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Charge 9
Charge 9
Issue 9 The Official Newsletter of the Johnny Reb Gaming Society $5.00
CHARGE! #10
Scheduled for shipment February, 2006
Elements of McLaws' Division, Longstreet's Corps Anderson's Brigade (Lt. Col. William Luffman +1)
7th GA - 300 / 10 figs, RM, VET
Kershaw's Brigade (BG Joseph B. Kershaw +1) 8th GA - 240 / 8 figs, RM, VET
2nd SC - 330 / 11 figs, RM, ELITE 9th GA - 270 / 9 figs, RM, VET
3rd SC - 300 / 10 figs, RM, ELITE 11th GA - 240 / 8 figs, RM, VET
7th SC - 300 / 10 figs, RM, ELITE 59th GA - 420 / 14 figs, RM, VET
8th SC - 240 / 8 figs, RM, ELITE
My second attempt was a merging of FnF For the cavalry, a 180-man (the average size
Regimental with Johnny Reb III unit organizations to of a Union cavalry battalion in the field) cavalry
appeal to JRIII gamers and keep set standards of battalion (12 figures) in close order line formation (2
basing between the two games. This left me with the ranks) occupies 5 inches long by 1 inch deep (each
same criticisms that were levelled at Johnny Reb III. stand is 1¼ by 1 inch) or 200 by 40 yards. A cavalry
In the main, all I ended up with was a FnF Brigade regiment would have between 2 and 3 battalions,
game with a lot more command stands and huge although many late-war Confederate cavalry
packs of cavalry wandering around. I needed a new regiments were organized as a single battalion.
organization system if I was to make this project
work. The remainder of the army is mounted
functionally as well. Artillery guns are mounted on a
Next, I settled on a stand, regardless of the ¾ inch square base and cannoneers (gunners to us
number men it represented, to represent two Canadians) are mounted on a ½ inch square base. All
companies. This gave me a benchmark to organize limbers and wagons are on a ¾ by 2 inch base.
regimental sized units of infantry and cavalry. Thus, Generals are mounted according to their command
US regular infantry battalions became 4-stand units level with army commanders on 4 figure cavalry
(AKA JRIII) while volunteer infantry regiments, sized bases, corps commanders on three figure bases,
Confederate cavalry regiments and pre-1862 Union division commanders on 2 figure infantry sized bases
cavalry regiments became 5-stand units (AKA JR2) and brigade commanders on ½ inch by 1 inch single
and Union post-1862 cavalry regiments became 6- mounted figure bases.
stand units (to represent their organization of 12
companies in 6 squadrons in 3 battalions). The Editor’s note: for more information or
whole thing was supported with artillery gun sections questions on Dan’s interesting “kit-bash” of JR and
of the JR2 type. This is a good compromise but Fire and Fury, please drop him an e-mail at
Confederate cavalry are not well represented because Fraser.DW@forces.gc.ca
they could not be divided into two battalions of five
companies evenly. A couple of play tests convinced
me I need to re-visit the cavalry organization.
The Battle of Bailey’s allowed the Union player to place hasty works in
front of one more unit.
Crossroads
By Daniel Erdman
The Union player gradually became aware of the Confederate: Your objective is to take the crossroads.
overwhelming Confederate forces that could come Hill and Cleburne can arrive as early as 10:30 a.m.
together against him. He withdrew to a gap between with the brigades of Wood and Polk. Wood enters on
Lookout Mountain and the southern end of the right side of the road and Polk on the left. Both
Missionary Ridge in order to protect his lines of are in line with skirmishers to the fore. Divisional
communication through Stevens' Gap. Since his Artillery is limbered on the road, ready to enter. Gist
other forces to the north covering the road through enters at 12:30 p.m., with Colquitt’s and Ector’s
Thornton’s Mills were outnumbered by the CSA brigades, on the CSA far right flank. They can enter
forces facing them, I ruled that he would suffer a anywhere within two feet of the corner, with
strategic defeat if forced back from Bailey’s skirmishers to the fore and the rest in attack columns.
Crossroads. (Hence the name of this hypothetical
battle.) Wilson enters at 1:00 on the road in march column.
