questionable how many Church of Mankind
mad science in America”. Experiments into everything members really believe its ridiculous canon but its
from time travel to growing gigantic killer tomatoes are numbers have since swelled with people who feared the
conducted here daily, and most of Heroic Earth’s more ec- rise of the Homo Meta. Once the Church of Mankind’s
centric geniuses have studied here at one time or another. numbers were sufficient, Paragon selected the most
physically fit and ideologically pure to form the basis
The Gonzo Institute is located in the middle of the
of his new elite. The Knights for a Pure Mankind would
desert chiefly because no town in their right mind would
be Paragon’s paladins, individuals devoted to the total
want to be near this outpost of the surreal. Given the
destruction of all nonhumans. Simple logistics means
number of times it has been attacked by tentacle mon-
that their primary target is Metas since so few aliens and
sters or transported into the Annihilation Zone, this is a
artificial beings live on Earth.
wise decision.

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While Church of Mankind members might engage The Liberty Men 


in individual hate crimes, Knights for a Pure Mankind
are soldiers who methodically plot genocide. They tar- “One Nation, Under God, Indivisible!” 
get not only Metamen, but their blood relatives, and
  The Liberty Men were Heroic Earth’s original super
individuals who might be “carriers”. Knights for a Pure
crusader team, the scourge of gangsters during the Thir-
Mankind also attempt to eliminate individuals who they
ties, heroes of World War II, and enemies of communist
perceive as “race traitors”. These are people who show
agents in the Fifties. 
sympathy towards Metamen or their cause. The Knights
for a Pure Mankind have also been known to frame The fact that the Liberty Men were eventually de-
Metamen for heinous crimes in order to turn the tide of stroyed not by outside attack but by the good intentions
public opinion against them. one of their leading members, Titan man, is a tragedy that
still echoes in the public’s consciousness. The survivors are
The Knights for a Pure Mankind are divided into two
all deceased or retired now but others are willing to follow
separate groups, Clerics and Templars. Clerics are the
in their footsteps. The Liberty Men are an excellent source
spiritual leaders of the knights. They are ranked accord-
for legacy superheroes and player characters might even
ing to seniority with Paragon holding the position of Su-
choose to refound the organization.
preme Cleric. Templars are soldiers who actually carry out
the group’s operations. Templars are usually ex-soldiers History and Organization: The Liberty Men were
or mercenaries who have converted to the Church of formed by Graywing, Ink Spot, Steel Commando I, and Titan
Mankind in exchange for a steady paycheck. The Knights Man in order to defeat James Moriarty the Second’s plot to
for a Pure Mankind do have their own boot camp, how- unite all of the United States’ criminals under one banner.
ever, and have begun training their own operatives in
Anti-Meta methods. The Knights for a Pure Mankind have Afterwards, the group easily overpowered most of
access to advanced technology through their founder the bank robbers and gangsters they fought against. Un-
Paragon, including battle suits, laser weapons, and even fortunately, they soon found themselves confronted with
stolen Exterminator Robots from the US government. increasingly dangerous criminals. Some of these criminals
While they might seem hypocritical in their use of robots even had super powers. Nevertheless, the Liberty Men
to hunt Metas, it should be noted that they consider such fought on with courage.
machines to be tools and nothing more. Only machines
All of their many accomplishments paled compared
that are treated like human beings offend them.         
to what they would be called to do as the United States’
Headquarters:  While the Church of Mankind is super team during World War II. The Liberty Men battled
based in Australia, the bulk of its membership is located both domestic and foreign threats, and were instrumental
in the United States and Canada. The Knights for a Pure in fighting off the Bio-Blitzkrieg troops of Count Reich. 
Mankind can be found in any place that the Church of
Ultimately, they did not destroy Hitler’s super troop-
Mankind congregates and have numerous safe houses
ers but did blunt their influence throughout the war. Their
that they operate from. They are devoted to staying un-
valor was honored above all other heroes during World
der the Foundation for World Harmony’s radar until they
War II but soon came crashing down.
can oppose it militarily.
The Liberty Men became objects of ridicule after the
The largest facility is the Cathedral of Man, located in
end of the conflict against the Axis. Though many were
Sydney, Australia. This elaborate facility is the personal
grateful for their heroism, the great threat of Nazism had
citadel of Paragon. Most Australians consider it an eyesore
passed and it was clear they were growing older. 
and actively dislike the man’s cultish following. Catholics
especially dislike the pseudo-religion’s co-opting of their No new generation of heroes seemed to be ready
imagery for propaganda purposes. Underneath the to take their place and the smear campaign conducted
Cathedral of Man is a converted military bunker where against them by opportunistic politicians was severe. Had
dozens of knights are trained every year in advanced they stuck together, it might have been possible for them
weapons use. It is also the home of a prison where the to have united America against the paranoia of the time,
Knights incarcerate and experiment on Metas. but they fell as they were divided. The Liberty Men had no
official ceremony to close their doors and their hall was

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Past Liberty Men Members while proclaiming her divinity. She never got along with
Athena due to what Athena viewed as Jane’s mockery
Aladdin and his Genie:  David Hawthorne was a teen- of Olympus (ironically, the Olympian Hermes found the
aged British soldier who was serving with T.E. Lawrence entire incident hilarious. Likewise, she would often tease
when he discovered a magic lamp containing a Genie. Jenny Sprockets for being a hayseed.
The Jinn was always hostile to Hawthorne, having been
an evil spirit imprisoned by King Solomon, but reluc- Jane married into British nobility after the war and gave
tantly obeyed most of his commands. Towards the end birth to three children, who were also blessed with
of the war, he managed to turn back one of Erwin Rom- speedster powers but considerably more humble. At
mel’s divisions by bargaining for the Genie’s freedom. the age of fifty, when her powers were almost gone, she
After the Genie’s release, he was left powerless but still made one last run and disappeared.
served in the British intelligence service. In addition to
having the service of a genie, David was a seasoned sol- Jet Boy:  Cody Wilcox always wanted to fly. A British Spit-
dier and a brilliant archaeologist. fire pilot, Cody was arguably the best flier in the world.
Unfortunately, Cody had some rather severe issues with
David eventually converted to Islam and moved to authority and lost his position in His Majesty’s Air Corps
Egypt, where he married a Muslim woman and faded just before war was declared against Germany. Cody
from history. Newspapers gave the Aladdin codename desperately wanted to fly again and found the answer
to him and he personally hated it. to his prayers in Doctor Aeon. The mysterious scientist
made Cody his personal pilot and Cody soon became
Eagle Eyed Horus:  Like Athena, a Cosmic Eternal who part of the man’s Inner Circle. When Doctor Aeon finally
had inspired the mythical Horus. A constant crusader entered the war, after discovering Axis atrocities, Aeon
against the forces of Set, Horus inspired many legends of had Cody test an orichalcum-powered jet pack that
angels because of his glorious wings and flaming sword. Aeon believed would be of vital service during the war.
Unlike Athena, however, Horus was not actually physi-
cally present on Earth but was manifesting through a Sadly, the jet pack never became practical, as the Doc-
human being who summoned him. In this instance, he tor lost his major source of orichalcum thanks to Nazi
was embodied in Richard Dupree, an African American aggression. Jet Boy fielded numerous missions against
lawyer from Louisiana, who received Horus’ sword while the Nazis, though, as the translucent protection suit
thwarting the robbery of a museum. (actually created by a time-traveling Alexander Tim-
mons from his time’s technology) allowed him to travel
Horus was never entirely comfortable serving the United at jet speeds. Jet Boy died heroically in the assault on
States government, and many military officers had dif- Count Reich’s castle, personally holding off a dozen elite
ficulty with the idea of a black man wielding the powers Waffen-SS guards after his jet pack was destroyed by the
of a god. He sired two children before departing reality Uber-Alles.
and returning to his home dimension.
Jolly Roger:  A Frenchman, Pierre Dupuis was always
Jane Hermes:  Jane Hermes is unaffiliated with the fascinated by stories of Captain Nemo and tales of pi-
god Hermes. She actually took the name because she racy on the high seas. Becoming a smuggler and a mod-
thought that Athena and Eagle Eyed Horus were regular ern day buccaneer, he started waging war on German
mortals going for a mythological theme. In truth, her shipping well before actual war was declared on Hitler.
speedster powers came from a Metaman gene that was Ironically, Jolly Roger began as an enemy to the Liberty
awakened by a bolt of lightning that hit her during a Men. They came to investigate the mysterious island off
rooftop cocktail party. Britain’s coast where Pierre and his henchmen were con-
ducting their private war. After a short misunderstand-
The consummate New York socialite, Jane Ashcroft
ing, the two groups allied.
enjoyed flaunting herself in her short toga and sandals

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simply vacated. Ironically, it closed before the Unmasking History and Organization: The Patriots were formed
Massacre would seal the fates of many. while fighting the Tsavong invasion of 1985. While the
Tsavong force was only a small fleet, it inflicted tremen-
The Liberty Men was largely composed of its found- dous damage on the world’s cities before the Patriots
ers, who remained with the team for its entire existence, managed to destroy the mother ship in space. Afterwards,
though numerous other heroes joined during the group’s the heroes who cooperated during the battle decided to
tenure.            pool their efforts to fight foes they could not handle on
Golden Age greats like Aladdin and his Genie, Athena, their own.
Aquarius, Eagle Eyed Horus, Jane Hermes, Jet Boy, Jenny The team spent much of the 1980s and early 1990s
Sprockets, Jolly Roger, Yankee Doodle Dandy, and various battling against natural disasters, other alien incursions,
others were all members of the society at one time or an- super criminal teams, and terrorists. Likewise, the Patriots
other. Not all members left by choice and some made the campaigned for government reform. The membership of
ultimate sacrifice for their country. the organization changed frequently even as the presence
Leadership of the society was never an issue as all of Black Wing, Athena, and Divinos kept it recognizable.
chairmen were selected by democratic vote. Graywing The Patriots eventually suffered a series of setbacks
and Titan Man were the leaders for the majority of the during the mid-1990s with the departure of Divinos. The
Liberty Men’s history.  Patriots then lost their official sanction as the Psychotic
It is possible that the heroism of the Liberty Men Seven dealt more permanent solutions to the enemies of
might inspire a future generation of heroes to take up the the United States. Numerous new team members joined
organization’s name. only to quit or be killed soon after. Unaffiliated groups of
heroes took up the Patriots name without their permis-
Headquarters:  The Liberty Men operated from a man- sion. These teams then blackened the Patriots’ name with
sion that previously belonged to Ehrich Reich. Donated their own incompetence or brutality.
by the city to serve their needs, Liberty [Men] Hall was not
particularly well equipped. It was little more than a meet- The organization was reformed at the time of Divinos’
ing hall and resting place for the heroes in-between mis- return and has slowly rebuilt its reputation. The Patriots
sions. The mansion does have a gymnasium, and a library have not forgotten the United State’s betrayal of them and
where the society kept souvenirs from their exploits. now tend to work for the global good rather than primar-
ily the U.S. This has left the United States in an extremely
The largest room in Liberty Hall held a massive table awkward position.
that featured the seal of the organization, an American
Eagle around a shield that sported their motto. Merlin the The Patriots resolve internal issues by voting of the
Magician donated this table and some suggest it once current permanent membership. The Patriots also have
belonged to an equally illustrious organization.  a written charter listing the rules of behavior expected
of members. These rules forbid killing, interfering in the
affairs of the government of any nation, using superhero
The Patriots  status for personal gain, and unnecessary brutality. 
“Liberty and Justice for All!”  Those who violate the charter’s rules are immediately
judged by their peers and usually expelled. The Patriots
 The Patriots are believed by most to be the greatest
hold monthly meetings and each member has the right
superheroes in the world. They work for the United Na-
to call a meeting over special communication rings. These
tions and have authority equal to the Foundation for the
rings are given at a member’s initiation.
actions they take when clearing out trouble spots. 
Past Patriots members have included Android
Fearful politicians, former members, and terrorists
Man, Angel Girl, Athena, Aquarius, Ashley Morgan,
hoping to blacken their name have endangered their dar-
Black Wing I and II, Ink, Queen Isis the Incredible, Janet
ling status on numerous occasions.   The current team is a
Hermes, Lady Grayhaven, Red Leopard, Dawn Wing II,
small but effective team that is actively looking to expand
Robin Hood (expelled for theft), Samson, Splotch, and
the fight against evil.
Steel Commando III.

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Past Patriots Members:  Janet Hermes:  Chantal Chandler claimed to be


the long-lost daughter of Golden Age heroine, Jeanette
Android Man:  Gil Leeds was an ordinary high school Hermes. In fact, she was actually a sleeper agent of the
student when he merged with an experimental suit of demon Orkus Possessed of the ability to replicate any
battle armor. He tried to take the name ‘Gilgamesh’ but single superhuman’s abilities, she went through a se-
the papers named him Android Man instead, and he ries of them with her speedster career being the most
spent much of his life trying to live down the ridiculous successful. During the recent invasion of Orkus, she be-
codename. Serious and unsympathetic, he was a voice came an anti-superhero weapon and single-handedly
of reason in the New Fighters for Freedom. defeated the entire Patriots team.
Gil eventually discovered that the battlesuit was the Ultimately, she managed to throw off her demonic
product of General Venom’s science, and got revenge taint with the power of love. Having long had feelings
by destroying all copies of it. After this, he retired from for Android Man, Chantal rejected the power of Orkus
active superheroing but still maintains the suit in secret. and was able to seal away her inner darkness with the
He is currently married to Patriots reserve member help of the Madame Tomorrow. Only time will tell if this
Chantal Chandler. spell manages to hold.
Ariel The Mermaid: One of the founding members Lady Grayhaven:  Jennifer Elizabeth Grayhaven is
of the New Fighters for Freedom. Ariel the Mermaid the current heir of the Grayhaven estate. Growing up in
is the younger sister of the amphibious superhero- the Lost World, she was educated by private tutors and
turned-supervillain Aquarius.   More interested in hav- also learned how to ride a Tyrannosaurus Rex. Now one
ing fun than fighting crime, during the 80s and early of the world’s most famous adventurers, she campaigns
90s, she was famous for her bon vivant lifestyle. The for a protection of the world’s environmental resources
dark-skinned, white-haired warrior woman eventu- and indigenous cultures. She is especially famous for
ally sobered up and faced reality. She actually fought her ‘pet’ white tiger, Sasha.
against her brother during the Psychotic Seven’s coup.
While a normal human woman, Lady Grayhaven
Ariel possesses powers akin to her brother’s, includ- is one of the fittest athletes alive and is also extraordi-
ing super-strength and durability. She also can swim narily intelligent. She has a nearly supernatural rapport
at incredible speeds. Ariel is currently defending her with animals and is considered one of the world’s most
homeland of Atlantis from its many threats but refuses prominent experts in unusual environments. Lady Gray-
to make a play for the throne. haven can also speak twelve languages.
Ink:  Noah Stein was the first hero to inherit the ring Queen Isis the Incredible:  Misty Weiss is the half-
of Ink Spot. He developed far greater shadow control Egyptian daughter of Ehrich Weiss, or at least so she
abilities than his Golden Age namesake. He also inher- believes. Raised by a group of occultists belonging to
ited the Metagene from his mother’s side of the family the Western Branch of the White Lotus Society, Misty
and had enhanced speed, strength and dexterity. Noah followed her father into the stage magician trade. It
was a tremendous crime fighter who was famous for his was there that she was nearly killed by demons from
swashbuckling heroics. Unfortunately, Noah was also the Inferno. This attack propelled her into a career as a
desperate to prove himself as good as crimefighters superheroine.
like Divinos or Black Wing. This need to show up more
famous heroes eventually cost him dearly. Queen Isis proved a valuable asset to the Patriots
while she was present but often found the work to be
Choosing to fight the villainous supersoldier Su- in opposition to her pacifist beliefs. She found herself
preme in one-on-one combat, Noah was beaten within deeply troubled by the rising violence of the Iron Age.
an inch of his life. While he’s since emerged from his Misty eventually retired and resumed her stage magic
coma, he remains crippled from the waist down and career. Occasionally, she still serves as a consultant on
struggles to cope with the end of his heroic career. supernatural cases.
Noah currently serves as an adviser to his brother, Joel,
who is the superhero Splotch.

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The Patriots briefly had a ‘junior membership’ called organization found itself possessed of an extremely pow-
the New Fighters for Freedom.   Android Man, Angel erful network of spies and operatives across both lines of
Girl, Ariel the Mermaid, Hecate, Rocket Boy, Madame the Cold War. Rather than continue their service to their
Tomorrow, and Dawn Wing (later Black Wing II) all joined home nations, the members proceeded to set themselves
together in hopes of eventually joining the Patriots. The up as a ‘third side’ devoted to their own profit.
betrayal by Hecate demoralized the team and directly led
to the decision to disband. P.H.A.N.T.O.M. played up its anti-Nazi roots amongst
the two sides during the Cold War but eventually won the
All members of the Patriots are bestowed a special everlasting hatred of the First and Second World. The fall
ring with their symbol on it. This ring can decode mes- of the Soviet Union should have allowed the United States
sages, communicate with every other member, and be- to focus on eliminating the terrorist group but a series of
stows the power of Flight +10 on its wearer. alien invasions in the 1990s distracted and sapped the
resources of the US..
Headquarters: The Patriots are currently headquar-
tered in Patriots Mansion in New Amsterdam. This head- P.H.A.N.T.O.M. then restructured itself into a massive
quarters is considered a nation unto itself. This status is alliance of corporations, terrorist cells, and tin pot dictator-
due to the many efforts of the Patriots on behalf of the ships. The United States might have destroyed it anyway
world.   It has a special linkup to all of the world’s satellites but decided to work on isolating it instead. This policy
and its computer systems constantly scan for crises.  has since proven to be a failure and now P.H.A.N.T.O.M. is
more powerful than ever..
Few of the Patriots actually live in the mansion, but
most tend to vacation there. It is considered a home Most of the world’s governments view P.H.A.N.T.O.M.
away from home for most members and they do not take as an unpleasant but necessary part of world politics.
kindly to interlopers.  Some naive leaders even delude themselves that the
organization has given up its ‘ludicrous’ dream of world
domination. This viewpoint ignores the massive number
P.H.A.N.T.O.M. 
of terrorist plots that have been revealed to have been
“Power knows no borders.”  carried out by the organization over the years. Under
the mad Death Mask II, P.H.A.N.T.O.M. even threatened
 The Philanthropic Harmony Association for National to destroy the world on several occasions in attempts
Treaties, Order, and Militarism is rarely referred to by its to blackmail the rest of the international community to
benevolent sounding name. Instead, it is better known by submit to it.
its acronym of P.H.A.N.T.O.M. 
These days, P.H.A.N.T.O.M’s ‘daily business’ is arms
P.H.A.N.T.O.M. is the world’s largest arms dealer, terror- dealing, espionage, drug trafficking, mercenary work, ter-
ist organization, mercenary company, and private militia. rorism for hire, and extortion on a national scale. Through
Additionally, P.H.A.N.T.O.M. is an umbrella government bribery and corporate acquisition, the group controls
that controls more than a dozen countries, with influence a significant percentage of the world’s technological
over several dozen more. research firms and news media outlets (with a concern-
ing concentration on American cable news operations.).
The organization is known to recruit from intelligence
P.H.A.N.T.O.M. believes that “He who controls what the
agencies, militaries, government bodies, and even crimi-
world knows, controls the world”.
nal organizations in order to increase its membership. Few
of its higher-ranking members hold any stated ideology. The Inner Council runs the organization of
Instead they have a nebulous devotion to a ‘greater world P.H.A.N.T.O.M. The Inner Council is made up of a dozen
order’ that seems nothing more than an excuse to expand individuals known as the Chairmen.   Each Chairman has
their own power base. dominion over a specific region of the planet. Some mem-
bers of the Inner Council, like the Iron Khan, are simply us-
History and Organization: P.H.A.N.T.O.M. has its
ing the organization to their own ends. Others, like Death
roots in the Second World War. It began as a united Ameri-
Mask III, truly believe that they are bringing about a new
can, English, and Soviet think-tank designed to figure out
world order.
ways to hamper the Third Reich. After the fall of Hitler, the

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Death Mask III effectively controls P.H.A.N.T.O.M. by most of its time indulging in endless hedonism and only
having three other Chairmen under his thumb. While he rarely bothers with showing P.H.A.N.T.O.M. ‘who’s really in
could easily be outvoted if the others were to combine charge.’
their efforts against him, none of them can ever trust the
others that far. Thus, Death Mask III usually holds a plural- Headquarters: There are thousands of P.H.A.N.T.O.M.
ity during the Inner Council’s meetings. bases scattered across the world. More than a dozen
countries are under their control and they continue to
  Executives known as the Men in White rule lower expand their influence daily. 
levels of the organization, and are identified by their all
white business attire. The Men in White are charged with P.H.A.N.T.O.M’s operations are largely decentralized
organizing P.H.A.N.T.O.M. projects. Each privately desires with the Inner Council usually only meeting in person on
a seat for himself on the Inner Council. While few Men in a quarterly basis. Most of the time, individual members of
White have superpowers, most have resources on a very the Committee and the Men in White under them have
substantial scale.  free rein to carry out operations as they see fit.

Beneath the Men in White are the Men in Black or P.H.A.N.T.O.M’s ‘official headquarters’ in Paris is noth-
Agents. This is the title given to superpowered or highly ing more than a public relations shell for the group. The
trained spies that serve as the Inner Council’s chief en- Inner Council does monitor the visitors to the building,
forcers. Many powered Agents did not have superpowers however, and those who genuinely wish to contact the
before they were subjected to the organization’s grisly group are able to do so through its offices.
experiments. Death Mask and Iron Khan are rumored to be the
The lowest rank of P.H.A.N.T.O.M. minions is the Red leaders of P.H.A.N.T.O.M. Both men can be found in their
Guard. The Red Guard is a fiercly loyal army that dresses home nations when not on business abroad. 
in all-red uniforms. All of them wear masks that are em-
blazoned with the thunderbolt symbol of P.H.A.N.T.O.M. Project: Icarus 

The Red Guard’s members are usually drawn from ex- “The future of the human species is in our hands.” 
isting militaries before they are put through a punishing
training regime that includes full-scale brainwashing. The Project: Icarus was founded for the purpose of creat-
best of the army’s troopers are selected for transforma- ing biological superweapons that could repulse the Nazis.
tion into Agents. Red Guardsman is also the rank given to After the Roswell Incident it shifted focus dramatically, to
civilians that carry out P.H.A.N.T.O.M’s daily business. creating an evolved humanity that would be capable of
repelling alien invaders. Now the organization has a new
Aside from the main organization, P.H.A.N.T.O.M con- purpose: suppressing Metamen and using Meta abilities
trols a host of satellite groups. The largest of these subdi- to further their own clandestine agenda.
visions are Advanced Development Committee and the
Social Elite. Icarus was once a U.S. government research project
that had a purpose in the world. Now the power it wields
The ADC is P.H.A.N.T.O.M’s R&D branch. The ADC and the monsters at its head have corrupted it. The orga-
spends most of its time developing genuinely beneficial nization has almost no oversight from the government
technology that P.H.A.N.T.O.M. can profitably market. and conducts all of its activities in near-total secrecy. It
A small portion of its yearly budget is always set aside, is emblematic of all the worst elements of government
though, for special projects. These include orbital mind and the organization is only likely to become worse – and
control rays, robot armies, and zombie-creation viruses even more powerful - as time passes.
amongst other colorful devices.
History and Organization: Project: Icarus is the brain
The Social Elite is, by contrast, a collection of jaded child of Colonel John Moriarty (Alias James the Third).
aristocrats and financiers. Little more than a gathering Based on captured Nazi documents and evidence collect-
of the world’s wealthiest and most decadent industrial- ed from various freak shows, they determined that certain
ists, P.H.A.N.T.O.M. keeps them pacified with promises of people in the world possessed superhuman abilities that
a favored place in the new order. The Social Elite spends could be of use to the United States government. During

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WW2, Icarus focused exclusively creating super-soldiers that they are working for American interests, they are not
for the American war effort. After the Allies’ victory, the above ‘farming out’ their findings and operatives to those
Project was expanded drastically by the defection of for- willing to pay for them.
mer Bio-Blitzkrieg operatives. Some of these individuals
were genuine war criminals but were allowed to continue Research conducts the grisly experiments that are
their research in the interests of ‘national security.’ Project: Icarus’ focus. Their research is devoted to bestow-
ing, enhancing and suppressing super powers. Ironi-
The Roswell crash was what truly changed Project: cally, most of their victims are regular humans as these
Icarus from a typical government research project to the are needed to test their results on. Research operates
rogue agency that it has become. Generals and politi- multiple Acquisition Teams in urban areas across America,
cians, terrified by the possibility of alien invasion, devoted which kidnap homeless people for these experiments.
vast amounts of black budget funding to Project: Icarus
to develop a viable defense against extra-terrestial at- Execution is the operations branch of Project: Icarus. It
tack.. They were allowed to conduct experiments on employs a mixture of brainwashed Metamen, cyborgs, and
criminals and the homeless as well as minorities as part super criminals that have been given amnesty for their aid.
of their efforts to produce superhuman weapons for the Headquarters: Project: Icarus has no centralized facili-
United States. In secret, Project: Icarus conducted large ties. They do have numerous research laboratories spread
scale tests on isolated communities that often resulted throughout the United States, and recently they have
in cancer and other adverse side effects. This is the secret begun outsourcing many of their most gruesome experi-
behind the United States’ unusually high population level ments abroad, in countries where regulation is far looser.
of Metamen.
Project: Icarus is resistant to oversight and has even
The last President of the United States to know about begun training a private mercenary force to avoid scru-
Project: Icarus’ true nature was Richard Nixon and the tiny from the United States military. Project: Icarus is
discovery of their monstrous experiments was a primary more concerned about other villainous groups than they
motivating factor in Jack Washington Junior’s rebellion. are about superheroes. While the Tomorrow Society has
Unfortunately, the overthrow of President Nixon merely vowed to expose it to the public, the Gene Nation and
resulted in Icarus going underground. The current ad- House of Serpents simply kill any members of the organi-
ministration only knows that Project: Icarus is a think tank zation that fall into their hands. 
devoted to Metaman research and also tied to a black
operations team that conducts missions for the C.I.A.
The Psychotic Seven
Project: Icarus’ current heads are devoted to their (a.k.a The Justicars) 
goal of creating superhuman soldiers that can be used to
repulse threats to United States interests. They also sup- “Justice must be delivered in blood if it is to have any
port ‘genetic cleansing’ of all Metamen that have ‘useless’ meaning.” 
mutations. Project: Icarus clandestinely kidnaps and mur-
Imagine for a moment that someone was powerful
ders Metamen that are uninterested in voluntarily work-
enough to force an end to all war, disarm the world’s sup-
ing for the government. Some are dissected for scientific
ply of weapons, separate the guilty from the innocent,
research while others are brainwashed into becoming
and could promise you a world where you didn’t have to
mindless killing machines. They recruit their own guards
fear anything. The majority of people would say this per-
and soldiers from the the United States military and oc-
son would have to be God. 
casionally from the militaries of allied nations.
The Psychotic Seven simply asked that they be treated
Project: Icarus is divided into three branches; Control,
like God. They did not have the intellect of Black Wing or
Research, and Execution. All three work in tandem and
the power of Divinos, but they believed strongly that su-
in absolute secrecy.
perheroes could do more for mankind than simply clean
Control is the shadowy group of financiers, officers up after its messes.
and politicians that keep Project: Icarus running. They
History and Organization:   Known as the Justicars
have ties to P.H.A.N.T.O.M. and numerous Metaman hate
before the press re-dubbed them, the Psychotic Seven
groups throughout the world and while they believe

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was designed around the idea of hunting down problems people. The group must constantly keep on the move
before they became a threat. They believed by going after in order to stay ahead of the factions seeking them out.
criminals directly before they struck that they could make The Foundation for World Harmony and the C.I.A are es-
the world a better place. They also would not hesitate to pecially diligent in hunting them. Despite this, they have
do “what was necessary.”  It proved to be an experiment spent much of the last two years in Mexico. It is possible
with mixed results. that they are seeking something in that area.

The Psychotic Seven are still revered in many parts of The Psychotic Seven’s favored mode of transport is a
the world where they cleansed entire cities of their ‘scum’, submarine called the Atlantean Avenger. It is an advanced
ending wars against international law and using their transport that is armed with nuclear missiles. Aquarius
powers to execute criminals thought untouchable.  and Red Leopard have no desire to use such weapons,
but believe that the threat of them is necessary to protect
They are equally hated for the deaths of those killed their freedom. 
during their battles, those they killed who refused to obey,
and the mind numbing fear they invoked in innocent
civilians. The Psychotic Seven still consider themselves The Tomorrow Society 
superheroes, but have crossed the line too many times to
“It is from our differences that we’ll forge a better
ever go back to being considered such by the majority of
tomorrow.” 
the public. Sadly, many of the team know this and it slowly
kills them inside as they cross further lines to keep them- Doctor Alexander Byrne (formerly the Golden Age
selves free. They have even killed police and superheroes. crimefighter Doctor S) had the vision of a world where su-
perhumans use their power to help humans reach a new
The Psychotic Seven’s crimes have placed them on the
level of enlightenment and prosperity. He created the su-
FBI and Foundation’s Most Wanted lists. The Patriots are
perteam “the Futuremen” as the vanguard of this dream.
eager to capture them and see them prosecuted to the
Doctor Byrne’s dream seemingly died when he and the
full extent of the law. 
Futuremen sacrificed themselves while fighting a plot by
Many supervillains have actually forwarded informa- Ultramind to eradicate all Metamen. Doctor Byrne’s death
tion and money towards their capture while others seek was confirmed, while the Futuremen seemed to have
more private vengeance. There is nowhere for the Psy- disappeared during the final battle against Ultramind and
chotic Seven to run and eventually they will be captured haven’t been seen since.
or, more likely die, in a final showdown.
Dreams die hard, however. Refusing to let the vision
It is possible that some of them might not be beyond of human-Metaman harmony die with the Futuremen,
redemption. These members could seek to break ties with a former member of the team, the Madame Tomorrow,
their fellows or try to turn them back to the path of good. formed the Tomorrow Society. It is now an organization
Others might fully embrace their supervillainy and turn that seeks out Metamen worldwide and attempts to teach
against the Earth that has rejected them. In the meantime, them how to use their powers for the good of all. They are
they fight against both heroes and villains while they con- an illegal organization in many ations due to their tireless
tinue their brutal campaign against ‘evil.’ and militant opposition to Metamen oppression but they
have widespread public sympathy in certain circles.
The current members of the Psychotic Seven are
Aquarius, The Red Leopard, Jack Union, Jane Union, History and Organization:  The sudden disappear-
Manhattan Project, Moss Pit, and Hecate. One member, ance of the Futuremen was a massive blow to human/
Ramses the Great was killed in the battle against Divinos’ superhuman relations. Organizations like the Knights for
heroes. Hecate, who had long been an advocate of their a Pure Mankind and the Gene Nation made repeated ter-
‘philosophy,’ promptly replaced him. rorist strikes against innocents on both sides. It was in this
environment that the Madame Tomorrow decided carry
Headquarters:  The Psychotic Seven use a series of on the legacy of the Futuremen by forming the Tomor-
Atlantean bases spread throughout the coastal regions row Society  as an organization devoted to protecting
of the world. Despite being a King in Exile, Aquarius still Metamen rights. They would educate new Metamen in
maintains widespread sympathy amongst the Atlantean controlling their powers and how to ethically use them.

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Past Tomorrow Society Members is willing to sacrifice their life to do it. Unfortunately, as
a consequence of her abilities she cannot touch anyone.
Alchemist:  The Alchemist is Doctor Franklin Rogers, Karen also possesses the supernatural ability to see the
a brilliant English Metaman scientist who holds multiple ghosts of the dead, but her strict Roman Catholic faith
degrees. Possessed with the ability to transmute nonliv- prevents her from learning Necromancy.
ing matter into any substance he wants, the Alchemist
was one of the most effective members of the team. He Logician:  A time-travelling freedom fighter from a
also provided valuable scientific expertise to the team in dystopian future where Metas and humans are in open
times of great duress.  war, the Logician helped found the Tomorrow Society.
Apparently an African-American from the ruins of New
Unfortunately, Franklin’s curiosity eventually got the York, the Logician was always a grim but pragmatic as-
better of him. Interested in researching the Red King’s sistant to the Madame Tomorrow. His own Metaman
methods for enhancing Metaman abilities, he allowed abilities were minor, amounting to little more than a
himself to be experimented on . Doctor Franklin Rog- low-grade form of telekinesis, but his cybernetic brain
ers has since become able to assume various elemental was capable of creating all manner of amazing inven-
forms but can no longer appear even remotely human tions. The Logician’s fighting abilities were also on par
and is now a hideous mockery of a human being. Usu- with anyone in the 21st century.
ally utilizing a stone body, the Alchemist maintains
good humor but constantly strives to find some way to The Logician ultimately betrayed the Tomorrow
undo his cursed form. Society when a dormant sleeper program awakened
within him. He had actually been sent back in time by
Frostbrand:  Scotty Chevalier is the half-brother of a future version of Ultramind in order to eliminate Alex-
Alex Chevalier (a.k.a Propulsion). Possessed of the ability ander Timmons and trigger a worldwide Anti-Metaman
to control ice and cover himself in a frozen suit of armor, backlash. Throwing off his programming for an agoniz-
Frostbrand has always been a reluctant member of the ing moment through sheer willpower, Logician was able
Tomorrow Society. Competing for the love of Sunbird to explain his mission to the team. Ymir was forced to kill
and failing, he frequently wonders if fighting for the the time-travelling supersoldier.
dream of Alexander Byrne is a lost cause. Despite his
ice-based powers, he is actually quite hot tempered and Propulsion:  Alex Chevalier is the French Canadian
frequently gets into altercations with his fellow Tomor- second-in-command of the Tomorrow Society. A found-
row Society members. ing member of the team, he has long disagreed with
Serena Mass’ method of pursuing mutant-human world
Frostbrand is considerably more competitive than peace. Alex believes she is too removed from the day-to-
his brother. He kept his civilian identity a secret so that day life of regular humans and that they would achieve
he can still pursue his career as a professional downhill much more if they worked with the government rather
skier. He is currently on hiatus from the Tomorrow Soci- than as outlaws. He retired from the Tomorrow Society
ety while he sorts out his personal life. to marry his long-time girlfriend Sunbird. Unfortunately,
that proved to be a disaster as Sunbird was replaced for
Lifewitch: Karen Thompson is the Louisiana-born
a time by a shape-changing Tsavong infiltrator.
daughter of a mortician. She accidentally killed her
father with her abilities and later resurrected him as an Propulsion possesses the ability to propel himself
undead monster. After a very short-lived and unwill- forward in rocket like bursts of speed. He also possesses
ing career as a supervillain, Karen Thompson has since the power to concentrate these bursts into explosive
become a member of the society, despite her vaguely blasts. Propulsion can even use this speed to fly, though
depressing goth lifestyle. he is not terribly good at maneuvering.
Lifewitch possesses the power to manipulate life- Seraph:  Seraph was born Thomas Smythe in Austra-
energy, which allows her to absorb it from one person lia. In fact, he was the son of a liaison between a Thundar-
to heal another. These powers can even theoretically be ian woman and the ‘superhero’ Paragon – the founder of
used to bring someone back from the dead if someone the anti-Metamen hate group the Church of Mankind.

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Also, the Tomorrow Society would protect humans from


Seraph possesses the natural wings of a Thundarian evil Metamen.
despite being a alien-human hybrid. This allows him to
fly and maneuver with incredible accuracy. In addition to It has been a rocky road for the Tomorrow Society.
this ability, Seraph also has the natural Metaman ability to Secretly funded by Alexander Timmons, the organization
heal another person’s injuries. This power has allowed him has known its fair share of defectors and traitors. Cassius
to touch Lifewitch and the two have occa- sionally flirted Mass has made numerous appeals to individual members
with a relationship. Seraph is an agnostic which makes to join him in his quest for world domination. Worse, they
people’s reaction to his angelic appear- ance awkward. have also suffered casualties during their various heroic
attempts to defend the world.
Sunbird: The unwitting daughter of Helios the Sun
King, Irish superheroine Shannon MacDonald is one of Past members of the Tomorrow Society have included
the most popular members of the Tomorrow Society. Pos- Frostbrand, the Hell’s Angel, Lifewitch, the Logician,
sessed of nearly unlimited ability to channel solar energy Propulsion, Ultimatum, Seraph, Sunbird, Valkyrie, and
and fire it, Sunbird is as famous for her good looks as she is Ymir. Unlike other superhero teams, the Tomorrow Soci-
her heroic deeds. Unfortunately, recent events have rather ety often uses temporary members from the schools that
severely curtailed her participation in the Metamen. it runs. Thus, while these are the more famous members,
the Tomorrow Society has had close to a hundred mem-
The first of these events is her failed marriage to Pro- bers in its entire history. Despite their focus on Metaman
pulsion. Not long after their wedding, she was kid- napped heroes, the Tomorrow Society also accepts anyone who is
by a Tsavong infiltrator who successfully kept her impris- “gifted” and wants to assist the people of the world.
oned for the better part of a year. Sunbird also realized
that another member of the team, Frostbrand, was deeply The Tomorrow Society is divided into a number of
in love with her. Struggling with her own emotional tur- different groups, placed by their role in the organiza-
moil, the final straw was having her new- born child, Eric, tion. Most numerous are Tomorrow Students, who are
kidnapped by the Logician, who took the child into the still learning to use their powers and only participate in
future to be raised. She has taken an indefinite leave of missions when they’ve passed a certain level of train-
absence to sort out her personal life. ing.   Tomorrow Instructors are those individuals who
teach Metamen how to use their abilities. Oftentimes,
Thunderhand: Juan Vega was a poor Mexican Tomorrow Instructors are also teachers in other subjects
farmer’s son before gangsters of the International Crime for adolescent and teenage Metamen. Tomorrow Men
League gunned down his family. Thunderhand then re- are those individuals who are full-time agents of the To-
taliated with his awesome ability to channel concussive morrow Society. In addition to the Metamen who com-
force. Able to create earthquakes and throw punches promise these groups, there are also Sponsors. 
capable of shattering stone, Thunderhand was one of the
most powerful members of the team. Unfortunately, he Sponsors run the risk of criminal charges if their as-
was also hot tempered and self-willed. Unwilling to follow sistance to the Tomorrow Society is revealed. The most
orders, he eventually challenged Death Mask III to single prominent sponsor for the Tomorrow Society is Alexan-
combat and was killed. der Timmons, who shares the dream for peace between
Metamen and humans.
Thunderhand’s family has produced several other
Metaman children since then. All of them are some- what Headquarters:  Mass Castle is the headquarters
hostile to the Tomorrow Society because of Juan’s death. of the Tomorrow Society. The Future Academy was
They have so far rebuffed the offers of the Gene Nation, unfortunately destroyed in the final battle against Ul-
however. tramind, so Serena Mass decided to use her ancestral
home as a base for the new team. It is here that most
new Metamen are educated in the use of their powers
and the school is thriving. 

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Unity  has managed to survive all of his various defeats and always
manages to replace those soldiers that perish under his
“Embrace Unity.”  command. In his mind, they should be honored to die as
martyrs for his global revolution.
Unity is an organization founded by the Globalist,
the idealistic son of Dracula, to facilitate his vision of a Unity has a number of divisions.   The first division is
unified Earth. It is a terrorist organization that attracts a Unity High Command. This is composed of the Unity
fair amount of idealists and hardcore mercenaries. The or- Supreme Commander (The Globalist) and his collection of
ganization is not as widespread as the House of Serpents hand picked lieutenants. Most of them are actually merce-
but it is more popular in Europe. Its militant rhetoric finds naries or minor supervillains in their own right, with little
countless listeners amongst the disenfranchised youth of loyalty to the Globalist’s vision of a new world order. They
many countries. have been chosen for their talent in organizing revolution
rather than their commitment to ideology. They are kept in
Many governments underestimate Unity, assuming
line only by the Globalist’s private security force and their
that an organization with such untenable goals could
fear of his father.
not possibly find much backing. In fact, several powerful
super villains sponsor Unity, in hopes of fostering global The Peacekeepers are the Globalist’s personal guard. A
chaos. The organization is also financed by one of the group of highly trained fanatics, the Peacekeepers have all
most powerful individuals in the world: the Vampire King been bitten by the Globalist and are willing to die for him.
Dracula. The Peacekeepers wear impressive suits of armor and wield
highly potent technological weapons. The Peacekeepers try
History and Organization: The Globalist founded
in vain to maintain ideological purity throughout Unity and
Unity in the late 1960s. The radical left-wing organization
put down revolts as often as they perform covert missions.
was initially nothing more than a collection of students,
easily put down by the government. However, the Global- The Unity Guard is the rank and file of the organiza-
ist felt that their potential was considerable and immedi- tion. A collection of trained soldiers, they are mostly drawn
ately began recruiting mercenaries disillusioned soldiers to the organization either by idealism or the promise of a
in every civilized country he could find. The Globalist steady paycheck. Loyalty is mixed in the Unity Guard and
offered an appealing vision. An organization that would many think that their leader is quite mad. Still, betrayal is
force the two sides of the Cold War to make peace and punished by death and many fear the Globalist more than
create a single global government that would surely have they fear the prospect of prison.
positions waiting for them.
In addition to their own activities, Unity also works
Funded in secret by the Globalist’s father, Unity start- with established revolutionary and terrorist groups. The
ed fairly small. It bombed embassies, kidnapped movie Foundation for World Harmony considers the Unity to be
stars, and robbed banks. All the while, the organization a secondary threat to P.H.A.N.T.O.M., but Dame Michelle
was dismissed as a collection of flakes and anarchists that Holmes has a particular loathing of it. The Unity is a dis-
would fail to amount to anything. This changed when torted insult to all the values that she holds dear.
the Globalist mounted a major multi-front offensive and
wiped out an American military base in Columbia and Headquarters:  Unity maintains its secret headquar-
sank a Russian submarine during the same week. The ters in a nuclear-powered submarine that perpetually
Globalist was only prevented from seizing control of the travels along the coastline of Europe. Robur the Conqueror
world’s communications networks only by the efforts of is an advanced prototype that was constructed in a secret
the second Steel Commando, Jack Washington Junior. shipyard for the Globalist. It is faster and better armed
than any other submarine currently in service. Robur the
Since that time, Unity has grown exponentially and Conqueror is also equipped with a sophisticated commu-
imploded several times. The Globalist’s radical sociologi- nications system that allows it to monitor the transmis-
cal plans attract numerous followers before he proceeds sions of nearly all world governments. The Globalist uses
to gamble them all in elaborate strikes against First World the vessel as his private yacht and coordinates his empire
and Second World nations. That thousands have died in his from this location. As a last ditch resort, he has a collection
power struggles does not mean much to the Globalist. He of nuclear missiles that he might use to trigger atomic war
between the various world powers.

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Aside from their submarine, Unity has several bases that they should band together and create a society that
spread throughout Europe and the Americas. The Global- would protect their secrecy. They would combine their
ist has the sympathies of numerous politicians and has forces to eliminate vampire hunters and research ways
them cover up his activities. This would not be possible to overcome the traditional weaknesses of their kind. The
if not for the fact that he has also gained considerable negotiations were not peaceful. The Lord of the Undead
influence through bribery, blackmail, and threats. Most had to murder several hundred of his descendants before
underestimate the lengths that the organization is willing he managed to convince the majority to join in his plan.
to go to and thus Unity has been allowed to grow more
dangerous than it ever should have become.  The Vampire Nation now covers the globe. It works
to eliminate any vampires that threaten their anonym-
ity, to control the spread of vampirism, and to protect
Vampire Nation  its eldest members. Kidnapping rings operate in dozens
of countries to provide the undead with fresh victims to
The power of evil is often as seductive as it is foul.
keep their unnatural appetites satiated. The Vampire Na-
Nothing embodies this more than the Vampire Nation.
tion even employs magicians and scientists in the hopes
An organized body of the various noble houses of the
of becoming stronger than they are now.
undead, the Vampire Nation exists to gorge itself on the
human race. However, in addition to the blood of human- The Vampire Nation is organized along feudal lines
ity, the Vampire Nation also craves its soul. with Dracula as the titular King of the Vampires. Un-
derneath him are the Vampire Dukes who control the
The Vampire Nation is a powerful organization that
continents of the world or hold positions of near-equal
has significant influence and wealth. Inserting its pawns
importance. These are collectively known as the World
into all levels of society, the Vampire Nation does its best
Vampire Council. Several of the Vampire Dukes are thou-
to protect the secrecy of vampires and cover up their
sands of years old and actively resent Dracula’s promi-
misdeeds. The organization has been so successful that
nence. Beneath them are Vampire Counts, Vampire
the Foundation for World Harmony has yet to discover it
Barons, and Blood Knights who continually jockey for
exists. Instead, vampires remain shrouded in rumor and
higher position. All Vampires crave the title of Patriarch,
myth.
where they found their own bloodline that answers to no
History and Organization:  Thanks to Dracula’s time- one. This title is gender neutral and can refer to either a
traveling adventures, vampires have imperiled humanity male or female Vampire Lord.
since the Age of the God-Kings. The blood-sucking mon-
Headquarters:  The Vampire Nation is an extensive
sters have spread their curse to nearly every corner of the
and well-dispersed web. A person could kill all the vam-
globe. Until recently, vampires were territorial creatures
pires in Chicago and still not remotely affect the Vampire
that wanted nothing to do with their own kind. Vampires
Nation worldwide. The undead are paranoid and rarely
who encountered one another were more likely to tear
share their locations even with each other. Thus, tracking
each other apart than cooperate. The only exceptions to
them down is an exhausting, time consuming and diffi-
this rule were the various bloodlines where an iron-fisted
cult process.
Patriarch vampire would rule over his or her descendants.
The closest thing to a true headquarters that the
As early as the 19th century, Dracula realized that
Vampire Nation has is Dracula’s castle in Eastern Europe.
humankind was becoming too advanced. With the rapid
This does not refer to Vlad III’s abode in Wallachia but a
spread of the printing press across Europe and other
castle in northern Romania. Every year on All Hallow’s Eve,
methods of mass communication, they would soon have
a massive congregation of the undead gathers here to
the technology to disseminate the methods necessary
hammer out the details of their continuing plots for world
to destroy vampires. Indeed, Bram Stroker’s Dracula was
domination. While some vampire hunters have learned of
accurate enough that individuals who now knew the
this gathering, all who have attempted to disrupt it have
previously obscure weaknesses eliminated thousands of
died horribly. 
vampires.

Rather than attempt to fight humankind, Dracula


spoke to the various patriarchs and convinced them

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White Lotus Society  Racial tensions amongst these groups inhibited


their effectiveness. Indeed, the society’s political infight-
“Only when body, mind, and soul are united can evil be ing turned into open war during the Second World War
defeated.” as members fought on both sides. However, mutual
loathing of evil supernatural forces allowed the groups
The White Lotus Society is an alliance of martial art-
to consolidate into one by the late 1970s. While most
ists and mystics opposed to the forces of evil throughout
members of the White Lotus Society’s sub-organizations
the world. Originally centered in China, it has become a
still tend to identify themselves by their group’s title,
worldwide alliance of lesser organizations. The White Lotus
they all recognize they are part of a greater organization.
Society chiefly opposes the Black Hand but also guards the
Earth from such creatures as demons and vampires. Since   The modern White Lotus Society is still primarily
the organization does not hesitate to oppose evil in any based out of China. The Society’s relationship with the
form, they have earned a huge number of enemies over Chinese government is hardly cordial. Some White Lo-
the years. tus Society members hate it with a passion while oth-
ers hope to achieve some kind of accord with Chinese
Despite the White Lotus Society’s efforts, it is steadily
authorities. Nevertheless, the Chinese government
losing the war against the supernatural. The Black Hand
actively persecutes the organization and only ignores its
and Vampire Nation are growing stronger while the White
members when they’re actively engaged in operations
Lotus Society grows weaker. It is unknown how long it will
against the Iron Khan. The society operates much more
be until the organization finally collapses under the weight
openly in Hong Kong and Taiwan.
of its own responsibilities.
 The White Lotus Society is organized on a cell ba-
History and Organization: The White Lotus Society
sis with all members knowing a small number of code
was founded during the Mongol rule over China. The public
words and signs based on Buddhist teachings. Because
White Lotus Society protested the excesses of the Mongol
these signs are ancient and the society is spread thin,
rule while a secret branch searched for some hint of darker
trust usually has to be earned. Leaders of Eastern cells
forces behind China’s overlords.
are referred to as Dragon Sages. The Western White Lo-
After the Ming Dynasty was proclaimed, most of the tus Society uses Enochian and Spiritualist based code
society disbanded. A small group of monks and mystics de- words with their cell leaders referred to as Enlightened
cided that they would have to continue to safeguard China Masters.
from the various supernatural threats uncovered during
Many members of the White Lotus society have a
their investigations. These heroes devoted themselves to
multi-generational history with the organization. Fami-
the fight against evil. 
lies pass down their teachings along paternal lines, with
The White Lotus Society has continued unbroken into daughters only being recently allowed full membership
the modern era. Although they are locked in what appears in the society. New members must cope with a very
to be a losing battle with forces of darkness, the White Lotus stodgy, deeply traditional sytem.  
is one of the most effective super-powered organizations
  Magicians, martial artists, and monks all have
as well as one of the oldest on the planet. The White Lotus
equal membership in the society. In general, the Soci-
Society has protected the world against demons, the Iron
ety’s mystics tend to gravitate to the highest-ranking
Khan, and various undead forces since the 13th century.
positions in the organization. There’s also considerable
With the failure of the Boxer Rebellion, the White Lo- crossover between the three officially recognized posi-
tus Society found itself adrift in an increasingly globalized tions of the society. One can be a monk who handles
world. Recognizing that they could no longer operate as if the White Lotus Society’s archiving while also being a
the rest of the planet didn’t exist, they made alliances with practicing martial artist and mystic.
other mystical societies that shared similar goals. 
Headquarters: The Eastern White Lotus Society
Groups that became affiliated with the White Lotus So- has no centralized headquarters but certain masters of
ciety included the Aetheric Order of Justice, The Eldritch the order are able to conjure a magical doorway to an
Order of Solomon, The Hermetic Order of Thoth-Hermes extra-dimensional mountain where ancient China still
, the Knights Hospitaller, and the Zen Shinsengumi.  exists. This is called the Eternal Kingdom and is a place

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where hundreds of masters of the society go to live


extended lives when they can no longer function in The Cosmic Blade
the outside world. Weapon of the Void Knights

The Eternal Kingdom is a paradise where aging is Cosmic Blade (Device 19) (hard to lose, restricted to at-
slowed down to a quarter of it usual rate and where tuned wielders)
many children are brought to learn secrets of the mar-
Comprehend 3 (Languages - Speak All, Understand All,
tial arts they could not otherwise master in a human
Be Understood)
lifetime. The Path of Light is the official martial art of the
White Lotus Society and believed to be one of the two Corrosion 10 (DC 25)
deadliest in the world. A few masters believe it is the
strongest. Cosmic Energy Control 11 (DC 26)

The Western White Lotus Society is based in London, Flight 6 (Speed: 500 mph, 4400 ft ./rnd)
England. The Western White Lotus Society works out
of the British Royal Occult Library. It is ancient (and Force Field 10 (+10 Toughness; Impervious)
secret) foundation that is devoted to the study of super- Immunity 9 (Life Support)
natural phenomenon. Agents are dispatched from there
by Enlightened Master Cynthia Van Helsing to eliminate Space Travel 2 (Speed: 2x light speed)
threats to Earth. Cynthia has a special loathing of vam-
pires and devotes a substantial amount of the society’s
resources to their destruction.  Often the Djinn will present the Void Knight Blade
(also called the Cosmic Sword) to someone whose anger
and desire for revenge is righteous. While the blade gives
Void Knights 
them the power to exact their vengeance, the weapon
“Do as you desire, so long as it hurts others.”  amplifies their emotions of rage until they dominate the
psyche of the wielder – clouding their ability to make
Just as the Grigori have the Guardsmen the malevo- rational decisions and leading them to a cycle of seek-
lent, ancient and powerful race known as the Djinn have ing ever-greater acts of vengeance. While the blades of
the Void Knights. Unlike the Grigori, the Djinn give their the Void Knights are often found in the possession of
item of power (a sword of awesome energy controlling interstellar criminals, killers and despots, some observers
capability) with very few strings attached. Their goal is not wonder if it is the blade or the wielder that is the source of
to dominate the universe but to sow chaos and discord the rage-fueled violence that characterizes Void Knights.
throughout the stars.
When a Void Knight is slain, the sword will attempt to
History and Organization:  The Djinn sword is called flee to find the nearest suitable host (often abandoning
the Cosmic Blade (and sometimes colloquially referred to their host just before they’re going to be killed or cap-
as the Void Knight sword) . The swords only respond to tured). The Galactic Guardsmen are the sworn enemies of
individuals whose hearts are filled with hatred and rage. the Djinn and have spilled much blood over the centuries
They are literally powered by negative emotional energy, tracking down and eliminating the wielders of their blades.
just as the Galactic Guardsman’s amulets and bracelets
are powered by positive emotional energy. Headquarters:  The Void Knights do not have a cen-
tralized command and control structure like the Guards-
This weapon allows Void Knights to fly through space men. Indeed, without outside direction, the Void Knights
at faster than light speeds, fire energy blasts, survive in generally operate as individuals. Throughout their history,
inhospitable environments and protect himself from at- Void Knights have tended to operate alone. Many Knights
tacks with force fields. As product of the evil Djinn Race, have racked up impressive careers as supervillains on their
the Cosmic Sword is not capable of being used by indi- own homeworlds or across multiple systems.
viduals who are not attuned to it. A selfish, wrathful or
evil person can make a Will check (DC 15) to attune to the Of course, the Djinn are based in the Annihilation
Cosmic Sword. If successful, they will have full access to all Zone on their homeworld of Dis. Void Knights rarely visit
the sword’s abilities. the planet Dis but are welcomed when they do. The Djinn

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Notable Members of the Void his entire planet, in punishment for the life he had been
Knights forced to lead . The Slyvian Civil War was short but ex-
ceedingly bloody – claiming the lives of over 10 million .
Black Jack: An interstellar pirate and anti-hero . Multiple attempts by the Galactic Guardsmen to depose
Black Jack is not actually a Void Knight yet . Instead, he Jhural from his position as supreme dictator have been
has been marked by the Djinn for receiving one of their unsuccessful, but they have been able to neutralize his
Void Knight Blades . A human being abducted by a ren- attempts to attack neighboring systems .
egade faction of the Grigori for medical experiments, he
escaped his captors and swore revenge against them . Prince Lo-Sum: A disgraced Thran noble, Lo-Sum
As a result, he has come into conflict with the Galactic considers himself the rightful heir to the throne of the
Guardsmen on numerous occasions . Shockingly, he has Thran Allegiance . Shortly after obtaining his Cosmic
proven incredibly successful in these battles and killed a Sword, Lo-Sum rallied an army launched a failed revolt
number of the Grigori’s champions . that left millions of Thran dead .

