Professional Documents
Culture Documents
Crafting The Service Environment: Learning Objectives (Los) by The End of This Chapter, The Reader Should Be Able To
Crafting The Service Environment: Learning Objectives (Los) by The End of This Chapter, The Reader Should Be Able To
Crafting The Service Environment: Learning Objectives (Los) by The End of This Chapter, The Reader Should Be Able To
253
254 Part III • Managing the Customer Interface
relate to the style and appearance of the physical surroundings and other experiential
elements encountered by customers at service delivery sites.2 Once designed and built,
service environments are not easy to change.
Let’s examine why many service firms take so much trouble to shape the environ-
ment in which their customers and service personnel will interact. For the Guggenheim
Museum in Bilbao, it was to address several of the city’s problems and to create a
tourist attraction. For the museum and many service firms, there are four core purposes
of servicescapes: (1) engineer the customers’ experiences and shape their behavior;
(2) convey the planned image of the firm and support its positioning and differentia-
tion strategy; (3) be part of the value proposition; and (4) facilitate the service encounter
and enhance both service quality and productivity. We elaborate on these key purposes
in the next four sections.
It appears that plastic surgeons could use some service marketing training along with their
other courses in medical school. That’s the diagnosis of two experts, Kate Altork and Douglas
Dedo, who did a study of patients’ reactions to doctors’ offices. They found that many patients
will cancel a surgery, change doctors, or refuse to consider future elective surgery if they feel
uneasy in the doctor’s office. The study results suggested that patients don’t usually “doctor-
jump” because they don’t like the doctor but because they don’t like the context of the service
experience. The list of common patient dislikes includes graphic posters of moles and skin can-
cers decorating office walls; uncomfortable plastic identification bracelets for patients; claustro-
phobic examining rooms with no windows or current reading material; bathrooms that aren’t
clearly marked; and not enough wastebaskets and wa-
ter coolers in the waiting room.
What do patients want? Most requests are sur-
prisingly simple and involve creature comforts such
as tissues, water coolers, telephones, plants, and
bowls of candy in the waiting room and live flower
arrangements in the lobby. Patients also want win-
dows in the examining rooms and gowns that wrap
around the entire body. They would like to sit on a
real chair when they talk to a doctor instead of
perching on a stool or examining table. Finally, pre-
operative patients prefer to be separated from post-
operative patients, because they don’t want to be
disturbed by sitting next to someone in the waiting
room whose head is wrapped in bandages.
These study results suggest that cosmetic sur-
gery patients would rather visit an office that looks
more like a health spa than a hospital ward. By think-
ing like service marketers, savvy surgeons could use
this information to create patient-friendly environ-
ments that will complement rather than counteract
their technical expertise.
Source: Lisa Bannon, “Plastic Surgeons Are Told to Pay More Attention to Appearances,” Wall Street Journal,
March 15, 1997, B1.
and objects for different purposes. For instance, businesspeople may set aside a
restaurant table for use as a temporary office desk, with papers spread around
and a laptop computer and mobile phone positioned on its surface, competing
for space with the food and beverages.5 Students meeting for a study date in a
restaurant or coffee shop often do the same with their textbooks and notepads.
Smart designers keep an eye open for such trends—they may even lead to the
creation of a new service concept!
Resort hotels illustrate how servicescapes can become a core part of the value
proposition. Club Med’s villages, designed to create a totally carefree atmosphere,
may have provided the original inspiration for “getaway” holiday environments.
New destination resorts are not only far more luxurious than Club Med, but also
draw inspiration from theme parks to create fantasy environments, both inside and
outside. Perhaps the most extreme examples can be found in Las Vegas. Facing com-
petition from numerous casinos in other locations, Las Vegas has repositioned itself
away from a somewhat unsavory adult destination once described in a London
newspaper as “the electric Sodom and Gomorrah,” to a more wholesome resort
where families, too, can have fun. The gambling is still there, of course, but many of
the huge hotels recently built (or rebuilt) have been transformed into visually strik-
ing entertainment centers that feature such attractions as erupting “volcanoes,”
mock sea battles, and striking reproductions of Paris, the Pyramids, and Venice and
its canals.
Even movie theaters are discovering the power of servicescapes. Attendance at
movies has been falling in the United States, and some of the big chains are hurting.
