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Event Description Asset Names Channels Loop Max Duration: Taula 1
Event Description Asset Names Channels Loop Max Duration: Taula 1
1
Main Character SFX
Impact_Hammer_Barrel Mono N N/A
Impact_Hammer_Crate Mono N N/A
Impact_Hammer_Dirt Mono N N/A
Impact_Hammer_EvilCrawler Mono N N/A
Impact_Hammer_EvilHead Mono N N/A
Impact_Hammer_EvilSpitPlant Mono N N/A
Impact_Hammer_Grass Mono N N/A
Impact_Hammer_Leaves Mono N N/A
Impact_Hammer_Stone Mono N N/A
Impact_Hammer_Wood Mono N N/A
Impact_PickAxe_Barrel Mono N N/A
Impact_PickAxe_Crate Mono N N/A
Impact_PickAxe_Dirt Mono N N/A
Impact_PickAxe_EvilCrawler Mono N N/A
Impact_PickAxe_EvilHead Mono N N/A
Impact_PickAxe_EvilSpitPlant Mono N N/A
Impact_PickAxe_Grass Mono N N/A
Impact_PickAxe_Leaves Mono N N/A
Impact_PickAxe_Stone Mono N N/A
Impact_PickAxe_Wood Mono N N/A
Impact_Sword_Barrel Mono N N/A
Impact_Sword_Crate Mono N N/A
Impact_Sword_Dirt Mono N N/A
Impact_Sword_EvilCrawler Mono N N/A
Impact_Sword_EvilHead Mono N N/A
Impact_Sword_EvilSpitPlant Mono N N/A
Impact_Sword_Grass Mono N N/A
Impact_Sword_Leaves Mono N N/A
Impact_Sword_Stone Mono N N/A
Impact_Sword_Wood Mono N N/A
A sample set SFX for crystal shard impacts. Will be used by all Impact_CrystalShard Mono N N/A
weapons
Pickup_WeaponType Player picks up a weapon. A single sample is needed per Pickup_WeaponType_Axe Mono N N/A
weapon Pickup_WeaponType_Dagger Mono N N/A
2
Main Character SFX
Pickup_WeaponType_Hammer Mono N N/A
Pickup_WeaponType_Pickaxe Mono N N/A
Pickup_WeaponType_Sword Mono N N/A
Pickup_ItemType Player picks up an item. A single sample is needed per item. Pickup_Book Mono N N/A
Samples for key and coin items should be itnerchangeable Pickup_CrystalShard Mono N N/A
Pickup_Key Mono N N/A
Pickup_Misc Mono N N/A
Pickup_Mushroom Mono N N/A
Pickup_PineCone Mono N N/A
Pickup_Coin Mono N N/A
Pickup_EvilEssence Mono N N/A
Player_Health A heartbeat SFX will arise as our player loses life. It will be HeartBeat_Dub Stereo N N/A
played in a extradiegetic fashion. Heartbeat_Lub Stereo N N/A
Player_Hurt_Vox Played when the player is hit by an enemy. EvilSpitPlant_ImpactPlayer Mono N N/A