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A Fistful

of Feathers
A point crawl adventure for Cairn
By Martin Orchard

pointlessmonument.itch.io
And so it begins… In addition: There will be at least one rival group of
feather hunters active in the area and
The Warden should also choose or roll 1-3
times to determine any twists that are in
A decree from the court of King Leopold II: You (or the party as a whole) may have known to the party (Roll d6) play. (Roll d6)
further motivations of your own (Roll d6).
“His highness desires the softest and most
1
‘Captain’ Darkwater’s Crew. Tamriel
Darkwater was on a boat once and
1 Roll an additional group of feather
hunters. This group has a particular
comfortable bed in all the land. Such that he may Progression within the Mattress
be well rested and refreshed to strategize on The 1 Makers and Taxidermists Guild ("en didn’t care for it. This has not
prevented him from styling himself as
grudge against the party, stemming
from an incident in their shared past.
Numerous Perils Afflicting The Kingdom” stuffen, lucre")
a temporarily land-bound pirate
captain and leading a group known for
It is well known across the land that the very
2 A desire to raise an arboreal goose its high risk approach. 2 Roll an additional group of feather
hunters. This group is three days
softest and warmest of feathers are those chick as your companion/mount.
shed from the giant arboreal goose within ahead of the party, and thus likely
The Quarells. Rowan and Phillipe encountered deeper into the forest
the Downfall Forest.
3 To secure additional feathers to make 2 Quarell are known for their skills with and/or on their return.
beds for the nobility (who will surely the bow and the intensity of their
want to emulate the king’s style and arguments. This has not prevented
taste). them from leading a successful group 3 The flock of Giant Arboreal Geese (see
Point I) are days away from beginning
of hunters and trappers, although it their annual migration South. This
4 To study the Downfall Forest and its
many natural glades and swamps.
does restrict them from reaching their
full potential.
will reduce the difficulty of raiding the
nest themselves, but the likelihood of
random encounters increases as other
5 Competition with a rival for royal
notice and patronage. 3 Pigley’s Band. Farmers thrown off
their land after a dispute with the local
scavengers move in.

And thus: landowner. Gerrant Pigley continues


to lead them, promising that utopia is 4 The Eukaryotic Collective (see Point
6 To complete part one of a complex plot
that will culminate in the just around the corner if they
H) wish to send an ambassador to
King Leopold’s Court, and hence
• The value of such feathers has increased assassination of the King within his (meaning Pigley himself, in his role as
greatly. require a mobile host. They claim that
own bedchamber. treasurer) can accumulate sufficient the process is painless and reversible,
wealth to buy their own farm. but the intentions of the ambassador
• Avian seers and even the Falcon-wise are are unclear.
much in demand to determine whether The Red Maiden’s Troupe. Penelope
the feathers are genuine. 4 Grant is known for her vibrant scarlet An unusually dry spell of weather is
hair, commanding voice and attention 5 now followed by thunderstorms. In
• Many think to try their luck and skill in to detail. This is extends to publicising addition to random encounters, there
obtaining the feathers. her group of otherwise unremarkable is a 2-in-6 chance per day that
mercenaries, the better to impress lightning strikes close to the party,
• Such groups have becomes known as strangers. starting a forest fire. After one week
‘Feather Hunters’. (or two strikes) the weather returns to
Tosswater Terry and his Flying normal.
You have all travelled to 5 Dragoons. Terry has had many jobs,
the village of but it was a role as regimental The dampness of the forest is worse
Ganderlook (Point A) in historian for the XV Legion that 6 than usual. Thick fog occludes all the
order to venture deep inspired him to form the Dragoons. usual path, and plays tricks on the
within the Downfall Recruiting chiefly from those who mind for usually reliable navigation
Forest to The Vast wish they led a more exciting life, he techniques. The fog lifts after ten days,
White Elms (Point I) encourages them to create fictitious but until then the party have an
where the geese make accounts of their success. increased chance to become lost and
their nests and raise may even go in circles.
their young. There you The Grey Ravens. Miserable and
will gather as many 6 sickly, they march under the banner of
feathers as you can and a stuffed raven nailed to a board. It
attempt to return to has seen better days, as has much of
safety. their equipment and clothing.