However a few upstart boutique chains are trying a different approach. By building ex-
travagant theaters and offering plush amenities, including lavishly decorated bars and
restaurants and supervised playrooms for children, chains such as Florida-based
Muvico are successfully enticing moviegoers to abandon their home entertainment cen-
ters—despite charging sharply higher admission prices. Says Muvico CEO Hamid
Hashemi of his competitors: “At the end of the day, you all get the same 35-mm tape. . . .
What sets you apart is how you package it.”7 At one Egyptian-themed Muvico cinema,
moviegoers follow a purple-tiled pattern representing the Nile into the lobby, passing
between hieroglyphics-covered pillars. Inside the auditorium, they find wide aisles and
seats upholstered in red velvet. It’s a very different experience from the megaplex at the
local mall.
Thankfully, most of us do not have to stay in a hospital. If it should happen, we hope our stay will
allow us to recover in a suitable environment. But what is considered suitable in a hospital?
Patients may contract infections while hospitalized, feel stressed by contact with many
strangers yet bored without much to do, dislike the food, and be unable to rest well. All these factors
may delay a patients’ recovery. Medical workers usually work under demanding conditions and may
contract infectious diseases, be stressed by the emotional labor of dealing with difficult patients, or
be at risk of injury when exposed to various types of medical equipment. Research has shown that
more care in designing the hospital servicescape reduces these risks and contributes to patient well-
being and recovery as well as staff welfare and productivity. The recommendations include:
• Provide single-bed rooms. These can lower infections caught in the hospital, improve
rest and sleep quality by lessening disturbance caused by other patients sharing the room,
increase patient privacy, facilitate social support by families, and even improve communica-
tion between staff and patients.
• Reduce noise levels. This leads to decreased stress levels for staff, and improved sleep for
patients.
• Provide distractions for patients, including areas of greenery and nature that they can
see. This can aid patient recovery.
• Improve lighting, especially access to natural light. A lighted environment increases
cheerfulness in the building. Natural lighting can lead to reduced length of stay for pa-
tients. Staff work better under proper lighting and make fewer errors.
• Improve ventilation and air filtration to reduce the transmission of airborne viruses and
improve air quality in the building.
• Develop user-friendly “wayfinding” systems. Hospitals are complex buildings, and it is
very frustrating for the many first-time and infrequent visitors to get lost, especially when
rushing to see a loved one who has been hospitalized.
• Design the layout of patient care units and the location of nurse stations to reduce un-
necessary walking within the building and the tiredness and waste of time that can result.
In this way, the quality of care to patients can be improved. Well designed layouts also en-
hance staff communication and activities.
Source: R. Ulrich, X. Quan, C. Zimring, A. Joseph, and R. Choudhary, “The Role of the Physical
Environment in the Hospital of the 21st Century: A Once-in-a-Lifetime Opportunity,” Report to
the center for health design for the Designing the 21st Century Hospital Project, funded by the
Robert Wood Johnson Foundation, 2004, September.
feelings are central to how we respond to the many environmental stimuli we are ex-
posed to. The second, Russell’s Model of Affect, focuses on how we can better under-
stand those feelings and their implications on response behaviors.
RUSSELL’S MODEL OF AFFECT. Given that affect or feelings are central to how peo-
ple respond to an environment, we need to understand those feelings better.
Russell’s model of affect (see Figure 10.4) is widely used to help understand feel-
ings in service environments and suggests that emotional responses to environ-
ments can be described along two main dimensions, pleasure and arousal.11
Pleasure is a direct, subjective response to the environment, depending on how
much the individual likes or dislikes the environment. Arousal refers to how stimu-
lated the individual feels, ranging from deep sleep (lowest level of internal activity)
to highest levels of adrenaline in the bloodstream, for example, when bungee-jump-
ing (highest level of internal activity). The arousal quality of an environment is
much less subjective than its pleasure quality. Arousal quality depends largely on
Dimensions of
Affect: Response Behaviors:
Environmental Stimuli
Approach/Avoidance and
and Cognitive Processes Pleasure and Cognitive Processes
Arousal
e
Sal
Storewide
Arousing
Distressing Exciting
Unpleasant Pleasant
Boring Relaxing
AFFECTIVE AND COGNITIVE PROCESSES. Affect can be caused by perceptions and cog-
nitive processes of any degree of complexity. However, the more complex a cognitive
process becomes, the more powerful its potential impact on affect. For example, a cus-
tomer’s disappointment with service level and food quality in a restaurant (a complex
cognitive process, in which perceived quality is compared to previously held service
expectations) cannot be compensated by a simple cognitive process such as the subcon-
scious perception of pleasant background music. Yet this doesn’t mean that such simple
processes are unimportant.
