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Issue 9 The Official Newsletter of the Johnny Reb Gaming Society $5.00

Scenarios for Richmond, Gettysburg


and Bailey’s Crossroads
Command & Control in JR3
Alternate Regimental Rules
Gettysburg HQ models
Gatling guns / Pontoon bridges
And so much more!

Steven Hofner (Order #35311104)


2

Welcome to “CHARGE!” From the Editor’s Desk


This is the official newsletter of the Johnny
As I write this, it's autumn here in south-
Reb Gaming Society, an international central Pennsylvania - one of the best times
association of miniature wargamers who use
to tramp the nearby Gettysburg battlefield,
regimental-level rules such as the Johnny
and to explore all the new sight lines opened
Reb gaming rules developed by John Hill. up by the recent tree-cutting along
The newsletter will provide a quarterly forum
Munshower's Hill and the Slyder farm area.
for exchanging information regarding the I attended several organized battlewalks and
rules, original wargaming scenarios written
musters of historians and Gettysburg fans,
with JR in mind, and historical articles of and learned that I will never ever be finished
general interest to the regimental ACW learning more about Gettysburg. I'm amazed
gamer. at how little I really know, and how much
US membership in the society is $20 per there is to still absorb and digest! With
year, which will partially cover the cost of God's grace, Debi and I may live here for a
assembling, printing, and mailing the long, long time, and I'll get the opportunity
newsletter. Dues are payable via money to continue to learn.
order or personal check, which must be
made out to Deborah Mingus (society Debi and I are thrilled by the recent birth of
treasurer and secretary). Our mailing our first grandchild - Tristan Scott Mingus,
address and e-mail address are as follows: born October 6, 2005. Will he be a third
generation ACW wargamer?
The Johnny Reb Gaming Society
1383 Sterling Drive
York PA 17404 With winter coming up, it's time to get out
jrgsnl@comcast.net your reference books and start working on
some scenarios for inclusion in upcoming
We welcome your submissions of articles, issues of CHARGE! We welcome any and all
scenarios, advertising, and related submissions. There is an on-line index of
information, as well as letters to the editor. most published JR scenarios on the Yahoo
The copyrighted name Johnny Reb is used Group for jriii - why not peruse that list and
by written permission of John Hill. see what battles still need to be done in
regimental level wargaming detail?
Table of Contents
Terrain Tips on a Budget . . . . . . . . . . . . . . . . . . .2
Gettysburg - Plum Run Valley . . . . . . . . . . . . . .3
Battlefield Restoration in Full Swing . . . . . . . . . 2
Variant Rules for Your Campaign .(Part 1) . . . . .5
Building a Better Regimental Organization . . . . 6
The Battle of Bailey's Crossroads . . . . . . . . . . . .8
Build a Bridge & Get Over it . . . . . . . . . . . . . . .12
Lee and Meade Headquarters at Gettysburg .. . .13
Richmond, Kentucky .. . . . . . . . . . . . . . . . . . . . .16
Ask John Hill .. . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Low Cost Model Roads .. . . . . . . . . . . . . . . . . . .21
It's All About Leadership! .. . . . . . . . . . . . . . . . .22
A Guide to Painting Horses .. . . . . . . . . . . . . . . 24

CHARGE! #10
Scheduled for shipment February, 2006

Steven Hofner (Order #35311104)


3
Rangers) group, as well as to some of the rangers’
Terrain Tips on a fathers. Contact Doug at swampbranch2@yahoo.com
Budget:
Making Flock for Basing
Figures or Fabricating
Terrain
By Doug Rogers

Being one of the cheapest gamers on the Gettysburg Battlefield Restoration


continent, I am always looking for materials to In Full Swing!
enhance the look of my tabletop battlefield. The other
day I spotted some dried decorative grasses among The National Park Service is in the midst of a
my landscaping. Earlier, I was mulling over the 20-year campaign to restore parts of the Gettysburg
concept of using moss for something. Coffee National Military Park to a semblance of its 1863
grounds? Fresh cat litter?… Sure! Why not? Bark, appearance. Acres of non-historic trees have already
dried evergreen?… The sources for low cost been removed, in some cases after 100 years of
materials are limitless. uncontrolled growth. JRGS member (and publisher of
The challenge is how to “process” some of ACW scenario books) Ivor Janci took the above
these materials. Well, look no further than your photograph. It shows Munshower's Hill at the
kitchen or garage. Remember that old blender you northwest corner of Wheatfield Road and the non-
rarely use to make milk shakes or smoothies? It is historic park service lane descending from Little
surprising the kinds of interesting flock you can make Round Top. This is near John Sedgwick's statue.
by grinding various natural materials at high speed This hill was an important Federal artillery
(rpm) to miniaturize them. The decorative grass position late on July 2 when elements of the Fifth and
makes wonderful cut hay. Moss turns into a nice Sixth Army Corps arrived to push back attacks by
brown (earthy smelling) “dirt” flock. (Just be sure to Anderson and Wofford's Georgians. At the time of
clean the blender well … just in case your spouse the battle, the hill was relatively bare, but within 30
suddenly decides to use it again.) years, tree growth had begun to limit the view. By
So, you are going to the beach, or fishing 2004, the artillery pieces and monuments were not
along a river. This is a source of an amazing variety visible from the road. As with nearby woods along
of sands and mini-pebbles that can be separated when Day's Hill and the Wheatfield, as well as on Devil's
dried to use for beaches, roads, plowed fields, etc. Den, the trees were removed to restore the area's line
There are two basic ways I use to “glue of sight, enabling the tramper to interpret battle lines.
down” flock on bases or terrain. The preferred Plans for the autumn of 2005 include the
method is to use whatever color latex or acrylic paint removal of hundreds of non-historic trees from the
is closest to what I am flocking. After liberally G.W. Weikert farm (often erroneously known as the
painting on a thick coat, I immediately sprinkle on Timbers farm on many wargaming maps), an area
the flock, sand, etc. which stick in the paint. This is southwest of Devil's Den bordering the "triangular
left to dry before shaking off the remainder into its field." Trees are also being thinned on Culp's Hill and
storage container. other areas. Miles of fencing were placed in July and
If the material is bigger, or for some reason August (mainly along Wheatfield Road and near the
doesn’t like to stick in paint, then the alternate Rose Farm, as well as in the Pickett's Charge area).
method is to coat the substrate with a water-based Hundreds of fruit trees have been planted on
glue, like “Elmer’s” or some form of wood glue. sites where orchards once stood in 1863, including
Since this is generally more viscous, you may need to the Spangler farm where Pickett's Division launched
press the flock into the glue to avoid voids. its ill-fated assault. All the trees in the Peach Orchard
have been cut down, as many were diseased and
Editor’s note: Doug Rogers is a greater Cleveland- dying (they were planted 27 years ago). Within 2
area wargamer and head of the North Coast years, the entire Peach Orchard will be replanted
Historical Wargaming Society. His Internet website (much larger than the existing orchard and more
is at www.geocities.com/nchws2003. He has been similar to its 1863 dimensions). An obtrusive Ford
heavily involved in introducing the hobby of dealership just in front of several Eleventh Corps
miniature wargaming to his scouting (Royal monuments on the Carlisle Road has been vacated

Steven Hofner (Order #35311104)


4
and the site will be restored. However, there is much
more work to do! Volunteers are always needed!

Steven Hofner (Order #35311104)


5
double-quick. The fiery general, mounted on a
Gettysburg: handsome bay horse, seized the colors of the First
Reserves and led his division into the valley. Neither
Plum Run Valley Nevin nor Crawford received much serious
July 2, 1863 opposition, and soon they were able to push back the
A mini-scenario by Scott Mingus Rebels and secure much of the area as night fell.
Late on the afternoon of the second day of THE WARGAME
fighting at Gettysburg, Confederate General James
Longstreet finally launched his en echelon attack "up This small "kitchen table" mini-scenario
Emmitsburg Road," several hours later than planned assumes a more stubborn Confederate resistance
due to a series of counter-marches. However, after (Wofford's brigade had not been ordered to retire as
Maj. Gen. John B. Hood went down near the they did historically), and Crawford and Nevin have a
Bushman orchard with a severe arm injury, several of larger fight on their hands. The game begins at 7
the Rebel attacks began drifting eastward instead of p.m., and lasts for 8 game turns, the final four being
to the northeast as planned. Bitter fighting raged in near darkness, with visibility and weapons ranges
across a wide swath of farms, woodlots, hills and halved. The Union wins if they can secure both of the
rocks, and soon, names such as Devil's Den, Little objective points (stars). The South wins if they hold
Round Top, the Rose Farm, and the Wheatfield both. Any other result is a fruitless draw. The terrain
would become immortal. Union commanders rushed map is 3'x4' for 15mm. There are no reinforcements.
troops from three additional infantry corps into the Union infantry regiments receive a +2 DRM
swirling maelstrom in a desperate attempt to hold for their opening volleys; no one else does. Walcott's
back the Southern tide. For many, life was shortened. battery is abandoned and may only be re-crewed by
By early evening, Confederate brigades Federal infantry as GREEN artillery per JR3 rules.
controlled Houck's Ridge, Rose's wheatfield, much of All CSA troops are tired from previous hard
the Weikert farm, and portions of the Plum Run fighting. Add a +1 die roll modifier to all morale
Valley. However, they were battered and worn down, checks. Semmes and Anderson's brigades get an
and casualties had been alarming in some regiments. additional +1 for having lost their brigadiers earlier in
Still, as the sun dipped below South Mountain, they the day. There is no CSA artillery support.
were still a dangerous threat to the nearby Union
lines, equally bruised. Fresh Federal troops arrived. TERRAIN
Pennsylvania native Samuel W. Crawford led
his V Corps division (the famed Pennsylvania John T. Weikert's woods are light in density.
Reserves formerly commanded by John Reynolds Roll for visibility in full inches. Woods along Little
and George Meade) toward Little Round Top, Round Top and the Rose Woods are medium in
marching along the sides of roads choked with density, and visibility is in half inches. Plum Run
ambulances, the walking wounded, shirkers, and requires a 2" movement penalty to cross, as it was
noncombatants. After shifting positions twice, they very marshy after recent rains. The smaller run on the
finally settled in on the northwest slope of the "rocky Weikert farm has only a 1" penalty. The slopes of
citadel," as Crawford would later term Little Round Little Round Top require a 1" penalty, as do linear
Top. He sent Fisher's brigade to the left to assist obstacles such as stonewalls and fences. The crest of
Strong Vincent's embattled brigade. As the U.S. Munshower's Hill is rough and rocky terrain.
Regulars fell back under relentless Confederate
pressure, Crawford formed his remaining brigades ORDER OF BATTLE
into two lines. With orders to "do what he thought
best," Crawford prepared to advance into the valley. Union Army of the Potomac
To Crawford's right, elements of two VI
Corps divisions were also arriving on the battlefield. Elements of Third Division, V Corps (Brig. Gen.
Brig. Gen. Frank Wheaton's brigade (temporarily Samuel W. Crawford +2)
commanded by Col. David J. Nevin) arrived.
Supported by artillery on Munshower's Hill (see the 1st Brigade (Col. William "Buck" McCandless +1)
the previous article for a photo taken from the general 1st PA Reserves - 377 / 13 figs, RM, VET
area of Crawford's right wing), they began to push 2nd PA Reserves - 232 / 8 figs, RM, VET
forward. Crawford ordered the Reserves to fix 6th PA Reserves - 323 / 11 figs, RM, VET
bayonets and descend Little Round Top at the 13th PA Reserves - 297 / 10 figs, RM, VET