Navigation Huskamolt Swamp (1d6) 6 Lost Treasure Chest [N/A]
• Well-made of foreign wood, and
Old Growth (1d6)
• Circles indicate locations (points). Stranglevine Tree [12 HP, 1 armour] locked. Giant Arboreal Goose[13 HP]
1 15 STR, 5 DEX, 6 WIL, • Contains 5d6 GP. If you roll a 1 12 STR, 15 DEX, 11 WIL,
• Diamonds indicate travel time in Lashing vines (d8 blast) double it also contains a spell, or a relic Great beak (d10)
days. • Cannot move, but indistinguishable on a triple (see Rewards). • Has become separated from the
from nearby plants flock and is unhappy about it
• A general rule in the forest is that the
trees grow larger and older the deeper
• Critical: Pick up and pull victim into
foliage
New Forest (1d6) • Sufficiently powerful to cause
damage by accident or in panic.
you go. It is therefore difficult to become
1d3 Swamp Kraken [7 HP] 1 Debris Elemental [10 HP, 1 armour]
1d3 Honey-Mad Bears [7 HP]
completely lost.
2 12 STR, 15 DEX, 6 WIL,
14 STR, 7 DEX, 5 WIL,
Entropic wave (d8 blast) 2 12 STR, 11 DEX, 8 WIL,
Tentacles (d8 dual) • An agglomerated mass of stones, Teeth and claws (d8 dual)
• The Warden can rule whether a party • Driven mad by honey rich in
reaches the precise destination they are • As an action, can spray putrid slime pine needles, fallen branches and dirt.
• Critical: drags target below surface • Seeks a worthy master (who magical willow pollen (see Point G)
aiming for, or arrives somewhere else. • Currently experiencing the shared
respects the forest and its history).
2d4 Rival Feather Hunters[4 HP] senses of a swarm of bees
Random Encounters 3 11 STR, 11 DEX, 11 WIL, 2d6 Forest Goblins [4 HP] • Critical: Attempts to sting using tail
• Encounters occur on a 2-in-6, rolled
Assorted cheap weaponry (d6) 2 8 STR, 12 DEX, 8 WIL,
1d6 Rival Feather Hunters[6 HP,
once per day, or twice if the party is
• Hate the swamp
• Greedy for loot
Wooden spears (d6)
• Engaged in a raucous festival of fire
3 1 Armour]
creating a disturbance (for example if 13 STR, 13 DEX, 13 WIL,
foraging). • Will trade magic for magic
Marsh Gas [N/A] Stolen weapons of fine quality (d10)
4 Explodes (d10 blast) 1d8 Rival Feather Hunters[5 HP] • Eager to return home.
• Re-roll duplicate encounters if they do
not make narrative sense.
• Can be ignited by a naked flame 3 12 STR, 12 DEX, 12 WIL, • They bear the weight of many
• Flames will glow blue for 2d12 Re-appropriated militia weapons (d8) feathers, and what they did to obtain
seconds before ignition. • Paranoid of the forest’s secrets them.
• Additional rewards for party members • Tired but determined
can be found at the end of this
adventure. 5 Villager Remains [N/A]
Corpse hides a small scorpion (d4)
4 2d6 Spore Servants[5 HP]
10 STR,9 DEX, 6 WIL,
• Pouch with 2d6 GP 4 2d6 Fairies [2 HP]
3 STR, 16 DEX, 16 WIL, Sticks and rocks (d6)
• Gold wedding • Know forest secrets. • Do not make morale rolls
band inscribed with • Can fly like a small bird. • Serve the ineffable whims of the
the name ‘Emily’, • Will quickly spread word of harm Eukaryotic Collective (Point H)
worth 15GP. against them, if any escape. • Critical: Return target to the
collective for composting
Ripper Swarm [10 HP]
5 7 STR, 12 DEX, 5 WIL, 5 1d4 Giant Weasels [6 HP]
Bites and stings (d4 blast) 10 STR,13 DEX, 9 WIL,
• Will disperse if their hive (in an old Teeth and Claws (d8)
log) is destroyed. • Eager for goose eggs
• Will otherwise relentlessly pursue • Surprisingly intelligent
the party for half a mile.

Standing Stone[N/A]
6 Dead Goose [N/A]
A bounty from above for all scavengers
6 An isolated, ancient place of power, that dwell within the forest.
depicting the richness and bounty of • May be plucked for feathers
the forest via crude runes. • Will attract others whilst plucking
• Is already cracked and can be is underway
smashed. Whoever does so will gain a
single re-roll of any die for the next
month, but will earn the forest’s ire.
• Offering food at the altar will
duplicate it overnight.
Points of Interest and forest dwellers alike. This material is
known as quickmud. Signs of its presence:
that has formed on it. It is attached to a
skeletal wrist protruding from the muck.
Others show the Giant Arboreal Geese as the
epitome of strength and size (pictured next
A: Ganderlook Village • Utterly smooth, consistent surface. The party may survey and dig for more to a normal goose for scale).