In practice, the large majority of people’s service encounters are routine, with little
high level cognitive processing. We tend to function on “auto pilot” and follow our service
scripts when doing routine transactions such as using a bus or subway or entering a fast-food
Chapter 10 • Crafting the Service Environment 261
restaurant or a bank. Most of the time, it is the simple cognitive processes that determine
how people feel in the service setting. Those include the conscious and even unconscious
perceptions of space, colors, scents, and so on. However, should higher levels of cognitive
processes be triggered—for instance, through something surprising in the service environ-
ment—then it’s the interpretation of this surprise that determines people’s feelings.12
different customers, depending on who that customer is and what she or he likes—
beauty lies in the eyes of the beholder, and is subjective. For example, rap music
may be sheer pleasure to some customer segments—and sheer torture to others.
An important contribution of Bitner’s model is inclusion of employee responses
to the service environment. After all, employees spend much more time there than cus-
tomers, and it’s crucial that designers become aware of how a particular environment
enhances (or at least does not reduce) the productivity of frontline personnel and the
quality of service they deliver.
Internal customer and employee responses can be categorized into cognitive re-
sponses (e.g., quality perceptions and beliefs), emotional responses (e.g., feelings and
moods), and psychological responses (e.g., pain and comfort). These internal responses
lead to overt behavioral responses such as avoiding a crowded department store or re-
sponding positively to a relaxing environment by remaining there longer and spending
extra money on impulse purchases. It’s important to understand that the behavioral re-
sponses of customers and employees must be shaped in ways that facilitate production
and purchase of high-quality services. Consider how the outcomes of service transac-
tions may differ in situations where both customers and frontline staff feel agitated and
stressed rather than relaxed and happy.
MUSIC. Music can have powerful effects on perceptions and behaviors in service set-
tings, even if played at barely audible volumes. The various structural characteristics
of music such as tempo, volume, and harmony are perceived holistically, and their ef-
fect on internal and behavioral responses is moderated by respondent characteristics
(e.g., younger people tend to like different music and therefore respond differently
from older people to the same piece of music).18 Numerous research studies have
found that fast tempo music and high volume music increases arousal levels,19 which
can then lead customers to increase their pace of various behaviors. People tend to ad-
just their pace, either voluntarily or involuntarily, to match the tempo of music. This
means that restaurants can speed up table turnover by increasing the tempo and
volume of the music and serve more diners during the course of an evening, or slow
diners down with slow beat music and softer volume to keep them longer in the
restaurant and increase beverage revenues as shown in a number of field experiments.
Chapter 10 • Crafting the Service Environment 263
Sources: Barry Berman and Joel R. Evans, Retail Management—A strategic approach, 8th ed. Upper Saddle River, NJ: Prentice Hall, 2001, p. 604;
L. W. Turley and Ronald E. Milliman, “Atmospheric Effects on Shopping Behavior. A review of the experimental literature.” Journal of Business
Research, 49 (2000): 193–211.
For example, a restaurant study conducted over eight weeks showed that bever-
age revenue increased substantially when slow-beat music was played. Customers who
dined in a slow-music environment spent longer in the restaurant than individuals in a
fast-music condition.20 Likewise, shoppers walked less rapidly when slow music was
played and increased their level of impulse purchases. Playing familiar music in a store
was shown to stimulate shoppers and thereby reduce their browsing time, whereas
playing unfamiliar music induced shoppers to spend more time there.21
In situations that require waiting for service, effective use of music may shorten
perceived waiting time and increase customer satisfaction. Relaxing music proved ef-
fective in lowering stress levels in a hospital’s surgery waiting room. And pleasant mu-
sic has even been shown to enhance customers’ perceptions of service personnel.22
264 Part III • Managing the Customer Interface
Source: Adapted from “Dentists Offer New Services to Cut the Fear Factor,” Chicago Tribune syndi-
cated article, February 2003.
