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Issue 7 The Official Newsletter of the Johnny Reb Gaming Society $5.00

fro m Battles & Leaders

Iron Brigade Uniform Guide


Scenarios for Savannah, Iuka, Harpers Ferry
6mm ACW Gaming!
ANV Confederate Uniform Guide
Figure conversion - Adding Havelocks!
And much more!
Steven Hofner (Order #35311104)
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Welcome to “CHARGE!” From the Editor’s Desk


This is the official newsletter of the Johnny Reb Gaming It's clearly tourist season again at the nearby
Society, an international association of miniature Gettysburg National Military Park! As the weather
wargamers who use regimental-level rules such as the warms up, tens of thousands of visitors ride through
Johnny Reb gaming rules developed by John Hill. The the battlefield, many stopping to read popular
newsletter will provide a quarterly forum for exchanging monuments or to take in the view from Little Round
information regarding the rules, original wargaming Top or the Devil's Den. With that, if any of you are
scenarios written with JR in mind, and historical articles of coming to Gettysburg this summer and would like to
general interest to the regimental ACW gamer. tramp the battlefield with me, please let me know!
US membership in the society is $20 per year, which Also, be sure to stop by John Zabawa's Gettysburg
will partially cover the cost of assembling, printing, Miniature Soldiers and tell John that you are a
and mailing the newsletter. Dues are payable via member of the Johnny Reb Gaming Society. I'm sure
money order or personal check, which must be made that he would appreciate a visit from fellow JRGS
out to Deborah Mingus (society treasurer and members!
secretary). Our mailing address and e-mail address
are as follows: I was privileged to speak at the March meeting of the
Gettysburg Civil War Round Table. Included in my
The Johnny Reb Gaming Society PowerPoint presentation on CSA Brig. Gen. John B.
1383 Sterling Drive Gordon's brigade were photos of some of my 15mm
York PA 17404 ACW layouts, so 50-60 CWRT members were
jrgsnl@comcast.net exposed to the hobby. I also had copies of Enduring
Valor: Gettysburg in Miniature for sale.
We welcome your submissions of articles, scenarios,
advertising, and related information, as well as letters We are privileged in this issue to welcome some new
to the editor. The copyrighted name Johnny Reb is writers and contributors, as well as several returning
used by written permission of John Hill. veterans. We encourage you the readers to feel free
to submit articles, scenarios, photographs, terrain tips,
and similar items of interest to ACW hobbyists. Keep
Table of Contents 'em coming!

Don't forget that there are benefits from membership


Ebenezer Creek ……………………………………2 in the Johnny Reb Gaming Society, including
Making Model Wheatfields ………………………..5 discounts at Battlefield Terrain Concepts, Marek/Janci
Showing the Colors ………………………………..6 Design, GFI/Minifigs, Dutch Pond, and free US
shipping from Larry Reber at getsoldiers.com. We
Low Cost Trees …………………………………….7 encourage other retailers to offer similar incentives for
6mm ACW Gaming ……………………………….8 our ever-growing membership to purchase their
Confederate Gray …………………………………11 products.
Figure Conversion ……………………………….12
We print over 150 copies of CHARGE! each quarter,
The Battle of Iuka…………………………………14 including subscriptions as well as for retail sale at
Visitors from Dixie ………………………………19 HMGS-East conventions and other venues such as
The Uniform of the Iron Brigade ………………..20 the annual Carlisle Civil War gaming series.
Maryland Heights ………………………………..22 Speaking of Carlisle, this year's theme will be
Ask John Hill ……………………………………24 Antietam. Lee Burger has been rebasing his 25mm
armies per an OOB that I provided him from the
upcoming "Undying Courage: Antietam in Miniature."
Coming attractions in CHARGE! #8 Last year's Gettysburg game was a blast! This year
More on scratchbuilding forts. Scenario for Mill promises again to be a great gaming experience.
Springs. Terrain article by Doug Kline. CSA See you in September!
accoutre ments by Peter Griffith. And much
more! Scott Mingus

Steven Hofner (Order #35311104)


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Ebenezer Creek
DEPLOYMENT

The Rebels may set up anywhere east of


December 8, 1864 Ebenezer Creek. At the beginning of the game, the
Savannah, GA overall Confederate commander rolls 2 six-sided dice for
the total number of inches of hasty works or cotton bales
(see www.getsoldiers.com to purchase model cotton
Scott Mingus bales) that may be erected. One Confederate supply
wagon may be placed on any road east of the creek.
BACKGROUND
McLaws’ HQ is on Carter Hill.
After William Sherman’s Union forces departed The Union forces deploy as follows:
from Atlanta in the late fall of 1864, they cut a wide
2:00 PM – Pardee’s Brigade enters at point A on the old
swath of destruction across southeastern Georgia as they
Savannah Pike (in march column formation) and Jones’
marched to the sea. It was Sherman’s intention to
capture the key port city of Savannah, one of the last Brigade (trailed by Reynolds' limbered guns) enters at
deep-water ports available to the Confederacy. Sherman point B via the oak tree-lined dirt road from Ebenezer.
wanted to present the city to Abraham Lincoln’s 2:40 PM – Barnum’s Brigade in march column enters at
administrations as a Christmas gift. Scattering local point A along with General Geary, the corps artillery
Georgia militia along the way, Sherman’s advance brigade (limbered) and 1 supply wagon.
division had approached within a few miles of Savannah
There are no reinforcements for either side. Note
by early December.
that the rest of Maj. Gen. Alpheus Williams’ Twentieth
This Federal force consisted of John Geary’s
Corps is about two hours behind Geary’s Division and
division of the Twentieth Corps. They had gained fame
will arrive as the scenario ends. No other Rebel forces are
as the “White Star Division” within the Twelfth Corps of
within miles of McLaws.
the Army of the Potomac before being reassigned to the
Western Theater. Now, they were again approaching the
TERRAIN
Atlantic Coast. Many of Geary’s soldiers were veterans
of Gettysburg and Chancellorsville who were itching for
a decisive fight. The area west of Savannah is a gentling rolling
Desperate to hold Savannah, President Jefferson area, dotted with worn-out and often abandoned small
Davis ordered as many available troops in the region to farms. Fields are generally open, with an occasional
converge on the city to try to hold off the advancing orchard and small woodlot. Some cornfields remain. Treat
Union forces. McLaws’ Division was directed to hold these as broken terrain for movement. They do block line
key bridges crossing Ebenezer Creek, a scant ten miles of sight. Buildings may be occupied by one stand of
from Savannah. As the Rebels begin constructing hasty troops.
works and piling up cotton bales, they see dark columns All woods are medium in density. Roll for
of Yankees approaching on two roads. combat visibility in half inches. Subtract 1” movement
for each stream, stonewall or fence that a unit crosses in
THE WARGAME open terrain. Each normal hill slope line requires a +1”
movement penalty to ascend for any unit.
The hypothetical scenario deals with the planned
Union attack on the Rebel defenses just west of Savannah. VICTORY CONDITIONS
The terrain and location are fictional, but the orders of
battle are loosely based upon actual troops in the vicinity Union – Drive the Confederates back and secure any two
of Savannah. of the three bridges across Ebenezer Creek to facilitate
The table size for this wargame is 4 x 6 feet for later crossing by the rest of Williams’ Twentieth Corps.
Johnny Reb 3, 15mm scale. Adjust as needed for other
ground scales or rules sets. CSA – Control two of the three bridge crossings.
All units get a +2 opening volley die roll
modifier, including the artillery if it is stationary and Any other result by the scenario time limit is a draw, and
unlimbered for one full turn before firing. fighting is considered to be inconclusive at that point.
The scenario begins at 2:00PM and ends after the
5:00PM game turn (10 game turns in JR3).

