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UC-5 - Apply OOPL Skills Edit@Endas
UC-5 - Apply OOPL Skills Edit@Endas
UC-5 - Apply OOPL Skills Edit@Endas
Learning outcomes:
LO1 Apply basic language syntax and layout
Stay safe!
LO2 Apply basic OOP principles in the target language
LO3 Debug code
LO4 Document activities
LO5 Test code
Constant
Constant is a data type whose value is never changes and remains the same through the
programme execution.
Example: - Area of the circle A=πr2 ; const float π=3.14
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The four basic data types in C++, their meaning, and their size are:
Size Size
Type Meaning
(bytes) (bits)
a single byte, capable of holding one
char 1 byte 8 bits
character
int an integer 2 bytes 16 bits
single-precision floating point
float 4 bytes 32 bits
number
doub double-precision floating point
8 bytes 64 bits
le number
Byte is the smallest addressable memory unit. Bit, which comes from BInary digiT, is a
memory unit that can store either a 0 or a 1. A byte has 8 bits.
Operators in C++
An operator is a symbol that tells the compiler to perform specific mathematical or logical
manipulations.
C++ is rich in built-in operators and provides following type of operators:
Arithmetic Operators Scope resolution operator
Relational Operators Logical Operators
Increment Operator Assignment Operators
Decrement Operator
Arithmetic Operators:
The following arithmetic operators are supported by C++ language:
Assume variable A holds 10 and variable B holds 20 then:
Operat Description Example
or
+ Adds two operands A + B will give
30
- Subtracts second operand from the first A - B will give -
10
* Multiply both operands A * B will give
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200
/ Divide numerator by de-numerator B / A will give 2
% Modulus Operator and remainder of after an integer B % A will give
division 0
++ Increment operator, increases integer value by one A++ will give
11
-- Decrement operator, decreases integer value by one A-- will give 9
Relational Operators:
The following relational operators are supported by C++ language:
Assume variable A holds 10 and variable B holds 20 then:
Operat Description Example
or
== Checks if the value of two operands is equal or (A == B) is not
not, true.
!= Checks if the value of two operands is equal or (A != B) is
not, true.
> Checks if the value of left operand is greater (A > B) is not
than the value of right operand, true.
< Checks if the value of left operand is less than (A < B) is true.
the value of right operand,
>= Checks if the value of left operand is greater (A >= B) is not
than or equal to the value of right operand, true.
<= Checks if the value of left operand is less than (A <= B) is
or equal to the value of right operand, true.
Logical/Boolean operator:
The following logical operators are supported by C++ language:
Assume variable A holds 1 and variable B holds 0 then:
Opera Description Example
tor
&& If both the operands are non-zero then condition becomes true. (A && B) is
false.
|| If any of the two operands is non-zero then condition becomes (A || B) is
true. true.
! Use to reverses the logical state of its operand. If a condition is !(A && B)
true then Logical NOT operator will make false. is true.
Assignment Operators:
Assignment operator is used for assign/initialize a value to the variable during the program
execution.
The following assignment operators are supported by C++ language:
Opera Description Example
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tor
= Simple assignment operator, Assigns values C = A + B will assign value of A +
from right side operands to left side operand B into C
+= Add AND assignment operator, It adds right C += A is equivalent to C = C + A
operand to the left operand and assign the
result to left operand
-= Subtract AND assignment operator, It C -= A is equivalent to C = C - A
subtracts right operand from the left operand
and assign the result to left operand
*= Multiply AND assignment operator, It C *= A is equivalent to C = C * A
multiplies right operand with the left
operand and assign the result to left operand
/= Divide AND assignment operator, It divides C /= A is equivalent to C = C / A
left operand with the right operand and
assign the result to left operand
%= Modulus AND assignment operator, It takes C %= A is equivalent to C = C %
modulus using two operands and assign the A
result to left operand
Increment Operator (++): This operator is used for increment the value of an operand.