Providing the right mix of music to restaurants, retail stores, and even call centers
has become an industry in its own right. For example, Texas-based DMX provides mu-
sic to over 300 corporate clients through creating signature mixes of between 200 to 800
licensed songs and pipes the music into their clients’ outlets. These music mixes are up-
dated remotely about once a month.23
Would it surprise you to learn that music can also be used to deter the wrong type
of customers? Many service environments, including subway systems, supermarkets,
and other publicly accessible locations, attract individuals who are not bona fide cus-
tomers. Some are jaycustomers (see Chapter 13) whose behavior causes problems for
management and customers alike. In the United Kingdom, an increasingly popular
strategy to drive such individuals away is to play classical music, which is apparently
painful to vandals’ and loiterers’ ears. Co-op, a UK grocery chain, has been experiment-
ing with playing music outside its outlets to stop teenagers from hanging around and
intimidating customers. Its staff are equipped with a remote control and, as reported by
Steve Broughton of Co-op, “can turn the music on if there’s a situation developing and
they need to disperse people.”24
The London Underground (subway) system has probably made the most exten-
sive use of classical music as a deterrent. Thirty stations pump out Mozart and Haydn
to discourage loitering and vandalism. A London Underground spokesperson reports
that the most effective deterrents are anything written by Mozart or sung by Pavarotti.
According to Adrian North, a psychologist researching the link between music and be-
havior at Leicester University, unfamiliarity is a key factor in driving people away.
When the target individuals are unused to strings and woodwinds, Mozart will do
Chapter 10 • Crafting the Service Environment 265
• Gamblers plunked 45 percent more quarters into slot machines when a Las Vegas
casino was scented with a pleasant artificial smell. When the intensity of the scent
was increased, spending jumped by 53 percent.27
• People were more willing to buy Nike sneakers and pay more for them—an aver-
age of $10.33 more per pair—when they tried on the shoes in a floral-scented
room. The same effect was found even when the scent was so faint that people
could not detect it, that is, the scent was perceived unconsciously.28
Service firms have recognized the power of scent and increasingly make it
part of their brand experience. For example, Westin Hotels uses a white tea fra-
grance throughout its lobbies, and Sheraton scents its lobbies with a combination of
fig, clove, and jasmine. As a response to the trend of scenting servicescapes, profes-
sional service firms have entered the scent marketing space. For example, Ambius,
a Rentokil Initial company, offers scent-related services such as “sensory branding,”
“ambient scenting” and “odor remediation” for retail, hospitality, health care, fi-
nancial services, and other services. Firms can outsource their servicescape scenting
to Ambius, which offers one-stop solutions ranging from consulting and designing
exclusive signature scents for a service firm to managing the ongoing scenting of all
the outlets of a chain.29
COLOR. In addition to music and scent, researchers have found that colors have a
strong impact on people’s feelings.30 Color is “stimulating, calming, expressive,
disturbing, impressional, cultural, exuberant, symbolic. It pervades every aspect of
our lives, embellishes the ordinary, and gives beauty and drama to everyday
objects.”31
The de facto system used in psychological research is the Munsell System,
which defines colors in the three dimensions of hue, value, and chroma.32 Hue is the
pigment of the color (i.e., the name of the color: red, orange, yellow, green, blue, or
violet). Value is the degree of lightness or darkness of the color, relative to a scale that
extends from pure black to pure white. Chroma refers to hue-intensity, saturation or
brilliance; high chroma colors have a high intensity of pigmentation in them and are
perceived as rich and vivid, whereas low chroma colors are perceived as dull.
Hues are classified into warm colors (red, orange, and yellow hues) and cold
colors (blue and green), with orange (a mix of red and yellow) the warmest and blue
the coldest of the colors. These colors can be used to manage the warmth of an envi-
ronment. For example, if a violet is too warm, you can cool it off by reducing the
amount of red. Or if a red is too cold, warm it up by giving it a shot of orange.33
Warm colors are associated with elated mood states and arousal, but also heightened
anxiety, whereas cool colors reduce arousal levels and can elicit emotions such as
peacefulness, calmness, love, and happiness.34 Table 10.3 summarizes common asso-
ciations and responses to colors.