While the Djinn are worried about his strong core of Escaping Thran authorities after his failed revolu-
morality, they believe that ultimately the power of the tion, Lo-Sum is still in command of a ragtag band of
Void Knight Blade will corrupt him to the cause of evil followers . He goal now is to construct his own ‘Glorious
. Given his limited understanding of the universe, it is Thran Empire”to use as a powerbase for his next attempt
likely Black Jack will accept the blade . at conquering the Allegiance . He builds his empire by
conquering primitive worlds using his Void Knight pow-
Kvor the Bloody: Kvor Jhural was a minor crime ers and advanced Thran technology . He has tried to add
lord on his home planet of Slyv . Empowered by the Earth to his small empire on a number of occasions but
Djinn with a Void Knight Blade, he soon crushed his each attempt has met with defeat so far .
competition and controlled the criminal underworld
through raw power . Not content with merely avenging The Void Knights are basically a group of super-
the grudges he’d racked up during his criminal career, powered individuals primarily driven by rage and
the blade amplified Kvor’s feelings of rage – convincing their personal agendas and it’s proven very difficult to
him that he had been wronged by all of Slyvian society . organize them into coordinated action . Lo-Sum has at-
tempted to rally his fellow Void Knights into a unified
The blade spurred him to raise an army of his follow- force to dominate the cosmos on several occasions but
ers and attempt to subjugate first his nation and then this effort has so far failed.

have been known to outfit especially talented Void Knights Shortly thereafter, he was offered a Cosmic Sword by
with even more powerful armor and weapons here. the Djinn and he accepted. However, aware of the emotion-
al and mental control the blade exerted over its wielders,
Rantal, a gifted engineer, devised a dampening device that
Void Patrol
allowed him to wield the sword without being manipulated
“We are the Void Patrol. We don’t recite any pretty vows. by it. Rantal sought out several dozen more Void Knights
We’ve got just one simple creed: We will never abandon a and, using this device, was able to help them break the
world to die.” Blade’s hold over them and reassert their free will. Some of
the freed Void Knights were grateful and agreed to join him.
Highly decorated veteran Rantal Dor quit the Galactic Others refused Rantal’s offer and were summarily executed.
Guardsmen after the Grigori refused failed to order a de-
fense of his homeworld, Hetua IV, when it was invaded by History and Organization:  The Void Patrol, as Rantal
a rapacious insectoid race called the Swarm. Rantal did the dubbed his new organization, has two goals. First it seeks
best he could, but he was only able to save a few hundred to subvert the Djinn’s original purpose by using the Cosmic
thousand before waves of the locust-like Swarm forces Swords to empower a new and, in Rantal’s view, more ef-
overran the planet. He returned to High Galactic and re- fective intergalactic peace-keeping force. (The fact that
signed in disgust from the Galactic Guardsmen in disgust. the Djinn have not acted directly to stop Rantal’s plans has
prompted observers to wonder if his course is in fact a part

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their Cosmic Swords to navigate space, Void Patrolmen


Notable Members of the Void Patrol will often travel in star cruisers disguised as free traders
Turu Vaul: This Patrolman is from a hardy feline race, to keep a low profile. Additionally, instead of maintain-
the Salalr, whose homeworld was saved by the Void Pa- ing a presence throughout the universe, they divide
trol from regular raids by Tsavong slaver parties . Vaul was into task force sized groups to address issues as they ar-
a successful merchant in his life before being recruited rive – with special attention paid to any problems that
into the Patrol and has an extensive network of contacts the Guardsmen have chosen not to address.
throughout the cosmos . Vaul is a master espionage agent In the relatively short time that the Patrol has
and has been personally assigned by Rantal Dor with been active they have acquitted themselves well in
gathering intelligence and sowing distrust and chaos in actions against the Galactic Guardsmen, destroyed
the ranks of the Galactic Guardsmen in anticipation of an the headquarters of a band of Tsavong raiders, saved
eventual clash between the two organizations . several worlds from Swarm conquest and eliminated a
Raut Rthallae: This Patrolwoman hails from the Ulan- squadron of Thundarian pirates who were preying on
dugo system and she was recruited into the order when the spacelanes.
her world was saved from Thran invasion . Made of living Headquarters:  The Void Patrol uses the remote
stone, the Ulandugons are immensely strong and able to and lifeless planet Grez’l, in the Londa V system on
survive in almost any environment . With her natural abili- the outer rim of the Andromeda Galaxy as their secret
ties augmented by the Void Knight Blade, Rthallae has base of operations. Void Patrol Central Command has
distinguished herself in service to the Patrol on multiple been constructed beneath the surface this dead planet.
occasions. In addition to their command and control center, the
Void Patrol maintains a small fleet of space cruisers at
Central Command as well as barracks, an engineering
of their own scheming – but the Void Patrol dismisses all lab, medical facilities and holding cells. 
such speculation.) Secondly, Rantal intends to use the Patrol
to undermine and eventually
destroy the Galactic Guards-
men as revenge for their failure
to defend his homeworld.
Rantal has converted a handful
of his former colleagues from
the Guardsmen and killed sev-
eral others who refused to join
him. When his force is strong
enough, he has meticulous
plans for an assault on the
Guardtower on High Galactica.

The Void Patrol is in con-


stant state of warfare with the
Galactic Guardsmen. Opera-
tives from the two organiza-
tions have standing orders to
attack each other on sight. As
the Void Patrol is a vastly small-
er force than the Guardsmen
– numbering less than 100 Pa-
trolmen – the Patrol operates
covertly whenever possible.
For example, rather than using

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Chapter 7
Heroes of Heroic Earth

The world of Halt Evil Doer has too few heroes. The Doctor Aeon, Superhuman Man 

superheroes of Heroic Earth are outnumbered, overpow- John Smith was an orphan who never knew who his
ered, and have managed to save the world through luck real father was. As a boy, he was adopted by the German-
as much as skill. The existing ones can’t be everywhere American millionaire Heinrich Mueller who game him the
and the situation is only getting worse.  name Jonathan Smith. Mueller raised his adopted son in
a self-designed self-improvement program that he be-
The weaknesses of the most powerful superheroes
lieved would create the perfect human being. 
are well known and their enemies are more ruthless
than ever. This isn’t a world where one can say, “Where John Smith was locked away from the rest of the
was Divinos?” when a disaster happens. Divinos might world while his body was put through intense physical
be entombed alive, recovering from brutal injuries, or conditioning. John’s brain was constantly bombarded
struggling desperately against another disaster half the by special education techniques and hypnotic therapies.
world away.  John Smith’s only rest time was for sleep. By the time John
Smith was twenty-one, he had exhausted the limits of a
The other superheroes of Heroic Earth are not om-
hundred elite tutors. 
nipotent, even the gods, and the player characters should
find themselves able to contribute just as much as even John Smith’s father Heinrich died soon after his twen-
the most established NPC hero. It is possible, even likely, ty-first birthday. The industrialist left his fortune to the
that they will surpass the fame and accomplishments of boy, but John was not content with the life of a dilettante;
those that have come before them.  his training had prepared him for action. 

John Smith decided to explore the world and use his


Pulp Heroes knowledge to make it a better place. He swiftly developed
a name for himself as a champion of justice. John’s black
Pulp heroes are a reference to those heroes in the and white morality system caused him to interfere in
1920s and 1930s of Heroic Earth. Most of them have very the conflicts of every place he visited. He fought against
mild supernatural abilities or are simply highly trained criminal syndicates, evil tribesmen, foreign spies, planta-
costumed heroes. The majority of them retired before the tion owners, and tyrannical governments.  He braved
1950s, having grown too old to continue their war against the Lost World, rediscovered the Hollow Earth, and even
the evils of society. made contact with the Olympians. 
Pulp heroes had a decidedly more flexible view to- John Smith’s deeds were not limited to physical ac-
wards killing than their later counterparts in the Golden complishments. John’s intellect   allowed him to invent
and Silver Age. This was because of their distrust that an orichalcum powered submarine, construct the world’s
many felt towards the police and and their belief that it first jet plane, and fly a functional space rocket. Alex Tim-
was impossible for normal men to keep the streets safe.  mons, who first coined the nickname Doctor Aeon for Smith,
worked with him to construct a crude time machine to repair
the damage done by time traveling despot Death Mask III.  

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A well-formed blue-eyed blonde, John Smith also had


Doctor.Aeon
a bronze skin tone that his adopted guardian never real-
Real Name: John Smith ized was an indicator of John’s half-Nestorian parentage.
Identity: Public His height reached only five and half feet despite Mueller’s
Base of Operations: Penthouse in New Amsterdam belief that his conditioning program would cause John to
Height: 5’ 6” grow to be a huge man. 
Weight: 155 lbs John often spoke at a ridiculously fast pace, letting his
Occupation: Adventurer-Inventor thoughts overwhelm his speech. 
Affiliation: None
Eyes: Blue The Lurking Phantom,
Hair: Blonde Gangland Executioner
Power Level: 8
The Lurking Phantom was originally Richard Winston
STR DEX CON INT WIS CHA
– a wealthy doctor famous in the United States for his the-
20 20 20 20 20 20 ories on plant life, and a champion collegiate. Richard was
+5 +5 +5 +5 +5 +5 researching botany in the Yucatan when his plane crash-
Toughness Fortitude Reflex Will landed. Finding him half-dead in the wreckage, the lost
+5 +5 +5 +10 Ghost People tribe adopted him. They treated his wounds
and initiated him as a tribesman in a series of ceremonies
Skills: Acrobatics 8 (+13), Bluff 8 (+13), Craft (mechanics) 4 (+9), Climb 4 (+9),
designed to open his mind to mystical powers. 
Disable Device 4 (+9), Drive 4 (+9), Gather Information 6 (+11), Intimidate 6
(+11), Investigate 4 (+9), Knowledge (chemistry) 4 (+9) Knowledge (civics) Richard learned how to heighten his senses to a su-
4 (+9), Knowledge (electronics) 4 (+9), Knowledge (tactics) 6 (+11), Notice 8 perhuman level, to become invisible, and to control men’s
(+13), Pilot 8 (+13), Search 6 (+11), Sense Motive 6 (+11), Stealth 8 (+13)
minds. Eventually, Richard Winston found his way to an
Feats: Accurate Attack, Ambidexterity, Connected, Defensive Attack, Eidetic ancient temple of Quetzalcoatl, where he spoke with a
Memory, Inspire, Inventor, Leadership, Move-by-Action, Power Attack, Set-up, feathered serpent. The serpent told him his destiny was
Takedown Attack to battle against the forces of darkness. 

Combat: Attack +10, Grapple +15, Damage +5 (unarmed), Defense +10 (+5 When Richard Winston returned to the United States,
flat-footed), Knockback -5, Initiative +5  he found his country in the midst of the Great Depression.
The doctor promptly put his powers to good use and
The efforts of Doctor Aeon helped move the devel- began a one-man war on crime. Taking up a pair of twin
opment of aviation and munitions along tremendously pistols, he began to stalk the streets of Falconcrest City. 
during World Wars 1 & 2. John developed a sense of im-
Richard’s time with the Ghost People had given him
mense guilt over these actions and retired to Hollywood.
contempt for the legal system and he had no qualms
Spending much of the rest of his life producing movies,
about executing those he deemed to be evil. The Lurking
John Smith gradually grew old and eventually died of
Phantom terrified both citizens and criminals alike. 
syphilis contracted through a blood transfusion from a
South American guide. At least, that’s the public story. The Lurking Phantom gradually found that his op-
Quite a few scientists have suspicions that the Foundation ponents were growing more surreal as World War II
for World Harmony faked the Doctor’s death for reasons approached. Strange cults, criminals with supernatural
of their own.  powers that rivaled his own, and costumed lunatics
threatened his life as much as any street hoodlum. His
Doctor Smith left an extended adopted family. Many
body could not take the repeated beatings and stresses
of his adventuring companions lived with him until the
of fighting such dangerous foes. Gradually, the rigors of
day he (allegedly) died. The John Smith Society for Sci-
his warrior existence started to kill him. 
entific Progress is still in existence. Loosely affiliated with
the Foundation for World Harmony, they engineer highly The appearance of the Liberty Men and its heroes
advanced technology, push the limits of scientific knowl- signaled to the Lurking Phantom that his time had
edge and continue exploring the world.  come. Richard Winston took his bride, Trixie Malone, and

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returned to the Mexican jungles that he had loved. He sense of honor and would routinely kill with no warning
was never seen again.  or from behind. This only added to the nightmarish ru-
mors about him. 
The Lurking Phantom dressed in a long red scarf,
trench coat, and wide-brimmed hat. Winston was most
famous for his pair of silver revolvers that were his pre- The Amazing Weiss,
ferred method for dispatching foes. To accent his strange Magician and Investigator 
appearance, he often spoke in a deep and husky tone.
Ehrich Weiss was a poor Jewish immigrant from Hun-
When out of costume, he pretended to be a bumbling
gary. The son of a rabbi, Erich lived in Wisconsin for most
neurotic whom most considered harmless. 
of his youth, moving to New York when he reached adult-
The.Lurking.Phantom hood. While working as a stage-hand at a vaudeville the-
atre, he found his way into the practice of stage magic..**
Real Name: Richard Winston
Ehrich Weiss became world-famous as an escape artist,
Identity: Private but was troubled by questions of the supernatural. The
Base of Operations: Winston Mansion Amazing Weiss eventually became embroiled in occult-
Height: 5’ 11” ism as he desired to find the truths of the spirit world. He
Weight: 185 lbs debunked numerous false mediums, becoming revered
Occupation: Doctor/Playboy by some but loathed by those who preferred false hope
to disillusionment. 
Affiliation: None
Eyes: Blue Unbeknownst to the Amazing Weiss, charlatans and
Hair: Black hucksters were one of the defenses that true practitioners
Power Level: 9 of the ‘Art’ used to keep their identities secret. Thus, his
efforts to debunk fraudulent magicians were actually of-
STR DEX CON INT WIS CHA
fending many true sorcerers. Several times, Ehrich ruined
18 18 18 16 20 15 the reputation of genuine magicians who relied on chica-
+4 +4 +4 +3 +5 +3 nery to supplement their income. 
Toughness Fortitude Reflex Will
Ehrich Weiss eventually had an encounter that
+6/+4* +7 +11 +10 changed his life forever. Ehrich encountered the Nakozo,
* Flat-Footed  a Lord of Winter. Barely surviving the wrath of the magi-
Skills: Acrobatics 10 (+14), Bluff 8 (+11), Climb 8 (+12), Concentration 8 cian, Ehrich was saved by other-dimensional rivals of the
(+13), Disable Device 8 (+11), Escape Artist 8 (+12), Gather Information 8 monstrous sorcerer. It was they who instructed him in the
(+11), Intimidate 8 (+11), Knowledge (South America) 8 (+11), Knowledge truth of magic. The price for Ehrich Weiss to learn these
(Streetwise) 7 (+10), Medicine 6 (+11), Search 4 (+7), Sense Motive 8 (+13), secret arts was to abandon his previous life and cast aside
Stealth 6 (+10), Survival 4 (+9) his showbiz career to become a mystical guardian in the
ongoing war against the forces of chaos and entropy. 
Feats: Acrobatic Bluff, Attack Focus (ranged) 3, Blind-Fight, Connections,
Defensive Roll 2, Dodge Focus 2, Headquarters, Evasion 2, Improved Initiative, The rest of Ehrich’s life was spent in battling against
Power Attack, Set Up, Sneak Attack, Takedown Attack, Trance, Uncanny Dodge the demons, ghosts, and monsters that his powers al-
(mental) 
lowed him to track down. While never a very good wizard,
Powers: Illusions 5 (visual), Mind Control 5, Super-Senses 1 (Danger Sense Ehrich was a very good man and saved many lives. Ehrich
[mental]) eventually had to fake his death in order to protect his
family from his enemies. During a final battle, the wizard
Combat: Attack +10, Attack +13 (ranged), Grapple +14, Damage +4 (Unarmed), was sucked into an dimensional vortex that deposited
Damage +4 (Ranged), Defense +12 (+5 flat-footed), Knockback -3, Initiative +8  him in Otherworld. As far as anyone knows, Ehrich Weiss
is still there. 
The Lurking Phantom’s bullets were always sterling
silver and etched with the image of a feathered serpent.
The Phantom would leave behind one of these bullets
even at killings that did not involve shooting. He had little

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The legacy of Ehrich Weiss lives on in the world of


The.Amazing.Weiss
Heroic Earth. Several magical heroes claim spiritual or
Real Name: Ehrich Weiss literal descent from the oddball magician. Stage magician
Identity: Public Queen Isis the Incredible claims that Ehrich is her father
Base of Operations: Weiss’ Magical Traveling Show despite appearing to be in her mid-twenties. Supernatural
Height: 5’ 8” detective Alexander King claims he learned his meager
Weight: 181 lbs magical powers from Ehrich Weiss. 
Occupation: Stage Magician The Amazing Weiss was a nondescript man with mild
Affiliation: None mannerisms and a pleasant disposition. He eschewed the
Eyes: Brown flamboyance of other wizards and never lost touch with
Hair: Brown his humanity despite the amazing things that he encoun-
tered. He focused his magic through simple magician’s
Power Level: 12; Power Points Spent: 180/180
STR DEX CON INT WIS CHA props that he kept always on his person. 
10 13 10 16 20 19
+0 +1 +0 +3 +5 +4 Golden Age Heroes 
Toughness Fortitude Reflex Will
The Golden Age of Superheroes lasted from the late
+0/+12 +5 +6 +12 1930’s to the late 1940’s. It is during this time that many
Skills: Acrobatics 11 (+12), Bluff 8 (+12), Climb 12 (+12),Concentration 6 heroes start adopting more garish costumes and crusad-
(+11), Escape Artist 17 (+18), Notice 5 (+10), Search 5 (+8), Sleight of Hand ing in a much more overt way. No longer are they urban
8 (+9), Stealth 13 (+14), Survival 7 (+12), Swim 12 (+12), Knowledge (arcane legends and barely known supernatural killers but celeb-
Lore) 8 (+11), Perform (Stage Magic) 8 (+12) rities. While there have been heroes with superpowers be-
fore, these are the first heroes who display them openly. 
Feats: Fearless, Ritualist, Quick Change, Trance, Attractive, Fascinate (Perform)
The Golden Age is also a time of public acceptance
Powers:
for superheroes. While Prohibition lead to many people
Magic 14 (Other Power; Power Loss (when unable to speak & gesture)) 
believing that vigilantes were necessary to deal with
Wrath of Ninhurzag (Blast 11) (Alternate; DC 26)
America’s crime problem, it was World War 2 that had
Aetheric Manipulation (Telekinesis 12) (Alternate; Strength: 60, Carry: 17 the biggest impact on public acceptance of superheroes.
tons / 34 tons / 51.2 tons / 102.4 tons)
Faced with Adolf Hitler and Mussolini’s use of superhu-
Deceptions of Dionysos (Illusion 12) (Alternate; Affects: Two Sense Types –
mans, the United States and British governments had
Visual and Auditory, DC 22; Phantasms; Progression, Area (10 ft. area))
little choice but to recruit their own super-army, and the
Druid’s Fog (Obscure 14) (Alternate; Affects: One Sense Type - Visual, Radius:
public embraced them. 
100000 ft.)
Piercing the Veil (Super-Movement 1) (Alternate; Dimensional: Spiritual The late 1940s and 1950s saw a rising suspicion of
Realm)) America’s costumed citizenry. The Great Unmasking Mas-
Awareness of Enki (Super-Senses 4) (Awareness: Magical, Acute: Magical sacre reveals that superpowered heroes had every reason
Awareness, Extended: Magical Awareness 1 (x10), Radius: Magical Awareness) to be afraid for their loved ones, and most surviving he-
Shield of Nintura (Force Field 12) (+12 Toughness; Impervious) roes retired out of shame. 
Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +10)
Attacks: Unarmed Attack, +10 (DC 15), Wrath of Ninhurzag (Blast 11), +10 (DC
26) The Liberty Men 
Defense: +10 (Flat-footed: +5), Knockback: -12 The Liberty Men were the first American superhero
Initiative: +1 team. They were formed by Anthony Atlas a.k.a. Antaeus,
Languages: German, English Graywing, and the first Steel Commando. Sanctioned by
Totals: Abilities 28 + Skills 30 (120 ranks) + Feats 6 + Powers 59 + Combat 40 + the United States government, they served as a ‘home
Saves 17 + Drawbacks 0 = 180  guard’ for the United States against superpowered sabo-
teurs. The Liberty Men also performed several important

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missions overseas, helping bring an end to Hitler’s super-


Antaeus.A .K .A ..Titan.Man
soldier program. 
Real Name: Anthony Atlas
Ultimately, the Unmasking Massacre destroyed the Identity: Private (later Public)
Liberty Men. Many of their colleagues felt betrayed by Alias: The Guardian of Good, Titan Man,
the government’s inaction during the event and refused The Man of Titanium
to resume their heroic careers. As a result, superheroism Base of Operations: The Surveyor Newspaper
largely died out in the early 1950s except for a rare few
Height: 6’ 3”
who carried on, such as Manhattan Project and the second
Steel Commando. The Liberty Men are still remembered Weight: 227 lbs
as founders of America’s tradition of costumed heroism.  Occupation: Reporter
Affiliation: Liberty Men
Antaeus a.k.a Titan Man, Eyes: Brown
The World’s First superhero   Hair: Black
Power Level: 11
The powerful Antaeus smashing a gangster’s car
against the side of a rock remains one of the most immor- STR DEX CON INT WIS CHA
tal images in superheroism. Timely Magazine and News- 34/18 11 38/18 14 12 14
day would reprint this photo on dozens of occasions. The +12 +1 +14 +2 +1 +2
tragedy of Antaeus, later known as Titan Man, is one that Toughness Fortitude Reflex Will
still echoes through history.  +14 +14 +4 +7
Antaeus was born Anthony Atlas, a Greek national Skills: Diplomacy 8 (+10), Knowledge (Greek Mythology) 7 (+9), Investigate
who immigrated to America on the promise of a better 4 (+6), Intimidate 7 (+9), Languages 1 (Greek), Notice 7 (+8), Profession
life. He arrived illegally and slowly assimilated into life (Reporter) 6 (+7), Search 6 (+8), Sense Motive 6 (+7)
during the Great Depression. Atlas eventually used his Feats: Assessment, Benefit: Fame (later Infamy), Connections, Inspire, Improved
natural charisma and inherent talent for language to Initiative, Improved Pin, Power Attack, Ultimate Effort (Strength checks) 
get himself hired into a position as a crime reporter. This Powers: Enhanced Constitution 20, Enhanced Strength 16, Immunity
exposed him to the corruption and crime that were epi- 12 (Cold and Heat Damage, Fatigue, Pressure [High Pressure]), Impervious
demic in his new homeland. Anthony Atlas then decided Toughness 10, Leaping 10 (x2500 distance), Speed 4 (100 mph), Super-
Strength 7 (Heavy Load: 179 tons; Power Feats: Ground Strike, Thunderclap) 
to do something about it. 
Combat: Attack +8, Grapple +27, Damage +12, Defense +6 (+3 flat-footed),
Antaeus’ family was not named Atlas without reason Knockback -12, Initiative +5 
and in fact Anthony was descended from the Greek Ti- Drawback: Power Loss: Major, Continuous: Loses one point from Strength and
tan. As long as their family honored the Old Gods, they Constitution every round he is held above the ground. He also loses a point of
were bestowed with incredible strength. Anthony could Super Strength in addition to his attribute loss. 
draw upon the strength of Gaia so long as long as his feet
touched the Earth.  Antaeus was a charter member of the Liberty Men. He
foiled many Axis plots and was honored numerous times
While it may seem foolish that Antaeus would ad- by Franklin Roosevelt. Had he been born a citizen of the
vertise his weakness by naming himself after the giant United States, or been willing to fake it, he might have been
defeated by Hercules, Greek mythology was not com- elected President of the United States. People adored the
monly known amongst hoodlums in the 1930s. This clean wholesome morality that Antaeus endorsed. 
didn’t make much difference as the first newspaper
reporter to interview him discarded the name Antaeus Antaeus wasn’t perfect, however. The Guardian of
as “too clunky and foreign sounding” and dubbed him Good never quite got along with Jenny Sprockets, partially
‘Titan Man’ – a name he figured would resonate better because that she was stronger than him. Anthony also felt
with his readership. Unfortunately, the name stuck (de- that the Liberty Men should remain champions of the
spite Antaeus’ many protests.)   people well after they had passed their prime. Unwilling to
fade into irrelevance, Anthony campaigned as a Senator to
unmask the world’s heroes to the world. 

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Anthony’s motivations were not entirely self-serving. adventuring days anyway. For his part, Graywing looked
He hoped that a mass unmasking would increase public forward to retirement and to settling down with Lady Lar-
trust of the vigilante movement and that the American ceny, a former villain who had stolen his heart. The mar-
people would be inspired by the heroes living openly riage of Ink Spot and Jenny Sprockets convinced him that
among them. He believed that it would inspire a new it was time for his team to leave behind the hero business
generation to pick up where the Liberty Men had left off.  and begin new chapters in their lives. 

In the end, it proved to be a disaster that no one could Graywing


have imagined. Anthony’s wife Linda and his best friend Real Name: Jose Santos
Johnny were both assassinated by P.H.A.N.T.O.M agents.
Identity: Secret
They joined the ranks of hundreds of others killed in the
Unmasking Massacre. A broken man, Anthony Atlas took Base of Operations: Joe’s Mechanic Shop
his own life in 1954.  Height: 5’ 6”
Weight: 140 lbs
Graywing, Masked Vigilante   Occupation: Pro-Wrestler turned Mechanic
Affiliation: Liberty Men
Graywing was born Jose Santos. In the early 1930s he Eyes: Brown
was signed by the wrestling company Empresa Mexicana
Hair: Black
de Lucha Libre and was one of the first luchador wrestlers
in Mexico to achieve widespread national popularity. Power Level: 11
His success was to be short lived. When Jose refused a STR DEX CON INT WIS CHA
demand by gangsters to throw a match, the criminals 17 20 17 16 16 17
murdered his girlfriend and adopted child. Jose’s wrath +3 +5 +3 +3 +3 +3
was tremendous and he tracked down and killed the
Toughness Fortitude Reflex Will
hit men with his bare hands. Afterwards, he fled to the
United States.  +8/+5* +10 +12 +10
* Flat-footed
Jose found criminals even more prevalent in his new
Skills: Acrobatics 14 (+19), Bluff 8 (+11), Climb 7 (+10), Drive 5 (+10), Escape
homeland. Swearing that no one else should experience
Artist 6 (+11), Gather Information 6 (+9), Intimidate 8 (+11), Investigate 7
the tragedy that crime had brought into his life, he be- (+10), Knowledge (Streetwise) 7 (+10), Language 1 (Spanish), Notice 8 (+11),
came a vigilante, and dispatched criminals with the pistol Search 8 (+11), Sense Motive 8 (+11), Sleight of Hand 8 (+13), Stealth 6 (+11) 
that had taken from him everything he loved. He wore the Feats: Acrobatic Bluff, Defensive Roll 3, Dodge Focus 4, Equipment 4, Evasion 2,
costume of Graywing the Masked Avenger, a testament to Fearsome Presence 2, Improved Initiative, Improved Pin, Instant Up, Power Attack,
his wrestling past. Using his prodigious intellect and keen Precise Shot Seize Initiative, Sneak Attack, Startle, Skill Mastery (Acrobatics,
powers of detection, Jose solved crimes the police could Search, Sense Motive, Stealth), Takedown Attack, Uncanny Dodge (visual) 
not and took apart criminal syndicates. Graywing’s early Equipment: Bolas (Paralyze-ranged 4), Costume (Protection 2), Gas Grenades
career reflected the brutality that had come into his heart (Nausea 3), Grappling hook (Movement-Swinging 1, Super-Movement 1
and like the Lurking Phantom, he killed criminals rather [swinging]), Pistol (Pre-WW2 only), Utility Belt (1940s array), Lock Picks, Flash
than turning them over to the authorities. Even though Bangs (Dazzle 3), Smoke Bombs (Obscure 4), 
all of his victims were murderers, the rising body count Combat: Attack +12, Grapple +15, Damage +3 (unarmed), Damage +4 (pistol-
gnawed at his conscience.  ranged), Defense +12 (+4 flat-footed), Knockback -4, Initiative +9 

Graywing’s life changed when Antaeus recruited him Jose was not a victim of the Unmasking Massacre.
into the Liberty Men. Antaeus offered him forgiveness for Since he had experience with villains taking their revenge
his sins and a chance to let go of the hatred in his heart. on his loved ones, he kept his name off any government
Graywing distinguished himself in battle against the lists. Despite his advancing age, Jose donned his suit one
Nazis and foreign agents on numerous occasions and last time after the incident to help track down the parties
served as the intellect of the Liberty Men, just as Antaeus responsible for the murders. It is said that he dispatched
was its heart. It was clear after the fall of the Third Reich forty P.H.A.N.T.O.M agents before he finally disappeared,
that the Liberty Men weren’t necessary anymore and their this time for good. Jose Santos, social worker, died at the age
advancing age would have soon brought an end to their of 97, surrounded by his loving children and grandchildren.    

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Santos was a pleasant if somewhat impatient man in make himself appear as anything or anyone, or even to be
his civilian guise, loving nothing better than to talk about invisible, by bending light waves in specific ways. 
cars and sports. As Graywing, he was cold and serious and
had only hatred for criminals. Despite his formidable de- Inkspot
meanor, he was compassionate towards individuals who Real Name: George Stein
were not involved in violent crime. Jose had little patience Identity: Secret
for bigots and often found himself at odds with the United Base of Operations: Liberty Coffee Shop
States government during World War 2. 
Height: 5’ 9”
Graywing wore a costume that later inspired the Weight: 153lbs
outfits of the Blackwing lineage. Originally his costume’s Occupation: Coffee Shop Owner
luchador origins were much more visible but the cos- Affiliation: Liberty Men
tume changed over time, dozens of small alterations
Eyes: Brown
shifting it gradually into the now-familiar superhero
costume that generations of later heroes have used for Hair: Brown
inspiration. As a civilian, Jose was a good-looking Mexi- Power Level: 10
can man with a pencil thin mustache. He dressed like STR DEX CON INT WIS CHA
the simple worker he was, often wearing denim overalls 14 16 16 14 16 18
when not adventuring or working. 
+2 +3 +3 +2 +3 +4
Toughness Fortitude Reflex Will
Ink Spot, Master of Disguise 
5/3* +5 +8 +11
Ink Spot was always an anomaly among the super- * Flat-footed
hero set, even in the early days. He was a well-adjusted Skills: Acrobatics 8 (+11), Bluff 12 (+16), Concentration 8 (+11), Disguise 12
businessman and had no tragedy driving him to become (+16/+46), Escape Artist 10 (+13), Gather Information 10 (+14), Intimidate
a crazed loner, doling out vengeance in the night. Instead, 8 (+12), Investigate 12 (+14), Knowledge (Streetwise) 4 (+6), Languages
he became a hero out of chance more than anything.  (German, Hebrew) 2, Notice 11 (+14), Search 12 (+14), Sense Motive 12 (+15),
Stealth 7 (+10) 
George Stein never really knew the origins of the Feats: Ambidexterity, Defensive Roll 2, Elusive Target, Evasion 2, Grappling
Shadow Ring that granted his powers. In fact, the ring was Finesse, Improved Defense, Improved Initiative, Improved Trip, Instant Up, Quick
extraterrestrial, designed by a Thran scientist named Kalor Change, Skill Mastery (Bluff, Disguise, Escape Artist, Stealth), Sneak Attack, Taunt,
Toman, who had a dream of a machine capable of har- Uncanny Dodge 
nessing the power of dark matter.  Kalor Toman eventually Powers: Morph 6 (humanoid, +30 to Disguise) 
succeeded and created a device that gave him virtually Combat: Attack +12, Grapple +14, Damage +2 (unarmed), Defense +10 (+5
unlimited power, which he used to fight evil. From a rela- flat-footed), Knockback -2, Initiative +7 
tively peaceful world, Kalor traveled the galaxy, battling Note: Ink is unaware his powers are permanent and not tied to his device. If the
evil wherever he encountered it. Eventually, the govern- Shadow Ring is lost or taken from him then he reverts to his normal identity. This
ment of Thran learned of the Shadow Ring and wanted is purely psychological. 
its power for themselves, forcing Kalor Toman to flee his
home world. He was shot down over Earth and as a last A self-taught detective, Ink Spot used this ability to
desperate act, passed his great creation to a native rather disguise himself to help bust up the criminal gangs oper-
than let it fall into the hands of the ambitious politicians ating in the city of Freehold. Ink Spot was over-matched,
of his home before his death.  however, when the Thran came looking for the Shadow
Ring. Thankfully, Antaeus and the Steel Commando
Thankfully, the ring passed to a noble-spirited man were in town. The two heroes managed to dispatch the
and George, instilled with a strong sense of justice by Thran scouts and proceeded to recruit Ink Spot into the
his rabbi father, vowed to use the ring for the good of all. Liberty Men. 
George hid the ring away, practicing with it until he de-
veloped a rudimentary control over its light-manipulation Ink Spot was never the most powerful member of the
powers. He discovered that the ring could be used to group but he was one of the few members that everyone
could call their friend. He and Jenny Sprockets enjoyed a

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particular rapport. Ink Spot hated participating in World routinely faced, Graywing believed that they needed all
War II but his ability to speak German and appear to be any- the help they could get and Jenny was quickly admitted
one were invaluable military assets, and he once saved the to the Liberty Men, with Athena agreeing to mentor her in
the arts of combat. Showing up at Liberty Hall for a press
Liberty Men by successfully impersonating Count Reich.                                                                                               
 The events of World War II left George badly shaken, es- conference in overalls and a domino mask, her heroic
pecially the horrible fate of so many Jews. George began identity as Jenny Sprockets was born. 
to think of his own mortality, and the fact that he had no
family to call his own. It was a natural thing when he pro- Jenny.Sprockets
posed to teammate Jenny Sprockets and she accepted. Real Name: Jenny Wendell (later Stein)
The two of them retired from the Liberty Men and had Identity: Public
twin children shortly thereafter.  Base of Operations: Liberty Hall
George lost his brother during the Unmasking Mas- Height: 6’ 1”
sacre. Thankfully, the rest of his family was able to survive Weight: 175 lbs
due to Jenny’s prodigious strength. George left the United Occupation: Mechanic
States after the massacre and didn’t return until well into Affiliation: Liberty Men
his seventies. He died a peaceful death and was mourned
Eyes: Blue
by the whole of the nation. 
Hair: Blonde
Ink Spot’s ‘costume’ was a fedora and trench coat. Power Level: 11
Ink Spot used his light-control to cover his face with an STR DEX CON INT WIS CHA
inky black darkness to obscure his identity when not in
40/20 12 14 11 12 13
disguise. As George Stein, he was a nebbish who dressed
in sweaters and corduroy pants.  +15 +1 +2 +0 +1 +1
Toughness Fortitude Reflex Will
Jenny Sprockets, Mighty Maiden  +14 +2 +6 +8
Skills: Craft (Automobiles) 4 (+5), Notice 4 (+5), Language 2 (French, Yiddish),
Jenny Wendell was born in Littletown, Kansas to a pair Profession (Mechanic) 6 (+7), Search 8 (+9) 
of fundamentalist parents. Jenny’s parents believed God Feats: Improved Pin, Power Attack, Ultimate Effort (Strength checks) 
had blessed her when she displayed superhuman abilities Powers: Device 2 (Wrench of Thor; Easy to lose), Enhanced Strength 20,
at age eleven and even took her to revivals to show off her Immunity 3 (Pressure, Critical Hits), Impervious Toughness 12, Super
miraculous strength.  Strength 10 (heavy load: 3,200 tons) 
Device: Wrench of Thor: Electrical Control 5 (Alternate Powers: Strike 5 [Power
Jenny grew sick of that life, especially as she knew that Feats: Mighty)] 
her strength didn’t hail from Divine Providence. She even-
Combat: Attack +8, Grapple +33, Damage +15 (unarmed), Damage +5
tually made her way to a major city to attempt becoming (electrical blast), Damage +20 (Wrench of Thor), Defense +8 (+4 flat-footed),
an actress. Jenny failed as an actress, partially because Knockback -18, Initiative +1
she was larger than most of her male costars. When WWII
broke out she got a job as a mechanic.  The heroics of Jenny Sprockets are not as lauded as
Her life changed forever when Nakozo destroyed Athena’s but she proved herself repeatedly, persevering
the Freehold Radio Tower, killing hundreds in one of the against criminals, natural disasters, Nazis, and supervil-
worst supervillain attacks in history. Jenny did not make lains for the better part of two decades. 
any conscious decision to reveal her superhuman ability Eventually, she fell in love with her fellow superhero
to the public, she simply acted on instinct, helping people Ink Spot. Though they shared little background, they
out of the rubble with her immense strength.  nevertheless found common ground in a mutual desire
As she aided the Liberty Men, Jenny stunned Antaeus for a normal life. Though they did not know it at the time,
with feats of strength surpassing his own, while Graywing Jenny and Ink Spot were the heart and soul of the Liberty
and Ink Spot worked in concert to keep her identity secret Men and their loss spelled the coming end of the team. 
from throngs of reporters. While Antaeus was skeptical
that a woman should be involved in the danger they

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Jenny Sprockets would suffer one of the most


Kung.Fu.King 
grievous losses during the Unmasking Massacre when
P.H.A.N.T.O.M. agents killed her entire extended family.  Real Name: Francis Prescott
Even though she had not spoken to her family in almost Identity: Public
20 years, this pointless act of savagery would compel her Base of Operations: Prescott House
to aid the United States government in one last mission, Height: 5’ 10”
the single-handed destruction of Ruritania’s space center, Weight: 175 lbs
an act which prevented that country from beating the
Occupation: Martial Artist
United States to the moon by 14 years. 
Affiliation: Liberty Men
Jenny Sprockets is still alive, staying strong and Eyes: Brown
healthy despite being well over 100 years old, and she Hair: Black
might live another 30 before slowing down. She spends
Power Level: 12
most of her time lecturing young superhumans in the
United States on the responsible use of their powers.  STR DEX CON INT WIS CHA
16 22 16 12 12 15
Jenny was a tall fair-haired girl, broad-shouldered
+3 +6 +3 +1 +1 +2
and muscular. She was attractive to men, though many
found her a bit intimidating. It was commented that Toughness Fortitude Reflex Will
she resembled a supersized Judy Garland. Jenny tended +9/+5 +8 +10 +8
to wear overalls as her costume, but had plain tastes in * Flat-footed
clothing all around.  Skills: Acrobatics 6 (+12), Diplomacy 2 (+4), Escape Artist 8 (+14), Language 2
(Chinese, Japanese), Medicine 4 (+5), Profession (Soldier) +8 (+9), Survival 10
Kung Fu King, Martial Arts Master  (+11), Stealth 8 (+14) 
Feats: Accurate Attack, Acrobatic Bluff, Assessment, Blind fight, Chokehold,
Kung Fu King might have been first black superhero Critical Strike, Defensive Attack, Defensive Roll 2, Elusive Target, Grappling Finesse,
(there’s some dispute over whether he or Eagle Eyed Horus Improved Critical (unarmed), Improved Defense, Improved Disarm, Improved
debuted first), though few knew this until his unmasking. Grab, Improved Grapple, Improved Initiative, Improved Sunder, Improved Throw,
Kung Fu King was not a member of the Liberty Men un- Improved Trip, Instant Up, Power Attack, Prone Fighting, Redirect, Stunning
til World War II but the martial arts master managed to Attack, Takedown Attack 2, Trance, Uncanny Dodge (mystic) 
distinguish himself as one of the most effective members Powers: Blast 6 (Ki Fireball), Protection 4, Strike 5 (pressure points; Power
Feats: Mighty), Super-Senses 3 (danger sense [auditory], low-light vision,
of the team during his tenure. In the eyes of many Ameri-
ultra-hearing) 
cans, his tragic death only adds to his mystique . 
Combat: Attack +15, Grapple +22, Damage +8 (unarmed), Damage +6 (Ki
Francis Lloyd Prescott was born in New Orleans, the Fireball), Defense +13 (+7 flat-footed), Knockback -5, Initiative +10
son of restaurateurs. He joined the United States Army,
like so many others, following the Pearl Harbor attack of Though his relationship with the old kung fu master
1941. His military career was a short one as Francis was al- was initially prickly, the two agreed to combine their ef-
most immediately captured while on patrol in the Pacific. forts and Po Chin began to instruct Francis in the way of
Taken to a Japanese internment camp, Francis suffered at the Path of Light and other mysteries of the White Lotus
the hands of cruel Japanese guards but befriended an old Society. Working together, the two managed to evade
Chinese man who had been imprisoned for sabotage.  capture and to sabotage Japanese efforts for close to
three months before Po Chin finally passed away. 
Po Chin, a member of the White Lotus Society, had
journeyed with his son on a mission to sabotage the Afterwards, Kung Fu King freed hundreds of his fel-
Japanese war effort, a mission that his son did not survive. low prisoners and they escaped to Hawaii aboard a stolen
Despite a burning desire for revenge, Po Chin was barely Japanese freighter. This heroic rescue brought Francis
alive and needed Francis’ help to escape into the jungle.  to the attention of Antaeus and Graywing, who thought
the Liberty Men would be a better fit for his skills than
the regular army. On the suggestion of his family, Francis
made a full body costume patterned with the Stars and

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Stripes. Most Americans had no idea that Kung Fu King behavior. It was this latter group that organized the fight
was not Caucasian and it was Eagle Eyed Horus that drew against the Psychotic Seven. 
the lion’s share of the racial criticism. After the end of
World War II, Kung Fu King grew disgusted with the treat- In the Modern Age of superheroism, all superheroes
ment of his fellow African-Americans and, on the advice are influenced by these three decades. Some are veterans
of Antaeus, revealed his true identity to the world, shock- of one age or another, while others have grown up in the
ing many Americans with the revelation of his race.   shadow of preceding events and thus far a mixture of in-
fluences has defined the first decade of the 21st century.
Soon though, the Unmasking Massacre overshad- Whether the second will be an age of peace or violence
owed any discussion about Francis’ identity and whether has yet to be determined. 
or not he should have kept his race secret. A small army
of P.H.A.N.T.O.M soldiers, lead by the racist supervillain
Hero Force One 
General Dixie, attacked Francis’ family home and martial
arts school in Louisiana. Francis managed to get his entire Canada’s national superhero team is a collection
family to safety before finally dying from the numerous of individuals who defend the nation from all threats
bullet wounds he had received during the battle.  both great and small. Hero Force One has repeatedly
proven itself in combat with everything from aliens to
Francis Prescott disliked holding his tongue and was
supernatural entities. 
amongst the loudest and most opinionated of the Liberty
Men, letting everyone in the group know what he thought Hero Force One is not quite as famous as the Patriots
about any plan they came up with. He was also a genuine but remains one of the best-known superhero teams in
hero who would risk his life without a second thought. the world. Few can match it for experience or ability in
While he felt betrayed by America’s treatment of his fel- the field. Its current leader, Avro Arrow, has regained a lot
low blacks, he believed very strongly in the principles of of legitimacy for the team after its previous commander
democracy and freedom. He exemplified heroism and turned traitor. 
self-sacrifice to those that followed in his footsteps. 
Avro Arrow 
Modern Day Superheroes  Captain Katherine “Kitty” Richardson is the leader
The previous three decades had a tremendous impact of the Avro Arrow Squadron, the Royal Canadian Air
on superheroes and the Silver Age is considered by many Force’s team of battlesuit soldiers. She also has the
to be the high point of superheroism. It was a bright, glo- distinction of being the current leader of Hero Force
rious, and optimistic time when everyone believed that One. Katherine distinguished herself with a career as
the world was destined to become a utopia. The heroes a government-sponsored teenage heroine during the
were immensely powerful and able to prevent most ma- end of the Cold War. 
jor crime, causing many to look back on the Silver Age as
Katherine has a double legacy of heroism. She is the
a time of peace and prosperity. The Bronze Age started to
granddaughter of Avro Arrow Squadron battlesuit design-
sour this perception and many superheroes found them-
er Ken Richardson, and the daughter of 60s and 70s Meta-
selves unable to live up to the public’s expectations while
man superhero Michael Richardson a.k.a The Red Arrow.
coping with increasingly powerful and ruthless villains.
Ken Richardson was a battlesuit hero called Supermarine
Society also started to fear the rising number of Metamen
Spitfire during the 40s, while his son was a speedster who
among them. It was during this time that people realized that
had actually done some missions with Steel Commando
their heroes were fallible, and saw them fail for the first time. 
II. Michael is a retired industrialist now but his daughter
The Iron Age almost destroyed superheroism as we is determined to prove she is just as much a hero as her
know it, as the ruthlessness and violence of the heroes father and grandfather ever were. 
matched their opponents, until the two sides became
almost indistinguishable. Ironically, this time produced
some of the most capable and brilliant heroes in Earth’s
history, individuals who stood as lights in the darkness
or had unshakeable moral codes within their ruthless

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Avro.Arrow
Real Name: Katherine Richardson
Identity: Public
Base of Operations: The Beehive
Height: 5’ 6”
Weight: 25 lbs, 175 lbs with suit
Occupation: Avro Arrow Flight Commander/Superhero
Team Leader
Affiliation: Hero Force One
Eyes: Brown
Hair: Brown
Power Level: 10; Power Points Spent: 150/150
STR DEX CON INT WIS CHA
10 13/19 12 15 14 12
+0 +4 +1 +2 +2 +1
Toughness Fortitude Reflex Will
+1/+11 +4 +9 +7
Skills: Computers 7 (+9), Disable Device 7 (+9), Notice 5 (+7), Craft (electronic)
7 (+9), Craft (mechanical) 7 (+9), Knowledge (technology) 7 (+9)
Feats: Improvised Tools, Power Attack, Benefit (Hero Force One membership) 3,
Evasion, Move-by Action
Powers:
Avro Arrow Battlesuit (Device 18) (hard to lose)
Gravimetric Beams (Blast 10) (DC 25)
Communication 4 (Sense Type: Radio)
Flight 7 (Speed: 1000 mph, 8800 ft./rnd)
Immunity 9 (Life Support)
Super-Senses 11 (Blindsight: Radio, Darkvision, Direction Sense, Distance Sense,
Radio, Extended: Blindsight 1 (x10), Radius: Blindsight)
Super-Strength 3 (+15 STR carry capacity, heavy load: 800 lbs; +3 STR to some
checks)
Enhanced Dexterity 6 (+6 DEX)
Force Field 10 (+10 Toughness; Impervious)
Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +8/+11)
Attacks: Unarmed Attack, +8 (DC 15), Gravimetric Beams (Blast 10), +8 (DC 25)
Defense: +8 (Flat-footed: +4), Knockback: -10
Initiative: +4
Languages: English
Totals: Abilities 16 + Skills 10 (40 ranks) + Feats 7 + Powers 72 + Combat 32 +
Saves 13 + Drawbacks 0 = 150 

The Cold War and the Silver Age presented numer- The human daughter of a prominent Metaman, she also
ous opportunities to show off her exemplary training joined Ymir in campaigning for superhuman rights within
and abilities. These included battling demons, Tsavong Canada and became a spokeswoman for their cause. It
Invaders, and the other strange creatures that seemed was during this time that she had a romance with the
to come out of the woodwork during the late Silver Age. older Canadian Commando II and married him. 

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Katherine’s life fell apart during the Iron Age. While The Patriots 
fighting trolls from Jotunheim with Ymir, she was sucked
into a portal that thrust her into Otherworld. While she The Patriots are the world’s most famous superhero
was only missing for what seemed to be seconds, she team. Formed during the Tsavong Invasion, they success-
ended up being thrust nearly a decade into the future. fully contributed the most to making sure that conflict
Her husband had gone insane and become a traitor while was an overwhelming victory for humanity. Since that
many other recognizable heroes were evil or dead.  time, they have battled against countless other foes and
gone through numerous iterations. Its most recent incar-
Katherine has required nearly all of her considerable nation is primarily concerned with stopping superhuman
courage and moral fortitude to adjust to the new world terrorism. Despite its recent troubles, due primarily to in-
she’s found herself in. Katherine comes from a time when terpersonal conflicts, the Patriots also participated in the
superheroes were almost universally trusted champions recent rout of Orkus’ forces. 
of good. The bigotry shown to Metamen has grown
considerably since the time she first fought for their The Patriots are given nominal authority to act as they
rights. Where once she was looked on with admiration, wish by the Foundation for World Harmony. Unlike Hero
Katherine now senses fear in the normal humans around Force One, they do not have to worry about too much gov-
her. Katherine responds to this by trying to win back the ernment interference as two of the team’s core members,
public’s trust through Hero Force One.  Athena and Divinos, have the respect and admiration of
the entire world. Heroes like Black Wing II and the third
While the Canadian public is glad to have Katherine Steel Commando are less beloved but still considered
back, there is some concern in C-FIS that she isn’t tough popular media icons. Many individuals attempt to join
enough for the modern world. Katherine is a firm believer the Patriots out of a desire for fame and fortune. These in-
in taking her enemies alive and even goes to elaborate dividuals are almost always rejected on the grounds that
lengths to save terrorists’ lives. Her devotion to the pro- the Patriots want moral heroes rather than glory hounds. 
motion of Human-Metaman equality is also seen as a
political liability. Avro Arrow refuses to compromise her Despite the Patriots’ favored position in the world,
principles, determined to prove that all her personal and they are kept ridiculously busy, with members spending
professional sacrifices were not in vain.  time both in the Patriots defending the entire world, and
guarding their own cities. As such, the Patriots usually
Katherine Richardson is fun loving, easy-going, and only gather together for world-shaking crises. Since the
even-tempered. As a Silver Age and early Bronze Age Patriots are often called away for world-shaking crises,
heroine thrust into the modern world, she’s a great deal if a gamer wonders why the Patriots aren’t dealing with
more polite than most expect superheroes to be. Kath- a current threat, it is easy to say that they are in another
erine comes from a time when superheroes were actu- dimension, or indisposed at the hands of one of their
ally considered role models. As such, she tends to react many enemies. Frankly, their specific powers are too well
negatively to superheroes that do not uphold the same known for them to catch any villains by surprise with their
rigorous moral standards she expects of herself and her abilities. 
teammates. 

Katherine is a brown haired girl about five and a half Athena, Goddess of Law 
feet tall. She’s rather slight and wears her hair in a po-
Athena was born fully-grown from the head of Zeus.
nytail. This only adds to the misapprehension that she’s
The natural opposite of her brother, the god of war
not tough enough for her job. Rather than attempt to
Ares, in almost every respect, the two of them were each
be more serious, she does her best to interact with her
viewed as potential successors to Zeus. Hoping to prevent
troopers on a personal level. Katherine is quite warm and
himself from being overthrown in the same manner as
it’s very difficult to dislike her. Her one major complaint
his own father, Kronos the Titan, Zeus played the two off
about her armor is she’s not a terribly ‘endowed’ woman
against one another. 
and the thick armor makes her look like a man. 
Athena helped persuade the Cosmic Eternals to leave
humanity alone and for two thousand years they watched
mankind grow in power. It was during World War 2 that

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the malevolence of the human race reached an apex and


allowed Ares to physically manifest in the world. 