Example: assume that A=20 and B=12, then ++A=21, ++B=12 and A++=20, B++=12
Decrement Operators (--):This operator is used for decrement the value of an operand.
Example: assume that B=14 and C=10, then –B=13, --C=9 and B-- =14, C--=10
Scope resolution operator (::)
This operator is used to differentiate a local variable from the global variable. The variable
having the same name can have different meaning at different block.
Expression:
Expressions are formed by combining operators and operands together following the
programming language.
Compile & Execute C++ Program:
Lets look at how to save the file, compile and run the program. Please follow the steps given
below:
• Open a text editor and write the code
• Save the file as : hello.cpp
• Compile it to check if it has error
• Debug the code.
• You will be able to see ' Hello World ' printed on the window.
Semicolons & Blocks in C++:
In C++, the semicolon is a statement terminator. Each individual statement must be ended with a
semicolon.
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1.3. Using the Appropriate Language Syntax for Sequence, Selection and
Iteration Constructs
Control Structures in C++ is a Statement that used to control the flow of execution in a program.
There are three types of Control Structures:
1. Sequence structure
2. Selection structure
3. Loops/ Repetition/ Iteration
Sequence Structure in C++
The sequence structure is built into C++ statements that execute one after the other in the order
in which they are written—that is, in sequence. Break and continue statements are example of
sequence control structure.
The ‘break’ statement causes an immediate exit from the inner most ‘while’, ‘do…while’, ‘for
loop’ or from a ‘switch- case’ statement.
If you are using nested loops (ie. one loop inside another loop), the break statement will stop the
execution of the innermost loop and start executing the next line of code after the block.
Flow Diagram:
Example:
#include <iostream.h>
int main ()
{
int a = 10; // Local variable declaration:
do{ // do loop execution
cout << "value of a: " << a << endl;
a = a + 1;
if( a > 15)
{
break;
}
}while( a < 20 );
return 0;
}
When the above code is compiled and executed, it produces following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 15
The goto statement provides an unconditional jump from the goto to a labeled statement in the
same function.
Syntax of a goto statement in C++:
goto label;
..
.
label: statement;
Where label is an identifier that identifies a labeled statement. A labeled statement is any
statement that is preceded by an identifier followed by a colon (:).
Flow Diagram:
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Example:
#include <iostream.h>
int main ()
{
int a = 10; // Local variable declaration:
return 0;
}
When the above code is compiled and executed, it produces following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 16
value of a: 17
value of a: 18
value of a: 19
The continue statement is similar to ‘break’ statement but instead of terminating the loop, the
continue statement returns the loop execution if the test condition is satisfied.
Flow Diagram:
Example:
#include <iostream.h>
int main ()
{
int a = 10; // Local variable declaration:
return 0;
}
When the above code is compiled and executed, it produces following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 16
value of a: 17
value of a: 18
value of a: 19
The selection statements allow to choose a set of statements for execution depending on a
condition.
If statement and switch statement are the two selection statements.
If ... else statement:
Syntax: if (expression or condition)
{
Statement 1;
Statement 2;
}
Else
{
Statement 3;
Statement 4;
}
If the condition is true, statement1 and statement2 is executed; otherwise statement 3 and
statement 4 is executed.
The expression or condition is any expression built using relational operators which either yields
true or false condition.
Flow Diagram:
If the condition evaluates to true, then the if block of code will be executed otherwise else
block of code will be executed. Following program implements the if statement.
# include <iostream.h>
void main()
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{
int num;
cout<<"Please enter a number"<<endl;
cin>>num;
if ((num%2) == 0)
cout<<num <<" is a even number";
else
cout<<num <<" is a odd number";
}
The above program accepts a number from the user and divides it by 2 and if the remainder
(remainder is obtained by modulus operator) is zero, it displays the number is even, otherwise it
is odd.
you must use the relational operator ‘ ==’ to compare whether remainder is equal to zero or not.