Steven Hofner (Order #35311104)


-3-
ORDER OF BATTLE Union

Confederate Elements of Twentieth Corps

Elements of Hardee’s Corps 2 nd Division – Brig. Gen. John W. Geary +2

McLaws’ Division – Maj. Gen. Lafayette McLaws +2 1 st Brigade – Col. Ario Pardee, Jr. +1
5 OH - 360 men, 12 figures, RM, veteran
Blanchard’s Brigade – Brig. Gen. Albert Gallatin 29 OH - 360 men, 12 figures, RM, veteran
Blanchard +1 66 OH – 480 men, 16 figures, RM, elite
1 Btn. SC Reserves – 360 men, 12 figures, RM, green 28 PA – 480 men, 16 figures, RM, elite
2 Btn. SC Reserves – 360 men, 12 figures, RM, green 147 PA – 480 men, 16 figures, RM, elite
6 Btn. SC Reserves – 360 men, 12 figures, RM, green 31 GA –
7 Btn. SC Reserves – 360 men, 12 figures, RM, green 2 nd Brigade – Col. Patrick H. Jones +1
33 NJ - 360 men, 12 figures, RM, veteran
Conner’s Brigade – Brig. Gen. John D. Kennedy +1 119 NY– 360 men, 12 figures, RM, veteran
2 SC – 240 men, 8 figures, RM, veteran 134 NY- 360 men, 12 figures, RM, veteran
3 SC Btn. / 8 SC – 240 men, 8 figures, RM, veteran 154 NY – 360 men, 12 figures, RM, veteran
3 SC – 360 men, 12 figures, RM, veteran 73 PA – 360 men, 12 figures, RM, veteran
7 SC – 360 men, 12 figures, RM, veteran 109 PA – 480 men, 16 figures, RM, veteran
15 SC – 240 men, 8 figures, RM, veteran
20 SC – 360 men, 12 figures, RM, veteran 3 rd Brigade – Col. Henry A. Barnum +1
60 NY - 360 men, 12 figures, RM, veteran
102 NY - 360 men, 12 figures, RM, veteran
Harrison’s Brigade - Col. George P. 137 NY – 360 men, 12 figures, RM, veteran
Harrison, Jr. +1
149 NY – 360 men, 12 figures, RM, veteran
5 GA – 300 men, 10 figures, RM, vet. 29 PA – 360 men, 12 figures, RM, veteran
32 GA – 480 men, 16 figures, RM, vet. 111 PA – 480 men, 16 figures, veteran
47 GA – 240 men, 8 figures, RM, vet.

Fiser’s Brigade – Col. John C. Fiser +1 Corps artillery brigade – Maj. John A. Reynolds +1

1 GA Regulars – 240 men, 8 figures, RM, veteran Battery I, 1 NY Light – 3 sections 3” Rifles, veteran
2 Btn. GA Reserves – 240 men, 8 figures, RM, green Battery M, 1 NY Light – 2 sections 10# P, veteran
6 Btn. GA Reserves – 240 men, 8 figures, RM, green Battery C, 1 Ohio Light - 3 sections, 12# N, veteran
27 GA – 360 men, 12 figures, RM, veteran Battery E, Independent PA Art. – 3 sections 10#
Parrotts, veteran
Brooks’ Artillery Battalion – Capt. J. W. Brooks +1
Anderson’s (GA) Battery - 2 sections 10# Parrott ********************************************
Rifles, veteran This scenario won an HMGS-East Battle Streamer and a
Brooks' (GA) Battery - 2 sections 12# Napoleons, Gamers' Choice Award at Fall-In 2003.
veteran
Green’s Louisiana Guard Battery - 2 sections mixed
guns, elite
1st GA Reserve Art. - 2 sections 6# Smoothbores,
militia

Cavalry

5th GA Reserve Cavalry - 240 men, 8 figures, shotguns


/ pistols, militia

Gamemasters Scott and Tom Mingus are standing at the


left. (Photo by Curt Daniels)

Steven Hofner (Order #35311104)


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N A Fox Irish Ridge B

Rev. West Shaw


Habersham Road
church Sweetbriar Creek
Lawton
Ebenezer Road
Savannah Pike
Hayes

Hayes Lane Ebenezer Creek

Smith McDonald
Lithonia Road
Nelson Hill

Carter Hill
Nelson

JR3 Rules Questions?


Gamers, if you have
questions involving rules interpretation, send them to
Debi Mingus at jrgsnl@comcast.net.
Questions will be collected
and forwarded to John Hill
for the
“Ask John Hill” column.

Scenarios and Articles Neede d!


Please feel free send us your regimental-level Civil
War gaming scenarios. Send all submissions to the
Johnny Reb Gaming Society at jrgsnl@comcast.net.
Articles will be used based upon space and
availability per issue, and may be edited by the
staff.
Keep ‘em coming, soldier!

www.battlefieldterrain.com

Steven Hofner (Order #35311104)


-5-
the matting has to be cut into 5mm by 5mm segments
and the rubberised bottom skimmed in half, as it is too
tall otherwise. Once this is done, I then clump it in
groups and Super Glue it to the base.

Making Model Wheatfields The “cut wheat” comes from a simple hand brush [or
whisk broom]. I chop it straight from the stem with
Alan Sheward scissors. Now, spread white wood glue (such as Elmer’s)
Birmingham, England all over the base and sprinkle on the cuttings, making
sure to
The Idea push extra
When I decided to make wheatfields (amongst amounts up
others) for my 15mm games, the aim was to have against the
realistic terrain that was not just flat in the right colour, standing
but also not completely untouched with figures wheat. If
balancing on top. My method is, I think, a good you leave it
compromise between the two, while also giving a like this, it
realistic look to the bargain. After all, try walking would be
through a wheatfield and look at the trail you make (I hard to
remember this as a child, and I didn’t check it out in paint under
farmer Giles’ crop at the tender age of 47!), so imagine the trodden wheat so while the glue is still wet, sprinkle
what 400-800 men in rank would do to it. scatter [flock] all over the base to fill all the spaces
underneath. My scatter is from Woodcraft Scenics,
The Construction and the colour mix is listed as wheat stubble.
Basic materials may differ in name across the pond, so
I will try to keep the explanation plain with that in mind. A couple of shades of heavy dry brush and a coat of
To stop warping, I use 3/4mm Plasti-Glass/Perspex varnish are the final touches. It only remains for me to
[Editor: a clear, stiff polycarbonate plastic often used as wish you good luck with your modeling and gaming!
a replacement for glass window panes] cut with an
electric Jig Saw. Occasionally, it does crack, as it’s a
very brittle material, so use proper protective gear when
handling the plastic. Once cut to size, I chamfer/angle
the edge to approx. 45 with a Bench Grinder, as it has a
glass-like surface. I then use sand paper to rough it up to
better adhere glue.

The `standing
wheat` is produced
from a doormat. It’s
almost the right
colour to start with
and it is
impregnated into a
Editor's note: Questions may be sent to Alan at
rubberised base. To
alansheward@blueyonder.co.uk
get the right effect,

Steven Hofner (Order #35311104)


-6-
Showing the Colors Command Indicator
Promotions
Army Flag
Robert Sweeney BDE, Div or Corps

One of the finishing touches required for all units is National Colors
the placement of flags and unit identifications. The
ACW (American Civil War) is famous for the variety of
flags used by both sides of the conflict. Here is the When viewed from the rear, the rightmost standard
basing method I use (and some of the flags) for my (hole) receives the national colors. In this case, the 3rd
minis edition of the CSA national flag and the 35 star Union
Regimental Colors flag are displayed.
BDE Flag

S tate Flag The leftmost standard (hole) receives the command


flag (be it brigade, division or corps).
In each regiment, I have two standard bearers placed;
when viewed from the rear; one on the right front and

2/III

2/III
2/III

2/III
one on the left rear. The stand with the bearer on the NY NY
right front generally holds a Regimental ID f lag (usually
one of my own creations).
76

76
76

76

NY NY
1/2/III 1/2/III

This identifies the 76th NY; it is the 1st Regiment of


the 2nd Brigade of the 3rd Division (so identified along
the bottom of the unit flag). The flag itself is colored to The flags above represent the 2nd Brigade, III Division;
match the divisional command flag (see below). Heth's Division; Polk’s Corps; and 2nd BDE, 2nd Div, 4th
Although the Union used Red, White and Blue for each Corps (Union). Some are historical and some are made
division, within each corps, this got to be confusing “on from my imagination – all are colorful.
the battlefield”, so I adapted. Those with a more On the corps stand, the center standard (hole) is for
historical bent can revert quite easily to the more the army flag. The center hole is used for field
traditional methods. promotions on the other leader stands. Thus, if a brigade
The second bearer carries the state flag of the commander becomes the division commander due to
majority of units in the regiment. In this case, New leader loss; I place the divisional flag here to show the
York adds a bit of color to the field of battle. new command. Note that a newly promoted divisional
and/or corps commander has fewer figures per stand and
reflects his poorer leadership ability and diminished
game effect.
In size, the national flags are the largest, followed by
Leaders states and corps flags, which in turn are followed by
The ability to identify leaders and associated units on division and regimental flags.
the game board quickly became an issue. Thus, I colored
the flags of the individual Brigades and Brigadiers. I use Union Flag Conventions
metal bases; in these bases, I pre-drilled three holes into
which fits the nails I use as flag stands. I can then insert The Union standardized their flag usage fairly early
or remove flags as needed during play. in the conflict.
Corps flags were square with swan tails and
identified with an emblem and a number in red
embossed over the emblem (1st Corps Circle; 2nd Corps