Research in a service environment context has shown that despite differing color
preferences, people generally are drawn to warm color environments. However, para-
doxically, findings show that red-hued retail environments are seen as negative, tense,
and less attractive than cool color environments. Warm colors encourage fast decision
making and in service situations are best suited for low-involvement decisions or im-
pulse purchases. Cool colors are favored when consumers need time to make high-
involvement purchase decisions.35
Although we have an understanding of the general effects of colors, their use in
any specific context should be approached with caution. For example, when a trans-
portation company in Israel painted its buses green as part of an environmentalism
public relations campaign, reactions to this seemingly simple act were unexpectedly
negative. Some customers found the green color hampered service performance be-
cause the green buses blended in with the environment and were difficult to see; some
felt it esthetically unappealing and inappropriate as it represented undesirable notions
such as terrorism or opposing sports teams. 36
A good example of using color schemes to enhance the service experience is pro-
vided by the HealthPark Medical Center in Fort Meyers, Florida, which has combined
full-spectrum color in its lobby with unusual lighting to achieve a dreamlike setting.
The lobby walls are awash in rainbow colors by an arrangement of high-intensity
lamps in blue, green, violet, red, orange, and yellow. Craig Roeder, the lighting de-
signer for the hospital, explained: “It’s a hospital. People walk into it worried and sick.
I tried to design an entrance space that provides them with light and energy—to ‘beam
them up’ a little bit before they get to the patient rooms.”37
FIGURE 10.9 Distinctive Servicescapes—From Table Settings to Furniture and Room Design—Create Different Customer Expectations of
These Two Restaurants
positioning of the firm. Servicescapes have to be seen holistically, which means no one
dimension of the design can be optimized in isolation, because everything depends on
everything else. Research Insight 10.2 shows that even the arousal elements of scent
and music interact and need to be considered in conjunction to elicit the desired cus-
tomer responses.
The holistic characteristic of environments makes designing service environ-
ments an art, so much so that professional designers tend to focus on specific types
of servicescapes. For example, a handful of famous interior designers do nothing but
create hotel lobbies around the world. Similarly, there are design experts, who focus
exclusively on restaurants, bars, clubs, cafes and bistros, or retail outlets, or health-
care facilities, and so forth.41
“I am regularly amazed,” declared Kaufman, “by brand new facilities that are obvi-
ously user ‘unfriendly’! Huge investments of time and money . . . but who are they
designing it for? What were the architects thinking about? Size? Grandeur? Physical
Chapter 10 • Crafting the Service Environment 271
Whether a certain type of background enhances consumer responses depends on the ambient scent of the service environ-
ment. Using a field experiment, Anna Mattila and Jochen Wirtz manipulated two types of pleasant music and pleasant scent
in a gift store, which differed in their arousing qualities. Consumer impulse purchasing and satisfaction were measured for
the various music and scent conditions.
The experiment used two compact discs from the Tune Your BrainTM series by Elizabeth Miles, an ethnomusicologist. The
low arousal music was the Relaxing Collection featuring slow-tempo music, while the high arousal music consisted of the
Energizing Collection, featuring fast-tempo music. Similarly, scent was manipulated to have high or low arousal quality.
Lavender was used for the low arousal scent because of its relaxing and calming properties. Grapefruit was used for the high
arousal scent because of its stimulating properties, which can refresh, revive, and improve mental clarity and alertness and can
even enhance physical strength and energy.
The results of this experiment show that when the arousal qualities of music and ambient scent were matched,
consumers responded favorably. The figures below show these effects clearly. For instance, scenting the store with
low arousal scent (lavender) combined with slow tempo music led to higher satisfaction and more impulse purchases
than using that scent with high arousal music. Playing fast tempo music had a more positive effect when the store
was scented with grapefruit (high arousal scent) rather than with lavender. This study showed that when environ-
mental stimuli act together to provide a coherent atmosphere, consumers in that environment will respond more
positively.
These findings suggest that bookstores might induce people to linger longer and buy more by playing slow tempo
music combined with a relaxing scent, or event managers might consider using arousing scents aromas to enhance
excitement.
FIGURE 10.10 The Effect of Scent FIGURE 10.11 The Effect of Scent
and Music on Satisfaction and Music on Impulse Purchases
5.8 5.5
IMPULSE PURCHASES
5.6 5.0
SATISFACTION
5.4 4.5
5.2 4.0
5.0 3.5
4.8 3.0
4.6 2.5
No Music Low-Arousal High-Arousal No Music Low-Arousal High-Arousal
Music Music Music Music
MUSIC CONDITIONS *Note: Both charts are on a scale from 1 to 7, with 7 being
Key Scent Conditions: the extreme positive response. The solid-line circles
No Scent show the match conditions, where both music and scent
Low-Arousal Scent are either stimulating or relaxing, and the intermitted-
High-Arousal Scent line circles show the mismatch conditions, in which one
Match Conditions: stimulus is relaxing and the other is stimulating (i.e., re-
laxing music and stimulating scent or stimulating music
Match Mismatch
and relaxing scent).
