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Incorporating Multimedia Effectively: S T Udent Drop S
Incorporating Multimedia Effectively: S T Udent Drop S
Incorporating Multimedia Effectively: S T Udent Drop S
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Chapter 7
Incorporating Multimedia
Effectively
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I N C O R P O R AT I N G M U LT I M E D I A E F F E C T I V E LY 149
about the time, equipment, expertise, and resources that went into
Oxford’s Chinese learning modules). Multimedia components also
add a layer of technical and user-support complexity. Within a course,
they are another thing that can crash, stall, or otherwise go wrong, so
we need to be sure that they are worth the potential headaches.
And just adding multimedia to a course doesn’t guarantee im-
proved learning. A U.S. Department of Education report concluded
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the idea has also made significant inroads elsewhere in the culture,
e.g., in the form or employment screening for different VAK styles.5
But despite its popularity, VAK may go down as one of the greatest
psychological myths of all time— something that “everybody
knows,” but simply isn’t true. Like the notion that we use only 10
percent of our brains or that people can be classified as right-brained
or left-brained, perceptual learning style is a seductive but demon-
strably incorrect idea.6
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ers showed more activation in areas of the brain that support visual
processing.7 On the surface, this finding might appear to support
perceptual learning styles, but in fact, it points back to the recoding
concept. It suggests that there may be qualitative differences in
style, but rather than limit what people pick up from their senses,
style leads us to recode information from a less-preferred modality
to a preferred one— such as “visualizers” turning verbal informa-
tion into imagery.
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the eyes, but are processed and stored using verbal, not visual work-
ing memory systems.8 If we’re constantly recoding information
across different modalities, it makes little sense to assume that we’re
locked into whatever presentation modalities the teacher happens to
choose.
And this is exactly what the best empirical studies of VAK learn-
ing style have concluded. One project focused on the key implica-
tion of the theory for instruction, that matching modality of in-
struction to perceptual learning style would result in better learning.
In this formulation, “visual learners” should retain the most from
visually presented materials and “auditory learners” should retain
the most from aurally presented materials. But in fact, matching
style didn’t produce this pattern at all.9
Another piece of bad news for VAK theory is the mismatch be-
tween people’s self-professed learning preferences and their results
on commonly used learning-style inventories. In one study, par-
ticipants were queried about their perceived learning styles and
why they believed their learning style fell in that particular cate-
gory. People tended to answer based on whatever personal experi-
ences happened to come to mind (there’s the availability heuristic
at work!) rather than on any systematic analysis of their learning
patterns. This haphazard self-assessment led to big disconnects
between the learning styles people thought they had and the learn-
ing styles indicated by the formal inventory.10 In sum, people don’t
even know what their “true” learning styles are, and tend to have
poor intuition about how to self-assess style. Small wonder, then,
that matching those supposed styles does nothing to improve
learning.
Copyright 2014. Harvard University Press.
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graphics at all.
Decorative illustrations are those that, like seductive illustrations,
have no conceptual link to the material, but aren’t inherently inter-
esting. An example would be a picture of a waterfall added to the
lesson on early mail delivery systems. Decorative illustrations
don’t detract from learning, but they don’t add to it either. Instruc-
tive illustrations, by contrast, directly relate to the concepts being
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mote retention.
The moral of the story? Don’t bring in graphics except those with
a substantive connection to what you are trying to teach. Pictures
for picture’s sake make your lesson prettier, but less effective.
Multimedia Learning offers a number of other best-practice princi-
ples, all backed by extensive empirical research. Here is a summary:
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ANIMATIONS
Animations are a special case of multimedia theory at work. This
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you may want to keep it somewhere in view, even if it’s off to the
side or bottom of the display. Pacing is another design issue with
animations, which can easily run too rapidly for novice learners.
Adding easy ways to stop, start, speed up, and slow down can help
address this limitation.21
Narrated diagrams are a bit simpler than animations, but they are
another option for bringing audio and visual information together
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SIMULATIONS
Simulations are a class of multimedia that warrants special atten-
tion. They can be loosely defined as computer-based media that rep-
licate aspects of a process, object, or scenario from the real world.
Simulations typically go beyond illustrations, giving the user the
ability to interact with the media in some way. They offer the repeat-
ability and user control that’s a big advantage of other well-designed
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eLucy. This site lets you explore “Lucy,” the famous Australopithecus
afarensis fossil, and compare different elements of it to modern-day
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using screen readers. It’s best to create this kind of formatting using
automated methods, such as Styles and Headings in Microsoft
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student experience.
In sum, multimedia introduces some very real concerns about ac-
cessibility, but you shouldn’t let that put you off of trying it. Think-
ing ahead about accessibility during the design process— especially
with respect to the commonest types of sensory limitations, such as
low vision and hearing impairment—may inspire you to make a few
design decisions that ease access later on. There are also some truly
amazing tools out there that can convert nearly any type of media
to something that’s usable in a different modality. Given the range
and the pace of technological innovation, it makes sense to work with
accessibility experts during the design process and any time you have
an accessibility concern.
tiously with text, because having to switch between two visual inputs
at a time disrupts attention and overloads memory. A particularly
effective alternative to text plus graphics is audio narration plus
graphics.
Simulations are one exciting option for using multimedia, allow-
ing students to experience some aspects of real-world application in
a safe, inexpensive, and infinitely repeatable format. There’s some
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