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Aquí Crea Tu Carátula
Aquí Crea Tu Carátula
Aquí Crea Tu Carátula
INTRODUCTION
universal history between the 19th and 20th centuries, which are
remembered to this day for their impressive impulses and the consequences
this day it remains in practice; wrong or not, it still remains in force, despite
the fact that this modern era with its technological advances wanted to
I hope that this brief description of each of the selected chapters will meet
your expectations.
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CONTENTS:
Introduction ………………………………………………………………….1
Contents: ………………………………………………………………….2
Linkographic References……………………………………………………..8
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CHAPTER 1:
CHAPTER 2:
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• End of the Cold War 1992.
• The Soviet Union invades Czechoslovakia in 1968.
• The Cold War of 1945.
• The Berlin Wall fell in 1989.
• Terrorist attack at the 1972 Munich Olympic Games.
CHAPTER 3:
The National Patrimony
In total, there are 11 sites of cultural and natural importance in Peru that are
part of this important list.
• City of Cusco.
• Historic sanctuary of Machu Picchu.
• Huascarán National Park.
• Archaeological site of Chavín.
• Chan Chan archaeological zone.
• Manú National Park
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CHAPTER 4
Faith and Religious Traditions
Faith, inner attitude, conviction or confidence that relates the human being to
a supreme God or final salvation. In religious traditions that emphasize divine
grace, it is the inner certainty or attitude of love bestowed by God Himself. In
Christian theology, faith is the divinely inspired human response to God's
historical revelation through Jesus Christ, and consequently has crucial
significance. No definition allows the identification of "faith" with "religion."
Some inner attitude has its part in all religious traditions, but it is not always
of central importance. For example, the Vedic words of ancient Egypt or India
that can be roughly translated with the general term "religion" do not allow
the translation of "faith", but rather connote duties and acts of worship.
Religious Tradition:
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branch of Judaism. Hindu. Other new religious movements are syncretic and
combine explanations of the supernatural from two or more traditions (eg,
Sikhism fuses Islam and Hindu, and Baha'i and the Unification Church are
syncretized from many traditions).
CHAPTER 5:
Traditional Games.
Traditional games weren't just games, they were designed so that one can
develop many skills like logical thinking, building strategy, concentration,
basic math, aiming and much more. Today we develop these skills by paying
money to centers that offer personal development courses.
Traditional games act as learning aids. They teach us many things while we
play, such as learning to win and lose, develop sensory skills, count, add,
improve motor skills, identify color, improve hand-eye coordination and finally
have fun.
3. Relay Games (Juegos de relevos) • You need two equal teams. Each child
needs a toothpick. (You can also use a spoon with an egg or ping pong ball)
The toothpick is held in the mouth. Each team needs one "lifesaver" candy
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with a hole in the middle. Each child must pass the lifesaver candy from her
toothpick to the toothpick in the mouth of the next child on her team. No
hands allowed! The toothpicks wiggle. The lifesaver slips. The children make
really funny faces! It is funniest when children line up girl-boy-girl-boy.
4. Musical Chairs. • The game starts with any number of players and a
number of chairs one fewer than the number of players; the chairs are
arranged in a circle facing outward, with the people standing in a circle just
outside of that. A non- playing individual plays recorded music or a musical
instrument. While the music is playing, the players in the circle walk in unison
around the chairs. When the music controller suddenly shuts off the music,
everyone must race to sit down in one of the chairs. The player who is left
without a chair is eliminated from the game, and one.
6. Simon Says • Simon says is a game for three or more players. One of the
people is Simon. The others must do what Simon tells them to do. The magic
phrase is "Simon says". If Simon says "Simon says jump.", you jump (if you
don't jump, you're out). However, if Simon says simply "jump", without first
saying "Simon says", you don't jump (if you do jump, you're out). It is Simon's
task to try to get everyone out as quickly as possible, and it is everyone
else's job to stay "in" for as long as possible. The last of Simon's followers to
stay in wins (although the game is not always played all the way through).
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LINKOGRAPHIC REFERENCES:
http://catedraunesco.usmp.edu.pe/el-patrimonio-cultural-del-peru/
https://www.loc.gov/classroom-materials/united-states-history-primary-
source-timeline/post-war-united-states-1945-1968/overview/
https://www.sciencedirect.com/science/article/pii/B0080430767001558
https://folklorethursday.com/childlore/traditional-games-england-
scotland-ireland/