Until recent developments occurred, this • Trails that end suddenly. valuables (Warden can roll as many times as A character who performs a feat of strength
was a poor but stable community subsisting seems sensible for the time/effort invested). (succeed on a STR roll) on or near the altar
• Fruit and berries that are seemingly Roll 1d8: will gain a boon (two extra inventory slots
on fishing and a little tree-felling. Since the accessible but remain unpicked.
royal decree, an influx of coin from the for the next week).
feather hunters has divided opinion. Disturbing the surface tension of the mud 1 Disturb 2d6 skeletons, nothing but
bones and fury Those that fail gain a point of fatigue.
will cause it to collapse beneath you. The
The only tavern is the Golden Goose, Warden should roll a d12 to determine the
although the only thing golden about it is the depth in feet before you touch solid ground. 2 Hole collapse (lose 1d3 STR unless
allies can quickly dig you out)
elderly retriever dog watching the procession
of overconfident newcomers from his bed on Swinging from ropes, very wide rafts, stilts
the front porch. and building bridges or mats from nearby 3 Stone suddenly shifts (roll DEX to
avoid 1d6 damage)
vegetation are all local methods employed to
Rumours cross quickmud.
Generate by rolling 1d6 (1 = false, 2-4 = partly
4 Disturb 1d6 skeletons, each with 2d6
GP in broken weapons and grave
true, 5-6 = true) and rolling 1d20 to provide C: Fingerbend Ferry goods
the subject (see table below). A single rusty iron chain crosses above the
River Egg. There are ruins of wooden 5 Jade goose statuette worth 10 GP
1-4 Roll 1d6 on Huskamolt Swamp F: The Lilac Meadow
encounters.
structures at either end. 6 Clay pot containing 6d6 GP
A large, natural meadow with no trees. There
Pulled up on the western bank, a decrepit,
5-8 Roll 1d6 on New Forest encounters. flat-bottomed ferry boat was clearly once 7 Spell: Featherfall. 50 lbs of feathers
drops on the target, vanishes after 10
are many scattered lilac bushes and a pair of
small springs with water pools.
9-12 Roll 1d6 on Old Growth encounters. attached to the chain by some means. If not minutes.
repaired, it will have a slow leak. Grazing sheep are visible amongst the
13 Method to escape quickmud (Point B) Within the water lurks Old One Eye, a 8 Relic: Golden Egg, 2 charges. Charm a bushes. They have the appearance of normal
target who understands the value of sheep but seem to be around the size of cats.
14 The danger of Old One Eye (Point C) crocodile of prodigious size. She will be
gold. Recharge: Eat one hundred
disturbed by movement of the water, but can Approximately 30ft from the treeline, a ring
15 The rewards and risks of the collapsed perceive little beyond it. boiled eggs. of small white mushrooms hiding amongst
barrows (Point D) the grass marks the boundary of a fey circle.
Old One Eye [9 HP] Ancient Skeleton[5 HP]
15 STR, 10 DEX, 8 WIL, 9 STR, 9 DEX, 9 WIL, Crossing the circle during the day traps the
16 The history of the Stemwright Stone trespasser until moonlight next shines upon
Cult (Point E) Mighty bite (d10) Bony hands/broken weapons (d6)
• Looks like an old log in the water • Does not roll for morale the meadow. It also reveals the illusory
17 The answer to the riddle of the Lilac • Critical: ‘Death roll’ - pulls victim • Understands only ancient language lensing magic at work, as the sheep are in
Meadow (Point F) underwater and rolls on top of them fact the size of small elephants (and roughly
as dangerous).
18 A tale of the dangers implicit in Ways to escape the circle early include:
gathering honey from Bumblebee Lake
(Point G) • Being carried by (or clinging to) a giant
sheep (who are not affected by the
19 A whispered warning that the circle).
Eukaryotic Collective can perceive you
everywhere (Point H) • Answering the fey riddle correctly
(audible as a whisper that grows louder
20 A secret song that will render the the more you try to escape)
Arboreal Geese temporarily peaceful
and compliant (Point I) E: Stemwright Stones • “Runs like water, pale like the moon, when
you’re born you’ll see it soon!” (Answer:
A circle of vertical menhirs around a central,
B: Quickmud Expanse horizontal altar. All the stones are huge and Milk)
The River Egg’s course is unclear, diverging D: The Scattered Barrows heavy.
through pools and small islands. Until recently, this was a series of burial There are carvings on the inner surface of
True tree cover is intermittent, but tall banks mounds dug into the hillside. However, a the stones (facing towards the altar)
of reeds and misty weather keep horizon recent landslip has scattered them across a Some depict feats of strength carried out by
blurry. wide area, mixing their contents with dirt worshippers here (rolling boulders,
Within this space, some sections of mud are and toppled trees. wrestling, human pyramids, breaking rocks
particularly treachorous, and claim villagers A copper bracelet (5 GP) glints with the dew with their bare hands).