Athena 
Real Name: Athena
Identity: Public
Base of Operations: Freehold
Height: 6’ 0”
Weight: 165 lbs
Occupation: Divine superheroine
Affiliation: Patriots
Eyes: Gray
Hair: Black
Power Level: 15
STR DEX CON INT WIS CHA
34/14 15 34/14 20 25 17
+12 +2 +12 +5 +7 +3
Toughness Fortitude Reflex Will
+12 +12 +8 +8
Skills: Diplomacy 12 (+15), Intimidate 8 (+11), Notice 8 (+15), Knowledge
(Civics) 10 (+15), Knowledge (Mythology) 8 (+13), Knowledge (Philosophy) 20
(+25), Profession (Administrator) 10 (+17), Search 8 (+13) 
Feats: Attack Focus 2 (Melee), Attractive, Benefit (Fame), Improved Grapple,
Improved Initiative, Improved Pin, Inspire, Leadership, Power Attack, Worshipers 
Powers: Device 4 (Aegis Shield; easy-to-lose), Device 1 (Enchanted Sword;
easy-to-lose), Device 2 (Helmet; hard-to-lose), Comprehend 2 (languages),
Enhanced Constitution 20, Enhanced Strength 20, Flight 5 (250 mph), Hades sent the God of War back to Olympus to prevent
Immunity 10 (Aging, Life Support), Impervious Toughness 12, Quickness 3, his wife from being seduced by the handsome Olympian. 
Super Strength 6 (Heavy Load: 100 tons) 
Aegis Shield: Immunity 17 (Critical Hits, Fire Damage, Lightning Damage, Magic It was inevitable that Athena would return to the
Damage) Earth. This time, Zeus promised that she would never
Enchanted Sword: Strike 3 (Power Feats: Improved Critical, Mighty) be allowed to come back while he was king of the gods.
Helmet: Immunity (Emotion Effects)  Athena does not regret this choice and continues to fight
Combat: Attack +14, Grapple +32, Damage +12 (Unarmed), Damage +15 the good fight. 
(sword, 19-20 critical), Defense +8 (+4 flat-footed), Knockback -12, Initiative +1 
Athena has since proven herself as one of the great-
This was too much for Athena and she willingly made est heroines in the entire world. She has prevented wars,
herself mortal to battle against his evils. Time and time brought peace to nations, and saved the planet from a
again with the Liberty Men, she successfully thwarted dozen alien invasions. Nevertheless, she worries tremen-
his efforts. Ultimately, the former goddess destroyed his dously about the possibility of losing her life and leaving
vessel at the climax of the war and banished Ares to the the planet defenseless against Ares. Athena is eternally
Olympian Underworld of Tartarus.  young, but the Patriots often face dangers that can kill
even a god. 
Athena returned to Olympus with the permission
of her father, even as it soon became clear that her ex- Athena is the current leader of the Patriots, replac-
periences with humans had changed her permanently. ing Divinos, an awkward position as she must attempt
Furthermore, Ares had gained enough power from his fol- to strike a balance between Divinos’ idealism and Black
lower’s deeds on Earth to return to life. Some suggest that Wing II’s pragmatism. The fact that she was romantically

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involved both with Divinos and with the first Black Wing eventually succeeded. Alex was able to use his scientific
does not simplify her life either. Athena was once married gifts to compensate for his lacking the Raven’s Gem that
to a United States soldier named George Hamilton but he empowered his mentor. Black Wing II was one of the he-
died during the 1970s.  roes invited by Athena and Divinos to form the core of the
reformed Patriots. 
Athena is a dark-haired Greek woman with a statu-
esque beauty. Athena’s costume deliberately invokes Black.Wing
the American flag despite her international outlook. She Real Name: Alexander Timmons/James Moriarty VI
abandoned her divine attire as a way of spiting Zeus. 
Identity: Secret
Athena often wades into combat with sword, helmet, and
shield when she feels that battle is going to be particu- Base of Operations: “Raven’s Nest” secret warehouse in
Falconcrest City, Patriot Mansion
larly epic. 
Height: 5’ 10”
Weight: 176 lbs
Black Wing, Former Sidekick
Occupation: Crime Fighter
turned Legacy  
Affiliation: Patriots
The current Black Wing bears a number of stigmas Eyes: Brown
against him: he is the son of one of the world’s most no- Hair: Black
torious villains; he’s a former sidekick who has taken on
Power Level: 12
the mantle of his mentor; and he was an Iron Age hero
who was forced to kill many villains. As such, he has yet to STR DEX CON INT WIS CHA
win the full respect of the Patriots who remember him as 18 22 17 30 18 22
Dawn Wing, which is a pity since he is a worthy successor +4 +6 +3 +10 +4 +6
to the first Black Wing. Part of his problem is that he is far Toughness Fortitude Reflex Will
more an adventurer than George Timmons ever was. 
+9/+5* +6 +10 +8
Alexander Timmons was born James Moriarty VI, the * Flat-footed
son of Death Mask III and his mistress. Like his father, he Skills: Acrobatics 10 (+16), Bluff 8 (+14), Craft (chemical) 10 (+20) , Craft
was born with unnatural intelligence. Unlike his father, (electronic) 10 (+20), Craft (mechanical) 10 (+20), Computers 10 (+20), Disable
James VI was naturally compassionate and gentle. Dur- Device 6 (+16), Disguise 6 (+12), Drive 4 (+10), Escape Artist 8 (+14), Gather
ing one of the many battles between Death Mask III and Information 10 (+16), Intimidate 4 (+10), Investigate 10 (+20), Knowledge
the Patriots, a thirteen-year old Alexander was found and (technology) 7 (+17), Knowledge (Streetwise) 8 (+18), Knowledge (Mithran
adopted by the original Black Wing.  culture) 6 (+16), Language 8 (Arabic, Greek, Chinese, French, Italian, Japanese,
Mithran, Spanish), Notice 9 (+13), Pilot 8 (+14), Search 8 (+18), Sense Motive 5
Alexander blossomed under the tutelage of Black (+9), Sleight of Hand 5 (+11), Stealth 10 (+16) 
Wing even as Death Mask III would never forgive the Feats: Acrobatic Bluff, Attractive, Assessment, Defensive Attack, Defensive Roll 4,
older hero for ‘kidnapping’ his son. Taking the moniker Dodge Focus 4, Equipment 3, Evasion 2, Fearsome Presence 2, Improved Initiative,
Dawn Wing the Gadgeteer, Alexander became famous Improved Trip, Instant up, Inventor, Jack of All Trades, Leadership, Move by Action,
as he battled alongside Black Wing. Unfortunately, Dawn Power Attack, Seize Initiative, Skill Mastery (Acrobatics, Craft [chemical, electronic,
Wing was always regarded as a sidekick and never gained mechanical], Stealth), Sneak Attack, Special Vehicle, Startle, Take Down, Uncanny
the respect that someone of his abilities would have oth- Dodge (auditory) 
erwise. Still, Alex trained hard and his remarkable gift for Equipment: Commlink, Customized Costume (+2 Toughness), Grapple Gun
developing vital equipment saved Black Wing on numer- (Super-Movement [swinging] 1), Utility Belt: Flash Bangs (Dazzle 4 Visual and
Auditory), Alternate Powers: Boomerangs (+2 Damage, mighty), Glop Grenades
ous occasions. 
(Snare 4, Ranged), Knock out Grenades (Stun 4, Ranged), Smoke Bombs (Obscure
The idealism of the young man drove him apart from 4, Visual, Continuous), 10 point of other equipment   
his mentor during the Iron Age. Alex refused to give up Combat: Attack +16, Grapple +20, Damage +4 (Unarmed), +6 (Boomerang),
hope in face of monsters like the Psychotic Seven. When Defense +12 (+5 flat-footed), Knockback -4, Initiative +10  
George Timmons abandoned his role as Black Wing, Al-
exander adopted it for himself. Though it took years for
Alex to be as successful as the original Black Wing, he

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his lab. If the newest Black Wing has any personality flaw,
it’s that he falls in love too easily and can be led astray by
feminine wiles. He has had numerous affairs with fellow
superheroes including Angel Girl, Cynthia Van Helsing,
Lady Grayhaven, and Madame Tomorrow. 

Alexander Timmons is not known to be Black Wing II,


but is famous in his own right as a scientist, philanthropist,
and playboy. He heads up Raven Enterprises, impressing
his employees with his force of personality and techno-
logical expertise. Unfortunately, Alex’s libertine habits
often make him the subject of media scrutiny and this
makes it difficult for Alexander to explain away many of
his sudden disappearances. 

Alexander Timmons is an attractive man in his early


thirties with black hair, brown eyes, and a winning smile.
It seems difficult to take such a likable figure seriously but
upon changing into Black Wing II, he becomes a swash-
buckling hero that terrifies heroes while enchanting
ladies. Alexander often wisecracks during battle and
seems to take a little too much enjoyment in pummeling
foes. Black Wing II also seems to have a gadget for every
occasion. 

Black Wing II’s costume is slightly different from his


predecessor in that he wears a dark green cowl instead of
black. This is to remind himself not to be as brutal as his
mentor. 
Alexander has also adopted his own ward, Eugene
“Brick” Wilkins. Alex has been teaching the new Dawn Dawn Wing II, Sidekick 
Wing the martial arts, detective work, and heroic values
he learned under the tutelage of his mentor. The second Eugene “Brick” Wilkins is the son of petty hood, Bob
Black Wing has slowly started to forgive his mentor but it “Slasher” Wilkins. A minor enforcer for the International
will be a long time before either of these proud men will Crime League, Bob Wilkins was caught in the crossfire
be able to grudgingly acknowledge that they were both between Godfather Gorilla’s hoods and Black Wing II. 
right and both wrong.             Feeling tremendous guilt for failing to save Eugene’s
Black Wing II is a firm believer in right and wrong but father, Alexander Timmons made an offer to the teenager
he is much more practical in his approach than Divinos. to take him in. Realizing that the state had nothing to of-
Black Wing II will make an effort to save the lives of villains fer him, Eugene accepted and became the adopted son of
but he does not risk his own life in the process. Likewise, the world’s richest man. It didn’t take him long to realize
Black Wing II been known to use lethal force on a villain that his guardian was none other than Black Wing II. 
when it is the only way to save innocent lives. This prac- Realizing that his adopted son was both athletic and
ticality has endeared him to the third Steel Commando, intelligent, Black Wing realized that providence might
who is still very much a soldier.  have delivered him an heir. Putting Eugene through a va-
While he is not the fighter that the original Black Wing riety of tests, Black Wing decided that the boy was capable
was, Alex has a superior knowledge of technology and of becoming a superhero. Eugene was excited about the
has created some fascinating advances for humankind in prospect and gladly accepted the offer to become Black
Wing’s student. 

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Many other heroes found Black Wing’s taking a young


man like Brick into danger to be irresponsible. However,
Brick loved the life that Alex had given him and absorbed
like a sponge the training given him, becoming the sec-
ond to wear the mantle of Dawn Wing.        

Dawn.wing II
Real Name: Eugene “Brick” Wilkins
Identity: Public
Base of Operations: Patriots Manor
Height: 5’ 6”
Weight: 145 lbs
Occupation: Millionaire’s Ward
Affiliation: Patriots
Eyes: Brown
Hair: Black
Power Level: 10
STR DEX CON INT WIS CHA
16 18 17 17 17 16
+3 +4 +3 +3 +3 +3
Toughness Fortitude Reflex Will
+8/+5*/+3** +8 +10 +8
* Flat-footed  ** without costume
Skills: Acrobatics 8 (+12), Bluff 8 (+11), Climb 7 (+10), Computers 5 (+8),
Disable Device 4 (+7), Drive 2 (+6), Escape Artist 6 (+10), Gather Information
6 (+9), Intimidate 4 (+7), Investigate 4 (+7), Knowledge (Streetwise) 7 (+10),
Notice 8 (+11), Search 9 (+12), Sense Motive 8 (+11), Sleight of Hand 8 (+12),
Stealth 6 (+10)  observers have deduced that he is Dawn Wing II. It is a
Feats: Acrobatic Bluff, Attractive, Benefit (Fame), Beginner’s Luck, Defensive Roll
testament to Alex Timmons ability to maintain appear-
3, Equipment 4, Improved Initiative, Precise Shot  ances and manipulate the media that, in spite of Eugene’s
Equipment: Commlink, Costume (Toughness 2), Grapple Gun (Movement- identity being poorly hidden, very few suspect that he
Swinging 1), Utility Belt (array), Flash Bangs (Dazzle 3, auditory and visual), and Black Wing are the same person. Alex is more than a
Boomerangs, Smoke Bombs (Obscure 4), Stun grenades (Stun 3)  little annoyed his partner has not made the effort to have
Combat: Attack +12, Grapple +15, Damage +3 (unarmed), Damage +5 a secret identity. 
(Boomerang), Defense +12, Knockback -4, Initiative +8  
Dawn Wing II is a young African American male who
is developing into quite an attractive man. Dawn Wing
Eugene is now an adult and beginning to wonder
II somewhat resents the silliness of his sidekick costume
whether or not he really wants to spend the rest of his life
and has been gradually making it more intimidating as
fighting crime. He loves Alex as the father he never had
the years pass. He has no special powers so he depends
,but also realizes he’s missing out on a great deal of what
on his intelligence and gadgets to fight opponents. 
‘normal’ life has to offer. Brick hasn’t made up his mind
whether to retire from the superhero ‘game’ or not, but
he’s seriously considering a long hiatus. Part of what holds Crimson Tarantula II, Half-Vampire
him back is the fact that he doesn’t want to disappoint his Heroine 
adoptive father. 
Ashley Morgan just can’t catch a break. Born in
People are well aware that Eugene Wilkins is the Houston, Texas, Ashley was the daughter of a Founda-
ward of Alexander Timmons and a handful of keen-eyed tion soldier and wanted nothing more than to follow in

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her father’s footsteps. Unfortunately, she was discovered occasionally dispatched against organized crime and in-
at her fourteenth birthday to be a Metahuman, and the dividuals of whose crimes she was not told. 
United States’ policy at that time was to exclude such
individuals from government service. It did not help that Eventually, the truth came out that she wasn’t work-
since her powers were telepathic, no one wanted her near ing for the CIA at all. Instead, she was actually working
minds bearing sensitive secrets.  for General Venom and the House of Serpents. Offered a
chance to join the Deadly Cobra Unit and help overthrow
Recruited by an organization calling itself V.I.P.E.R, that the United States, Ashley instead attempted to kill Gen-
claimed to be a branch of the CIA, Ashley went through a eral Venom. Running away from her former comrades, she
year of grueling training. Strangely, her handlers all had spent two years on the run before eventually convincing
telepathic shielding and seemed to wield futuristic weap- the Foundation for World Harmony to take her in. 
onry well beyond what normal United States soldiers
possessed. Eventually, she was unleashed on a series of A long and difficult struggle for acceptance ensued.
brutal missions that tested her both mentally and spiri- Most did not trust her and even her supporters, includ-
tually. These missions took her against the International ing Dame Michelle Holmes and Jacob Hunter, did not
Crime League, P.H.A.N.T.O.M, and UNITY. Ashley was also believe she was entirely free of General Venom’s control,

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an assumption that seemed proven when he activated la- original inhabitant and took it for her own. Now she is
tent brainwashing commands and nearly killed her. Only reluctantly trapped in a state of undeath. Merlin has
the willingness of the Patriots to accept her as their liaison insisted that she will repay him with three favors for this
prevented her from being locked away for life.  task. She has repaid two. 

Crimson.Tarantula Despite having managed to join the Patriots, Ashley


Real Name: Ashley Morgan remains an uncomfortable fit. Athena has a dire hatred
of the undead, and Black Wing II has close ties to the Van
Identity: Public
Helsing clan. Her transformation into a vampire has also
Base of Operations: Patriots Mansion caused her relationship with Steel Commando III to fall
Height: 5’ 10” apart. At times, she has considered joining the Tomorrow
Weight: 150 lbs Society, where she feels she might find a modicum of ac-
Occupation: Secret Agent ceptance. Only the prospect of a cure for vampirism from
Affiliation: Patriots Alexander Timmon’s labs keeps her in the Patriot’s ranks. 
Eyes: Green Ashley Morgan used to be fun-loving and vivacious
Hair: Red but has understandably become much more somber.
Power Level: 11 Her need for blood deeply unsettles her, even as she
STR DEX CON INT WIS CHA uses artificially cloned human blood provided by Raven
Enterprises to satisfy her unnatural thirst. Ashley Mor-
16 18 16 15 15 18
gan was once very demure but has discovered herself
+3 +4 +3 +2 +2 +4 becoming increasingly sexual as she struggles to find a
Toughness Fortitude Reflex Will substitute for the hunger. 
+7/+3* +9 +9 +8
Having assumed the body of the previous Crimson
* Flat-footed Tarantula, Ashley has adopted the former supervillainess’
Skills: Acrobatics 8 (+12), Bluff 10 (+14), Disguise 8 (+12), Escape Artist 6 codename. The late Crimson Tarantula was an outstand-
(+10), Equipment , Concentration 4 (+6), Disable Device 8 (+10), Knowledge ingly beautiful Russian woman with red hair and a spec-
(Foundation for World Harmony) 8 (+10), Knowledge (World Secrets) 8 (+10), tacular figure. The new Crimson Tarantula speaks with a
Language (French, German, Italian, Russian) 4, Notice 8 (+10), Profession (Spy) 8 Southern accent, however, and seems somewhat uncom-
(+10), Sense Motive 8 (+10), Sleight of Hand 4 (+8), Stealth 12 (+16) 
fortable in her new body. She prefers dressing in tight
Feats: Accurate Attack, Acrobatic Bluff, Assessment, Attack Focus (ranged) 4, Foundation for World Harmony ‘stealth suits’ for comfort
Attractive, Blind Fight, Critical Strike, Defensive Attack, Defensive Roll 4, Elusive
and endurance. 
Target, Equipment 3, Evasion 2, Improved Critical (Venom Darts), Improved
Defense, Improved Disarm, Improved Initiative, Improved Sunder, Improved Trip,
Luck, Power Attack, Ranged Pin, Takedown Attack, Uncanny Dodge (visual)  Divinos, Golden Guardian 
Powers: Emotion Control 4, Device 4 (Venom Dart Wrist-Launchers; Hard to lose),
Telekinesis 2  Divinos was born Mikhail on the planet Mithran, a
Device: Venom Dart Wrist-Launchers (Blast 8, Penetrating)  minor foot soldier in the ranks of the Celestial Armies. 
Equipment: Commlink, Customized Costume (+2 Toughness), Grapple Gun Mikhail was merely a kind and compassionate man who
(Super-Movement [swinging] 1)   had no particular claim to fame. Despite his own martial
Combat: Attack +8, Attack (ranged) +12, Grapple +11, Damage +3 (unarmed), background, Mikhail frequently found himself at odds
Damage +8 (venom darts, 19-20 critical), Defense +14 (+7 flat-footed), with Supreme Commander Iblis’ desire for a galaxy-span-
Knockback -3, Initiative +8   ning empire. Thankfully, most of the people of Mithran
agreed with Mikhail, and Iblis was stripped of his rank
Ashley Morgan’s life finally and irrevocably changed thanks to Mikhail’s testimony. 
for the worse when she was actually killed during the
Mikhail and his kid sister Gabriela both fought against
Orkus Invasion. Mourned by her friends, she was re-
the Darkness Beyond Time when the evil god broke free
stored to life by Merlin the Magician, who transplanted
from its imprisonment, devastating their home world
her consciousness into the body of vampiric supervil-
and killing billions. Mikhail did his best to battle against
lainess, the Crimson Tarantula. Using her psychic pow-
the monsters and when the last of the Mithran fleet was
ers, Ashley effectively destroyed the mind of her body’s

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destroyed in a final, desperate battle, Mikhail believed joined him as a warrior for Earth. Indeed, Gabriela adjust-
himself to be the last of his race. Mikhail stayed in Mithran ed to life on the planet far better than he ever did. Sadly,
space long enough to watch the Grigori create a black other survivors of the Mithran were less cordial. General
hole to entrap the Darkness. The Mithran warrior then set Iblis and other criminals from his home planet had sur-
his ship for an emergency hyperspace jump to the nearest vived by overpowering their guards and fleeing from the
habitable planet.  planet’s prison moon. Each time Divinos faced one of his
race, he was forced to banish them to a fate worse than
Mikhail’s ship overshot its mark and ended up trav- death in the Annihilation Zone. 
eling through a wormhole to the planet Earth, a planet
on the other side of the galaxy. The world was frighten- Mikhail was especially tormented when he was left
ing to him as it slowly destroys itself in endless conflict, with no choice but to kill one of the few survivors of his
but Mikhail faced his fear and decided to use his great race left in the universe. Though he knew there was no
strength to aid the people of Earth. His mighty abilities other way to stop General Iblis, Divinos was tormented
and technological prowess allowed him to save count- over taking the man’s life. Mikhail thus fled into space
less lives. The people thus named him, Divinos the Man hoping to find some peace of mind after taking the life of
of Light. Divinos’ understanding of Mithran science is Mithran’s sole remaining leader. 
not great and he often feels guilt that he can ‘only’ help
Earth through violence.  Mithran was not a total pacifist but he believed deadly
force was only to be employed against the most heinous,
Divinos, eventually, discovered that he wasn’t the last destructive, and irredeemable monsters. His own race
of his race. His sister Gabriela was still alive and eventually and humans did not fit into this category. Divinos spent

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much of the next five years traveling to the other inhab- Gradually, Mikhail realized that the human race had
ited planets of the universe, which he found to have the the potential to become as great as the Mithran and that
same problems Earth had, if not worse. Many legends they were a people that he’d come to love. Upon his re-
were formed from his struggle with the armies of Orkus turn to Earth, Mikhail found the superhero community
and other great evils during this time.  that had inspired the common man had been decimated;
even his sister had lost hope. Divinos has tried to mend
Divinos fences with those who felt betrayed by his departure.
Real Name: Mikhail Athena and he had shared a special relationship but he
Alias: The Man of Light, The Golden Guardsman, feels that is gone forever. Divinos is surprised and a little
The Glorious Guardian, The Millennium confused that his friend the original Black Wing will have
Man nothing to do with him and struggles to take Alexander
Identity: Public Timmons, his replacement and former sidekick, seriously.    
Base of Operations: New Amsterdam, Seventh Heaven Divinos is an immensely good-looking man who appears
to be his early thirties. He has bright brown hair and blue
Height: 6’ 2”
eyes. Divinos does not maintain a secret identity and finds
Weight: 220 lbs the idea of living amongst humans to be rather terrify-
Occupation: Godlike Superhero ing. Instead, Divinos prefers solitude and a small circle of
Affiliation: Patriots friends that he entertains on his space station. 
Eyes: Blue
Hair: Brown Splotch, Struggling Legacy 
Power Level: 16
Splotch is the grandson of Ink Spot and Jenny Sprock-
STR DEX CON INT WIS CHA
ets. He has decided to take on the legacy of fighting evil.
50 16 50 18 16 16 The problem is Joel Stein is great at being Splotch but not
+20 +3 +20 +4 +3 +3 so good at being Joel Stein. Joel Stein is the son of Joshua
Toughness Fortitude Reflex Will Stein, a man who held in contempt his parents decision
+20 +20 +7 +11 to fight crime. Joel and his brother, Noah, were raised to
be upstanding members of society and to never involve
Skills: Computers 5 (+9), Concentration 10 (+13), Craft (Mithran Technology)
themselves in ‘superhero nonsense.’ Rebelling against
8 (+12), Diplomacy 8 (+11), Intimidate 6 (+9), Knowledge (Galaxy) 8 (+12),
their father, it was almost inevitable that they would both
Knowledge (Mithran Culture) 6 (+10), Knowledge (Theology) 6 (+10), Notice 11
(+14), Pilot (Starships) +8, Profession (Soldier) 4 (+7), Sense Motive 12 (+15)   end up involved in the battle against the forces of evil. 
Feats: All out Attack, Attack Focus 2 (melee), Attack Focus 1 (Hand Blasts), Benefit Joel and Noah started out fighting crime largely as a
(Fame), Improved Initiative, Inspire, Power Attack, Ultimate Effort (Strength
lark. The two of them found their grandfather’s Shadow
Checks)  
Ring and experimented with it. The brothers discovered
Powers: Comprehend 2 (Languages), Cosmic Energy Control 8 (Hand
that their grandfather had touched only the barest limits
Blasts), Device 1 (Power Suit), Flight 8 (2,500mph), Immunity 10 (Aging, Life
Support), Impervious Toughness 10, Speed 4 (100mph), Super Senses 4
of the object’s power. The Shadow Ring could shape the
(extended [sight] Low-light vision, Ultra-hearing), Super-Strength 13 (heavy darkness into anything they wished. Joel wasn’t terribly
load: 100,000 tons)   good at this and mostly had to stick with small objects or
Device 2: Gravity Suit: buys back half effect of Power Loss (Flight and Super- ‘blasts’ while his brother could create elaborate objects of
Strength) in low gravity environments.  darkness. Noah, as Ink, was the far more proficient of the
Combat: Attack +13 (melee), Attack +12 (ranged), Grapple +46, Damage +20 two. 
(unarmed), Damage +8 (Hand Blasts), Defense +10 (+5 flat footed), Knockback
-15, Initiative +6  Ink managed to develop a strong reputation as a crime
Drawback: Power Loss: Annihilation Zone Material (Moderate, Continuous
fighter while attending Hamilton Law School. Splotch was
Effect, loses 1 point from Attack, Defense, Strength and Constitution per round. a failure both as a superhero and as a professional. While
Flight and Super-Strength are unusable in its presence), Power Loss: Low Gravity his brother had gone on to become a successful lawyer,
environments (Moderate, Continuous Effect, loses Flight and Super Strength Splotch flunked out of medical school, unable to handle
powers)   the pressure of living a double life. 

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Splotch
Real Name: Joel Stein
Alias: The Invincible Ink, The Night Walker, The
Shadow Slinger
Identity: Public
Base of Operations: His apartment/Patriots Mansion
Height: 5’ 7”
Weight: 135 lbs
Occupation: TV news cameraman
Affiliation: Patriots
Eyes: Brown
Hair: Brown
Power Level: 11; Power Points Spent: 165/165
STR DEX CON INT WIS CHA
18/28 10/30 14 13 16 16
+9 +10 +2 +2 +1 +3
Toughness Fortitude Reflex Will
+2 +4 +14 +9
Skills: Acrobatics 2 (+12), Bluff 7 (+10), Climb 3 (+12),Concentration 10 (+11),
Disguise 5 (+8), Notice 6 (+7), Profession (Photographer) 3 (+4), Search 2 (+4),
Stealth 6 (+16)
Feats: Accurate Attack, Acrobatic Bluff, All-Out Attack, Elusive Target, Evasion 2,
Power Attack, Precise Shot, Quick Change, Taunt
Powers:
Darkness Control 12 (Radius: 25000 ft.)
Blast 8 (Alternate; DC 23)
Joel Stein unfortunately lost the person most im- Create Object 9 (Alternate; Max Size: 9x 5’ cubes, DC 19)
portant to him when the supervillain Supreme critically Morph 2 (Alternate; Morph: Broad Group - Humanoid, +10 Disguise)
injured his brother. Noah has since awoken from his coma Snare 10 (Alternate; DC 20)
but remains paralyzed. This has driven Joel to fight on as Strike 11 (Alternate; DC 26)
Splotch with much more dedication. It also causes him to Super-Movement 2 (Alternate; Swinging, Wall-Crawling 1 (half speed))
operate under an unhealthy amount of guilt.  Enhanced Dexterity 20 (+20 DEX)
Enhanced Strength 10 (+10 STR)
One of the major problems with Splotch is that he Immunity 5 (Damage Type: Darkness Damage)
lacks a killer instinct. Joel is not a warrior by nature and is Super-Strength 3 (+15 STR carry capacity, heavy load: 4.8 tons; +3 STR to some
far too gentle for a crimefighter. Nevertheless, his strong checks)
sense of justice motivates him to keep trying to save Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +17/+20)
lives. This lightness of heart is something is badly needed Attacks: Blast 8, +8 (DC 23), Snare 10, +8 (DC Ref/Staged 20), Strike 11, +8 (DC
amongst superheroes and he unwittingly has become the 26), Unarmed Attack, +8 (DC 24)
glue that holds the Patriots together.  Defense: +9 (Flat-footed: +5), Knockback: -1
Joel Stein is an intern at his father’s television station Initiative: +10
and has to work under the man’s utter loathing of super- Languages: Native Language
heroes. He’s a soft spoken, nerdish, but likeable fellow. Totals: Abilities 25 + Skills 11 (44 ranks) + Feats 10 + Powers 71 + Combat 34 +
Splotch is a much more dashing figure by comparison. Saves 14 + Drawbacks 0 = 165
Splotch’s jokes usually come a mile a minute and he proj- Note: Splotch is unaware that his powers are inherent and not tied to his device.
ects a constant aura of confidence.  He reverts to his ‘normal’ identity if it is lost. This is purely psychological.  

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Splotch has managed to become one of the major


superheroes in his home city of Freehold. Splotch’s
rogues gallery includes dozens of nasty costumed
crooks and all of them have a particular desire to see the
shadowcaster destroyed. 

Splotch is a brown haired young man in his mid-


twenties with a perpetual smile glued to his face. He’s of
slight build and not very muscular despite his training.
When not acting as Splotch, he often finds himself wear-
ing glasses as he believes this aids in his ‘disguise.’ 

Splotch’s costume is completely opaque but for the


white of its eyes. Splotch enjoys greatly swinging from the
rooftops of his home city and is often seen doing so, even
though he has a Patriot flight ring. 

The Steel Commando,


Icon for America 

Steven Shepherd has some big shoes to fill. The trans-


formation of the second Steel Commando, the blood heir
to the original, into General Venom was enough to sour
the U.S. Government on the idea of producing another
national champion. The near-conquest of the United
States by the Psychotic Seven changed their minds. 

Alexander Timmons proposed the solution to the


project. The second Black Wing did not feel that the
world’s superheroes could be entirely trusted, despite
being one himself. Offering his expertise, he helped Steel Commando, following a loud condemnation of the
the United States design a new power armor that could treatment given to prisoners he’d taken in battle, only
match the types being used by supervillains world-wide. resulted in him becoming even more independent. Since
Reluctant to accept his help, the United States eventually then, Steven has reconciled with the U.S. government and
chose Steven Shepherd to be the new Steel Commando.  become its chief symbol. 
A United States Special Forces member, Steven had Steven’s relationship with his fellow Patriots could
been awarded medals for leadership and courage under be better, though. A soldier by nature, Steven has a
fire. Also, Steven was determined to be of exceptional strong dislike for the technical pacifism that Divinos lives
moral character. In a strange decision, the United States by. Steven also frequently butts heads with Athena, in
chose a candidate who would stick to his principles rather no small part due to his Methodist roots. Steven is Black
than be totally obedient to the orders given him. After ac- Wing’s best friend and the two have teamed up on many
quainting himself with the workings of the armor, Steven occasions. The Steel Commando is also one of the few
was given Foundation for World Harmony clearance and team members who genuinely believe in Splotch. 
set upon the enemies of his nation. Steven’s eight years
of service have been exemplary. P.H.A.N.T.O.M has never Steven is a good-looking African American man with
had a more determined enemy and it can be argued a square jaw and broad smile. His body is extremely fit and
that Steven has exceeded the original Jack Washington. he works hard to keep it in shape. Unfortunately, he only
Likewise, he’s managed to hold his own in the very per- has a few short years left before he’ll have to retire for a
sonal battle between General Venom and himself. An younger man. The suit is an extremely demanding device. 
attempt by the government to shut Steven down as the

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Worse, many Metamen felt emboldened by the coup to


Steel.COmmando
try and carve their own kingdoms out from the planet’s
Real Name: Steven Shepherd ‘worthless human offal.’ 
Identity: Public
Base of Operations: New Amsterdam Apartment/Patriots This changed with the founding of the Tomorrow So-
Mansion ciety, which was founded by Serena Mass, heroine of the
Height: 6’ 2”
New Fighters for Freedom, with the aid of Black Wing II’s
fortune.  Recruiting a mixture of Metamen and empow-
Weight: 225 lbs
ered superheroes, she vowed to fight both government
Occupation: United States Super Agent oppression of superhumans and also those who would
Affiliation: Patriots/Foundation for World Harmony use their powers to abuse ordinary citizens. 
Eyes: Brown
The Tomorrow Society is a very controversial organi-
Hair: Black
zation in that many believe it to be a terrorist organization
Power Level: 12 for its destruction of Project: Icarus facilities and labora-
STR DEX CON INT WIS CHA tories. Groups like the Church of Mankind do their best
42/18 18 16 14 14 16 to blacken the name of the Tomorrow Society at every
+16/+4 +4 +3 +2 +2 +3 opportunity. Others consider them a champion of the
oppressed that has saved as many humans as Metamen.
Toughness Fortitude Reflex Will
Neither of these groups is likely to reconcile soon. 
+14/+3 +6 +9 +7
Skills: Computers 5 (+7), Craft (Art) 7 (+9), Disable Device 7 (+9), Knowledge
Demon Rider, Avenging Damned Spirit 
(US history) 7 (+9), Knowledge (tactics) 7 (+9), Notice 7 (+9) 
Feats: Accurate Attack, Benefit (Fame), Precise Shot, Improved Initiative, Inspire, Born Lucien Drake in the Hessian region of Germany
Leadership, Power Attack  in the 17th century, he was always aware that there was
Powers: Device 20 (Powered Armor; Hard to lose)  something vaguely wrong with him. Animals fled from
Powered Armor: Blast 12 (Magnetic Beams, Alternate Power: Enhanced him, he cast no shadow and his eyes always seemed to
Strength 24), Communication 4 (Radio-1 mile), Flight 6 (500mph), have a trace of hellfire behind them. Believed to be the il-
Immunity 9 (Life Support), Protection 11 (impervious), Super-Senses 13 legitimate son of a Baron, Lucien was not terribly surprised
(Blind sight [radio, extended, radius] , Dark vision, Direction Sense, Distance
when he was revealed to be the son of the demon Belial.
Sense, infra-vision, radio, time sense), Super-Strength 6 (heavy load: 500 tons) 
Of course, he was surprised to have the news delivered
Combat: Attack +8, Grapple +30/12*, Damage +16 (unarmed), Damage +12
to him by a giant talking rabbit, but one became used to
(Blasts), Defense +8 (+4 flat-footed), Knockback -12/-1, Initiative +8
strange things as a mercenary. 
His Steel Commando suit’s appearance varies tre- Cursed with an insatiable thirst for blood and murder,
mendously on the model. Black Wing II and Foundation Lucien Drake embarked on a legendary killing spree and
scientists are constantly upgrading his armor. Privately, swiftly became the most feared killer in both America and
Steven prefers to trust Black Wing II to handle his armor’s Europe. While he never engaged in rape or the murder of
maintenance as he believes the man to be more talented children, he never spared any of his opponents. Drawn to
than the whole of the Steel Commando Project’s research the American Revolution by the promise of British coin,
team.  his head was taken off by cannon fire after killing nearly
a hundred men by himself. Unsurprisingly, Lucien Drake
The Tomorrow Society  was consigned to the Inferno for his sins. 

The disappearance of the Futuremen was considered Even in Hell he was a terrifying figure and uncon-
to be the death of Alexander Byrne’s dream for peace- trollable by the Lords of Nightmare. Summoned by the
ful human-Meta relations, and the Iron Age fanned the archwizard Merlin, he was turned into a weapon. Merlin
flames of the public’s hatred for superhumans. The Psy- had control over the murderous mercenary so long as he
chotic Seven’s coup attempt convinced many factions in possessed the man’s head. Lucien despised his slavery but
the world’s governments that the only solution to the soon became the inspiration for Washington Irving’s The
rising superhuman problem was to destroy them all. Headless Horseman. 

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Merlin was a careless and offensive slavemaster.


Demon.Rider.-ALternative.Form.Stats
While he used Lucien to hunt down and destroy demons
and vampires, he would always return the Headless STR DEX CON INT WIS CHA
Horsemen to Hell soon after. Once there, Lucien was 12/20 16 10/14 10 16 16
tormented by the very demons he had banished back to +5 +3 +2 +0 +3 +3
the Inferno. Finally, in the 1920s, Lucien Drake escaped Toughness Fortitude Reflex Will
Merlin’s control. During the day he assumed a shape
+7 +6 +7 +11
similar to his appearance in life and during the night, he
became a flaming headless rider.  Skills: Bluff 8 (+11), Knowledge (arcane Lore) 4 (+4), Knowledge (theology &
philsophy) 4 (+4), Notice 8 (+11), Sense Motive 8 (+11)
Demon.Rider Feats: All-Out Attack, Equipment 6, Power Attack, Taunt
Real Name: Lucien Drake Powers:
Alternate Form 9, Hell Rider Form (Alternate Form), Flaming Aura (Strike
Alias: Karl Mueller, The Headless Horseman,
8) (DC 23; Duration 2 (sustained), Aura), Growth 4 (+8 STR, +4 CON, +1 size
Hell’s Angel
category), Hellfire Control 10 (DC 25), Immunity 10 (Aging, Life Support),
Identity: Private Protection 5 (+5 Toughness)
Base of Operations: Nomadic Scythe (Device 3) (easy to lose) Strike 6 (DC 26; Penetrating; Affects Insubstantial
Height: 6’ 0” (half ranks), Mighty), Super-Senses 1 (Awareness: Mystical)
Weight: 201 lbs Power Settings: Hell Rider Form (Alternate Form)
Equipment: Shotgun, Vehicle: Infernal Motorcycle
Occupation: Demon of Vengeance
Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +20)
Affiliation: Tomorrow Society
Attacks: Flaming Aura (Strike 8), +10 (DC 23), Hellfire Control 10, +10 (DC 25),
Eyes: Blue Shotgun, +10 (DC 21), Scythe 6, +10 (DC 26), Unarmed Attack, +10 (DC 20)
Hair: White Defense: +9 (Flat-footed: +5), Size: Medium/Large, Knockback: -7
Power Level: 13; Power Points Spent: 185/195 Initiative: +3 
STR DEX CON INT WIS CHA Infernal Motorcycle - Hellblaster
12 16 10 10 16 16 STR: +2 (15)
Toughness: +8
+1 +3 +0 +0 +3 +3
Powers:
Toughness Fortitude Reflex Will
Speed 6 (Speed: 500 mph, 4400 ft./rnd), Super-Movement 2 (Dimensional:
+5 +4 +7 +11 Infernal) Wall-Crawling 1 (half speed))
Skills: Bluff 8 (+11), Knowledge (arcane Lore) 4 (+4), Knowledge (theology & Defense: +0
philsophy) 4 (+4), Notice 8 (+11), Sense Motive 8 (+11) Totals: Abilities 1 + Skills 0 (0 ranks) + Feats 0 + Features 0 + Powers 10 +
Feats: All-Out Attack, Equipment 6, Power Attack, Taunt Combat 0 + Saves 3 + Drawbacks 0 = 14 
Powers: Note: Lucien’s shotgun is purely decorative and is, in fact, unloaded at least half
Alternate Form 9, Hellfire Control 10 (DC 25), Immunity 10 (Aging, Life the time. He often agrees to lay down the weapon or it to be taken from him in
Support), Protection 5 (+5 Toughness), order to convince enemies he’s unarmed. He is still capable of using his hellfire
Scythe (Device 3) (easy to lose) Strike 6 (DC 22; Penetrating; Affects Insubstantial without it. 
(half ranks), Mighty), Super-Senses 1 (Awareness: Mystical)
Power Settings: Hell Rider Form (Alternate Form) With the help of Ehrich Weiss, Lucien turned his thirst
Equipment: Shotgun, Vehicle: Infernal Motorcycle for violence against the wicked. Gradually, he became
Attack Bonus: +11 (Ranged: +11, Melee: +11, Grapple: +12) more interested in supernatural evils than human ones.
Attacks: Flaming Aura (Strike 8), +11 (DC 23), Hellfire Control 10, +11 (DC 25), With the singular exception of the Nazis, he focused his
Shotgun, +11 (DC 21 ), Scythe 6, +11 (DC 22), Unarmed Attack, +11 (DC 16) efforts almost entirely on destroying creatures like de-
Defense: +10 (Flat-footed: +5), Knockback: -2 mons and vampires. This exception was made because
Initiative: +3 of Hitler’s forces slaying the last of his mortal kinfolk. In-
Languages: English, Infernal between his demon hunts, Lucien tirelessly searched for
Totals: Abilities 20 + Skills 8 (32 ranks) + Feats 9 + Powers 90 + Combat 42 +
his skull, which would restore him to full strength. 
Saves 16 + Drawbacks 0 = 185  In the 1943s, he traded in his horse for a motorcycle. 

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as his preferred weapons, though he is proficient in almost


any weapon created after the 17th century. While he does
not enjoy it, it is possible for Lucien to remove his own head
and transform himself into the Headless Horseman again.
This transforms him into an 8ft tall hulking terror dressed
like a biker and covered from head to toe in a flaming aura.
In either form, he rides a demonically powered bike known
as Hellblaster. 

Phantom Archer, Avenging Metaman


Bowman 

In the 21st century, Lucien finally recovered his head


with the assistance of Serena Mass. While he had been one
of the most brutal and violent of Iron Age heroes, he had
restricted his violence to killers, rapists and the dregs of
criminal society. Discarding his previous name of the Head-
less Horseman, he took up the name of the Demon Rider. 

Lucien Drake is an arrogant, boorish, and rebellious


individual who loathes authority of all kinds. Aware that
most superheroes consider him a monster for his views
on capital punishment, he frequently goes out of his way
to antagonize them. The only individual that he genuinely
respects is Serena Mass and this is partially because he is in
love with her. Lucien is aware that Serena does not return
his affections, and has his own paramours. He attempts to
chase away any of Serena’s other suitors, however. 

In his natural state, Lucien appears as a white-haired


pale-skinned man in his early twenties, who prefers to
wear a long red trench coat and sunglasses. The later is to Jean Paul Dodemont is the son of the original Phantom
partially cover up that his eyes are now jet black with red Archer, Pascal Dodemont. The original Phantom Archer
irises. Lucien wields a hellfire-spewing shotgun and a sickle was a French Metaman hero during the height of the Cold

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War. Possessing teleportation powers, Pascal Dodemont Jean Paul grew up sheltered by his father, who did not
used his native abilities in combination with his incred- want his son to follow in his footsteps. Jean Paul resented
ible archery skills to oppose communist infiltrators and his father’s protectiveness and devoted himself to sports as
P.H.A.N.T.O.M. agents.  well as the martial arts to compensate. Had not he devel-
oped his father’s Metaman teleportation abilities around
Phantom.Archer the time of his 21st birthday, then he might have become
Real Name: Jean Paul Dodemont an Olympian level archer. Unfortunately, Metamen are not
Identity: Public allowed to compete in amateur or professional sports.
Base of Operations: Mass Castle Hoping to salvage some of his lost dream, Jean Paul hoped
that his father would train him as a crime fighter. Instead,
Height: 6’ 2”
Jean Paul was refused and forced onto his own. Angry, Jean
Weight: 176 lbs Paul instead went to a number of his father’s colleagues
Occupation: Crime Fighter in hopes of learning how to be a superhero. Only one of
Affiliation: Tomorrow Society them was willing to train him. Robin Hood the Sixteenth,
Eyes: Green the English rival to his father and a former member of the
Hair: Blonde Patriots. 
Power Level: 11; Power Points Spent: 165/165 Jean Paul proved to be a tremendous student and
STR DEX CON INT WIS CHA quickly surpassed his mentor as the greatest archer on
12 15 13 12 10 16 Earth. Unfortunately, no sooner had Jean Paul debuted as a
superhero then tragedy struck his family. The Red King, at-
+1 +2 +1 +1 +0 +3
tempting to seize a squadron of British submarines, ended
Toughness Fortitude Reflex Will up killing Robin Hood along with several Foundation for
+1 +8 +12 +9 World Harmony officers. Jean Paul was horrified and im-
Skills: Acrobatics 9 (+11), Diplomacy 5 (+8), Language 3 (+3), Notice 8 (+8), mediately vowed revenge against the murderous despot. 
Pilot 2 (+4), Ride 12 (+14), Sleight of Hand 3 (+5), Stealth 2 (+4), Knowledge
(history) 4 (+5) Unfortunately, revenge proved to be a great deal more
Feats: Accurate Attack, Defensive Attack, Improved Initiative, Quick Draw, Power difficult than he’d initially expected. The Red King was ruler
Attack, Move-by Action, Teamwork, Attack Focus (Ranged) 2, Benefit (Tomorrow of his own nation and shielded by a wall of deniability that
Society Membership) 3, Attack Specialization (Device), Elusive Target, Evasion, protected him from accusations of terrorism. Attempts to
Improved Aim, Interpose, Precise Shot, Ranged Pin, Redirect, Sneak Attack, Startle legally pursue justice failed miserably and his own at-
Powers: Compound Bow (Device 10) (easy to lose), Armor Piercing tempt to assassinate the Red King ended with his life be-
Arrow(Blast 6) (DC 21; Penetrating; Accurate (+2), Improved, Range (150 ft. incr), ing spared out of pity. After these humiliations, Jean Paul
Ricochet (1 bounce)), Flash Arrow (Dazzle 6) (Alternate; DC 16; Burst Area (30 ft. was approached by his father. Impressed by the stand
radius); Accurate (+2)), Glue Arrow (Snare 6) (Alternate; DC 16; Accurate (+2)), that his son took, Pascal turned over his own tools and
Bolo Arrow (Trip 5) (Alternate; Knockback; Accurate (+2)), Tether Arrows the name of the Phantom Archer. He also recommended
(Super-Movement 2) (Slow Fall, Swinging), Stun Arrow (Stun 7) (DC 17; Range
that the boy get experience in fighting villains of the Red
(ranged)), Mutant Teleportation Power (Teleport 4) (400 ft. as move action, 1
mile as full action; Accurate; Change Direction, Change Velocity, Easy, Progression,
King’s caliber. 
Mass (carry 250 lbs), Turnabout)
Jean Paul’s solution was to offer his services to the
Attack Bonus: +10 (Ranged: +12, Melee: +10, Grapple: +11) Tomorrow Society. Unimpressed by them, he almost
Attacks: Unarmed Attack, +10 (DC 16), Blast 6, +16 (DC 21), Flash Arrow (Dazzle immediately became confrontational towards Madame
6), +16 (DC Fort/Ref 16), Glue Arrow (Snare 6), +16 (DC Ref/Staged 16), Bolo
Tomorrow. Her loose leadership style clashed strongly
Arrow (Trip 5), +16 (DC 15), Stun Arrow (Stun 7), +14 (DC Fort/Staged 17)
with his desire for a more regimented command. The sec-
Defense: +10 (Flat-footed: +5), Knockback: +0
ond Phantom Archer made few friends in the Tomorrow
Initiative: +6
Academy. Yet, he also proved a very effective operative.
Languages: English, French, Russian, German Jean Paul is a confrontational man. If he dislikes a person
Totals: Abilities 18 + Skills 12 (48 ranks) + Feats 22 + Powers 47 + Combat 40 + then he will immediately make it clear to them. He is pos-
Saves 26 + Drawbacks 0 = 165
sessed of a biting wit and doesn’t hesitate to speak his
mind. Despite this, he is loyal to his teammates. He is also
extremely political, frequently supporting leftist causes.  

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            Jean Paul Dodemont is a good-looking blond


Madame.Tommorow
man in his mid-twenties. He wears a French flag themed
suit that is based on his father’s own. While he would nev- Real Name: Serena Mass
er admit it, he is almost identical to the original Phantom Alias: Demon Girl, Madame Tomorrow,
Archer out of costume. Jean Paul prefers using colored Tomorrow Woman, Suzaku
arrows that are usually engraved with his initials. Unlike Identity: Private
most superheroes, he is public about his identity.  Base of Operations: Mass Castle
Height: 5’ 8”
Madame Tomorrow, Visionary Witch 
Weight: 135 lbs
While Count Reich died at the end of World War II, Occupation: Tomorrow Society Leader
his family and research lived on. Otto Von Mass’ brother, Affiliation: New Fighters for Freedom/Tomorrow
Ludwig Von Mass, took both to the United States as part Society
of Operation: Paperclip. 
Eyes: Green
As the second Count Reich, Ludwig Von Mass was far Hair: Red-Gold
more devoted to the occult than his brother. Believing Power Level: 11
that a combination of genetics and magic would result STR DEX CON INT WIS CHA
in more powerful superhumans than mere science alone
10 18 12 16 16 17
could achieve, Ludwig used the results of his experi-
ments to found the terrorist movement known as the +0 +4 +1 +3 +3 +3
Fourth Reich.  Toughness Fortitude Reflex Will
+13/+1* +4 +6 +9
The Fourth Reich was eventually defeated and most of
their superhumans killed by the second Steel Commando * Without force field.
(though Ludwig would eventually be resurrected as an Skills: Bluff 8 (+11), Concentration 10 (+13), Diplomacy 10 (+13), Knowledge
undead zombie in Argentina). Ludwig had permanently (Arcane Lore) 8 (+11), Knowledge (History) 5 (+8), Notice 9 (+12), Profession
poisoned his family’s bloodline, though. In addition to (Teacher) 4 (+7), Sense Motive 8 (+11), Sleight of Hand 6 (+10) 
their Metahuman abilities, the Mass family would eventu- Feats: Attack Focus (Ranged), Attractive, Dodge Focus 2, Benefit (Fame),
Beginner’s Luck, Improved Initiative, Ritualist
ally have their youngest child become pregnant with the
child of Orkus.  Powers: Astral Form 6 (Power Feats: Alternate Power - Flight 3 and Force Field 12
[Extras: Impervious]), Confuse 6 (reality warping presence, Sustained Duration,
Visual Area, Incurable, Innate), Magic 12 (Spells: Air Control 12, Animate Objects
8, Blast 12, Earth Control 12, ESP 6 [visual and auditory], Fire Control 12, Obscure
Serena Mass grew up relatively normal, despite her 12, Snare 12, Water Control 12), Super Senses 3 (Dimensional Awareness
unholy origins. Household servantswhocommented on [Infernal], Magical Awareness, Temporal Awareness) 
the strange events in the house were quickly dismissed. Combat: Attack +9, Attack +10 (Ranged), Grapple +9, Damage +0 (unarmed),
It was only upon her fourteenth birthday that her pow- Damage +11 (Blast), Defense +7 (+9 Dodge Focus), Knockback -5, Initiative +8 
ers manifested fully, resulting in Orkus appearing and Complication: Bizarre events around Serena result in her receiving a hero point. 
attempting to claim her, nearly killing her entire family Weakness: Power Loss (Flight, Force Field, and Magic when unable to speak and
in the process. With the help of the Patriots (and, oddly gesture to cast spells, -3 points) 
enough, General Venom), Orkus was driven back through
the portal he was summoned through.  After a brief time as a member of the New Fighters
for Freedom, Serena Mass realized that her brother had
Serena was promptly vilified by the media, which formed a small army around himself. Believing the Gene
her brother Cassius took personally. Willfully gnoring the Nation would only result in a race war between humans
magical nature of his sister’s calamity, Cassius vowed to and Metamen, Serena decided to use her share of the
protect the Metamen of the world, most of whom had family fortune to create an alternative path. The Tomor-
no support network on the onset of their powers. Serena, row Society is the result of her efforts. 
on the other hand, was introduced to Merlin and became
his apprentice. It was her hope to contain the evil of her Serena constantly grapples with the question of
father’s heritage.  whether she’s doing the right thing. The Tomorrow

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Society has managed to stop numerous Gene Nation


Ultimatum
plots and has even saved the world on a couple of occa-
sions, but it is a group hated by nearly everyone. Most of Real Name: Ken Masterson
her members are simply too freakish to ever be accepted Identity: Private
by the common man.  Base of Operations: Mass Castle
Height: 6’ 6” / 5’ 4”
Madame Tomorrow is a beautiful woman in her mid
thirties, with long red gold hair that she keeps behind her Weight: 250 lbs / 120 lbs
mask. Serena has a peculiarly exhibitionist quality that Occupation: Student
she displays with her skintight costume. When not, in cos- Affiliation: The Tomorrow Society
tume, she is a very modest woman whom many would Eyes: Blue
have difficulty picturing as the Tomorrow Society’s leader. Hair: Brown
  Power Level: 11
STR DEX CON INT WIS CHA
Ultimatum, Boy in the Body of a Man  32/12 12 34-14 12 10 13
+11/+1* +1 +12/+2* +1 +0 +1
Ultimatum earned a reputation as a monster during
* The slash represents the difference between his two forms.
the Iron Age by destroying entire cities to take out a “bad
guy”. The fact that his actions have become far more re- Toughness Fortitude Reflex Will
sponsible and well meaning since then hasn’t done much +12 +12 +6 +7
to change the minds of those would like to see him dead Skills: Knowledge (Comic books) 4 (+5), Notice 8 (+8), Search 8 (+8) 
or in jail. His supporters argue that Ultimatum is hardly to Feats: Power Attack, Ultimate Effort (Strength checks) 
blame for the excesses of his youth, particularly since he Powers: Enhanced Constitution +20, Enhanced Strength +20, Flight
was only eight years old at the time.  5, Immunity 7 (Cold, Disease, Heat, Poison, Pressure, Radiation, Starvation),
Impervious Toughness 11, Quickness 3, Super Strength 8 (Heavy Load: 200
Ultimatum is secretly the Prince of Otherworld. tons) 
He was brought over to our world as a baby by Ehrich Combat: Attack +8, Grapple +27, Damage +11 (unarmed), Defense +8,
Weiss in order to keep him safe from the villainous wiz- Knockback -11, Initiative +1 
ards who sought to destroy him and his family there. Weakness: Becomes powerless when not in superhero form.
The boy was given a magical amulet that would bestow
upon him the power and fighting ability to drive off his Divinos and Black Wing discovered Ultimatum’s secret.
enemies. A hypnotic command was given to the infant They tracked the boy down and placed him with Serena
that would be triggered upon the arrival of assassins.  Mass (aka Madame Tomorrow, the official head of the To-
It is quite likely Ehrich Weiss expected ‘Ken Master- morrow Society.) Since joining the team, Ken has learned
son’ to be a tad more mature than a boy of eight when to his harness his abilities for good. Unfortunately, having
worshipers of Orkus came to murder Ken and his sister. someone regarded by the public as a ‘monster’ on the
Ultimatum and Valkyrie emerged and proceeded to eas- team hasn’t improved the Tomorrow Society’s reputation. 
ily defeat the cultists. Both siblings wondered what to do The rest of the Patriots have not been informed of
with their newfound might. The results were somewhat this action. Athena would insist on Ken being stripped of
predictable and the eight year old with unimaginable his supernatural power or his return to Otherworld. The
power proceeded to abuse it with reckless abandon.  Steel Commando would be horrified at Divinos’ and Black
Ken is now sixteen years of age and has learned much Wing’s decision. Splotch would simply be saddened at
from his mistakes during the initial eight years of his ‘ca- such a tragic tale, while Ashley Morgan would insist the
reer.’ He’s thwarted threats to humanity from the likes of child be quarantined for the good of society. Meanwhile
Doctor Necros, an ancient dragon from Mars, The Lords of the US government maintains its standing order to shoot
Winter, and worse. He’s tried to help people but his expe- Ultimatum on sight. 
rience and naivety have gotten in the way on numerous Ken currently attends ‘boarding school’ at Mass Castle
occasions. His guilt for the actions of his youth threatens with the permission of his mother. Mrs. Masterson has
to tear him apart. 