Steven Hofner (Order #35311104)


6
11th PA Res. (from Fisher's Brigade) - 327 15th SC - 360 / 12 figs, RM, ELITE
men / 11 figs, RM, VET 3rd James Bttn. - 180 / 6 figs, RM, ELITE

Elements of Artillery Brigade Semmes' Brigade (Col. Goode Bryan +1)


Walcott's 3rd Batty. (C), MA - 3 sect. 12#N 10th GA - 240 / 8 figs, RM, VET
Gibbs' Battery L, 1 OH - 3 sect. 12#N 50th GA - 240 / 8 figs, RM, VET
(2 sec. on Munshower's Hill, 1 on LRT) 51st GA - 240 / 8 figs, RM, VET
53rd GA - 360 / 12 figs, RM, VET
Elements of Third Division, VI Corps
Wofford's Brigade (BG William T. Wofford +1)
3rd Brigade (Col. David J. Nevin +1) 16th GA - 330 / 11 figs, RM, VET
62nd NY - 237 / 8 figs, RM, VET 18th GA - 240 / 8 figs, RM, VET
93rd PA - 234 / 8 figs, RM, VET 24th GA - 240 / 8 figs, RM, VET
98th PA - 351 / 12 figs, RM, VET Cobb's Legion - 180 / 6 figs, RM, VET
102nd PA - not present; at Westminster Phillips' Legion - 240 / 8 figs, RM, VET
139th PA - 442 / 15 figs, RM, VET 3rd GA Sharpsh. - 100 / 3 figs, RM, ELITE

CSA Army of Northern Virginia Elements of Hood's Division, Longstreet's Corps

Elements of McLaws' Division, Longstreet's Corps Anderson's Brigade (Lt. Col. William Luffman +1)
7th GA - 300 / 10 figs, RM, VET
Kershaw's Brigade (BG Joseph B. Kershaw +1) 8th GA - 240 / 8 figs, RM, VET
2nd SC - 330 / 11 figs, RM, ELITE 9th GA - 270 / 9 figs, RM, VET
3rd SC - 300 / 10 figs, RM, ELITE 11th GA - 240 / 8 figs, RM, VET
7th SC - 300 / 10 figs, RM, ELITE 59th GA - 420 / 14 figs, RM, VET
8th SC - 240 / 8 figs, RM, ELITE

Shortly after the war, former


general Samuel W. Crawford
purchased 47 acres of the Plum Run
Valley and Devil's Den. He planned
to erect a 120' long memorial hall as
a tribute to the valor of the
Pennsylvania soldiers that had
consecrated the land with their
blood. Luckily, the large structure
was never built, and Crawford
eventually sold the land to the
Gettysburg Battlefield Commission.
In 1894, local entrepreneurs
constructed a controversial
sightseeing trolley line from
Gettysburg through the area,
connecting to a refreshment stop and
photo gallery William T ipton owned
near Devil's Den. A court order
forced the trolley line to close after
1915. Parts of the old railbed are still
evident, especially in Rose's Woods.
Today, the water table along Plum
Run is much lower than it was in
1863, and the marshy nature of the
ground has largely been reduced.
Munshower's Hill marked the
southern end of Daniel Sickles' III
Corps' morning position before he
moved west to the Peach Orchard.
Steven Hofner (Order #35311104)
7
JRIII Game Effects: Gatling Guns, unlike artillery,
must be attached to Union (only) Infantry units in
Variant Rules order to be used (in effect, treat the combined units as
for Your Campaign if they had five stands instead of the usual four). The
Gatling may not be “transferred” from unit to unit,
Part I once assigned it must remain for the duration of the
By Robert Sweeney scenario. Consider the crew as one figure and is lost
when the third stand is lost.
Want to kick up your game a bit? Try some of these Prior to the unit’s firing (any type of fire – First,
variant rules in your game. Let me know how they Holding, Moving, Defensive, Additional, etc.), roll 1
did or didn’t work (LimboLance@aol.com). die; if a 4, 5 or 6 is rolled – the Gatling has jammed
and may not be used, resolve fire normally. If a 1, 2
The Gatling gun saw only limited use in the Civil or 3 is rolled, the combined units will add 1 die
War, Ben Butler used two around Petersburg and (Long Range), 2 dice (Normal Range) or 3 dice
eight on gunboats; Porter acquired one; and Hancock (Short Range) to the attached unit’s fire die rolls
ordered twelve for his I (Veteran) Corps). The Civil (dice not DRMs). Any fire combat roll in which all
War did test this weapon, perhaps the first successful 5s and 6s result, causes the Gatling Gun to run out of
true machine gun used in warfare. ammunition (all 6’s cause both the supporting unit
The Gatling gun was a hand-crank-operated and the Gatling Gun to run out of ammunition).
weapon with 6 barrels revolving around a central The Gatling crew has no separate morale value
shaft. The cartridges were fed to the gun by gravity and suffers the same consequences as the supporting
through a hopper mounted on the top of the gun. 6 unit. They cannot be targeted separately from the
cam-operated bolts alternately wedged, fired, and supporting unit by opposing artillery but may be
dropped the bullets, which were contained in steel targeted by sharpshooters.
chambers. Gatling used the 6 barrels to partially cool They add their fire to Defending the Charge but
the gun during firing. Since the gun was capable of cannot accompany a Charging unit (simply leave the
firing 600 rounds a minute, each barrel fired 100 Gatling at the start of the charge). Gatling Guns
rounds per minute. move at the Disordered Infantry movement rate and
The gun had a number of problems, however. cannot be force marched (push marched). In Impact,
The bores were tapered, and often the barrels and the Gatling Gun and crew offer a +1 Unique Impact
chambers did not exactly align, affecting accuracy Morale Modifier and suffer the same fate as the
and velocity. The chamber system itself, in which a supporting unit.
paper cartridge was contained inside a capped steel
chamber, was both expensive and fragile (i.e. easily ***************************************
“jammed”). While the gun showed much promise and Other Ideas for Model 1862 Gatling Guns
fired the standard .58-caliber ammunition, it had so Compiled by Scott Mingus
many drawbacks and was so radical in both design
and purpose that Gatling was unable to interest the From the JR2 rules book: The gun is treated as light
U.S. government until after the end of the Civil War. artillery for movement and morale purposes.
(Courtesy of www.civilwarhome.com) Range 6" 12" 24" 36"
Fire Strength 8 4 2 1

If the gun rolls doubles on its fire combat dice roll,


assume the gun temporarily jammed (a problem not
resolved until the Model 1865) and cut the fire
strength in half for future roll (optional - cut the
casualties in half). No additional saving rolls.

From the archives of the JR3 Yahoo Group: Treat the


Gatling gun as light artillery. Close range = 0-3" roll
5 dice; Medium range = 3-10" roll 3 dice; Long range
= 11" - 20" roll 1 die. Out of ammo on all 5's +6's.

Steven Hofner (Order #35311104)


8
can be challenging to a novice. The FnF results
matrices do limit the number of outcomes from
combat, but there is a sufficient variety and
plausibility of outcomes so that I would pronounce
these matrices to be an excellent overall idea. FnF
has a simple turn sequence and the rulebook is well
laid out in an excellent order of events.