Switch statement
One alternative to nested if statement is the switch statement which allows a variable to be tested
for equality against a list of values. Each value is called a case, and the variable being switched
on is checked for each case.
Syntax:
Switch (variablename)
{
case value1: statement1; break;
case value2: statement2; break;
case value3: statement3; break;
default: statement4;
}
Flow Diagram:
Example: #include<iostream.h>
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void main() {
int choice;
cout<< “Enter a value for choice \n”;
cin >> choice;
switch (choice)
{
case 1: cout << "First item selected!" << endl;
break;
case 2: cout << "Second item selected!" << endl;
break;
case 3: cout << "Third item selected!" << endl;
break;
default: cout << "Invalid selection!" << endl;
}
}
Iteration statements in C++
Iteration or loops statements are important statements in c++, which helps to accomplish
repeatitive execution of programming statements.
There are three loop statements in C++. They are - while loop, do while loop and for
loop.
While Loop
The while loop construct is a way of repeating loop body over and over again while a
certain condition remains true. Once the condition becomes false, the control comes out of
the loop. Loop body will execute only if condition is true.
Syntax: While (condition or expression)
{
Statement1;
Statement 2;
}
Flow Diagram:
The flow diagram indicates that a condition is first evaluated. If the condition is true, the loop
body is executed and the condition is re-evaluated. Hence, the loop body is executed repeatedly
as long as the condition remains true. As soon as the condition becomes false, it comes out of the
loop and goes to display the output.
Example: #include<iostream.h>
void main()
{
int n, i=1, sum=0;
cout<< "Enter a value for n \n";
cin>>n;
while(i<=n)
{
sum=sum+i;
i++;
}
cout<< "sum of the series is "<<sum;
}
Do …While loop
The do... while statement is the same as while loop except that the condition is checked after the
execution of statements in the do..while loop.
Syntax: do{
Statement;
While (test condition);
Statement;
}
Flow Diagram:
Its functionality is exactly the same as the while loop, except that condition in the do-while loop
is evaluated after the execution of statement. Hence in do..while loop, Loop body execute once
even if the condition is false.
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Example: #include<iostream.h>
void main()
{
int n, i=1, sum=0;
cout<< "Enter a value for n \n";
cin>>n;
do{
sum=sum+i;
i++;
} while(i<=n);
cout<< "sum of the series is "<<sum;
}
For loop:
The for loop statements (loops or iteration statement) in C++ allow a program to execute a single
statement multiple times (repeatedly) , given the initial value, the condition, and
increment/decrement value.
syntax:
for ( initial value ; test condition ; increment/decrement)
{
Statement;
Flow Diagram:
A for loop is a repetition control structure that allows you to efficiently write a loop that needs
to execute a specific number of times.
Example: #include<iostream.h>
void main()
{
int i, n, sum=0;
cout<< "Enter the value for n";
cin>>n;
for(i=1;i<=n; i++)
{
sum=sum+i;
}
cout<< "the sum is" <<sum;
}
Each item in an array is termed as ‘element’, but each element in an array can be accessed
individually.
The number of element in an array must be declared clearly in the definition.
The size or number of elements in the array can be varied according to the user needs.
Syntax for array declaration:
DataType ArrayName [number of element in the array]
Example: int a[5]; - ‘int’ is the data type.
- ‘a’ is the array name.
- 5 is number of elements or size.
- 0, 1, 2, 3, 4 are called subscript which is used to define an array element position and is
called Dimension.
- Array index in C++ starts from 0 to n-1 if the size of array is n.
An individual element of an array is identified by its own unique index (or subscript).
NOTE: The elements field within brackets [], which represents the number of elements the array
is going to hold, must be a constant value.
Arrays of variables of type “class” are known as "Array of objects". The "identifier" used to
refer the array of objects is a user defined data type.
1.6. Methods and Namespace
A method (member function) is a function that is a member of a class. Function is a portion of
code within a larger program which performs a specific task and it is relatively independent of
the remaining code.
i.e.:- A function is a group of statements that can be executed when it is called from some point
of the program.
