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Race To 5000
Race To 5000
Race To 5000
RACE TO 5000
0Big0Brother0Remix0
Key Settings You Need to Know
YOUR OBJECTIVE:
Starting from 0 resources, get to 5000 of all four resources (stone, wood, gold, food), and then you win
the game.
TWIST:
You can only make villagers and relatively weak amounts of military.
ASYMMETRIC-SYMMETRIC DESIGN
4 wildly variant species gives you a asymmetric chance to master a whole new set of strategies. But in
another twist, they’ve been symmetrically balanced with differing resources. Each species has a
surplus of 2 resources, and a dire need for at least 1.
This encourage players to diplomatize into partnerships–which later they might choose to betray. You
can’t get all the resources you need on your own…or can you?
Surrounded by wood with a ox ready to settle another town, we’re looking to prove the might of the forest.
A few farms have been founded to provide necessities, but it’s not the way of the elves to impede on vegetation
more than they must.
The first elven stonesmith, Ivalndar the Stoner, founded this rural market outpost of the elves. Left behind is his
relic, and there’s those pesky humans again, with all their raucous trade carts…
Our champion warrior is in a faraway part of the world, spreading the good word–although he seems to be doing it
by force. We know the humans have ships across the river. Fishing ships. Perhaps we should stage an attack.
But how can we use their kind? The humans have huge stockpiles of gold. Perhaps it would be good to establish
trade with them.
Ah yes, it appears our villager princess has been trapped inside these ridiculous dwarven walls. Oh, and they put all
our dead spearmen to death on their own sticks. Perhaps the dwarves aren’t so friendly after all.
But the dwarves do have huge amounts of stone. Perhaps a bit too much stone. We could take it by force, which is
what they deserve–or we could try a more diplomatic approach.
The road to the dwarves of the desert might be treacherous. There’s few trees to be found in sight. Although, the
dwarves do have some very gaudish architecture there, pagan idols erected to an objectively false god.
The road to the humans is full of their feces and rubble. A decrepit and pitiful people with such short life spans.
Perhaps we should pity them.
We know of this ancient shrine. It’s from the Legendary Lost Player 0. Said to be the original species that once
birthed us all. It’s in the center of the world and boasts an intricate balance of resources. Perhaps we should get
there before the other races even know it exists.
Dwarves
Ha! Does somebody dare to challenge the dwarves of the desert? They don’t know what’s coming to
them. We’ve advanced into the Age of Castles, all thanks to the power of the almighty stone god.
His name is Thoramos, god of stone.
Can anybody else claim to have stone walls? We have the safest citizens in the world.
Just look at our mighty cathedral. And there rests the Dwarven Marquis, Lord Hammer. It’s said
he killed ten elves at one time with just a peasant’s pickaxe.
Oh, the abandoned house over there uh… yeah, he got in a fight with his mother.
This is where the money is made. The stone money, that is. Just look at those huge… tracts of
stone! And of course, we’ve recently been handed three relics as gifts from the stone god himself. I
saw the miracle myself! It’s true! But, uh, his shrine there is kind of… getting in the way…
Oh, this here uh, mass impaling of bodies? I reckon you as the advisor want to know about that. Well, why don’t we
start off fresh and sweep that one under the rug! Oh, and there’s a maiden elven villager we left, so that one person
is still alive to know.
Our castle here provides cover if the orcs ever try to come near us. I’m sure they covet our stone. Who doesn’t covet
dwarven stone? Hahahaha!
So, we had a bit of a mixup, and, yeah…we sent an ox cart with a town center ready to go, instead
of a trade cart. Hey, boss, it happens to the best of us.
Hopefully the elves will be nice to her. Maybe can arrange a little trade, 1-for-1? And they’ve got
lots of food. Berries and everything sweet. Oh, and trees! Yes, forgot about those…
Here’s our pathetic attempt at farming in the desert. Just outside the city walls. Yeah, we gave up
on that. Stop asking so many questions, will ya?
Scouting? Yeah, we don’t do that anymore. Check out our encampment of dwarven villagers to the
north. Yeah, they’re all dead. Was it the wolves? Or maybe it was the orcs, with their pesky
mountains of gold and trees…
Either way, on the orcs—we’ll need to make a battle plan for destroying them. With steel? Or with
the corruption of the stone coins?
Orcs
I am honored to make you my special advisor. I am the Great Khan of the North, the Possessor of 1,000 gold
chains, and the leader of this clan. In the back is a pyramid, built to me. Worship me.