Building A Better Back to Johnny Reb for a moment here: One


Regimental Organization of the best ideas to come out of Johnny Reb was
holding the number of stands in a unit constant while
varying the number of figures on a stand to simulate
By Dan Fraser unit size. This idea can be improved on though! The
number of stands should bear some significance to
It has been a long time since I wrote an the tactical employment of the unit and its sub-unit
article for anyone, but Scott asked me to write this organization.
after looking over my versions of Fire and Fury
Regimental. I am a tinkerer in almost everything I So much for game mechanics; next I
can take apart, and wargame rules are no exception. considered what I wanted to portray tactically. I
While I own every version of Johnny Reb (and Stars looked at a number of rule sets for this period (ACW
and Bars, Nation on Trial, VNB, etc), I have never and other period wars). I decided that a regimental
found a set of rules that satisfy both my main desires game was important and that John Hill’s reasoning
in military simulation and playability. I need rules on artillery sections in Johnny Reb 1 and 2 was a
that provide a quick easy-to-learn game because there sound portrayal of artillery usage during the period
are few miniature wargames in the part of Canada I and the proper level to depict artillery, as was the 5-
am in, and these rules must appeal to army officer in stand infantry regiment. Once I got a copy of Johnny
me and allow me to replicate combat the way that it Reb III, I again agreed that cavalry depiction by
was. I want to make decisions at the regimental, battalions (thus stands equalling rough a company)
divisional and corps levels based on the way these was excellent relationship of cavalry to infantry in
decisions would have been made back then. I also this period. Cavalry deployed with infantry was
recognize that everyone does not agree with me, so I often in company packets as flankers, headquarters
make a number of versions of my modifications in an escorts and scouts. Cavalry was used in combat in
effort to appeal to a broad spectrum of possible users. regiments that were deployed in battalion echelons on
many occasions, so it was important to replicate this
In the ACW genre, FnF is a benchmark in on wargame battlefield. Finally, there is a difference
easy-to-use brigade level rules. The rules system is in the organization of cavalry after 1862 in the ACW
well designed with workable mechanics and is an period and it was necessary to have a single
easy read. This immediately appealed to me, but as I organization that would reflect the different
am a tactical sort of guy, I feel that there is more to regimental organizations accurately without the need
explore in the ACW genre historically and tactically to re-base figures.
by re-creating battles at regimental level, as the
regiment is the basic combat unit in this type of With all this considered, I decided to develop
warfare. Thus I was drawn to Johnny Reb; an a set of 19th Century wargame rules that would be
excellent set of rules with version 2 being almost a realistic and tactically relevant. I, therefore, took the
history of armed conflict in the period in itself. It is play test version of FnF Regimental (which seems to
very hard to use Johnny Reb in any of its versions to be going nowhere as a commercial product) and
teach a semi-willing novice, so I admire it more for added the Johnny Reb 2 organization mechanics and
its research usefulness than for its ability to attract massaged it into a single document with some ad hoc
novices. “off the internet” FnF and JR variations that I geared
to the regimental level. This was a fairly simple
But back to FnF for now: The play test affair and provided a simple set of rules geared to 5-
version of FnF Regimental was a godsend for me, but stand regiments of infantry and cavalry with gun
it lacked a number of refinements. First and most sections in support. It did not solve the relationship
important is a tidy battlefield; the large number of of cavalry to infantry unless you used small stands of
stands is a remnant of early wargame systems that

Steven Hofner (Order #35311104)


9
cavalry and called them “companies” where less than figures) that are mounted on five ¾ inch square bases
a regiment of was deployed. (3 figures to a base).

My second attempt was a merging of FnF For the cavalry, a 180-man (the average size
Regimental with Johnny Reb III unit organizations to of a Union cavalry battalion in the field) cavalry
appeal to JRIII gamers and keep set standards of battalion (12 figures) in close order line formation (2
basing between the two games. This left me with the ranks) occupies 5 inches long by 1 inch deep (each
same criticisms that were levelled at Johnny Reb III. stand is 1¼ by 1 inch) or 200 by 40 yards. A cavalry
In the main, all I ended up with was a FnF Brigade regiment would have between 2 and 3 battalions,
game with a lot more command stands and huge although many late-war Confederate cavalry
packs of cavalry wandering around. I needed a new regiments were organized as a single battalion.
organization system if I was to make this project
work. The remainder of the army is mounted
functionally as well. Artillery guns are mounted on a
Next, I settled on a stand, regardless of the ¾ inch square base and cannoneers (gunners to us
number men it represented, to represent two Canadians) are mounted on a ½ inch square base. All
companies. This gave me a benchmark to organize limbers and wagons are on a ¾ by 2 inch base.
regimental sized units of infantry and cavalry. Thus, Generals are mounted according to their command
US regular infantry battalions became 4-stand units level with army commanders on 4 figure cavalry
(AKA JRIII) while volunteer infantry regiments, sized bases, corps commanders on three figure bases,
Confederate cavalry regiments and pre-1862 Union division commanders on 2 figure infantry sized bases
cavalry regiments became 5-stand units (AKA JR2) and brigade commanders on ½ inch by 1 inch single
and Union post-1862 cavalry regiments became 6- mounted figure bases.
stand units (to represent their organization of 12
companies in 6 squadrons in 3 battalions). The Editor’s note: for more information or
whole thing was supported with artillery gun sections questions on Dan’s interesting “kit-bash” of JR and
of the JR2 type. This is a good compromise but Fire and Fury, please drop him an e-mail at
Confederate cavalry are not well represented because Fraser.DW@forces.gc.ca
they could not be divided into two battalions of five
companies evenly. A couple of play tests convinced
me I need to re-visit the cavalry organization.

Finally, I settled on the two-company-to-a-


stand representation for infantry and the 4-stand
representation for cavalry battalions (or one cavalry
stand represents one company or two stands is
squadron), both of which are supported by artillery
gun sections. Overall, I get the ability to deploy
infantry regiments with support from cavalry
companies and artillery gun sections. This
organization represents the actual tactical use of sub-
units on the ACW battlefield without the clumsiness
of a large number of stands under one command
stand.

Aesthetically, I use 10mm figures


represented at one figure to 15 actual men with
JR3 Rules Questions?
Gamers, if you have
15mm game ranges and values, and a game range of
questions involving rules interpretation, send them to
1 inch equals 40 yards. Thus in my game, a 375-man
(25 figures) infantry regiment in close order line Debi Mingus at jrgsnl@comcast.net.
Questions will be collected
formation (2 ranks) occupies a frontage of 5 inches
and forwarded to John Hill
long by ¾ inch deep (each stand is 1 by ¾ inches) or
for the
200 by 30 yards. I use infantry regiments up to 720
“Ask John Hill” column.
men that are mounted on five 1½ by ¾ inch bases (9
figures to a base) and as small as 225 men (15

Steven Hofner (Order #35311104)


10

The Battle of Bailey’s allowed the Union player to place hasty works in
front of one more unit.
Crossroads
By Daniel Erdman

Bailey’s Crossroads is a fictional battle that could


have occurred just before the historical battle of
Chickamauga. The scenario is based on George
Anderson’s campaign “Lost Victory: the Scenario for
McLemore’s Cove” published in Issue 51 of Zouave
magazine. Two members of the Camino Real
gamers’ group in Albuquerque, NM played a double-
blind campaign by telephone and email for a week
before the battle. As referee, I calculated all the Photo courtesy of Doug Kline
movement and reported back to them the results of (Battlefield Terrain Concepts)
their orders. I trust it was a study in frustration for
them, as troops failed to receive orders, or Union: Your objective is to hold the crossroads
misunderstood them, or complied and were exhausted against all attacks. The roads are your lifeline. You
by the effort. can set up anywhere up to the middle of the table.
The game could begin as early as 10:30 a.m. when
Because of the map campaign and lack of familiarity the first CSA units are available for attack. However,
with the enemy OOBs, neither side knew exactly if the CSA player decides to wait until more troops
what they would encounter in this battle. Cavalry arrive, he can do so. Every ½ hour (two turns in
was almost nonexistent so little scouting could be JRII) that he delays the attack, you can build more
carried out. hasty works.

The Union player gradually became aware of the Confederate: Your objective is to take the crossroads.
overwhelming Confederate forces that could come Hill and Cleburne can arrive as early as 10:30 a.m.
together against him. He withdrew to a gap between with the brigades of Wood and Polk. Wood enters on
Lookout Mountain and the southern end of the right side of the road and Polk on the left. Both
Missionary Ridge in order to protect his lines of are in line with skirmishers to the fore. Divisional
communication through Stevens' Gap. Since his Artillery is limbered on the road, ready to enter. Gist
other forces to the north covering the road through enters at 12:30 p.m., with Colquitt’s and Ector’s
Thornton’s Mills were outnumbered by the CSA brigades, on the CSA far right flank. They can enter
forces facing them, I ruled that he would suffer a anywhere within two feet of the corner, with
strategic defeat if forced back from Bailey’s skirmishers to the fore and the rest in attack columns.
Crossroads. (Hence the name of this hypothetical
battle.) Wilson enters at 1:00 on the road in march column.
At 2:00, Deshler enters on the left flank on a two-foot
The battlefield is defined by the two roads and the frontage and up to one foot onto the short side of the
flanks of the two mountains. Lookout Mountain is table. Also at 2:00 p.m., roll one d6. On a roll of 1,
impassable. Missionary Ridge is two levels, and the Buckner and Preston enter at 2:30 on the road with
slopes are broken terrain. The rest of the area should Gracie’s and Trigg’s brigades in column. On a roll of
be covered by randomly scattered clumps of light 2 or 3, they enter at 2:15. On a roll of 4, 5 or 6, they
woods, their placement and size to be generated by enter on time at 2:00. One supply wagon enters with
whatever means you choose. A building or two at the each division and one with the divisional artillery.
crossroads is optional. After the Union player had set
up, I randomly assigned hasty works to a few units. Editor's note - see CHARGE! issue #6 for John Hill's
For every ½ hour the CSA delayed attacking, I optional JR rules for using supply wagons.