Syntax: Type functionName (parameter1, parameter2, ...)
{
statements
}
Type is the data type specified for the data returned by the function.
FunctionName is the identifier by which it will be possible to call the function.
parameters (as many as needed): Each parameter consists of a data type specified for an
identifier (for example: int x) and which acts within the function as a regular local variable.
They allow to pass arguments to the function when it is called. The different parameters
are separated by commas.
Statements are the function's body. It is a block of statements surrounded by braces { }.
Example: #include <iostream.h>
int addition (int a, int b)
{
int sum;
sum=a+b;
return (sum);
}
int main ()
{
int z;
z = addition (5,3);
cout << "The result is " << z;
return 0;
} //The result is 8
Namespace
Namespaces are used in the visual C++ programming language to create a separate region for a
group of variables, functions and classes etc. Namespaces are needed because there can be many
functions, variables for classes in one program and they can conflict with the existing names of
variables, functions and classes.
Therefore, you may use namespace to avoid the conflicts.
A namespace definition begins with the keyword namespace followed by the namespace name
as shown bellow.
namespace namespace_name
{
// code declarations
}
Let us see how namespace scope the entities including variable and functions:
#include <iostream>
using namespace std;
// first name space
namespace first_space{
void func(){
cout << "Inside first_space" << endl;
}
}
}
int main ()
{
first_space::func(); // Calls function from first name space.
second_space::func(); // Calls function from second name space.
return 0;
}
If we compile and run above code, the code will produce following result:
Inside first_space
Inside second_space
A namespace declaration identifies and assigns a unique name to a user-declared namespace.
Such namespaces are used to solve the problem of name collision in large programs and
libraries. Programmers can use namespaces to develop new software components and libraries
without causing naming conflicts with existing components.
Where class_name is a valid identifier for the class, object_names is an optional list of names for objects
of this class. The body of the declaration can contain members, that can be either data or
function declarations, and optionally access specifiers.
These specifiers modify the access:
Public: Access to all code in the program.
public members are accessible from anywhere where the object is visible.
Private: Access to only members of the same class
Protected: Access to members of same class and its derived classes
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int main () {
Rectangle rect;
rect.set_values (3,4);
cout << "area: " << rect.area();
return 0;
}
II.2. Class inheritance
Modern object-oriented (OO) languages provide 3 capabilities:
Encapsulation
Inheritance which can improve the design, structure and reusability of the code.
Polymorphism
Encapsulation is the method of combining the data and functions inside a class. This hides the
data from being accessed from outside a class directly, only through the functions inside the
class is able to access the information.
This is also known as "Data Abstraction", as it gives a clear separation between properties of
data type and the associated implementation details. There are two types, they are "function
abstraction" and "data abstraction". Functions that can be used without knowing how its
implemented is function abstraction. Data abstraction is using data without knowing how the
data is stored.
Features and Advantages of the concept of Encapsulation:
- Makes Maintenance of Application Easier:
- Improves the Understandability of the Application
- Enhanced Security
Example: #include <iostream.h>
class Add
{
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private:
int x,y,r;
public:
int Addition(int x, int y)
{
r= x+y;
return r;
}
void show( )
{
cout << "The sum is::" << r << "\n";}
}s;
void main()
{
Add s;
s.Addition(10, 4);
s.show();
}
Result: The sum is:: 14
Inheritance is the process of creating new classes from the existing class or classes with
inheriting some properties of the base class. Using Inheritance, some qualities of the base classes
are added to the newly derived class.
The advantage of using "Inheritance" is due to the reusability (inheriting) of a class in multiple
derived classes.
The ":" operator is used for inheriting a class.
The old class is referred to as the base class and the new classes, which are inherited from the
base class, are called
derived classes.