Steven Hofner (Order #35311104)


-7-
Club; 3rd Corps Diamond; 4th Corps Triangle; 5th Corps
German Cross; 6th Corps Simple Cross; 7th Corps Sign of
the Free Masons; 8th Corps Six-sided Star; 9th Corps US Cavalry Guidon
Shield; 10th Corps Fort Symbol; 11th Corps Quarter
Moon; 12th Corps Star; 14th Corps Acorn; 15th Corps
Colored Diamond with emboss; 16th Corps modified
German Cross; 17th Corps Arrows; 18th Corps Greek
Cross; 19th Corps modified German Cross; 20th Corps ********************************
Star with shadow; 22nd Corps Rose shape with 5 petals;
23rd Corps Shield with 3 points; 24th Corps Heart; 25th LOW COST TREES!
Corps Square; Army of West Virginia Eagle).
Each division bore a square flag with the corps Scott Mingus
emblem in red on a white field (1st Division), white on a
blue field (2nd Division) or blue on a white field (3rd I use Woodland Scenics model railroad trees for key
Division). battle areas or for areas that will be photographed.
Each brigade bore a triangular flag with the corps However, these can be very expensive for large-scale
emblem. The emblems were colored red on a white field wooded areas (Wilderness or Chantilly for example).
(1st Brigade), white on a blue field (2nd Brigade) and blue Stealing an idea from my old model railroad days, here
on a white field (3rd Brigade). Further, the 2nd Division is what I do for low cost fill-in trees to add bulk to
flags bore a red stripe on the standard side of the flag; the ACW tabletop battle scene.
the 3rd Division flags were outlined entirely in red. For
the few units that had a 4th Brigade, the three corners all 1. I recycle the thick plastic sheet dividers from 3 ring
had a blue edge; the emblem was red and the field was binders that my company is always discarding (the flat
white. sheets, not the curved ones). I drill small holes in the
base of the plastic sheets and glue roofing nails in place
through each hole (the base of the roofing nail is glued
1 st Brigade, 3 rd to the underside of the plastic sheet). I space these in
Di vision, 4 th Corps random patterns, or in small rows for orchards.

2nd Brigade, 3 rd 2. I paint the shaft of the nail using Apple Barrel™ matte
Di vision, 4 th Corps black from Wal-Mart.

3rd Brigade, 3 rd 3. I tear common household sponges or Woodland


Di vision, 4 th Corps Scenics clump foliage off and shape into a tree, gluing
this foam onto the nail.

4. I them apply ground foam / fine turf to the sponge for


4th Brigade, 1st adding depth and color variations and shading to the
Di vision, 4 th Corps
"leaves."

5. I decorate the base with twigs, rocks, more clump


st th
1 Division, 4 Corps foliage for bushes, etc. Finally, I paint it dark green and
sprinkle on fine turf blends.

2nd Di vision, 25 th People that have seen these trees are often surprised that
Corps they are merely nails, plastic, and sponges. While not as
impressive as the Woodland Scenics / Sunlight Vistas
3rd Di vision, 6 th Corps
trees that make up most of my forests, these blend in
well and add depth at a fraction of the cost of Woodland
Scenics tree kits.

I I For examples of the finished stands of trees, please see


1st Corps and my Civil War miniature gaming website at
IIX XII 12th Corps Flags www.geocities.com/scottmingus/whatsnew

Steven Hofner (Order #35311104)


-8-
Painting
I did not paint any units to a specific historical
uniform that the unit may have worn. When looking at
6mm on the table, you get a feeling of mass while
specific unit colors are hard to differentiate except
between Union and Confederate uniforms. I was going
for the visual impact and impression. I did use several
uniform guides to get the basic uniform colors and
details I needed.
Baccus and Adler figures are generally very
6MM ACW Gaming clean and need minimum of clean up. I use a large flat to
Terry Callahan file off the flash and tabs on the base, cleaning up some
of the bent muskets and bayonets at the same time. This
I started historical miniatures gaming in 1995 usually only takes about fifteen minutes or less; as I said,
when I moved to Southern Illinois near St. Louis. There both makers’ figures are very clean. After cleaning up, I
I met Tom Sparhawk and joined a group that met weekly attach the stands to ¾" wide craft sticks. These are
in his basement. That was my introduction to Johnny similar to tongue depressors. I attach four stands per
Reb 2 and its modified successor JR 2.5. Due to a job stick using Zap™ super glue. I make sure they all face
change, Tom moved away in 2000. With his departure the same direction and are the same type on the sticks to
went the 15mm armies he had accumulated over the facilitate painting later. After gluing up 10 to 20 sticks, I
years. Later that year, I began to plan building and am ready to paint.
painting my own Civil War army so we could play JR I prime all my figures with Armory Gray
again. Primer. I use gray primer so I can see the details as I
The decision to use 6mm was from an economic paint the figures. I look over the "sticks" to make sure I
reason rather than esthetic. It was cheaper to buy the got good coverage and touch up with spray again those I
needed figures in 6mm instead of 15mm. There are four didn't. After priming, I let the paint dry overnight
manufacturers of 6mm miniatures - Irregular Miniatures, When I paint, I try to paint with one sharp edge
Heroics & Ros, Adler and Baccus. The first two are per color, trying to paint a color where I only have to
compatible with each other and are sized at or a bit under worry about being careful at only one junction or edge
6mm. The later two are compatible with each other and with a previously painted color that is. I paint the face
are sized a little larger than 6mm. When I say and hair in that order and then the primary coat or jacket
compatible, I mean on the table and not intermingled color and so on. This means I only have to work on
within units themselves. Adler and Baccus have different getting cleanly painted edges between the head and the
sculpting styles and therefore can’t be used together on body and not worry about the other edges.
the same stand. During the project, I came to appreciate
certain castings of each maker. Adler has better detailed For the Union figures, I used the following colors in
and a more robust cavalry and the field artillery have a painting the figures and painted them in this order:
better scale in relation to the figures. Baccus infantry are
easier and therefore faster to paint and are less 1. Flesh – face
susceptible to breakage. The primary casting difference 2. Sorrel Brown – hair
between the two makers is how the figures are cast.
Baccus casts theirs with the figures side by side on a 3. Prussian Blue – uniform coats
20mm base while Adler’s casts theirs inline front to 4. Union Sky Blue - pants
back. 5. Semi-gloss Black – backpacks and belts
After settling on a figure size, I researched 6. Grey, Tan or Green - blankets or bedrolls
several orders of battle and decided to use an OOB I had
found for the Battle of Shiloh. This OOB included unit 7. Aged canvas – canteens
strengths, and the author had broken down the numbers 8. Rifle Brown – rifles and flagpoles
and types of guns for the artillery batteries. I converted 9. Silver – bayonets, officer swords and scabbards,
the regiments to a 1 to 25 ratio and at the same time rifle barrels
adjusted the gun types for each battery, going with the 10. Flesh - hands
most prevalent gun type in each battery. I found would
need approximately 4000 figures to recreate the three 11. Charcoal Black or Prussian Blue - hats and kepis
armies that fought at Shiloh. 12. Clover Green. – base

Steven Hofner (Order #35311104)


