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Courseware: SSP031 Creative Thinking Tools, Trends & Techniques
Courseware: SSP031 Creative Thinking Tools, Trends & Techniques
COURSEWARE
SSP031
CREATIVE THINKING TOOLS, TRENDS & TECHNIQUES
Prepared by:
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WEEK 1
About the Course
Course Number SSP031
Descriptive Title
CREATIVE THINKING TOOLS, TRENDS &
TECHNIQUES
Number of Units 3 units lecture
Number of Hours 54 lecture hours
Pre-requisites None
Co-requisite None
Course This course introduces tools, trends and techniques in
Description creative thinking towards critically analyzing
independently sourced complex information and ideas,
and generating solutions taking into account a range of
perspectives. The students are expected to reflect on
their thought process and present their findings
considering reasons to support and rationally oppose
their own viewpoints using logical and abstract thinking
to evaluate the effectiveness of ideas, products and
performances to achieve desired outcomes.
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Contents
About the Course ..........................................................................................2
Contents .......................................................................................................3
Topic 1: Introduction to Creative Thinking Tools, Trends & Techniques ......5
Video 1: Mother and Father of Innovation ....................................................6
1.1. What is Creativity to You? .................................................................6
1.2. Definitions of Creativity .....................................................................7
Video 2: Levels of creativity ..........................................................................7
1.3. Small "c" creativity .............................................................................8
1.4. Big "C" Creativity ...............................................................................9
1.5. Examples of creativity .....................................................................10
Video 3: Creative Environments part 1 .......................................................11
Video 4: Creative Environments part 2 .......................................................12
Helpful Resources ...................................................................................13
SUMMARY REPORT: INTRODUCTION ....................................................14
SSP031-V003-CAMC
Brené Brown
SSP031-V003-CAMC
Topic 1: Introduction to Creative Thinking Tools, Trends &
Techniques
Hello! I welcome you to this course of exploring creativity using a wide range
of creativity tools.
Indeed, many jobs require a lot of creative thinking, despite having nothing
to do with the arts.
The aim of this course is to explore our innate abilities and enhance our
creative skills to become more creative and imaginative. No previous
knowledge or background is necessary, all that is required is an open mind.
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Supplementary Video:
“Introduction to Creative Thinking” by IveyDesign
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1.2. Definitions of Creativity
Creativity can be found in your simple daily tasks through to ground-breaking
scientific discoveries. There have been many definitions of creativity in
literature and academia to define sudden bursts of brilliance.
From the list above, which is your favorite definition of creativity and why?
Video transcript:
So what is creativity? Is it working on a new variant of the Romeo and Juliet
story, but this time with AI meets AI? Is it spending years working on a drug
to cure a longstanding disease and after huge efforts coming up with
something that does the job?
Well, it can be each of these. There is evidence of creativity for as long as
our history records extend back. There have been many definitions
of creativity in literature and academia. For example, creativity is the forming
of associative elements into new combinations which either meet
requirements or are in some way useful. Creativity denotes a person's
capacity to produce new or original ideas, insights, inventions or artistic
products which are accepted by experts as being of scientific,
aesthetic, social or technical value, and one I particularly like with a modern
twist on values that creativity is imagination with responsibility. We are
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familiar with the years of toil that in the case of some individuals can lead
to a burst of new knowledge that sets a domain the tablets then occupy for
a while. The study of creativity reveals patterns to this type of creative
burst. Creativity is often thought to exist on at least two levels, big C versus
little c, eminent versus every day. We can view creativity in terms of
brilliance, personal creativity, paradigm or domain creativity, forced or
industrial creativity. There are various historical periods associated
with significant creative activity and development of our understanding. In
ancient history, creativity was considered to be the prerogative of supreme
beings. The Renaissance with an explosion of ideas associated with the
interactions of diverse disciplines and investment. The Industrial Revolution
leveraging the advantages of production and concentration of resource. The
20th century with increased understanding emerging from domains such as
psychology and neuroscience, and of course the 21st century where we
have seen great strides in automated and augmented creativity and data
mining and AI. A repeated insight from the study of creativity is the value of
patronage, investing in and supporting an activity. Patronage enables
attention. It releases us from from varied tasks such as cleaning, childcare
and teaching. Although of course, these tasks are valuable and enjoyable in
some cases. So key times we're able to concentrate and develop our skills
with a night domain experiment and then apply them. Patronage pays for
costly rigs, experiments, research and support teams. It enables innovation
and the realization of an idea. So now back to our definition we will use
repeatedly in this course for creativity. Creativity is the ability to imagine or
invent something new or value where the value may be personal, societal,
financial or some combination of these. Creativity is not the ability to create
something out of nothing, but the ability to generate new ideas by
combining, changing or reapplying existing ideas. Some creative ideas
are astonishing and brilliant while others are just simple good practical
ideas that no one seems to have thought of yet.
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1.4. Big "C" Creativity
Big "C" creativity goes beyond the everyday problem solving, where
humankind has made giant leaps in, for example, literature and academia
where evidence of grand creativity can be found. These milestones can be
embodied or represented by objects, be it the spaceship that took the first
person to the moon, or a painting that provoked a new movement of thoughts
and techniques.
Small “c”
Tell me about an example of creativity that you encounter in your daily
life and explain why it embodies creativity for you. If you wish, you could
even include a photo.
Big “c”
Tell me about an example of grand creativity that you have been
inspired by and explain its significance in terms of scientific, aesthetic,
social or technical values.
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1.5. Examples of creativity
Below you are presented with 3 images which embody different examples of
creativity.