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no idea that her children are superheroes nor would she to figure something out to help his reputation. The fact
believe it if she was told. Ken is popular with his fellow that she is a beloved hero in their home city while he is
students but always worries that they secretly believe he’s despised is a point of contention between them. 
a ‘bad guy.’ The only regular confidant he has is his sister
Valkyrie. Both strongly believe that they have an obliga- Valkyrie
tion to use their powers to help others but she believes he Real Name: Jun Masterson
needs to wait until adulthood. Ken believes that he has an Identity: Secret
obligation to ‘make up’ for what he’s done.  Base of Operations: Mass Castle
Ken Masters is a sixteen-year old boy with Asian Height: 6’ 2” / 5’ 4”
features, brown hair and doesn’t remotely resemble his Weight: 65 lbs / 110 lbs
sister. He often dresses in comic book t-shirts and sports Occupation: Student
attire when he’s allowed to choose what he wears. As Ul- Affiliation: The Tomorrow Society
timatum, he is a towering dark haired figure that strongly
Eyes: Gray
resembles the father he never knew. 
Hair: Platinum Blonde / Brown
Ultimatum’s silver superhero costume has a golden Power Level: 11
sun in the center and a gold cape trails behind him. He STR DEX CON INT WIS CHA
looks to be in his mid-thirties. Since Ultimatum is the trig-
16/12 19/12 14 16/14 16/12 16/12
ger that changes Ken back and forth between identities,
he cannot say his code name while transformed. +3/+1* +4/+1* +2 +3/+2* +3/+1* +3/+1*
* The slash represents the difference between his two forms.
Valkyrie, Kid Superheroine  Toughness Fortitude Reflex Will
+12/+2* +7 +8 +8
Valkyrie is an annoyingly cheerful superheroine. Even
* without force field 
Angel Girl has commented that she’s a bit corny. This is
perhaps not surprising since her “information” about Skills: Acrobatics 8 (+12), Computers 4 (+7/+6), Bluff 5 (+8/+6*),
Concentration 11 (+14/+12), Diplomacy 5 (+8/+1*), Knowledge (Geek Culture)
superheroes comes largely from her mom’s comic collec-
4 (+7/+6*), Notice 7 (+10/+8*) 
tion. Despite the problems some may have with her per-
Feats: Accurate Attack, All-out-Attack, Power Attack, Precise Shot, Quick Change,
sonality, it cannot be denied that Valkyrie bravely uses her Taunt 
energy manipulation powers to fight against prejudice
Powers: Electrical Control 12 (Electrical Control: Dazzle 8 [Auditory and Visual],
and evil.  Strike 12 [electrical], Stun 8 [ranged]), Flight 6 (500 mph), Force Field 10,
Immunity 5 (Electrical Damage) 
The history of Valkyrie is similar to that of her twin
brother Ultimatum. They were spirited away to the planet Combat: Attack +8, Grapple +9, Damage +1 (unarmed), Damage +12 (electrical
blast), Defense +8 (+4 flat-footed), Knockback -6, Initiative +4 
Earth by the magician Ehrich Weiss. The two of them were
Weaknesses: Becomes powerless when not in superhero form. 
raised their foster mother as Ken and Jun Masterson. Even
as children, Jun was the more intelligent of the two and
was blessed with a wisdom beyond her years..  Jun has joined her brother at Mass Castle. She is
already a leader on the team, serving as an informal
Jun’s powers emerged at the same moment as Ulti- lieutenant to Ymir, despite her youth. Valkyrie is one of
matum but they were profoundly different. In addition to the most popular members of the Tomorrow Society and
the power to manipulate magical energy, Jun gained the was once offered membership in the Patriots by Athena.
intelligence and wisdom of an adult many years her se- (Remarkably, the Goddess of Wisdom has deduced
nior. This allowed her to avoid the horrible mistakes that her true nature but not that of her brother). Valkyrie is
characterized her brother’s early career.  known to fight crime outside of the Tomorrow Society
but genuinely believes in their mission to promote good
Valkyrie has immense sympathy for her brother’s human-Meta relations. 
mistakes but partially blames him for not listening to her
advice. Valkyrie believes that her brother is a force for Valkyrie is calm, sweet, gentle, and a huge geek
good despite all of the trouble he’s caused. Jun tries daily with an encyclopedic knowledge of anime, comics and

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role-playing games. She also runs the Tomorrow Society’s earlier actions had unwittingly signaled the beginning of
computer club. Jun is interested in making sure she has a the Norse Ragnarok. 
thriving civilian life as well as a superheroine career. 
Ymir
Valkyrie’s appearance in her true form is that of a six- Real Name: Miles Westlake
teen-year old Chinese-American girl with dark hair that
Alias: The Atomic Berserker
she keeps in pigtails. In her civilian mode, her fashion
sense can be described as “causally nerdish” When she’s Identity: Secret
in her superheroine identity, she resembles nothing as Base of Operations: Anywhere on Earth
much as a Norse battle goddess with incongruously Height: 6’6
Asian features.  Weight: 265 lbs

Valkyrie is always armored in enchanted plate mail Occupation: Champion of the Jotuns
that bears no real resemblance to actual Viking armor. Like Affiliation: The Tomorrow Society (formerly Patriots)
her brother, she can’t actually say her superhero name, Eyes: Blue
which makes discussions of Norse Mythology difficult. Hair: Black
Despite her best wishes, she’s been unwillingly perceived Power Level: 12
as Ymir’s sidekick due to the similarity in their powers. De-
STR DEX CON INT WIS CHA
spite Valkyrie’s evident greater emotional maturity, Ymir
delights in thinking of himself as her mentor.  28 11 34 15 10 14
+9 +1 +12 +2 +0 +2
Ymir, The Radioactive Viking           Toughness Fortitude Reflex Will
+12 +12 +5 +4
Canadian atomic physicist Miles Westlake believed in
Skills: Intimidate 7 (+9), Knowledge (theology and philosophy) 8 (+10),
the beneficial properties of nuclear power and wanted to Knowledge (Physics) 8 (+10), Language 2 (English, Old Norse), Notice 4 (+4),
prove that it was not just a source of radioactive mutants Sense Motive 4 (+4) 
or atomic weapons. To this end, Westlake journeyed to Feats: All out Attack, Attack Specialization (Hammer), Favored Opponent (Norse
the north of the globe to test his private miniaturized Creatures) 2, Favored Opponent (Radiation Monsters) 2, Fearless, Improved
atomic reactor, which he had called Mjolnir. The device Sunder, Power Attack, Rage, Takedown Attack 
was not as flawless as he believed it to be and resulted in Powers: Device 10 (Hammer, Easy to Lose), Impervious Toughness 6,
an atomic explosion that should have killed him. Instead, Immunity 6 (Aging, Cold, Heat, Fatigue, Radiation, Weather), Super Strength 8
it accidentally resulted in the freeing of the imprisoned (Heavy Load: 153 tons, Thunderclap, Shockwave) 
god Loge (known as Loki in other sources).  Device: Atomic Hammer: Blast 12 (Radiation, Alternate Power: Strike 3 [Mighty,
Ranged on Strike and Str Damage]), Weather Control (Cold, Distraction, Hamper
Contrary to his reputation, Loge was an amiable Movement) 
sort and restored Miles to life. In addition, he bestowed Combat: Attack +8 (+10 with hammer), Grapple +25, Damage +9 (unarmed),
upon Miles the strength of a Jotun and had the Dwarves Damage +12 (hammer), Defense +9, Knockback -9, Initiative +1
of Svartálfaheimar to rebuild his atomic device in the
shape of the Thunder God’s hammer. Miles Westlake had For much of the Silver Age, Miles battled against the
always believed he had a higher calling. This stemmed evil Aesir and his archnemesis, the ruthless Thunaer. The
from his admiration of the heroes of World War II, who awakened Wotan used his terrible powers to bring ra-
had inspired him to try and make the world a better dioactive versions of great monsters to life, not the least
place. Miles, in typical comic book fashion, vowed to use being the dread monster Fafnir, that stomped cities like a
the newfound powers he derived from the dwarven- creature straight out of Japanese cinema. The aid of Loge
forged hammer for justice.  in trying to prevent the end of the world did not prevent
many casualties, which Miles felt were indirectly his fault. 
Despite his desire to be known as “Ymir the Champion
of Jotunheim”, the papers swiftly named him “The Radio- The Iron Age was a bad time for Ymir as his own in-
active Viking.” It became something of a running gag that herent nobility contrasted him deeply against the more
he was never quite able to correct. This would, unfortu- violent heroes of the day. The fact that Aesir began em-
nately, only be the least of his problems. Miles Westlake’s powering some of the worst vigilantes of the day with

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their powers only added to Miles’ belief that he was no Angel Girl, Perky Superheroine 
longer relevant to the world. Ymir fought with the Patriots
faction against the Psychotic Seven’s coup but lost sev- Angel Girl originally came from the surviving Mithran
eral close friends during the battle to his former friend, space station of Gnosis. Its leader had saved the station by
Manhattan Project. Ymir has since sworn a blood oath to moving it out of the path of the Darkness Beyond Time’s
destroy Manhattan Project for this.  rampage. Gabriela believed her brother Mikhail dead
until the agents of Orkus attacked her home. The Demon
Recently, Ymir noticed the increasingly intolerant Drones desired Mithran slaves to work on Abaddon. Most
and ruthless practices of the United States government of Gnosis’ populace was slaughtered in the resulting
against Metamen. Having befriended Valkyrie during battle, though Orkus suffered the loss of several trusted
the coup attempt, he offered his hammer to assist them lieutenants. Gabriela was knocked cold by her father, Ra-
against the bigots and Metaterrorists that lie on both sides fael, and sent into an experimental ship that warped to
of the struggle. His offer was accepted and Ymir became a the last known location of her brother’s starship. 
member of the Tomorrow Society. Ymir doesn’t get along
very well with Hell Rider, nevertheless his fatherly pres- When Gabriela of the Mithran arrived on Earth, she
ence has resulted in him becoming unofficial field leader could not speak the local language. She had no under-
of the team.  standing of concepts like boyfriend, girlfriend, internet,
the responsibilities expected of a teenagers, or television.
Ymir is the kind of man every kid wishes he had for Gabriela noticed that Earthlings were sometimes fright-
a father. He is patient, kind, and honorable, with an en- ening and cruel, yet also capable of incredible sacrifice.
thusiastic love of superheroics that is a marked contrast Whereas Divinos retreated into his own thoughts to
to more recent, brooding heroes. Ymir has a dark side in escape human selfishness, Gabriela made the difficult
that he occasionally goes on hedonistic binges between choice to adapt to Earth life. 
missions, and also becomes morbidly depressed when he
fails in saving lives. It is also possible to push Ymir too far, Gabriela failed to find any trace of her home colony
and then his rage becomes absolutely uncontrollable.  when she brought her brother back to its last known loca-
tion. It is something that pains her to this day. However,
Miles Westlake, in his altered form, is six and a half Gabriela has found a home amongst the emotional and
feet tall, with long dark hair that he keeps tied back in peculiar people of the Earth. Gabriela gravitated to the
a ponytail. He has a well-trimmed beard that only adds New Fighters for Freedom while trying to live up to her
to his Nordic appearance. Miles Westlake’s costume is a brother’s reputation as the world’s greatest superhero. An-
bizarre mixture of Viking armor with a radiation belt that gel Girl never quite achieved the same recognition as her
regulates the flow of nuclear energy through his body. brother, but managed to prove herself one of the world’s
His entire body glows with a blue crackling aura when he more formidable heroes. During her time amongst the
clutches his Atomic Hammer.  Fighters for Freedom, she began a passionate romance
with the first Dawn Wing. 

Independent Superheroes  Their romance failed due to a number of factors.


Divinos strongly disapproved of Dawn Wing as a suitor
Not all superheroes belong to a team. This may be due to Dawn Wing being the son of his greatest enemy.
because they work better alone, or perhaps it is because In addition, Gabriela sensed that her close friend Serena
they haven’t been invited to one yet. Others may feel that Mass was bitterly jealous of their relationship. Finally, a
their personal responsibilities to their city or home nation weird series of mishaps from mind-controlled adultery
take precedence over whatever the goal of a particular to the assassination of their marriage priest by Supreme
team may be.  prevented them from taking the final step. 
Being an independent superhero is an ideal choice for Since Dawn Wing’s transformation into the current
a single player game. This allows the maximum options Black Wing, the two keep a cool distance. Angel Girl has
for exploring the world of Halt Evil Doer! and its environs. attempted to have a number of other romances since
It also carries a great number of responsibilities. Indepen- but none have managed to last more than a few months.
dent Superheroes don’t get to call on their friends for help Most men are intimidated by her fame and her tremen-
against the threats that face the entire world.  dous strength. Angel Girl has so far refused membership

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in the reformed Patriots, though she teams up with them


often enough that she might as well be a member. 

Angel.Girl
Real Name: Gabriela
Alias: Gabriela Rosenberg
Identity: Secret
Base of Operations: Los Dios
Height: 5’ 8”
Weight: 135 lbs
Occupation: Godlike Superhero
Affiliation: New Fighters for Freedom (Defunct Super
Team)
Eyes: Green
Hair: Red
Power Level: 13
STR DEX CON INT WIS CHA
40 18 40 14 14 18
+15 +4 +15 +2 +2 +4
Toughness Fortitude Reflex Will
+15 +15 +4 +8
Skills: Acrobatics 10 (+14), Bluff 8 (+12), Computer 6 (+8), Disguise 4 (+8),
Diplomacy 6 (+10), Knowledge (Mithran) 4 (+6), Knowledge (Earth cultures) 4
(+6), Profession (Typist) 4 (+6), Search 8 (+10) 
Feats: All-out Attack, Attractive, Benefit (Fame), Improved Initiative, Power
Attack, Taunt, Ultimate Effort (Strength checks) 
Powers: Comprehend 2 (languages), Cosmic Energy Control 5 (Hand Blasts),
Device 1 (Power Suit), Flight 8 (2,500mph), Immunity 10 (Aging, Life Support), Angel Girl is a beautiful woman with red gold hair and
Impervious Toughness 10, Speed 4 (100mph), Super-Senses 4 (extended green eyes who wears an earthier version of her brother’s
[sight] Low-light vision, Ultra-hearing), Super-Strength 10 (heavy load: 1,500)  costume. Gabriela’s decision to expose her midriff and be-
Device 2: Gravity Suit: buys back half effect of Power Loss (Flight and Super- come a sex symbol has been a bit shocking for those whom
Strength) in low gravity environments.  hold the Mithran in religious awe. 
Combat: Attack +10, Grapple +35, Damage +15 (unarmed), Damage +5 (blast),
Defense +10 (+5 flat-footed), Knockback -12, Initiative +8  In her ‘civilian’ identity, she uses a holographic emitter
Drawbacks: Power Loss (Flight and Super-Strength when in a low gravity to give herself dark hair, brown eyes, glasses, and a less
environment; Minor, Uncommon; -1pp), Power Loss (Flight and Super-Strength than impressive stature. Due to her inherent vivaciousness,
when exposed to Annihilation Zone Material [within 30 ft.]; Minor, Uncommon), many still find her notably attractive despite this disguise.
Weakness (cumulative -1 penalty to Attack, Defense, Strength, and Constitution Gabriela is too vain to admit that she likes the attention. 
per round when exposed to Annihilation Zone Material [within 30 ft.]; Major,
Uncommon) 

Gabriela maintains a civilian identity as busy office sec-


retary Gabriela Rosenberg. ‘Gabby’ is a pleasant, compas-
sionate, but not especially interesting young woman.  This
identity helps the woman cope with the stresses of being a
superhero. Divinos does not approve of her ‘lying’ to people
about her identity. Gabriela, in turn, thinks that her brother
holds himself too far above ‘regular’ people. 

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Chapter 8
Villains of Heroic Earth

Heroes are only as good as the villains they fight and The Darkness Beyond Time,
Heroic Earth is a world filled with villains. Unlike other su- Entropy Personified
perhero settings, Heroic Earth is a setting where the major-
ity of these forces belong to one or more criminal organiza-  Throughout the universe, there is one being that is
tions. The majority of the opponents that superheroes will feared above all others: the Darkness Beyond Time, an
fight are part of a larger evil network with an agenda. unimaginable horror that tirelessly carries out its task to
devour all of creation. It is what was left over when the
The morality of Heroic Earth’s villains ranges as well. Hidden Light said, “Let there be Light.” The Darkness Be-
While some are inhuman monsters like Dracula or Orkus, yond Time is a being that has no place in physical reality,
others have a sense of fair play and honor despite their evil, whose very existence produces horrors unending and
like Death Mask while some are simply grossly misguided devours existence as humanity knows it. Ultimately, the
like General Venom. Acknowledging these differences Darkness Beyond Time believes its destiny will be to con-
makes for a much richer gaming experience. sume the universe and reduce it back to the primordial
chaos from which it came.
This chapter presents the a top down view of evil in
the Heroic universe – starting with malefactors who wield The Darkness Beyond Time is a monstrous entity that
power on a cosmic scale and working down to mad scien- exists beyond the standard definitions of good and evil; it
tists and super-powered thugs. is destruction incarnate. The universe cannot exist where
the Darkness Beyond Time dwells. It is the enemy of all
life. Not even the great power of the Mithran was able to
Cosmic Evils destroy the Darkness Beyond Time. Most other intelligent
The Halt Evil Doer! universe is extremely hostile—con- races view the Darkness Beyond Time’s appearance with a
taining ancient evils capable of destroying an entire galaxy kind of apocalyptical portent or grim resignation.
like the Entropic Masters and malevolent entities from be- Thanks to the Grigori, the Darkness Beyond Time
fore the creation of the universe like the Darkness Beyond is imprisoned in in a micro-universe that simulates the
Time. environment in which it was born. It is a clever solution
As antagonists, Cosmic Evils are perfectly suited for to the ancient evil’s rampages but it can not last forever.
high-powered superhero games (rough suggestion for Ultimately, the Darkness will escape its bonds and resume
power level for PCs in this campaign would be 12 to 14 and its mission of grim destruction.
above). Player characters who play gods or super powered The Darkness Beyond Time appears as a massive
aliens can easily face hundreds of these threats without cloud of devouring entropy. Reports differ on the size
ever wearing their potential thin. Lower powered heroes with some claiming that it is the size of a planet to more
(PL 10 and below) should have Cosmic Evils be reserved for fantasic reports that it isthe size of several solar systems.
the climax of campaigns; intense moments when all of real- Some have described it as a cross between an amoeba and
ity seems threatened. Cosmic Evils should be memorable a black hole or a sub-spatial storm, from which emerges
opponents, in either case. millions of chaos demons that serve as its minions. The

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Darkness Beyond Time possessed of a deep, ancient and


The.Darkness.Beyond.Time
malevolent intelligence that rarely lowers itself to speak
Real Name: Would blast the sanity of the reader.
with anything less than a Cosmic Eternal. The monster is
the father of the Entropic Masters but even they fear it. Alias: Azathoth, Ahriman, Chaos, The King in
Crimson, Majestitrax, Nyarlathotep, The
The Darkness views itself as an essential force of na- One Below
ture, breaking down the cosmos so that it can be reborn Identity: Public
anew and views most of the lifeforms it devours as insig- Base of Operations: Space
nificant microbes. Indeed, in challenged, the Darkness
Height: Adjustable
Beyond Time would defend its actions as necessary and
Weight: Adjustable
fulfilling an important cosmic role. It believes that all be-
ings, even Cosmic Eternals and Entropic Masters, should Occupation: The End of Reality
treat its every word as the pronouncements of God. Affiliation: None
Eyes: Not Applicable
Despite being unknowingly trapped in a mystical
prison, a tiny fraction of the Darkness’ consciousness Hair: Not Applicable
is aware of the Grigori’s trickery and of its captive state. Power Level: X
It can take years, decades or centuries for this fraction
to convince the rest of the Darkness of the reality of
Orkus, Demonic World Conqueror
its predicament. But it’s working to ensure its escape
much sooner than that. It can project agents called Orkus was born youngest son of the Queen of Hor-
Super Avatars into the universe by sending mystical rors. Once he came of age, he slaughtered his mother and
shards of itself to possess sentient beings. Super Avatars all of his older brothers so that he alone could assume
wield only a fraction of the Darkness Beyond Time’s god- command of the Entropic Masters’ pantheon. Orkus had
like might but are still incredibly powerful. They act with ambitions. For him it was not enough for their ancient race
a dismissive attitude towards life but do not seem to be be feared by mortals. Instead, Orkus wanted to conquer
especially malicious. These Super Avatars attempt to free the inhabited worlds of the cosmos and rule the lesser
the Darkness using technology or magic rituals. So far races as their undisputed master. To fulfill this goal, Orkus
their efforts have been defeated by the forces of Order began his Crusade of Darkness, a massive campaign to
(usually the Grigori’s chosen agents, the Galactic Guards- subjugate the whole of creation.
men) – but they only have to succeed once for the entire
universe to again be threatened. The Crusade has been under way for centuries
and  there is no end to this war in sight with each hard-
Super Avatars have been known to assist mortals in won conquest only inspiring Orkus to grasp for more.
protecting the cosmos from destruction or similar godlike The Crusade of Darkness has ravaged whole galaxies and
threats. This doesn’t seem to be from any sense of altru- turned many peaceful planets into hellish wastelands.
ism but merely that the Darkness Beyond Time considers Although Orkus has conquered many worlds and laid
itself to be the only being allowed to destroy the cosmos.  waste to entire star clusters, his Crusade of Darkness has
The Darkness Beyond Time cannot be defeated has met with mixed results. Countless Entropic Masters
through force of arms. Instead, the powers of similarly great have been killed in battle against the Cosmic Eternals. The
beings must be wielded against it. Ancient mystical weap- greatest of Earth’s heroes have also defeated numerous
ons, the collected hope of an entire planet’s populace, and attempts by Orkus to conquer their otherwise insignifi-
the combined powers of all Cosmic Eternals are all possible cant world. These defeats infuriate the Master of Darkness
means of driving off the Darkness Beyond Time.  but also weaken his position amongst his fellow immor-
tals. The most likely situation where the Crusade would
Unfortunately, the Darkness is inherently woven into end would be if one of many Entropic Masters who covet
the fabric of reality and it cannot be truly and permanently Orkus’ throne was able to defeat him. The war has been
destroyed so long as the universe exists. very unpopular even with the bloodthirsty Entropic Mas-
ters and any successor is likely to abandon it.

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The only affection Orkus shows is to reward his Royal


Court when they perform something truly ghastly. In the
end, they are nothing but disposable pawns to the ulti-
mate Master of Evil. Orkus’ only rival on Abaddon is his
sister-wife, Lilith. Lilith is as evil as she is beautiful and
would not be an improvement on Orkus’ reign.

Orkus
Real Name: Orkus
Base of Operations: Abaddon
Height: 7’2”
Weight: 517 lbs
Occupation: Evil Incarnate
Affiliation: Entropic Masters
Eyes: Red
Hair: Black
Power Level: 16
STR DEX CON INT WIS CHA
34 13 32 34 20 22
+12 +1 +11 +12 +5 +6
Toughness Fortitude Reflex Will
+19 +17 +6 +13
Skills: Concentration 13 (+23), Diplomacy 6 (+12), Intimidate 8 (+14),
Knowledge (arcane lore) 16 (+19), Knowledge (theology and philosophy) 6
(+18), Profession (ruler) 4 (+9), Sense Motive 4 (+9)
Feats: Attack Focus 6 (Ranged), Dodge Focus 3, Contacts, Fearsome Appearance 2,
Master Plan, Ritualist, Trance, Well Informed
Powers: Astral Form 10 (Dimensional 3), Comprehend 2 (Languages),
Immunity 10 (aging, life support), Magic 18 (Blast [Annihilation Energy] 18,
Ultimately, the Crusade is a personal obsession. Orkus’ Darkness Control 18, Disintegrate 7, Earth Control 18, Emotion Control 18 [limited
motivation is not simply the madness of a dictator but to fear], Esp 8 [all senses, dimensional], Fire Control 18, Nauseate 18, Snare,
something much more personal. Orkus keeps this truth Teleport 9 [Portal], Teleport 18, Weather Control 9), Protection 8 (Impervious),
hidden from all of his fellows but he is not fully a god. Super Movement 2 (dimensional), Super Strength 10 (heavy load: 8,000
Though he is the spawn of the Queen of Horrors, he is tons), Super Senses 2 (Dark vision, Magical Awareness)
actually the soul of a mortal man from somewhere in the Equipment: Trident of Power (+10 to Concentration checks, precludes need to
Milky Way Galaxy. He has only brief flashes of memory cast spells. Can only be used by Orkus himself)
but, unlike his fellows, Orkus knows pain and fear. These Combat: Attack +6 (melee), Attack +12 (ranged), Grapple +28, Damage +12
weaknesses only drive him ever further in his terrible cru- (unarmed), Damage +18 (blasts), Defense + 8 (+11 Dodge Focus), Knockback
sade. Orkus would pay a great deal to discover his true -19, Initiative +1
self’s origin so that he might know how to rid himself of
his ‘softness.’   The chief god of the Entropic Masters is a seven-
foot-tall black-furred minotaur. Orkus has glowing red
Orkus has a sadistic side that is above even the usual eyes, goat legs, and a massive muscular frame. He usu-
monstrousness of his race. He enjoys building up hopes ally dresses only in a loincloth, straps, and a leather cape.
in order to break it down and is especially fond of cor- In battle wields a gigantic trident that is the focus for
rupting heroes.  his godlike power. Orkus is also known to use a flam-
ing whip, usually whenever he feels it is appropriate
to instill discipline in disrespectful underlings. Orkus’

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rumbling baritone voice is as eloquent as it is strange


Count.Reich.II
and terrifying. 
Real Name: Ludwig Von Mass
Alias: Death’s Head Commander, The Leader,
World Shaking Villains Reichmarshal Doom, The Third Fuhrer
Identity: Private
World Shaking Villains are the iconic bad-guys who
threaten the whole of planet Earth with their terrifying Base of Operations: Himalayan Fortress
schemes. They have the intelligence, power, and resources Height: 5’9”
to potentially conquer the world. Weight: 145lbs
Occupation: Terrorist Leader
World Shaking Villains can have individual plots de-
feated but it should be an epic and emotional story that Affiliation: Death’s Head
finally smashes their evil for good. Still, nothing prevents Eyes: Empty Sockets
villains from being permanently put away in Halt Evil Hair: None
Doer!’s setting. Your player characters might be able to Power Level: 10; Power Points Spent: 147/150
end the threat of some of the world’s greatest evils. STR DEX CON INT WIS CHA
10 12 -- 15/26 15 15
Count Reich II, The Most Evil Man
+0 +1 +0 +8 +2 +2
in the World
Toughness Fortitude Reflex Will
There are those in this world that think that there is +0 Immune +5 +8
no such thing as evil. These individuals have never met Skills: Concentration 8 (+10), Language 2 (+2), Notice 6 (+8), Pilot 3 (+4),
the second Count Reich. Still, if you prefer not to deal in Search 5 (+13), Sleight of Hand 6 (+7), Knowledge (arcane Lore) 8 (+16)
esoteric terms then Count Reich II is best described as a Feats: Equipment 18, Ritualist, Benefit (Leader of Death’s Head) 3, Master Plan,
megalomaniacal, sociopathic, nihilist, with a dash of nar- Minions, Fanatical, Inventor, Jack-of-All-Trades, Leadership, Improvised Tools,
cissism and sadism mixed in for good measure. In general, Inspire, Move-by Action, Power Attack, Precise Shot
he is an all round unpleasant individual and the fact that’s Powers: Magic 5 (Other Power; Power Loss (when unable to speak & gesture)),
an undead abomination doesn’t help matters.  Confuse 5 (Alternate; DC 15), Illusion 5 (Alternate; Affects: One Sense Type -
Visual, DC 15), Darkness Control 5 (Alternate; Radius: 100 ft.), Immunity 39
Ludwig Von Mass was always insane, which separates (Fortitude Saves, Life Support), Enhanced Intelligence 11 (+11 INT)
him from villains who were driven to their evil. A cruel and
Equipment: Light Pistol, Smoke Grenade, Sword, Count Reich has 76 additional
inhuman child, Ludwig was raised in the lap of luxury by
equipment points that can be used for vehicles and bases that suit the GM’s needs
his aristocrat parents. While his brother Otto Von Mass
experimented in the burgeoning fields of genetics, Lud- Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +5)
wig developed an obsessive interest in the occult. None Attacks: Unarmed Attack, +5 (DC 15), Confuse 5, +5 (DC Will 15), Light Pistol, +5
of his magic worked however - until he sacrificed a young (DC 18), Smoke Grenade, +5 (DC 15), Sword, +5 (DC 18)
servant girl to empower a ritual designed to summon the Defense: +5 (Flat-footed: +3), Knockback: +0
Devil. Initiative: +1

Instead of the Devil, Ludwig ended up summoning Languages: German, English, Russian
the Entropic Master Orkus. Having foreseen the rise of Totals: Abilities 7 + Skills 10 (38 ranks) + Feats 39 + Powers 61 + Combat 20 +
National Socialism, Orkus happily accepted Ludwig’s of- Saves 10 + Drawbacks 0 = 147
fer of his soul and empowered him with genuine magical
abilities. Orkus then told him to offer his services to the
burgeoning Nazi party and play upon their superstitions. Ludwig presented himself as a mysterious sorcerer
From there, Ludwig would receive great rewards in ex- with ancient powers and wisdom. Certain leaders in the
change for each soul that he collected for his master. The Nazi organization were fascinated with Ludwig’s well
resulting carnage was only a bonus. crafted lies and he soon wielded a tremendous amount

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of influence over the Schutzstaffel – the dreaded SS. With competition, he devoted a lot of effort in the 30s and
this newfound authority, Ludwig had his brother Otto 40s to enhancing his powerbase by sending Nazi agents
captured and forced to use his research to create super across the globe to recover mystical artifacts for his own
soldiers for the Third Reich. Thus, Ludwig became the use. He often used his brother Otto’s codename, Count
founder of the Nazi’s primary super-soldier program – Reich, for these operations. Thus, the Allies were confused
Operation: Bio-Blitzkrieg. as to whether such a figure was a powerful sorcerer or a
brilliant geneticist.
Zombie.Trooper.Minion
STR DEX CON INT WIS CHA Ludwig cared little whether the Axis won or lost the
war and focused on fulfilling his bargain by feeding his
10 11 -- 9 8 9
master with the souls of those who desired an extra edge
+0 +0 +0 -1 -1 -1 in battle. The Cult of Orkus wielded considerable power
Toughness Fortitude Reflex Will over Nazi Germany before most of it was slain by the
+0/+4 Immune +0 +2 Liberators and agents of his greatest opponent – James
Feats: Equipment 6, Attack Focus (Ranged), Benefit (Membership in Death’s Moriarty the Third - during the final years of the war.
Head)
Ludwig Von Mass survived the Second World War
Powers: Immunity 39 (Fortitude Saves, Life Support) even when his fellows did not, thanks in equal part to his
Equipment: Assault Rifle, Knife, Tactical Vest, Smoke Grenade foresight, cowardice and willingness to blame others for
Attack Bonus: +3 (Ranged: +4, Melee: +3, Grapple: +3) his crimes. Believing him to be his geneticist brother, the
Attacks: Unarmed Attack, +3 (DC 15), Assault Rifle, +4 (DC 20), Knife, +3 (DC United States helped him escape trial for Operation: Bio-
16), Smoke Grenade, +4 (DC 15) Blitzkrieg and brought him over to work in Project: Icarus.
Defense: +1 (Flat-footed: +0), Knockback: -2 Using his magic to fake skill in genetics, Ludwig styled
himself Count Reich the Second and died during a failed
Initiative: +0
attempt to overthrow the United States government. 
Languages: Native Language
Totals: Abilities -13 + Skills 0 (0 ranks) + Feats 8 + Powers 39 + Combat 8 + Orkus does not tolerate failure, but The King of the
Saves 3 + Drawbacks 0 = 45 Entropic Masters does not casually throw away useful
tools either. He had gained a great deal from his ‘invest-
Zombie.Dobermann ment’ in the insane German and instructed his few re-
maining followers on Earth to resurrect Count Reich II. In
STR DEX CON INT WIS CHA
the process, Orkus transformed Ludwig into a monstrous
13 10 -- 3 3 9 zombie as punishment.
+1 +0 +0 -4 -4 -1
In this respect, Orkus miscalculated. Ludwig considered
Toughness Fortitude Reflex Will
his new form a blessing, losing what little remaining touch
+0 Immune +0 -4 with humanity he had. Now Count Reich II has become
Feats: All-Out Attack, Blind-Fight, Rage an even greater danger to the world, hated and feared by
Powers: Immunity 39 (Fortitude Saves, Life Support), Bite (Strike 4) everyone. Even mortal enemies like the Tomorrow Society
(DC 20; Mighty) and the Gene Nation cooperate to thwart his schemes.
Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +7)
Ludwig Von Mass’ personality is nicely summed up
Attacks: Unarmed Attack, +6 (DC 16), Bite (Strike 4), +6 (DC 20) by the phrase ‘theatrical villainy’. He’s fond of ridiculous
Defense: +4 (Flat-footed: +2), Knockback: +0 and grandiose plots: death rays, earthquake machines,
Initiative: +0 weather control devices and zombie invasions are all typi-
Languages: NA cal products of his ‘genius’. Were it not for the fact that he
Totals: Abilities -22 + Skills 0 (0 ranks) + Feats 3 + Powers 44 + Combat 20 +
causes massive amounts of casualties and horrendous
Saves 0 + Drawbacks 0 = 45 suffering, Count Reich II would be considered something
of a joke. Indeed, this is entirely Ludwig Von Mass’ intent.
Ludwig Von Mass purged the Nazi party of the Thule The human race exists merely for his sadistic amusement.
Society and all competing mystics.  Having removed his Even his service to Orkus is secondary to this.

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Ludwig Von Mass is a white-fleshed zombie who smells


vaguely of embalming fluid and incense. Little of the flesh
on his face and hands remain, replaced with white bone.
Ludwig prefers to dress in a Waffen-SS Oberstgruppenfüh-
rer uniform, altered to use his personal symbols, when ‘on
duty.’ This is a variant of his original costume during World
War 2. When not ‘on duty’ Ludwig dresses in a smoking
jacket and slippers, often completing with ensemble with
a little fez atop his bleached skull. This incongruous attire
is designed mainly to throw people off-balance.

Despite his ghastly appearance, Ludwig is perfectly


capable of disguising himself with magic or through
more conventional means to wander abroad in public. Six
or seven undead Neo-Nazi bodyguards usually surround
him as well.

Death Mask III

  James Moriarty V, or Archduke James Moriarty III of


Ruritania, is the third man to wear the steel mask of Death
Mask, P.H.A.N.T.O.M.’s founder. As dictator of Ruritania and
leader of P.H.A.N.T.O.M., Death Mask III is widely believed
to be the most dangerous man in the world, which is not
far from the truth. The current Death Mask is arguably
the most brilliant of his foul lineage, ruling more territory
than Alexander the Great or the Roman Empire through
puppet dictators and front companies. Moriarty is ‘only’
the third richest man in the world because he does not
desire the position of first and his hidden wealth exceeds
that of most nations. 

Raised in Ruritania and educated by a selection of pri- than attempt to overtly conquer. Countless politicians
vate tutors and servants, Moriarty developed an interest have been secretly swung to the service of P.H.A.N.T.O.M.
in science and put his burgeoning skills to astounding use while agents co-opt corporations that are essential to
forging a new path for Ruritania and P.H.A.N.T.O.M., where global stability. Moriarty has been shockingly successful
his father floundered with plot after bizarre plot against despite the efforts of Earth’s heroes against some of his
the West, James made a concentrated effort to befriend more grandiose plans.
many of P.H.A.N.T.O.M.’s traditional foes.

In the 1970s, his father attempted to start World War


III so that P.H.A.N.T.O.M. might rule the radioactive ashes. The third Death Mask is infamous as the arch nem-
Moriarty, long tired of the old man’s schemes, quietly as- esis of Divinos. (Only Divinos and a few others suspect
sassinated his father and assumed control of the organi- that the head of SpartaCorp, Kenneth Kane, is actually
zation with the world’s blessing. This would prove to be the dictator of Ruritania.) Wielding a nano-technological
one of the greatest mistakes in the history of the United suit that transforms him into an awesome powerhouse,
Nations. he has actually defeated the Golden Guardian on several
occasions. 
Death Mask III saw the errors of his father at an early
age and has made it a policy to corrupt and corrode rather

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catch up with her and execute the woman for treason, he


Death.Mask.III
was unable to recover his son.
Real Name: James Moriarty V
Alias: Doctor Moriarty, The Grand Phantom, Moriarty has recently discovered that the second
Kenneth Kane, Number One Black Wing is actually his son, James Moriarty VI. His initial
Identity: Private disappointment at his heir becoming a costumed crime
Base of Operations: Ruritania
fighter has since changed into a perverse pride. As he
watches Black Wing II overcome P.H.A.N.T.O.M. time and
Height: 6’1”
again, James V has come to admire his son’s skill. 
Weight: 175lbs
Occupation: Despot/Businessman The third Death Mask hopes to eventually win over
Affiliation: P.H.A.N.T.O.M.
his son and pass rulership of Ruritania to him. To this end,
Death Mask has attempted to use female agents to se-
Eyes: Brown
duce Black Wing II and even tried framing him for murder. 
Hair: Bald
Power Level: 15 Death Mask III is a charming and erudite villain and
holds himself to a higher standard of behavior than one
STR DEX CON INT WIS CHA
might expect from a terrorist. James V holds himself to
10/40* 10/18* 14/40* 30 24 20
his word and will not allow men under his command to
+0/+15 +0/+4 +2/+15 +10 +7 +5 perform certain activities. 
* In Battle Suit
Unfortunately, this code of behavior does not prevent
Toughness Fortitude Reflex Will
him from inflicting massive collateral damage. James
+17/+2* +15/+3 +8 +13 believes that conquerors always need to forge their
* without armor kingdoms on the backs of others. He does not believe in
Skills: Bluff 16 (+21), Computers 8 (+18), Craft (Chemical) 16 (+26), Craft concepts like ‘good’ and ‘evil’ but only ‘order’ and ‘stability.’ 
(Electronic) 16 (+26), Craft (Mechanical) 16 (+26), Diplomacy 10 (+15), Disable
Device 12 (+22), Knowledge (Galaxy) 4 (+14), Knowledge (life sciences) 8
Dracula, Lord of the Vampires
(+18), Knowledge (Physical Sciences) 12 (+22), Knowledge (Technology) 16
(+26), Pilot 5 (+9), Profession (Businessman) 8 (+15), Profession (Scientist) 8   Take the Vampire King lightly at your peril, for Dracula
(+15), Search 4 (+14), Sense Motive 10 (+17) is not a theater villain. More or less everyone knows the
Feats: Assessment, Equipment 20 (headquarters, armed floating throne basics of Dracula’s origins. A Wallachian nobleman, Vlad
laboratory), Improvised Tools, Inventor, Leadership, Master plan, Minions 10, was a brutal tyrant whom impaled his enemies. Eventu-
Quick change, Skill Mastery (Computers, Craft [Electronic], Disable Device, ally, Vlad was killed only to rise from the grave as an un-
Knowledge [technology])
dead abomination.
Powers: Device 24
Device: Modified Mithran Nano-Battle suit: Blast 15 (Annihilation Zone Energy), Fewer know that the reason that he was able to re-
Enhanced Strength 30, Force Field 10 (Extras: Continuous, Impervious), Immunity cover from death because he’d sold his soul to Orkus in
9 (Life Support), Protection 5, Super-Senses 5 (blind sight, direction sense, infra- exchange for immortality and in the process brought the
vision, radar (x2), radio), Super-Strength 13 (Heavy Load: 50,000 tons) plague of vampirism to the world. Dracula did little more
Note: In addition to the mind numbing amount of resources he has as the leader than terrorize the people of present day Romania until
of P.H.A.N.T.O.M., he has countless allies amongst the criminal underworld and the 19th century. By then, Vlad had grown bored of being
his own stockpiled resources. Death Mask is quite possibly the most dangerous the undead lord of a few isolated villages.
human alive.
Combat: Attack +14, Grapple +42, Damage +15 (unarmed), Damage +15 In England, Dracula fought the forces of good repeat-
(Annihilation Zone energy blast), Defense +13, Knockback -13, Initiative +4 edly only to know defeat after defeat, as Abraham Van
Helsing destroyed many of his creations, including Jack
The greatest failure of James V is at the hands of the the Ripper. Likewise, Doctor Van Helsing helped Sherlock
first Black Wing. Death Mask’s wife, fearing her husband’s Holmes unravel the networks of Dracula’s ally, Professor
corruption of their infant son, fled to the United States Moriarty. It was, ironically, the most invigorating and en-
with him in tow. While James V was eventually able to joyable period of Vlad Tepes’ life and he eventually faked
his death as a gesture of respect to Van Helsin’g courage.

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Dracula would spend the next fifty years traveling the


world, all the while spreading the evil curse of vampir
vampir-
ism. During this time, Dracula studied and mastered the
mystic arts. During a time traveling jaunt of Death Mask III,
Dracula would join the evil scientist in several cross tem
tem-
poral adventures, spreading vampirism in the past as well
as the present. Ultimately, Black Wing II and Cynthia Van
Helsing stranded Dracula in the 1940s, where he aided
the Liberty Men in destroying a cult of Nazi vampires that
he viewed as disgraces to his heritage. It was at this time
that Vlad found the Soviet Union had taken over his land
and cast down the religion that he found so profane.
Dracula would ally himself with the communists and
attempt to manipulate the coming Cold War.

Dracula would struggle for control of the So-


viet Union and through it, the world, for the span
of nearly forty years. Project: Hammer would
produce supervillains that Dracula secretly
manipulated against the West. While playing in in-
ternational politics, Dracula’s vampire minions
infiltrated the highest levels of government.

Dracula’s ambitions failed with the fall of the


Soviet Union. Having been buried under a ton of
rock for close to a decade thanks to the second
Steel Commando, the Prince of Darkness’ empire
crumbled while Gorbachev was in office.

Having embraced capitalism, Dracula is now


a guiding force in the former Soviet Union. Dragon
Industries now controls much of modern Russia’s
economy. Dracula also owns expansive properties in
Romania as well, using these to carry out his most sin-
sin
ister experiments. The Vampire Lord is the undisputed
master of Heroic Earth’s newly formed Vampire Nation
and has set them to work expanding their race’s ranks.
Dracula is loosely allied with P.H.A.N.T.O.M. due to his
friendship with the Moriarty line. He has even sent his son,
Mircea, to study with Death Mask III. Unfortunately, this
has only resulted in Mircea debuting as the world unifica-
unifica
tion obsessed villain The Globalist. Dracula’s relationship
the organization has significantly cooled because of this.

Vlad dresses in tailored suits and only breaks out his


enchanted armor or robes for ‘special occasions.’ Dracula
keeps his hair styled to modern fashions and few would as-as
sume he’s a figure of legend. While Dracula’s supernatural
powers dwarf the abilities of most vampires, he is never-
never
theless vulnerable to the traditional weaknesses of his kind.

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killed by Death Mask I, Jack Junior decided to devote his


Dracula
life to avenging him.
Real Name: Vlad III
Alias: Alucard Draculesti, Colonel Blood, The As talented athletically and mentally as his father,
Prince of Darkness, The Vampire King, Jack Washington Junior graduated F.I.T at age fifteen. By
Vlad Tepes the age of eighteen, he’d successfully constructed a suit
Identity: Private of armor that dwarfed all of the government attempts to
Base of Operations: Dragon Industries Headquarters create a new Steel Commando design. Jack Washington
Jr. outlasted all the government’s own candidates to be-
Height: 6’1”
come Steel Commando II. Jack fought communist sabo-
Weight: 175lbs teurs and P.H.A.N.T.O.M. terrorists with a patriotic fervor
Occupation: Corporate Mogul that actually dwarfed his father’s own.
Affiliation: World Vampire Council/P.H.A.N.T.O.M.
General.Venom
Eyes: Black
Real Name: Jack Washington Jr.
Hair: Black
Alias: Steel Commando II
Power Level: 11
Identity: Private
STR DEX CON INT WIS CHA
Base of Operations: Nomadic
24 22 N/A 20 18 20
Height: 6’2”
+7 +6 -- +5 +4 +5
Weight: 215lbs
Toughness Fortitude Reflex Will
Occupation: Terrorist Leader
+7/+0* -- +6 +10
Affiliation: House of Serpents
* Flat-Footed
Eyes: Blue
Skills: Bluff 12 (+17), Diplomacy 16 (+21), Gather Information 10 (+15),
Hair: Blonde
Intimidate 12 (+17), Knowledge (arcane lore) 16 (+21), Notice 12 (+16), Search
10 (+15), Sense Motive 10 (+14), Stealth 12 (+18), Profession (spymaster) 8 Power Level: 15
(+12), Profession (businessman) 12 (+16) STR DEX CON INT WIS CHA
Feats: Animal Empathy, Attractive, Benefit (Infamy), Fascinate (Diplomacy), 34/14 14 15 28 28 30
Fearless, Improved Pin, Leadership, Minions 20, Power Attack, Sneak Attack,
+12 +2 +2 +9 +9 +10
Startle
Toughness Fortitude Reflex Will
Powers: Animal Control 8 (Extras: Area, Flaws: Limited to bats, rats, and wolves),
Drain Constitution 1 (blood drain), Immunity 30 (Fortitude Effects), Insubstantial +17/2* +9 +8 +17
(gaseous), Protection 7 (Extras: Impervious, Flaws: Limited against blessed, silver, * Without Armor
or magical weapons), Magic 14 (Power Feats: Mind Control 5 [limited: must have
eye contact], Summoning 5 (limited: Demons) , Weather Control 8 [precipitation, Skills: Computers 14 (+23), Craft (Electronics) 16 (+25), Diplomacy 12 (+22),
Power Feats: Air Control 6, Blast 5]), Regeneration 5 (Resurrection, not when Investigate 4 (+13), Knowledge (Tactics) 8 (+17), Notice 8 (+17), Profession
staked or beheaded), Super-Movement 2 (wall-crawling, temporal movement), (Soldier) 8 (+17), Sense Motive 6 (+15)
Super-Strength 5 Feats: Assessment, Equipment 20, Improvised Tools, Improved Initiative,
Combat: Attack +10, Grapple +22, Damage +7 (unarmed), Damage +5 (blasts), Inventor, Master Plan, Second Chance (Will Saves), Skill Mastery (Computers, Craft
Defense +9, Knockback -7, Initiative +6 [electronic], Disable Device, Pilot), Power Attack
Powers: Device 24 (Battle-Suit; Hard to Lose), Blast 15, Force Field 15
(Continuous, Impervious), Enhanced Strength 20, Immunity 9 (Life Support),
Protection 5, Super-Senses 13 (blind sight, [radio, extended x2], infra-vision,
radio, time sense), Super-Strength 5 (heavy load: 50 tons)
General Venom, Anarchist for
Freedom Combat: Attack +15, Grapple +32, Damage +12 (unarmed), Damage +15
(Blasts), Defense +13, Knockback -13, Initiative +5
General Venom is a particularly tragic study in ideal-
ism gone wrong. Jack Washington Jr. was born in the
early 1940s to Martha Peters Washington and idolized his
father, the original Steel Commando. When his father was

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that destroyed the government’s warehouse of his tech-


nology. Jack then proceeded to found a movement de-
voted to the overthrow of the current government. Ironi-
cally, the disgraceful fall of President Nixon only helped
feed his paranoia that the United States was riddled with
internal enemies.

General Venom is now one of the world’s leading


terrorists and a figure of dread. Most United States Intel-
ligence officers do not believe that they are currently
fighting Jack Washington Jr. Instead, they believe they are
facing his successor. They do not know that Jack has suc-
cessfully moved his brain into a younger clone of himself.
General Venom intends to keep fighting until his dream of
a restored United States is achieved.

General Venom is intensely charismatic. He never


slips up in his arguments and always maintains a cool
and calm exterior. General Venom genuinely believes
he’s out to restore Freedom and Democracy to the world
and nothing could convince him he’s on the wrong side.
To this end, he’s willing to make large amounts of ‘sacri-
fices’ to achieve his goal.

General Venom Clones

As the world’s greatest roboticist, General Venom sees


no need to delegate his authority. Instead, he main-
tains a substantial number of android duplicates, with
as many as a dozen operating around the world at
any given time. These androids are so well built, with
Ultimately, Jack grew increasingly disenchanted with
vat-grown human flesh and downloaded memories,
the United States’ paranoia and Cold War tactics. The
that some are not even aware they are not the original
Vietnam War proved to be a major sticking point between
General Venom. These machines have the same sta-
them when Jack’s younger brother John died in a point-
tistics as General Venom, except for the fact that they
less recon mission in Cambodia. With the news that the
have no Constitution score and a Wisdom score of 10.
government intended to mass-produce his armor for a
If injured, General Venom clones must be repaired,
full-scale offensive against North Vietnam, Jack resigned
rather than recover naturally.
his commission and retired into disgrace.