-9-
box and lined on the bottom with magnetic material. The
stands have steel paper, which is a magnetically
receptive material, laminated to the bottom of matte
board. This would secure the stands in the box and
prevent them from moving around. I store one brigade
per box.
When I had painted about 2000 figures, infantry,
artillery, cavalry and generals, I began to base the figures
Additional colors used on the command stands: into the various units. I precut several sizes for the bases.
1. Yellow, Red or Light Blue – drum sides Each unit is identified with a small tag on the rear of the
2. Aged canvas – drum tops stand that identifies the regiment, battery or general.
Corps and divisions are identified by the color of the
When painting, I paint all the figures with one color base edge. All brigades in a specific division have the
before going onto the next. I try to only do a color once. same color and the brigade itself is identified by tick
The exception in these figures is flesh, which I go back marks on the front and rear edge of the base signifying
to again later in the painting process. After painting all the brigade number.
the figures I touch up the mistakes, highlight a few After painting the base edges for a brigade and
details on some of the figures and then clear coat with applying the unit labels to each stand, I attach the figures
Krylon Matte or Armory Matte finish coat. to the base with carpenter’s glue. Adlers are separated
Here is the timetable to paint the first 180 figures: from each other with a razor knife and Baccus are cut
with a razor saw in a Xacto miter box. After the glue
Day 1 cleaned and primed 180 figures – 45 minutes had set, units are stored in a VCR box and put on the
Day 2 painted one stick of figures – 2 hours 25 minutes shelf. Later I affixed labels on the VCR boxes with
Day 3 painted 164 figures – 4 hours 15 minutes information about the brigade: i.e. nationality, division,
Total painting time for 180 figures is 7 hours 25 brigade, regiments, commanding general, total men,
minutes: an average per figure of 2.4 minutes. division color, brigade number, etc. The labels went on
one end and the box top.
The 2 hours 25 minutes to paint the first 16
It took about seven months for me to complete
figures was taken up looking at how, what, where and
four Union divisions and two Confederate corps. At this
the sequence to paint. It goes down to an average of 90
point we were ready to play. I completed the remaining
seconds or less per figure when I painted the rest of the divisions and corps later that fall.
figures.
One of the things you have to remember about A word about scale
painting is use moderation in your appetite. Paint only as There was a point at which I was getting ready
many figures as you can reasonably do in a week. For to make up the player game aids that I decided to use the
me this equates to about 240 to 320 figures. I attempted 15 mm distances and scale. It was a suggestion made by
to do 500 plus figures and bogged down with the volume a member of the discussion group and was a good
of painting. It is very tedious to paint 1000 hands or 500 decision. Using 15mm scale for 6mm gives real sense of
faces in a single sitting. Taking smaller bites of 240 to mass and distance during a game. The decision to go
320 figures reduces the tedious detail painting and with 15mm scale was a non-issue. I adjusted the base
speeds up the process and results in a clearer feeling of sizes to reflect the unit’s size, but that is about all I did
accomplishment when you are done. I would also switch as far as modifications to Johnny Reb.
back and forth between Union and Confederate to A few words about player aids - Johnny Reb 2
provide more variety. has a lot of tables to refer to: movement, combat, ranges
Artillery, cavalry, generals, etc. all had their own of firearms, artillery data and combat factors. Tom
painting process. I won’t go into the painting process Sparhawk developed a set of player aids that for his
here except to say that mounted figures took the most 15mm JR games and they were such a good idea I had to
time because of the additional detail of the horse, saddle, use the idea too. We use “rifle sticks” to determine all
saddle blankets, etc. small arms fire. The “rifle stick” is a 1/8” dowel that has
Basing and Storage the ranges, close, normal, long and extended, painted as
While painting the figures, I looked for an bands on the dowel in contrasting colors. All artillery
inexpensive basing and storage system that I could use batteries have a label attached to the limber base and
to store 4000 figures in. After reading on a discussion another attached to the underside of the gun’s base.
group about using VCR storage cases, I settled on the These labels have gun name, gun type, single and double
following system. I used a clear hubless VCR storage canister factors and combat factors for the various

Steven Hofner (Order #35311104)


- 10 -
ranges. These two player aids eliminate most of the brigades with ten or more maneuver units, which I feel is
looking up of tables and are especially helpful for new too many. Another minus I see for the Shiloh OOB is the
players. I enlarged the movement, combat and charge definite lack of cavalry brigades. Cavalry in the early
modifiers tables and hang them on the wall for reference war were integrated into the various corps and divisions
by all players in the game. rather than organized into brigades. The lack of cavalry
limited the games we could play or scenarios I could
Gaming in 6mm generate for an evening's play. After doing some
During occasional pickup games, we need to research a better choice would have been the
generate morale and weapons quickly. Rather than Chickamauga OOB. This OOB is balanced with total
making everybody average with rifles, Tom had devised numbers slightly in favor of the Confederates. The units
a set of random tables to generate troops with the overall are appreciably smaller with only the 79th Indiana, at
characteristics of the eastern forces in 1862. This allows 700 men, approaching the size of units at Shiloh. I may
for each game to have significant variability. We one day change OOBs but until then I will continue with
typically roll for whole brigades, as this makes what I have, except for cavalry. I am currently adding
bookkeeping easier, but each regiment can be rolled for additional cavalry by painting both cavalry corps using
separately if desired. We discovered pretty early that the the Chickamauga Order of Battle.
Shiloh OOB with the large 700 and 800 man regiments Another problem I ran into was the steel paper
did not work well using the eastern theater tables, so I affixed to the matte board bases. I used a spray fixative
used Tom’s suggestion to roll on the Union list for to attach the steel paper to the matte board and in the last
morale and the Confederate list for weapons. year I have had to repair 30 or so bases because the
adhesive is failing. In the future I will use either contact
cement or steel paper with the adhesive already applied.
Flagpole breakage is a continuing problem.
Early on I substituted brass wire for all mounted flag
bearers before I painted them and those poles have
proved very durable. I would do the same for the
infantry flagpoles too, as those get repeatedly bent with
about 8 to 10 that have completely broken off.
I like the Bob's Bits fences, but they are too light
and tend to move around as play continues during a
Terrain game. I am still looking for a solution to the problem,
Terrain in 6mm is both easy and somewhat one that won't change the height over all or looks of the
challenging. The easy part is finding buildings; the hard fences. I use brown corduroy cloth as plowed fields; it is
part is finding buildings for the ACW era. There are satisfactory but lacks detail and still looks like corduroy
several makes of buildings and many can be adapted to cloth.
the Civil War. Roads were made by a friend and given to I will continue my painting technique, as it is a
me. They are painted muslin fabric. They look very good production line approach to painting figures that yields a
on the game table and in pictures. For fences and walls - lot of figures in a short time. But I will try moderation in
the fences I purchased from Wargrid, now out of how many I think I can complete in each batch!
business. I used some of the paper fences and modified This article has really given an overview of
them to into z-rail fences. Others I used as the maker 6mm Johnny Reb gaming. Many of the ideas can be
suggested. They are a bit too light and tend not to stay in applies to other scales. The whole project increased my
place very long during a game. Stonewalls are made of knowledge of many areas of the Civil War and miniature
cork sheet cut to about 1/8 inch and painted and glued to wargaming. I learned new techniques and acquired
card stock. I created the rough edge on top by scraping a additional skills in paint and organization. I am very
Xacto knife along the edge. Orchards are ¼ inch green happy with this experience and with the decision to use
pompoms purchased at a craft store. I use camouflage 6mm figures. I’d recommend considering 6mm figures
cloth to symbolize woods and forests. for gaming any era because of the cost effectiveness and
the ease of quickly painting an army or two. With 1500
Conclusion figures, you can fairly rapidly paint and base a corps for
Looking back over the project, I can see things I each side and be gaming in short order.
would do differently, and others I see worked very well
and should be done again. I would start with using a
different OOB than the Battle of Shiloh. The units are
too large and splitting into battalions would leave some

Steven Hofner (Order #35311104)