Points of Interest Within this space the following can be
observed:
normally. Any subsequent feathers are
considered separate, bulky items.
Relic: Reciprocal Mushrooms, 2 uses.
Communicate psychically with whoever
G: Bumblebee Lake • The animated remains of various forest Each slot of feathers successfully returned to shares a meal to which these have been
animals and humans tend to the fungus. the royal palace is worth 4d10 GP. added, lasts for 1 day.
A lake approximately half a mile in diameter,
in the centre of which sits a small island. • Leaves are brought from elsewhere and Feathers sold to an intermediary merchant Relic: Willow Honey, 3 uses. Share your
composted in gigantic, sweet-smelling (likely to be cut with other feathers of lower senses with whoever last held the honey
The island contains only one species of a piles. quality) are worth 4d6 GP per slot. close to them.
tree, a weeping willow with bright yellow
blooms. This tree is encountered nowhere • The Collective attempts to communicate
else in the forest. by projecting images into the minds of
visitors.
When the wind blows, clouds of dark yellow The Collective is curious about the outside
pollen may be seen to spread from the world, and will ask questions in return for
willows to the lakeside. passage. Its communications will show prior
Any creature which inhales the pollen will be knowledge of the party, as it has spores
charmed and compelled to swim to the throughout the forest and swamp, all
island. Player characters should make a WIL connected to the same network.
save. Many creatures drown on the way due If the fungus is attacked it appears not to
to cold and exhaustion, whilst those that respond. It is however extremely resilient,
survive die of starvation, albeit painlessly. gigantic in size and emits enervating spores
The remains of previous humanoid visitors as a defence mechanism. Every 10 minutes of
are on the island, or have washed up on its chopping fungus adds 1 fatigue.
shore. They are difficult to see from the
perimeter of the lake. A successful
Credits
expedition can recover 4d6 GP in assorted
possessions for every 15 minutes spent on
Rewards Words, maps and design are by Martin
the island. In addition to specific rewards noted in the Orchard, using Affinity (affinity.serif.com)
various encounters and points of interest, throughout with the exception of the map,
The only creatures apparently unaffected are the following treasures may be given out as made using Wonderdraft (wonderdraft.net).
the multiple swarms of bumblebees that dot the Warden sees fit.
the trees around the water. The honey of
these creatures can reduce the effect of the Spell: Goose Hiss. A loud hiss echoes More adventures, games and tables by
pollen, especially if smeared around the nose throughout the area whenever enemies are myself can be found at:
and mouth, rather than ingested. near, lasts for 4 hours. pointlessmonument.itch.io
Spell: Summon Waterfowl. An assortment of
ducks, coots and normal-sized geese appear Illustrations are public domain from the
to do your bidding for 1 hour. following locations:
I: The Vast White Elms oldbookillustrations.com
The tallest and palest trees in the forest are Spell: Flushing Dog. A spectral spaniel
charges away from you in a 250ft line. Any openclipart.org
all elms. This ancient grove has been the
roosting spot of the Giant Arboreal Goose birds (or land animals smaller than a cat) will oldbookart.com
for hundreds, if not thousands of years. flee upwards, climbing as needed.
Unlike their smaller cousins, they nest in the This adventure is made for the roleplaying
middle branches of these huge trees, game Cairn, by Yochai Gal. It can be found
typically 60ft from ground level. Each mated at cairnrpg.com
H: Eukaryotic Collective pair of geese will produce 2-3 goslings every
5-8 years.
Within an overshadowed section of the
forest a great mass of fungus has been slowly Up to 1d6 slots of feathers may be found by
growing for generations. searching the forest floor beneath the nests. Relic: Pleasant Breadcrumbs, 3 uses. Lure a
Additional feathers may be found by braving bird to you and keep it docile for 1 minute.
It takes the form of banks of cream-coloured the climb to an empty nest. Nests that are
shelf fungi on the sides of trees, forming a occupied are almost unbeatable, since a Relic: Feather and Wax Wings, 3 charges.
canopy of its own at head height above the goose will defend its young to the death. Allows 10 minutes of flight whilst flapping
forest floor. madly. Recharge: Drop from 200ft or higher.
One slot of feathers may be carried
A Map of the Downfall Forest

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