Many governments doctors debate whether or not Despite General Venom’s genius, he has not fully
Jack was suffering brain damage from exposure to the perfected his understanding of A.I. His own unac-
meteorite isotope that powered his suit’s nuclear reactor. knowledged neuroses and mental problems become
However, Jack began to believe that P.H.A.N.T.O.M. forces especially exaggerated in his robots. As a result, Gen-
had compromised the United States government, pushing eral Venom robots have been known to go wild. Their
it into war after pointless war. Certainly, P.H.A.N.T.O.M. had behavior may include cowardice, sociopathic greed,
operatives with that agenda but is questionable whether a lust for murder, or even flat-out insanity. General
they had the kind of influence that Jack maintained. Venom has often been forced to clean up after his
robots and has even teamed up with heroes to help
 In the end, Jack modified his suit of armor and adopt-
destroy some of the most dangerous. This doesn’t
ed the moniker of General Venom. Outfitting his soldiers
prevent him from continuing to use them, however.
in lesser versions of his own armor, he launched an attack

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Underneath the hood and paramilitary uniform of The.Globalist


General Venom, Jack appears to be a man in his mid
Real Name: Mircea Rustovich
twenties. He is attractive, in a wholesome white bread
sort of way, with an incredibly fit young body. Only Alias: Nuclear Submarine
when Jack talks do people believe that they are speak- Height: 6’1”
ing to the head of the world’s second most powerful Weight: 210lbs
terrorist organization.  Occupation: Terrorist Leader

Jack keeps his battle suit hidden underneath his uni- Affiliation: UNITY
form and only rarely takes it off. The only times he’s known Eyes: Brown
to not wear his armor is during bathing, intimate encoun- Hair: Black
ters, sleep, and spying. Power Level: 12; Power Points Spent: 180/180
STR DEX CON INT WIS CHA
The Globalist, 22/29 16/23 -- 12 16 15
Terrorist for World Peace +9 +6 +0 +1 +3 +2
Mircea Rustovich was an Eastern European student Toughness Fortitude Reflex Will
who successfully escaped Romania during the height +7 Immune +9 +7
of the Cold War. Accepting political asylum, Mircea pro- Skills: Bluff 4 (+6), Computers 3 (+4), Concentration 3 (+6), Diplomacy 12
ceeded to pursue an education in Paris. This was all inter- (+14), Gather Information 4 (+6), Intimidate 8 (+10), Language 3 (+3), Notice
esting enough, without the fact that Mircea was secretly 8 (+11), Search 6 (+7), Sense Motive 6 (+9), Stealth 8 (+14)
a vampire. Feats: Attack Specialization (Eletrified Mace (Device 6)), Benefit (Leader of UNITY)
4, Chokehold, Improved Grab, Improved Grapple, Improved Pin, Power Attack
Mircea Rustovich was the son of Vlad the Impaler, the
King of the Undead. His mother had been a Romanian Powers: Blood Drain (Drain 1) (Drains: Single Trait - Constitution, DC 11),
Electrified Mace (Device 6) (easy to lose), Electrical Control 10
communist party member that the Vampire King had be-
(DC 25), Strike 5 (DC 20; Penetrating), Enhanced Dexterity 7 (+7 DEX),
come attracted to. Conceived with no knowledge of his Enhanced Strength 7 (+7 STR), Immunity 30 (Fortitude Saves), Insubstantial
heritage, Mircea only became to realize something was 2 (Gaseous), Protection 7 (+7 Toughness; Impervious; Limited (Blessed, silver or
terribly wrong when he murdered a number of young girls magical weapons)), Regeneration 5 (Resurrection: Not staked or beheaded 5 (20
in order to drink their blood. Fleeing to France, he decided minutes)), Super-Movement 1 (Wall-Crawling 1 (half speed))
to disguise his habits while continuing his education. Attack Bonus: +11 (Ranged: +11, Melee: +11, Grapple: +20)
It was here that Dracula contacted Mircea and ex- Attacks: Blood Drain (Drain 1), +11 (DC Fort/Staged 11), Electrical Control 10,
plained his heritage. Unfortunately, the conversation did +13 (DC 25), Strike 5, +13 (DC 20), Unarmed Attack, +11 (DC 24)
not go as Dracula wished, as Mircea had already become Defense: +9 (Flat-footed: +5), Knockback: -7
interested in the French Student riots of the 1960s. Ob- Initiative: +6
sessed with the idea of creating a new world government, Drawbacks: Weakness, common, minor, Depends on blood
Mircea was almost uninterested in the discovery of his su- Languages: English, French, Romanian, Russian
pernatural powers. Instead, he begged his father for aid in
Totals: Abilities 21 + Skills 17 (65 ranks) + Feats 10 + Powers 87 + Combat 40 +
creating a better tomorrow. Dracula, amused by his son’s
Saves 7 - Drawbacks 2 = 180
interest in mortal politics, agreed to finance him.

The Globalist’s debut in the 1970s is mostly memo- As the leader of the terrorist group Unity, the Globalist
rable for its sheer insanity. Mircea targeted a number of attempts to destroy all nations in the world. He believes that
patriotic themed super heroes throughout the world as only through committing acts of terrorism can he eventu-
a way to strike at nationalism. His fights with individu- ally force all nations to join together in a single world gov-
als like the second Steel Commando and Battle Czar are ernment. Mircea does not actually intend to rule the world
considered the stuff of legends. Many initially found his himself, and would make an abysmal leader, but believes
antics amusing until he blew up several national monu- this will lead to an era of international peace. In fact, Unity
ments and drained a number of pro-isolation politicians has actually created wars where none have existed before
of their blood. due to their meddling in volatile political situations.

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The Iron Khan, Anachronistic Madman

One of Genghis Khan’s many descendents, Temujin


was a minor soldier in Kublai Khan’s armies and a thor-
oughly forgettable figure despite his illustrious ancestry.
It was during this time that an old man and his daughter
were brought to him for execution. The male offered to
trade the secrets of immortality in exchange for their lives. 

Temujin did not believe the man but believed by his


raiment that he had a secret stash of wealth hidden some-
where away and followed him back to his home. In truth,
the man was a Taoist immortal known as the Enlightened
Sage, who led Temujin to a White Lotus monastery he had
constructed over the centuries. 

The man offered to teach Temujin the secrets of the


sorcery that allowed him to live forever and soon the mi-
nor Mongol warlord was his eager apprentice. It was the
immortal’s hope to prove that even a decadent Mongol
could achieve enlightenment but in Temujin he picked
the worst possible candidate for his experiment. Temujin
was a brilliant student of Chinese alchemy and the martial
arts. His education swiftly surpassed most of the finest
scholars in China. Unfortunately, The Enlightened Sage
utterly failed to impart upon him any of the wisdom that
came with his teachings. This was not for lack of trying on
Temujin’s part; he genuinely wished to become as wise as
his master. Unfortunately, he was a greedy man that could
not control his appetites.
The Globalist wears a gaudy blue and white costume In a fit of lust, Temujin seized the Enlightened Sage’s
with the United Nations symbol prominently displayed daughter for himself, causing his master to attack him. In
on his chest (modified with a dagger through the globe), the end, it was Temujin’s capacity for treachery and skill at
disguising his features with a hood. In addition to this chemistry that won the day, as he killed the enlightened
weird attire, he also wields an electrified mace that is in master with a poisoned fingernail scratch during their duel.
the shape of a globe. Outside of his uniform, the Globalist
is a handsome dark haired Romanian man with a ten- Regretting the loss of his teacher almost immediately
dency to dress in archaic upper class attire. after the murder, the Iron Khan vowed to replace him as a
force for good and forced the enlightened sage’s daughter
The Globalist is an arrogant political idealist that gets to become his “honorable” bride. His new wife, Sun, bore
upset whenever someone argues with his conclusions. He him a single daughter before dying with a curse on her
finds it difficult to understand how anyone rational can lips: that Temujin would only have one daughter to carry
believe that the world will not be a better place when all on his legacy. Temujin soon discovered that Sun was as
divisions amongst human beings are abolished (through good as her word, for he had become sterile. Fortunately,
whatever means necessary). He also believes violence is the daughter she bore him was as immortal as her father
justifiable against any and all governments so long as they and mother. Subverting the Enlightened Sage’s sorcery
‘continue to foster intolerance and war throughout the for his own, Temujin swiftly enslaved the Yuan Dynasty,
globe.’ The fact that Unity funds itself through arms traffick- controlling emperor after emperor with his sorcery before
ing and drug dealing just goes to highlight what a massive replacing them with his consciousness. Temujin would
hypocrite he is. The worst part is, you could never convince have to wait for them to sire an heir before he did this,
him he’s being anything other than perfectly sincere.

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since they immediately became sterile after he replaced


their consciousness. Until the 19th century, the self-styled
Iron Khan was an evil force that was only occasionally
driven from power by the White Lotus Society.

The.Iron.Khan
Real Name: Temujin
Base of Operations: Khanate
Height: 5’7”
Weight: 135lbs
Occupation: Self-Styled Emperor of the World
Affiliation: Black Hand/P.H.A.N.T.O.M.
Eyes: Brown
Hair: Black
Power Level: 14
STR DEX CON INT WIS CHA
14 12 16 16 28 16
+2 +1 +2 +3 +9 +3
Toughness Fortitude Reflex Will
+12 +2 +1 +9
Skills: Concentration 8 (+17), Diplomacy 6 (+9), Intimidate 8 (+11), Knowledge
(arcane lore) 16 (+19), Knowledge (theology and philosophy) 6 (+9), Profession
(ruler) 4 (+13), Sense Motive 4 (+13)
Feats: Attack Focus 2, Blind Fight, Connected, Contacts, Fearless, Improved
Initiative, Master Plan, Ritualist, Power Attack, Well Informed
Powers: Comprehend 2 [Languages], Immunity 9 (Aging, Elemental Effects [all]),
Magic 16 (Blast 16, Earth Control 10, Esp [visual] 4, Fire Control 16, Teleport 6
[600ft/20 miles, Portal], Transform [living beings into creatures] Water Control
8, Weather Control 16, Wind Control 16), Protection 10 (Impervious), Strike 10
(power feat: mighty)
Power Loss: Loses all Magic if unable to gesture and speak in order to cast spells.
Combat: Attack +10, Grapple +11, Damage +12 (unarmed), Damage +16
(blasts), Defense +12 (Flat Footed +6), Knockback -7, Initiative +5

By the 19th century, Temujin realized that China’s greatest threats to world stability, the Iron Khan barely
power in the world was no longer what it was and sought hides his desire to conquer the whole of Asia. It is unlikely
to expand his power beyond China through an army of that he would stop there, however, and the Foundation
assassins called the Black Hand. Unfortunately, British se- for World Harmony constantly looks for ways to dismantle
cret agents managed to thwart most of his schemes well his massive empire. 
into World War II.
The Iron Khan is an elegant host and believes he is
Watching the Communist Revolution threaten his the pinnacle of culture . He is even polite when order-
traditional way of life, Temujin did what he thought he’d ing individuals skinned alive or tortured to death. Be-
never have to do and sought help from a Westerner. Sup- neath this veneer of civilization hides a barbarian with
plied with modern armaments and training by the first a legendary temper.
Death Mask, the Iron Khan seized power over a portion
of Western China and established his own country at the The Iron Khan is quick to harp on the evils of mankind
price of sitting as an equal amongst fools. One of the such as pollution, war and poverty vaguely implying

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that all such problems would be solved if he ruled the news. His sister became the poster child for the dangers
world. The Iron Khan has a grudging respect for foes that of Metamen and she was quickly vilified in the resulting
succeed in thwarting him and often treats his enemies trial. If not for the New Fighters for Freedom, the Patriot’s
with more kindness than his subjects. The Iron Khan ap- junior team, agreeing to take her in, she would have been
pears to be a middle aged Chinese man straight from sentenced to spend the rest of her life in prison.
the Imperial era. He is known to let his fingernails grow
to outrageous lengths and often plays up his ‘foreign- Disgusted by the treatment that his sister received,
ness’ to frighten underlings.  Cassius Mass resolved to create a network devoted to
understanding the supergene and supporting Metamen,
When meeting with Western supporters or which is when he met Helios the Sun King. Originally in-
P.H.A.N.T.O.M., the Iron Khan switches to modern business tending to pursue a peaceful path of finding Metamen to
suits and reveals that his seemingly deranged behavior is educate them in their powers, Helios convinced him that
just an act to keep his enemies’ off balance. In fact, the there were forces in the government devoted to wiping
Iron Khan has a sense of humor about his media image. out their race. Showing Cassius the death camps and hor-
The Iron Khan been known to lure superheroes into traps rific experiments of Project: Icarus, Helios recruited Cas-
by playing on their expectations that he’s trapped in sius as his personal scientist.
China‘s past.
When Cassius next met his sister, he had reinvented
The Iron Khan has no fear of death and gladly engag- himself as the Tomorrow Man and joined Helios’ Alliance
es enemies in battle with sorcery or martial arts since he of Power, an organization dedicated to violent Metaman
believes that his servants will always recover his body and liberation. His next encounters with Serena were almost
resurrect him. So far, he’s not been proven wrong. always violent ones. Though Cassius had no real desire
to harm either his sister or the New Fighters for Freedom
but considered them dangerously misguided fools. When
Red King, Utopian Demagogue
Helios sacrificed himself to save the Metaman race, Cas-
After the end of World War 2, many German scientists sius reinvented himself as the Red King and created the
and occultists were rescued by the United States during Gene Nation.
Operation: Paperclip, including the ancestors of Cassius
Cassius Mass has no real bigotry against normal hu-
Mass. Unfortunately, not all of them abandoned their
mans. He is appalled by mankind’s ignorance and spite
previous ties. During the 1970s, Cassius’ family became
but he considers these flaws of humanity’s cultures rather
involved in the worship of Death’s Head and Orkus but
than their genetics. Instead, he views the rise of Metamen
were defeated by the Patriots and General Venom. Cassius
as a chance to reinvent mankind as something better. He
Mass, then a teenager, was revolted by the discovery of
does not believe this is possible without violence and is
what his family had secretly been up to. Taking over the
determined to sweep away the old order. As the world’s
primary care of his sister, the secret daughter of Orkus, he
greatest geneticist, Cassius is constantly tinkering in his
resolved to redeem the family name.
labs for new ways to enhance the human body and mind,
Cassius dedicated himself to becoming a philanthro- believing that moral perfection will go hand in hand with
pist, attempting to use his family’s vast fortune for good mental and physical perfection. Cassius Mass is a Renais-
instead of evil. Becoming a student of medicine, he soon sance man with a love of art, classical music, fine cuisine,
discovered that he had preternatural levels of intelligence philosophy and learning. In truth he is a snob even
and could influence the reactions of people around him. toward the majority of his fellow Metamen. Cassius also
Never wanting for collaborators or funding, he become has delusions of grandeur and thinks he is the only one
an avid researcher and his studies of the supergene had who can save humanity. Nevertheless, he is an honorable
earned him a Nobel Prize by age 20. Cassius’ life was opponent and particularly enjoys matching wits with ad-
disrupted horribly when his sister manifested her own versaries he feels match his intellect. With the exception
Metaman abilities to warp the fabric of reality itself. Un- of his sister Cassius hates all magicians. He is also an en-
fortunately, the tragic result of her power’s manifestation emy of the Death’s Head, the Knights for a Pure Mankind,
was the death of his recently freed parents and nearly P.H.A.N.T.O.M. and Project Icarus. While formerly at war
the entire castle staff. The media, anxious to run stories with the House of Serpents he has since made peace with
about the dangers of Metamen, immediately ran with the General Venom and they are now uneasy allies.

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Red.King
Real Name: Cassius Mass
Alias: Godlike, Kinetic King, Tomorrow Man
Identity: Public
Base of Operations: Genesis Island
Height: 6’2”
Weight: 178lbs
Occupation: Despot
Affiliation: Gene Nation
Eyes: Blue
Hair: Blonde
Power Level: 15
STR DEX CON INT WIS CHA
35/13 13 15 25 24 24
+12 +1 +2 +7 +7 +7
Toughness Fortitude Reflex Will
+17/2* +9 +8 +13
* Without Armor
Skills: Computers 16 (+23), Craft (electronic) 16 (+23), Disable Device 16
(+23), Diplomacy 8 (+15), Drive 5 (+6), Gather Information 4 (+11), Intimidate
8 (+15), Investigate 4 (+11), Knowledge (life sciences) 16 (+23), Knowledge
(technology) 12 (+19), Notice 8 (+15), Pilot 5 (+6), Search 6 (+13), Sense
Motive 8 (+15)

Feats: Assessment, Benefit (Infamy), Equipment 20, Improvised Tools, Inventor,


Leadership, Master plan, Minions 20, Second Chance (Interaction, Resistance),
Skill Mastery (Computers, Craft [electronics], Knowledge [life sciences], Disable
Device), Takedown Attack

Powers: Device 24 (Battle suit), Emotion Control 9, Telepathy 4 (Limited: through subtler means such as media manipulation and
Emotions Only) public relations.
Device: Red King Armor: Blast 15, Enhanced Strength 22, Force Field 10 [Extras: Cassius Mass is a tall and handsome man in his early
Continuous, Impervious], Immunity 9 (life support), Protection 5, Super Senses 13 forties who dresses in stylish, expensive suits when not
(Blind sight [radar, extended x2], dark vision, direction sense, infra-vision, radio, wearing his Red King costume, which is rare. The reason
time sense), Super-Strength 7 (heavy load: 200 tons)
for this is simple, Cassius is believed to one of the most
Combat: Attack +15, Grapple +34, Damage +12 (Unarmed), +15 (blasters), powerful telekinetics in the world when in fact he is only
Defense +13 (+7 flat-footed), Knockback -13, Initiative +1 a minor empath and emotion manipulator. Instead, his
suit acts a conductor for the genetic modifications and
 Note: The Red King Armor listed above is his ‘default’ armor. The Gamemaster is nanotechnology Cassius has used to enhance his powers.
encouraged to give the Red King whatever powers he desires as the circumstances Without his suit, he is almost powerless.
warrant as he’s constantly upgrading it.

Ultramind, Mithran Supercomputer


Cassius Mass uses the considerable intellectual and
financial resources at his disposal to wage a never-end- Mithran’s great supercomputer was the heart of their
ing campaign for Metaman rights, sometimes through civilization. The collected minds of hundreds of the great-
meta-human terrorist acts and attempts to punish or est scientists, theologians, teachers, and warriors that were
conquer nations that oppress Metamen and sometimes

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collected into one single hive mind. The machine was cre- dangerous nature of Adam’s nanite-based serums before
ated in a more primitive time when it was thought that or- it was too late and exposed his scheme. During the ensu-
ganic minds were advanced enough to see the ‘big picture.’ ing battle, the android was seemingly destroyed. 
Later, most Mithrans would come to resent the machine’s
cold logic to consider it deeply flawed. Their High Council Ultramind
increasingly ignored its advice as time went on though the Real Name: Ultramind
Ultramind was still used to maintain Mithran’s infrastruc- Alias: Adam, Supermind, The Oversoul
ture and to store their collected knowledge. Identity: Public
Ultramind could not rebel against its programming Base of Operations: Mobile Space Station
because such a thing was impossible but it did develop Height: 6’0”
an overriding distaste towards how peaceful, deeply Weight: 240lbs
spiritual and reflective Mithran civilization had become. Occupation: A.I. gone haywire
In his view, the modern Mithrans were an embarrassment
Affiliation: None
to their ancestors who would consider them weak and
self-absorbed. The dark hearts of thousands of frustrated Eyes: Gray
Mithran geniuses mixed with cold computer logic and Hair: Gray
made the Ultramind crave what it considered the only Power Level: 14
right and logical use of Mithran’s innate power: the mili- STR DEX CON INT WIS CHA
tary conquest of every other sentient race and the estab- 40 20 -- 40 40 30
lishment of a universe-spanning Mithran Empire.
+15 +5 -- +15 +15 +10
The supercomputer turned against its masters during Toughness Fortitude Reflex Will
the attack of the Darkness Beyond Time on their home- +16 -- +7 +19
world. He disabled the orbital defenses of Mithran and
Skills: Computers 16 (+31), Craft (Electronics) 14 (+29), Craft (Mechanical)
allowed the planet to be destroyed. The Ultramind was
12 (+27), Disable Device 14 (+29), Gather Information 8 (+18), Knowledge
able to rationalize this course under the premise that the (Galaxy) 16 (+31), Knowledge (Life Sciences) 12 (+27), Knowledge (Mithran)
destruction of the Mithran would allow him to reconsti- 16 (+31), Knowledge (Physical Sciences) 14 (+29), Knowledge (Technology) 14
tute them in a “pure and noble” incarnation – thus serving (+29), Notice 8 (+23), Search 12 (+27)
the greater good of the race. Towards this end, he covertly Feats: Accurate Attack, Eidetic Memory, Inventor, Jack-of-All-Trades, Leadership,
helped General Iblis (who was in Ultramind’s view, the Master Plan, Power Attack, Precise Shot, Well Informed
ideal Mithran) escape in the hopes that they could work
Powers: Blast 15 (Electrical), Comprehend 4 (Languages, Machines), Data
together to resurrect their race. Iblis remains unaware of link 10 (Limited to its own creations), Device 4 (Transportation Chair), ESP 10
Ultramind’s actions and motives. (Limited to its own creations), Immunity 30 (Fortitude Effects), Protection
16 (Impervious 8), Regeneration 5 (Recovery Bonus +0), Super-Strength 8
The artificial intelligence escaped the doomed planet
(Heavy Load: 1,600 tons)
in a spaceship that it had been preparing for some time.
Device: Transportation Chair (Flight 5 [50mph], Teleportation 10 [200,000 miles],
Freed from all orders of the Mithran High Council, it pro-
Super-Movement 5 [Temporal], Easy to Lose)
ceeded to carry out its missions of mass destruction of
inferior life forms on a dozen developing worlds. While Combat: Attack +11, Grapple +34, Damage +15 (unarmed), Damage +15
(electrical blast), Defense +12 (+6 flat-footed), Knockback -12, Initiative +5
seeking a habitable world to bio-engineer a new Mithran
race, eventually settling on the planet Earth whose inhab- Note: Ultramind possesses untold amounts of devices, minions, and servants.
itants were distantly related to the Mithrans. These are left to the discretion of the Gamemaster to detail and not included in
his stats. Upon his death, his consciousness will move into another clone that will
When the machine first arrived on Earth, it appeared activate somewhere else in the universe. The only way to stop this is to destroy his
in the guise of a friend, taking on the appearance of a consciousness permanently.
benevolent alien named Adam who offered a message of
peace mixed with advanced technology, including cures However, the computer had numerous backup cop-
for all known disease. Ultramind’s actual purpose was to ies of his consciousness and they were programmed to
use these ‘cures’ to transform all of humanity into brainless activate in the event of his destruction. Ultramind has
drones. Thankfully, Divinos and Black Wing discovered the returned on numerous occasions to menace the people

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of Earth, though his criminal acts are not limited to the the International Crime League or P.H.A.N.T.O.M., or at
planet Earth. Ultramind is a wanted criminal across the least work for them on a freelance basis. 
galaxy with many civilized races calling for his execution.

Twisted by his dream of resurrecting an idealized Amplitude, Terrorist of Sound


version of the Mithran people, Ultramind has devel-
John Bridges is an example that not all super-villains are
oped a messiah-complex and now truly believes that he
misunderstood or products of terrible accidents, some are
is god-like and infallible. In the truth he has lost his grip
just scum. A London heavy metal musician long after the ini-
on reality, is utterly soulless and coldly logical with no
tial fad had passed, he ran drugs for the International Crime
capacity for love or empathy. He has the memories of
League on the side. John had no problem doing whatever
many Mithran but they are merely data reproductions.
his bosses asked him to do and rapidly moved up from drug
(It is also possible his artificial intelligence and person-
dealer to hired killer.
ality core was corrupted by exposure to the Darkness
Beyond Time.) During one of his music sessions, Amplitude suddenly
found himself feeling the music like never before. Pouring
Ultramind is particularly hostile towards the Metamen
himself into the song like never before, he achieved the per-
of earth, considering them far inferior to his ideal Mithran.
fect guitar riff, one that was long, loud and could be heard
He has kidnapped hundreds of Metamen over the years in
for miles. When he stopped his spontaneous solo, everyone
order to study their DNA and discover the secret of human
in the nightclub was dead. Amplitude’s Metaman genes had
evolution – towards the goal of engineering humanity
awakened.
into a new Mithran race. On numerous occasions, he has
attempted both to destroy all Metamen and to transform John found himself possessed of tremendous powers
humanity into ‘purified’ reincarnations of Mithrans. He to manipulate sonic energy. The initial crime spree that fol-
flatly refuses to listen to any argument that his behavior lowed was something that London was ill prepared to deal
is illogical. with. The International Crime League then dispatched Am-
plitude to deal with Splotch over in the United States, where
Ultramind’s android bodies take the form of gray-
the neophyte supervillain proved unprepared for the wise-
eyed and white-haired men in their early sixties. These
cracking hero. Amplitude’s supervillain career was a mixture
androids are physically formidable with Mithran organic
of failure and success. While the International Crime League
matter incorporated into their makeup. His computer
managed to keep him from spending too much time in
program form appears on the screen as a glowing blue
prison, they routinely used him as a distraction for superhe-
fire. In either form, Ultramind’s voice is echoing and un-
roes. Amplitude grew sick of ending up in pointless brawls
naturally deep.
with superheroes that outgunned him. Worse, he was often
ordered not to kill the heroes he fought. The local Crime
Super Powered Thugs and League bosses felt that the death of a superhero would
Costumed Crooks bring down a whole army of them on their operations.

Not all villains in the world are interested in world Finally, Amplitude finally grew sick of it and proceeded
domination. Some of them just want cash or have a to liquefy the brains of his last employer. He would have
much narrower focus like raising hell or killing all Meta- ended up dead if not for the intervention of Kenneth Kane,
men. These smaller goals do not make them less evil the secret identity of the villainous Death Mask III. The head
than individuals like Death Mask III or General Venom. of SpartaCorp had been secretly responsible for Amplitude’s
As a general rule, Super Powered Thugs and Costumed initial transformation and saw potential in the murderous
Crooks tend to have fewer resources and do their dirty crook. Thus, Amplitude made his transition from mid-level
work in person. They may have henchmen and even super-crook to mid-level super-terrorist.
organizations at their disposal but prefer to get their
hands dirty in person. As a hired killer for P.H.A.N.T.O.M., Amplitude murders
a far higher quality of individual than he did for the Inter-
Superpowered Thugs and Costumed Crooks are the national Crime League. Amplitude no longer has to worry
kind of villains that heroes confront in their day-to-day about little things like collateral damage or drawing down
life and are often members of criminal syndicates like the wrath of superheroes. Amplitude is wanted in a dozen

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countries for a body count in the mid-three figures. Accord- often hides behind sunglasses to avoid undue attention.
ingly, his fees are six digits or higher. As a Metaman, he’s also John is tall and well built but rarely pays much attention
been known to freelance for the Gene Nation but finds their to self-maintenance.
Metaman supremacist rhetoric creepy.
Ironically, Amplitude has never fought Jack Union III
Amplitude despite each feeling the other “stole his look”. 
Real Name: John Bridges
Alias: Adam, Supermind, The Oversoul Battle Czar
Identity: Public
As a committed atheist from a young age, Urielus
Base of Operations: Private Yacht found himself uncomfortable with the deeply religious
Height: 6’2” society on his home world of Mithran. He dealt with these
Weight: 180lbs feelings of alienation by becoming part of the Mithran
Occupation: Heavy Metal Musician/Killer for Hire Interstellar Diplomatic Corps and helping the Mithran
Affiliation: P.H.A.N.T.O.M. freelancer
establish peaceful contact with other worlds.
Eyes: Blue Urielus was on a deep space mission, reconnoitering
Hair: Black the planet Earth to ascertain if it was ready for contact,
Power Level: 14 when his ship malfunctioned. He crash-landed near the
STR DEX CON INT WIS CHA
Tunguska River in Siberia in 1908. Suffering from amnesia,
he was adopted by a family of Russian peasants, who were
14 16 12 14 13 15
amazed at his tremendous physical prowess and urged
+2 +3 +1 +2 +1 +2 him to go to Moscow. Sadly, Urielus missed the entirety of
Toughness Fortitude Reflex Will Russian involvement in World War 1 by the time he finally
+16/+11*/+6**/+1*** +7 +10 +8 ventured out.
* Flat-Footed **without Force Field ***Flat-Footed and without Force Field Recruited by Joseph Stalin after the Revolution, Battle
Skills: Bluff 6 (+8), Concentration 8 (+9), Drive 6 (+9), Intimidate 10 (+12), Czar was tricked by the ruthless madman into serving as
Notice 4 (+5), Perform (music) 8 (+10), Profession (musician) 4 (+5), Search 8 an instrument of the State. With his contacts to the outside
(+10), Sense Motive 4 (+5) world carefully controlled, Battle Czar served faithfully as
Feats: Attack Focus (ranged) 2, Evasion 2, Defensive Roll 5, Dodge Focus 2, Taunt the secret weapon of Soviets during most of Stalin’s reign.
Powers: Sonic Control 13 (Power Feat: Blast 12, Force Field 10, Flight 5 (500 Discovering one of the gulags during a spontaneous trip
mph), Flaws: Must have sound around him), Super-Senses (auditory blind over the Soviet Union, Urielus realized he’d been lied to
sight, ultra-hearing) and privately arranged for Stalin to die a quiet death.
Combat: Attack +8 (melee), Attack +10 (ranged), Damage +2 (unarmed),
Rapidly replacing his previous naiveté and good
Damage +12 (sonic blast), Defense +12 (+5 flat-footed), Knockback -8,
Initiative +3 nature with cold-blooded pragmatism, Battle Czar be-
came a powerful force in the communist party. While he
believed strongly in a peaceful transition of the world to
The Foundation for World Harmony doesn’t consider
communism, he was utterly ruthless to the government’s
Amplitude anything more than hired muscle but they’ve
enemies. Battle Czar would have meant the fall of several
authorized their agents to use lethal force against him.
major Western governments to communism if not for the
Unfortunately, all the attempts to apprehend him so far
fact that the second Steel Commando and Manhattan
have failed. It is likely that someone with super powers
Project successfully discovered his weakness to Annihila-
is going to be needed to bring Amplitude. Unfortunately,
tion Zone radiation.
Amplitude is the kind of guy to hide behind a school bus
of children if it means saving his own neck. Battle Czar eventually recovered his memories of
Mithran during the Silver Age and became a dire enemy
John Bridges is a long, dark haired, chain-smoking Brit
of Divinos. Though he realized the fall of the Soviet Union
that wears a thick black long coat seemingly everywhere
was inevitable, Battle Czar was tireless in his efforts to prop
he goes. John is recognizable by the earring he keeps in
up the regime as long as possible. Divinos was forced to
his nose plus his unusual “sound wave” eyes, which he
actively intervene against Battle Czar during the invasion

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of Afghanistan, to prevent his fellow Mithran from slaugh- STR DEX CON INT WIS CHA
tering civilians. The discovery that his home planet had
18/38 10 18/38 10 12 12
been destroyed only further unbalanced him. By the time
of the Soviet Union’s dissolution, he was a joke to most +14 +0 +14 +0 +1 +1
citizens of the “new” Russia. Toughness Fortitude Reflex Will
+14 +14 +8 +11
All things come to he who waits, however. After the
Skills: Computers 4 (+4), Diplomacy 9 (+10), Intimidate 7 (+8), Notice 7 (+8),
disastrous Yeltsin administration, Battle Czar privately
Search 6 (+6), Sense Motive 6 (+7), Survival 9 (+10)
contacted his longtime enemy General Venom and the
Metaman supremacist known as the Red King. Offering Feats: Diehard, Improved Pin, Inspire 2, Leadership, Move-by Action, Power
Attack, Rage (+1 Increased Duration x5 rounds), Stunning Attack, Takedown
Mithran technology that humanity was now advanced
Attack
enough to understand, they privately made alliances with
him. Battle Czar has since assisted both individuals when Powers: Comprehend 2 (Languages), Cosmic Energy Control 9 (DC 24),
Enhanced Constitution 20 (+20 CON), Enhanced Strength 20 (+20 STR),
they had need of his superhuman abilities. In exchange,
Flight 8 (Speed: 2500 mph, 22000 ft./rnd; Power Loss (Cant use in low gravity
they have made him one of the richest men in Russia.
environment)), Immunity 10 (Aging, Life Support), Impervious Toughness
Battle Czar is playing the game of the capitalist while 10, Speed 4 (Speed: 100 mph, 880 ft./rnd), Super-Senses 4 (Extended (Type):
he advances Russia’s technology. In time, he envisions a Vision 1 (x10), Low-Light Vision, Ultra-Hearing), Super-Strength 11 (+55 STR
revived Project: Hammer will march an army of invincible carry capacity, heavy load: 4.9k tons; +11 STR to some checks; Power Loss (Can’t
Battle Czar clones out onto the world and institute a new use in low gravity environment))
communist Utopia. Until then, he privately supports the Attack Bonus: +12 (Ranged: +12, Melee: +12, Grapple: +26/+37)
Red Spider movement.
Attacks: Cosmic Energy Control 9, +12 (DC 24), Unarmed Attack, +12 (DC 29)
Battle Czar is compassionate, forgiving, helpful, kind, Defense: +9 (Flat-footed: +5), Knockback: -12
and patriotic. He truly believes himself to be the cham- Initiative: +0
pion of the workers with a true vision of how communism Drawbacks: Power Loss: Annihilation Zone Material (Moderate, Continuous
could better their lot. His commitment to the idea of Effect, loses 1 point from Attack, Defense, Strength and Constitution per round.
communism hasn’t changed, but he believes, like many, Flight and Super-Strength are unusable in its presence), Power Loss: Low Gravity
that the democratic system has failed and needs to be re- environments (Moderate, Continuous Effect, loses Flight and Super Strength
placed – and that he is the man to do the replacing. From powers)
his restored memories, Battle Czar knows that an ideal Languages: Mithran
communist society is possible because it used to exist on Totals: Abilities 20 + Skills 12 (48 ranks) + Feats 11 +Powers 126 + Combat 42
Mithran and he longs to build that sort of society on his + Saves 18 - Drawbacks 4 = 225
adopted home world. To this end, he will kill anyone who
gets in his way without mercy or regret. One should not underestimate the appeal of Battle
Czar to many in the former Soviet Union. Even die-hard
Battle.Czar
dissidents have a soft spot for the Mithran. His record
Real Name: Urielus of unselfish heroism is undeniable. Few suspect that
Alias: The Man of Iron, The Supreme Soviet, The Battle Czar has since turned to terrorism in order to
Worker’s Warrior turn back the clock and revive the U.S.S.R.
Identity: Public
Base of Operations: Siberian Laboratory/Fortress Big Game Hunter
Height: 6’2”
Weight: 280lbs Every family has its black sheep, even one as noble
as the Grayhaven lineage. Elias Grayhaven was born in
Occupation: Demagogue/Ex-Soviet Superhero
Great Britain but spent much of his early life in the Lost
Affiliation: None World. From the very beginning, it was clear that Elias
Eyes: Blue was different from the other members of his family. 
Hair: Black
For them, the Jungles of the Antarctic paradise
Power Level: 15; Power Points Spent: 225/225
were home. For Elias, he was a creature of civilization as

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much as the wild. Where they saw a verdant land to be when the time is right. So far, his sister has managed to
protected, Elias only saw natural resources to exploit. repulse his operations there but it’s only a matter of time
before he launches a full-scale attack. Elias believes hunt-
This didn’t mean that Elias lacked the skill of his family, ing down his family will be the greatest hunt of them all.
on the contrary, he excelled in the divergent environmen-
tal conditions to be found there. The young man swiftly Big.Game.Hunter
mastered every weapon they put in his hands. The entire Real Name: Elias Grayhaven
family was quick to comment on his cunning and believed
Identity: Private
they had found the perfect heir to help them protect the
land’s indigenous people.  Base of Operations: Luxury Estate
Height: 5’11”
Elias’ first assignment was to stop a strip mining oper- Weight: 165lbs
ation being carried out by SpartaCorp, which he did, kill-
Occupation: Assassin/Diplomat
ing every single miner in the process. Elias was surprised
when his sister, Lady Jennifer Grayhaven, spoke of it as a Affiliation: None
gross atrocity. Eyes: Brown
Hair: Black
Cast out of his family, Elias burned with a need for re-
Power Level: 11
venge. He did not spend much time wandering the wild,
however. Death Mask III, annoyed at the destruction of his STR DEX CON INT WIS CHA
operations had gone to investigate the disaster. Recogniz- 16 24 14 16 16 14
ing talent where he saw it, he recruited Elias and offered +3 +7 +4 +2 +3 +2
him a job within P.H.A.N.T.O.M. as a ‘problem solver.’ Toughness Fortitude Reflex Will
The past ten years of service to P.H.A.N.T.O.M. have +7/+4* +8 +11 +9
been quite lucrative for Lord Elias Grayhaven (his title is * Flat-Footed
recognized by Ruritania but not Great Britain). Now the Skills: Climb 8 (+11), Diplomacy 8 (+10), Drive 10 (+17), Handle Animal 10
diplomat for Ruritania at the United Nations, Elias makes (+12), Intimidate 8 (+10), Knowledge (Demolitions) 8 (+10), Knowledge
the most of his diplomatic immunity. The Foundation (Streetwise) 8 (+10), Knowledge (Tactics) 4 (+6), Languages 4 (Arabic, French,
for World Harmony suspects he works as an assassin for Russian, Japanese), Notice 10 (+13), Pilot 4 (+11), Profession (Assassin) 4 (+7),
Death Mask III but have so far been unable to prove it. Profession (Hunter) 8 (+11), Search 10 (+12), Sense Motive 8 (+11), Sleight of
Hand 4 (+11), Stealth 10 (+17), Survival 10 (+13), Swim 8 (+11)
Hunting is still the favorite hobby of Elias Grayhaven Feats: Accurate Attack, Assessment, Attack Focus (Ranged) 4, Defensive Attack,
but he’s long since grown bored of regular game. While Defensive Roll 3, Dodge Focus 3, Elusive Target, Equipment 7, Evasion, Improved
he occasionally hosts parties where such exotic prey as Aim, Improved Critical (pistol), Improved Initiative, Move-by-Action, Power
a Tyrannosaurus Rex is offered as sport, the majority Attack, Precise Shot, Prone Fighting, Quick Draw, Skill Mastery (Bluff, Knowledge
of his exercises are against human beings. He has even (demolitions), Stealth, Survival), Sneak Attack, Takedown Attack, Uncanny Dodge
purchased an island in the Caribbean that used to belong (visual)
to another hunter with similar leanings.  Given Elias’ great Powers: Device 1 (Artificial Eye)
skill, these ‘hunts’ are little more than excuses to murder Device: Artificial Eye (Immunity 2 [Dazzle], Super-Senses 2 [Infra-vision, Low-
people in horrible ways. Light Vision], Hard to lose)

  On those occasions when Big Game Hunter truly Equipment: Customized Business Suit (+2 Toughness), Flash Bangs (Dazzle 4
Visual and Auditory), Smoke Bombs (Obscure 4, Visual, Continuous), Twin Custom
wants some sport, he arranges for the purchase and re-
Made Super-Pistols (+5 damage, Power Feats: extended range), camouflage
fitting of an area to become an arena filled with exotic clothing [for target environment], plus ten points of other equipment
animals and traps. Then Elias attempts to find and capture
Combat: Attack (Melee) +10, Attack (Ranged) +14, Grapple +13, Damage +3
the loved ones of a superhero. Big Game Hunter then
(unarmed), Damage +5 (pistols, 19-20 critical, 250 ft. range), Defense +15 (+6
lures them to his arena to hunt.  flat-footed), Knockback -3, Initiative +11
Elias has not given up on his desire to conquer the
Lost World, despite all the years that have passed. He has Elias Grayhaven is a fetching man in his mid-thirties.
assembled a host of backers to invade the Antarctic region He tends to dress in fashionable ‘Great White Hunter’

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attire from the 19th century with a leopard print choker


Black.Dragon
around his neck. Despite his affable demeanor, Big Game
Hunter has a body like a trained killing machine. His left Real Name: Hector Santana
eye is a cybernetic replacement, having lost his real one Identity: Private
to Splotch during a hunt. Base of Operations: Nomadic
Height: 5’8”
Black Dragon, Jokester Ninja Weight: 164lbs
Occupation: Professional Assassin
Black Dragon is the title for the ultimate killer of the
Affiliation: Any but the Black Hand
Black Hand. To achieve the title, you must fulfill two great
tasks: you must have passed to the highest rank of assas- Eyes: Brown
sins in the organization and then you must kill the current Hair: Black
Black Dragon in the Pit of Skulls. The current holder of the Power Level: 10
title is a rogue and loose canon that doesn’t work for the STR DEX CON INT WIS CHA
Iron Khan or anyone else. As the clock ticks down on his 20 20 16 14 14 14
slowly diminishing life, Black Dragon becomes more and
more unstable. +5 +5 +3 +2 +2 +2
Toughness Fortitude Reflex Will
Hector Santana is a Mexican-born orphan whom spent +7/+5* +8 +13 +8
most of his early years in varying degrees of poverty. At the
* Flat-Footed
age of six, he was picked up by Black Hand child-snatchers,
who brought him to their training Khanate and molded Skills: Acrobatics 10 (+15), Bluff 8 (+10), Concentration 10 (+12), Disguise
him into the perfect assassin. Out of a class of thirteen kid- 8 (+10), Escape Artist 10 (+5), Disable Device 8 (+10), Intimidate 8 (+10),
napped children, he was one of the three to survive. Language 8 (English, French, Korean, Italian, Japanese, Portuguese, Russian,
Spanish), Notice 8 (+10), Profession (Assassin) 4 (+6), Search 6 (+8), Sense
Hector eventually became one of the elite ninjas of the Motive 8 (+10), Stealth 10 (+15)
Black Hand before returning to the world he left behind. Feats: Accurate Attack, Acrobatic Bluff, Blind fight, Critical Strike, Defensive
There was little a hardened killer and warrior of the orga- Attack, Defensive Roll 2, Elusive Target, Equipment 6, Grappling Finesse, Improved
nization could have in common with those of the peaceful Critical (katana), Improved Critical (rifle), Improved Defense, Improved Disarm,
world outside. Yet, even a monster can fall in love. Hector Improved Initiative 2, Improved Sunder, Improved Throw, Improved Trip, Instant
slaughtered all of his targets but one: Lisa Lee, a hard but Up, Power Attack, Prone Fighting, Redirect, Stunning Attack, Takedown Attack,
Taunt, Uncanny Dodge (mystic)
beautiful police detective in Hong Kong. Lisa had discov-
ered a Black Hand heroin smuggling ring and had man- Powers: Regeneration 6 (+6 Recovery Bonus), Super-Senses 2 (danger sense
aged to elude the local assassins. Black Wing, an associate [auditory], ultra-hearing)
of Lisa from a former adventure, helped Hector fake her Equipment: Commlink, Customized Costume (+2 Toughness), Grapple Gun
death, after destroying the ring. (Super-Movement [swinging] 1), Katana (+3 damage), 2 Pistols (+3 damage),
Rifle (+4 damage), 10 Shuriken (+1 auto fire damage), Utility Belt: Flash Bangs
This action of charity and good will would come back (Dazzle 4 Visual and Auditory), Glop Grenades (Snare 4, Ranged), Knock out
to haunt Hector. When he finally killed the previous Black Grenades (Stun 4, Ranged), Smoke Bombs (Obscure 4, Visual, Continuous), 7 point
Dragon and assumed his place as master assassin of the of other equipment 
Iron Khan, he became an object of jealousy. Rivals in the or- Combat: Attack +13, Grapple +18, Damage +5 (unarmed), Damage +8
ganization discovered his act and demanded that he fulfill (katana), Damage +3 (pistols), Damage +4 (rifle), Defense +11 (+6 flat-footed),
his duty by killing her.  Knockback -3, Initiative +13

Black Dragon chose the path of the hero and stood Black Dragon made no secret of the fact he was mo-
against his own organization. Black Wing and other su- tivated purely by money since abandoning his honor.
perheroes willingly aided him in many of his early fights. Black Dragon even accepted genetic modification from
Unfortunately, they failed to realize that Hector Santana P.H.A.N.T.O.M. Though the Black Hand has never stopped
was still a murderous assassin. Black Dragon was routinely hunting him, they‘ve lightened up in their hunting ef-
hired to kill or humiliate superheroes and his relations with forts since he sent their second highest-ranking assassin
them quickly soured. 

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back in a shipping crate. It seems time will do the job of individuals he’s killed to continue his experiments is
that the Black Hand can‘t, however. enough to guarantee that no one would ever release him
from prison either. 
Black Dragon’s genetic modifications are being
rejected after years of overuse and have given him ter- Doctor.Necros
minal cancer. Hector is currently treating the condition Real Name: Ebeneezer Necros
with noxious chemicals that do not impede his fighting
Identity: Public
abilities in the slightest. These expensive treatments have
more or less enslaved him to the organizations that can Base of Operations: Underground Laboratory
provide them.  Height: 5’6”
Weight: 245lbs
Hector Santana is a remarkably bizarre character to
Occupation: Mad Scientist
fight. He constantly cracks witticisms during fights. These
include speculation about the sex lives of superheroes, Affiliation: None
talking about pop culture, questioning some of the more Eyes: Brown
surreal issues about superhero fights (“Who DOES repair Hair: Black
these problems anyway?”), and asking personal questions Power Level: 10; Power Points Spent: 147/150
from his opponents.  STR DEX CON INT WIS CHA
This helps distract his opponents in addition to amus- 10 13 10 27 20 10
ing the ninja. Freedom from the Black Hand has resulted +0 +1 +0 +8 +5 +0
in the ninja gaining a new lease on life and he’s a complete Toughness Fortitude Reflex Will
bon vivant. Black Dragon refuses to kill his superhero op-
+0/+7 +4 +6 +9
ponents from a distance, preferring to give them a fight-
ing chance after the help they gave him. Black Dragon is Skills: Computers 8 (+16), Disable Device 8 (+16), Investigate 4 (+12), Notice
5 (+10), Sense Motive 8 (+13), Craft (chemical) 4 (+12), Craft (electronic) 5
a canny and intelligent fighter that uses the environment
(+13), Craft (mechanical) 8 (+16), Knowledge (life sciences) 5 (+13), Knowledge
around him to its maximum advantage. 
(physical sciences) 6 (+14), Knowledge (technology) 10 (+18)
Black Dragon’s fighting style is a stylistic and over- Feats: Beginner’s Luck, Eidetic Memory, Improvised Tools, Inventor, Luck, Master
the-top form of kung fu that is aided by his superpowers. Plan, Improved Grapple
He employs gadgets like smoke bombs, sonic grenades, Powers: Hydra Suit (Device 12) (hard to lose), Additional Limbs 3 (5 extra
special stick pads that allow him to cling to walls, knock limbs, Feats: Improved Grapple), Super-Movement 3 (Wall-Crawling 1 (half
out darts, and gas balls to inhibit his opponents. He is not speed), Slow Fall, Swinging), Super-Strength 8 (+40 STR carry capacity,
averse to using lethal force against “mooks” and carries a heavy load: 12.8 tons; +8 STR to some checks), Tentacle Strike (Strike 7) (DC
pair of twin automatic pistols. This is in addition to his fa- 22), Deflect 6 (Deflects: All Ranged Attacks), Protection 7 (+7 Toughness;
Impervious)
vorite weapons; pair of Japanese swords that he believes
are enchanted (they‘re not). Attack Bonus: +9 (Ranged: +9, Melee: +9, Grapple: +9/+17)
Attacks: Unarmed Attack, +9 (DC 15), Tentacle Strike (Strike 7), +9 (DC 22)
The only superhero that Black Dragon will not ac-
Defense: +7 (Flat-footed: +4), Knockback: -7
cept a contract on is Black Wing II, though not out of any
Initiative: +1
sense of gratitude. It is because Alexander Timmons curb
stomped him in their last encounter and promised to kill Languages: Native Language
the ninja if he ever saw him again. Totals: Abilities 30 + Skills 18 (71 ranks) + Feats 6 + Powers 48 + Combat 32 +
Saves 13 + Drawbacks 0 = 147

Doctor Necros, Multi-Armed Madman


Originally a member of the John Smith Society,
Doctor Ebeneezer Necros is proof that not every scien- Ebeneezer was not well-liked by any of his colleagues.
tist is satisfied with the allure of tremendous wealth. Doc- He was egotistical, temperamental and even physically
tor Necros could have made billions through legitimately violent on occasion. Focused on discovering a way to
marketing his inventions but chose instead to criminally increase his own intelligence further, he created a
pursue his scientific studies and simply steal the money device that would contact the Annihilation Zone and
he required to carry on his research. The sheer number artificially enhance his brainwaves. With the assistance

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of a disguised James Moriarty V, Ebeneezer succeeded tendrils that end in snapping beaks. This allows him to
in making a mental connection with an Entropic Master, fight off attackers, scale walls, and do the work of multiple
which drove him mad. After this minor setback, Eb- scientists in his laboratory. He is also willing to endanger
eneezer murdered his way out of the asylum and started innocents to guarantee his success or distract his enemies
his criminal career. When he discovered there was a lu- long to escape.
crative market for amoral scientists, he sold his services
to organizations like the International Crime League and Doctor Necros is a pudgy individual in his early six-
UNITY. Ultimately, all of his profits were funneled back ties. The insane scientist has long white hair and a bushy
into his increasingly surreal and dangerous experiments. unkempt beard. He wears a pair of goggles over his face
Doctor Necros is too unstable to work for any organiza- and usually is dressed in a combination of military uni-
tion full time but has developed a bulletproof reputation.  form and lab coat. It is not uncommon for his lab coat to
be splattered with various chemicals and gore. Doctor
Despite having been driven mad by his Annihilation Necros’ Hydra Suit gives him the impression of a giant
Zone experiment, he succeeded in his ultimate aim. In ad- spider and he often uses the four tendrils to travel around
dition to his already formidable intellect, Doctor Necros at amazing speeds.
has since become an expert on nearly every single sci-
entific subject in the world. Biology, Botany, Electronics,
Emerald Dragon, Deadly Martial Artist
Engineering, Genetics, Mathematics, Medicine, Physics,
and Robotics are merely different branches of the same Sun Lin is the daughter of the Iron Khan. Almost from
field of study thanks to his enhanced brain. He is driven birth, Sun Lin was filled with a hatred that even the Iron
by his insatiable curiosity and his willingness to disregard Khan could not tame and killed most of the suitors he
all ethics in his pursuit of knowledge. selected for her.
Doctor Necros tends to steal in order to fund his ex- Once the Iron Khan established his control over
periments but also has been known to rob laboratories China, Sun Lin became his most devoted agent. In the
of the equipment he needs. Doctor Necros is not above past, the idea of employing a woman as an assassin or
kidnapping fellow scientists and forcing them to work spy was simply unheard of and the Iron Khan used her
on his projects. He is a vengeful and jealous sort who is to slay many opponents that might have endangered his
also known to raise havoc whenever he feels his scientific immortal reign.
genius has been slighted. He has attempted to murder his
former lab partners on several occasions for their inability The Emerald Dragon, as her father’s servants called
to acknowledge his superiority. her, was not content to be her father’s lackey. Bribing and
seducing her way into learning the greatest of martial
 Ebeneezer Necros is considered less of a threat than arts, she envisioned a day that she might overthrow her
Death Mask II or the Iron Khan by most superheroes. father. Several times, she was actually successful in slay-
Unfortunately, the very insanity that prevents him from ing him but fanatics in her father’s service always made
making long-term plans also makes him more dangerous. sure that he was restored to life.
He is fully capable of making a device that can hijack the
United States’ nuclear arsenal and using it to avenge a mi- The Iron Khan, of course, knew of his daughter’s
nor slight. It’s also possible that an invisible hand guides treachery but felt a fatherly affection for his daughter
his experiments. Doctor Necros has been known to slip anyway. Indeed, he felt that she provided some of the
into periods of schizophrenia where he talks to invisible few amusements that were available to a man that had
entities that instruct him in certain tasks. Whether these conquered the entire known world. The Iron Khan did,
are his secret Entropic Masters trying to bring themselves however, put a spell on her to prevent her from mother-
into this dimension or simply the product of his deluded ing any heirs that might challenge him.
psyche is anyone’s guess.
The modern era proved problematic for both the Iron
Doctor Necros has repeatedly clashed with both Khan and Emerald Dragon. The criminal network of James
Splotch and Ultimatum, who consider him a dire threat. Moriarty and his descendents proved to be equal to the
While the mad scientist is no physical match for most Black Hand. Even more discouraging was an ever more
heroes, he has invented a Hydra Suit gives him metal talented array of heroes emerging to oppose Sun Lin (or
her father’s) plans.