- 11 -
Now I am not a person who uses all the fancy paints
CONFEDERATE GRAY out on the market. While I have done testing for some
Peter Bernard Griffith II
companies, I have always gone back to the old
CreamCoat craft paints. I find for the money I can do
“We advanced towards our objective, ragged and
more with them through mixing and matching than any
barefoot. Our old hats torn beyond repair, yet we fought
others, IMHO. The Pewter Gray and Hippo Gray are my
on and on for our beloved Southland,” Confederate
main two paints I use for Confederate clothing. This is
soldier, 1898. I was born and raised in the South. Being
as close as you can get to the real cloth that I have
born late to my father, I heard stories of my grandfather
handled over the years. In my research profession, I have
in the Spanish-American War, my Father in WWI and
been able to handle many original uniforms and
my Great- Grandfather in the War Against Northern
accoutrements.
Aggression. Not many can claim that. I remember my
Grandfather talking about the “Old Confederate So we have established that Pewter and Hippo Gray
Soldiers” in my family's town of Murfreesboro in the are the best colors. Now what do we do for English army
Old North State,” still talking about how rag-tag they cloth and items such as Richmond Gray and the Peter
where. I got caught up in it. Tait Jackets? That is simple! Use a light base gray as
your starting point. Then, throw in a speck of dark blue
Well, we know today that is the farthest thing from
and mix. You should come up with a color that is similar
the truth. As a matter of fact, the Confederate soldiers
to the Richmond Gray, which will be a blue-gray. It is a
were still being issued new uniforms even while on the
bit trickier for the Tait and English army cloth jackets. A
march to Appomattox. After a shaky start early in the
couple of specks of dark blue and a speck of black
war, soon the Confederate government got a hand on
should deliver the darker shade of blue-gray for these
issuing uniforms and off the soldiers went to war.
items.
What we are going to cover are the proper colors for
Next on the list are the jean cloth uniforms of wool
the uniforms of the Army of Northern Virginia. You can
and cotton. I suggest a light gray for those to give the
say there were many variations of gray used in the
appearance of the white cotton as it is laid over the gray.
central government issue. The prevalence of the so-
Now I highly suggest using Don Troiani's books on the
called butternut was not as common as one is led to
Civil War uniforms. The colors are spot on for what Don
believe from the old stories. Granted, it did happen and,
has painted.
in my opinion, I would have to say these coats came
from the Atlanta area up to Richmond and were of a If you have any trouble at all, please contact me at
different cut that that of the gray ANV coats. Most peter@dutchpond.com and we can discuss how to get
items issued were done so in pairs, or as the official your colors to match up right. My next article in a future
reports say, “suits.” The shade of gray did vary from issue of CHARGE! will be on the accoutrements of the
batch to batch, but 99% of the time when a company was common soldier.
issued new uniforms, these tended to be of the same
color. Editor's Note: Peter and his wife operate a retail and
Internet store, Dutch Pond Historical Reproductions, in
The wargamer should use light to medium grays for Suffolk, Virginia. He has an excellent line of pre-painted
their miniature ANV units. While Federal trousers were 25mm resin earthworks and redoubts that will interest
used, most were gone by mid-1863, and those in use wargamers. He also sells reproduction artillery shells,
were taken from supplies left behind by retreating forces painted 25mm miniature buildings from Miniature
and from robbing the dead. After most battles where the Building Authority, and gaming figures from Old Glory,
Minifigs, Essex, and Dixon. Peter offers a 10% discount
Confederacy was left in control of the field, the
to JRGS members! His website is:
quartermasters went through and collected all the
blankets, greatcoats and pants and sent them back to www.dutchpondfarms.homestead.com
Richmond to be dyed gray.

Steven Hofner (Order #35311104)


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At 1st Manassas, havelocks were worn by whole
FIGURE CONVERSION regiments on both sides.
HAVELOCKS FOR A
1st MANASSAS APPEARANCE The havelock was supposed to protect men who were
fighting in hot climates from sunstroke. But the soldiers
Larry Reber found the havelock actually made them hotter by not
allowing air to circulate around their head and neck. As
the men gained field experience, they learned to
If you would like to add a little variety to your gaming
troops, here’s an easy and inexpensive do-it-yourself improvise and to discard unnecessary items. Many Civil
conversion technique I have learned: HAVELOCKS for War soldiers used their havelocks not as cap covers, but
an early war appearance. as coffee strainers, dishcloths, or gun patches.

On the gaming table, I use these havelock troops for


BACKGROUND
battles during the first two years of war, and also to
depict inexperienced troops and military academy
At the outbreak of the war, ladies’ societies worked
recruits who still thought style was more important than
diligently to ensure their men would be properly attired
comfort. These figures provide an eye-catching contrast
when they marched off to battle. One item given to Civil
on a tabletop battlefield full of slouch hats and forage
War soldiers on both sides was the havelock, a cap cover
caps.
made popular by Sir Henry Havelock of the British army
in the Sepoy Rebellion in India in 1857. Made of white
linen or cotton, the havelock was to be worn over the FIGURE CONVERSION
soldier's kepi with its long tail covering the man's neck.
The cover of the June 29, 1861, Harper’s Weekly To demonstrate this conversion method, I’ve enlisted the
illustrated ladies at work sewing havelocks. help of a model you will no doubt recognize; the
youthful Reb soldier in spirited advance, one of the most
interesting poses from the excellent Battle Honors line of
15mm figures.

The only materials you need to accomplish this


alteration to your troops are paper material and glue. For
the paper material, I’ve found that tissue or Kleenex is
too soft and fragile, and paper towels are too thick and
stiff…but the cheap paper napkins from any nearby fast
food joint are just about right! These napkins are stiff
enough to cut and handle with ease, yet thin and
absorbent enough for the purpose. For the glue, I use
common wood glue or white glue such Elmer’s or
Titebond .

Cut the napkin into strips about 1/8 inch wide. Brush a
small amount of glue onto the head of the kepi figure
and place the end of the napkin strip over it.

Steven Hofner (Order #35311104)


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Brush additional glue over the napkin strip, to moisten The last photo shows our miniature regiment, adorned
and shape it around the kepi headgear. with havelocks, heading into battle. Notice that for
added variety, I did not outfit every figure with
havelocks, but included a mix of some with kepi only.

Allow the glue to dry thoroughly (about an hour). A


helpful characteristic of wood glue is that it shr inks in
volume as it dries, shaping itself around the figure
headgear. Any figure with a kepi or forage cap can be
altered in this manner.

I hope this simple tutorial will help you to apply this


conversion method. It doesn’t cost much to do, and can
add an additional touch of historical accuracy to your
early war scenarios.

Regards, Larry at getsoldiers.com


After the glue has dried, trim the tail of the havelock
with sharp scissors. A second coat of glue can be applied Larry Reber produces and sells dioramas and
to the newly installed headgear for added durability, if prepainted 15mm ACW figures, as well as custom work,
desired. including orchards, cotton bales, balloons, etc.

The figure is now ready to prime and paint as normal.


Here’s our model and a couple of his mates before and
after painting. These are painted to depict the 4th
Alabama Infantry, as they fought at 1st Manassas.

Steven Hofner (Order #35311104)


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The Battle of Iuka –


individually. He decided to hold fast near Iuka through
the day of September 19.
In the event, Price’s cavalry scouts were less
A Game Scenario than brilliant. His Army of the West and Rosecrans’
Army of the Mississippi blundered into one another in
Daniel Erdman
the late afternoon. They fought a desperate but
In September of 1862, CSA General Sterling inconclusive battle until darkness, confusion and
exhaustion put an end to it. Before the next morning,
Price was facing the forces of Ulysses Grant in northern
Price slipped away to join Van Dorn. They would
Mississippi. Supporting Braxton Bragg’s invasion of
eventually circle to the northwest and attack Corinth
Kentucky, Price was trying to pin down as many Federal
from that direction in a battle (October 3 & 4) that ended
forces as possible to keep them from reinforcing Don
in their defeat.
Carlos Buell, whose army was the main force
responding to Bragg’s offensive. Bragg’s orders had The focus of the present scenario is the
been vague enough that no one really knew what to do. confrontation between Henry Little’s Division, Army of
Indeed, until late September the chain of command was the West and Charles Hamilton’s Division, Army of the
Mississippi, plus Joseph Mower’s Brigade from
not even clarified. Could Earl Van Dorn give orders to
Stanley’s Division. The most interesting game posits a
Price, or were they supposed to cooperate?
double blind situation in which each side sets up out of
Price had chosen to apply his own interpretation
sight of the other, using notes or the map to deploy.
to Bragg’s orders, and he decided to harass the Federal
Hidden and/or dummy counters help to simulate some of
troops that were spread out as an occupying force in
northern Mississippi. He thought Van Dorn’s army was the great confusion that characterized the battle of Iuka.
supposed to be helping him in this mission; however, as The game should start at 4:15 on the afternoon
of September 19, 1862. Sunset is at 6:10 and darkness
usual, Van Dorn was off on his own self-assigned
comes at 6:45. The game is 10 turns long; fifteen
missions.
minutes per turn in JR2.
Despite the confusion in the Confederate
The map assumes a table 5 by 9 feet for 1/72nd
command, Price’s maneuvers mystified and worried
scale figures, with the Johnny Reb 2 rules in which a
Grant and his subordinates. Not knowing Price’s
intentions, Grant dithered, thinking first of one plan, figure represents 20 men. Players will want to adjust the
then another. Grant was physically and emotionally not scale for other rules and sizes of figures. The Jacinto and
Fulton roads are better than the others, which are really
well. He intensely missed his wife and children, who had
dirt tracks. West Indian Creek has thick brush along both
recently returned to the North. When finally Price took
sides, rough terrain about an inch and a half from side to
the town of Iuka, driving off the Federal brigade there
side. There is a bridge. The green areas are woods and
without a battle and capturing a large supply depot,
the white areas are open terrain. The hills are gentle rises
Grant had something concrete to react to.
He swung into action, sending a division from that afford a view over the tops of the trees. The wooden
the northwest toward Iuka from Corinth under Edward fences that border the fields are both an obstacle and a
Ord. Grant also ordered William Rosecrans to approach cover.
The CSA player should set up anywhere east of
Iuka from the southwest. Since Price’s line of retreat and
the middle of the table, but with the knowledge that the
communications ran southward from Iuka, Grant hoped
US forces could come in as far north as the railroad or as
to trap him in a pincer. The rough country and pouring
far south as the Mill Road. Due to inefficient CSA
rain, plus the inexperience of the commanders in this
scouting, there is no time to evacuate the supplies from
type of maneuver, doomed the effort from the start.
Two factors helped Price make up his mind to Iuka. The CSA should decide how much to defend the
prepare for a retreat from Iuka. He had received orders town and the place where the Fulton Road leaves the
table (the wagons’ line of retreat). Points can be assigned
from Earl Van Dorn (now clearly designated as the
to these positions, with the road exit being somewhat
senior commander in the area) to join forces for an
more valuable than the town. In order to determine
attack on Corinth. Also, Price realized that the
victory, points should also be counted for any units lost
converging Federal forces of Rosecrans and Ord would
by each side.
greatly outnumber him.
As a precaution, he assigned one of his divisions The USA player should set up in march columns
(Dabney Maury’s) to block Ord’s approach, while the on the Jacinto road and its extension that run north-south
rest of his troops (mainly Henry Little’s division) up the west side of the table (forces are coming from the
south; any units that do not fit on the road should come
prepared to repulse Rosecrans. The dividing of Price’s
in as space allows). The Federals
army meant that he would not have overwhelming force
against either of his opponents if they were to attack