The Garage
Sir Stanley Spencer (1891-1959) would represent everyday life from unique
perspectives. The Garage gives a rare insight into the times during the war,
as both men and woman are at work fixing cars.
Ege's Chair
Ege's Pyramid chair of power balances and destruction includes a 4-sided
pyramid which is the strongest under compression and is the symbol of "non-
destruction". This is challenged by the "feminine" female who beats the steel
pyramid into her own sitting place.
Ohoo!
This little bubble is water you can eat. The spherical flexible packaging is
made with natural materials extracted from plants and seaweed, to create
packaging with low environmental impact.
Select the "creativity value" which best represents the object/ image and
choose one per value only. Put one “x” per row per column.
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Video 3: Creative Environments part 1
(Streaming the video is optional)
Video transcript:
In the consideration of creativity, it's important to think about both body and
mind. Attention and stress are intertwined. While stress arousal is useful for
real emergency, as an ongoing state, it can be a disaster. If you want people
to be able to consider novel ideas, you need to take care of the potential
stress response.
Reassurance should be given that if a new idea is followed, then the whole
group will provide support. And will try and solve any problems that
arise. Generating high trust is essential. So when do you get ideas?
Your mental focus (or lack of focus) and environment can have a significant
influence on your ability to be more creative. Recognizing these factors
generates more time in your day for creative thoughts to flow.
List five factors that you think may influence your creativity. Is it a place, an
object or a time of day?
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Video 4: Creative Environments part 2
(Streaming the video is optional)
Video transcript:
Typical responses are in the bar, in the bath, in boring meeting or lectures,
on the bus, in bed, on the beach. Things are known as the B's of creativity.
The common feature of these is that you are relaxed. And your subconscious
is highly active. This aids communication between your consciousness and
subconscious. And hence the production and realizations of ideas.
Inspirational Reading:
The B's of creativity are examples of places and spaces where your mind is
at ease and free creative thought can flow. Fiction books with stories and
tales could be considered as a B of creativity too. Books are tools which
transport you to a new place in your imagination where you animate the story
in your mind.
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Helpful Resources
Below you will find a selection of additional material for you that may be
helpful to keep alongside the course. This course has been developed
based on what the team considered essential and useful for online
learners. It does not necessarily follow the structure and content of a
specific textbook.
• Please note that this material is optional and not intended as
integral part of the course. These readings also cover additional
topics not discussed within this course.
1. Childs, Peter., Creative Thinking: Techniques and Tools, Imperial College London,
https://www.coursera.org/learn/creative-thinking-techniques-and-tools-for-
success/home/welcome
2. Boden, M.A. (2004) The creative mind, myths and mechanisms, 2nd ed. London and
New York: Routledge.
3. Cook, J., Oreskes, N., Doran, P., Anderegg, W., Verheggen, B., Maibach, E., Carlton,
J., Lewandowsky, S., Skuce, A., Green, S., Nuccitelli, D., Jacobs, P., Richardson, M.,
Winkler, B., Painting, R. and Rice, K. (2016). Consensus on consensus: a synthesis
of consensus estimates on human-caused global warming. Environmental Research
Letters, 11(4), p.048002.
4. IPCC, 2014: Climate Change 2014: Synthesis Report. Contribution of Working Groups
I, II and III to the Fifth Assessment Report of the Intergovernmental Panel on Climate
Change [Core Writing Team, R.K. Pachauri and L.A. Meyer (eds.)]. IPCC, Geneva,
Switzerland, 151 pp.
5. Jones, M. (1995). The thinker's toolkit. New York: Three Rivers Press (edition? Page
number - students do not have access to all pages).
6. MacKay, D. (2008). Sustainable Energy-without the hot air. UIT Cambridge Ltd.
7. Michalko, M. (2011). Cracking creativity. New York: Random House US.
8. Nordhaus, W. (2008). A question of balance. New Haven: Yale University
Press.
9. Osborn, A.F. Applied imagination: Principles and procedures of creative problem
solving. 3rd ed. Scribner’s, 1963.
10. Treffinger, D.J., Isaksen, S.G., and Stead-Dorval, K.B. Creative problem solving: An
introduction. 4th ed. Prufrock Press, 2006.
11. Brain Pickings. (2018).The Art of Thought: A Pioneering 1926 Model of the Four
Stages of Creativity.
12. Wang, P., Peng, D., Li, L., Chen, L., Wu, C., Wang, X., . . . Guo, Y. (2019). Human-
in-the-Loop Design with Machine Learning. Proceedings of the Design Society:
International Conference on Engineering Design, 1(1), 2577-2586.
doi:10.1017/dsi.2019.26
13. Childs, P. (2018) Mechanical design engineering handbook. 2nd ed. Elsevier
Butterworth Heinemann.
14. Childs, P. and Fountain, R. (2011). Commercivity. In: 13th International Conference
on Engineering and Product Design Education. London: Design Society, pp.3-8.
15. Childs, P. and Garvey, B. (2015). Using Morphological Analysis to Tackle Uncertainty
at the Design Phase for a Safety Critical Application. Propulsion and Power Research,
4(1), pp.1-8.
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SUMMARY REPORT: INTRODUCTION
1. This is done individually.
2. Those parts with highlighted yellow boxes require answers.
Create a separate file for your answers. You can use word/pdf or ppt,
else written if no resources available. If your answers are hardcopy
or written, take a clear photo or better use camscanner app.
3. Use this filename:
Filename: CTT-SECTION-WEEK1-FAMILYNAME,FIRSTNAME
4. Submit on or before 11:59PM of Friday, July 1, 2022.
5. Submission link: https://forms.gle/dKCbEoCoLntvajNw9
END OF MODULE 1
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