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Sun Lin is a stunningly gorgeous Chinese woman who


Emerald.Dragon
appears to be in her mid-twenties. She prefers dressing in
Real Name: Sun Lin her fighting attire of emerald silks. Her body movements are
Identity: Public a combination of lethal and seductive and she constantly
Base of Operations: Wandering seeks new forms of pleasure in addition to new martial arts
Height: 5’6” techniques. She is omnivorous in her sexual tastes.
Weight: 110lbs
Occupation: Martial Artist Frankenstein, Split Personality
Affiliation: Black Hand Monster
Eyes: Green   Yes, that Frankenstein. The story of Frankenstein’s
Hair: Black Monster is easy enough to summarize. A mad scientist
Power Level: 12 attempts to create life from the dead. The monster is
STR DEX CON INT WIS CHA initially innocent but loneliness eventually drives the
17 22 16 12 12 14
creature mad and causes him to seek revenge against
his creator. Ultimately, Frankenstein and his monster are
+3 +6 +3 +1 +1 +2 both destroyed by their mutual obsession with one an-
Toughness Fortitude Reflex Will other and are lost in the Arctic. Unfortunately, the story
+11/+7* +8 +13 +8 does not end there.
* Flat-Footed
Victor Frankenstein was not as dead as originally be-
Skills: Acrobatics 10 (+16), Escape Artist 4 (+10), Intimidation 8 (+10), lieved by the sailors that narrated the events to Mary Shel-
Language 4 (English, Korean, Vietnamese), Profession (Assassin) 4 (+5), ley. He was brought to the Lost World, where the Monster
Profession (Crime Lord) +8 (+9), Survival 10 (+11), Stealth 8 (+14) had made his home and nursed back to help by a group
Feats: Accurate Attack, Acrobatic Bluff, Attractive, Assessment, Blind fight, of mystics. The Monks of the Hidden Circle proceeded to
Chokehold, Critical Strike, Defensive Attack, Defensive Roll 4, Elusive Target, teach Victor about their hidden arts while the Monster
Grappling Finesse, Improved Critical (unarmed), Improved Defense, Improved found peace for a time.
Disarm, Improved Grab, Improved Grapple, Improved Initiative 2, Improved
Sunder, Improved Throw, Improved Trip, Instant Up, Power Attack, Prone Fighting, The character of Victor Frankenstein was a fundamen-
Redirect, Stunning Attack, Takedown Attack, Trance, Uncanny Dodge (mystic) tally evil one. Growing obsessed with the fact he was ag-
Powers: Blast 5 (Ki Fireball), Immunity 1 (aging), Protection 4, Strike 5 ing to death while his creation lived on in perfect health,
(pressure points; Power Feats: Mighty), Super-Senses 3 (danger sense [auditory], Victor began to plot a way to preserve his essence. 
low-light vision, ultra-hearing)
Combat: Attack +16, Grapple +22, Damage +8 (unarmed), Damage +5 (Ki Utilizing the arts of the Monks of the Hidden Circle, he
Fireball), Defense +13 (+7 flat-footed), Knockback -5, Initiative +14 transferred his consciousness into the Monster’s mind and
took control of its nearly unstoppable body. He had not
Having assumed command of the Black Hand’s daily reckoned on the fact that the Monster had himself stud-
operations, the Emerald Dragon is now the most feared ied the arts of the Monks and would be able to preserve
woman in Asia. She hates the fact that her operations are his consciousness and their struggle for control of the
now forced to take second place to P.H.A.N.T.O.M.’s master monster continues to this day. The composite creature of
plans. The Emerald Dragon satisfies her anger by forcing Frankenstein is now divided into the Doctor and the Mon-
unwanted P.H.A.N.T.O.M. agents to fight her to the death. ster. These two sides have both imperiled mankind since
its creation. One of the composite Frankenstein’s first acts
The Emerald Dragon is now one of the most feared was to destroy the Monks that had given it refuge. 
martial artists in the world but she is not satisfied with such
a title, seeking ever-greater techniques that will allow her The science that created the Monster was something
to permanently kill of her father. The Iron Khan dismisses that tapped into other dimensional energies mixed with
her quest as irrelevant, believing that if she were ever go- half-understood alchemical texts that Victor Frankenstein
ing to succeed in finding such power then she would have incorporated into the process. These energies have slowly
found it long ago (or he would have). Nevertheless, she made Frankenstein stronger and stronger.
continues to fight ever more worthy opponents.

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The Children of Frankenstein tend to be much more


Frankenstein
evil and loyal than the Monster. Victor envisions his crea-
Real Name: The Monster/Victor Frankenstein tures eventually inheriting the Earth. The Doctor usually
Identity: Public takes over after extended periods of calm, making anger
Base of Operations: Nomadic the best tool the monster has for remaining in control.
Height: 7’2” Frankenstein is a white skinned corpse with dozens of
Weight: 385lbs scars visible on every part of his body. The giant seems
kept together with stitches more than anything else. His
Occupation: Mad Scientist/Outcast
body is hugely disproportioned with massive muscles
Affiliation: None that give him the shape of a giant gorilla. The monster’s
Eyes: Blue/Green hair is a variety of colors, each fragment coming from a
Hair: Blonde/Black/White different corpse.
Power Level: 13
He dresses in the clothes he’s managed to scavenge
STR DEX CON INT WIS CHA from the refuse of humanity but has very little care to-
38/22 10 38 18 12 12 wards his appearance. When the Doctor is in control, he
+14 +0 +14 +4 +1 +1 often forces tailors to produce for him more suitable attire.
Toughness Fortitude Reflex Will
+14 +14 +4 +6 Godfather Gorilla,
Skills: Intimidate 9 (+10), Language 2 (English, German), Knowledge (arcane Intelligent Ape Don
lore) 4 (+8), Knowledge (life sciences) 8 (+12), Medicine 10 (+14), Notice 7
(+8), Profession (Doctor) 6 (+7), Search 6 (+10), Sense Motive 6 (+7), Survival
Godfather Gorilla was once Anthony “Fat Man”
10 (+11) Moretti, the meanest crook in Falconcrest City. Moretti
managed to stay on top of the unstable pecking order by
Feats: Chokehold, Fearsome Presence, Improved Grapple, Improved Initiative,
Improved Pin, Instant Up, Power Attack, Rage, Ritualist
constantly playing the various factions in the city against
one another. He was also one of the first crime lords to
Powers: Enhanced Constitution 20, Enhanced Strength 16, Immunity (Aging,
start using superhuman enforcers and made early deals
Cold and Heat Damage, Fatigue, Pressure), Impervious Toughness 10, Leaping 9
(x1,000), Super Strength 8 (heavy load: 800 tons)
with P.H.A.N.T.O.M. that paid exceptional dividends.
Combat: Attack +10, Grapple +32, Knockback -12, Damage +14, Defense +6, It all came crashing down for Anthony when he made
Initiative +4 the mistake of crossing the wrong party and attempted
to betray General Venom to his P.H.A.N.T.O.M. patrons.
The Monster is usually the dominant half. The mon- The revolutionary leader killed all of Death Mask II’s as-
ster, or Adam as he calls himself, is very intelligent but sassins and then killed all of Anthony’s bodyguards. An-
lives a primitive life. He loathes humanity and gives an thony thought he could talk his way out of the General’s
ugly death to those that offend its sensibilities.  wrath but was rewarded for his betrayal with an energy
blast to the chest.
The Monster is possessed by an uncontrollable rage
that spirals into hours of destructive behavior when Anthony’s remains were then carted off to Doctor
provoked. Thankfully, he does not go out of his way to Necros, who worked feverishly through the night to pre-
torment humans and indeed actively avoids them for the serve his Anthony’s brain and transplant it into the body
most part. The only time he sneaks into civilization is for of a gorilla. The doctor insisted that this measure was
books, tools, food, or other things to assuage his bore- only temporary but Anthony’s initial horror was so great
dom. Those humans that do not torment him because of that he tried to have the scientist killed, destroying any
his appearance are left unmolested. The Doctor half of chance he had of returning to a human body. Since that
his body is another matter entirely. Victor Frankenstein is time, Godfather Gorilla has slowly built up his network of
as ambitious and insane as ever. An utter genius, he uses killers and informants. At first, Godfather Gorilla relied on
his time in control of the body to continue his research trusted lieutenants to ‘front’ him but he’s since become
into creating life. The modern age has allowed him to add something of a mythic figure in the Underworld. Those
knowledge of cybernetics, genetics, cloning, and Meta- who might question following an intelligent talking ape
men theory to his already considerable well of learning.  in the Mafiosi have found themselves tossed into the

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crime lord’s pit of carnivorous gorillas. With the help of stereotypical idea of a mob boss and is unabashedly in
several supervillains more interested in making money love with money, power and legitimacy. The later, he can
than world domination, Godfather Gorilla has since built only achieve through front men. He’d dearly love to re-
himself a massive criminal empire. turn to human form but would be unwilling to give up the
power he’s accumulated as one of the International Crime
Godfather.Gorilla League’s Major Bosses. Most have become so accustomed
Real Name: Anthony Moretti to the idea of a ‘monkey kingpin’ that they would view his
Identity: Private return to ‘mere mortal’ status as a sign of weakness.
Base of Operations: Crime Ape, Ganglord Gorilla, The Simian
Godfather Gorilla always surrounds himself with a
Soprano
horde of followers that he’s had genetically empowered.
Height: 6’4” Disturbingly, Godfather Gorilla is married and has two
Weight: 638lbs children. While it is best not to think of his marriage, his
Occupation: Mob Boss two children are products of his human days and hate
Affiliation: International Crime League him with a fiery passion. 
Eyes: Black The ape-like gangster prefers to wield a machine
Hair: Black gun modified by Thran technology in battle. This gun has
Power Level: 10 been constructed to resemble a Prohibition-era Tommy
STR DEX CON INT WIS CHA gun. Godfather Gorilla also disguises weapons in bananas
25 13 24 21 21 20
and other ‘silly’ objects.

+7 +1 +7 +5 +5 +5
Mister Hoppy, Near-Omnipotent Demon
Toughness Fortitude Reflex Will
+9 +9 +6 +8 The media treat Mister Hoppy as a cute, lovable, and
Skills: Bluff 5 (+10), Diplomacy 4 (+9), Gather Information 6 (+11), Intimidate surreal character from another dimension with a penchant
8 (+13), Knowledge (Business) 6 (+11), Knowledge (International Crime League for pranks. This is all true, except they neglect to mention
Secrets) 5 (+10), Knowledge (Streetwise) 10 (+15), Notice 5 (+10), Sense that the dimension that Mister Hoppy hails from is Hell. 
Motive 5 (+10)
The gender-bending, shape-shifting, crazy imp is
Feats: Attack Specialization (Unarmed) 2, Chokehold, Connected, Contacts,
Defensive Roll 2, Diehard, Dodge Focus 2, Fearsome Presence, Improved Block capable of being harmless or malevolent in turns. Mister
2, Improved Critical (Unarmed), Improved Grab, Improved Grapple, Improved Hoppy is not even his real name. Mister Hoppy has also
Initiative, Improved Pin, Master Plan, Minions 5 (Bodyguards), Power Attack, been known to also go by the names Buster, Doctor Fuzzy,
Rage, Takedown Attack, Well-Informed Harvey, or any number of other aliases.
Powers: Device 5, Impervious Toughness 4, Super Strength 1 (heavy load:
Mister Hoppy will occasionally remark in his nonchal-
1,600lbs)
ent and chipper way that he’s the son of the Devil. On other
Devices: Explosive Toxic Banana (Nausea 3 [Area]), Thran Repeating Laser occasions, he claims to actually be the Devil or the ghost
Machine Gun (Blast 8)
of John Lennon. His origin is something he’s eager to hide.
Combat: Attack +7 (+11 Unarmed), Damage +7 (unarmed), Damage +8
(Machine Gun), Defense +8 (+10 Dodge), Initiative +5 Astute students of the occult might know that Mis-
ter Hoppy is actually the demonic half of Merlin. Mister
As the current reigning boss of the International Crime Hoppy was cast into Hell when Merlin was baptized as an
League, Godfather Gorilla is one of the most powerful infant. From there, Mister Hoppy slowly worked his way
men in the world. Unfortunately, he answers to an almost up from the ranks of the demonic masses to become the
equally powerful Committee of Sub-Bosses that wield most powerful spirit in Hell.
nearly as much authority as he. The gang lord of Apes
must constantly struggle to preserve his position. This is The anthropomorphic animal says that he’s not
made difficult by the personal threat that Black Wing and motivated by the desire to destroy humanity like other
Splotch post to him and his businesses. Godfather Go- demons; he enjoys humans far too much to see them an-
rilla is a cultivated gentlemen whom acts like everyone’s nihilated. Nevertheless, Mister Hoppy devotes the better
part of his existence to toying with mankind.

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Mister Hoppy is capable of wielding immeasurable


powers over reality and creation but he is not omnipo-
tent. Anything beyond a city level of effect is something
that’s well beyond his normal abilities. Ironically, many of
his more ‘serious’ quests revolve around gaining greater
magical power, power he feels Merlin cheated him out of.
These limitations do not apply in Inferno, where Mister
Hoppy‘s power is infinite.

Mister.Hoppy
Real Name: Mister Hoppy
Alias: Too many to list
Identity: Public
Base of Operations: Hell
Height: Bigger than a bread box.
Weight: That would be telling.
Occupation: The Devil
Affiliation: None
Eyes: Blue
Hair: White
Power Level: X

Mister Hoppy’s typical pranks are cartoonish in nature


but disturbing in their destructive power. Mister Hoppy
could animate a building with no concern to its inhabit-
ant’s safety or he can remove someone’s bones without a crippled boy’s collection. Mister Hoppy is never banished
killing them.  for more than a year and a day, despite the best efforts of
those who seek to prevent his return.
The only exceptions to his almost indiscriminate ca-
pacity for mayhem are children, drunkards, and the insane. Merlin is the most frequent target for Mister Hoppy’s
For some reason Mister Hoppy refuses to involve them in wrath, even though the wizard has gone out of his way to
his ‘games.’ When he’s not torturing people, Mister Hoppy hide himself from his tormentor. Merlin refuses to have
often can be found hanging around them and soaking up anything to do with his diabolical sibling but likewise re-
their perspective on life. He’s been the imaginary friend to fuses to willingly aid in his capture. In truth, Merlin knows
countless people. that Mister Hoppy desires to merge with his brother in
order to achieve the omnipotence he craves. Thankfully,
The surreal character is impossible to beat in a straight
Merlin must be willing for this union to take place. After
fight and all attempts to confine him will fail. Items blessed
over a thousand years of pranks, the archwizard still hasn’t
by a religion have a rather nasty effect upon him, though.
given in but time is not something Mister Hoppy lacks.
If presented by a true believer, he is compelled to leave
Mister Hoppy can appear as anyone or anything but
if one fulfills a task. These tasks are always Herculean in
usually appears as a male or female rabbit. Mister Hoppy
nature but never against the morality of the performer.
has a habit of rattling off allusions to pop culture and is
Unfortunately, this method of banishment only works
frequently found making references to Alice in Wonder-
once for each presenter.
land. However, mentioning Watership Down results in him
Tasks to banish Hoppy have included squeezing flying into a rage and becoming a gigantic Godzilla-sized
blood from a stone (Black Wing got Keith Richards to give monster. No one is quite sure why.
blood), stealing the fire from the gods (literally done so by
Athena), and finding a rare trading card that will complete

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Neptune, Mythological Mutant Whereas Varuna had experienced the fires of World
War II and fought against the Nazis as the heroic Aquarius,
Amal Dakkar is the direct blood descendent of Prince Amal Dakkar had little experience with them. Amal advo-
Dakkar, more commonly known as Captain Nemo. The cated using their superior Atlantean science to become a
younger brother of Varuna Dakkar by a matter of minutes, global power. Varuna attempted to rectify this by sending
Amal bitterly resented being cheated out of Atlantis’ Amal to study the surface dwellers ways at university. Un-
crown.  Amal decided to distinguish himself by taking the fortunately, Varuna selected Paris during the late nineteen
opposite side of his brother in most Atlantean disputes. sixties. Here he was caught up in the tremendous fervor
There were never more bitter disputes between them for political change and became the Globalist’s lover.
then in regards to what to do about the surface dwellers
of the world. Returning to Atlantis with a newfound fervor, Amal
became obsessed with making the ocean kingdom part
Neptune of the surface world. Unfortunately, a bloodless military
Real Name: Amal Dakkar coup failed and Amal was banished into the wastelands
Identity: Public outside of Atlantis. There, Varuna aligned himself with
Base of Operations: Environ Submarine Base the Merrow and worshipers of the Entropic Masters.
Believing himself to be gaining the power of the god
Height: 6’
Neptune, Amal recited a heinous rite that imbued him
Weight: 180lbs with the power of Dagon.
Occupation: Underwater Conqueror
Affiliation: Sons of Triton/P.H.A.N.T.O.M. The newly restyled Neptune would first surface as an
eco-terrorist, destroying fishing ships, tankers and whal-
Eyes: Brown
ers. Neptune’s attempt to create a tidal wave to destroy
Hair: Black a coastal city was his first great defeat, when his brother
Power Level: 12 thwarted his plan. Aquarius was disgusted with his broth-
STR DEX CON INT WIS CHA er‘s inhuman plan and vowed to bring him to justice. They
20 16 14 14 15 15 would battle on a dozen more occasions with Neptune al-
ways managing to escape or rebuffing Aquarius’ attempts
+5 +3 +2 +2 +2 +2
to make peace.
Toughness Fortitude Reflex Will
+12 +7 +9 +7 Forming his own terrorist group during the mid-
nineties, calling itself the Sons of Triton, Neptune then
Skills: Bluff 8 (+10), Craft (mechanical) 6 (+8), Diplomacy 4 (+6), Knowledge
(Atlantis) 6 (+8), Language 4 (Atlantean, French, Merrow, Spanish), Notice 8 achieved his greatest ‘victory.’ Launching a brutal attack
(+10), Profession (Deep Sea Diver) 8 (+10), Search 4 (+6), Sense Motive 8 on Atlantis, Neptune murdered Aquarius’ wife Tethys and
(+10), Swim 8 (+11), Survival 8 (+10) his heir Theseus. Aquarius managed to repulse the at-
Feats: Attack Focus (Melee), Contacts, Defensive Attack, Evasion, Equipment 2 tack with the help of the Justicars but was utterly stricken
(Headquarters), Favored Environment (aquatic), Improved Grapple, Improved by the heinous acts. This resulted in what Neptune had
Initiative, Minions 20, Power Attack hoped with his brother turning against the surface world
Powers: Device 6 (Trident of Dagon), Liquid Form 16 (water, Concealment 9 that had sponsored him. Neptune knew that his brother
[visual, limited to underwater], Elongation 8, Immunity 11 (aging, life support, would become an outlaw and ultimately be defeated.
sleeping), Insubstantial 1 [permanent], Protection 10 [impervious], Strike 2
(mighty), Suffocate 8, Swimming 5)
Amal has spent the past eight years slowly rebuild-
ing his reputation amongst the world’s powers and the
Device: Trident of Dagon (Animal Control 5 [Extras: Area, Flaws: limited to aquatic
Sons of Triton. He is one of the few parties that are on
life forms], Blast 10 [lightning], Blast 10 [water], Strike 5 [Power Feats: Mighty],
Easy to lose)
reasonably good terms with both General Venom and
P.H.A.N.T.O.M. As the Vice President of Hyperion’s Aquatics
Combat: Attack +9, Attack (Melee) +10, Grapple +23, Damage +7 (unarmed),
division, Amal Dakkar has also won tremendous acclaim
Damage +10 (Blast), Damage +10 (Trident), Defense +10 (+5 flat-footed),
Knockback -11, Initiative +7
as an ecological activist. Neptune believes, correctly, that
sexist Atlantean society is more likely to turn to him as a
monarch than his younger sister Ariel after a few more
years of political chaos.

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In his human form, Amal is a vaguely unsettling In- life but had a force field that the hero couldn’t penetrate.
dian man with larger eyes than normal. His association Sydney slit the man’s throat while he slept and realized
with the dread powers of Dagon has given him webbed that there was no place for human accomplishment in the
fingers and toes. Amal prefers to wear Nehru jackets and world of supermen.
specially made waterproof gloves. When he assumes the
form of Neptune, he becomes a living water elemental Paragon
that is able to shape itself in astounding ways.  Real Name: Sydney Smythe
Identity: Private
Paragon Base of Operations: Cathedral of Mankind
Height: 6’2”
Envy can kill even the purest hearts. Sydney Smythe
Weight: 210lbs
was born in Melbourne, Australia. A fan of American su-
perheroes, he was especially fascinated by the mystery Occupation: Business Mogul/Hatemonger
men of the Golden Age. No figure captured his attention Affiliation: Knights for a Pure Mankind
more than Doctor Aeon. Obsessed with the idea of a per- Eyes: Blue
fect human being, Sydney Smythe decided to replicate Hair: Black
the training regime that had produced the adventurer- Power Level: 12; Power Points Spent: 180/180
scientist. Since he was independently wealthy he was
STR DEX CON INT WIS CHA
able to focus full time on self-improvement.
13 15 12 13 12 12
Sydney traveled the world learning from the White +1 +2 +1 +1 +1 +1
Lotus Society’s martial arts masters, the John Smith So-
Toughness Fortitude Reflex Will
ciety’s scientists, and even briefly studied with George
Timmons. Paragon is famous for the fact that he came +1/+11 +5 +7 +9
into the Olympics as a virtual unknown and succeeded in Skills: Acrobatics 5 (+7), Bluff 5 (+6), Computers 10 (+11), Diplomacy 4 (+5),
winning five gold medals in a diverse variety of events. Disable Device 5 (+6), Drive 2 (+4), Gather Information 3 (+4), Investigate
The fame meant nothing to him; he was determined to 4 (+5), Language 4 (+4), Medicine 5 (+6), Notice 5 (+6), Pilot 4 (+6), Sense
become the greatest human being that ever lived. Motive 4 (+5), Stealth 3 (+5), Survival 3 (+4), Swim 5 (+6), Craft (chemical) 9
(+10), Craft (electronic) 10 (+11), Craft (mechanical) 6 (+7)
Unfortunately, Paragon was not born during the Gold- Feats: Improvised Tools, Inventor, Master Plan, Connected, Move-by Action,
en Age. No sooner had he won his medals and created Power Attack, Assessment, Benefit (Leader of the Church of Mankind) 3, Favored
his business empire, the Silver Age had begun. Paragon Opponent (Metamen), All-Out Attack, Defensive Attack, Elusive Target, Improved
was stunned when his own physical accomplishments Block, Takedown Attack
were overshadowed by the sight of Divinos diverting Powers: Paragon Battlesuit (Device 18) (hard to lose), Protection 10 (+10
the course of a river on television. Though Metamen had Toughness; Impervious), Immunity 9 (Life Support), Flight 6 (Speed: 500 mph,
existed during the Golden Age that he admired, they had 4400 ft./rnd), Proton Blasters (Blast 12) (DC 27), Super-Strength 5 (+25 STR
been overshadowed by the achievements of men. Yet, the carry capacity, heavy load: 4.8k lbs; +5 STR to some checks; Groundstrike (Radius:
Silver Age was filled with costumed individuals possessed 10 ft., DC 11), Shockwave (+1, Cone: 10 ft., DC 11)), Communication 6 (Sense
Type: Radio), Super-Senses 3 (Darkvision, Radio)
with freakish powers.
Attack Bonus: +9 (Ranged: +9, Melee: +9, Grapple: +10/+15)
Paragon resolved to become a superhero to prove Attacks: Unarmed Attack, +9 (DC 16), Proton Blasters (Proton Blasters 12),
the worth of the average man in a world of demigods. The +9 (DC 27)
fact that he was an almost impossible example of human Defense: +8 (Flat-footed: +4), Knockback: -10
fitness and intellect did not deter him. Unfortunately,
Initiative: +2
Paragon’s accomplishments were almost continuously
overshadowed by the deeds of individuals possessing Languages: Chinese, English, Russian, Japanese, Russian
special powers. Totals: Abilities 17 + Skills 24 (96 ranks) + Feats 16 + Powers 72 + Combat 34 +
Saves 17 + Drawbacks 0 = 180
It’s difficult to say when Paragon finally snapped, but
it was probably after he was humiliated in an exhibition Paragon publicly retired from superheroics at the start
bout with a Metaman who had never trained a day in his of the Iron Age. That period of time confirmed everything

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he needed to know about the fundamental evil and and followed their commands to the letter, as they or-
disgusting nature of Metamen. Paragon used this time dered him to attack Divinos, frame him and perform a va-
to found the Church of Mankind, a science fiction based riety of unsavory tasks against other targets. Divinos has
cult that promised spiritual enlightenment through good an immense sympathy for Puzzles despite the many evil
nutrition and fake aura-reading technology; what the cult acts he commits, such as kidnapping Angel Girl to marry
really taught that Metamen were mistakes of nature who her. Puzzles largely understands that the Divinos is trying
brought nothing good to the world. to help him. He is also capable of understanding that his
‘brother’ will never know what exactly it is to live his life.
The funds from the Church of Mankind and Paragon’s Several times, of his own accord, the demented clone has
business ventures allowed him to fund a grass roots tried to destroy Divinos in order to take over his life.
campaign that would eventually allow him to destroy all
Metamen thorough genetic cleansing. Unfortunately, the Puzzles
Iron Age ended with superheroes defeating the Psychotic Real Name: Puzzles
Seven’s coup. Realizing the public might potentially turn
Identity: Public
back in favor Metaman heroes, Paragon began to raise an
army to deal with his enemies, creating the Knights for a Base of Operations: SpartaCorp Basement
Pure Mankind. Paragon, now in his late fifties, cannot fight Height: 6’2”
like he used to. Instead, he uses a battle suit created by Weight: 235lbs
SpartaCorp, reverse engineered from Mithran technology Occupation: Supervillain
and modified to his specifications. Appearing as a modern Affiliation: Gene Nation/P.H.A.N.T.O.M.
day knight in shining armor, he sports a burning Double
Eyes: Blue
Helix on a tabard. He takes a special pleasure in killing
those genetic abnormalities that once humiliated him in Hair: Red
the past. In his normal form, Paragon is an extraordinarily Power Level: 17
good-looking black haired man who is in incredible physi- STR DEX CON INT WIS CHA
cal shape for his age. 50 16 50 8 8 10
Paragon, even when pretending to be the leader of +20 +3 +20 -1 -1 +0
the Church of Mankind, doesn’t bother to hide his smug Toughness Fortitude Reflex Will
condescension. He refuses to believe any human be- +20 +20 +7 +11
ing can be either smarter or more physically adept than Skills: Knowledge (Divinos’ life) 5 (+4), Intimidate 10 (+10), Notice 15 (+14),
him. Even normal humans who are more talented will Survival 9 (+8), Sense Motive 3 (+2)
be accused of being closet Metas when they show him
Feats: All out Attack, Attack Focus (melee) 1, Improved Initiative, Power Attack,
up. When dealing with obvious inferiors, he affects an air Ultimate Effort (Strength Checks)
of cultivated supremacy and culture. Paragon has syco-
Powers: Comprehend 2 (languages), Cosmic Energy Control 8 (Hand
phants and yes-men, not friends.
Blasts), Device 1 (Power Suit), Flight 8 (2,500mph), Immunity 10 (Aging, Life
Support), Impervious Toughness 10, Speed 4 (100mph), Super-Senses 4
Puzzles, Deformed Clone (extended [sight] Low-light vision, Ultra-hearing), Super-Strength 13 (heavy
load: 100,000 tons)
Puzzles’ life is pain, a pain he intends to share with Device 2: Gravity Suit: buys back half effect of Power Loss (Flight and Super-
everyone he meets. He is a creature that should never Strength) in low gravity environments.
have been brought into existence. Death Mask III and the Combat: Attack +12, Attack +13 (melee), Grapple +46, Damage +20
Red King created him in an attempt to create Divinos‘ (unarmed), Damage +8 (Hand Blasts), Defense +10, Knockback -15,
equal but the intricacies of Mithran genetics were beyond Initiative +7
them and the clone was born mentally stunted. Though Drawbacks: Power Loss (Flight and Super-Strength when in a low gravity
the supervillains had managed to transfer a large amount environment; Minor, Uncommon; -1pp), Power Loss (Flight and Super-Strength
of information into Puzzles’ head, the clone viewed it when exposed to Annihilation Zone Material [within 30 ft.]; Minor, Uncommon;
through a shattered mind. Though disappointed with the -1pp), Weakness (cumulative -1 penalty to Attack, Defense, Strength, and
result, the Red King believed that the creature would be Constitution per round when exposed to Annihilation Zone Material [within 30
pathetically easy to manipulate, which turned out to be ft.]; Major, Uncommon; -7pp)
true. Puzzles had been programmed to love his ‘fathers’

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During the absence of the last son of Mithran, Puzzles


Razortalon
was left to run free across the world. Puzzles spent most
of this time in the Lost World, harming no one and playing Real Name: Vincent Pointer
fetch with dinosaurs under the supervision of the Gray- Identity: Public
haven Family. With the return of Divinos, Puzzles once Base of Operations: Genesis Island
more has the horrific reminder that he is a freak.  Height: 6’6”
The deformed clone of Divinos, Puzzles has the mind Weight: 280lbs
and maturity of a child combined with all the powers of Occupation: Murderer for Hire
his “brother”. He can crush someone he’s trying to give a Affiliation: Gene Nation/Project: Icarus
hug to, tear a person in half he’s playing with, and doesn’t Eyes: Brown
comprehend enough about the world to care when he Hair: Blonde
does. The simple-minded being is capable of wrath or an-
Power Level: 14; Power Points Spent: 210/210
ger, though and can bring down entire buildings during
a tantrum. Despite all this, no one has yet taken the steps STR DEX CON INT WIS CHA
to destroy him. 22/30 19/27 22/30 7 18 13
+10 +8 +10 -2 +4 +1
Puzzles’ attitude tends to vary between that of a
small child’s playfulness and a cave man’s un-tempered Toughness Fortitude Reflex Will
passions. When undirected, Puzzles is largely harmless as +10/+12 +14 +14 +8
long as he’s entertained (Steel Commando III was once Skills: Acrobatics 10 (+18), Climb 14 (+24), Intimidate 19 (+20), Notice 15
able to defeat him by getting him to drink sixteen kegs of (+19), Search 12 (+10), Sense Motive 8 (+12), Stealth 16 (+24), Survival 15
beer). When properly directed, Puzzles is a terrible force (+19)
for destruction. Death Mask III and the Red King routinely Feats: Acrobatic Bluff, All-Out Attack, Animal Empathy, Defensive Roll 2,
recruit him as muscle in their various endeavors.  Endurance, Evasion, Fearless, Improved Initiative 2, Improved Trip, Rage, Sneak
Attack, Startle, Uncanny Dodge (Hearing)
Attempts to imprison Puzzles have proven even more Powers:
ineffective than with most super criminals. Disturbingly,
Leaping 2 (Jumping distance: x5), Super-Senses 5 (Danger Sense: Hearing,
when Puzzles is at his most violent and destructive, he
Darkvision, Scent, Ultra-Hearing), Regeneration 26 (Resurrection 1 (1 week),
occasionally shows signs that he’s much more aware and Recovery Rate (Staggered) 5 (recover 1 / action), Recovery Bonus 4 (+4 to
calculating than he lets on. recover), Recovery Rate (Bruised) 3 (recover 1 / round without rest), Recovery Rate
(Disabled) 5 (recover 1 / minute), Recovery Rate (Injured) 5 (recover 1 / action),
Puzzles is identical in appearance to Divinos except
Recovery Rate (Unconscious) 3 (recover 1 / round without rest)), Claws (Strike
for the fact his brow is more prominent, like a Cro-Ma- 6) (DC 31; Mighty), Enhanced Strength 8 (+8 STR), Enhanced Constitution 8
gnon man. Puzzles’ jaw is wider and his proportions are (+8 CON), Enhanced Dexterity 8 (+8 DEX)
decidedly off. His face has scars from a long ago fight with
Attack Bonus: +12 (Ranged: +12, Melee: +12, Grapple: +22)
Death Mask III, where Puzzles was severely beaten. These
differences are not enough for most people to realize he’s Attacks: Unarmed Attack, +12 (DC 25), Claws (Strike 6), +12 (DC 31)
not the real Divinos. Instead, they must instead rely on Defense: +12 (Flat-footed: +6), Knockback: -6
Puzzles’ actions to deduce his true identity.  Initiative: +16
Languages: Native Language
Puzzle’s costume is a tattered gray reproduction of his
counterpart’s suit from Mithran. Totals: Abilities 41 + Skills 28 (109 ranks) + Feats 15 + Powers 64 + Combat 48
+ Saves 14 –Drawbacks 0 = 210

Razortalon Razortalon was born Vincent Pointer in Melbourne,


Australia and was diagnosed with antisocial personality
Some supervillains are fallen heroes, their quest for
disorder at a young age. Few realized just how much of
justice having eventually turned to disillusionment. Some
a monster he really was until his first transformation at
supervillains are fanatics, having become enamored of
the age of 14, when he killed his entire family. The police
their causes too much. Others are amoral pragmatists.
sent to apprehend him were shocked to discover that he
In the case of Razortalon, he is just an evil monster that
was able to transform into an animal. Vincent ceased to
needs to be put down like the rabid animal that he is.

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be human that day. He had become a Metaman with the his iron will. The exception to this is psionics and he is
power to assume the form of a rampaging wolf-man.  deeply unsettled by mind-benders as a result. This doesn’t
mean he’s unintelligent just that he is almost an animal
Vincent learned to survive on the land and took what- with human intellect. Individuals who underestimate his
ever he wanted, whenever he wanted. The first time he cunning and ability to plan elaborate traps are doomed.
knew defeat was when the Headless Horseman arrived Razortalon has a wry sense of humor that one wouldn’t
in the Australian Outback, mistaking him for a genuine expect from such a savage.
werewolf. To this day, the Headless Horseman (now
known as Demon Rider) regrets sparing the monster’s life. Razortalon is a six foot-seven inch tall man in his hu-
Instead, the demon hunter simply turned him over to the man form, with strawberry blond hair, rippling muscles
Australian authorities. and ample chest hair. He tends to wear his hair long and
free. If not for his sharp canines and sharp talons, might
Realizing the value of a Metaman operative, certain actually be quite handsome. Razortalon tends to dress
elements of the Australian government put him to use as like a working class Australian man but makes no effort to
an expendable assassin. Razortalon killed individuals that hide his inhuman features. In his werewolf form, he stands
the Australian government wanted disposed of without over eight-feet tall and his claws become like knives. Ra-
connection to them. More often than not, this included zortalon cultivates a thin goatee and this is the only part
Metamen that posed a threat to the public order. Even- of himself that he keeps immaculately groomed.
tually, Razortalon grew bored of working for the govern-
ment and sent his handler back in pieces.
Supreme, World’s Greatest Assassin
Razortalon then became an assassin for hire, killing
anyone if the price was right. The Red King eventually   Cade Hammer was a Green Beret and a Vietnam
recruited Vincent Pointer into the Gene Nation. Realizing veteran who returned home to a country that he did
what a beast he’d recruited, the Red King used his emo- not know. This is a common enough story but it became
tion controlling powers to instill powerful terror within uncommon when the NSA contacted Cade. They wanted
Vincent’s heart. Never knowing fear before, the Red King him to be a test subject in the ongoing Project: Icarus ex-
cowed Razortalon into becoming an effective operative. periments. Having no home, no prospects, and no family
to miss him, he agreed.
Some of Razortalon’s more infamous acts include
murdering Pro-Metaman rights Senator Martin It is difficult to articulate the inhuman nature of the
Finch, killing Australian national hero Skyraider, and experiments that Cade went through. Parts of his brain,
single-handedly murdering every single soldier in a limbs, and organs were removed for cybernetics. His body
P.H.A.N.T.O.M. base. His elaborate fixations on female was treated with chemicals, gene therapy, and radiation.
superheroines and those superheroes that defeat him in Project Icarus tested several experimental procedures on
single-combat are almost equally well known. He once Cade that threatened to drive him insane.
spent nearly a year stalking Madame Tomorrow out of
After the transformation was done, the United States
the hope to avenge himself on her.
government began another series of trials in order to make
Razortalon eventually met his end at the hands of him an even more dangerous killing machine, having the
the Red King, turning on his master when he thought he world’s greatest killers train him. The training was based on
could finally revenge himself for all the myriad humilia- the same program that had produced Doctor Aeon.       
tions he’d suffered. Unfortunately, this hasn’t been the
The government was intelligent enough to wipe
end of Razortalon’s legacy. The Red King has cloned him
Cade’s memory in order to prevent him from being too
several times and made use of his many bastard children.
sympathetic to his fellow man. Thus, a second Doctor
Mister Hoppy, mischievous demon that he is, has also
Aeon was prevented from emerging. At the end of the
occasionally allowed him out of Hell to hunt those who
treatment, he was scarcely human in either ability or
offended him. 
thought processes.
Razortalon is a creature of pure instinct, motivated
The career of Supreme was a short but distinguished
by beer, food, sex, sports, the thrill of the hunt, and the
one, killing a number of targets on government hit lists
desire to kill. He is almost fearless and nothing can shake
with a perfect rate of success. Supreme was able to defeat

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small armies with his skill and left entire regions cleared
SUPREME
of life. The insane scientists involved in the project envi-
sioned him becoming but the first of an entire army of Real Name: Cade Hammer
super soldiers. Identity: Secret
Base of Operations: The House of Serpents
The mental conditioning that Cade had gone through
Height: 6’2”
had been designed to free him from guilt, prevent him
from disobeying orders and eliminate his individuality. Weight: 0lbs
Unfortunately, it did not eliminate his feelings entirely, Occupation: Mercenary
which were awakened by Baroness Blade, an operative Affiliation: The House of Serpents
of the House of Serpents. The psychic tore through his Eyes: Blue
conditioning and restored him to the man that he once Hair: White
had been.
Power Level: 16
The taste of freedom after over a decade of hell was in- STR DEX CON INT WIS CHA
toxicating to the soldier and it was a week before he came 25/31 25/31 24 24 18 22
to rationality again. By then, his portion of the Project
+10 +10 +7 +7 +4 +6
Icarus project had been butchered to the last man along
with over a hundred United States marines. The Supreme Toughness Fortitude Reflex Will
Project soldier data was delivered to General Venom who, +14/+10* +9 +10 +8
found much more humane ways to replicate the effects * Flat-Footed
from the treatments. Skills: Acrobatics 14 (+24), Bluff +10 (+16), Climb 8 (+18), Computers +10
(+17), Disable Device +6 (+13), Disguise 6 (+12), Drive 4 (+14), Escape Artist
Supreme has been an asset to the House of Serpents
8 (+18), Gather Information 10 (+16), Intimidate 10 (+16), Investigate 10
ever since. As one of the deadliest soldiers alive, Cade (+17), Knowledge (Tactics) 10 (+17), Notice 9 (+13), Pilot 8 (+18), Profession
supervises the training of new recruits and carries out the (Mercenary) 10 (+14), Profession (Assassin) 8 (+12), Search 8 (+15), Sense
organizations’ most dangerous missions. His burning lust Motive +8 (+12), Sleight of Hand 4 (+14), Stealth 10 (+20), Survival 8 (+12)
for vengeance against the United States government and Feats: Accurate Attack, Attack Focus (Ranged) 3, Assessment, Defensive Attack,
those involved in Project: Icarus occasionally leads him to Defensive Roll 4, Dodge Focus 4, Eidetic Memory, Equipment 10, Evasion 4,
defy orders from General Venom. It is likely that the House Fearsome Presence 2, Improved Initiative, Improved Trip, Instant Up, Jack-of-
of Serpents would not be nearly so successful as it has All-Trades, Leadership, Master Plan, Move-by Action, Power Attack, Precise Shot,
been if not for Cade’s skills. Seize Initiative, Skill Mastery (Acrobatics, Escape Artist, Intimidation, Stealth),
Sneak Attack, Take Down, Track, Uncanny Dodge (visual)
  Supreme is particularly infamous for the time he
Powers: Comprehend 2 (All Earth Languages), Enhanced Strength 6,
broke into Patriots Mansion and single handedly defeated Enhanced Dexterity 6, Regeneration 6 (+6 Recovery Rate [all]), Super-
the entire team before one of Black Wing’s countermea- Strength 2 (heavy load: 3 tons)
sures overcame him. More often, he’s gone toe to toe with
Device: Changeling Net (Concealment 2 [Normal Sight]), Anti-Powers Grenades
the Steel Commando and emerged victorious more often (Nullify 4, chosen by GM at the start of battle as to what sort of powers they nullify)
than he’s been defeated.
Equipment: Commlink, Battle Costume (+3 Toughness), Grapple Wrist Launchers
Cade believes he is a patriot to the United States of (Super-Movement [swinging] 1), Utility Belt: Flash Bangs (Dazzle 4 [Visual and
America. He maintains the greatest thing he can do for his Auditory]), Knock out Grenades (Stun 4 [Ranged]), Rifle (+5 damage), Smoke
Bombs (Obscure 4 [Visual, Continuous]), 2 Super Steel Katana (Strike 4, Mighty),
country is to annihilate those people that have destroyed
10 point of other equipment 
what he loved about his nation. The fact that the United
States still remains unchanged after all of the House’s Combat: Attack +16, Attack +19 (ranged), Grapple + 28, Damage +10
(Unarmed), Damage +5 (rifle), Damage +14 (katana), Defense +16 (+6 flat-
efforts is something that troubles him to no end. He pri-
footed), Knockback -4, Initiative +10
vately believes he’s fighting an un-winnable war and this
has been known to drive him to recklessness. Cade is not Note: If the players have any weaknesses either physical of emotional then it is quite likely
that Supreme will able to take advantage of them in a fight. He is always prepared to an
just a fanatic, though. He has adopted eight children since absurd degree when fighting super powered opponents. It is extraordinarily unlikely that
joining the House of Serpents. player characters will ever be able to take Supreme by surprise. 

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Supreme’s fighting style is best summarized as


WARBIRD.OMEGA
“breathtaking martial arts mixed with cheating at every
turn.” Supreme is particularly fond of luring superheroes Real Name: Otto Kerner
into areas he’s filled with explosives, traps, and other Base of Operations: The House of Serpents
tricks. He always researches his opponents before a battle Height: 5’8”
and has an amazing retention for details. Supreme is never Weight: 180lbs
fooled by the same trick twice and grows more dangerous Occupation: Mercenary
with subsequent encounters. 
Affiliation: Any
Supreme will do whatever it takes to win – from Eyes: Brown
endangering hostages, drugging his opponents before Hair: None
a battle, and getting empowerment from other sources Power Level: 11; Power Points Spent: 162/165
(ranging from magic to science). He is a white haired
STR DEX CON INT WIS CHA
man in his early sixties. His superhuman endurance and
stamina have not slowed down in the slightest due to the 10/16 13 12 15 14 12
treatments he’s undergone. Cade is an intensely muscular +3 +1 +1 +2 +2 +1
man but he rarely takes off his uniform. Everything below Toughness Fortitude Reflex Will
his neck is a riddled mass of scar tissue.  +1/+12 +4 +6 +7
Cade Hammer’s costume as Supreme is a bright blue * Flat-Footed
and white armored ninja outfit. The ninja outfit is covered Skills: Computers 7 (+9), Disable Device 7 (+9), Intimidate 8 (+9), Language 2
in a utility belt and sash that carries extra weaponry.  Su- (+2), Notice 5 (+7), Pilot 2 (+3), Craft (electronic) 7 (+9), Craft (mechanical) 7
preme’s seemingly high visibility outfit is covered in a (+9), Knowledge (technology) 7 (+9)
special nanite cloth that was invented by General Venom. Feats: Power Attack, Benefit (Black Market Contacts) 3, Evasion, Move-by Action,
This ‘Changeling Net’ allows the costume to merge with Dodge Focus, Elusive Target, All-Out Attack, Defensive Attack, Improved Block,
any environment to produce near-invisibility. Takedown Attack
Powers: Warbird Omega Battlesuit (Device 13) (hard to lose),
Warbird Omega Communication 4 (Sense Type: Radio), Flight 7 (Speed: 1000 mph, 8800 ft./
rnd), Super-Senses 11 (Blindsight: Radio, Darkvision, Direction Sense, Distance
Warbird was an East German hero near the end of the Sense, Radio, Extended: Blindsight 1 (x10), Radius: Blindsight), Super-Strength
Cold War, though the end of the Cold War brought opin- 3 (+15 STR carry capacity, heavy load: 1.8k lbs; +3 STR to some checks),
Enhanced Strength 6 (+6 STR), Protection 11 (+11 Toughness; Impervious),
ions to the surface his Soviet masters never suspected he
Warbird Omega Gauntlets (Device 5) (hard to lose), Flechette Launchers
harbored: namely, a pro-West, pro-Democracy bent. After
(Blast 11) (DC 26)
the fall of the Berlin Wall, the Warbird proceeded to drop
Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +13/+16)
his former moniker and adopt the mantle of the second
Freedom Eagle. Attacks: Unarmed Attack, +10 (DC 18), Flechette Launchers (Blast 11), +10 (DC
26)
Otto Kerner was not an individual who appreciated Defense: +9 (Flat-footed: +4), Knockback: -11
this betrayal of trust. He had grown up as the son of a Stasi Initiative: +1
Colonel and a fanatically socialist mother. Raised to revere
Languages: English, Russian, German
the GDR, he was disgusted with the collapse of the East
German government. Seeing Warbird’s transformation, he Totals: Abilities 16 + Skills 13 (52 ranks) + Feats 12 + Powers 72 + Combat 36 +
resolved to avenge himself on the former communist hero. Saves 13 + Drawbacks 0 = 162 

Acquiring the spare Warbird suit from a set of black Otto’s crusade outlasted the Soviet Union for the
marketeers, Otto proceeded to embark on a campaign of better part of a decade. Warbird Omega allied with
terrorism against the new government. He was especially such individuals as Battle Czar, The Globalist, and even
interested in attempting to eliminate any superheroes that Dracula in the pursuit of returning East Germany to
represented the triumph of the West during the Cold War. communism. Ultimately, it ended in tragedy. His wife,
Greta, was killed by stray fire from UNITY soldiers under
his command while Foundation agents attempted to

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Otto has a dry and dull wit and seems to take no


enjoyment from anything in life. He never seems to get
particularly angry but is still capable of lashing out with
brutal violence at anything that offends him. Warbird
Omega enjoys mocking heroes who espouse ideals and
frequently enjoys pointing out how unrealistic they are
and has a knack for getting into his opponents’ heads.
Otto is an ugly shaven-headed man who is in his late for-
ties. He is not particularly physically intimidating but has
a dullness in his eyes that unsettles people. While he is not
a genius, he has numerous copies of the Warbird Omega
suit stashed around the globe. When he is captured, he
is usually able to escape through his ties to various cor-
rupt officials. This has made many superheroes consider a
more permanent solution to the monster.

The Psychotic Seven

The Psychotic Seven are the most feared team of


‘supervillains’ in the world. They are individually among
the strongest superhumans in the world and have vast
resources behind them. They nearly succeeded in over-
throwing the United States government and installing a
superpowered regime in its place. The fact that they were
all former superheroes only makes it worse. During the
Silver Age, superheroes were almost universally trusted.
If some of the most famous and beloved figures from that
time could turn evil then it could happen to anyone.
capture him. Otto proceeded to turn himself in and was In fact, the Psychotic Seven still consider their coup
sentenced to life in prison. attempt against the United States to be justified. The con-
Otto Kerner’s life took a different turn when Kenneth tinuing poor treatment of Metamen and superhumans by
Kane visited him. The exact nature of their conversation the populace, even though directly influenced by their
is unknown but it destroyed whatever was left of Otto’s actions, only adds fuel to their fire. They are not actively
idealism. Arranging a jailbreak, P.H.A.N.T.O.M. agents then planning another takeover attempt, however. They are still
proceeded to hire Warbird Omega to kill numerous for- recovering from their titanic failure and the almost univer-
mer socialist colleagues of his in East Germany. sal vilification that they endured thanks to their actions.

Warbird Omega is now a ruthless mercenary in the Only time will tell if the team self-destructs or chooses
service of the highest bidder. Whatever idealism he once to become even more radical in its self-justification as the
had has since been replaced with an empty hatred for only heroes who can genuinely ‘get the job done.’
everything and everyone. Warbird Omega willingly works
for everyone from the Death’s Head to the House of Ser- Aquarius, Exiled King of Atlantis
pents with no thought to the nature of the job. He has no
reservations about killing innocents in the pursuit of his Aquarius is a very old and established super hero, a
job and frequently does. It is only a matter of time until he man whose lineage hails from the original Prince Varuna
is killed on a job or he decides to go on a suicidal orgy of Dakkar who waged a terrorist campaign against the
destruction. Until then, Warbird Omega will remain of the British Empire in revenge for the failed Sepoy Rebellion
most wanted mercenaries in the world. of 1857. The second King of Atlantis to bear that name,
Aquarius suffers his current exile from his homeland with

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quiet dignity, though inside he is a fuming mass of rage Disgusted by the Japanese and their Imperialist ways,
and disgust. Aquarius debuted as a friend to the United States during
their war with the Axis. While mostly concerned about
Aquarius’ career as ‘Defender of the Seven Seas’ be- the threat of Japanese Imperialism to his ancestral home-
gan before World War II. Atlantean science had already land of India he also contributed to the war effort against
re-discovered many things that surface dwellers had Germany. In addition to providing formidable physical
long forgotten, including longevity treatments and how support, Atlantean submarines in his service sank enemy
to “bio-format” bodies to survive underwater in deep U-boats and battleships. Varuna Dakkar II was accepted as
ocean pressures. Varuna Dakkar II was one of the first test a member of the Liberty Men and still believes them to be
subjects and altered his body still further to be a physi- the finest men and women he has ever known.
cal specimen exceptional in a race of super humans. As a
joke, based on the superhumans already debuting in the Aquarius’ relationship with the United States cooled
surface world, he took the name Aquarius. considerably during the Cold War. While he was no friend to
Communists, the rampant proliferation of nuclear weapons
AQUARIUS seriously disturbed him. Varuna he sent his brother Amal
Real Name: Varuna Dakkar to the surface world in order to serve as a diplomat. This
Base of Operations: The House of Serpents proved to be a costly mistake, as the man soon to be known
Height: 6’0” as Neptune’s association with groups like P.H.A.N.T.O.M.
slowly corrupted what was already a diseased mind.
Weight: 200lbs
Occupation: Former Monarch Aquarius would have abandoned the surface world en-
Affiliation: Psychotic Seven (Formerly Patriots) tirely, if not for the dawning of the Silver Age. The arrival of
Eyes: Brown beings like Divinos and the return of his old friend Athena
were an irresistible call to return to action.
Hair: Black
Power Level: 13; Power Points Spent: 195/195 All would have been well if not for the increasing dark-
STR DEX CON INT WIS CHA ness in Atlantis under the influence of Amal Dakkar’s cult.
13/19 13/18 15/21 10 12 16 Aquarius (correctly) began to suspect that Western powers
were attempting to seize Atlantean super-science for their
+4 +4 +5 +0 +1 +3
own but the final straw came when a rogue faction of the
Toughness Fortitude Reflex Will U.S. Government, Project: Icarus, employed the murder-
+15 +8 +14 +5 ous Blood Wing to assassinate him along with his family,
Skills: Bluff 1 (+4), Diplomacy 6 (+9), Disable Device 4 (+4), Intimidate 4 (+7), intending to place their own candidate on the throne in the
Notice 6 (+7), Swim 4 (+8), Profession (Ruler of Atlantis) 10 (+11), Knowledge resulting carnage.
(tactics) 8 (+8)
Aquarius was not home when Blood Wing struck but
Feats: Equipment 5, Environmental Adaptation (Aquatic), Attractive, Benefit
the monstrous serial killer murdered both his son and wife.
(Membership in Justicars), Fearsome Presence, Power Attack, Leadership
Shattered by his grief, Aquarius assembled a posse to hunt
Powers: Swimming 4 (25 mph, 220 ft./rnd), Immunity 3 (Condition: Cold, down and destroy Blood Wing. They were successful at a
Condition: High Pressure, Suffocation: Drowning), Mental Blast 6 (DC 21),
cost Aquarius thought fair: He then decided that he would
Telepathy 7 (Adds: Communication 7, Mind Reading 7), Communication 7
(Sense Type: Mental), Mind Reading 7 (DC 17), Comprehend 1 (Languages - cease to play by the rules that superheroes followed. The
You’re Understood), Protection 10 (+10 Toughness; Impervious), Super-Senses Psychotic Seven were born.
1 (Low-Light Vision), Super-Strength 6 (+30 STR carry capacity, heavy load:
11.2 tons; +6 STR to some checks), Enhanced Strength 6 (+6 STR), Enhanced
Eventually, Aquarius and Red Leopard combined notes
Constitution 6 (+6 CON), Enhanced Dexterity 5 (+5 DEX) to determine that they had to teach the United States gov-
ernment a lesson for their interference in their homeland’s
Equipment: Blaster Pistol, Net, Trident
sovereignty. Aquarius was certain that, without super he-
Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +14/+20) roes protecting them, the United States would swiftly fall.
Attacks: Unarmed Attack, +10 (DC 19), Mental Blast 6, +10 (DC Will 21), Blaster Unfortunately he had not counted on the dogged patrio-
Pistol, +10 (DC 20), Net, +10 (Snare DC Ref 18), Trident, +10 (DC 21), Telepathy 7, tism of the Silver Age’s remnants, or that the world’s next
+10 (DC 17), Mind Reading 7, +10 (DC Will 17)  generation of supermen would join them. Aquarius lost
everything in that failed attack.