Steven Hofner (Order #35311104)


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should have the option of deciding at the outset that they will be delayed at least four turns, and on the fourth
some forces will come in on the Mill Road. However, turn they must roll to see if and when they actually enter.

Suggested chart:

Die Roll (4th Turn) Result:


th
1 Enter 4 turn; brilliant scouting brought them right in
2 Enter 5th turn; a couple of mistakes were made
3 Enter 6th turn; the cavalry headed for Alabama
4 Enter 7th turn; someone will get a reprimand for sure
5 Enter 8th turn; almost utter incompetence
6 Do not enter at all; they wander around lost until dark

Unit Description Quality


Henry Little Division Cmdr +1
Louis Hébert Brigade Cmdr +2
14th/17th Arkansas 500 Inf. – 2 regts. combined Average
3rd Louisiana 400 Inf. Average
40th Mississippi 500 Inf. Green
1st Texas Legion 400 Dismounted Cav. Elite
3rd Texas Legion 400 Dismounted Cav. Average
St Louis Battery 4 x 12# Howitzer Average
Clark Battery 4 x 6# Smoothbore Gun Average
Martin Green Brigade Cmdr +1
th
7 Mississippi Btn 400 Inf. Average
43rd Mississippi 400 Inf. Average
4th Missouri 400 Inf. Average
6th Missouri 400 Inf. Average
3rd Missouri 400 Dismounted Cav. Average
Guibor Battery 4 x 12# James Rifle Average
Landis Battery 4 x 12# Gun M1841 Average
John Martin Brigade Cmdr +1
th
37 Alabama 400 Inf. Average
36th Mississippi 400 Inf. Average
37th Mississippi 400 Inf. Average
38th Mississippi 400 Inf. Average
Miss. Cavalry Regt 300 Cavalry Average
2nd Arkansas 200 Cavalry Average

Steven Hofner (Order #35311104)


- 16 -
Battle of Iuka, Mississippi: Union Order of Battle
Unit Description Quality
Charles Hamilton Division Cmdr +1
John Sanborn Brigade Cmdr +1
th
4 Minnesota 600 Inf. Green
48th Indiana 700 Inf. Green
5th Iowa 500 Inf. Average
16th Iowa 400 Inf. Average
th
26 Missouri 500 Inf. Average
11th Ohio Battery 6 x 3” Ordnance Rifle Average
Jeremiah Sullivan Brigade Cmdr +1
th
10 Iowa 400 Inf. Average
17th Iowa 500 Inf. Average
10th Missouri 400 Inf. Average
th
80 Ohio 500 Inf. Average
12th Wisconsin Battery 6 x 12# Napoleon Average
Joseph Mower Brigade Cmdr +1
th
26 Illinois 400 Inf. Average
47th Illinois 500 Inf. Average
11th Missouri 400 Inf. Average
8th Wisconsin 400 Inf. Average
nd
2 Iowa Battery 4 x 3” Ordnance Rifle Average
3rd Michigan Battery 6 x 12# Howitzer Average
7th Kansas 200 Cavalry Average
3rd Michigan 400 Cavalry Average

*******

Confederate Army: Orders of the Day


September 19, 1862

Your force is part of General Sterling Price’s Army of the West, operating in Mississippi in 1862.
Your mission is to detain Federal troops and thus prevent General Ulysses Grant from sending
reinforcements to General Don Carlos Buell, whose army is pursuing CSA General Braxton Bragg’s
army as it invades Kentucky.
You have placed yourself on the railroad by occupying Iuka, Mississippi, a crossroads, so that the
Union cannot afford to ignore you. Now there are reports that the U.S. Army of the Mississippi
under William Rosecrans is approaching Iuka from the southwest. At the same time, a U.S. corps
under General Edward Ord is rumored to be coming toward Iuka from the northwest. Dabney
Maury’s Division of your army is fending off Ord – you hope. Your Division (Henry Little’s) is
facing Rosecrans to the southwest, but Union forces may also come at you from the northwest, along the
road from Burnsville and the railroad tracks. Your cavalry has not been very efficient, so you just don't
know! Where should you deploy your troops to counter all these possibilities?

Steven Hofner (Order #35311104)


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If enemy forces are too overwhelming, you will retreat to the southeast. You must protect your line of
retreat, which is the Fulton Road leading off to the east, on the south side of Iuka. If you lose that
road, your supply train may be trapped in Iuka. At the same time, you want to control Iuka itself,
where your supply trains are stationed. Of course, your general mission is to inflict casualties on the
enemy forces.
You should set up anywhere east of the middle of the table, but with the knowledge that the US forces
could come in as far north as the railroad or as far south as the Mill Road. You should decide
whether to defend both Iuka (where the supplies are) and the place where the Fulton Road leaves the
table (the line of retreat).



Union Army: Orders of the Day
September 19, 1862
Your force is part of General William Rosecrans’ Army of the Mississippi. Together with other forces
under the command of Ulysses Grant, you are trying to corner the Confederate Army under Stirling
Price. You have reports that he is in Iuka, and you are proceeding northeastward to that town.
Rosecrans promised Grant that your troops would be there by 2:30 this afternoon. You’re a little late.
You know that a US corps under General Edward Ord is also approaching Iuka from the northwest
along the railroad. Perhaps you can catch Price’s army in a pincer movement. However, you have not
heard from Ord in a while, so perhaps you should approach Iuka from the west as well as the southwest
by using the north-south road. You want to deprive Price of the supplies in Iuka that he recently
captured from a US brigade. On the other hand, Price is likely to retreat toward the southeast, so you
must also try to get troops astride the Fulton Road and thus trap his supply trains in Iuka.
It’s your decision: attack straight up the road to the northeast, swing wide to the south, or come in
from the west? Where is Price least likely to expect you? How can you inflict the most damage on the
enemy forces before sundown?
You should set up in march columns on the north-south road that runs up the west side of the table.
You have the option of deciding before the game starts that some forces will come in on the Mill Road.
However, they will be delayed at least four turns and on the fourth turn they must roll to see if and
when they actually enter.