Steven Hofner (Order #35311104)


11

Bailey’s Crossroads (Chickamauga): Confederate Army OOB


Note: all artillery descriptions are for 2-gun sections 6#SB = smoothbore 12#How = Howitzer

Unit Label Description Quality


Simon B. Buckner Buckner Corps Cmdr +2
Clark’s Cav (escort) Clark 100 Cav ML Carbine Average
William Preston Preston Division Cmdr +1
Archibald Gracie Gracie Brigade Cmdr +1
1st Ala Hilliard Hilliard 1 300 Inf RM Average
2nd Alabama Hilliard Hilliard 2 200 Inf RM Average
3rd Alabama Hilliard Hilliard 3 200 Inf RM Average
4th Alabama Hilliard Hilliard 4 200 Inf RM Average
63rd Tennessee 63 TN 400 Inf RM Average
Robert C. Trigg Trigg Brigade Cmdr +1
1st Fla. Cav. (dism) 1 FL DIS 300 Inf RM Average
6th Florida 6 FL 300 Inf RM Green
7th Florida 7 FL 300 Inf RM Green
54th Virginia 54 VA 300 Inf RM Average

Reserve Corps:
States Rights Gist Gist Division Cmdr +1
Peyton L. Colquitt Colquitt Brigade Cmdr +1
46th Georgia 46 GA 400 Inf. RM Average
16th South Carolina 16 SC 300 Inf. RM Average
24th South Carolina 24 SC 400 Inf. RM Average
8th Georgia Bn 8 GA 300 Inf. RM Average
Matthew D. Ector Ector Brigade Cmdr +1
29th North Carolina 29 NC 300 Inf RM Average
9th + 10th Texas (dism) 9+10 TX 300 Inf. RM Average
14th Texas (dism) 14 TX 300 Inf. RM Average
32nd Texas (dism) 32 TX 300 Inf. RM Average
Pound’s Miss Bn SS Pound SS 200 Sharpshooters Average
Stone’s Ala Bn SS Stone SS 200 Sharpshooters Average
Claudius G. Wilson Wilson Brigade Cmdr +1
25th Georgia 25 GA 300 Inf. RM Average
29th Georgia 29 GA 300 Inf. RM Average
30th Georgia 30 GA 300 Inf. RM Average
4th Louisiana Bn 4 LA 200 Inf. RM Average
1st Georgia Bn SS 1 GA SS 200 Sharpshooters RM Average

UNDYING COURAGE: ANTIETAM IN MINIATURE


Regimental- level scenario book may now be purchased from www.zouavemagazine.com

Gist Buckner

Steven Hofner (Order #35311104)


12
Daniel H. Hill Hill Corps Cmdr +2
Patrick R. Cleburne Cleburne Division Cmdr +2
Sterling A.M. Wood Wood Brigade Cmdr +1
16th Alabama 16 AL 400 Inf RM Elite
33rd Alabama 33 AL 500 Inf RM Elite
45th Alabama 45 AL 500 Inf RM Elite
32nd Mississippi 32 MS 300 Inf RM Elite
45th Mississippi 45 MS 300 Inf RM Elite
18th Alabama Bn 18 AL BN 200 Inf RM Elite
15th Mississippi SS 15 MS SS 100 Sharpshooters RM Elite
Lucius E. Polk L. Polk Brigade Cmdr +1
1st Arkansas 1 AR 400 Inf RM Average
3rd + 5th Confederate 3+5 CSA 400 Inf RM Elite
2nd Tennessee 2 TN 300 Inf RM Average
35th Tennessee 35 TN 200 Inf RM Average
48th Tennessee 48 TN 100 Inf RM Average
James Deshler Deshler Brigade Cmdr +1
19th + 24th Arkansas 19+24 AR 300 Inf RM Elite
6th + 10th + 15th TX 6+10+15 TX 400 Inf RM Elite
17th + 18th Tex Dism 17+18 TX 300 Inf RM Elite
24th + 25th Tex Dism 24+25 TX 300 Inf RM Elite
Divisional Artillery
Calvert’s Ark Bty Calvert 2 x 12# James Rifle Average
Douglas’s Tex Bty Douglas 1x6#SB+1x12# How Average
Semple’s Ala Bty Semple 1x6#SB+1x12# How Average

Bailey’s Crossroads (Chickamauga): Union Army OOB

Note: all artillery descriptions are for 2-gun sections


12#N = Napoleon 12#JR = James Rifle 12#How = Howitzer

Unit Label Description Quality


George H. Thomas Thomas Corps Cmdr +2
Co. L, 1st Ohio (escort) 1 OH escort 100 Cavalry BL Carbine Average
Absalom Baird Baird 1 st Division Cmdr +2
Benjamin Scribner Scribner Brigade Cmdr +1
20th Ohio 20 OH 400 Inf. RM Average
33rd Ohio 33 OH 400 Inf. RM Average
94th Ohio 94 OH 300 Inf. SB Average
38th Indiana 38 IN 400 Inf. SB Average
10th Wisconsin 10 WI 400 Inf. SB Average
1st Michigan Battery 1 MI 3 x 10# Parrott rifle Average
John Starkweather Strkwthr Brigade Cmdr +1
24th Illinois 24 IL 400 Inf RM Average
79th Pennsylvania 79 PA 400 Inf RM Average
1st Wisconsin 1 WI 400 Inf SB Average
21st Wisconsin 21 WI 400 Inf SB Average
4th Indiana Battery 4 IN 1 12# N, 1 12# JR, 1 12# How Average
James Negley Negley 2 nd Division Cmdr +2
John Beatty Beatty Brigade Cmdr +1
104th Illinois 104 IL 300 Inf. RM Green
42nd Indiana 42 IN 300 Inf. SB Average

Steven Hofner (Order #35311104)


13
th
88 Indiana 88 IN 200 Inf. SB Average
15th Kentucky 15 KY 300 Inf. RM Average
Bridges’ Illinois Bty Bridges 1x12# N, 2x3” Rodman Rfl Average
Timothy Stanley Stanley Brigade Cmdr +1
19th Illinois 19 IL 300 Inf RM Average
11th Michigan 11 MI 300 Inf RM Average
18th Ohio 18 OH 300 Inf RM Average
Battery M, 1st Ohio Lt. Art. M 1 OH 2x12# James & 1x3” Rodman Average
William Sirwell Sirwell Brigade Cmdr +1
37th Indiana 37 IN 300 Inf. RM Average
21st Ohio 21 OH 500 Inf. Repeaters (poor) Average
74th Ohio 74 OH 300 Inf. RM Average
78th Pennsylvania 78 PA 300 Inf. RM Average
Battery G, 1st Ohio Lt. Art. G 1 OH 2x Napoleon & 1x 3” Rodman Average

Bailey’s Crossroads: Table Setup

The table is 5 by 9 feet for JRII with 1/72-scale


figures. Adjust for other games and scales. The
top of the map is basically north. The red lines
are the two roads. The green oval in the north is
the tip of Missionary Ridge. It has two levels.
The green circle in the southwest is the edge of
Lookout Mountain. It is impassable to troops.
Union sets up on the western half of the table.
Confederates enter from the eastern side
including the corners. The blue line defines entry
area for Colquitt and Ector, the purple dashed
line for Deshler. Arrival of other troops is
described relative to the road entering from the
east. Add woods, buildings, fences as desired.

D. H. Hill G. H. Thomas

In early 2006, watch for Flames Beyond Gettysburg: The Gordon Expedition, a new detailed full-length book
on the June 1863 Confederate movements through south-central PA, featuring the "First Fight at Gettysburg"
on June 26, as well as the skirmishes at Hanover Junction and Wrightsville, and the surrender of York, PA.

Written by Scott Mingus. Forward by noted cavalry author Eric J. Wittenberg. Produced by Ironclad
Publishing. A part of the popular "Discovering Civil War America" series. Includes several driving tours!

Steven Hofner (Order #35311104)


14

Turn 2 - All wagons are moved off the site to a


holding area. The near shore pontoon is
emplaced.
Turn 3 - The near shore ramp is raised to the
near shore pontoon. Maximum point of
building is the top of the near shore
ramp.

Turn 4 - The far shore pontoon is emplaced and


the bridge deck is emplaced. Wagons
may now drive up to the end of the near
shore ramp. Maximum point of building
is the middle of the bridge deck.
BUILD A BRIDGE,
AND GET OVER IT! Turn 5 - The far shore ramp is raised. Wagons
may now drive to the middle of the
Pontoon Bridge Building Rules for ACW bridge. Maximum point of building is the
Regimental Games top of the far shore ramp.

