AoS Pre-Gens Sabetta Seargrave

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Necromancer Human She/Her

ARCHETYPE SPECIES PRONOUNS

47 Tired Grey Black and Grey 5' 3" 110 lbs (50kg)
AGE EYES HAIR HEIGHT WEIGHT
Sabettha Seagrave Constantly clenches her jaw as if biting back comments.
CHARACTER NAME DISTINGUISHING FEATURES XP

SKILLS

1
TRAINING FOCUS TRAINING FOCUS TRAINING FOCUS

BODY ARCANA ● ◆ DEVOTION MEDICINE


ATHLETICS DEXTERITY MIGHT

4
AWARENESS ENTERTAIN NATURE
MIND BALLISTIC SKILL FORTITUDE REFLEXES
BEAST HANDLING GUILE ● STEALTH

2 SOUL CHANNELLING ● ● ◆ INTIMIDATION SURVIVAL


CRAFTING INTUITION ● THEOLOGY
DETERMINATION LORE ● ● WEAPON SKILL

SHORT-TERM GOALS TALENTS


NATURAL AWARENESS 4

1. Prepare a fresh body for resurrection. - Morbid Exposure: Undead Creatures cannot cause you Legion of Night: After speaking with someone, you can make a
to suffer the Frightened Condition. You gain Advantage on DN 4:1 Mind (Guile) Test opposed by the target's Mind (Intuition).
2. Find some fresh writing materials for my next book. If successful, you convince them that someone they know cannot
Opposed Tests to move through undead societies and
be trusted.
3. Locate some Aqua Ghyranis. convince undead creatures that you are useful.
- Spellcasting (Lore of Deathmages) You have studied one of the
- Necromatic Resonance: When you or a creature within Lores of Magic and are able to shape the arcane energy of the
Medium Range successfully casts a spell from the Realms into powerful spells. As an Action, you can cast one os
following Lores of Magic, you recover toughness equal to the spells listed below.
LONG-TERM GOALS your Focus in Channelling: Amethyst, Lore of the
-Unbind You have learned to unravel the winds of magic. When a
Deathmages, Lore of Madness, Lore of the Mortisans,
Lore of the Underworlds or Lore of the Vampires. creature you can see within Long Range casts a spell, you can
spend a point of Mettle to attempt to unbind it. This requires a
Mind (Channelling) Test. The Difficulty of the Test is equal to the
Discover the secret of -Scholar: You have spent years in study of your chosen
subject. You double the dice gained from Training in Lore
Difficulty of the spell, and the Complexity is equal to the total
successes the caster achieved. If you succeed, the spell is
the Binding ritual. for Tests concerning the dead and their civilisations. unbound and has no effect. If you fail, the spell takes effect as
normal.

COMBAT ABILITIES WOUNDS

INITIATIVE METTLE
ATTACK DN
EXTRAORDINARY OR VS DN 4 1 1
SUPERB TWO OR MORE STEPS HIGHER 2
Current Total
GREAT ONE STEP HIGHER 3

GOOD EQUAL 4 ARMOUR TOUGHNESS ● --------------------

ONE STEP LOWER 5 1 7 7 ● --------------------


AVERAGE ●
TWO OR MORE STEPS LOWER 6 ● --------------------
POOR ● ●
● --------------------

ATTACKS ● --------------------

WEAPON POOL FOCUS DAMAGE TRAITS ● --------------------


Mortis Staff 1d6 0 1+S Crushing, Two-handed ● --------------------
● --------------------

MORTALLY
WOUNDED
PORTRAIT BACKGROUND EQUIPMENT

Who is Sabetta Seagrave?


HEAD
Sabetta Seagrave is a Human
Necromancer hailing from a region of CLOAK
Shyish known for vast deserts of bonedust.
She spent most of her life travelling the ARMOUR Necromancer's Robes
Realm of Death, studying the undead and
desperately seeking a way to prevent her R. HAND Mortis Staff
own demise. She eventually worked her L. HAND
way into Lady Varkosia’s court, and joined
her when she was exiled and became ARMS
Soulbound.
BOOTS

What is Sabetta Seagrave like?


JEWELRY
She is a learned scholar and powerful
spellcaster who has survived in the realm OTHER
of the dead through cunning and making
herself invaluable to her undead rulers. OTHER
She is also the most well-travelled member
QUOTES of the Binding, granting her a unique OTHER GEAR
reserve of knowledge to draw upon.

‘Death is not the end, it is a terrible beginning.’ Why play Sabetta Seagrave? - A grimoire that is cold to the
- Harness the necromantic magics to
‘I have shackled the will of far greater monsters control and heal undead minions. touch,
than you.’
- Share your vast knowledge of the realm
‘Then it’s settled. We make for the Gristlebone of Shyish. - A bone quill with thick dark
Mountains, and pray to Nagash that the guards - Move through mortal spaces easily and
of the pass remember our bargain.’ manipulate them for your undead masters. ink, and
- Steal arcane secrets from the dead for
‘Of course, my liege. I live to serve.’ your own power. - A collection of pouches and
containers filled with a variety
of morbid paraphernalia,
CONNECTIONS SECRETS

1. Varkosia vouched for me and my inclusion in the 1. I have observed that Leotanus’ blade
Binding. I owe her my eternal soul.
wavers when facing red-haired foes.
2. I often speak with Kaarak about Shyish’s ancient
history. 2. I realised that for some reason, Kaarak
never calls Nagash the ‘Undying King’.
3. Sometimes I envy Dunbard’s delusion. I fear he is
more human than I, in his own way.
3. I think Lady Varkosia prefers her CURRENCY
4. I regularly tend to and reinforce Leonatus’ existence outside of courtly machinations.
ethereal form, since he seems intent on protecting
me.

DROPS PHIALS SPHERES

SPELLS & MIRACLES


NAME DN/COST TARGET RANGE DURATION EFFECT

Arcane Bolt 4:1 1 Medium Instant The target suffers 1 Damage per success.
Mystic Shield 5:1 1 Medium 1 + Success Rounds Target's Defence increases one step until the start of your next turn.
Deathly Invocation 6:1 Zone Short Special Undead creatures within your Zone all recover 1 Toughness.
Alternatively, choose 1 corpse and raise it as a Deadwalker Zombie under your command for 1 minute.

Overcast: +1 Toughness Healed, or +1 Minute Duration for your summoned Zombies per additional success.

Graverobber's Guide 5:1 Corpses 1 Mile 1 hour Detect the exact location of all dead bodies within 1 mile for the next hour.
Overcast: Increase Range by 1 mile, or extend Duration by 1 hour per additional success.

Soul Harvest 5:2 Zone Short Instant Enemies in your Zone suffer 1 Damage which Ignores Armour.
If the Target is Mortally wounded, you regain Toughness equal to the target's Soul.

Overcast: Increase Damage by +1 per additional success.


Vanhel's Danse Macabre 5:1 Zone Short 1 Round The Speed of all Undead in your Zone increases one step until the start of your next turn.

Overcast: Increase the Duration by +1 Round per additional success.

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