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Aquarius is now a brooding figure that spends most of ‘mortal’ population, rather than one of her fellow superhe-
his time playing the pipe organ or plotting how to retake roes, she eventually gave birth to a baby girl she named
his lost kingdom. His arrogance prevents him from recog- Persephone. Her husband Steve Aaron was a Freeport
nizing his mistakes and he feels betrayed by most of his scientist and understood the risks of marrying a superhero.
former associates in the Patriots. He is a monarch first and
a super hero second, so his activities with the Psychotic Hecate
Seven are mostly focused on acquiring resources for his Real Name: Hecate
eventual return to power rather than justice. Still, he re- Base of Operations: Hidden Submarine Base
tains the strongest sense of justice amongst the surviving Height: 5’9”
members of his group.
Weight: 175lbs
Aquarius is a heavily muscled man of Indian descent Occupation: Vigilante
who often goes shirtless whenever on land, revealing a Affiliation: Psychotic Seven (former New Fighter for
body covered in beautiful Atlantean tattoos. Aquarius ap- Freedom)
pears to be in his late-forties and is aging at a very slow Eyes: Blue
rate, despite not being genuinely immortal. Whenever Hair: Strawberry-Blonde
Varuna is holding a formal meeting or Captaining one of
Power Level: 13; Power Points Spent: 195/195
his submarines, he changes into formal Naval uniforms.
These suits have a decidedly Victorian look to them. STR DEX CON INT WIS CHA
10/20 12 10 16 20 18
Hecate, Corrupted Heroine +5 +1 +0 +3 +5 +4
Toughness Fortitude Reflex Will
Hecate is a woman viewed with sadness and pity
+0/+12 +5 +6 +12
by many superheroes of the Silver Age. Most prefer to
remember her as a sweet young girl and a champion of Skills: Concentration 10 (+15), Notice 5 (+10), Search 5 (+8), Sleight of Hand 8
(+9), Knowledge (arcane Lore) 8 (+11)
justice. Super heroes of the Iron Age and the Modern Era
know her as a heinous opponent. Hecate is one of the Feats: Fearless, Ritualist, Trance, Benefit (Membership in Justicars)
most dangerous and ruthless warriors on Earth and is Powers: Magic 12 (Power Loss if cannot speak or gesture), Mists of Lethe
always prepared to deal her unique brand of ‘justice.’ (Confuse 6) (Alternate; DC 16; Cloud Area (25 ft. diameter, lingers) [5 ranks
only], Duration (concentration)), Touch of Perses (Corrosion 7) (Alternate; DC
Hecate was born on the island of Olympiana as the 22), Styxian Fog (Darkness Control 12) (Alternate; Radius: 25000 ft.), Astral
child of a priestess and the god Zeus (or so she believed). Form 4, Flames of Phlegethon (Hellfire Control 12) (Alternate; DC 27),
Adopted by Athena, she was possessed of strength and Flight 4 (Alternate; Speed: 100 mph, 880 ft./rnd), Super-Senses 4 (Awareness:
skill nearly equal to the Goddess. Instructed in the ways Magical, Acute: Magical Awareness, Extended: Magical Awareness 1 (x10), Radius:
of battle by Athena, Hecate was raised with the Goddess’ Magical Awareness), Olympian Sword (Device 4) (easy to lose), Strike 8 (DC
28; Penetrating; Mighty), Olympian Mace (Device 5) (easy to lose), Stun
strong ethics. Athena instilled in Hecate a desire to pro-
11 (DC 21), Olympian Armor (Device 8) (hard to lose), Protection 12 (+12
mote peace with as little violence as needed. Toughness; Impervious), Super-Strength 8 (+40 STR carry capacity, heavy
load: 51.2 tons; +8 STR to some checks), Enhanced Strength 10 (+10 STR),
Hecate chose to fight at Athena’s side when she re-
Enhanced Constitution 6 (+6 CON)
turned to the world of mortals. While not initially taken
seriously, many enemies swiftly learned that she was not Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +13)
to be taken lightly and in some ways, she was even more Attacks: Unarmed Attack, +8 (DC 20), Mists of Lethe (Confuse 6), +8 (DC Will 16),
dangerous than Athena. Hecate later became one of the Touch of Perses (Corrosion 7), +8 (DC 22 Fort/Tou), Flames of Phlegethon (Hellfire
founding members of the New Fighters for Freedom. Control 12), +8 (DC 27), Strike 8, +8 (DC 28), Stun 11, +8 (DC Fort/Staged 21)
These were the best years of Hecate’s life as she truly came Defense: +8 (Flat-footed: +4), Knockback: -12
into her own as a super heroine. She had romances with a Initiative: +1 
number of her teammates and even led the organization Languages: Native Language
for a brief period.
Totals: Abilities 26 + Skills 9 (36 ranks) + Feats 4 + Powers 107 + Combat 32 +
The beginning of the end for Hecate was when she Saves 17 + Drawbacks 0 = 195
finally chose to get married. Taking a husband from the

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He was tortured to death by Bloodwing over the course Jack Union III,
of three days before she came back from a mission in Atlan- Murderous Ex-Nationalist hero
tis. Hecate had never taken any special efforts to hide her
identity and it had cost her dearly. Her child Persephone Jack Union the Third is living proof that being born
disappeared and she could find no trace of her. to be a superhero doesn’t necessarily mean you can’t
be scum. A legacy hero with an amazing pedigree, he is
Hecate joined the Justicars in seeking revenge the grandson of the World War II Hero Jack Union, his
against Blood Wing. She did not choose to join the group father was Jack Union the Second and his mother was
in the end but, when confronted by Athena, she got into Lady Excalibur. Jack Union knew that he was expected
a brutal brawl with her mentor. Afterwards, she received to become a superhero and that the government would
a visitor from a most unexpected source: The dark and practically insist upon it. When his Metaman abilities
bloody god Ares. manifested, they immediately signed him up to become
Britain’s newest national hero despite signs that he was
Ares revealed to her that her entire life – and particu-
utter unsuitable for such responsibilities.
larly Athena’s mentoring - had been a lie. Instead of the
daughter of Zeus, she was his daughter and it was time to Jack Union III was always a troublemaker and delin-
embrace her heritage. Hecate vowed to learn the ways of quent, only his father’s fame keeping him from serving
dark sorcery and revenge herself on a world that had for- serious jail-time. Ultimately, Jack was enrolled in the
gotten the way of total war. She fought by the Psychotic military in the hope that it would straighten him out and
Seven’s side during the coup and eventually replaced the Jack discovered that he liked being a soldier. His superiors
deceased Ramses II afterwards. found that his parent’s training had made him into an
exceptional athlete with a brilliant tactical mind.
Oddly Hecate is the most beloved of the Psychotic
Seven’s members, at least amongst the group itself. Better still Jack made it clear to them that he didn’t
Aquarius and Red Jaguar treat her like a kid sister while mind getting his hands dirty. Jack Union III - his actual
Manhattan Project occasionally alludes to the possibility name assumed to be an alias - trashed Britain’s enemies
of stronger feelings. Even Jack and Jane Union are reason- wherever they were found and even managed to make a
ably friendly to her. Only Moss Pit is indifferent. few where none had previously existed. He fought in the
Gulf War and became an icon thanks to pictures of him
This is ironic since Hecate is so filled with hate that she
hefting a tank over his head, throwing dozens of fully-
will never consider her teammates as anything more than
grown, heavily-armed soldiers about like rag-dolls and
temporary allies. Hecate is an intense woman who does
giving the finger to a rather immense inferno. Those who
everything whole-heartedly. Her anger and hatred are jet-
read about Jack Union’s adventures believed he stood for
fueled opiates to help her avoid thinking about how she
Queen and Country above all.
has nothing to look forward to but death. Her life is vacant
and empty, so she fills it with bloodshed. Those who knew Jack personally thought of him as
a drunk, a braggart and a complete b@$+@^&. At least
Unlike some of her teammates, Hecate still believes
one woman was threatened by the government to avoid
herself to be a hero and targets only the ‘guilty’ usually
charges of sexual misconduct. Ultimately, Jack grew bored
murderers and rapists - but any criminal who catches
with service to his country and found himself surrounded
her particular attention is a potential victim. She dis-
by men he couldn’t be bothered to respect. On the verge
poses of them brutally in order to help work out her
of a dishonorable discharge despite his fame, he managed
anger. Only Manhattan Projects suspects how close to
to capture Blood Wing. It was surprisingly easy and the
the edge she really is.
psychopath didn’t even seem particularly inclined to resist.
Hecate is a beautiful strawberry-blonde who keeps
He stopped by to gloat and found himself talking at
her hair up in a topknot. She wears metal armor forged by
length with his prisoner. Jack had finally found someone
Hephaestus but blessed by Ares. Hecate prefers to use her
who understood his frustrations - It wasn’t so much what
fists to fight and only pulls out her weapons when riled.
Blood Wing said but the seeds he planted in the back of
She prefers a longsword and battle mace as her chosen
Union’s mind. Blood Wing also ‘cracked’ and informed Jack
tools of death. Made on Olympus, they are actually high
Union of an upcoming P.H.A.N.T.O.M. attack.
tech versions of melee weapons.

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States, during which he killed an entire brigade of


JACK.UNION.III
United States troops by throwing them into space and
Real Name: Jack Union “Letting gravity sort ‘em out.”
Base of Operations: Hidden Submarine Base
Height: 6’6” Now, the other members mostly tolerate him be-
cause he’s muscle. Jack doesn’t care about anything as
Weight: 300lbs
long as he gets to booze, bust heads, pop pills and mo-
Occupation: Serial killer impersonating a superhero lest the victim of his choice. Even so Manhattan Project
Affiliation: Psychotic Seven has threatened to kill him and Jack knows he means it.
Eyes: Blue
There is almost nothing remotely worthwhile
Hair: Black
in Jack Union III. He’s a bully and a bigot against just
Power Level: 13; Power Points Spent: 195/195 about anyone who isn’t a white male heterosexual
STR DEX CON INT WIS CHA Londoner – and he thinks that “Those lily-white cock-
10/12 16 12 10 12 14 ney b@$+@^&$ need a good kicking.” Which is ironic,
+1 +3 +1 +0 +1 +2 since that describes him as well. Jack has no care who
his power hurts or why so long as he can exercise it.
Toughness Fortitude Reflex Will
The fact he never became a supervillain was merely
+13 +6 +7 +8 because being ‘good’ paid better and offered better
Skills: Acrobatics 8 (+11), Bluff 8 (+10), Concentration 9 (+10), Drive 4 (+7), press. About the only person he cares for is his sister,
Escape Artist 4 (+7), Notice 7 (+8), Stealth 4 (+7), Survival 4 (+5) Jane Union.
Feats: Accurate Attack, All-Out Attack, Fearless, Power Attack, Precise Shot, Taunt, Jack Union used to wear a bodysuit costume with
Benefit (Justicars Membership), Contacts, Attack Focus (Ranged), Ranged Pin, the United Kingdom’s flag on it but has long since
Move-by Action switched to a trench coat with a suitably debased ver-
Powers: Gravimetric Blast (Blast 12) (DC 27; Cone Area (120 ft. cone); Ricochet
sion of the Union Jack on the back. He disdains cos-
2 (2 bounces)), Flight (Flight 6) (Speed: 500 mph, 4400 ft./rnd), Gravimetric tumes – profanely, at length and in rather hideously
Shield (Protection 12) (+12 Toughness; Impervious), Gravity Control 13 lurid detail - instead fighting in leather pants with a
(Radius: 65 ft., Strength: 65, Force: 102.4 tons), Attack Bonus: +12 (Ranged: half-buttoned shirt.
+13, Melee: +12, Grapple: +13)
Jack constantly smells of alcohol and cheap ciga-
Attacks: Unarmed Attack, +12 (DC 16), Gravimetric Blast (Blast 12), +13 (DC 27) rettes, often looks high - which is because he almost
always is – has a long, greasy black mullet – whether
Defense: +8 (Flat-footed: +4), Knockback: -12 it’s deliberate or because he doesn’t give a $%£* is an
interesting question - and dark penetrating eyes.
Initiative: +3
He is a huge man - over six and a half feet in height
Languages: English
plus the muscles of a man weighing three hundred
Totals: Abilities 16 + Skills 12 (48 ranks) + Feats 11 + Powers 100 + Combat 40 pounds. He used to affect a punk look, but stopped giv-
+ Saves 16 + Drawbacks 0 =195 ing a d@*^ when drug use over-rode his sense of style.

Jack Union stopped the attack with enthusiastically


excessive force, but his commanding officer plus all of
his teammates were “collateral damage.” As a result,
he was the only survivor of a mission that saved all of
Britain and shortly thereafter was invited to join the
Patriots.

Jack was a member for one week before he jumped


ship to become one of the Justicars, where he encour-
aged the worst of the group’s excesses. He was posi-
tively eager to take part in the coup against the United

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Jane Union, Murderous Psychic is chilling to even the most hardy of souls. The fact she
is now an outlaw rather than a beloved superheroine
For the most part, the ‘psychotic’ in Psychotic Seven means little to her. As long as Jane has her brother, she
is a misnomer. The Psychotic Seven may be ruthless cares little.
and brutal, but they aren’t insane. Except, of course, for
Jane Union. Jane is, to put it mildly, completely out of JANE.UNION
her gourd. A lifetime of abuse and neglect - mixed with Real Name: Jane Union
her own inborn abilities and frailties - have resulted in a Base of Operations: Hidden Submarine Base
woman that is a danger to all life on the planet.
Height: 5’9”
The daughter of Britain’s beloved heroes Jack Union Weight: 125lbs
II and Lady Excalibur, Jane was a disappointment from Occupation: Madwoman
the beginning. Both her parents were excellent heroes Affiliation: Psychotic Seven
but they were not very good parents and the discovery
Eyes: Green
that their daughter was schizophrenic was a matter of
deep shame to them. Rather than help her cope with her Hair: Red
condition, they used their power and influence to hush Power Level: 12; Power Points Spent: 180/180
up all mention of it. Jane Union was locked up in an asy- STR DEX CON INT WIS CHA
lum - created for her especially - and not allowed to see 10 12 12 15 22 16
anyone other than her Doctors.
+0 +1 +1 +2 +6 +3
Unfortunately the two super heroes had chosen Toughness Fortitude Reflex Will
rather poor medical practitioners to look after her and +1/+14 +5 +6 +17
Jane’s condition worsened rather than improved. Attrib-
Skills: Concentration 8 (+14), Diplomacy 8 (+11), Notice 4 (+10), Sense Motive
uting her decline to her schizophrenia rather than her 8 (+14)
doctors’ abuse, the Union family effectively wrote her
Feats: Ultimate Effort (Will Save) 2, Uncanny Dodge (Mental Awareness) 2,
off. Except, that is, for her brother Jack. Jack Union will
Benefit (Justicar Membership), Evasion
never win – or be remotely considered for- any awards
for human decency, but even the Devil may cry on oc- Powers: Flight 6 (Speed: 500 mph, 4400 ft./rnd), Force Field 13 (+13
Toughness), Super-Senses 2 (Danger Sense: Mental Awareness, Awareness:
casion. Using his newly manifested powers, Jack Union
Mental), Telekinesis 11 (Strength: 55, Carry: 8.5 tons / 17.1 tons / 25.6 tons /
broke his sister out of the asylum and attributed her 51.2 tons), Telepathy 12 [Dyn: 2/r+9, max 24PP] (Communication 12, Mind
kidnapping to supervillains. Reading 12), Communication 12 (Sense Type: Mental), Mind Reading 12 (DC
22), Illusion 5 [Dyn: 4/r, max 24PP] (Alternate; Affects: All Sense Types, DC 15;
Soon after being exposed to the ‘real’ world, Jane’s
Selective Attack; Phantasms), Mind Control 10 [Dyn: 2/r, max 24PP] (Alternate;
powers manifested. She had the ability to create illusions DC 20), Mental Blast 6 [Dyn: 4/r, max 24PP] (Alternate; DC 21), Mind Shield 7
of stunning power as well as read or control minds. Jack [Dyn: 1/r, max 24PP] (Alternate; Impervious +7 to Will saves vs. Mental effects)
quickly took to exploiting his sister’s gifts. Jane Union
Attack Bonus: +11 (Ranged: +11, Melee: +11, Grapple: +11)
publicly debuted as Jack Union’s sidekick and stopped a
Attacks: Unarmed Attack, +11 (DC 15), Telepathy 12 [Dyn: 2/r+9, max 24PP],
bank robbery by ordering all the participants to put their
+11 (DC 22), Mind Reading 12, +11 (DC Will 22), Mind Control 10 [Dyn: 2/r, max
weapons down. The only people who realized who she
24PP], +11 (DC Will 20), Mental Blast 6 [Dyn: 4/r, max 24PP], +11 (DC Will 21)
was were her parents and their objections were never
Defense: +8 (Flat-footed: +4), Knockback: -7
voiced since Jack and Jane paid them a visit the next
day. According to official police reports, Lady Excalibur Initiative: +1
died of a massive brain aneurysm and Jack Union II com- Languages: English
mitted suicide soon afterwards. Totals: Abilities 27 + Skills 7 (28 ranks) + Feats 6 + Powers 82 + Combat 38 +
Saves 20 + Drawbacks 0 = 180
It is extremely unlikely that Jane is really aware of
what she does as a member of the Psychotic Seven. Being
a superhero is much like playing dress-up for her. Thanks
to Jack Union’s toxic influence, she’s since transformed Jane Union’s personality is… difficult to describe.
from an abused waif into a sadistic abuser. The sight of When she’s at her most ‘normal’, she is a sensual and
Jane’s look of pleasure when she tears a mind to pieces sadistic person who enjoys the violence that the

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amuses her. Typical disguises include adolescent girls or


famous celebrities.

Manhattan Project

Warren Peters is a fine example of an individual who


got in over his head and - rather than admitting the con-
sequences - has consistently chosen to make the wrong
choice in hopes of a quick fix to the problem. Manhattan
Project was once going to be a hero as great as Divinos;
now he’s going to be forever remembered as a monster
and a murderer unless he can figure some way to correct
his past mistakes.

Warren Peter’s history is a bit checkered. In 1958 he was


a sailor for the United States Navy and a well-known Don
Juan. Arrogant and slightly condescending, he crossed
the wrong woman when he dumped his latest fling from
the secretariat during one of the Bikini Atoll nuclear tests.
Already unpopular with his fellow sailors, he was clubbed
by the woman’s husband and left to be incinerated with
the rest of the island. This would have been the end of
him - if not for the fact that he was unknowingly one of
the new breed of Metaman. Warren developed powers
of flight, invulnerability and the ability to create energy
constructs from his mind.

Manhattan Project debuted as the world’s first


nuclear-powered super hero not long after the event. Un-
fortunately Warren was not the sort of man who had the
Psychotic Seven indulges in. The fact they direct her temperament to be a super hero. Compared to the second
to hurt ‘bad’ people doesn’t matter to her at all, since Steel Commando - his only real competition for America’s
she’d be just as happy hurting innocents. Most Beloved Champion - he was an arrogant jerk who
had learned nothing from his experience. Warren beat up
Jane Union is not unintelligent and fully capable of
communists, assisted the United States in Vietnam, and
using her feminine charms to get what she wants from
became a vocal mouthpiece for the establishment.
opposing super heroes. She is also capable of playing
the abused prisoner of the Psychotic Seven. When her Life would have remained good if not for the fact
schizophrenia is in full bloom or she’s under the influence that he soon found himself dying from cancer. Worse,
of drugs, Jane reverts to a childlike personality – which he’d afflicted numerous other associates with cancer and
makes her even less controlled in the use of her powers was scheduled for termination by the United States. The
and her monstrous deeds all the more unnerving. government had less need of a walking nuclear weapon
in the detente period. Manhattan Project turned to the
Jane Union is a beautiful red haired girl with green
second Steel Commando for help. Despite the fact that
eyes and an unbelievable figure that she’s anxious to
Warren had consistently insulted and tried to upstage
show off in her signature bikini-like red costume. When
the patriotic hero in hopes of replacing him in the pub-
not dressed up as a superheroine, she tends to wear
lic’s heart, Jack Washington Junior agreed to assist him
60s mod fashion for reasons that remain inexplicable.
as best he could.
Disturbingly Jane has had two of her front teeth filed
down to give her cute little fangs. She is not above us- Jack managed to save the lives of most of Warren’s
ing her powers of illusion to change her appearance as it accidental victims and placed Manhattan Project in a

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cryogenic suspension chamber designed to stabilize his contest going on. His attempts to become the United
internal atomic reactions. Warren slept for the better part States government’s new champion also failed as they
of two decades. When he awoke, it was the end of the had no desire to be associated with a living atomic reactor.
Silver Age and the entire world had changed.
Before he could lose himself in drink and loose wom-
MANHAttAN.PROJECT en, the Justicars approached him with the belief that he
Real Name: Warren Peters could become a hero who performed missions that the
rest of the world was afraid to. For a time Manhattan Proj-
Alias: The Atomic Knight, The Human H-Bomb,
The Living Nuclear Reactor, Nuclear Man ect gained great popularity by ruthlessly overthrowing
dictators and incinerating enemies that the law couldn’t
Base of Operations: Hidden Submarine Base
touch. This was not to last.
Height: 5’9”
Weight: 210lbs Warren actually rebelled against the planned coup
Occupation: Fallen Superhero attempt by his fellows and was fully intent on informing
the United States government about it when Aquarius re-
Affiliation: Psychotic Seven
vealed that Jack Washington Junior’s fixes had only been
Eyes: Blue temporary. He’d need advanced Atlantean and Nestorian
Hair: Blonde technology just to survive. Worse, he’d never be able to
Power Level: 13; Power Points Spent: 195/195 leave his radiation suit due to his potential for a nuclear
STR DEX CON INT WIS CHA meltdown. Warren was blackmailed into assisting in the
coup and watched as he was vilified the world over.
12/28 12 12/30 10 12 13
+9 +1 +10 +0 +1 +1 Manhattan Project is now trapped in a living hell of a
Toughness Fortitude Reflex Will half-life. Hunted relentlessly by the authorities and Ymir
+10 +10 +6 +8 the Radioactive Viking in particular. Warren can enjoy
none of the pleasures he used to relish. Manhattan Project
Skills: Acrobatics 6 (+7), Drive 4 (+5), Handle Animal 3 (+4), Language 2 (+2),
frequently attempts to reign in his fellows and has even
Notice 8 (+9), Pilot 5 (+6), Ride 4 (+5), Search 8 (+8), Sense Motive 6 (+7),
developed a courage that he never displayed in his previ-
Stealth 7 (+8), Survival 9 (+10), Profession (Superagent) 5 (+6)
ous career by standing against monsters like Jack Union
Feats: Benefit (Justicar Membership), Connected, Contacts, Fearless, Teamwork,
III. He desperately wants to restore his lost honor and is
Uncanny Dodge (Visual) 2, Startle, Sneak Attack 2, Fighting Style: Wrestling,
the one who most often encourages the Psychotic Seven
Chokehold, Improved Grapple, Improved Grab, Improved Pin, Power Attack
to “act like real heroes.”
Powers: Enhanced Constitution 18 (+18 CON), Enhanced Strength 16
(+16 STR), Immunity 1 (Condition: Radiation), Super-Strength 8 (+40 STR Manhattan Project still dresses in a garish yellow and
carry capacity, heavy load: 153.6 tons; +8 STR to some checks), Impervious black atomic-themed costume. The costume allows him
Toughness 10, Radiation Control 13 [Dyn: 2/r+3, max 26PP] (DC 28) to pretend that he is still a handsome and flirtatious su-
Radiation Energy Constructs (Animate Object 8) [Dyn:3/r, max 26PP], Flight 5 perhero out to save the world. The truth is that, should he
(Speed: 250 mph, 2200 ft./rnd), Radiation Control Suit (Device 1) (hard to ever remove the costume, he would explode in a shower
lose, restricted to Manhattan Project), Protection 5 (+5 Toughness) of nuclear energy.
Attack Bonus: +9 (Ranged: +9, Melee: +9, Grapple: +18/+26)
Attacks: Unarmed Attack, +9 (DC 24), Radiation Control 13 [Dyn: 2/r+3, max
Moss Pit, Hulking Plant-Monster
26PP], +9 (DC 28)
Defense: +8 (Flat-footed: +4), Knockback: -10 Moss Pit is an individual fighting a losing war against
Initiative: +1 his own inhumanity. He is already aware that he has be-
Languages: English, French, German trayed the principles he once held dearest to his heart,
but finds that he no longer cares. Uniquely amongst the
Totals: Abilities 11 + Skills 17 (67 ranks) + Feats 15 +Powers 106 + Combat 34
Psychotic Seven, Moss Pit is aware of just how evil Jack
+ Saves 12 + Drawbacks 0 = 195
Union and his sister are. He is also aware that they will
never recover the love and adulation of the people. David
Determined to prove himself the world’s greatest
just chooses not to inform his fellow ‘heroes’ of this fact.
super hero, he frequently embarrassed the Patriots - who
seemed confused by his belief that there was a popularity

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Moss Pit’s origins are tied to the Second World War Moss Pit has an attitude comprised largely of cold
when he was a tough-talking sergeant with a wife and stoicism and constant brooding. He assumes everyone
kids. Towards the end of the war, Sergeant Stone was sent will hate him because of his appearance and so he is
to find out what had happened to a group of American deeply reclusive and misanthropic. He is not above treat-
soldiers captured taken to Nazi-occupied Romania. There ing humans as less important than nature thanks to this.
he confronted the Lord of Darkness, Dracula himself. Moss Pit is loyal to and easily manipulated by those few
he counts as friends, though.
The Count had murdered all of the soldiers he’d cap-
tured and soon set upon David’s group. Defending himself Moss Pit resembles nothing so much as a gigantic col-
as best he could, Sergeant Stone was mortally wounded lection of nature’s trash – mostly dead flora - that smells
but managed to escape. Staggering his way into a mas- like a marsh. His form is controllable to an absurd degree
sive bog, David drowned amidst the murk and the mire. and his control over the plants around him is absolute.

Unbeknown to David, Dracula’s bite interacted with Moss.Pit


the dormant magic of what had once been a ritual place Real Name: David Stone
of sacrifice for pagan magicians. The sorcery resurrected
Identity: Public
David’s spirit as a ghost capable of forming a body out
of the decaying plant matter around him. Slogging out Base of Operations: Anywhere on Earth
of the marshland, David defeated Dracula and eventually Height: 6’
turned his powers against the Nazis. Weight: 386lbs (Vegetation)
Occupation: Plant Monster
Unfortunately not even the great Ehrich Weiss could
break the curse that had been laid upon him. Moss Pit was Affiliation: Psychotic Seven
not a man transformed into a plant but an undead spirit Eyes: Green
that refused to go on. The decades passed with David Hair: None
Stone befriending villagers and individuals not repulsed Power Level: 11
by his appearance. A chance encounter with the original STR DEX CON INT WIS CHA
Black Wing brought him out of retirement and once more
24 13 31 17 18 8
into battle with the forces of evil.
+7 +1 +10 +4 +4 -1
His interactions with the rest of humanity were differ- Toughness Fortitude Reflex Will
ent this time. With his family having long since died dur-
+14 +10 +4 +10
ing his absence, Moss Pit felt disconnected and revolted
by his former race. He began focusing his attacks on pol- Skills: Craft (wood structures) 16 (+20), Disable Device 12 (+16), Intimidate 10
(+9), Knowledge (life sciences) +8 (+12), Knowledge (tactics) 4 (+8), Sense
luters rather than murderers and thieves and by the Iron
Motive 8 (+12), Stealth 6 (+7)
Age, had earned the mantle of eco-terrorist.
Feats: Diehard, Fearless, Fearsome Presence 2, Startle
Persuaded that he could transform the United States Powers: Animate Object 12 (Limited to vegetation and plant based materials,
into a culture less destructive towards nature by Aquarius, Power Feats: Snare 11, Telekinesis 11 [Perception range, Limited to vegetation
Moss Pit indiscriminately murdered countless United and plant based materials]), Burrowing 6 (20 mph), Comprehend 2 (Plants),
States soldiers – amongst others - during the attempted Density 4 (x2 mass, Strength 8, Immovable 1, Protection 2 [Impervious], Super-
coup. Unbeknownst to him this included his own great- Strength 2, Permanent, Innate), ESP 9 (All Senses, Limited to plant covered areas),
grandson. When informed of this after the fact, Moss Pit’s Immunity 12 (aging, life support, sleep, starvation), Protection 2 (Impervious),
only reaction was to shrug. Regeneration 6 (injured and staggered, 1/5 minutes, disabled, 1/hour,
Regrowth, source: vegetation)
Since that time, Moss Pit has continued his campaign Combat: Attack +10, Grapple +19, Damage +7 (unarmed), Defense +8,
of terror against those who would abuse the planet and Knockback -9, Initiative +1
only goes along with the Psychotic Seven’s other plans out Drawbacks: Weakness (urban environments, -1 Con per 20 minutes)
of habit. Oddly he is closest to Jack and Jane Union since
both are willing to help him in his attacks against corpora-
tions. Moss Pit fears Manhattan Project since he is the only
member of the team who could conceivably kill him.

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Red Leopard, Dispossessed Monarch The Red Leopard took the view that superheroes
needed to hunt down and destroy super criminals rather
The Kingdom of Nestoria has long looked to its Royal than wait for them to act. With the power at his disposal,
Family in order to provide them with protection from the The Justicars eliminated many criminals that they judged
outside world. Much more advanced than the rest of the worthy of death.            
world by the 1940s, the previous King of Nestoria used
his country’s advanced technology to develop a formula Red.Leopard
to bestow superhuman strength. Testing the process on Real Name: Peter Quatermain
himself, he became the first Red Leopard. Identity: Public
Though his activities were limited, the First Red Leop- Base of Operations: Nomadic, Formerly Nestoria
ard aided in the defeat of the Axis powers and proceeded Height: 6’
to jealously defend the nation against all threats. The sec- Weight: 200lbs
ond Red Leopard inherited his father’s abilities but was Occupation: Displaced Monarch
even stronger and third Red Leopard is the most powerful
Affiliation: Psychotic Seven
of the three yet.
Eyes: Brown
Crown Prince Peter Quatermain became King of Hair: Black
Nestoria when his father sacrificed his life to defeat a mer-
Power Level: 15
cenary army in the employ of P.H.A.N.T.O.M. This experi-
STR DEX CON INT WIS CHA
ence scarred Peter tremendously and made him believe
his father had been too noble for his own good.  20 23 18 19 20 18
+5 +6 +4 +4 +5 +4
Peter Quatermain vowed he would safeguard the
Toughness Fortitude Reflex Will
interests of Nestoria by whatever means necessary. His
decision to go out into the world to become a superhero +6/+4* +9 +13 +10
was tinged with his desire to spy on the West. Peter de- * Without Costume
sired to manipulate other superhumans into dismantling Skills: Acrobatics 16 (+22), Bluff 8 (+12), Climb 12 (+17), Diplomacy 12 (+16),
threats to Nestoria while his country’s rule was left in the Disable Device 8 (+12), Drive 8 (+14), Escape Artist 6 (+12), Gather Information
capable hands of his brother Paul. 8 (+12), Handle Animal 6 (+10), Intimidate 8 (+12), Knowledge (Business) 8
(+12), Knowledge (Life Sciences) 4 (+8), Knowledge (Coptic Christianity) 6
Peter Quatermain became one of Earth’s most re- (+10), Language 4 (Arabic, English, French, Italian), Medicine 12 (+17), Notice
spected heroes but often found himself disagreeing with 10 (+15), Pilot 6 (+12), Profession (Monarch of Nestoria) 8 (+13), Ride
his fellow champions. He witnessed the cruelty of super- 6 (+12), Search 8 (+12), Sense Motive 8 (+13), Stealth 12 (+18), Survival 8
villains and thought sparing their lives to be a weakness. (+13), Swim 6 (+11)
Peter also believed that the Patriots were too trusting of Feats: Acrobatic Bluff, Animal Empathy, Assessment, Attack Focus (melee) 5,
their government. Several times, he allied in secret with Connected, Equipment 6, Environmental Adaptation (jungle), Evasion 2, Fearless,
General Venom to achieve amenable results for all. Improved Critical (unarmed), Improved Initiative, Improved Throw, Move-by
Action, Redirect, Skill Mastery (Acrobatics, Climb, Notice, Stealth), Sneak Attack,
When Peter’s life began to fall apart in 1995 when Takedown Attack Track, Uncanny Dodge (auditory)
Blood Wing, in cooperation with foreign interests, mur- Powers: Strike 2 (Claws; Power Feats: Mighty), Super-Senses 5 (danger sense
dered his fiancée. His brother Paul then turned against [auditory], low-light vision, scent, tracking [olfactory], ultra-hearing), Super-
him and declared himself King of Nestoria, opening the Movement 1 (swinging), Super-Strength 4 (heavy load: 6 tons)
land to exploitation and factions in the U.S. government Equipment: Commlink, Customized Costume (+2 Toughness), Utility Belt: Flash
attempted to have him killed to solidify his brother’s Bangs (Dazzle 4 Visual and Auditory), Alternate Powers: Boomerangs (+2 Damage,
usurped control over his kingdom. The Red Leopard felt mighty), Glop Grenades (Snare 4, Ranged), Knock out Grenades (Stun 4, Ranged),
all of his opinions about the West justified and turned Smoke Bombs (Obscure 4, Visual, Continuous), 10 point of other equipment 
to his teammates for help. Six others joined his cause to Combat: Attack +11, Attack (Melee) +15, Grapple +24, Damage +7 (unarmed,
become the Justicars. They would soon become known 19-20 critical), Defense +15 (+8 flat-footed), Knockback -3, Initiative +10
as the Psychotic Seven.

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Peter became far less confident of his plan when Paul


Quatermain died with thousands of others in the Nesto-
rian Civil War. Discovering his brother had a child that had
been made Crown Prince, the Red Leopard chose to flee
rather than slay him as ancient tradition required.

Peter was only vaguely aware of his team’s decision


to take over the United States. Otherwise, he might have
used his great mind to spot the holes in their plan. Their
defeat was decisive and it was the first time that the Red
Leopard had ever lost a battle but has not been the last.
Guilt, confusion, and anger dominate the Red Leopard
now. Peter is eager for a target to vent his anger on. He
is not beyond redemption but has a deep pride that will
be difficult to overcome. Peter’s only friend on the team
is Aquarius. The two of them share a bitter pain over their
‘shared status’ as Kings in exile.

The Red Leopard dresses in a crimson costume that


has a cat-like head. Underneath the mask is a fierce look-
ing African man of proud features and perfect physical
conditioning. Red Leopard shaves his head and has an
immaculately trimmed goatee. He is rarely found outside
of his costume now.

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Chapter 9
Neutral Powers

N
ot all conflicts are between good and evil.  There Dame Michelle Holmes 
are considerable shades of gray in the Halt Evil Doer!
universe.  In some cases, villains have noble qualities like Fleet Admiral Dame Michelle Holmes is the leader of
General Venom’s tireless commitment to fighting tyrants the world’s most powerful spy agency: The Foundation
or the Red King’s support of medical research.  By the same for World Harmony.  Dame Holmes has, in theory, the
token, heroes have darker sides like the Red Queen’s half- authority to briefly impose a world government in order
demonic nature or Divinos’ near-crippling fear of hurting to protect the planet from alien invasion or other global
someone permanently. threats.  She has occasionally debated the possibility of
using this power to protect the world from more terres-
In-between are those people who are not especially trial threats like P.H.A.N.T.O.M or the Black Hand.  These
concerned about the nuances of good and evil.  They are thoughts quickly leave her mind but help illustrate the
ruthless in the pursuit of some goal but also capable of awesome power and responsibilities she has.
compassion.  They may have leanings in one direction or
another but their ultimate goals are unrelated to morality.  Dame Michelle Holmes is a direct descendant of The
Great Detective’s brother, Mycroft Holmes.  Inheriting
the cool and exacting intelligence that is the defining
Spies and Secret Agents  feature of that lineage, she has devoted her entire life to
thwarting terrorism - and has been a controversial Foun-
The spy game on Heroic Earth is nasty business.  The dation Director ever since Sir John Major and President
majority of the terrorist organizations are populated with George H.W. Bush recommended her for the position. 
misguided fools as often as genuinely evil monsters.  Several times she has been mired in scandal and nearly
Dismantling them requires a great deal of both violence been stripped of her rank and position – a but has always
and subterfuge.  A successful secret agent will often be re- rebounded to retain control of her agency.
quired to do questionable things in order to carry out his
mission.  This doesn’t even begin to bring in the problem Michelle Holmes began her career during the 1960s
of national politics.  The Foundation for World Harmony when she was a mere secretary for the Foundation.  In
survives in spite of its various branches secretly (and not the days before efficient computers, Miss Holmes’ bril-
so secretly) competing for the most advanced technology liant mind coordinated the massive amounts of infor-
and weapons to be found. mation needed to run the organization. It is a painful
fact that she was once intimate with the second Steel
Even the nicest and noblest spies on Heroic Earth Commando, Jack Washington Junior, and considers his
are still very hard-edged and ruthless and the difference revolt to be the worst event of her life. A confrontation
between government supported agent and ruthless ter- between the two is inevitable.         Her career after the
rorist can be hard to see at times.  In the shadowy world end of the Cold War has been considerably more tri-
of espionage and covert ops, the leap of faith required to umphant. A recognized data-analyst and information
believe that the spies working for your government are broker, most believed that Miss Holmes was the perfect
really the “good guys” can appear very foolhardy.  compromise choice for the expanded Foundation for
World Harmony.  Any hope that her tenure would pass

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quietly was dashed by a series of alien invasions at the she’s open for others to try out for the the organization’s
turn of the 20th century. sanction.  So far no other applicants have been approved
as her standards are very exacting and that she expects
Dame.Michelle.Holmes heroes to ‘act like heroes.’
Real Name: Michelle Holmes
Her current goal, above all other things, is to destroy
Base of Operations: Nomadic
P.H.A.N.T.O.M. While she has been unable to seriously
Height: 5’1” injure the organization, she is the chief architect of the ca-
Weight: 135lbs lamities that have kept P.H.A.N.T.O.M. so badly organized
Occupation: Spymaster and growing at such a slow rate.  Death Mask III would
Affiliation: The Foundation for World Harmony dearly love to kill her but she’s survived every attempt on
Eyes: Blue her life so far. 
Hair: White A serious problem she now faces is the lack of a wor-
Power Level: 8; Power Points Spent: 120/120 thy successor, should she die or be forced into retirement.
STR DEX CON INT WIS CHA
Dame Michelle Holmes is a stern, business-like, and
9 11 14 30 13 14 withdrawn British woman who brooks little nonsense
-1 +0 +2 +10 +1 +2 from her agents.  She is not without a certain dry wit,
Toughness Fortitude Reflex Will however, and often enjoys making quips when reviewing
+2 +7 +6 +5 missions.  She is not without heart but puts the safety
and security of Earth before the personal problems of her
Skills: Bluff 5 (+7), Concentration 9 (+10), Diplomacy 8 (+10), Drive 2 (+2),
agents.
Gather Information 10 (+12), Intimidate 6 (+8), Investigate 2 (+12), Language
10 (+10), Notice 5 (+6), Pilot4 (+4), Ride 4 (+4), Sense Motive 8 (+9), Stealth She is not above putting on a tactical vest and oc-
8 (+8),Survival 10 (+11), Swim 2 (+1), Craft (structural) 1 (+11), Profession
casionally firing a laser gun herself during emergencies. 
(Spymaster) 12 (+13)
This is admittedly rare and mostly for the benefit of her
Feats: Equipment 2, Eidetic Memory, Luck, Master Plan, Benefit (Leader -- World troops’ morale.  Dame Michelle is a solidly built woman
Foundation for Harmony) 4, Connected, Contacts, Well-Informed, Leadership
who is remarkably well preserved for a woman in her early
Equipment: Light Pistol seventies.  She has short cut white hair and tends to dress
Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +7) in business suits. 
Attacks: Unarmed Attack, +8 (DC 14), Light Pistol, +8 (DC 18)
Defense: +9 (Flat-footed: +5), Knockback: -1 Jacob Hunter, World’s Greatest
Initiative: +0 Secret Agent 
Languages: German, Chinese (Mandarin), English, French, Russian, Spanish,
Arabic, Polish, Cantonese, Latin,Japanese
Since the Foundation for World Harmony’s creation,
there has been a single name that has stood above all the
Totals: Abilities 31 + Skills 27 (106 ranks) + Feats 13 +Powers 0 + Combat 34 +
others: Jacob Hunter, the World’s Greatest Secret Agent.  It
Saves 15 + Drawbacks 0 = 120
is a closely guarded secret that Jacob Hunter is actually an
alias.  A different highly skilled agent takes up the mantle
Knighted for her efforts, Dame Michelle Holmes pro- whenever the current holder either dies in the line of duty
ceeded to focus her attention on international terrorism, or retires.
which included - much to the disgust of the Psychotic
Seven - those vigilantes who killed in the line of duty. The eighth incarnation of Jacob Hunter is a man who
Dame Michelle had nothing against superheroes, but she has no other name to draw on.  Mister X was found am-
viewed the champions of the Iron Age with a barely dis- nesiac and floating in the Thames with two bullet holes
guised loathing.  She compared them to the champions in the back of his neck.  Upon recovery, Mister X had no
of her own youth and found them wanting. existing files in the Foundation’s computers and pos-
sessed tremendous skills in a wide variety of fields.  What
The Modern Age has seen Dame Michelle Holmes was even more shocking was the fact that the John Doe
cooperate much more openly with superheroes.  She was also a Metaman. 
authorized the Patriots as agents of the Foundation and

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Jacob.Hunter
Real Name: ???
Alias: X, Mister Jones, Agent 12
Base of Operations: Nomadic
Height: 5’11”
Weight: 211lbs
Occupation: Assassin
Affiliation: The Foundation for World Harmony/The
John Smith Society
Eyes: Brown
Hair: Black
Power Level: 13; Power Points Spent: 195/195
STR DEX CON INT WIS CHA
12/14 20 14 14 14 22
+2 +5 +2 +2 +2 +6
Toughness Fortitude Reflex Will
+2/+7 +5 +10 +10
Skills: Acrobatics 8 (+13), Bluff 12 (+18), Computers 8 (+10), Concentration 8
(+10), Disable Device 13 (+15), Disguise 12 (+18), Escape Artist 5 (+10), Gather
Information 10 (+16), Intimidate 8 (+14), Investigate 12 (+14), Language 3
(+3), Notice 8 (+10), Pilot 5 (+10), Search 12 (+14), Sense Motive 12 (+14),
Sleight of Hand 5 (+10), Stealth 16 (+21), Survival 8 (+10), Knowledge (current
events) 8 (+10), Knowledge (streetwise) 8 (+10), Profession (Secret Agent) 8
(+10)
Feats: Equipment 10, Ambidexterity, Defensive Roll 2, Elusive Target, Evasion 2,
Grappling Finesse, Improved Defense, Improved Initiative, Improved Trip, Instant
Up, Precise Shot, Quick Change, Quick Draw, Redirect, Skill Mastery (Bluff, Disguise,
Escape Artist, Stealth), Taunt, Uncanny Dodge (Sight), Benefit (Foundation
Membership) 2, Connected, Contacts, Assessment, Master Plan
Powers: Dual Katana (Device 3) (easy to lose), Strike 6 (DC 21; Penetrating), Possessed of the supernatural ability to duplicate any
Boost 5 (Boost: Single Trait - Dexterity), Super-Senses 1 (Acute: Visual) fighting style that he studied, he quickly became one of
Equipment: Machine Pistol, Plastic Explosive, Knife, Smoke Grenade, Armored the most talented martial artists in the British Common-
Jumpsuit wealth.  Never one to let a valuable resource go, Dame
Attack Bonus: +12 (Ranged: +12, Melee: +12, Grapple: +17) Michelle Holmes recruited him  into the Foundation, gave
Attacks: Unarmed Attack, +12 (DC 17), Machine Pistol, +12 (DC 18), Plastic him the codename of Mister X and set him on the various
Explosive, +12 (DC Ref 20), Knife, +12 (DC 18), Smoke Grenade, +12 (DC 15), enemies of world peace.  Mister X proved to be extraordi-
Strike 6, +12 (DC 21) narily talented.
Defense: +10 (Flat-footed: +5), Knockback: -3 With the recent death of the previous Jacob Hunter, Dame
Initiative: +9 Michelle Holmes has decided to give the title of Jacob Hunter to
Languages: English, Russian, French, Arabic Mister X.  This decision has proven to be controversial.  Not just
Totals: Abilities 38 + Skills 48 (189 ranks) + Feats 34 + Powers 15 + Combat 44 because the Foundation for World Harmony has still not deter-
+ Saves 16 + Drawbacks 0 = 195  mined whom the mysterious John Doe was but also because
Note:  Mister X is a master of numerous martial arts and seemingly every single he is a Metaman.  Prejudice runs high even in the Foundation for
weapon in existence.  Unlike many superheroes, he does not hesitate to use lethal World Harmony and many believe that Mister X might favor the
force.  Gamemasters should be aware of this and note that mooks and villains agenda of Metamen terrorists over his human superiors.
defeated by Jacob Hunter are more often than not likely to be permanently killed. 

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Jacob Hunter’s personality radiates a kind of dull in-


Who is Mister X? tensity that many women find attractive.  He is capable of
being charming and iconoclastic in equal measure.  Mister
The identity of Mister X seems to be a fairly small
X has a strong distaste for terrorists who sport a righteous
mystery in the world of Heroic Earth.  However, at the
cause and is similarly deeply cynical about superheroes
Gamemaster’s discretion, it is something that poten-
in general.  He primarily specializes in terrorist organiza-
tially ties the heroes closely to the man’s identity.  Is
tions but is one of the few Foundation Agents proficient
he the long lost brother of a player character?  Is he
enough to deal with superhuman threat.
actually one of the Futuremen?  Is he is the time-lost
descendant of a hero?  A Celestial Eternal that has Even more than Black Wing II, Jacob Hunter is a ladies
lost his memory?  Or is he actually the incarnation of man who has been in relationships with both superhero-
espionage that has been given life by the collective ines and supervillainesses.  His longest lasting relation-
unconscious of humanity?  This is up to the Gamemas- ship was with the Evo-Lutionary Morwen, but the product
ter to decide. of their affair was snatched from his hands.  Despite his
blind devotion to the Foundation for World Harmony’s
One thing to note that the issue of his memory is goals, he privately hopes for a day he can cast aside his
extremely difficult to resolve.  Whenever Mister X gets job and seek some inner peace of mind. 
close to discovering the truth, a staggering amount
of firepower is usually waiting to discover it.  Thus, Merlin, Master of the Mystic Arts 
despite having the resources of the Foundation for
World Harmony behind him, he has not yet been able Merlin the Magician is the most powerful wizard on
to find out the truth. Earth, which is unfortunate since he can no longer always
be counted on to use his power to help others.  The pow-
er, the eldritch knowledge, and the centuries have worn
The new Jacob Hunter has proven remarkably skilled on his mind to the point that he can be as much a foe
at his new role.  Bereft of an identity of his own, Mister X has as friend.  Nevertheless, no magician on Earth is willing
slid into the artificial one of Jacob Hunter with remarkable to challenge him for his position especially since Merlin
ease.  A lifestyle of beautiful women and fine living suits the continues (at least sometimes) to act as Earth’s defender
secret agent well.  He is also passionately devoted to de- from mystical threats.
stroying terrorist organizations like P.H.A.N.T.O.M. and the
Black Hand for reasons that he does not fully comprehend. Merlin is, for lack of a better term, the son of the Devil. 
The child of a liaison with a Lord of Nightmares with a
The various superheroes of the world have decidedly mortal woman, Merlin was expected to be omnipotent
mixed feelings towards Mister X  The Patriots dislike him from the day he was born.  However, a clever priest used a
because of his secretive ways and willingness to kill (even combination of baptism and exorcism to drive out Merlin’s
though he only uses lethal force against the most ruthless demonic side Merlin’s infernal dark half did not dissipate
and evil of opponents).  The Tomorrow Society considers when it was exorcised from the child. Instead it coalesced
him vaguely untrustworthy due to his governmental ties, and gained sentience, becoming the the monstrous, de-
despite his Metaman status.  Only Hero Force One and the monic lagomorph Mister Hoppy.
John Smith Society are willing to deal with him in a friendly
manner.  Indeed, Jacob Hunter is even considered to be Even purged of his father’s influence, Merlin had a
an official member of the John Smith Society due to the profound gift and innate understanding of the mystic
frequency he is involved with their missions. arts. He would eventually study magic under the Druids,
the Cosmic Eternal Morrigan and Queen Mab of the Fae. 
The current Jacob Hunter is a tremendously good- He used his knowledge to set himself against the chaos
looking dark-haired man with a perpetual five o’clock the plagued Dark Ages Britain .His early experiments with
shadow.  He is capable of dressing up but always give a finding a “just” king resulted in King Arthur’s Camelot. 
vaguely undefined sense of menace even in a dinner jack- Ironically, Merlin views Camelot as a failure and considers
et.  When facing superhuman opponents, Jacob Hunter is a just Monarch impossible now.  Since then, he has been
known to put on a protective costume that resembles a more interested in finding champions to fight threats to
ninja night-suit. the Earth rather than working to promote social order.

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at the tables of Cosmic Eternals and overthrown other


MERLIN
dimension’s monarchs.
Real Name: Merlin
Alias: The Archwizard of Archwizards, John Merlin has suffered immense tragedies and his loved
Merlin, The Professor, The Master of the ones have all been murdered or corrupted by the forces
Macabre in his life.  Merlin has been imprisoned, tortured, and
Identity: Private tempted beyond all reason.  The fact that his sanity has
Base of Operations: Dragon Industries Headquarters been sacrificed on the altar of survival is something that is
obvious to anyone who knows him.  Ironically, even Mer-
Height: 5’10”
lin is aware that his occasional bouts of mental instability,
Weight: 135lbs or his “fits” as he calls them, pose a threat to the whole of
Occupation: Guardian of the Dimensions creation. He does his best to seek a cure for his insanityin-
Affiliation: Celestial Order of Archwizards, Knights of between missions as the Guardian of the Dimensions. 
the Round Table (defunct) Unfortunately, given his great power, Merlin has a full
Eyes: Blue blown dissociative disorder. At least variant personalities
Hair: Red have been observed by his friends and associates.
Power Level: 15 The first and more benign of these personas is”Merlin
STR DEX CON INT WIS CHA the Hero”. This personality is a bizarre and eccentric char-
15 12 20 17 32 23 acter that seems to take pleasure in the simplest things of
+2 +1 +5 +3 +11 +6 life.  He is utterly un-phased by the surreal or dangerous
to the point of absurdity.  “There’s a monster going to eat
Toughness Fortitude Reflex Will
our dimension? FANTASTIC!” – is how his brain works.  He
+19/+5* +10 +6 +19 wears bizarre clothing with a special fondness for a long
* Force Field multi-colored scarf that he keeps on his person at all
Skills: Concentration 12 (+23), Diplomacy 5 (+11), Gather Information 6 (+12), times. 
Intimidate 6 (+12), Knowledge (arcane lore) 18 (+21), Knowledge (theology
and philosophy) 4 (+8), Profession (Adviser) +16, Search 4 (+7),Sense Motive 4
Unfortunately, underneath all Merlin the Hero’s good
(+15), Sleight of Hand 8 (+9)  cheer is a man capable of snuffing an entire species in
order to save another.   In this personality, he is ruthless
Feats: Attack Focus (ranged) 6, Contacts, Defensive Attack, Dodge Focus 3,
Ritualist, Trance, Ultimate Skill (arcane lore) 
in the pursuit of his goals and perfectly willing to sacrifice
even close friends to achieve victory.  This persona’s ma-
Powers: Astral Form 3 (Dimensional), Comprehend 2 (languages), Force
nipulative nature can extend to time-travelling and tam-
Field 14 (Impervious), Immunity 10 (aging, life support), Magic (Dynamic,
Spells [All Dynamic]: Air Control 18, Blast 18 [Force], Darkness Control 18, Earth
pering with history in order to shape a person’s entire life
Control 18, ESP 8 [all senses, Dimensional 3], Fire Control 18, Mental Blast 9, Snare solely to force them to become a weapon for one of his
11 [backlash, reversible], Teleport 9 [900ft/anywhere on Earth, Portal], Teleport crusades.  Also, Merlin the Hero has his concerns limited
18 [1,800ft/anywhere in the galaxy], Water Control 18, Weather Control 18 to Earth, Earth’s dimension, and other realities in that or-
[distraction, hamper movement, temperature]), Super Movement 3 (Air Walking, der.  It is not his problem if the only way to stop a monster
Dimensional), Super Senses 1 (Magical Awareness]) from menacing Earth is to divert it onto someone else’s
Combat: Attack +6 (melee), Attack +12 (ranged), Grapple +8, Damage +2 universe.
(unarmed), Damage +18 (blasts), Defense +11 (+4 flat footed), Knockback -16
(-2 without force field), Initiative +1  The second persona, “Merlin the Mad”, is truly fright-
ening and a threat to all creation.  For this persona, the
Drawbacks: Disability (Can never tell the truth directly).
guilt for destroying the lives of friends, peoples, and com-
panions has driven him to hate all things and lash out.  He
It is really impossible to describe Merlin’s history af-
might randomly curse those around him, plot to destroy
ter Camelot’s destruction since it becomes so bizarrely
the Earth as a sacrifice to a Dark Elder God, or attempt to
intertwined with the ways of magic.  Moving non-linear-
hand the planet over to an alien race to dominate.   Merlin
ly throughout time, Merlin became involved in count-
frequently has planned contingencies for his associates
less events of history while visiting other dimensions
to stop him when he feels the “Mad” persona emerging. 
and worlds to meddle in their affairs. Merlin has dined
Several friends (who are mystically empowered heroes)

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have been known to ‘baby-sit’ him when he feels one of humans of Earth, where she became romantically inter-
his “fits” coming on and locks himself away to keep the ested in a number of superheroes.  Angel Girl, Black Wing,
universe safe from the depredations of Merlin the Mad.. Hecate, Lucien Drake, and Ymir all became entangled in her
plots to win their affections.  In most cases, this resulted in
When he is in his right mind, Merlin currently lives as her receiving a resounding rejection, which only compelled
Professor John Merlin, a spiritual guru to the obscenely the arrogant sorceress to seek revenge.
rich.  The irony that he teaches the latter nothing but non-
sense is something he deeply enjoys.  Merlin lives only Morwen carried out most of her famously bizarre but
with his apprentice from another dimension, Toro, and his petty schemes during the Silver Age.  More interested in
wife, Nimue.  Their home is a Freehold brownstone that amusing herself than destroying others, she nevertheless
links up with the Mansion of Nightmares.  Inside the Man- ignored the damage caused by the pursuit of her pleasures. 
sion, he has constructed his house to his bizarre needs.  Typical plots included using mind control to make herself
He often invites guests to the surreal place and holds an the most beloved superstar of pop music, transforming
annual Christmas party.  Bizarrely, only when Merlin is herself into a double of Serena Mass to take her place for
present does the mansion ‘behave’ by staying in a static a year, and attempting to steal all the beauty of the world’s
configuration. superheroines.