By Dan Fraser Turn 6 - The pontoon bridge is completed and


wagons may use it normally.
While originally written for a Regimental
Fire & Fury variant, the following ideas can be
readily adapted as house rules for several other During the building process, the engineer
regimental level American Civil War rules sets, personnel figures are placed at the maximum
including Johnny Reb. This also works for point of building. An erected pontoon bridge sits
campaign games. on the water so all boat traffic is cut off from
A wagon pontoon bridge is a floating proceeding up or down river pass the erected
bridge made up of floating pontoons and a bridge. Pontoon bridges may hold all types of
bridge deck of wood. Pontoon bridges are animal and personnel traffic. Pontoon bridges
carried dismantled on wagons. This convoy of are one-way traffic only, thus all traffic must be
bridge carrying wagons is called a "Bridge Train" off the bridge before traffic going the opposite
and includes the engineers necessary to build way can use the bridge.
the bridge.
Leadership is the art of accomplishing more
Pontoon Bridge Building Procedure: The than the science of management says is possible.
procedure of building a pontoon bridge is as - Gen. Colin Powell, U.S. Army
follows:

Turn 1 - The Bridge Train is moved to the site


and backed up to the spot where the
bridge is to be built. The engineer
personnel figures are unloaded. All
bridge parts are unloaded beside the site
of the bridge building. All movement
stops once this happens.

Steven Hofner (Order #35311104)


15

Mapmaker John Bachelder designated


LEE AND MEADE the Thompson House as Lee’s Headquarters on
HEADQUARTERS AT his 1863 map of the Gettysburg battlefield
landmarks and troop positions.
GETTYSBURG After interviewing local citizens who
witnessed events, Mathew Brady was so
Product Review of Two New Model convinced of the significance of the Thompson
Buildings by Musket Miniatures House that he photographed four views of the
Larry Reber house on July 16th, including one photograph of
“Boy, if these walls could talk!” This Brady himself posing in front of the house with
familiar expression, which yearns for knowledge, the widow Thompson
certainly applies for two particular buildings in
Gettysburg; the modest dwellings chosen by
General Lee and General Meade as their
respective headquarters during the battle.
Musket Miniatures is offering new 15mm scale
models of these two historically significant
structures for ACW gamers and collectors.
HISTORICAL BACKGROUND
The actual building is still standing today,
By odd coincidence, both Lee and and serves as a gift shop and museum.
Meade chose the residence of solitary widow Surprisingly, the property is in private hands, not
ladies to establish as their battle headquarters. owned by the National Park Service! (We must
For General Lee, the home of Mary Thompson remember that during the NPS’ first forty years
was a logical choice. Known as the “Thompson of existence, Confederate landmarks and troop
House”, this stone dwelling was located along positions were given little priority.) The movie
the Chambersburg Pike, Lee’s line of supply and “Gettysburg” portrayed two dramatic scenes in
communication. The house is also close to the the Thompson House; Lee’s meeting with Ewell,
highest vantage point on the west side of Hill, and Early after the first day, and Lee’s
Gettysburg, the Lutheran Seminary. There is admonishment of General Stuart.
some dispute about how much business of battle
actually took place within the Thompson House General Meade made his headquarters
itself. We have strong and reliable evidence that in the home of Lydia Leister, another widow
General Lee personally used the house for living just outside of Gettysburg town. Situated
meals and lodging, but some other Confederate along the Taneytown Road leading south from
accounts report that his staff established formal Gettysburg, this simple, somewhat crudely built
headquarters in tents nestled in an orchard on clapboard farmhouse was ideal as a site for
the opposite side of Chambersburg Pike. Union headquarters because it was centrally
Regardless whether battle strategy was planned located behind the Union “fishhook” line of
in the house or across the road, on July 2nd and battle.
3rd, 1863, the site came to be recognized as
Lee’s headquarters, and incoming messages The “Leister House” played a more
sent to Lee from all over the battlefield would historically significant role in the events of the
first arrive at that central location. Gettysburg battle than the Thompson House.
General Meade held his now-famous council of
war in the farmhouse; and the errant
Confederate artillery fire which overshot prior to
Pickett’s Charge unfortunately fell upon the
house and surrounding yard, destroying
ambulances and supply wagons, and forcing

Steven Hofner (Order #35311104)


16

Meade and his staff to hurriedly relocate.


Photographer Alexander Gardner, who arrived in
Gettysburg before Brady, photographed the
Leister House and surrounding grounds only 3
days after the battle, showing the devastation
wrought during the battle.

The actual Leister farmhouse still stands The Meade Headquarters model
on NPS property, maintained pretty much as it (MUSKET MINIATURES ITEM #FST0500) has a
appeared during the battle. Regrettably, the footprint of 7cm by 5.5cm and height of 5cm.
interior of the building is closed to the public, and The details of the shingled roof, porch, windows
we can only peer through the windows to catch a & doors are excellent and easy to paint. I did
glimpse of the room where Meade and his staff notice one error… the MUSKET folks were not
forged their battle plans. as diligent in historical accuracy of this model, as
they omitted the windows on the side ends of the
ABOUT THE MODELS house, clearly visible in Gardner’s post-battle
photograph.
These new model buildings offered by
Musket Miniatures are made of high quality,
sturdy resin. Both are very crisp and cleanly
cast. I did not have to do any filing or sanding to
prep the models for painting. Although listed as
15mm scale, the models are small in stature and
I believe they would be suitable for either 10mm
or 15mm gaming.
The Lee Headquarters model (MUSKET
MINIATURES ITEM #FST0501) has a footprint
of 8cm by 7cm, and a height of 6.5cm. The
original Thompson House was designed as a
duplex, housing two separate families, with long
sloping roofline and symmetrical doors, windows
and chimneys on each side (same as the Jennie
Wade house also in Gettysburg). This model is
historically accurate in depicting the overall
shape and features of the actual building. (The
dormers that now exist on the actual structure
are post-battle.)
The shingled roof,
windows & doors
and the stone
exterior façade of
the model are
excellently
detailed and easy
to paint. It is good that war is so terrible, or we should
grow too fond of it. - Gen. Robert E. Lee, CSA

Steven Hofner (Order #35311104)


17

MY RECOMMENDATIONS

The amount of detail on these model


buildings makes them easy to paint and highlight
with a little dry brushing. As with all resin
models, you should wash & rinse the piece with
warm soapy water to remove any talc or mold
release agents that might prevent paint
adhesion.
For an added touch of historical
accuracy, I scratch-built the arbor on Lee’s
Headquarters and the porch railing on Meade’s
Headquarters with scrap pieces of styrene
plastic. (These minor features are NOT
INCLUDED on the products as sold.)
Since Scenic Effects Gettysburg
buildings have gone off the market, there has
been a void of historical model buildings for the
ACW gaming community. I applaud Musket
Miniatures for stepping to the plate with the
release of these two recognized structures. I
recommend the Lee and Meade Headquarters
are “must have” terrain items for your Gettysburg
miniature gaming battlefield.
These models are available directly from
MUSKET MINIATURES. Visit their website at
http://www.musketminiatures.com.
For further reading, I recommend “The Stonewall Jackson imitates Hercules
Story of General Lee’s Headquarters” by
Timothy H. Smith. ISBN-0-939631-85-7.
Available at most Gettysburg gift shops and
bookstores.

Historical photos courtesy of the Library of


Congress. Other photos by Larry Reber
(www.getsoldiers.com) of Washington, WV.

Scenarios
and Articles Needed!
Please feel free send us your regimental-level Ci vil War
gami ng scenarios. Send all submissions to the Johnny
Reb Gami ng Society at jrgsnl@comcast.net. Articles
will be used based upon space and availability per
issue, and may be edited by the staff. Keep ‘em coming,
soldier!

Steven Hofner (Order #35311104)


18

with a loss of a number of captured, together with


Richmond, Kentucky several horses and a piece of artillery.
August 29 & 30, 1862 Manson then moved his command to
Rogersville, where the men bivouacked for the night,
with orders to sleep on their arms. Col. Metcalfe with
By Bill Baker-Di Giulio his cavalry was sent out to pursue the retreating
enemy. After following them for some 6 miles,
The battle of Richmond was one of
he encountered a cavalry picket who after a slight
the leading incidents in Confederate General Braxton
skirmish retired. Metcalfe lost 2 men killed and
Bragg's invasion of Kentucky. When it was
wounded. That evening, Gen. Kirby Smith,
known that Bragg was moving northward, a force of
commanding the Confederates, was reinforced by the
Federal recruits had been hurriedly collected at
arrival of Churchill's division. He decided to move to
Louisville and organized into the Army of Kentucky, Richmond the next day, "even at the cost of a battle
under the command of Maj. Gen. William with the whole force of the enemy." Manson had sent
Nelson. The Union forces at Richmond consisted of
word to maintain a strong picket on the Lancaster
the 1st and 2nd brigades of this army, respectively
road, and to hold his command in readiness to
commanded by Brig. Gen. M. D. Manson and Brig.
move at a moment's notice. At 6 a.m. on the 30th, he
Gen. Charles Cruft. Manson's brigade was composed
found that the Confederates were advancing. He at
of the 16th , 55th , 68th and 71st Ind. infantry,
once sent an order to Cruft to bring up his command
and Lanphere's battery. Cruft's was made up of the as soon as possible, and placing himself at the head of
12th and 66th Ind., 18th Ky. and 95th Ohio infantry and the 55th Ind., Manson moved out with his brigade to
Andrews' battery. Many of the men were new meet the Confederate column. About half a mile
recruits, unused to army discipline and unskilled in
beyond Rogersville, near Mt. Zion Church, the
the arts of war.
enemy's advance was encountered and after a sharp
In the absence of General Nelson, the
skirmish was driven back. Manson then took
command of the two brigades devolved on Manson,
possession of some woods and high ground on the
who had established his headquarters about 2 miles left of the road and formed a line of
from the town of Richmond. Here he received word battle. Skirmishers were thrown to the front and the
at 11 a.m. on the 28th that Munday's cavalry had enemy was held in check over an hour when it was
encountered the enemy, some 5,000 strong in the
discovered that a movement was under way to turn
vicinity of Kingston. Manson sent word to Munday
the left of the skirmish line. This was McCray's
to hold the Confederates in check as long as
brigade of Churchill's division, which had
possible, and ordered his whole brigade under arms.
almost gained a position on the flank before its
Reinforcements were sent out to the pickets, but
presence there was discovered.
about 2 p.m. the entire picket line was compelled to At this juncture, Cruft's brigade came on
fall back toward the main body. South of Manson's the field and Manson ordered him to send the 95th
camp were some high hills that
Ohio to the support of the skirmishers, while the 69th
completely commanded his position, and he
Ohio was sent against a battery that the enemy was
determined to move out and occupy these, to prevent
trying to plant on a hill a short distance to the front
their falling into possession of the enemy. When he
and right. In attempting to take the hill, the regiment
had advanced about three-fourths of a mile, a heavy
was subjected to an enfilading fire that threw it into
column of Confederate cavalry was discovered some confusion, and the enemy, prompt to take
some distance east of the road. Lieut. Lanphere was advantage of this circumstance, pressed forward with
directed to open fire with the artillery, and a few a heavy force, driving the right of the line from the
well-directed shots scattered the enemy in all
field. At the same time, the left was turned and for a
directions. The brigade then moved forward and took
short time it looked as if the Union troops were
up a position where the artillery commanded the road
hopelessly defeated. But Manson, who was a veteran
as far south as Rogersville, and awaited
of the Mexican War, inspired confidence in his men
the appearance of the enemy. Again the battery
by his heroic example, and after falling back for
opened fire and after a skirmish of about an hour, the about a mile, a new line of battle was formed
Confederates were forced to retire from the field, on White's farm, with Cruft's brigade on a ridge to the