Example: #include <iostream.h>
class Value
{
protected:
int val;
public:
void set_values (int a)
{
val=a;
}
};
class Square: public Value
{
public:
int square()
{
return (val*val);
}
};
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int main ()
{
Square sq;
sq.set_values (5);
cout << "The square of “<<5<<” is::" << sq.square() << endl;
return 0;
}
Forms/types of Inheritance:
- Single Inheritance - Hierarchical Inheritance
- Multiple Inheritance - Hybrid Inheritance
- Multilevel Inheritance
1. Single inheritance: - If a class is derived from a single base class, it is called as single
inheritance.
In Single Inheritance, there is only one Super Class and Only one Sub Class Means they have
one to one Communication between them.
public:
int cube()
{
return (val*val*val);
}
};
int main ()
{
Cube cub;
cub.set_values (5);
cout << "The Cube of 5 is::" << cub.cube() << endl;
return 0;
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2. Multiple Inheritances: - If a class is derived from more than one base class, it is known as
multiple inheritances.
Example: #include<iostream.h>
class student
{
protected:
int rno,m1,m2;
public:
void get()
{
cout<<"Enter the Roll no :";
cin>>rno;
cout<<"Enter the two marks:";
cin>>m1>>m2;
}
};
class sports
{
protected:
int sm; // sm = Sports mark
public:
void getsm()
{
cout<<"\nEnter the sports mark :";
cin>>sm;
}
};
class statement: public student,public sports
{
int tot,avg;
public:
void display()
{
tot=(m1+m2+sm);
avg=tot/3;
cout<<"\n\n\tRoll No :"<<rno<<"\n\tTotal : "<<tot;
cout<<"\n\tAverage : "<<avg;
}
};
void main()
{
statement obj;
obj.get();
obj.getsm();
obj.display();
}
3. Multilevel Inheritance:
When a derived class is created from another derived class, then that inheritance is called as
multi level inheritance.
protected:
float tot;
public:
void disp(void)
{
tot = sub1+sub2;
put_num();
put_marks();
cout << "Total:"<< tot;
}
};
int main()
{
C std1;
std1.get_num(5);
std1.get_marks(10,20);
std1.disp();
return 0;
}
Result:
Roll Number Is:5
Subject 1: 10
Subject 2: 20
Total: 30
4. Hierarchical Inheritance:
If a number of classes are derived from a single base class, it is called as hierarchical inheritance.
This means a Base Class will have Many Sub Classes or a Base Class will be inherited by many
Sub Classes.
Example:
Example: #include<iostream.h>
Class A
{
int a,b;
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public :
void getdata()
{
cout<<"\n Enter the value of a and b";
cin>>a>>b;
}
void putdata()
{
cout<<"\n The value of a is :"<<a "and b is "<<b;
}
};
class B : public A
{
int c,d;
public :
void intdata()
{
cout<<"\n Enter the value of c and d ";
cin>>c>>d;
}
void outdata()
{
cout<<"\n The value of c"<<c"and d is"<<d;
}
};
class C: public A
{
int e,f;
public :
void input()
{
cout<<"\n Enter the value of e and f";
cin>>e;>>f
}
void output()
{
cout<<"\nthe value of e is"<<e"and f is" <<f;
}
void main()
{
B obj1
C obj2;
obj1.getdata(); //member function of class A
obj1.indata(); //member function of class B
obj2.getdata(); //member function of class A
obj2.input(); //member function of class C
obj1.putdata(); //member function of class A
obj1.outdata(); //member function of class B
obj2.output(); //member function of class A
obj2.outdata(); //member function of class C
}
5. Hybrid Inheritance: This is a Mixture of two or More Inheritance types.
I.e.: Any combination of single, hierarchical and multi level inheritances is called as hybrid
inheritance.
Delegates
A delegate is similar to a function pointer that allows the programmer to encapsulate a reference
to a method inside a delegate object. The delegate object can then be passed to code which can
call the referenced method, without having to know at compile time which method will be
invoked.