This is our tribal headquarters. Random humans are always stopping by. Clogging up the world, as they tend
to do. Us Orcs live a more centered lifestyle. Ones that involves chopping down logs and making these
battering rams.
Hunting is a blessing. It’s one of our main sources of food. We don’t have nearly enough. We need the food
to create the battering rams. It makes sense in the end.
But don’t be mistaken – we have hunting in other places as well. Just look at these wild boars. And yes,
more gold. Remember, to make the battering rams. And it looks like—is that a monastery from the elves?
What could that possibly be doing here?
Our market outpost has spotted some of these ancient ruins near the middle of the world. From the Mystery
Player 0? There might be treasure inside. Or they might be nothing but wolves. We’ll have to be careful on
this path.
Oh, and look there–we have a town center ready to go, packed in an ox cart. Should we use it to go explore
the ancient ruins?
We have an archer here on the river to the humans. Plenty of fish. Let’s see if those pesky human fishing
ships dare to come taste our arrows. If we sent villagers there to construct a dock, we could get that fish all
for ourselves. Oh, and… we could build a navy… and take the war to the human’s shores. It’s not a bad idea.
Our traders have been stuck in this infestation of human slums. There’s so many buildings we can’t even
escape back into our village. We might have to negotiate to get this through.
And what’s that? Elven trade carts as well, I think I see? Perhaps we can work with the South and North
Woodlands, and break out our trade carts together. Then, we could corner the wood market with the elves,
and make both the humans and those dwarves pay for all they’ve done.
Humans
Ok, so we know it looks like a mess. It is a bit of congestion. Look, we’re humans. We got the
gold. We got the farms. The other species are simply jealous of our endless wealth.
There’s some appetizing fish off our northern shore. Fish gather faster than farms, and we don’t
have any wood to sow for the next season. But there’s a tower from the Elves, with a galley,
and maybe more. So we’ll have to make friends with them if we want those fish.
And yes, we trapped some trade carts from you… from the enemy. If they want them, they’ll
have to make us a good deal.
Ok, yes…the overcrowding is a bit of a problem, but most of those houses are full of inbreds
anyways. We can just crush them into rumble if needed. But don’t crush our Coliseum. They
have some really good shows there.
Oh, and that’s a woodline we noticed. It would be nice to have. But it’s getting dangerously
close to the elves.
It seems we’re the only who sees this? They never bother to check their maps, the other
species. But there’s some hunt in here, and a relic, if we’re looking, near the middle of the
world.
So this was once part of our city, but a divine plague came and turned it all into ash. Yeah,
something about “worshipping false idols” or something, whatever, money makes the world go
round! Oh, speaking of which, there’s trade carts trapped in their, with wolves. If we can get
there first, those trade carts will be ours for slavery–oh, sorry! I meant indentured servitude.
Race to 5000: The Grand Opening Tournament
A first-come, first-serve 64-player tournament will be your chance to prove your
authority. The winner of each 4 person round moves onto the next. In total, there
will be 3 rounds. In the end, the winner will receive an NFT worth $100–not much,
but it’s a trophy worth more than just the money. It proves you as the ultimate
champion of Race to 5000.
The other players in the final round will receive a badge for their heroic two
victories. But, not the trophy and the $100 prize.
HELP WANTED
I’m looking for volunteers, or perhaps I can pay you a small sum, to help with the
following:
1. Trigger Design: There are technical details of the scenario which needs
support. I will brief you on what effects I want to create, and then you can
design them directly that way.
2. Playtesters: People willing to experiment with the game while it is in Alpha
stages, as there will probably be a lot of balancing with triggers and resources
that need to be worked out before The Grand Opening.
3. Tournament Organizer: A person who understands the logistics of hosting a
tournament which is available for livestream.
Contact me on Reddit at 0Big0Brother0Remix0
AZTECS
The Aztec bonuses all provide a slight boost, but
none that stand out as particularly
gamebreaking. Villagers carry +3 is nice, but
hardly the most powerful eco boost in the game.
Recommended Species:
1) Humans, who have access to the light
cavalry line and some ships.
2) Elves, who have plenty of stone and wood
for an aggressive TC drop strategy across
the map.
BOHEMIANS
Bohemians have one power which has the
potential to be abused. And that is where
markets work 80% faster. You can spam the
world with trade carts. It’s like having a TC for
every starting market, and more. But you’ll need
allies to trade. They get mining camps for free,
which is also a small, nice little boost.
Recommended Species:
Recommended Species:
A B C D E
Koreans Japanese
Lithuanians Khmer
Poles Mayans
Portuguese Mongols
Spanish Sicilians
Vikings Turks