Barry: Character Level, Race, & Class Experience

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Level 2 Kenku Fighter 300

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Barry
Haunted One Chaotic Neutral The Keeper Barry
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Fighting Style.


STRENGTH Chain Mail 18 Dueling. When you are wielding a melee weapon
in one hand and no other weapons, you gain a +2
PROFICIENCY BONUS +2
20
SHIELD
AC bonus to damage rolls with that weapon.
Shield
N
CIE C
Second Wind (Bonus Action—1/Short Rest). You
+7 Strength regain 1d10+2 hp.
Y
PROFI


+5
+2 Dexterity
Action Surge (1/Short Rest). On your turn, you can
✘ +4 Constitution ARMOR CLASS take one additional action on top of your regular
DEXTERITY
+0 Intelligence
action.
MAXIMUM HIT DICE TEMPORARY

14 +0 Wisdom

+1 Charisma
20 2d10
CONDITIONAL

+2
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS

14 N
CIE C

+4 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI


RT

EXPE

+0 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+2 ✘ +2 Arcana (Int)

+5 Athletics (Str)
INTELLIGENCE +1 Deception (Cha)

11 +0 History (Int)

+0 Insight (Wis)
+1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+0 ✘ +2 Investigation (Int)

+0 Medicine (Wis) Expert Duplication. When you copy writing or


WISDOM
craftwork produced by yourself or someone else,
+0 Nature (Int) you have advantage on any ability checks you

10 ✘ +2 Perception (Wis) make to produce an exact duplicate.


+1 Performance (Cha) Kenku Recall (2/Long Rest). When you make an
+1 Persuasion (Cha) ability check using any skill in which you have
+0 +0 Religion (Int)
proficiency, you can give yourself advantage on
the check before rolling the d20.
+2 Sleight of Hand (Dex)
CHARISMA Mimicry. You can accurately mimic sounds you
✘ +4 Stealth (Dex) have heard, including voices. A creature that hears

12 ✘ +2 Survival (Wis) the sounds you make can tell they are imitations
SKILLS only with a successful Wisdom (Insight) check DC
11.

+1 12 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +2 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Handaxe 20/60 +7 vs AC 1d6+5 slashing
Light, Thrown
FEATURES & TRAITS
Greatsword 5 ft +7 vs AC 2d6+5 slashing
Heavy, Two-Handed
Armor Proficiencies. Light Armor, Medium Armor,
Heavy Armor, Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. –

Languages. Common, Netherese, Giant, Abyssal

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 21 160 32
GENDER AGE HEIGHT WEIGHT
Barry Red Black Gray
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and flee from it to no avail.
This thing that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the
wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken
I don’t run from evil. Evil runs from me. its toll, isolating you from others and making you question your sanity. You must find a way to overcome it before it
I put no trust in divine beings. destroys you.

PERSONALITY TRAITS

I’ll stop the spirits that haunt me or die trying. (Any)

IDEAL

A terrible guilt consumes me. I hope that I can find


redemption through my actions.

BOND

I talk to spirits that no one else can see.

FLAW BACKGROUND STORY

Traveler
You come from somewhere else, a place others couldn’t
begin to understand. Perhaps your home is a unique
corner of the Land of the Mists or another world
entirely. In any case, you and other travelers have
shared experiences. You can find a place to hide, rest,
or recuperate among sympathetic trading caravans,
itinerant families, or displaced groups, so long as you
don’t present yourself as a danger. Such groups will
hide you from the law or anyone searching for you,
though they won’t risk their lives for you. Additionally,
you can tell whether an object you can see and touch is
from your homeland with near perfect accuracy.
BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Shield] 1 6
[Chain Mail] 1 55
Dungeoneer’s Pack 1 10
[Handaxe] 1 2
Handaxe 1 2
Greatsword 1 6

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

81 lb / 300 lb 600 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Shield Chain Mail Dungeoneer’s Pack
Armor Armor Equipment Packs

A shield is made from wood or metal and is carried in one Made of interlocking metal rings, chain mail includes a Includes a backpack, a crowbar, a hammer, 10 pitons, 10
hand. Wielding a shield increases your Armor Class by 2. layer of quilted fabric worn underneath the mail to prevent torches, a tinderbox, 10 days of rations, and a waterskin.
You can benefit from only one shield at a time. chafing and to cushion the impact of blows. The suit The pack also has 50 feet of hempen rope strapped to the
includes gauntlets. side of it.

6 lb. Player’s Handbook 55 lb. Player’s Handbook 10 lbs. Player’s Handbook

Handaxe Handaxe Greatsword


Weapons Weapons Weapons

2 lb. Player’s Handbook 2 lb. Player’s Handbook 6 lb. Player’s Handbook

You might also like