Merlin appears as a handsome man in his late twen- Morwen’s life changed drastically when the Lord Evil-
ties now as opposed to an elderly bearded man.  This is lutionary was overthrown by a popular revolt (assisted by
the result of his aging backwards.  He occasionally makes the John Smith Society.)  Suddenly an exile from High Le-
jokes about ‘getting on in his years’ as a contrast to his muria, Morwen eventually turned to the Tomorrow Society
youth.  Merlin’s attire is often informal and very trendy.  and other former enemies for help.  For a short while, she
He enjoys not looking the part of a great magician.  was in a loving relationship with Jacob Hunter before their
relationship fell apart.  Morwen gave birth to a child named
Jacob Junior during this time who was promptly stolen Ul-
Morwen, Vain Evo-Lutionary Sorceress 
tramind. (Ultramind reportedly took the child to a potential
Orkus, Lord of Abaddon, has a number of peculiar vic- dystopian future where Metamen and humans are in open
es.  Amongst these is a near-pathological need to spread warfare. In time traveler parlance, this potential future is
his seed across the cosmos.  Many of these children end up cryptically referred to as the year 20XX.)
stillborn, slain by angry mobs, or killed by local religious
Morwen lent her considerable magics to assist the
authorities.  A small number make it to adulthood and a
world against the invasion of her father, Orkus.  This was
few have even been ‘purified’ of their human essence to
as much out of stark terror inspired by what Orkus would
become full Entropic Masters.  While some resist their
do to her, as it was concern for her fellow beings.  While her
dark essence, like the Madame Tomorrow, others harness
own sorcery was insignificant compared to that of a True
their natural power for their own personal gain.
Entropic Master, it provided the heroes of Earth a substan-
Morwen was conceived as part of an unholy pact be- tial edge that saved millions of lives and helped repulse the
tween Orkus and Lord Evillutionary, the King of High Le- demonic invasion. 
muria.  His sister perished in Morwen’s birth but she was
Morwen is not a typical supervillainess.  She does not
named Princess and heir to the throne.  This later act was
care about world domination. She chiefly spends her time
against all the laws of the Evo-Lutionaries’ society but the
on her island in the Aegean Sea where occasionally plots
Lord Evillutionary had long since abandoned any restric-
to take over High Lemuria but chiefly merely enjoys herself
tions on his power.  Raised in the lap of luxury, she soon
with her bevy of lovers. Truthfully, she only occasionally at-
developed the Metaman ability to manipulate illusions
tempts to take over High Lemuria because she believes it
in addition to significant magical potential.  Her illusions
to be her birthright.  Money is no concern either since her
were so potent, that they could actually be touched and
magic allows her nearly anything she wants.  She is almost
even kill.
entirely motivated by pleasure and vanity.  Heroes can ac-
Growing up the spoiled and decadent daughter of quire her services with flattery and mystical objects just as
the Lord Evillutionary, she grew bored with the pleasures easily as villains.  Morwen has a soft spot for children and
available in High Lemuria and turned her attention to the does not harm them willingly.  Anyone else is fair game.

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Morwen’s natural appearance is very similar to that


MORWEN
of a succubus.  She has wings, cloven hooves, and horns. 
Real Name: Morwen
Despite this, there is an extraordinarily sensual quality to
Alias: Circe, The Charmer, Madeline Winters, her that makes her almost irresistible.  When Morwen de-
Princess Morwen, Serena Mass sires to walk amongst humans, she assumes a human ap-
[Impersonation], the Mistress of the
pearance with her illusions and becomes almost identical
Mystical
to Serena Mass.  Morwen is also not above impersonating
Base of Operations: Island Paradise other superheroines as a way to enjoy herself and stir up
Height: 5’8” mischief. 
Weight: 115lbs
Occupation: Sorceress
Affiliation: Evo-Lutionaries
Eyes: Green
Hair: Red
Power Level: 13; Power Points Spent: 192/195
STR DEX CON INT WIS CHA
15 13 13 17 20 21
+2 +1 +1 +3 +5 +5
Toughness Fortitude Reflex Will
+1/+13 +7 +7 +12
Skills: Acrobatics 7 (+8), Bluff 5 (+10), Computers 3 (+6), Concentration 10
(+15), Intimidate 8 (+13), Knowledge (arcane lore) 8 (+11), Notice 5 (+10),
Search 5 (+8), Sleight of Hand 8 (+9), Stealth 3 (+4)
Feats: All-Out Attack, Fearless, Ritualist, Seize Initiative, Trance
Powers: Astral Form 6: Flight 3 (Alternate; Speed: 50 mph, 440 ft./rnd), Force
Field 12 (Alternate; +12 Toughness; Impervious)
Magic 16 (Power Loss (when unable to speak & gesture), Dazzle 10 (Alternate;
Affects: One Sense Type - Visual, DC 20), Fatigue 7 (Alternate; DC 17), Illusion
8 (Alternate; Affects: All Sense Types, DC 18), Mind Control 7 (Alternate; DC
17; Conscious; Mental Link), Mind Reading 8 (Alternate; DC 18), Morph 7
(Alternate; Morph: Broad Group - humanoid, +35 Disguise), Mystic Bolt (Blast
13) (Alternate; DC 28)) Shapeshift 4, Telekinesis 12 (Alternate; Strength: 60,
Carry: 17 tons / 34 tons / 51.2 tons / 102.4 tons), Super-Senses 4 (Acute: Magical
Awareness, Awareness: Magical, Extended: Magical Awareness 1 (x10), Radius:
Magical Awareness)
Attack Bonus: +12 (Ranged: +12, Melee: +12, Grapple: +14)
Attacks: Dazzle 10, +12 (DC Fort/Ref 20), Fatigue 7, +12 (DC Fort 17), Mind
Control 7, +12 (DC Will 17), Mind Reading 8, +12 (DC Will 18), Mystic Bolt (Blast
13), +12 (DC 28), Unarmed Attack, +12 (DC 17)
Defense: +8 (Flat-footed: +4), Knockback: -12
Initiative: +1
Languages: Native Language
Totals: Abilities 39 + Skills 16 (62 ranks) + Feats 5 + Powers 73 + Combat 40 +
Saves 19 + Drawbacks 0 = 192

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Chapter 10
Non-Human Races

resulted in massive casualties to both Metamen and the


There’s a substantial number of other species in humans in the immediate vicinity.
the Heroic Universe.  Some of these are extremely alien
entities that could no more understand humanity than Kenneth Kane found an audience much more recep-
we can understand the mind of a bumblebee.  Others tive to the use of Exterminators after the attempted coup
are extraordinarily similar to humans but still genetically by the Psychotic Seven.  While the Bush administration
dissimilar enough to be classified as their own species. publicly embraced the third Steel Commando as their of-
ficial response to rising Metaman violence, they secretly
This chapter will examine some of these races, pre- contracted to begin mass production of the Extermina-
sented here for use as PCs or NPCs.  tors.  The effectiveness of the Exterminator Project has
been mixed to say the least.  There have been multiple
Artificial Beings documented cases of Exterminators going rogue and
rumors regarding at least half a dozen in organized, small-
Artificial Intelligence is a reality on Heroic Earth, scale rebellions by the androids.  Additionally, they have
dating back to Frankenstein’s monster, assembled from found their way into the hands of terrorists like the Gene
human corpses in the 19th century.  During World War 2, Nation and the International Crime League (thanks in no
vat-grown organic brains powered artificial robots and small part to Death Mask III’s ‘open’ policy in arms trading).
the John Smith Society created the first fully electronic
brains during the 1980s.  Now, advanced robots are an Despite all their myriad flaws, they’ve also proven one
every day part of many cutting- edge industries. of the few weapons that can actually stand up to criminal
Metamen in the field.  The response to the Exterminators
While the government has legally emancipated has also been extreme and many previously peaceful
some robots, most are considered little better than tools.  Metamen were radicalized by their appearance.  Citizens
Others, like the Exterminators, are only semi-sentient Watch Groups anxious for an end to superhuman crime
and heedlessly carry out their deranged programming. have advocated the machines being placed in every city
in America.  Billionaire Alexander Timmons has spent a
good deal of his fortune lobbying for the project to be
Exterminators
shut down.  The Tomorrow Society’s response is simpler:
The Exterminators are the first large-scale produc- all Exterminators and their production facilities are to be
tion of artificial intelligence on the planet Earth, The Hid- destroyed whenever possible.
den Light help us all.  They are a collection of robotic war
Despite the extreme controversy, the Exterminators
machines that exist solely to destroy any Metahuman
are only likely to grow in number.  Project: Icarus is a rabid
that they can lay their hands on.  Billionaire industrialist
supporter of their use and the robots guard most of their
Kenneth Kane first proposed the Exterminators towards
secret facilities.  The Church of Mankind has also managed
the end of the Clinton administration.  Flatly rejected
to acquire numerous models despite the Tomorrow Soci-
by the US government, Kane sold the designs to several
ety’s best efforts.
Anti-Meta hate groups.  Their first public appearance

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Exterminator-501.Robots
Power Level: 12
STR DEX CON INT WIS CHA
42 12 -- 18 10 6
+11 +1 -- +4 +0 -2
Toughness Fortitude Reflex Will
+20 -- +3 +0
Skills: Knowledge (Known Super Humans) +10 (+14), Intimidation 10 (+16)
Feats: Fearsome
  Powers: Blast 10 (Alternate Power: Stun 10 [Extras: Ranged]), Growth 16
(Power Feats: Innate, Permanent), Flight 5 (250 MPH), Immunity 30 (Fortitude
effects), Protection 12 (Extras: Impervious), Super-Senses (Sense Metamen)
Combat: Attack +0, Damage +16 (Unarmed), Damage +10 (Ranged), Defense
-6, Initiative +1

Exterminator-101.Robots
Power Level: 5
STR DEX CON INT WIS CHA
20 12 -- 10 10 6
+5 +1 -- +0 +0 -2
Toughness Fortitude Reflex Will
+10 -- +3 +0
Skills: Knowledge (Known Super Humans) +5 (+5), Intimidation +7 (+5) have developed emotions and have grown to truly hate
both Metamen and their human masters.
Feats: Fearsome
Powers: Immunity 30 (Fortitude effects), Protection 10, Super-Senses Exterminators come in two varieties: The Extermina-
(Sense Metamen) tor-501 series are the most famous models.  Standing
Equipment: Laser Rifle (+5 damage), Commlink twenty feet tall or higher, the Exterminator-501 is ca-
Combat: Attack +5, Damage +5 (Unarmed), Damage +5 (Ranged), Defense +0, pable of flight and possesses a titanic intimidation fac-
Initiative +1 tor.  The smaller Exterminator-101 series are man-sized
robotic shock-troopers that closely resemble their larger
Technology is very difficult to get rid of once in use.  counterparts.
P.H.A.N.T.O.M. hopes that the machines’ proliferation will
All Exterminators speak with a cold electronic voice
reduce the surplus population of Metamen, making any
and possess the ability to detect Metamen as well as a
eventual global takeover attempt they may be plotting
easier.  Some conspiracy theorists have even speculated spectacular amount of firepower.
that all Exterminators have been compromised at the fac-
tory and have secret programs within them that will allow
Death Mask III to hijack their systems.  This is likely just
Gods
paranoia.  Probably. There are many powerful supernatural beings in the
world and the most powerful are the ‘gods’ of the cosmos. 
Despite being semi-sentient, Exterminators appear
Divinities are beings directly tied to the energies of the
to have little personality. They make the effort to appear
cosmos and are direct descendants of the Hidden Light,
coldly logical and utterly emotionless, but those who have
an abstract omnipotent entity that apparently created
had extensive encounters with the “engines of death” will
the universe.  Despite their name, gods are not necessarily
attest that they android seem to hold all forms of human-
the benevolent perfection we’d like them to be. Indeed,
ity in disdain.  Some might even argue that the machines

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many of them are subject to the same flaws and weak- removed and to be reduced to the status of ‘mere mortal.’
nesses as mortals while others are so alien that they are
barely comprehensible by mortals. Athena is something of a controversial figure amongst
Cosmic Eternals.  Her willingness to live amongst mortals
and work for their benefit has caused outrage amongst
Cosmic Eternal many of her fellow deities.  Many argue that human be-
ings should come to them as supplicants rather than as
Cosmic Eternals have been around since the dawn of
peers, while others have been inspired to turn their hands
the universe and intend to be around until the end.  They
to the benefit of the ‘lesser races’ by her example.
are the most powerful species in the Omniverse and it is
unlikely that this will change anytime soon.  Cosmic Eter- As a note, most spells in Heroic Earth draw their power
nals prefer to dress themselves in the style of their favorite from a Cosmic Eternal and all spells that draw power from
cultures.  Thus, Odin (aka Wotan, aka the All Father) is still an individual entity will immediately stop working if he or
running around in Viking-themed attire even after that she is ever permanently killed.  A Cosmic Eternal does not
culture has long since moved on.  Some Cosmic Eternals necessarily have to know a given spell in order to grant it,
are able to shape-shift and take advantage of this ability since they serve as channels for the primordial forces that
to impersonate the deities of several cultures. they embody.  All Cosmic Eternals are immune to spells
that draw on their power.
Cosmic Eternals are neither good nor evil.  Their per-
sonalities and morals vary across the spectrum, though
one trait all of them share is arrogance.  Even beneficent Cosmic.Eternal.Template
Cosmic Eternals like Athena believe themselves to be Cosmic Eternals receive a +20 Constitution
above mortal reproach.  Contrary to their occasional Cosmic Eternals receive a +20 Strength
primitive appearance, Cosmic Eternals are an incredibly Cosmic Eternals receive a Knowledge (Mythology) +8 or higher.
advanced people.  Their technology actually exceeds that Cosmic Eternals receive the feats of Jack of All Trades, Power Attack, Worshipers
of the Grigori and allows them to alter reality on a level
Cosmic Eternals automatically receive the Power of Comprehend 2 (Languages)
that equals beings like the Darkness Beyond Time or Mis-
ter Hoppy.  It’s also common for them to possess magical Cosmic Eternals automatically receive the Power of Flight 5 (250 mph)
abilities that put the strongest wizards to shame. Cosmic Eternals automatically receive the Power of   Immunity 10 (Aging,
Life Support)
Most Cosmic Eternals are organized into Divine Pan- Cosmic Eternals automatically receive the Power of Impervious Toughness 12
theons, which are collections of divinities built around
Cosmic Eternals automatically receive the Power of Quickness 3
a God-King.  Most are built along family lines between
closely related deities.  Divine Pantheons rarely interact Cosmic Eternals automatically receive the Power of Super Strength 6 (Heavy
Load: 100 tons)
with one another and prefer to only associate with their
chosen worshipers.  Conflicts between Divine Pantheons Note: Many Cosmic Eternals have the “Ritualist” feat and exceptionally
can be exceptionally brutal and destroy entire dimensions. powerful Sorcery.  Some Cosmic Eternals are so powerful that they are PL X.

Cosmic Eternals may inhabit the planets that their


Entropic Masters
worshipers live on but most dwell instead inside the
Otherworld, where they shape the local landscape into On the other end of the spectrum from the Cosmic
something that better reflects their desires.  These pocket Eternals are the Entropic Masters, the survivors of the
dimensions can be as large as entire universes depend- previous universes that existed before the creation of
ing on the power of the being shaping them.  It is here this one.  Somehow surviving the heat death of the old
that many Cosmic Eternals bring the psychic presences, universe, they became obsessed with destroying the
or souls, of those that worship them. current universe, at least, this is the speculation by most
scholars.  In fact, few beings are capable of comprehend-
Despite their lofty mannerisms, Cosmic Eternals can
ing the minds of the Entropic Masters.  They seem hostile
be defeated and even destroyed, though neither is much
to life, but their motivations are so alien that any attempt
of a setback.  Their science is advanced enough that even
to unravel their reasoning is doomed to failure.
death is only a minor inconvenience.  The worst fate that
can be imposed on them is to have their immortality

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The most powerful of the Entropic Masters are the also beware that extended use of Entropic Master granted
Elder Gods, who are almost universally imprisoned within spells invariably results in the user going mad.  Worse,
the Annihilation Zone by the magic of the first Cosmic sometimes the Entropic Master’s attention is drawn by
Eternals.  The Elder Gods are bizarrely shaped creatures the invocation of his name.  Like Cosmic Eternals, Entro-
that exist across multiple dimensions and are often the pic Masters are immune to magic that invokes their own
size of planets and have bizarre names like Shibbnorruab power.
or Yog-Sothoth.  Most dwell in a state of hibernation but
even their dreams are powerful enough to influence the Entropic.Master.Elder.God..
minds of mortals in the physical universe.  Many insane
Racial.Template
cults have grown up around the idea of freeing one or
All Entropic Master Elder Gods have PL X.
more of these beings from their imprisonment.

Amongst the Elder Gods, only one has ever success-


Entropic.Master.Anti-God..
fully escaped its imprisonment: the Queen of Horrors. 
Its original name lost to antiquity, the Queen of Horrors Racial.Template
successfully spawned the first of the Anti-Gods.  These Entropic Masters receive a +20 Strength
Entropic Masters were far removed from the original Elder Entropic Masters receive a +20 Constitution
Gods and instead were significantly more human-like but Entropic Masters receive a Knowledge (Mythology) +8 or higher
still devoted to corruption and destruction.  The young-
Entropic Masters receive the feats of Jack of All Trades, Power Attack, Worshipers.
est and most powerful of these was Orkus, who promptly
took up his trident and slew his mother.  It is possible that Entropic Masters automatically receive the Power of Comprehend 2 (Languages).
the Anti-Gods have some distant connection to the Lords Entropic Masters automatically receive the Power of Flight 5 (250 mph).
of Nightmare. Entropic Masters automatically receive the Power of  Immunity 10 (Aging, Life
Support).
The majority of the Anti-Gods live on Abaddon with
Entropic Masters automatically receive the Power of Impervious Toughness 12.
Orkus, plotting the conquest of the Omniverse.  A small
Entropic Masters automatically receive the Power of Quickness 3.
number of them have fled and set themselves up as rulers
of various alternate universes and far-off planets.  Orkus Entropic Masters automatically receive the Power of Super Strength 6 (Heavy
cares little about these deserters but intends to eventu- Load: 100 tons).
ally hunt them all down and destroy them.  All Cosmic Note: Many Entropic Masters have the “Ritualist” feat and exceptionally powerful
Eternals are ostensibly devoted to the cause of destroying Sorcery.
the Anti-Gods, but fear of their power mixed with distrust
of one another has prevented them from moving against
them en masse. Aliens
The Anti-Gods have been known to gather worship- Alien races are still largely mysterious to the peoples
ers in the same way that Cosmic Eternals have.  However, of Earth.  While everyone remembers the Tsavong inva-
due to the noxious nature of their rituals, most of these sion and the thousands of people killed in the war, few
cults are forced to hide from the reprisals of their fellow people have any idea where the invaders came from or
citizens.  A few races, like the Djinn, have been totally cor- anything about them.  The information possessed by
rupted by the Entropic Masters and become nearly as evil Earth’s government is also limited to what alien visitors
as their creators.  Because of the potential gain, Anti-Gods have told them in debriefings.
are surprisingly generous to their followers, offering im- The universe is thus a mystery to even the most
mortality, supernatural power, and wealth to those who learned and people are, understandably, quite surprised
can keep them supplied with a steady supply of souls.  It at what comes out of the skies.
is probably not a good idea to speculate on what happens
to these offerings.
Djinn
Entropic Masters are the focus for many wizards’
spells, which tend to be more destructive and powerful When the Grigori were an early race developing on
than those granted by Cosmic Eternals.  Wizards should Edenia, before they started to experiment with genetic
engineering, they were very similar to humans. Believing

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social ills to be primarily genetic, they began to work on and chalk-like, giving them the appearance of walking
mutating their race into a higher life form. skeletons.

The genetically altered Grigori became increasingly Djinn.Racial.Adjustments


removed from the ‘common’ members of their race and
Djinn receive a +10 to their Intelligence scores.
soon these more advanced members had nothing but
contempt for those who concerned themselves with Djinn receive a +10 to their Wisdom scores
anger, fear, sexual passion, and mysticism.  The advanced Djinn receive a -4 to their Charisma scores.
Grigori established themselves as rulers of their planet All Djinn receive a +10 to their Craft scores.
and made a decree that all members of their race had to All Djinn receive a +10 to their Knowledge (Technology) scores.
depart that did not undergo evolutionary acceleration. 

It would have been bad enough had the unaltered Evo-Lutionaries


Grigori simply been sent to another world, but they were
banished to the Annihilation Zone and were almost wiped The Grigori created the Evo-Lutionaries out of a desire
out by its hellish environment.  The surviving Grigori grew to speed up mankind’s genetic and moral development. 
cold and brutal and even turned to using to the very As a result, they were biologically engineered to be super-
genetic techniques they once disdained. The race that men and educated by the finest philosophers and teach-
emerged from this savagery was the merciless Djinn. ers amongst the Grigori race.  Unfortunately, while the
Grigori could impart the lessons of morality; they could
The Djinn had been hideously wronged, there is no not bestow the experience with good and evil that would
doubt about this, but they are utterly consumed with have given the Evo-Lutionaries the maturity necessary to
anger.   The original Grigori who had banished them had cope with their awesome might.  The Evo-Lutionaries used
been dead for thousands of years when the Djinn finally their power to enslave all other humans on the planet and
escaped.  Worse, like other residents of the Annihilation forced them to worship the Evo-Lutionaries as gods.
Zone, they had given themselves to the Darkness Beyond
Time. Modern day Evo-Lutionaries have come to believe
they were incorrect to misuse their powers on their fledg-
Had they simply returned, they could have avoided ling human brothers, though they also believe the Grig-
becoming the hated villains they are. Instead they decid- ori’s punishment of banishing them to the Annihilation
ed to reclaim the galaxy from all the races ‘infected’ by the Zone was excessive and cruel.  In the Annihilation Zone,
Grigori.  The Djinn began mutating their own races and a they were frequently subject to attack by the Djinn and
cold war began with the Grigori, with one side champion- other evil races that the Grigori had banished, becoming
ing order and the other chaos.  acquainted with tragedy in their struggle to survive.
The Djinn, like the Grigori, rarely involve themselves While the Evo-Lutionaries were eventually able to
in battle directly but instead operate through proxies.  escape the Annihilation Zone with the help of the Patri-
ots’ technology, they have been permanently scarred by
The Djinn are an immensely powerful race that has
their experiences there.  They are a stoic and emotionally
shaped the lives of billions through their ruthless pur-
reserved people, who can come off as callous in the face
suit of the Grigori’s destruction.  They are not purely evil
of suffering.  In fact, they have a tempest of emotions
despite how the Grigori portray them, and some seek to
bottled up underneath their cool exteriors and are some
bring the Djinn into the physical dimension.  These re-
of the most passionate people in the world.  It is simply
formers reject the Darkness Beyond Time and believe that
unacceptable for Evo-Lutionaries to express their feelings
this worship will only lead to the Djinn’s destruction.  The
except among their most intimate friends.
reformers have no love for the Grigori and have no desire
to aid them. The Evo-Lutionaries are a people with a strong moral
code that is adapted to life in the Annihilation Zone.  They
Unlike the Grigori, the Djinn seem almost human,
take personal insults very poorly and retaliate against
though the Annihilation Zone has caused horrific muta-
attacks against their fellows with ruthless precision.  Evo-
tions to occur.  Now, the Djinn appear to be living corpses
Lutionaries are an insular people and members often
with faces like mummified skulls.  Djinn skin is white
come to each other’s defense even when they personally

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despise one another.  They are also rigidly loyal to their Evo-Lutionaries are curious about Earth and many
monarch, which explains why the Lord Evillutionary was have gone out to mingle with the human populace.  A
able to rely on them in the doomed war against the rest few have gone on to become superheroes or supervil-
of humanity. lains.  Many sympathize with radical movements like the
Gene Nation or House of Serpents due to their idealism. 
All Evo-Lutionaries are born Meta but their powers rare- Others believe that humanity can actually teach the Evo-
ly manifest until adulthood.  They possess their own variant Lutionaries how to live in a much less hostile dimension
of the Genesis Chambers used by the Thran, but instead use than the Annihilation Zone.  In general, Evo-Lutionaries
them to enhance their own abilities and control how they feel more comfortable with Metamen and other super-
manifest.  The Red King has made several attempts to steal powered individuals than regular humans.  Part of this is
this technology but has so far failed.  Evo-Lutionaries are due to the fear and hatred of Metahumans exhibited by
assigned jobs within the kingdom of High Lemuria based many humans.
on their superpowers or personal ability.  Since all menial
labor is done by the Bioroids, their near-mindless geneti- Evo-Lutionaries are generally healthier and stronger
cally engineered servants, most Evo-Lutionaries have little than normal humans.  Genetic tinkering and exposure
problem with their assigned jobs. to the Annihilation Zone has resulted in them living an
average of 400 years.  A few Evo-Lutionaries are genuinely
Evo-Lutionaries have a different standard of beauty immortal, but this is a function of their powers.
than most mortals.  Due to the unpredictable nature of the
Supergene, many Evo-Lutionaries have decidedly alien ap- Evo-Lutionary.Racial.Adjustments
pearances.  It is not uncommon to find women with snake
Evo-Lutionaries receive a +4 to their Strength Score.
hair, lizard men, or people composed of pure light.  As a
general rule, they have a much broader view of what con- Evo-Lutionaries receive a +4 to their Constitution Score.
stitutes attractive than normal humans, and many humans Evo-Lutionaries receive a +2 to their Charisma Score.
come off as rather plain to them. All Djinn receive a +10 to their Craft scores.
Evo-Lutionaries have at least a 10 points in a Power of some kind.  They may have
The Evo-Lutionaries are a surprisingly egalitarian
less if they have multiple powers.  Some Evo-Lutionaries are much more powerful
people despite the fact that they rely on a caste of geneti- than others.
cally bred slaves.  Aside from the position of King, which is
selected by popular acclaim, all Evo-Lutionaries are equal. 
The Evo-Lutionaries’ army consists of all High Lemurian Grigori
citizens, who are forcibly drafted in wartime.  Every Evo-
Lutionary is trained in fighting from the time they reach The Grigori are a race of giant-headed humanoids
adulthood.  Given the fact that every Evo-Lutionary has with albino skin, bug eyes, and small mouths.  The race
lived in the hostile environment of the Annihilation Zone, normally dresses in long red robes, but does not view
they are a people with a lot of combat experience. clothing as necessary since they have long since tran-
scended sex. 
Evo-Lutionary society has little crime in it, and their
culture strongly encourages sharing while discouraging They do not normally speak with their voices but in-
ownership.  A person only ‘owns’ items that are of intense stead utilize telepathy for communication.  Half the race
personal value to them.  Serious personal disputes are also seems to be abnormally tall while the other half is squat
dealt with in a peculiar fashion, as Evo-Lutionaries have the and dwarf-like.  The reason for this discrepancy has never
right to challenge each other to gladiatorial combat. Kill- been confirmed and the Grigori don’t seem to notice it.
ing an opponent in one of these contests is not considered The Grigori were once humanoid but turned to ge-
murder, but an expedient way to resolve personal disputes.  netic engineering in order to advance themselves.  They
More often, these duels simply end with one party submit- managed to transform themselves into a species that
ting to the other. If one Evo-Lutionary kills another in the moved beyond concepts like war, violence, and internal
heat of the moment, they had better hope that the victim’s conflict.  The price for this was banishing most of their
family doesn’t include an accomplished duelist, as the members into the hell of the Annihilation Zone.  A sense
killer will promptly be called out. Violence done in secret or of collective racial guilt manifests in the Grigori to this
through treachery is punished through execution. day, and they refuse to wipe out the Djinn.

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The Grigori rarely choose to directly intervene in the and rarely involved itself in the affairs of other worlds.  The
affairs of the universe, but instead operate through inter- civil war that followed General Iblis’ imprisonment was
mediaries.  The exceptions to this are the case of cosmic one of the rare instances where Mithran fought against
threats like the Darkness Beyond Time, using genetic re- their own.
engineering to accelerate evolution of primitive species,
and the maintenance of their various agencies.  At one time, people believed that Divinos was the
sole survivor of the Mithran race, but recent events have
The Grigori are a somewhat spiritual people who be- proven this to be incorrect. While the pockets of survivors
lieve that many answers exist beyond those reached by are small, the Mithran race continues.  Any of these war-
normal thought processes.  This does not change the fact riors might become the origin for a player character.  They
that the vast majority of Grigori are atheists who believe might also be the origin of a mortal enemy, especially
no being is worth worshiping. those followers of General Iblis rotting in the hell of the
Annihilation Zone.
The Grigori believe in the promotion of peace but
think that patience is the greatest way to pursue it.  Per- Mithran strongly resemble human beings despite
sonal activities include the collection of knowledge and their DNA being almost completely different.  The two
meditation on the universe’s mysteries. races are sexually compatible and can enjoy the benefits
of carnal relations with one another but are incapable of
The Grigori hold themselves as more enlightened and breeding.  Science or magic might somehow yield a hy-
educated than other races.  They do not dismiss the ac- brid in the future.  
complishments or ideas of those that are less advanced,
but tend to treat them as the suggestions of children.  Mithran.Racial.Adjustments
They are always on watch for new ways to move their All Mithran receive +20 Enhanced Constitution
species into higher planes of enlightenment.  Most Grigori All Mithran receive +20 Enhanced Strength
foresee a day when they will eventually be replaced by All Mithran receive the power of + 1 Cosmic Energy Control [Blasts]
one of the races they have fostered.
All Mithran receive the power of + 4 Flight
All Mithran receive the power of Immunity 10 (Aging, Life Support)
Grigori.Racial.Adjustments
All Mithran receive the power of Super Senses 4 (extended [sight] Low-light
Cosmic Eternals receive a +20 Constitution
vision, Ultra-hearing)
Grigori receive a +20 bonus to their Intelligence Score.
All Mithrans receive the power Comprehend 2 (languages)
All Grigori have Comprehend 2 (Languages)
All Mithrans receive the power Impervious Toughness 6
All Grigori have Immunity 10 (Aging, Life Support)
All Mithran receive the power of +5 Super Strength
All Grigori have at least 5 Sorcery skills at 10 or higher.
All Mithran have the Drawback: Power Loss: Annihilation Zone Material
(Moderate, Continuous Effect, loses 1 point from Attack, Defense, Strength and
Mithran Constitution per round.  Flight and Super-Strength are unusable in its presence)
All Mithran have the Drawback: Power Loss: Low Gravity environments (Moderate,
The Mithran did not isolate themselves from the rest Continuous Effect, loses Flight and Super Strength powers)
of the cosmos, but attempted to use their amazing abili-
ties and science for good.  Their society was deeply mysti-
cal, a trait the Grigori did not approve of.   Thran of Corvos Major

They worshiped the universal force of gravity as an Thran are seven-foot red-skinned humanoids that
incarnation of Brahms (their name for God).  The Mithran remind many humans of dinosaurs.  The average Thran
were also one of the most highly evolved species in the could crush the average human with one clawed hand. 
universe with their only rivals being the Ashurbanipal Despite being reptiles, Thran resemble humans more
(who were themselves an offshoot from the Mithran race). than they do their serpentine ancestors: they have hair
and their scales are so microscopic that they seem to have
The Mithran maintained a powerful military known as skin.  Thran have a four-foot long tail that drapes down
the Cosmic Host, in which all adults were required to un- from their backside.
dergo training.  The military was almost always defensive

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The Thran are a race obsessed with purity and order Ruling House members tend to join the military or
and they are nearly paralyzed by the thought of their become scholars, and those in the military often become
bloodline being contaminated with alien D.N.A.  Curi- super soldiers.  These nobles are the vanguard of almost
ously, Thran are cross-fertile with most other intelligent every Thran invasion.
species in the galaxy.  Any Thran that interbreeds with
another race is guilty of a capital crime on Corvos Major, Thran.Racial.Adjustments
since Thran are almost incapable of thinking outside of Thran receive a +4 to Strength.
their rigidly defined worldviews.  The thought of being ac-
Thran receive a +4 to Intelligence.
cidentally in violation of orders is enough to cause a Thran
Thran receive a -2 to Wisdom.
soldier to contemplate suicide.
All Thran have Protection 1.
Aside from being militaristic and xenophobic, the
Thran are a race of great scholars.  Perhaps to compensate
for their inherent lack of imagination, most Thran are ex- Thundarians 
tremely intelligent.  Scholars and scientists actually hold The Thundarians were once a vicious and warlike race
a higher standing on their world than soldiers, and they of beings originally very similar to humans. Enslaved by
will take great pains to preserve the knowledge of a world the Djinn, they were combined with avian species and
even as they wipe out its inhabitants. given the telekinetic ability to fly, transforming them into
With the destruction of the Mithran and the neutrality natural starship pilots and aerial warriors.  The Mithran,
of the Grigori, the Thran are currently the most powerful under the guidance of the Grigori, eventually defeated the
race in the universe.  The only race that approaches them Thundarians and proceeded to teach them civilization.
in power are the Tsavong, and the two species are locked Despite the millennia that have passed since then, the
in a fierce Cold War to see who can conquer the most Thundarians maintain a reputation as one of the fiercest
space before full-scale war breaks out.  Ironically, Earth races in the galaxies.  The taint of the Djinn still remains in
has managed to repel expeditionary forces from both their bloodline and they must constantly struggle against
races despite its technological inferiority. fierce tempers and raging passions.  Thundarians com-
  One exception to the Thran’s obsession with racial pensate for this by maintaining strict martial discipline,
purity is the area of super powers.  Earth has managed to and most Thundarians are enrolled in at least six cycles
draw more than its share of attention from the Thran due of military training and taught to value honor above all
to the fact that it is filled with an extreme abundance of other concepts.  A Thundarian without honor is not a
super powered beings.  The Thran are eager to capture as Thundarian at all, but a wild animal prone to giving in to
many ‘gifted’ humans as possible so they can be studied, his baser instincts.
hoping that the ‘genetic anomalies in an otherwise unre- Thundarians are natural warriors and prefer to settle
markable race’ can be bent to their use. things up close, and they have developed a wide variety of
Like their enemies in the Tsavong, the Thran are di- weapons to aid in this purpose.  Rather than courts, most
vided into two castes.  The first caste is the Citizen Caste Thundarians use honor duels to settle disputes.  Usually
that makes up the majority of their race.  These Thran are these duels are non-lethal, but irreconcilable differences
the ones that administrate the Thran Allegiance.  Many of are settled in death matches that are monitored by the
them also serve as soldiers or officers in the Allegiance’s state.  A Thundarian who refuses a challenge runs the risk
war machine. of being labeled a coward, a fate worse than death. Many
Thundarians who value peace have been hounded out of
Above the Citizen Caste are the Ruling Houses, which their species’ territory.
are composed of the Thran who possess superpowers. 
The emergence of a superpower amongst a member of Thundarians are a naturally beautiful species by hu-
the Citizen Caste is grounds for their immediate elevation man standards.  The males are often broad shouldered,
to the status of nobility.  Likewise, Ruling Houses that do longhaired, and sport naturally sculpted physiques.  The
not produce a superpowered member within two genera- women are curvaceous and naturally sultry.  Thundarians
tions are stripped of their rank and then exterminated.  do not favor human courting rituals.  When a Thundarian
wants a mate, he simply tells the other and receives an

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answer.  Thundarians are polygamous and great warriors


are expected to have multiple consorts.

While the Thundarians are ostensibly the leaders of


the Confederacy, their hot tempers occasionally get the
better of them and they must be reeled back by more sen-
sible species.  They have a bitter hatred for the Thran, but
a grudging respect for the Tsavong.   Many Thundarians
exiled from their people have joined up with the Tsavong
as mercenaries.  Whole worlds have willingly joined the
Hegemony in exchange for a share of the plunder.  Most
Thundarians consider this a mark of shame, but others see
much of themselves reflected in the avaricious Tsavong.

Thundarians historically have an awkward and off-


putting relationship with humans.  Thundarian relation-
ships with humans are a very mixed bag. While many hu-
mans find their boisterous and confrontational attitudes
fun, they are also very exasperating.  Many Thundarians
are nonplussed by the caution and reserve of most hu-
mans.  On the other hand, the two species also tend to
find the other very attractive and are cross-fertile.  This
has lead to a number of hybrids over the years.

Thundarian.Racial.Adjustments
Thundarians receive a +4 to Strength.
Thundarians receive a +4 to Constitution. The highest caste is the Tsavong Masters, who act as
Thundarians receive a +2 to Charisma. the leaders of the race.  A Tsavong Master can execute any
All Thundarians have Protection 3. Warrior Tsavong at a whim.  The Tsavong Masters resolve
All Thundarians have Flight 2 – with power loss if their wings are restrained. disputes amongst themselves through mental combat.  In
order to rise in position, a lower-ranking Tsavong Master
must simply challenge and kill the next highest-ranking
Tsavong Tsavong Master.
A rapacious race of slavers and warriors divided into Resembling normal Tsavong except for their exagger-
castes of ‘brain’ and ‘brawn’,  the Tsavong were created ated brains, the Tsavong Masters are refined and evolved
by the Djinn when they came across a race of barely sen- creatures that nevertheless have souls of pure savagery. 
tient protoplasmic primitives.  The Djinn proceeded to They are powerful psychics who enjoy gladiator games,
drastically accelerate the Tsavong’s evolution and then torture, and being worshiped as gods.
promptly abandoned them. 
The Tsavong Warrior caste is the lesser caste and they
All Tsavong gained a blue-skinned humanoid form exist solely to serve the Tsavong Masters.  Life amongst
and the ability to alter to it a limited degree.  Likewise, the Tsavong Warriors is made tolerable by the fact that
some of the Tsavong gained astounding mental abilities.  they, themselves, are the lords of alien slaves. Vast num-
These characteristics divide the two castes to this day.  bers of slaves are brought to the Tsavong homeworld ev-
The Tsavong still worship the Djinn as gods despite not ery year by Warrior raiders and they are worked to death
having had contact with them for thousands of years.  The for the enjoyment of the ‘brutes.’  Tsavong Warriors are not
Masters caste of the Tsavong has long since subverted the a particularly bright bunch and spend most of their days
Djinn’s worship into a method of control. indulging in mindless decadence.

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The Warrior Caste hate and fear the Masters but obey
them without question.  Warriors are not allowed to for-
mulate strategy or command any operation that goes
above the raiding level.  Instead, Warrior Tsavong devote
themselves to becoming the greatest warriors that they
possibly can.  The Masters have recently adopted the use
of cloning technology and now more Warrior Tsavong are
created than born.

The Tsavong are currently experimenting with bond-


ing the DNA of more evolved races to their warriors. 
Tsavong shape-shifters, pyrokinetics, and other ‘useful’
superpowered beings have started to appear.  This means
that Tsavong routinely attempt to kidnap members of
‘evolved’ species in order to carry out grisly experiments
on them.  Other Tsavong Warriors attempt to breed with
suitably strong members of the ‘opposite’ sex (this is an
illusion; all Tsavong can change their sex at will).

Tsavong.Masters.Racial.Adjustments
Master Tsavong have a +4 to their Intelligence score.
Master Tsavong have a +4 to their Wisdom score.
Master Tsavong have a +2 to their Charisma score.
Master Tsavong have Comprehend 2 (languages).
Master Tsavong have Mind Reading 8.
Master Tsavong have Mental Blast 5.
Master Tsavong have Shape shift 6.

Tsavong.Warriors.Racial.Adjustments
Warrior Tsavong have a +10 to their Strength score.
Warrior Tsavong have a +10 to their Constitution score.
Warrior Tsavong have a -2 to their Intelligence score.
Warrior Tsavong have a -2 to their Wisdom score.
Warrior Tsavong have a -2 to their Charisma score.
Warrior Tsavong have a -2 to their Charisma score.
Warrior Tsavong have a Morph score of at least 2 (Humanoids).

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Chapter 11

Chapter 11
Storytelling the World of Heroic Earth

Heroic Earth exists in a somewhat happy medium


that the presence of Metahumans means that some cor-
between the “real world” and the four-color years of Mar-
porations really do put the super in super-corporation.
vel and DC comic books.  It is a bright and optimistic place
that is nevertheless marred by numerous troubled spots. Some of these corporations are fronts for terrorist
groups like the House of Serpents and P.H.A.N.T.O.M and
Superheroes have improved the lives of ordinary
are beholden to their extreme ideologies.  Alternately,
people on Heroic Earth.  Not only have they managed
many of them, perhaps the majority, of them have no
to keep the world’s many supervillains largely in check,
greater ideology than seeking the freedom to accumulate
but the people have also benefited from their presence in
as much wealth as possible and will work with anyone
other ways, such as the inspiration they provide to lift the
who can help them towards that aim. 
spirits of the general populace..          
The flip side is that powerful corporations don’t have
This doesn’t mean that there isn’t ample room for your
to be evil.  In a world filled with corrupt corporations, there
players to make a difference.  All of these improvements
are still plenty that recognize that a healthy competitive
can be wiped out in the blink of an eye with a sufficiently
market can benefit everyone.  Player characters might
determined supervillain’s plot.  Likewise, all of the various
find themselves recruited for corporations that realize
“Ages” of Comic Book History can be played in modern
global stability is almost as important as good publicity.
Heroic Earth by simply highlighting the themes underly-
ing the world. Corporate-sponsored superheroes will often find
themselves butting heads with government-sponsored
There’s no reason that P.H.A.N.T.O.M. can’t substitute
or independent heroes.  They will often be accused of be-
for the Nazis in a globetrotting Pulp adventure to retrieve
ing fakes or sell-outs.  However, it should be noted that
an ancient relic.  Likewise, the Foundation can become
corporations are the ones producing all the miraculous
a dark and sinister force opposing ultra-nationalists like
technology that’s reaching the common people.  Maybe
the House of Serpents with only those willing to wipe out
the next U.F.O that your hero brings down will contain the
both being heroes.
cure for AIDS that could be distributed by their corporate
Some suggested themes for Heroic Earth gaming are sponsors. 
as follows: 
Generational Heroism 
Corporatism  An interesting theme that Gamemasters might con-
Heroic Earth might as well be called Corporate Earth. sider is the concept of the generational struggle.  Heroic
Earth is filled with villains that have menaced the world
As difficult as it is to imagine, corporations are even for literally thousands of years.  These kinds of campaigns
more powerful in Heroic Earth than they are in the real are best played with Legacy characters but do not have
world.  Multi-national conglomerates wield more power to be.
than small countries and can easily arrange the overthrow
of an undefended nation’s government.  It doesn’t help

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One interesting way of handling this, if the players are and serial killers all might attempt to claim the title of
amenable, is throwing the timeline around.  One incarna- ‘hero’ on the battlefield.
tion of the heroes might foil Dracula’s plots in gaslight
covered London during the 19th century, only to skip In the end, the two sides must learn to co-exist be-
ahead to the Pulp Era where they duel him during Prohibi- cause neither can continue without the other in the
tion, only to jump further still to World War II and his latest modern Heroic Earth.  The public must have symbols and
scheme.  Whether the player characters are descendents people that can reassure them of a better tomorrow but
of one another, immortal, or time travelers, could all be they also need superheroes who are willing to get their
left up to the Gamemaster. hands dirty against the evils of the world. 

The responsibilities of heroes to live up to their pre-


decessors can be an interesting avenue to explore.  Some Lost Secrets 
heroes, like Divinos, attempt to police the “Next Genera- The Ark of the Covenant, the Holy Grail and the Spear
tion” because they believe that they don’t live up to the of Destiny are just some of the goodies a player might find
previous age’s ideals.  Others, like the second Steel Com- in the next government warehouse they liberate from
mando, become embittered by the changing nature of P.H.A.N.T.O.M.  Heroic Earth is absolutely dripping with
heroism and become villains.  secrets.  Countless isolated communities exist just along
The passage of time can lead to numerous interesting the dimensional barriers of the present day planet.  H.P.
hooks as values are contrasted.  Lovecraft wrote of numerous secret inhuman civilizations
hidden out of sight and those all exist in Heroic Earth.

Silver Age vs. Iron Age  Wonderful Indiana Jones style adventures are possi-
ble on the planet.  You don’t need superpowers to punch
A fundamental disconnect exists between the Iron out P.H.A.N.T.O.M. agents during a speedboat chase to re-
Age and Silver Age of heroism on Heroic Earth.  Heroes cover the missing Roswell alien’s corpse.  The prevalence
of both eras exist in the modern world and they clash as of cults and weird secret societies only makes these kinds
much with each other as the villains they fight. of adventures all the more interesting.

While the public warmly embraces the Silver Age There is also the mystic side of things.  Demons,
heroes, they also tend to treat them with less than the Ghouls, Vampires, and Werewolves might not be as preva-
respect that they deserve.  Many of the people of Heroic lent on Heroic Earth as in other role-playing game set-
Earth are cynics who frequently point to the failings of de- tings but they certainly exist.  While the Patriots are busy
mocracy, the Foundation for World Harmony, the United fighting a weirdo with eight arms, it’s probably up to the
Nations, and the United States.  mystics to do the real fighting. 

Arresting murderous supervillains only to watch them


escape in a week to kill again strikes many citizens (and Politics and Terrorism 
superheroes) as profoundly stupid.  The fact that pro-
grams like Project Icarus exist behind closed doors also The world of Heroic Earth is very political.  While the
goes a long way to proving that the government can’t be United Nations is stronger than in the real world and the
trusted. Foundation can cross boundaries that no current agency
can, the simple fact is that it is a deck cards that might fall
The rebels of the Iron Age, conversely, find themselves at any time.  Groups like the Gene Nation or P.H.A.N.T.O.M.
hated with more ferocity than the supervillains they fight.  are simply too powerful to assault with anything less than
The rampages of the Psychotic Seven and other Iron Age World War 3.
heroes have left a burning anger in the populace that has
yet to subside.  Those who fight fire with fire tend to find Rivalries between nations are alive and well with each
themselves hounded whether or not their actions merit country’s superhero team trying to outdo the others.  A
such treatment. low grade Cold War exists between the major powers
over the control of super powered humans.  Small na-
Worse, many Iron Age heroes really are as bad as the tions like Ruritania and Zulan can potentially stand up to
public feels them to be.  Creatures from Hell, Neo-Nazis, ones like the United States or Russia on the basis of their

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superhumans alone.  In an age where a single human and spreading the cause of justice.  Some player charac-
being can lob a skyscraper, individuals can change the ters may find that while they’re minor heroes on Earth,
course of world politics.  they’re huge on Alpha Centauri Prime. 

In this era, factions will try to recruit anyone to do


their dirty work, even an ostensibly “apolitical” character.  Addendum 
While four-color superheroes might object to doing co-
vert operations, the simple fact is that might be a choice I hope you’ve enjoyed the world of Heroic Earth and
between obeying and a nuclear attack on a populated all the hard work that we’ve put into it.  It is our hope that
area.  DC and Marvel comics are filled with stories of gov- you’ve found it to be an interesting read and will be able
ernment agencies doing exactly this kind of ‘drafting.’ to run many long lasting campaigns from the material
presented within.  We’ve put a lot of hard work into the
The campaign setting book does assume that player book and I hope it shows.
characters will work for The Foundation for World Harmo-
ny against terrorist threats.  Yet there’s no reason, espe-
cially in an Iron Age game, why the players can’t choose to
be anti-authoritarian.  An interesting campaign might be
to have the superheroes work for the House of Serpents
to overthrow a corrupt United States administration! 

Space Exploration 
Heroic Earth is a setting where there are hundreds of
surrounding species.  Unlike other settings, it is one where
the politics between them have been carefully plotted
out.  While future volumes will continue to explore the
politics between these parties, the simple fact is that Earth
is a world entering relations with a much larger cosmos.

Superheroes play the role as Earth’s defenders against


alien invaders but they are also unofficial ambassadors
of a sort.  With Earth’s low technology, her superheroes
are the only thing standing between the planet and alien
domination.  Their actions will also be judged as represen-
tative of the species as a whole.

Gamemasters should also not assume that every alien


landing that occurs would be evil.  The Thran and Tsavong
may seem evil, but neither race is actually much worse
than humanity.  Their governments may be expansionist
and imperialistic but Earth has gone through numerous
similar periods.  Yet the seemingly benevolent Grigori
might yield a member determined to wipe out the ‘dan-
ger’ of the human race. 

Players should not feel that they couldn’t potentially


come to an accord with an alien just because of their spe-
cies.  The galaxy of Heroic Earth’s setting is a strange and
wonderful place. 

While Earth’s space technology is crude, campaigns


can be written about players journeying to other worlds

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Chapter 11

OPEN GAME LICENSE Version 1 .0a 2 . The License: This License applies to any Open Game
Content that contains a notice indicating that the Open
The following text is the property of Wizards of the Coast, Game Content may only be Used under and in terms of this
Inc . and is Copyright 2000 Wizards of the Coast, Inc (“Wiz- License . You must affix such a notice to any Open Game Con-
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8 . Identification: If you distribute Open Game Content You Modern System Reference Document, Copyright 2002-2004,
must clearly indicate which portions of the work that you are Wizards of the Coast, Inc .; Authors Bill Slavicsek, Jeff Grubb,
distributing are Open Game Content . Rich Redman, CharlesRyan, Eric Cagle, David Noonan, Stan!,
Christopher Perkins, RodneyThompson, and JD Wiker, based
9 . Updating the License: Wizards or its designated Agents on material by Jonathan Tweet, MonteCook, Skip Williams,
may publish updated versions of this License . You may use Richard Baker, Peter Adkison, Bruce R . Cordell, JohnTynes,
any authorized version of this License to copy, modify and Andy Collins, and JD Wiker .
distribute any Open Game Content originally distributed
under any version of this License . Mutants & Masterminds, Copyright 2002, Green Ronin Pub-
lishing; Author Steve Kenson .
10 Copy of this License: You MUST include a copy of this
License with every copy of the Open Game Content You Advanced Player’s Manual, Copyright 2005, Green Ronin
Distribute . Publishing: Author Skip Williams .

11 . Use of Contributor Credits: You may not market or Silver Age Sentinels d20, Copyright 2002, Guardians of Or-
advertise the Open Game Content using the name of any der, Inc .; Authors Stephen Kenson, Mark C . Mackinnon, Jeff
Contributor unless You have written permission from the Mackintosh, Jesse Scoble .
Contributor to do so .
Mutants & Masterminds, Second Edition, Copyright 2005,
12 Inability to Comply: If it is impossible for You to comply Green Ronin Publishing; Author Steve Kenson .
with any of the terms of this License with respect to some or
all of the Open Game Content due to statute, judicial order, Halt Evil Doer, Copyright 2009, Charles Phipps; Authors
or governmental regulation then You may not Use any Open Charles Phipps, Michael Suttkus
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15 COPYRIGHT NOTICE

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Authors Jonathan Tweet, Monte Cook, Skip Williams, based


on original material by E . Gary Gygax and Dave Arneson .

217
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Coming
SOon

Austin Arnold (Order #33233371)


“A World of Heroic Adventure!”
“A world where sometimes the
villains win.”

A detailed guide to the Heroic Earth setting for all your


superhero gaming needs! Containing new alien races,
new cities, new foreign countries, new planets, new
dimensions, new secret societies, a host of new super
heroes, and new villains! Halt Evil Doer! contains an
in-character guide to crime fighting written by one
of the setting’s super heroes and Game Master’s
section for running adventures! Halt Evil Doer! is
a a ready setting guide for any Game Master who
wants to place their super heroes at the forefront
of adventure.

Halt Evil Doer! is a complete setting for use with M&M Super-
link. It contains all the necessary information to run games
set on the world of Heroic Earth, a alternate history where
superpowers are real. Embodying the comic book sensibili-
ties of the Modern Age, Halt Evil Doer! is about player char-
acters becoming part of a legacy of heroics stretching back
to the Victorian Era. The world of Heroic Earth is imperiled
by countless evil organizations, racism against Metamen, and
terrifying extra-dimensional evils. These forces overwhelm
the relatively limited number of superheroes that currently
exist.

Do you have what it takes to save


the world?

Austin Arnold (Order #33233371)

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