Steven Hofner (Order #35311104)


- 18 -

Steven Hofner (Order #35311104)


- 19 -
themselves perfectly satisfied with this kind of food, and
said they greatly preferred the bread prepared in the way
they do it, to the crackers issued to the Union soldiers. I
asked one of the men how he got along without a shelter
tent. His answer was, 'First rate.' 'In the first place,' said
he, 'I wouldn't tote one, and in the second place, I feel
just as well, if not better, without it.' 'But how do you
manage when it rains?' I inquired. 'Wall,' said he, 'me
and this other man has a gum blanket atween us; when it
Visitors from Dixie! rains we spread one of our woollen blankets on the
ground to lie on, then we spread the other woollen
blanket over us, and the gum blanket over that, and the
A contemporary description of Jubal Early's
rain can't tech us.' And this is the way the rebel army,
Confederate soldiers on June 28-30, 1863.
with the exception of a few of the most important
In camp at York, Pennsylvania
officers, sleeps. Everything that will trammel or impede
the movement of the army is discarded, no matter what
Bates, Samuel P., Martial Deeds of Pennsylvania the consequences may be to the men.
(Philadelphia: T. H. Davis & Company, 1876), 180- In speaking of our [Union] soldiers, the same
81. officer remarked: 'They are too well fed, too well
clothed, and have far too much to carry.' That our men
A few facts recorded by Mr. Gall, of the are too well fed, I do not believe, neither that they are
Sanitary Commission, respecting the condition and too well clothed; that they have too much to carry, I can
habits of Early's men, as seen at this point will serve as a very well believe, after witnessing the march of the
fair specimen of the make-up of the entire rebel army: Army of the Potomac to Chancellorsville. Each man had
"Physically," he says, "the men looked about eight days' rations to carry, besides sixty rounds of
equal to the generality of our own troops, and there were ammunition, musket, woolen blanket, rubber blanket,
fewer boys among them. Their dress was a wretched overcoat, extra shirt, drawers, socks, and shelter tent,
mixture of all cuts and colors. There was not the amounting in all to about sixty pounds. Think of men,
slightest attempt at uniformity in this respect. Every man and boys too, staggering along under such a load, at the
seemed to have put on whatever he could get hold of, rate of fifteen to twenty miles a day.”
without regard to shape or color. I noticed a pretty large
sprinkling of blue pants among them, some of those, ***************************
doubtless, that were left by Milroy at Winchester. Their
shoes, as a general thing, were poor; some of the men Just 29 miles west of York is Gettysburg, where many of
were entirely barefooted. Their equipments were light, as Jubal Early's men would perish within a week after
compared with those of our men. They consisted of a visiting York, the largest Northern city to be occupied by
thin woollen blanket, coiled up and slung from the the Confederate army. Here is Scott Mingus' tabletop
shoulder in the form of a sash, a haversack swung from depiction of Blocher's Knoll / The Almshouse, where
the opposite shoulder, and a cartridge-box. The whole Early's division initially fought on July 1. Note the model
cannot weigh more than twelve or fourteen pounds. Is it wheatfield made for Scott by Alan Sheward.
strange, then, that with such light loads, they should be
able to make longer and more rapid marches than our
men? The marching of the men was irregular and
careless, their arms were rusty and ill kept. Their whole
appearance was greatly inferior to that of our soldiers…

There were not


tents for the men, and but few for the officers. The men
were busy cooking their dinner, which consisted of fresh
beef, part of the York levy, wheat griddle cakes raised
with soda, and cold water. No coffee nor sugar had been
issued to the men for a long time… The men expressed

Steven Hofner (Order #35311104)


- 20 -
October 1861, with the receipt of Hardee hats and frock
coats. The 2nd was unique too in having dark blue pants
just as the regular army of the time wore. They worked
hard to replace these dark blue pants as they wore out,
though it is doubtful that many survived to be seen by
the spring of 1863.
In spring 1862, Col. Lysander Cutler, of the 6th
Wis. and in temporary command of the brigade, ordered
the other units to obtain Hardee hats. A few of the
regiments also donned the frock coat at this time, though
the decision appears to have been done at the whim of
each regiment’s colonel. Only with the appointment of
the newly promoted Brig. Gen. John Gibbon in May of
1862 did the entire brigade receive orders to acquire
Hardee hats, frock coats, and the now famous leggings
or gaiters. The new frock coats do not mean the men lost
their sack coats though, and these continued in use also.
At this time the regiments were also given white
gloves for use on parade. For many of the men the
gloves and gaiters quickly disappeared, but not for all.
Photos show some men and complete companies of the
Capt. George Walther Co I 7 th Wisconsin
brigade with gaiters in June/July/August of 1862. In fact
(Marc and B eth Storch Collection)
one member of the 6th Wis. who was mortally wounded
at Gettysburg had after death in his inventory of effects a
The Uniform pair of gaiters listed.
In the spring of 1863, with the advent of General
of the Iron Brigade Hooker taking command of the army, the round, red
corps badges made their appearance on the hats, while
Marc Storch
the use of the frock coat began to decline. The 19th
Indiana and 6th Wisconsin appear to have made some
Writing to the Racine Advocate, his local
effort to retain the frock as the main uniform of choice.
newspaper, a soldier of the 2nd Wisconsin noted in
In the 2nd , a mixture of sack and frock coats could be
October of 1861 that “The boys no longer look like
beggars, with well ventilated suits of clothing, but seen, and in the 7th , the sack coat gained in popularity.
present a very neat, tidy, and soldier-like appearance. The appearance of the sack coat would be much more
Their new uniform consists of a handsome blue frock obvious in the late 1862 and early 1863 period due to the
coat, pants of the same, a high felt hat, blue cord and hard campaigning in the fall of 1862. Still, many frock
black plume.” It was a uniform that would be associated coats would still be found amongst the men.
If any one item determined the identity of the
with his regiment and brigade from that day forward.
brigade, it was their hat, and thus over the course of the
While many often think of the Iron Brigade as
uniformly wearing frock coats, gaiters, and Hardee hats, life of the brigade, the greatest of efforts were made to
the historical record gives us a much more varied ensure its replacement. This headgear was also
picture. Their appearance varied from regiment to sometimes modified by the men into other than
regiment and from time period to time period, thus regulation shapes, and later in the war via private
giving us an opportunity to create a more interesting purchase they bought dark black hats that more suited
their taste.
appearance when we build the brigade for tabletop
Knapsacks were favored in several regiments
gaming.
over blanket rolls. References of their use are abundant
All of the three Wisconsin units that made up the
brigade went off to war wearing gray uniforms. When in all the regiments, as are their ability to save men from
new blue uniforms did appear in the fall of 1861, the 6th bullets or shell fragments on occasion. They appear in
and 7th Wisconsin and the 19th Indiana did not differ in references from Brawner’s Farm to the end of the war,
clothing from any other regiment in the Army of the the men sometimes even leaving them on as they entered
Potomac. The uniform given in the August/September a fight. This hesitation to remove them is possibly due to
the 2nd Wisconsin stripping off their
time frame of 1861 included a blue sack coat, kersey
blankets at the start of the 1st Bull Run fight and never
blue pants, and bummer. Only the 2nd Wis. received what
was later to be the “official” Iron Brigade uniform in seeing them again.

Steven Hofner (Order #35311104)


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G.H. Easterbrook - This photo was taken post-


Gettysburg as he was recovering from a wound.
Note the unique hat, and in the corps badge
Elon Brown - dressed in what is the "typical" Iron (though hard to see) is "2 WIS" around the oval.
Brigade uniform, taken summer of 1862 ( Marc and (Marc and B eth Storch Collection)
Beth Storch Collection)

So what is the correct appearance of figures to


use when placing the Iron Brigade (or Gibbon’s Black
Hat Brigade) on the gaming table? Well, if you are
painting for a specific campaign period, then for the
1862 campaign, some units are all in frocks and some in
a mixture including sack coats. Leggings on some, and
all in some form (Hardee or slouch) of black hat is
preferable. Figures with knapsacks are fine, and one
regiment (the 2nd Wis.) would have dark blue pants. By
1863, there will be more of a mixture of coats, the hats
are more “western” than Hardee in appearance for many,
and no gaiters nor any dark blue pants. If you are a
stickler, also remember that post-Gettysburg the flags
had been changed by the regiments to include battle
honors. Also, for those of you hesitant to create a unit
with limited use, remember that these regiments always
make fine regulars or even can be thrown into a Western
army without appearing out of place. Thus they form a
unique, yet versatile part of a Union wargaming army!

About the author - Marc Storch is a veteran writer,


wargamer and reenactor from Wisconsin. He co- Abram King, Ind. Bn - formed of those whose
authored (with Alan T. Nolan) the excellent Iron enlistments were not up in June of 1864 or the
Brigade at Antietam feature article in the Holiday veterans, his private purchase sack is a great
2004 issue of Blue & Gray magazine. Marc served example of the deviation from a frock you might
as a historical consultant to the upcoming Undying see. (Marc and Beth Storch Collection)
Courage: Antietam in Miniature scenario book.

