Dillpickl 71732784

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Fighter 4 Dillpickl

CLASS & LEVEL PLAYER NAME


nathen
Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 15 36 --
+3 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
17
+1 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 P +1

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

15 +3 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Goblin
+1 Deception CHA
+1 History INT
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
+1 +1 Intimidation CHA
+1 Investigation INT
13 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+1 Performance CHA === ACTIONS ===
-1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 1 / Short Rest
P +1 Survival WIS
Once per short rest, you can use a bonus action to

+1 regain 1d10 + 4 HP.

=== SPECIAL ===


Action Surge • 1 / Short Rest
12 You can take one additional action on your turn.
This can be used 1 times per short rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Battleaxe +5 1d8+3 Slashing Martial, Versatile

Unarmed Strike +5 4 Bludgeoning


9 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 4 Dillpickl
CLASS & LEVEL PLAYER NAME
nathen
Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === You can speak, read, and write Common and one
extra language.
* Hit Points • PHB 71

* Proficiencies • PHB 71

* Fighting Style • PHB 72


You adopt a fighting style specialty.

| Great Weapon Fighting • PHB


You can reroll a 1 or 2 on damage dice with melee
weapons wielded with two hands.

* Second Wind • PHB 72


Once per short rest, you can use a bonus action to
regain 1d10 + 4 HP.

| 1 / Short Rest • 1 Bonus Action

* Action Surge • PHB 72


You can take one additional action on your turn. This
can be used 1 times per short rest.

| 1 / Short Rest • Special

* Martial Archetype • PHB 72

| Champion

* Improved Critical • PHB


Your weapon attacks score a critical hit on a roll of 19
or 20.

* Ability Score Improvement • PHB 72

=== HUMAN RACIAL TRAITS ===

* Ability Score Increase • BR 31

* Languages • BR 31

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 100 Chain Shirt 1 20 lb.

Longsword 1 3 lb.

SP 25 Battleaxe 1 4 lb.

EP 0

GP 1,250

PP 0
WEIGHT CARRIED

54.5 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb.
PUSH/DRAG/LIFT

510 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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