At 2:00, Deshler enters on the left flank on a two-foot
The battlefield is defined by the two roads and the frontage and up to one foot onto the short side of the
flanks of the two mountains. Lookout Mountain is table. Also at 2:00 p.m., roll one d6. On a roll of 1,
impassable. Missionary Ridge is two levels, and the Buckner and Preston enter at 2:30 on the road with
slopes are broken terrain. The rest of the area should Gracie’s and Trigg’s brigades in column. On a roll of
be covered by randomly scattered clumps of light 2 or 3, they enter at 2:15. On a roll of 4, 5 or 6, they
woods, their placement and size to be generated by enter on time at 2:00. One supply wagon enters with
whatever means you choose. A building or two at the each division and one with the divisional artillery.
crossroads is optional. After the Union player had set
up, I randomly assigned hasty works to a few units. Editor's note - see CHARGE! issue #6 for John Hill's
For every ½ hour the CSA delayed attacking, I optional JR rules for using supply wagons.
Reserve Corps:
States Rights Gist Gist Division Cmdr +1
Peyton L. Colquitt Colquitt Brigade Cmdr +1
46th Georgia 46 GA 400 Inf. RM Average
16th South Carolina 16 SC 300 Inf. RM Average
24th South Carolina 24 SC 400 Inf. RM Average
8th Georgia Bn 8 GA 300 Inf. RM Average
Matthew D. Ector Ector Brigade Cmdr +1
29th North Carolina 29 NC 300 Inf RM Average
9th + 10th Texas (dism) 9+10 TX 300 Inf. RM Average
14th Texas (dism) 14 TX 300 Inf. RM Average
32nd Texas (dism) 32 TX 300 Inf. RM Average
Pound’s Miss Bn SS Pound SS 200 Sharpshooters Average
Stone’s Ala Bn SS Stone SS 200 Sharpshooters Average
Claudius G. Wilson Wilson Brigade Cmdr +1
25th Georgia 25 GA 300 Inf. RM Average
29th Georgia 29 GA 300 Inf. RM Average
30th Georgia 30 GA 300 Inf. RM Average
4th Louisiana Bn 4 LA 200 Inf. RM Average
1st Georgia Bn SS 1 GA SS 200 Sharpshooters RM Average
Gist Buckner
D. H. Hill G. H. Thomas
In early 2006, watch for Flames Beyond Gettysburg: The Gordon Expedition, a new detailed full-length book
on the June 1863 Confederate movements through south-central PA, featuring the "First Fight at Gettysburg"
on June 26, as well as the skirmishes at Hanover Junction and Wrightsville, and the surrender of York, PA.
Written by Scott Mingus. Forward by noted cavalry author Eric J. Wittenberg. Produced by Ironclad
Publishing. A part of the popular "Discovering Civil War America" series. Includes several driving tours!
The actual Leister farmhouse still stands The Meade Headquarters model
on NPS property, maintained pretty much as it (MUSKET MINIATURES ITEM #FST0500) has a
appeared during the battle. Regrettably, the footprint of 7cm by 5.5cm and height of 5cm.
interior of the building is closed to the public, and The details of the shingled roof, porch, windows
we can only peer through the windows to catch a & doors are excellent and easy to paint. I did
glimpse of the room where Meade and his staff notice one error… the MUSKET folks were not
forged their battle plans. as diligent in historical accuracy of this model, as
they omitted the windows on the side ends of the
ABOUT THE MODELS house, clearly visible in Gardner’s post-battle
photograph.
These new model buildings offered by
Musket Miniatures are made of high quality,
sturdy resin. Both are very crisp and cleanly
cast. I did not have to do any filing or sanding to
prep the models for painting. Although listed as
15mm scale, the models are small in stature and
I believe they would be suitable for either 10mm
or 15mm gaming.
The Lee Headquarters model (MUSKET
MINIATURES ITEM #FST0501) has a footprint
of 8cm by 7cm, and a height of 6.5cm. The
original Thompson House was designed as a
duplex, housing two separate families, with long
sloping roofline and symmetrical doors, windows
and chimneys on each side (same as the Jennie
Wade house also in Gettysburg). This model is
historically accurate in depicting the overall
shape and features of the actual building. (The
dormers that now exist on the actual structure
are post-battle.)