Events
Events are the actions that are performed by the user during the applications usage.
If a user clicks a mouse button on any object, then the Click event occurs.
If a user moves the mouse, then the mouse move event occurs.
By the same way an application can generate Key down event, Key up event, mouse double
click event.
Delegate and Event concepts are completely tied together. Delegates are just function pointers,
That is, they hold references to functions.
II.5. Introduction to Exception Handling
An exception is a special condition that changes the normal flow of program execution.
Exceptional conditions are things that occur in a system that are not expected or are not a part of
normal system operation. When the system handles these exceptional conditions improperly, it
can lead to failures and system crashes.
Exception handling is the method of building a system to detect and recover from exceptional
conditions. Exceptional conditions are any unexpected occurrences that are not accounted for in
a system's normal operation. Some examples of exceptional conditions:
- incorrect inputs from the user
- bit level memory or data corruption
If these exceptional conditions are not properly caught and handled, they can cause an error or
failure in the system.
An exception is a problem that arises during the execution of a program. A C++ exception is a
response to an exceptional circumstance that arises while a program is running, such as an
attempt to divide by zero.
Exceptions provide a way to transfer control from one part of a program to another. C++
exception handling is built upon three keywords: try, catch, and throw.
throw: A program throws an exception when a problem shows up. This is done using a
throw keyword.
catch: A program catches an exception with an exception handler at the place in a
program where you want to handle the problem. The catch keyword indicates the catching
of an exception.
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try: A try block identifies a block of code for which particular exceptions will be
activated. It's followed by one or more catch blocks
Example: #include <iostream.h>
double division(int a, int b)
{
if( b == 0 )
{
throw "Division by zero condition!";
}
return (a/b);
}
int main ()
{
int x = 50;
int y = 0;
double z = 0;
try {
z = division(x, y);
cout << z << endl;
}catch (const char* msg)
{
cerr << msg << endl;
}
return 0;
}
II.7. Encapsulation
Encapsulation is the method of combining the data and functions inside a class. This hides the
data from being accessed from outside a class directly, only through the functions inside the
class is able to access the information.
Encapsulation is the term given to the process of hiding all the details of an object that do not
necessary to its user.
The setup wizard will start copying needed files into a temporary folder. Just wait.
In the welcome setup wizard page you can enable the tick box to send your setup experience to Microsoft if you
want .in this case we just leave it unchecked. Just wait for the wizard to load the installation components.
Click the next button to go to the next step
The setup wizard will list down all the required components need to be installed. Notice that visual studio 2008
needs .Net Framework version 3.5. Then click the next button.
In the installation type, there are three choices: default, full or custom. In our case, select the full and click the
install button. Full installation required around 4.3GB of space
The installation starts. Just wait and see the step by step, visual studio 2008 components being installed.
Any component that failed to be installed will be marked with the Red Cross mark instead of the green tick for
the successful. In this case we just exit the setup wizard by clicking the Finish button.
The Windows Start menu for Visual Studio 2008 is shown below.
Depending on your programming needs, you will select one of the visual studio component Settings.
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The Visual Studio 2008 is configuring the development environments to the chosen one for the first time use.
Application.
Steps to Create a VB.net Project:
1. Click on the Programs->Microsoft Visual Studio.net 2008.
2. Choose File -->New Project from the Menu Bar to get the New Project window.
3. Select the type of Project as per the requirement from following choices Windows Application, Class
Library, Console Application, Windows Control Library, Web Control Library, Windows Service, Empty
Project, and Crystal Reports.
To develop a Windows Based Application, Choose Windows Application, and fill in a Name for the
application
By default, a project named My Project and a form Form1 will be created. Project name and form name can be
renamed later.
Menu Bar
Menu bar in Visual Basic.net 2008 consist of the commands that are used for constructing a software code.
These commands are listed as menus and sub menus.
Menu bar also includes a simple Toolbar, which lists the commonly used commands as buttons. This Toolbar
can be customized, so that the buttons can be added as required.
