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B Animation Principles
B Animation Principles
B Animation Principles
TVL-ICT
ANIMATION NC II
Quarter 1: Week 4
Learning Activity
Sheet
ANIMATION NC II
Section: _ Date: _
2. Arcs
- Almost all-natural motion is in some form of an arc. If a ball is thrown, it usually
follows an arched path. Pivot points often define the arc. The pivot point for the
thigh is the hip and the pivot point for the calf is the knee. Most human motion
follows an arc. If a boxer throws a punch, the motion of his glove follows an arc.
- Life doesn’t move in straight lines, and neither should animation. Most living
beings – including humans – move in circular paths called arcs.
- Arcs operate along a curved trajectory that adds the illusion of life to an
animated object in action. Without arcs, your animation would be stiff and
mechanical.
3. Timing
- Timing is about where on a timeline you put each frame of action. To see what
this means in action.
- Timing is the number of frames used as an object moves across the screen.
Timing can imply weight. Light objects have less resistance and move much
quicker than heavy objects. Actors work with their timing to get the maximum
impact from their lines. Speed can imply emotion. A fast walk may mean
happiness and a slow walk may mean depression. An animator must determine
how many frames are needed for a given movement. A stopwatch or video
reference can be helpful.
6. Anticipation
- Imagine you’re about to kick a soccer ball. What’s the first thing you do? Do you
swing your foot back to wind up? Steady yourself with your arms? That’s
anticipation.
- Animation can occur before an action. Before you jump, you bend your knees.
By exaggerating this action, the animator can guide the viewer’s eyes. The
formula for most animations is anticipation, action, and reaction.
8. Secondary Actions
- Secondary actions are actions caused by the impact of another object. They
movement of a ball that has been kicked is a secondary action. Secondary actions
are also minor actions that occur due to a major action. Most people blink their
eyes when they turn their head. Facial expressions are secondary actions.
- Secondary actions are gestures that support the main action to add more
dimension to character animation. They can give more personality and insight to
what the character is doing or thinking.
9. Staging
- When filming a scene, where do you put the camera? Where do the actors go?
What do you have them do? The combination of all these choices is what we call
staging.
- Staging is the clear presentation of an idea. The animator can use the camera
viewpoint, the framing of the shot, and the position of the characters to create a
feeling or strengthen understanding.
- Staging is one of the most overlooked principles. It directs the audience’s
attention toward the most important elements in a scene in a way that effectively
advances the story.
10. Exaggeration
- Exaggeration is used to increase the readability of emotions and actions.
Animation is not a subtle medium. Individual exaggerated poses may look silly as
stills but add dramatic impact when viewed for a split second. Animators should
use exaggeration to increase understanding of feeling, but be careful to not over-
exaggerate everything.
- Sometimes more is more. Exaggeration presents a character’s features and
actions in an extreme form for comedic or dramatic effect. This can include
distortions in facial features, body types, and expressions, but also the character’s
movement. Exaggeration is a great way for an animator to increase the appeal of
a character, and enhance the storytelling.
12. Appeal
- Animated characters need to have a unique personality and have a wide range
of emotions (happy, excited, fearful, embarrassed, angry, scared, etc.). Character
flaws are actually a good thing. Audiences can be sympathetic to characters that
have a flaw or two. Complex personalities and moral ethical dilemmas add to
character appeal.
- People remember real, interesting, and engaging characters. Animated
characters should be pleasing to look at and have a charismatic aspect to them;
this even applies to the antagonists of the story.
- Appeal can be hard to quantify because everyone has a different standard. That
said, you can give your character a better chance of being appealing by making
them attractive to look at.
- Play around with different shapes and proportions of characters to keep things
fresh. Enlarging the most defining feature of a character can go a long way to
giving the character personality. Strive for a good balance between detail and
simplicity.
ASSESSMENT
Part 1
DIRECTIONS: Match each principle listed in column A with the appropriate definition or
description from column B.
Column A Column B
1. Anticipation A. Also known as ease in
2. Appeal and ease out.
3. Arcs B. Number of frames between
4. Exaggeration poses.
5. Follow Through C. Animated characters need to
and Overlap have a unique personality and
6. Secondary Actions have a wide range of
7. Slow In and Slow Out emotions.
8. Solid Drawing D. Animation can occur before
9. Squash and Stretch an action.
10. Staging E. Drawing the frames in
11. Straight Ahead versus Pose sequence versus creating
to Pose strong posed (keyframes)
12. Timing first and adding the in-
between frames later.
F. Living flesh distorts during
motion. Exaggerated
deformations will emphasize
motion and impact.
G. Minor actions that occur due to
a major action.
H. The action that follows the
main action; actions do not
stop at the same time.
I. The basis for almost all-
natural motion; created using
a spline curve.
J. The clear presentation of
an idea.
K. To get maximum feeling from
the audience, animated
characters must be drawn or
modeled precisely.
L. Used to increase the
readability of emotions and
actions.
Part II.
DIRECTIONS: Identify the animation principle that is best illustrated by each
description provided below.
Reflection:
What I’ve learned:
References
https://idearocketanimation.com/13721-12-principles-of-animation-gifs/
https://studylib.net/doc/13963653/lesson-plan
Answer Key
Prepared by:
RYAN M. TIANGCO
Teacher I
City of Balanga National High School-Senior High School