The shingled roof,
windows & doors
and the stone
exterior façade of
the model are
excellently
detailed and easy
to paint. It is good that war is so terrible, or we should
grow too fond of it. - Gen. Robert E. Lee, CSA
MY RECOMMENDATIONS
Scenarios
and Articles Needed!
Please feel free send us your regimental-level Ci vil War
gami ng scenarios. Send all submissions to the Johnny
Reb Gami ng Society at jrgsnl@comcast.net. Articles
will be used based upon space and availability per
issue, and may be edited by the staff. Keep ‘em coming,
soldier!
right of the road; the 1st brigade being formed some Weather During the Battle of Richmond
distance to the rear on the left of the road, with its
battery in front. The first attack on this position was By August, the drought of 1862 was in full
made against Cruft's left, but it was repulsed by the effect. Crops were "suffering" and the grass in the
95th Ohio and 66th Ind., which formed that part of the pastures was dry enough to burn. Water for the
line. livestock was becoming scarce. The last rain of
The Confederates now moved up through the significance had fallen on 14 August from a violent
woods and attacked the right of the brigade. Here thunderstorm. The sprinkles on the 21st and the 23rd
the 18th Ky. and 12th Ind., who had not been engaged were hardly enough to settle the dust. During the
in the first fight, stood their ground for some time, but night of 27 August, an evening shower very light
finally yielded to overpowering numbers and fell rain, most of which would have infiltrated quickly
back in disorder. The 1st brigade had already been into the dry soil. Dusty conditions would have
driven from the field, and in a short time the whole returned rapidly during the sunny days that followed.
army was flying toward Richmond. Manson The first combat began about 2 p.m. on 29
and Cruft both rode to the front and tried to rally the August, 1862. Joseph McDowell Mathews, the
men, but in vain. At Richmond, Gen. Nelson met the President of the Jessamine Female Institute in
retiring troops and assumed command. Most of the Nicholasville in Jessamine County, measured the
men had fled through the town, but about 2,500 were temperature at 65°F under a clear sky at 7 a.m., but
rallied and a third line formed, the left resting on the by 2 p.m. it had warmed to 82°F under scattered
state road near the tollgate, occupying the clouds. A very light breeze was blowing toward the
cemetery and thence running back into the woods on northeast, the relative humidity was 60%, and the
the right. The line was scarcely formed when the pressure was 29.06 inches. That evening the
Confederates, elated by their first victory, again temperature had cooled to 75°F by 9 p.m. and the
advanced to the attack. For a time, the enemy was relative humidity had risen to 68%.
held in check by the skirmishers, but in a little while, By the next morning (Saturday, 30 August
the attack became general and the Union lines broke 1861), it was a pleasant 68°F, but with a rather sultry
and fled in confusion. It was now a case of "every 90% relative humidity and still only a very light
fellow for himself." breeze moving toward the northeast. The broken sky
Before the attack was made at the cemetery, conditions continued through the day and as the
the Confederate cavalry had gained a position in the temperature reached 86°F at 2 p.m., the relative
Federal rear, and as the fugitives rushed back into this humidity had fallen to 59% with the pressure
enemy, they were either killed or captured in large remaining steady at 29.18 inches. During the night
numbers. Gen. Cruft in his report says: "The account after the battle, it had only cooled to 77°F by 9 p.m.
of the whole battle may be summed up in a few under a cloudy sky and the relative humidity had
words. It was an attack by at least 15,000 well- soared to 81%. No doubt it was an uncomfortable
disciplined troops, under experienced officers, upon night for troops of both armies.
6,250 citizens, ignorant of war, without officers of
experience. The wonder is that the latter fought so Scenario Victory Conditions
well for a whole day, could be twice rallied after
being panic-stricken, and that any escaped slaughter The Confederates must clear the road to Richmond of
or capture." The Union loss at Richmond was 206 all Union forces. The road is considered clear if at
killed, 844 wounded and 4,303 captured or missing. anytime there are no Union troops within 8” of it, or
Gen. Manson himself was among the captured and all if half of all Union regiments are spent/broken.
the artillery fell into the hands of the enemy. Kirby
Smith reported his losses as being 98 killed, 492 Terrain Effects
wounded and 12 missing.
* The woods are considered light for visibility and
Source: The Union Army, Vol. 6 broken terrain for movement.
