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Things Every Classroom Should Have
Things Every Classroom Should Have
Things Every Classroom Should Have
Our views of what it should look like and how it should materialize depend on our
value of it and our experience with it.
What if a class consisted of words that led to information that whirled into blended
realms of creativity set up just for students, created by students? The students then
dictated what they learned instead of reluctantly ingesting information and
standards imposed upon them.
That exists here and now. In every nook and cranny, around every corner, inside
every well-engineered lesson, students might just learn what they want to learn and
actually find success while improving the world around them.
Take a tour of different views of education that somehow find a similar note:
Education is changing and there may certain things every classroom should have.
PART 1
The late Sir Ken Robinson campaigned for changing education through talks, writing,
advising, and teaching. He believes education must change because it’s a stale
environment in which most students don’t really learn what they should or want to
learn. How that happens makes all the difference—from the ground up. People,
students, and teachers create the change, not the administrators or the executive
According to John Taylor Gatto, teachers should choose the real world over the
classroom. Students don’t learn to live or survive in a classroom. They learn to
survive in the real world so the concept of underground education challenges
educators in any walk of life to give students the tools with which to live and breathe
in the world around them. If the lesson must be taught, then teach it thinking of who
they might become.
After experimenting with a computer in a wall where poor children basically found a
way to learn without a teacher, Sugata Mitra won the Ted Prize of $1 million in 2013.
He wrote an ebook named Beyond the Hole in the Wall offering an ideal for education
based on a very real premise that students learn no matter what social status or
economic background. They simply need the tools with which to do so.
Whether through videos, cohorts, online courses, playlists, live streaming, or other
approaches, the future of learning will likely be at least partly asynchronous.
Open innovation promotes the idea of competition. In the business world this means
opening up platforms for companies in the form of contests. In higher education, this
means bringing together various institutions for competitions locally and globally. It
means not confining it to only a select few but opening up to as many contestants as
possible.
14. Change Agents- Ms. Rivera
PART 2
18. Gamification-MARY