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10/6/22, 16:40 OPR Army Forge Beta

Battle Master [1] - 50pts Night Scout [1] - 25pts Storm Veterans [3] - 45pts
Quality 4+ Defense 4+ Tough 3 Quality 4+ Defense 5+ Quality 4+ Defense 4+
Fearless, Hero, Tough(3) Scout, Stealth, Strider Fearless

Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE

Halberd - A3 1 Rending Dual Hand Weapon - A2 - - 3x Halberds - A1 1 Rending

Throwing Weapon 12" A1 - -

Champion [1] - 45pts Weapon Team [1] - 35pts


Quality Defense Tough
2x Warriors [3] - 25pts Quality Defense Tough
5+ 5+ 3 5+ 5+ 3
Quality 5+ Defense 5+
Hero, Tough(3), Priest(Wizard(1)) Tough(3)

Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE Weapon RNG ATK AP SPE

Hand Weapon - A3 - - 3x Hand Weapons - A1 - - Crew - A2 - -

Gatling Gun 18" A3 1 -

Special Rules

AP - Targets get -X to Defense rolls when blocking hits. Stealth - Enemies get -1 to hit rolls when shooting at this unit. Wizard - May cast one spell during its activation, at any point before
attacking. Pick a spell and a target in line of sight and roll D6+X. If the result
Fearless - Gets +1 to morale tests. Strider - This model may ignore the effects of difficult terrain. This model
only needs to roll 2+ for a successful drop, leap or jump. is equal or higher than the number in brackets, you may resolve the effects.
Hero - Friendly units within 12” of the hero may use his quality for morale
Spells may target a single unit or split their effects evenly among all friendly
tests, as long as he isn’t Stunned. Tough - This model only rolls to see what happens from wounds once it has or enemy units within 6” of a single model (target picks how). Enemy wizards
Rending - Unmodified results of 6 to hit count as having AP(4), and ignore taken at least X wounds, and is only Knocked Out on rolls of 5+X or more. within 18” and line of sight of the caster may roll D6+X at the same time, and
the regeneration rule. When Stunned and hit by shooting or charged, this model takes 1 wound if their result is higher the spell is blocked. Wizards may only either try to
instead of being Knocked Out, unless it already has X or more wounds. cast or try to block a spell each round.
Scout - This model may be deployed after all other units, and may then
move by up to 12”, ignoring terrain. If both of the players have Scout, they
roll-off to see who deploys first, and then alternate in placing and moving
them.

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