Steven Hofner (Order #35311104)


19

right of the road; the 1st brigade being formed some Weather During the Battle of Richmond
distance to the rear on the left of the road, with its
battery in front. The first attack on this position was By August, the drought of 1862 was in full
made against Cruft's left, but it was repulsed by the effect. Crops were "suffering" and the grass in the
95th Ohio and 66th Ind., which formed that part of the pastures was dry enough to burn. Water for the
line. livestock was becoming scarce. The last rain of
The Confederates now moved up through the significance had fallen on 14 August from a violent
woods and attacked the right of the brigade. Here thunderstorm. The sprinkles on the 21st and the 23rd
the 18th Ky. and 12th Ind., who had not been engaged were hardly enough to settle the dust. During the
in the first fight, stood their ground for some time, but night of 27 August, an evening shower very light
finally yielded to overpowering numbers and fell rain, most of which would have infiltrated quickly
back in disorder. The 1st brigade had already been into the dry soil. Dusty conditions would have
driven from the field, and in a short time the whole returned rapidly during the sunny days that followed.
army was flying toward Richmond. Manson The first combat began about 2 p.m. on 29
and Cruft both rode to the front and tried to rally the August, 1862. Joseph McDowell Mathews, the
men, but in vain. At Richmond, Gen. Nelson met the President of the Jessamine Female Institute in
retiring troops and assumed command. Most of the Nicholasville in Jessamine County, measured the
men had fled through the town, but about 2,500 were temperature at 65°F under a clear sky at 7 a.m., but
rallied and a third line formed, the left resting on the by 2 p.m. it had warmed to 82°F under scattered
state road near the tollgate, occupying the clouds. A very light breeze was blowing toward the
cemetery and thence running back into the woods on northeast, the relative humidity was 60%, and the
the right. The line was scarcely formed when the pressure was 29.06 inches. That evening the
Confederates, elated by their first victory, again temperature had cooled to 75°F by 9 p.m. and the
advanced to the attack. For a time, the enemy was relative humidity had risen to 68%.
held in check by the skirmishers, but in a little while, By the next morning (Saturday, 30 August
the attack became general and the Union lines broke 1861), it was a pleasant 68°F, but with a rather sultry
and fled in confusion. It was now a case of "every 90% relative humidity and still only a very light
fellow for himself." breeze moving toward the northeast. The broken sky
Before the attack was made at the cemetery, conditions continued through the day and as the
the Confederate cavalry had gained a position in the temperature reached 86°F at 2 p.m., the relative
Federal rear, and as the fugitives rushed back into this humidity had fallen to 59% with the pressure
enemy, they were either killed or captured in large remaining steady at 29.18 inches. During the night
numbers. Gen. Cruft in his report says: "The account after the battle, it had only cooled to 77°F by 9 p.m.
of the whole battle may be summed up in a few under a cloudy sky and the relative humidity had
words. It was an attack by at least 15,000 well- soared to 81%. No doubt it was an uncomfortable
disciplined troops, under experienced officers, upon night for troops of both armies.
6,250 citizens, ignorant of war, without officers of
experience. The wonder is that the latter fought so Scenario Victory Conditions
well for a whole day, could be twice rallied after
being panic-stricken, and that any escaped slaughter The Confederates must clear the road to Richmond of
or capture." The Union loss at Richmond was 206 all Union forces. The road is considered clear if at
killed, 844 wounded and 4,303 captured or missing. anytime there are no Union troops within 8” of it, or
Gen. Manson himself was among the captured and all if half of all Union regiments are spent/broken.
the artillery fell into the hands of the enemy. Kirby
Smith reported his losses as being 98 killed, 492 Terrain Effects
wounded and 12 missing.
* The woods are considered light for visibility and
Source: The Union Army, Vol. 6 broken terrain for movement.
* The cornfields block LOS and count as broken for
movement.

Steven Hofner (Order #35311104)


20

* Hills block LOS, but are considered open for Martin’s Florida Battery – 4x 6# SB, veteran (2
movement. sections)

Scenario Length Second Brigade (Col. Benjamin J. Hill, avg., +1)


13th & 15th Arkansas – 7/5/3 (420 men), obsolete
The battle starts at 8 a.m. and lasts until 1 p.m. That rifles, vet
makes 10 Fire and Fury game turns or 15 JR turns. 2nd Tennessee – 5/3/2 (300 men), obsolete rifles, vet
35th Tennessee – 5/3/2 (300 men), obsolete rifles, vet
Reinforcements (game turn 2) 48th Tennessee – 5/4/3 (300 men), RM, vet
Edmonson’s Tennessee Sharpshooters – 2/-/- (120
CSA - McCray's brigade in march column and men), 1st rate rifles, elite
General Churchill enter on the Richmond pike on the Douglas’s Texas Battery – 2x 6# SB, 2x 12#
table's west side. Howitzers, veteran (2 separate sections)

USA - Remainder of Crufts' brigade in march column *************************


enters on the Richmond pike on the table's east side.
Union Army of Kentucky (Maj. Gen. William “Bull”
Nelson, not present during the fighting)

First Brigade (Brig. Gen. Mahlon D. Manson, avg.,


+1)
16th Indiana – 10/8/5 (600 men), 1st rate rifles, green
Order of Battle
55th Indiana – 8/7/5 (480 men), 1st rate rifles, green
69th Indiana – 12/10/7 (720 men), 1st rate rifles, green
Confederate Army of Kentucky (Maj. Gen. E. Kirby
Smith, avg., +2) 71st Indiana – 13/11/8 (780 men), 1st rate rifles, green
Lanphere’s Provisional Battery – 4x 3” rifles, green
Third Division (Brig. Gen. Thomas J. Churchill, avg., (2 sections)
+1)
Second Brigade (Brig. Gen. Charles Cruft, avg., +1)
First Brigade (Col. T. H. McCray, avg., +1)
Arrives from the east on game turn 2.
31st Arkansas – 5/4/3 (300 men), obsolete rifles, vet
12th Indiana – 13/10/7 (780 men), 1st rate rifles, green
10th Texas Cavalry (dismounted) – 5/4/3 (300 men)
66th Indiana – 10/8/6 (600 men), 1st rate rifles, green
obsolete rifles, vet
11th Texas Cavalry (dismounted) – 5/4/3 (300 men) 18th Kentucky - 10/8/5 (600 men), 1st rate rifles, green
obsolete rifles, vet 95th Ohio - 14/13/9 (840 men), 1st rate rifles, green
Andrews’ Battery F, 1st Michigan Art. – 2x 3” rifles,
14th Texas Cavalry (dismounted) – 5/4/3 (300 men)
2x 6# SB, green (2 sections)
obsolete rifles, vet
32nd Texas Cavalry (dismounted) – 5/4/3 (300 men)
Metcalfe’s Cavalry Brigade (Col. Leonidas K.
obsolete rifles, vet
Metcalfe, avg., +1)
Humphreys’ Arkansas Battery – 2x 6# SB, veteran (1
section) 6th Kentucky - 4/3/2 (160 men), breechloaders, green
7th Kentucky - 8/7/5 (280 men), breechloaders, green
Fourth Division (Brig. Gen. Patrick R. Cleburne, Editor's Note: Please visit the Battle of Richmond
exc., +2) Association (BORA)'s official website at
First Brigade (Col. Preston Smith, avg., +1) http://www.battleofrichmond.org/ to learn more
12th Tennessee – 5/4/3 (300 men), 2nd rate rifles, vet about the battle, preservation efforts to save parts of
13th Tennessee – 6/5/3 (360 men), 2nd rate rifles, vet the battlefield, and to view photos and maps of key
47th Tennessee – 6/5/3 (360 men), 2nd rate rifles, vet sites. This battle was the second largest fought in
154th Tennessee – 6/5/2 (360 men), 2nd rate rifles, Kentucky (behind Perryville, which was covered by a
elite scenario in Issue #2 of CHARGE!). Battlefield
visitors may also wish to visit http://www.richmond-
ky.com/ to help plan your trip. Drive carefully!