Following table lists the Toolbars Buttons and their actions.
Undo.
Tool Box
Toolbox in Visual Basic.net 2008, consist of Controls, Containers, Menu Options, Data Controls, Dialogs,
Components, Printing controls, that are used in a form to design the interfaces of an application.
The following table lists the Common Controls listed in the Toolbox.
Solution Explorer
Solution Explorer in Visual Basic.net 2008 lists of all the files associated with a project. It is docked on the
right under the Toolbar in the VB IDE. In VB 6 this was known as 'Project Explorer'
Solution Explorer has options to view the code, form design, and refresh listed files. Projects files are displayed
in a drop down tree like structure, widely used in Windows based GUI applications.
Properties Window
Windows form properties in Visual Basic.net 2008 lists the properties of a selected object. Every object in
VB has it own properties that can be used to change the look and even the functionality of the object.
Properties Window lists the properties of the forms and controls in an alphabetical order by default.
A form is created by default when a Project is created with a default name Form1. Every form has its own
Properties, Methods and Events. Usually the form properties name, caption are changed as required, since
multiple forms will be used in a Project.
Form Properties
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The developers may need to alter the properties of the forms in VB.net.
Following table lists some important Properties of Forms in Visual Basic.net 2008.
Properties Description
BackColor Set's the background color for the form
BackgroundImage Set's the background image for the form
Specifies whether to accept the data dragged and
AllowDrop
dropped onto the form.
Font Get or sets the font used in the form
Locked Specifies whether the form is locked.
Text Provide the title for a Form Window
Determines whether the ControlBox is available by
Control Box clicking the icon on the upper left corner of the
window.
Specifies whether to display the maximize option in the
MaximizaBox
caption bar of the form.
Specifies whether to display the minimize option in the
MinimizeBox
caption bar of the form.
Constants in VB.NET
Constants in VB.NET 2008 are declared using the keyword Const. Once declared, the
value of these constants cannot be altered at run time.
Syntax:
[Private | Public | Protected ]
Const constName As datatype = value
In the above syntax, the Public or Private can be used according to the scope of usage. The
Value specifies the unchangable value for the constant specifed using the name constName.
Example:
Public Class Form1
Public Const PI As Double = 3.14
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Dim r As Single
r = Val(TextBox1.Text)
TextBox2.Text = PI * r * r
End Sub
End Class
Variables declared inside a procedure will have a scope only inside the
procedure, so they are declared using the Dim keyword.
Example
Public Class Form1
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Dim c As Integer
c = Val(TextBox1.Text) + Val(TextBox2.Text)
TextBox3.Text = c
End Sub
End Class
In the above syntax varname is the name of the user defined data type, that follows the naming
convention of a variable. Public option makes these datatypes available in all projects, modules,
classes. Type is the primitive datatype available in visual basic.
Dim Statement:
This is used to declare and allocate a storage space for a variable or an user defined variable.
Syntax: Dim variable [As Type]
Example:
Structure EmpDetails
Dim EmpNo As Integer
Dim EmpName As String
Dim EmpSalary As Integer
Dim EmpExp As Integer
End Structure
Public Class Form1
Private Sub Button1_Click ByVal sender As System.Object,ByVal e As System.EventArgs)
Handles Button1.Click
Dim TotalSal As New EmpDetails()
TotalSal.EmpNo = TextBox1.Text
TotalSal.EmpName = TextBox2.Text
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TotalSal.EmpSalary = TextBox3.Text
TotalSal.EmpExp = TextBox4.Text
TextBox5.Text = Val(TotalSal.EmpSalary) * Val(TotalSal.EmpExp)
End Sub
End Class
If Then Statement
If Then statement is a control structure which executes a set of code only when the given
condition is true.
Syntax:
If [Condition] Then
[Statements]
In the above syntax, when the Condition is true then the Statements after Then are executed.