Source: Anna S. Mattila and Jochen Wirtz, “Congruency of Scent and Music as a Driver of In-Store Evaluations and Behavior,” Journal of
Retailing 77 (2001): 273–289. Copyright © 2001 Elsevier Ltd.
272 Part III • Managing the Customer Interface
exercise?” He draws the following key learning point: “It’s easy to get caught up in
designing new things that are ‘cool’ or ‘elegant’ or ‘hot.’ But if you don’t keep your cus-
tomer in mind throughout, you could end up with an investment that’s not.”42
Alain d’Astous explored environmental aspects that irritate shoppers. His find-
ings highlighted the following problems:
• Ambient Conditions (ordered by severity of irritation):
• Store is not clean.
• Too hot inside the store or the shopping center.
• Music inside the store is too loud.
• Bad smell in the store.
• Environmental Design Variables:
• No mirror in the dressing room.
• Unable to find what one needs.
• Directions within the store are inadequate.
• Arrangement of store items has been changed.
• Store is too small.
Now, contrast Kaufman’s experiences and d’Astou’s findings with the Disney ex-
ample in Best Practice in Action 10.3. What conclusions do you draw?
latter often are called environmental surveys if they focus on the design of the
service environment.)
• Photo audit is a method of asking customers (or mystery shoppers) to take pho-
tographs of their service experience. These photographs can be used later as a ba-
sis for further interviews of their experience or included as part of a survey about
the service experience.43
• Field experiments that can be used to manipulate specific dimensions in an en-
vironment so that the effects can be observed. For instance, you might experi-
ment with the use of various types of music and scents and then measure the
time and money customers spend in the environment and their level of satisfac-
tion. Laboratory experiments, using slides or videos or other ways to simulate
real-world service environments (such as computer-simulated virtual tours),
can be used effectively to examine the effect of changes in design elements that
cannot easily be manipulated in a field experiment. Examples include testing of
alternative color schemes, spatial layouts, or styles of furnishing.
• Blueprinting or flowcharting (described in Chapter 8) can be extended to include
the physical evidence in the environment. Design elements and tangible cues can
be documented as the customer moves through each step of the service delivery
process. Photos and videos can supplement the map to make it more vivid.
Table 10.4 shows an analysis of a customer’s visit to a movie theater, identifying
how different environmental elements at each step exceeded or failed to meet expecta-
tions. The service process was broken up into increments, steps, decisions, duties, and
TABLE 10.4 A Visit to the Movies: The Service Environment as Perceived by the Customer
Source: Adapted from Steven Albrecht, “See Things from the Customer’s Point of View—How to Use the ‘Cycles of Service’ to Understand What
the Customer Goes Through to Do Business with You.” World’s Executive Digest (December 1996): 53–58.
274 Part III • Managing the Customer Interface
activities—all designed to take the customer through the entire service encounter. The
more a service company can see, understand, and experience the same things as its cus-
tomers, the better-equipped it will be to realize errors in the design of its environment
and to further improve what is already functioning well.
CONCLUSION
The service environment plays a major part in shaping customers’ perception of a
firm’s image and positioning. As service quality often is difficult to assess, cus-
tomers frequently use the service environment as an important quality signal. A
well-designed service environment makes customers feel good and boosts their sat-
isfaction and allows the firm to influence their behavior (e.g., adhering to the serv-
ice script and impulse purchasing) while enhancing the productivity of the service
operation.
Chapter Summary
LO1 Service environments fulfill four core purposes. can affect internal and behavioral responses.
Specifically, they: Important ambient dimensions include:
• Shape customers’ experiences and their behavior. • Music. Its tempo, volume, harmony, and famil-
• Play an important role in determining customer iarity shape behavior by eliciting emotions and
perceptions of the firm and its image and posi- moods. People tend to adjust their pace to match
tioning. Customers often use the service envi- the tempo of the music.
ronment as an important quality signal. • Scent. Ambient scent can elicit powerful emo-
• Can be a core part of the value proposition (e.g., tions and relax or simulate customers.
as for theme parks and resort hotels). • Color. Colors can have strong effects on people’s
• Facilitate the service encounter and enhance feelings with differential impact of warm (a mix
productivity. of red and orange) versus cold colors (blue).