Steven Hofner (Order #35311104)


21

Union General Mahlon Dickerson


Manson (1820 - 1895) was born in
Fletcher, Ohio. As a young man, he
taught school in Montgomery County,
Indiana, then studied medicine in
Cincinnati and gave medical lectures
in New Orleans. During the Mexican
War, he served with the Fifth Indiana
Volunteers as a captain. He returned to
Crawfordsville after the war and
became a druggist and member of the
Indiana Legislature. At the outset of
the Civil War, he was elected a captain
in the 10th Indiana. He was promoted
to brigadier general based on his
actions at the Battle of Mill Springs.
Manson was wounded and captured
October 30, 1862, at the Battle of
Richmond after his horse took a bullet
to the head and rolled on top of him.
Exchanged two months later, he
fought John Hunt Morgan during his
raid into Indiana and Ohio. Manson
assumed command of XXIII Corps
during the Knoxville Campaign.
Returning to brigade command during
the Atlanta Campaign, he was
seriously wounded by an exploding
shell at Resaca, ending his active
military career. He later served in
Congress and as Lt. Gov. of Indiana.

Photo courtesy of Doug Kline

JR3 GAMING TOURNAMENT COMING!


Norris Darrall is coordinating a large JR3 national tournament on May 19-21, 2006.
Watch the Yahoo Group for jriii for more details and the exact location! Prizes will be
awarded! Co-sponsored by the JRGS and the Johnny Reb Gaming Company (D. Kline).
Did you know? Elon Farnsworth was the first West Point graduate wounded in the Civil War (Big
Bethel, June 1861). He later commanded a cavalry brigade, and died at Gettysburg.

Steven Hofner (Order #35311104)


22

disorder...or per question one, falls into


Ask John Hill! disorder upon entering rougher terrain.

CHARGES 4) In resolving Impact: Defender wins and


Attacker falls back in disorder, (pp. 49) -
1) Can terrain features change the "point of the Attacker falls back in disorder and
disorder" during a charge? faces the defender?

Yes, a unit will always attempt to face the


Indirectly, it already does. As the rolled charge
enemy unless it is routed.
bonus is a function of the terrain (for example --
only one die if charging into rough) the total charge
5) Can you charge in any formation other
distance is reduced and hence the point of disorder than Skirmish? (Even March Column?)
comes quicker, as it is defined as the midpoint of
the total charge. However, some players also like
Yes, you may charge from any non-skirmish
to require a "tactical competence roll" at the point
formation -- however, I would contend that a
where the charge enters a "rougher" type of terrain
charge from March Column would almost
-- such as going from open to broken. And then he
instantly go into disorder, as it is not a normal
point of disorder becomes either at the point of
battle formation.
where the terrain became tougher, or at he
midpoint of the total charge -- whichever comes 6) Is Blind Fire allowed against a unit that
first. cannot be seen - even if over the
crest of a hill?
2) Can you make a Tactical
Competency Roll in order to avoid
No, a unit has to have been seen, at
"charge bonus"?
least once -- at some time in the
scenario -- before it can be fired
Obviously, there are times when a upon.
player would wish to cut short his
charge, and the generally accepted 7) Where entering units have their
mechanic -- rather than not taking the charge designated entry point (say a road) within
bonus -- is that a player may attempt to stop his artillery range but not directly visible -
charge at any clearly defined terrain element -- those units could be fired on with artillery
such as a fence or a wood line -- by passing a (one die but plus 6 DRM or more (in
tactical competence roll. However, the charge still column and full flank, officers, First Fire))
ends in disorder. even though they may not be directly
visible
3) If you "impact" before your "point of
disorder" (the distance from the start of the A problem with any published scenarios is
charge to the target unit is close) and then that -- for the most part -- folks know when
move forward to the limit of your charge and where an enemy unit will be entering the
distance (plus "charge bonus") - are you still game and that it often enters in a vulnerable
"in order" until you hit the "point of disorder"? march column -- so even a blind fire shot may
get lucky. Hence, for scenarios where this
The "dice down for impact" does not mean that could be an issue, I often impose one, or both
impact actually occurred, as -- historically -- one "house rules" as follows: A.) A unit may
side or the other fell back, or even broke and ran delay its arrival by one turn, but then come in
before bayonets were actually crossed. Hence, I on the following turn in he same place, but in
would argue that the charging unit can stay in any formation -- which simulates the unit
order, until it actually reaches the "point of getting out of march column and deploying
before entering the battle area.

Steven Hofner (Order #35311104)


23

B.) Do not allow a unit to be fired on the turn it The officer movement is designed to reflect an
actually enters the game board, as the "waiting" officer and his staff -- if any -- that is moving by
enemy artillery unit would not know the new unit itself. However, if that officer figure is attached
was there until it really had entered the battle to a unit for the whole turn, it most certainly
area. Either or both of these rules will avoid could keep up with that unit. The somewhat
much of the problem with predetermined entry "stingy" officer movement was to prevent
points/time/formations in just about any scenario. gamers running the figures around helter-
skelter simply to get the officer DRM benefit on
8) Can you charge an unseen and unspotted the battle of choice that turn.
unit (say one over 1 inch in the woods)?

In most cases, no. However, an exception could


be made if other units had been seen in the same Low Cost Model Roads
woods, or if fire had come out of the woods. In By Scott Mingus
those instances, since the woods had
demonstrated a degree of hostile presence, a Perhaps the classic method of making low cost
charge could be ordered against units assumed roads for your gaming table is to use simple strips
to be in the woods. of tan masking tape laid out over your terrain base.
These can be somewhat improved by coloring in
BONUS MOVEMENT ruts using a dull magic marker or Sharpie, adding
a little more variety to the gaming table. Another
1) A unit uses Bonus Movement to "push" his time-honored method is to cut strips of brown or
units and then gets routed. Page 5 states that tan felt, cloth, or paper for roads.
a unit gets only one bonus movement per turn
and includes rout movement in the I cut 1" wide strips of flexible plastic or scrap
description of Bonus Movement - what rubber that I then paint with Wal-Mart medium
happens when the unit is routed after being brown paint. I then sprinkle on a blend of spices
"pushed"? Is there a difference between and fine Woodland Scenics tan turf, allowing
"voluntary" and involuntary" Bonus everything to dry overnight. I finish the roads with
Movement? a dull Sharpie to make ruts, then overspray or
overpaint the road section with a dilute varnish
The distinction between "voluntary" and made of 1 part Elmer's glue and 10 parts water,
"involuntary" is a useful concept; because, if a allowing it again to dry. This seals on the flocking
unit is routed -- it does take the full rout "run and kills any remaining odor from the spice. See
away" bonus even it had already taken some my website at www.geocities.com/scottmingus for
bonus movement. Hence, the rule could be photos of these portable roads in action.
interpreted as "only one voluntary bonus
movement" per turn, and if a unit has an One of the best ideas that I have encountered for
involuntary bonus forced on it, it would not be realistic looking roads is perhaps the simplest of
allowed to take a voluntary bonus move that turn. all. Doug Kline of Battlefield Terrain Concepts
sprinkles tan fine turf on the terrain board where
OFFICER MOVEMENT the roads are supposed to be. He spreads this to a
uniform width and depth. With surrounding rock
1) Mounted Officers cannot keep up with walls, fences, bushes, etc., this can be very
their mounted cavalry command. The effective. When the game is over, the roads are
movement rates for mounted officers are vacuumed up, and the turf can be reused over and
lower than that for mounted cavalry. Should over to simulate roads on other battlefields. See
this apply ONLY to unattached leaders (thus Undying Courage for photos of this technique
allowing cavalry leaders to "keep up" with used on Curt Daniels' gaming table (his very nice
the troops in their command)? South Mountain layout). Send JRGS your ideas!

Steven Hofner (Order #35311104)


24

It’s All About Leadership! First, C&C can be derived only by Leaders in the
direct Chain of Command. For example, the
By Robert Sweeney Brigade Leader of the 2nd BDE, 2nd Div cannot give
C&C to a Regiment of the 1st BDE, 2nd Div., but the
With the intention of adding “flavor” to your game, 2nd BDE Commander and the 2nd Division
I present the following variants on Command and Commander can do so.
Control for possible use in your next game. Second, C&C cannot be drawn through or within
Note that the terms Leader and Commander are 1” of an opposing Battery, Battalion or Regiment. It
used interchangeably. Also, units are defined as can be drawn “around” them.
Cavalry Battalions, Infantry Regiments and any other Third, note that the terms Brigade Commander,
subordinate unit that is required to trace C&C in order Division Commander, etc. are being used instead of
to perform most game actions. ranks. The position the Leader holds is “worth
Command and Control more” than the rank to which he is entitled.
Command is the authority and ability to co-ordinate Fourth, C&C is determined in the Mark Orders
the movement and actions of subordinate units on the phase. A unit is either “in C&C” or “out of C&C”
battlefield. Command does not affect die rolls but for the entire turn.
does affect the ability to give orders.
Control is the means by which a specific unit(s) is
affected by the Commander’s presence. In game
terms, Control allows DRMs and affects die rolls.

