5E CharacterSheet Fillable

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Monk 1 Melcior

CLASS & LEVEL BACKGROUND PLAYER NAME


Mushi
Wood Elf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
22 65ft
12 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 178


● Strength
DEXTERITY ●
Dexterity

20 ● Constitution
CURRENT HIT POINTS IDEALS
● Intelligence
+5 ● Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
20(14)

Acrobatics (Dex) Total SUCCESSES
+5
Animal Handling (Wis) 1d8 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
Athletics (Str)

10

Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision
Fey ancestry: avd against charming,
0 Insight (Wis)
magic cannot make sleep
Intimidation (Cha) Mask of the Wild: hidding
WISDOM Investigation (Int) Unarmored Defense Lvl 1: AC = 10 +
Dex + Wis
Medicine (Wis)
20
Nature (Int) 6 x Dagger: 1d4 piercing
Martial arts: 1d10, unarmed or monk
weapon, uses Dex to roll, can roll the

Perception (Wis) 20/60 monk dice, can use bonus action to do
+5 unarmed strike
Performance (Cha) Deflect Missiles: reduce damage by
CHARISMA Persuasion (Cha) 1d10 + Dex + lvl, if 0 can spend 1 KI to
Religion (Int)
make 20/60 ranged attack with
8 Sleight of Hand (Dex)
proficiency and monk weapon
Slow Fall: use reaction to reduce fall
Stealth (Dex) dmg by 5*lvl
-1 Extra attack
Survival (Wis)
KI-Empowered Strikes: unarmed
SKILLS ATTACKS & SPELLCASTING attacks are magical
Evasion: escape AoE, dexterity saving
throws to turn 1 --> 1/2 and 1/2 --> 0
PASSIVE WISDOM (PERCEPTION) Explorers' pack Stillness of Mind: use 1 KI to end charm
CP
Winged boots: 4h of or frightened effect
Flying Purity of Body: immune to disease and
Read and write common and SP Gloves of Soul Catching: poison
20 Const, when unarmed Diamond Soul: proficiency in all saving
elvish throws, can spend 1 KI to reroll
EP attack hits does 2d10
Tongue of Sun and Moon force dmg and recover Perfect self: when you roll for initiative
Trance: 4h meditation and have no KI points remaining you
same amount of hp or
GP regain 4 KI
Elf Weapon Training gain advantage Open Hand Technique: Fury of Blows
Timeless Body: don't suffer Bracers of Defense + 2 can cause knocked (Dex), push (Str),
effects of age, don't need
PP AC Block reactions
Wholeness of body: heal 3*lvl
food or water Tranquility: gains Sactuary (Wis) after
long rest
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Monk KI 8 + prof + Wis Dex+prof
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Fury of Blows:1 KI for 2 unarmed attacks bonus

Patient Defense: 1 KI for dodge bonus


Step of the Wind: 1 KI for disengage/dash +jump bonus

Stunning Strike: 1 KI, stunning constitution saving throw

Deflect missiles: 1 KI to return them


Stillness of mind: 1 KI to cure charm or fright

Diamond Soul: 1 KI to reroll saving throws

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Empty Body: 4 Ki 1 min invisibility, only affected by force

Empty Body: 8 Ki for Astral Projection for yourself


4
Quivering palm: 3 KI, vibrations for lvl days, Const for life or 10d10
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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