The former are associated with elated mood
LO2 The theoretical underpinning for understanding states and the latter with peacefulness and hap-
the effects of service environments on customers piness.
and service employees comes from environmental
psychology. There are two key models: LO6 Effective spatial layout and functionality are im-
• The Mehrabian-Russell Stimulus-Response model portant to enable service operation and enhance
holds that environments influence peoples’ affec- user-friendliness.
tive state (or emotions and feelings), which in turn • Spatial layout refers to the floor plan, size, and
drives their behavior. shape of furnishing, counters, potential machin-
• Russell’s Model of Affect holds that affect can be ery, and equipment and the ways in which they
modeled with the two interacting dimensions of are arranged.
pleasure and arousal, which together determine • Functionality refers to the ability of those items
whether people approach, spend time and money to facilitate service operations.
in an environment, or whether they avoid it. LO7 Signs, symbols, and artifacts help customers to draw
LO3 The servicescape model, which builds on the meaning from the environment and guide them
above theories, represents an integrative frame- through the service process. They can be used to:
work that explains how customers and service • Label facilities, counters or departments.
staff respond to key environmental dimensions. • Show directions (e.g., to entrance, exit, elevator,
restroom).
LO4 The servicescape model emphasizes three dimen-
• Communicate the service script (e.g., take a
sions of the service environment:
number and watch it to be called).
• Ambient conditions (including music, scents, and
• Reinforce behavioral rules (e.g., “please turn
colors).
your cell phones to silent”).
• Spatial layout and functionality.
• Signs, symbols, and artifacts. LO8 The appearance and behavior service employees
and other customers in a servicescape can be part
LO5 Ambient conditions refer to those characteristics of
of the value proposition and can reinforce (or de-
the environment that pertain to our five senses.
tract from) the positioning of the firm.
Even when not consciously perceived, they still
Chapter 10 • Crafting the Service Environment 275
LO9 Service environments are perceived holistically. • Beyond esthetic considerations, the best service
Therefore, no individual aspect can be optimized environments are designed with the customer’s
without considering everything else, making de- perspective in mind, guiding them smoothly
signing service environments an art rather than a through the service process.
science. • Tools that can be used to design and improve
• Because of this challenge, professional designers servicescapes include careful observation,
tend to specialize in specific types of environ- feedback from employees and customers,
ments such as hotel lobbies, clubs, health-care fa- photo audits, field experiments, and blue-
cilities, and so on. printing.
Review Questions
1. What are the four main purposes service environ- 6. Explain the dimensions of ambient conditions and
ments fulfill? how each can influence customer responses to the
service environment.
2. Compare and contrast the strategic and functional roles
of service environments within a service organization. 7. What are the roles of signs, symbols, and artifacts?
3. Describe how the Mehrabian-Russell Stimulus- 8. What are the implications of the fact that environ-
Response Model and Russell’s Model of Affect ex- ments are perceived holistically?
plain consumer responses to a service environment.
9. What tools are available for aiding our
4. What is the relationship or link between the Russell understanding of customer responses and for
Model of Affect and the servicescape model? guiding the design and improvement of service
environments?
5. Why can it happen that different customers and
service staff respond vastly differently to the same
service environment?
Application Exercises
1. Identify firms from three different service indus- thetics of the surroundings, diversions, and other
tries where the service environment is a crucial people waiting.
part of the overall value proposition. Analyze
4. Visit a self-service environment, and analyze how
and explain in detail the value delivered by
the design dimensions guide you through the serv-
the service environment in each of the three
ice process. What do you find most effective, and
industries.
what seems least effective? How could that environ-
2. Visit a service environment, and have a detailed ment be improved to further ease the “way finding”
look around. Experience the environment, and for self-service customers?
try to feel how the various design parameters
5. With a digital camera, conduct an environmental au-
shape what you feel and how you behave in that
dit of a specific servicescape. Photograph examples
setting.
of excellent and very poor design features. Develop
3. Select a bad and a good waiting experience, and concrete suggestions for how this environment
contrast the two situations with respect to the aes- could be improved.
Endnotes
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10 Years Later,” The New York Times, September 23, on Customers and Employees,” Journal of Marketing, 56,
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276 Part III • Managing the Customer Interface
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