Leader Leader Command Control No. of Morale Tactical Firing Impact


Value Position Radius Range Regiments Benefit Benefit Benefit Benefit
0 Brigade 6 inches 1 inch 1 -1 0 0 +1
1 Brigade 12 inches 1 inch 2 -1 +1 +1 +1
2 Division 12 inches 2 inches 3 -2 +1 +1 +1
3 Corps 18 inches 3 inches 4 -3 +1 +1 +2
4 Army 24 inches 4 inches 6 -3 +1 +2 +3

Leader Value (LV): Leader Value can be Leader. #2) MG Simpleton leads a Corps – normally
changed (see below) based on a number of criteria to a LV 3, his inferior abilities rate him a LV 2 – an
include wounds and exceptional (and poor) ability. Inferior Corps Leader rates the same as a Superior
Leader Position: This is the Leadership Position Brigade Leader!
typically held by a Leader of the indicated LV. No leader can raise his LV level during a scenario
Command Radius: This is the distance from a – even if promoted (though it can drop).
Commander to any stand of his command regardless Leader Promotion: If a Division, Corps or Army
of the terrain between the two. Command Radius can Leader becomes a casualty – promotion is from
be extended using “contiguous units” as per the JRIII within the chain of command. Fallen Army Leaders
rulebook. Command may be drawn from any Leader get replaced by Corps Leaders, fallen Corps Leaders
in the direct Chain of Command. by Division Leaders and fallen Division Leaders by
Exceptional and Poor Leaders: Historically, not Brigade Leaders. Promotion occurs in the following
all Leaders were alike. Some, like Nathanial Lyons order of precedence; RANK if the rank of the various
and Stonewall Jackson had demonstrated superior Leaders is known, promote the highest ranking
abilities while still others (like Halleck) were poor eligible Leader first (if a tie, check LV level, then roll
commanders at best. Where designated, simply for choice); LEADER VALUE if rank is not given,
elevate or decrease the LV level of the individual by promote the highest LV level next (if a tie, roll for
one to show ability above and below the norm. Two choice); finally, ROLL randomly for choice. Note
examples; #1) BG Sweeney (great guy) leads a that the higher the Leaders position, the more
Brigade – normally a LV 1, his superior abilities rate disruptive the loss to the Chain of Command
him a LV 2 – though his position remains Brigade becomes. Once a Brigade Leader position is vacated,

Steven Hofner (Order #35311104)


25
then roll for possible replacement per the JRIII rule Note: Leaders often are in a Leadership Position
book. over more than this number allows – those remaining
IMPORTANT NOTE: If a Superior Brigade units are in Command but cannot be Controlled (and
Leader is promoted, his replacement is a LV 0. No their die rolls modified) by the Leader.
Division, Corps or Army Commander can be a LV 0
– if Leader casualties are that high, the unit must Self Command: Units “out of C&C” may try to
withdraw from the battle field. Self Command (and restore C&C) with the following
Leader Wounds: Reduce the LV of a wounded procedure;
Leader by one upon his return. If wounded again, no A) Give the unit an order as if it were in
further effect accrues. command and declare that the unit will
Control Range: In order for any Leader to affect attempt to “Self Command”.
a unit’s performance, that Leader must be within the B) Perform a Tactical Competence Roll. If
distance listed for Control Range from any stand of successful, the unit may perform the order
the unit. previously given and is considered “in
Number of Regiments: This is the maximum C&C” for the entire turn. If it fails, the unit
number of units that the Leader can directly influence is “out of C&C”, falls into DISORDER, and
during a turn. has its order changed to CONDITIONAL
If within Control Range and the Number of HOLD (with all the effects that these
Regiments restrictions, a Leader can affect any conditions cumulatively cause).
number of game actions for the eligible and indicated
subordinate unit’s. These include Morale, Tactical Note that these units may not benefit from a Leader
Competency, Fire Combat, Impact Benefit and any for the remainder of the turn.
other game action requiring the presence or aid of a Random Leader Quality: Roll separately for
Leader (such as assisting in building hasty works, every Brigade, Division, Corps or Army Leader –
“Lead the Charge”, allow Shaken units to remain in adjusting their LV “up” if EXCeptional is rolled and
place and allow Routed units to reform with a “down” if POOR is rolled.
successful recovery roll) and any combination of
those actions.

2D6 Union CSA


Die Roll 1861 1862 1863+ 1861-1862 1863+
2 EXC POOR EXC EXC POOR
3 AVG EXC POOR AVG EXC
4 AVG POOR AVG POOR POOR
5 POOR AVG AVG AVG AVG
6 AVG AVG AVG AVG AVG
7 AVG AVG EXC EXC AVG
8 AVG AVG AVG AVG AVG
9 POOR EXC AVG AVG EXC
10 AVG POOR EXC AVG POOR
11 EXC AVG POOR EXC AVG
12 POOR EXC AVG POOR EXC

JR3 strategy tip - an often useful tactic, but rarely seen at convention games, is to deploy
single stand of regimental skirmishers in front of your defensive line at key points. This
can help slow up an oncoming attacker, perhaps enticing him to use his opening volley.

Steven Hofner (Order #35311104)


26
COAT COLOR
A Guide to Painting Horses There are four basic skin (coat) colors: black, brown,
By Scott Mingus bay, and chestnut. Genetic alterations include white,
gray, cream, dun, roan, and pied.
Horses played a vital role in the Civil War, * BLACK: body, head, limbs, mane, tail are all black.
providing mobility for mounted troops, officers and * BROWN: body is brown, mane, tail, lower legs are
scouts; hauling wagons, artillery pieces, pontoons, etc., black.
and in rare instances, a source of emergency food. It has * BAY: body may vary from yellowish to red to light
been estimated that well over one million horses died brown. Mane, tail, lower legs are black.
during the war from combat wounds, disease, or * CHESTNUT: body varies from light golden red to
exhaustion (with the latter the primary source of the dark chocolate. Legs, manes, tails may be a shade
demise of horseflesh). In general, the Northern states lighter than the body, but they are never black.
and/or Federal government provided horses for their * WHITE: Foals are born white (often with blue eyes).
armies, whereas in much of the Southern forces, the Most whites are grays that turn whiter as they age.
individual cavalryman or artilleryman had to procure Mane, tail, legs, etc. are also white.
his own mount and any required replacements. * GRAY: Body color at birth is actually one of the four
Rebel general N. B. Forrest reportedly had 30 primary skin tones, becoming gray with age much as
horses shot from under him. During the Gettysburg humans do.
Campaign, J.E.B. Stuart's cavalry stole or bought with * ROAN: Foals are born with a roan color. As the
CSA script over 1,000 horses during their 2 days in horses age, white hairs will appear, giving four basic
York County alone, according to damage claims filed shades (black road, brown roan, bay / red roan, and
later with the government by area residents and farmers. chestnut / strawberry roan).
These farm horses and civilian carriage horses proved * DUN: Body ranges from light yellow to dark brown.
unreliable as cavalry mounts, and many Rebels reported Mane and tail are dark. Duns have a "stripe" down their
problems with newly acquired horses during the backs, and may have transverse stripes on knees and
fighting at Hunterstown and East Cavalry Field. hocks.
Artilleryman Robert Stiles of Early's Division * CREAM: body, mane and tail are cream. Palominos
later wrote, " After all, we gained very little by our range from light to dark "gold" with lighter manes and
horse stealing. The impressed animals were, for the tails.
most part, great, clumsy, flabby Percherons or
Conestogas, which required more than twice the feed LEG MARKI NGS
our compact, hard-muscled little Virginia horses * CORONET : white strip of hair just about the hoof.
required, and yet could not do half the work they did, * PASTERN: white hair from top of hoof to just below
nor stand half the hardship and exposure. It was the fetlock joint.
pitiable, later, to, see these great brutes suffer when, * CANNON: white hair extending from hoof to top of
compelled to dash off at full gallop with a gun, after the fetlock (also known as a "sock").
pasturing on dry broom sedge and eating a quarter of a * KNEE or HOCK: white hair from hoof up to the knee
feed of weevil-eaten corn. They seemed to pine for the or hock.
slow draft and full feed of their Pennsylvania homes." *
Hundreds of such pilfered animals dotted Lee's force. FACE MARKI NGS
During the same campaign, York Countians * STAR: solid white marking on the forehead of
also reported several incidents of horses taken by varying shapes and sizes.
Federal forces (particularly Gregg's cavalry division). * STRIPE: narrow band of white running down the face
from the eyes to the nostrils. May be joined to a star or
PAINTI NG MINIATURE HORSES separate.
* SNIP: white mark on the upper and/or lower lips.
Gamers that prefer smaller scales (2mm, 6mm, * BLAZE: solid white mark from the star to the snip,
10mm) usually have little trouble with painting horses. covering the full width of the nasal bones.
The "2-foot" rule comes into play (and even with many * BALD or WHITE FACE: much broader extension of
15mm paint jobs) - detail the model enough so that it the blaze, usually involving both eyes.
looks realistic to an observer 2 feet away from the
gaming table. However, for 20mm and up (and for Additionally, there are other natural distinguishing
nicely painted 15mm), detailing the miniature horse can marks, which may appear as whorls, flecks, black spots,
add realism and variety to your army. and stripes. The warhorse may have also accumulated
Tom Ange provided a brief guide to painting unnatural markings such as scars, brands, blemishes, etc
horses in the Winter 1991 issue of The Zouave. Here
are some of his guidelines: * Stiles, Robert, Four Years Under Marse Robert, New
York / Washington: Neale Publishing; pg. 199-200.

Steven Hofner (Order #35311104)

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