Example:
Private Sub Button1_Click_1(ByVal sender As System.Object,ByVal e As System.EventArgs) Handles Button1.Click
If Val(TextBox1.Text) > 25 Then
TextBox2.Text = "Eligible"
End If
In the above syntax when the Condition of the first if then else is true, the second if then else is
executed to check another two conditions. If false the statements under the Else part of the first
statement is executed.
Example:
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
If Val(TextBox1.Text) >= 40 Then
If Val(TextBox1.Text) >= 60 Then
MsgBox("You have FIRST Class")
Else
MsgBox("You have SECOND Class")
End If
Else
MsgBox("Check your Average marks entered")
End If
End Sub
In the above example based on the color input in TextBox1, the color code for RGB colors are
displayed, if the color is different then the statement under Case Else is executed.
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While Statement
While Statement is a looping statement where a condition is checked first, if it is true a set of
statements are executed.
Syntax:
While condition
[statements]
End
In the above syntax the Statements are executed when the Condition is true.
Example:
Private Sub Form1_Load(ByVal sender As System.Object,ByVal e As System.EventArgs) Handles MyBase.Load
Dim n As Integer
n=1
While n <= 1
n=n+1
MsgBox("First incremented value is:" & n)
End While
End Sub
Example 2:
Private Sub Form1_Load(ByVal sender As System.Object,
ByVal e As System.EventArgs) Handles MyBase.Load
Dim X As String
Do
X$ = InputBox$("Correct Password Please")
Loop Until X$ = "Ranger"
End Sub
In the above Do Until Loop example, a input box is displayed until the correct password is
typed.
Example: Find the factorial of a number n inputted from the keyboard using while
loop.
Dim fact, i As Integer
fact = 1
i = 1
While (i <= Val(TextBox1.Text))
fact = fact * i
i = i + 1
End While
TextBox2.Text = fact
Do … while code
Do
statement-block
Loop While condition
Do
statement-block
Loop Until condition
Example: find the factorial of a number n inputted from the keyboard using do…while or do …
until loop.
Dim fact, i As Integer
fact = 1
i = 1
Do
fact = fact * i
i = i + 1
Loop While (i <= Val(TextBox1.Text))
TextBox2.Text = fact
Or
Dim fact, i As Integer
fact = 1
i = 1
Do
fact = fact * i
i = i + 1
Loop until(i > Val(TextBox1.Text))
TextBox2.Text = fact
1. Steps to create a connection to SQL Database VB.Net
1. Using wizard:
– Once you have your VB software open, do the following:
Click File > New Project from the menu bar
Select Windows Application, and then give it the Name. Click OK
Locate the Solution Explorer on the right hand side.
We need to select Show Data Source from data on the menu bar. Then, click on Add New Data Source.
When you click on the link Add a New Data Source, you will see a screen shown bellow. Then select Database
and click next.
Write the server name and your Database name. Then click on Test Connection to check the connection.
Click on Next.
Here, you can select which tables and fields you want. Tick the Tables box to include them all. You can give
your DataSet a name, if you prefer. Click Finish and you're done.
When you are returned to your form, you should notice your new Data Source has been added:
The Data Sources area of the Solution Explorer (or Data Sources tab on the left) now displays information about
your database. Click the plus symbol next to tblContacts:
– All the Fields in the Address Book database are now showing.
– To add a Field to your Form, click on one in the list. Hold down your left mouse button, and drag it over to
your form:
– In the image above, the FName field is being dragged on the Form.
– When your Field is over the Form, let go of your left mouse button. A textbox and a label will be added.
–
– Click the Navigation arrows to scroll through the database.
–
– Click the Navigation icons to move backwards and forwards through your database.
It is a step-by-step describes how the users can use the system. Generally the description is in
detail keeping in view the fact that the target users using the system have limited knowledge
about it.
5.1.3. Printing documents of the program
You may print document of the program code.
5.1.4. Implementation of Required Corrections
Corrections are made to the code and the documentation as needed