* The cornfields block LOS and count as broken for
movement.
* Hills block LOS, but are considered open for Martin’s Florida Battery – 4x 6# SB, veteran (2
movement. sections)
B.) Do not allow a unit to be fired on the turn it The officer movement is designed to reflect an
actually enters the game board, as the "waiting" officer and his staff -- if any -- that is moving by
enemy artillery unit would not know the new unit itself. However, if that officer figure is attached
was there until it really had entered the battle to a unit for the whole turn, it most certainly
area. Either or both of these rules will avoid could keep up with that unit. The somewhat
much of the problem with predetermined entry "stingy" officer movement was to prevent
points/time/formations in just about any scenario. gamers running the figures around helter-
skelter simply to get the officer DRM benefit on
8) Can you charge an unseen and unspotted the battle of choice that turn.
unit (say one over 1 inch in the woods)?
It’s All About Leadership! First, C&C can be derived only by Leaders in the
direct Chain of Command. For example, the
By Robert Sweeney Brigade Leader of the 2nd BDE, 2nd Div cannot give
C&C to a Regiment of the 1st BDE, 2nd Div., but the
With the intention of adding “flavor” to your game, 2nd BDE Commander and the 2nd Division
I present the following variants on Command and Commander can do so.
Control for possible use in your next game. Second, C&C cannot be drawn through or within
Note that the terms Leader and Commander are 1” of an opposing Battery, Battalion or Regiment. It
used interchangeably. Also, units are defined as can be drawn “around” them.
Cavalry Battalions, Infantry Regiments and any other Third, note that the terms Brigade Commander,
subordinate unit that is required to trace C&C in order Division Commander, etc. are being used instead of
to perform most game actions. ranks. The position the Leader holds is “worth
Command and Control more” than the rank to which he is entitled.
Command is the authority and ability to co-ordinate Fourth, C&C is determined in the Mark Orders
the movement and actions of subordinate units on the phase. A unit is either “in C&C” or “out of C&C”
battlefield. Command does not affect die rolls but for the entire turn.
does affect the ability to give orders.
Control is the means by which a specific unit(s) is
affected by the Commander’s presence. In game
terms, Control allows DRMs and affects die rolls.
Leader Value (LV): Leader Value can be Leader. #2) MG Simpleton leads a Corps – normally
changed (see below) based on a number of criteria to a LV 3, his inferior abilities rate him a LV 2 – an
include wounds and exceptional (and poor) ability. Inferior Corps Leader rates the same as a Superior
Leader Position: This is the Leadership Position Brigade Leader!
typically held by a Leader of the indicated LV. No leader can raise his LV level during a scenario
Command Radius: This is the distance from a – even if promoted (though it can drop).
Commander to any stand of his command regardless Leader Promotion: If a Division, Corps or Army
of the terrain between the two. Command Radius can Leader becomes a casualty – promotion is from
be extended using “contiguous units” as per the JRIII within the chain of command. Fallen Army Leaders
rulebook. Command may be drawn from any Leader get replaced by Corps Leaders, fallen Corps Leaders
in the direct Chain of Command. by Division Leaders and fallen Division Leaders by
Exceptional and Poor Leaders: Historically, not Brigade Leaders. Promotion occurs in the following
all Leaders were alike. Some, like Nathanial Lyons order of precedence; RANK if the rank of the various
and Stonewall Jackson had demonstrated superior Leaders is known, promote the highest ranking
abilities while still others (like Halleck) were poor eligible Leader first (if a tie, check LV level, then roll
commanders at best. Where designated, simply for choice); LEADER VALUE if rank is not given,
elevate or decrease the LV level of the individual by promote the highest LV level next (if a tie, roll for
one to show ability above and below the norm. Two choice); finally, ROLL randomly for choice. Note
examples; #1) BG Sweeney (great guy) leads a that the higher the Leaders position, the more
Brigade – normally a LV 1, his superior abilities rate disruptive the loss to the Chain of Command
him a LV 2 – though his position remains Brigade becomes. Once a Brigade Leader position is vacated,
JR3 strategy tip - an often useful tactic, but rarely seen at convention games, is to deploy
single stand of regimental skirmishers in front of your defensive line at key points. This
can help slow up an oncoming attacker, perhaps enticing him to use his opening volley.