TheHunted Outsider Playbook

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The Outsider Nerve

Flee
Wits
Scout
Luck
Scavenge
Fear
Cold - Obsessed -
Morbid
You’ve lived life on the fringes, never quite fitting in Still Study Risk Harm
anywhere. People don’t necessarily dislike you, but Hold Track Scrap
+1
they don’t really take a shine to you either - although 1 Fear
they brought you here with them, which must count for Bonus Die
something. What they don’t realise is that you’ve spent Push Yourself (take 2 Fear)
all this time watching them, and you know them better - OR - 2 -1D
than they know themselves. Spin A Story
Need
Starting Builds Whenever you spin a story, choose one from this list and mark it. (You can 3 Help
If you want some guidance when you assign your mark a story more than once, but the tale you tell must be different from
three action dots and special ability, use one of these the first one and the Guide gets an additional Myth point for each mark
against that story.)
Name
templates.
Tell a story about: Look
The Nerd • The low-budget horror film based on stories told in this area
You like D&D, Audrey Hepburn, Fangoria, Harry
Houdini, and croquet. You can’t swim, you can’t dance, • The book of occult symbols and signs you read that made reference
Notes
and you don’t know karate. Face it, you’re never gonna to these woods
make it. • The reason that electronic devices are unreliable out here
Scout +1, Track +1, Flee +1 • The strange noises people have said they hear out here, and the
Special Ability - Hidden Depths myth that explains them
The Stoner • An old, forgotten name linked to this region, and a detail about the
You know you don’t fit in, and you know that the things person or thing it belongs to
you think are deep and important rarely look that way • [Something of your own invention]
to the normies who couldn’t tell a haze from a sativa.
Special Abilities (Choose One)
But you don’t care. If they saw the world for what it
really is like you do, they’d need an escape as well. Hidden Depths
Scavenge +2, Hold +1 You’re braver than anybody - including you - ever expected. When you
put yourself in harm’s way to protect a friend, take +1d to your roll.
Special Ability - Beyond The Fourth Wall If you succeed with a 6, clear one fear.
Character Questions Beyond The Fourth Wall
Ask 1 to the left and 1 to the right: You know the rules and cliches needed to survive in a horror movie.
When you do something that reminds you of a situation in a film
• You used to treat me cruelly. What changed? you saw, tell the group what happened and how it’s relevant here and
• When was a time you came to my defence in take +1d to your roll. If you succeed with a 6, the Guide incorporates
a social situation? what happened in the film into the narrative. (You don’t need to refer to
a real film - make something up!)
• How did you try to teach me to stand up for
myself, and why didn’t it work? What Lies Beneath Advancement
When you take a quiet moment to comfort or support someone,
• Why do you secretly admire me? make an action roll with Study and tell them something you’ve noticed
When you advance, choose one of the following:
• What secret did we learn together that we can about them that they aren’t aware of. • Add +1 to two Action Ratings, or +2 to one Action
never tell? On a 6, choose two. On a 4 or 5, choose one: Rating (Action Ratings can’t go above 3)
• They clear 1 fears • Choose another Special Ability from the list
above.
• You clear 1 fear
• They take +1d to their next Resistance roll
The Hunted

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