Steven Hofner (Order #35311104)


- 22 -
Ford’s men simply marched away from Maryland
Maryland Heights Heights, leaving it in Confederate possession. Rebel
artillery would soon open up on the town from this
(Harpers Ferry, VA) dominant position.
Saturday, Sept. 13, 1862
Soon surrounded, Miles decided to not try to force an
escape through the encircling CSA lines. He hoped that
Historical Setting: Federal reinforcements from the Army of the Potomac
would soon arrive and drive off the Rebel forces.
Harpers Ferry was a vital communications hub and
supply depot for the Union Army. Nestled in the Wargame setup notes:
Shenandoah River valley between several commanding
heights, Harpers Ferry had played a role in the This scenario is a small two-player game designed
instigation of the Civil War when John Brown led a for new gamers or those with limited time, space, or
revolt and briefly seized several hostages. The Federal figures.
government sent troops under Robert E. Lee to quell the Table size is 3x3 feet for Johnny Reb III, 15mm
rebellious Brown. Lee had succeeded in capturing scale. Adjust as needed for other ground scales or
Brown and restoring order to the town. Now just a few rules sets.
years later, Lee again was leading military forces with an The game begins at 8:20 AM and continues for a
aim to secure Harpers Ferry. This time however, Lee total of 9 game turns.
wore gray and his aim was to capture the Federal troops The ledges to either side of the crest are 30-40 feet
and supplies in and around the riverfront town. in height, and are fairly steep and covered with
laurel and brambles. Consider this to be ROUGH
Dividing his army into several sections, Lee ordered a terrain. There are two spots marked as impassable –
three-pronged investment of the town, with “Stonewall” these were sheer cliffs. The terrain at the crest is
Jackson having overall responsibility for coordinating BROKEN (rocky and uneven).
the assaults. As the CSA forces approached, Col. Dixon The laurel / bramble thickets and underbrush are
Miles, commander of the Federal garrison defending dense. Use half inches for visibility die rolls.
Harpers Ferry, prepared for the eventual attacks. He The Union line is behind breastworks constructed
placed the untested Col. Thomas Ford in command of from logs and large rocks, protected by a field of
the forces on the crest of steep Maryland Heights just to abatis. Consider the works to be light works for
the north. Ford’s men formed battlelines behind a combat and morale purposes.
breastworks and double line of abatis. Southern troops Quote from Capt. Edward H. Ripley of the 9th VT
from Lafayette McLaws’ division labored up the regarding the efforts to get Dixon Miles to reinforce
mountain and vigorously attacked Ford’s Yankees, with Maryland Heights as McLaws approached. “Again
Kershaw to the front and Barksdale moving to the he was implored to throw everything across, but he
Yankees’ right flank. Col. Eliakim Sherrill of the 126th only yielded so far as to reinforce with two raw
New York fell around 10:30AM after being struck in the regiments which had never heard a hostile shot,
mouth by a minie ball. His regiment, organized scarcely commanded by singularly inexperienced and
a month before and in its first combat, collapsed and incapable officers, the whole under the command of
broke for the rear. The three remaining Union regiments Tom Ford, Colonel of the 32d Ohio, in whom no one
also fell back despite Ford’s efforts to steady the line. had confidence.” After the debacle, “…Ford proved
himself both stupidly ignorant of his duties and
From the valley below, Colonel Miles witnessed the cowardly, and the court recommended his dismissal
stream of Union soldiers heading for the rear. He and his from the Army.”
staff rode forward to the rally the routing Yankees,
pleading with them to halt and reform their lines. Victory Conditions:
Ordering the Garibaldi Guard (39th NY) to bayonet
anyone who refused to obey his order to reform, Miles Union – Hold the star point, denying the Rebels
succeeded in forming a new battleline nearly a mile possession of the heights.
behind the abandoned breastworks. Satisfied that this CSA – Seize control of Maryland Heights, forcing
new line was secure, Miles returned to his headquarters the Union forces to withdraw.
in Harpers Ferry. For some reason however, an unnamed
junior officer ordered this new line to fall back and retire
down into the town. Aghast, Miles watched helplessly as

Steven Hofner (Order #35311104)


- 23 -
Reinforcement Schedule:
8:20 AM CSA – Barksdale’s Brigade arrives at A in
Ford’s detachment – Col. Thomas H. Ford +0
column formation
32 OH - 350 men, 12 figures, RM, green
9:40 AM USA – Col. Ford arrives (had been with
3 MD “The Potomac Home Guard” - 400 men, 30
McGrath’s Battery on the mountain slope off-map).
10:40 AM USA – Col. Miles arrives from Harpers Ferry figures, RM, veteran
39 NY “Garibaldi Guard” - 260 men, 9 figures, RM,
veteran
Confederate Order of Battle:
126 NY - 700 men, 23 figures, RM, green
Elements of McLaws’ Division, Longstreet’s Right 1MD Cavalry (2 companies)– 75 men, 3 figures,
Wing BLC, veteran, dismounted

With the loss of Maryland Heights and the occupation of


Kershaw’s Brigade – Brig. Gen. Joseph B. Kershaw +1 Loudon Heights by Walker's Rebels, the noose tightened
(in overall command of the two brigades) on Col. Miles and the Harpers Ferry defenders.
2 SC (Palmetto) – 217 men, 7 figures, SB, veteran Eventually, Stonewall Jackson would attack
3 SC – 170 men, 6 figures, SB, veteran Schoolhouse Ridge and capture Bolivar Heights. Dixon
7 SC / 8 SC – 295 men, 10 figures, SB, veteran Miles would be killed by a shell fragment shortly before
the garrison surrendered.
Barksdale’s Brigade – Brig. Gen. William Barksdale +1
13 MS – 202 men, 7 figures, SB, veteran The terrain map was drawn by Colin Burke of
17 MS – 270 men, 9 figures, SB, veteran Marek/Janci Design, who also designed the maps for the
18 MS – 186 men, 6 figures, RM, veteran upcoming "Undying Courage: Antietam in Miniature."
21 MS – 150 men, 5 figures, SB, veteran This scenario was originally planned for that book, but
was deleted for space considerations. UC is expected to
Union Order of Battle : be on sale this summer.
Harpers Ferry Garrison – Col. Dixon S. Miles +1

Steven Hofner (Order #35311104)


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Contacting Regimental Skirmishers in JR3?


Ask John Hill!

Q. - Say a line of infantry has advance movement orders (NOT Charge orders) that would result in
contacting an enemy regimental skirmish stand. What happens? One side said the moving line would
have to stop before contact.

A. - There are a number of ways for a gamemaster to handle this, both are realistic, but -- in my opinion --
the preferred choice depends on the type of game that is being run, as follows:

In a large convention type game, the important issue is to resolve events quickly. Hence, in this situation, I would
simply have the skirmishers automatically fall back to their regiment and rejoin it, since it was not usually skirmishers
job to contest the advance of formed troops. This method is quick, and conforms to tactical doctrine.

However, in a smaller game, where more tactical flavor and/or choices are desired, I would use the following
method:

The "defending" player -- the one with the advanced regimental skirmishers would declare if the skirmishers would
attempt to hold or fall back. If they chose to fall back, use the method above. But, if they decide to hold -- for
instance, if the skirmishers were being advanced on by a disordered unit with a stand missing an d their regiment
had not lost any stands -- they might be able to stop the advance, or if the situation was desperate and called for a
"hold at all costs" response. So, if the decide to try to HOLD, use the following mechanic.

1. The skirmishing stand, if desired, would get to fire a defensive volley: roll for distance (however, this would count
as the regiment's opening volley, if not already done) and resolve the volley. Resolve the results of the volley -- you
might get real lucky, kill a figure, and force a first casualty morale check, causing the advancing unit to rout.

2. Assuming that the volley caused no effect, go to "dice down for impact." If the skirmishers win, the advancing
regiment falls back per normal mechanics. If the advancing unit wins -- which is the more probable result -- resolve
the "defenders" retreat per the normal mechanics -- with the following modifications, based on the fact that they
were detached skirmishers:

-- If the defending skirmisher' stand was "shaken," it falls back to the parent regiment, which then must take a
morale check for seeing its skirmishers come fleeing back. If it passes, then the entire regiment (including the
skirmishers) is now in good morale. If it fails, then the entire regiment is now "shaken".

-- If the defending skirmisher stand was "routed", it is assumed that they disintegrate and run for the lives, and the
stand is removed - "picked up." This is considered a loss of stand and the parent regiment must now take an
immediate morale check, with the added detriment of loss of stand (+3) to its morale point.

In my opinion, ordering a detached company or two of skirmishers to "hold at all costs" would be a desperate order,
and the above mechanic would capture that if it didn't work the outcome could be harsh. However, there are
instances, where such an order would be necessary and occasionally it would work -- but that "occasionally" was
definitely a rare, but heroic event.

John Hill

Steven Hofner (Order #35311104)

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