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7 - Accessory - Blueprints 04 - Old Lighthouse
7 - Accessory - Blueprints 04 - Old Lighthouse
The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each
map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum
print resolution. Despite their old fashioned appearance each map offers you a degree of customization, using the pdf technol-
ogy at its best. A small control bar (which will not be printed) on each map allows you to turn on and off the grid, eliminate the
room numbers, get the walls filled and don’t show doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You
can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unex-
pected direction during the campaign.
While offering you the best quality, these products are really cheap.
• Fill checkbox: lets you activate/deactivate the black/blue in the walls and allows you to save more ink .
• Grid checkbox: lets you activate/deactivate the grid.
• Furniture checkbox: it hides furniture, doors and the like and allows you to print and draw your own rooms
• Numbers checkbox: it hides room numbers, useful if you want use your own room numbers.
At the end of the book you will find a useful template to key your maps, a suggested key is also provided.
Old Lighthouse
One of the most fascinating adventure location, perfect for horror-oriented adventures, the Old Lighthouse stands on a small
isle. The lighthouse building is a two-storey building with a slanted rooftop. Obviously, the lighthouse itself is taller than the rest
of the building. The topmost level is just under the massive lantern. The first two levels of the building are a perfectly furnished
house for the men on duty here. The isle itself features the ruins of an older unknown structure and a small dock, where row-
boats and small ships can unload their cargoes. A pathway links the various locations aboveground and a small bridge in the
middle of the island crosses a small chasm. A small network of caverns is also present, linking each other various spots of the isle.
Some hints to use the lighthouse follow:
• The entire isle is the hideout of a smugglers’ band, the smugglers’ chief pretend to be the man who tends the lighthouse but
during the night the lantern is never lighted up.
• The smugglers have their warehouse in the basement of the old ruins on the isle and pay the man who tends the lighthouse for his silence.
• The lighthouse island is a eerie place, folks say that the lightouse is haunted. The man who looks from the massive lantern on
top of the lighthouse is said to become mad as he see things too ominous to be reported.
• Something is hidden in the basement of the old lighthouse. Tales are told about an alien thing that feeds upon the unfortunate
who venture there.
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© Øone Games, permission granted to print for personal use only
���������� Isle: Ground level
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1 Old Lighthouse
2 Small dock warehouse
3 Old riuns
4 Bridge
5 Campfire
6 Campfire
7 Cavern entrance
8 Cavern entrance
9 Cavern entrance
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���������� Isle: Underground level
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1 Lighthouse cellar
2 Lighthouse cellar
3 Ruins cellar
4 Underground dock
5 Underground dock
6 Stairs
7 Cavern entrance
8 Cavern entrance
9 Cavern entrance
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���������� Lighthouse: ground level
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1 Entrance
2 Foyer
3 Parlour
4 Dining room
5 Balcony
6 Bedroom
7 Stairs
8 Bathroom
9 Storage room
10 Kitchen
11 Balcony
12 Lightouse
13 balcony
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���������� Lighthouse: level 1
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1 Foyer
2 Study
3 Bathroom
4 Bedroom
5 Master bedroom
6 Bedroom
7 Master bedroom
8 Corridor
9 Toilet
10 Bedroom
11 Lighthouse
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���������� Lighthouse: level 2
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1 Lighthouse
2 Corridor
3 Library
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���������� Lighthouse: level 3
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1 Lighthouse
2 Widow’s walk
3 Widow’s walk
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���������� Old Ruins: ground level
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1 Old dining room
2 Secret trapdoor
3 Old kitchen
4 Old Foyer
5 Path
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���������� Old Ruins: underground level
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1 Cellar
2 Secret tunnel
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